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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Daxxis KANNAH
Distinct Covert Initiative
534
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Posted - 2013.12.17 21:34:00 -
[5371] - Quote
Quil Evrything wrote:Daxxis KANNAH wrote:Please no - keep that to yourself.
Equipment or better yet a module you activate with cooldown and it breaks once sprinting or shooting. having cloak in equipment slot, doesnt allow you to spawn in cloaked.
So - you are cloaked for a few seconds upon spawn. You can pick where you want to spawn
That isnt some great advantage
I should give up a weapon for that ?????
Its the same as people saying they wouldnt give up their re / uplinks for a cloak as they will just use their natural stealth techniques. - No its even worse.
I dont want to be rude but this has very little merit. |
DozersMouse XIII
Ultramarine Corp
52
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Posted - 2013.12.17 21:37:00 -
[5372] - Quote
I dont care for cloak
I dont want cloak
if cloak is introduced I wont use it
imagine the s#!t you can kill from a throne.... fu@#!n Rome.
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Quil Evrything
Triple Terrors
565
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Posted - 2013.12.17 21:41:00 -
[5373] - Quote
mollerz wrote: (... bunch of negative ranting....)
so far, all I've seen you say, is basically, "I dont like your ideas they suck".
How about you now post your idea, and objectively point out the two important details of first of all, how your idea has some kind of balance to it (rather than uber-scout-OP), and then specifics of how your idea is better than my suggestion.
PS to Dannax:
Quote: So - you are cloaked for a few seconds upon spawn. You can pick where you want to spawn
not always. Sometimes, there's only 1 useful spawn on the field.
On top of that, sometimes you have lets say a 1-in-3 chance of spawning into a "bad" spot. Okay, after you die, you know not to spawn there again.. but meanwhile, you've just lost a 60k suit. Wouldnt you rather have not lost it in the first place? |
Bojo The Mighty
Zanzibar Concept
2391
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Posted - 2013.12.17 21:47:00 -
[5374] - Quote
DozersMouse XIII wrote:I dont care for cloak
I dont want cloak
if cloak is introduced I wont use it
Yep, I think that a cloak scout would be a nice sight and all but really more of a toy than a necessity. If I don't need it I don't use it.
I Buy Officer Weapons, from 200K to 500K a pop, contact me for arrangements
Gallente + Amarr: Do it
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Daxxis KANNAH
Distinct Covert Initiative
534
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Posted - 2013.12.17 22:02:00 -
[5375] - Quote
Cloak as equipment - Use it for set period of time - Short cooldown Only breaks when switched off or time runs out. Obviously you have to switch off to shoot Cant be broken by scanners visually but can reveal location on tacnet (no chevron on hud) Higher cloaks increase duration or reduce cooldown
Cloak as module - Can stay activated indefinitely - Long cooldown Breaks when you sprint, shoot, hack, use installations. You can jump or drop off ledges and remained cloaked. Higher scanners break cloak
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Daxxis KANNAH
Distinct Covert Initiative
534
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Posted - 2013.12.17 22:06:00 -
[5376] - Quote
@Quill - you can always spawn in MCC or home base.
Any scout who knows an area is overrun is going to relocate, stay at distance or spawn to a safe area.
Why spawn in cloaked and will then have to break cloak in a fortified area. |
Quil Evrything
Triple Terrors
565
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Posted - 2013.12.17 22:22:00 -
[5377] - Quote
Daxxis, thank you for having the integrity to actually discuss specifics.
Here's the problems I see with both of your suggestions: It doesnt sound like CCP is going to give us another slot. Therefore, cloak as EQ, will mean we CANT carry uplinks with it. Someone else has already stated, that to them too, if cloaks stop us carrying other EQ, it is useless to them.
What about as a module? Well, for that, there's no select/turn on/turn/off UI mechanic. Speaking as a coder, I doubt CCP is going to code a whole new interface for this. People who havent done coding, may think this isnt a big deal. Well sorry you're wrong:) It may not be a large amount of code, but it would make for ugly code. Ugly code= bad code. So it would have to be something that stays on All The Time. Does that really seem fair to you? It doesnt to me. And i GUARANTEE it will be QQd as unfair by the hordes of medium-frames that way. Plus, if its a module, its guaranteed it's going to get abused by logis. Welcome to Stealth-Assault-Logi 514
Now for your other post: Have you seriously never been redlined by a good team? Currently, its pretty much impossible to get out of that. once you're cornered like that, you're dead. mcc or groundspawn, you're going to be mowed down either way.
If you can spawn in cloaked, AND be carrying an uplink, however, ... that will totally change the dynamic. Suddenly, a "redlined" team, will be able to spawn in behind the enemy blocade line and take them out from the rear. It will be a beautiful thing. (and everyone will want a scout on their team for that) |
Bojo The Mighty
Zanzibar Concept
2394
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Posted - 2013.12.17 22:27:00 -
[5378] - Quote
Can the cloak topic cease?
It's a pointless subject to discuss because the influence over it is out of our hands. It's really all speculation, no gains, let's sit down and discuss other things and tell badass stories.
Whatever happened to the fit of the week discussions too huh?
I Buy Officer Weapons and IA5 Pistols Contact me for arrangements; 200k-500k a pop
Lentarr Legionaire
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Matticus Monk
Ordus Trismegistus
845
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Posted - 2013.12.17 22:31:00 -
[5379] - Quote
Bojo The Mighty wrote:DozersMouse XIII wrote:I dont care for cloak
I dont want cloak
if cloak is introduced I wont use it
Yep, I think that a cloak scout would be a nice sight and all but really more of a toy than a necessity. If I don't need it I don't use it.
I fall into this camp as well... although for my concern I'm more worried that cloaks will be implemented in a way which either:
-Makes people flock to them as OP if they are implemented poorly and can be used by all
-Makes people flock to scouts as OP if they can only be used by scouts (I don't wan a bunch of low skill EZ guys giving scouts a less than badass rep)
-They somehow make the current scout stealth skills (precision, dampening, range) less effective because now we have "da cloak"
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Bojo The Mighty
Zanzibar Concept
2397
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Posted - 2013.12.17 22:33:00 -
[5380] - Quote
Matticus Monk wrote: I fall into this camp as well... although for my concern I'm more worried that cloaks will be implemented in a way which either:
-Makes people flock to them as OP if they are implemented poorly and can be used by all
-Makes people flock to scouts as OP if they can only be used by scouts (I don't wan a bunch of low skill EZ guys giving scouts a less than badass rep)
-They somehow make the current scout stealth skills (precision, dampening, range) less effective because now we have "da cloak"
Yeah I don't want there to be some tradeoff with the scout so that if you don't use it, you are put at a disadvantage. END OF CLOAK DISCUSSION
I Buy Officer Weapons and IA5 Pistols Contact me for arrangements; 200k-500k a pop
Lentarr Legionaire
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Daxxis KANNAH
Distinct Covert Initiative
534
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Posted - 2013.12.17 22:34:00 -
[5381] - Quote
Yes - coding may be a problem. We dont know this however.
How do the modules work on equipment? Honest question because I never play them. Also CCP giving us a second equipment slot is easy. They just need to make the decision to.
Redline - you usually can get out - I dont buy that argument. I have never had an issue getting out.
The same way you claim Mollerz wants things his way,this sounds as an ez mode for how you want it to play. - Also no actual gameplay issues with my suggestions, only technical ones...... hmmm. |
Daxxis KANNAH
Distinct Covert Initiative
534
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Posted - 2013.12.17 22:38:00 -
[5382] - Quote
OK Bojo - end.
On Knives - how do the users deal with fov and losing their prey and getting disoriented?
Also how many swipes before knives dont do any damage? |
noob cavman
Tickle My Null-Sac
286
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Posted - 2013.12.17 22:40:00 -
[5383] - Quote
Remotes > cloak for me. I dont need it to murder with my shotgun or rail rifle. I dont need it to sneak on people or survive a fight. I dont need it to get from A to B. I dont need it.
......
but I have played the hidden and im getting goodish with knives
Tickle my null-sack weapons guy.
Teabagging the universe one merc at a time
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mollerz
Minja Scouts
1363
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Posted - 2013.12.17 22:44:00 -
[5384] - Quote
hahah. fine F it. cloak discussion ended
#shittycoding
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6376
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Posted - 2013.12.17 22:51:00 -
[5385] - Quote
IMO, cloaks would be great, but I'm an inexperienced scout at best so I have no proper idea about what's actually great.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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mollerz
Minja Scouts
1364
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Posted - 2013.12.17 22:52:00 -
[5386] - Quote
Daxxis KANNAH wrote:OK Bojo - end.
On Knives - how do the users deal with fov and losing their prey and getting disoriented?
Also how many swipes before knives dont do any damage?
Part of the trick is not to get disoriented in the first place. lag can hit you pretty hard or the dropping of FPS. Especially if you are slashing and strafing and they are shooting at you and doing the same.
The knives actually have a reticle to them that will go from HUD blue to red if you can strike someone in range, so if you are lost you can refer to that. You might find that you got every indication of hitting someone but they take no damage as well. You just kind of have to roll with it.
I find that around the fourth slash the Sfx will play but the knife swing animation won't play and you won't hit anything. A charged swipe seems to count as two if you immediately start slashing. Try to refrain form repeatdly slashing, and you can melee to clear up the slash count. i.e. 3 slashes melee more slashes
#shittycoding
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noob cavman
Tickle My Null-Sac
287
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Posted - 2013.12.17 22:56:00 -
[5387] - Quote
Knifed a gal logi to death today.... may have a small accident in my pants
Tickle my null-sack weapons guy.
Teabagging the universe one merc at a time
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mollerz
Minja Scouts
1364
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Posted - 2013.12.17 22:57:00 -
[5388] - Quote
Quil Evrything wrote:mollerz wrote: (... bunch of negative ranting....)
so far, all I've seen you say, is basically, "I dont like your ideas they suck". How about you now post your idea, and objectively point out the two important details of first of all, how your idea has some kind of balance to it (rather than uber-scout-OP), and then specifics of how your idea is better than my suggestion.
Quil- You need thicker skin my man. I said your ideas suck because, frankly, they do. The creative process is not some dainty filled conversation over tea. Ideas get thrown around and bad ones get stomped. My apologies if I offended 07
PS- don't go to art college
#shittycoding
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6376
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Posted - 2013.12.17 22:58:00 -
[5389] - Quote
noob cavman wrote:Knifed a gal logi to death today.... may have a small accident in my pants
WTF, that's ridiculous. Nova knives need a nerf. It's ridiculous that they can do that.
On a serious note, I've never really twigged the nova knives. I had one really really isolated incident where I went batshit insane and did this but I've never come remotely close to that since, even with my new and improved ZN-28s.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Llast 326
An Arkhos
883
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Posted - 2013.12.17 23:01:00 -
[5390] - Quote
mollerz wrote:Daxxis KANNAH wrote:OK Bojo - end.
On Knives - how do the users deal with fov and losing their prey and getting disoriented?
Also how many swipes before knives dont do any damage? Part of the trick is not to get disoriented in the first place. lag can hit you pretty hard or the dropping of FPS. Especially if you are slashing and strafing and they are shooting at you and doing the same. The knives actually have a reticle to them that will go from HUD blue to red if you can strike someone in range, so if you are lost you can refer to that. You might find that you got every indication of hitting someone but they take no damage as well. You just kind of have to roll with it. I find that around the fourth slash the Sfx will play but the knife swing animation won't play and you won't hit anything. A charged swipe seems to count as two if you immediately start slashing. Try to refrain form repeatdly slashing, and you can melee to clear up the slash count. i.e. 3 slashes melee more slashes This is exactly what everybody using knives needs to know. Most who've used them for awhile probably already do, but i know it seems to come up every once in awhile.
KRRROOOOOOM
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Bojo The Mighty
Zanzibar Concept
2401
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Posted - 2013.12.17 23:03:00 -
[5391] - Quote
Arkena Wyrnspire wrote:On a serious note, I've never really twigged the nova knives. I had one really really isolated incident where I went batshit insane and did this but I've never come remotely close to that since, even with my new and improved ZN-28s. 132 meters is an awful long way to throw a knife
I Buy Officer Weapons and IA5 Pistols Contact me for arrangements; 200k-500k a pop
Lentarr Legionaire
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Quil Evrything
Triple Terrors
567
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Posted - 2013.12.17 23:03:00 -
[5392] - Quote
Daxxis KANNAH wrote:Yes - coding may be a problem. We dont know this however.
How do the modules work on equipment? Honest question because I never play them. Also CCP giving us a second equipment slot is easy. They just need to make the decision to.
Err... not quite sure what you're asking. Are you saying you never use equipment?!!?! If so, then you really dont understand the importance of uplinks :)
Which I guess would explain why you think its just fine to have it as equipment instead of uplinks.
yes, it would be easy for CCP to decide to give us extra EQ slot. However, it doesnt sound like they WANT to. So that, is that.
Also related to EQ: it gets relegated to the bottom of the select wheel, which makes them slow to select.
Seems to me, cloak is something you'd want to get to *fast*.
Having it in the light weapon slot, means you can get to it almost instantly: it's just a quicktap of R2 away at all times. There's pretty much no other way to do it. All other control mechanisms are already taken. Other than the grenade switch I suppose, as someone suggested. Which could be okay in some ways, but its kinda wierd.
Now, as for the drawbacks of losing the light weapon slot: If you're going to be using cloaks for combat type sitations, you're probably going to be using them for relatively close range. You want to kill quick, and then get re-cloaked ASAP. For that sort of thing, knives an pistols are perfect. I can take down a heavy very fast, if I get to walk up to him and line up a headshot without him realising this.
cloak+AR or something, is a medium suit's game, not a scout. Main reason I've been using AR a lot (outside of cities), is because in a lot of places, its too difficult to get close enough to use pistols, without something like a cloak. All they have to do is spin around once in the open spaces, and you're nailed with infinite precision on their radar.
In contrast, inside buildings, I always prefer using TT3s. Sneak, sneak, headshot. Who doesnt love 450% damage bonus?! You can do 1200 damage in approximately .3 seconds like that. taptaptap.
Or charged knives when I'm feeling vicious, of course. But ADV "only" do 800-ish on headshot, with long recharge time compared to pistols. If you dont kill on the first slash with knives, you're in for a very very difficult time.
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Llast 326
An Arkhos
883
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Posted - 2013.12.17 23:03:00 -
[5393] - Quote
Bojo The Mighty wrote:Arkena Wyrnspire wrote:On a serious note, I've never really twigged the nova knives. I had one really really isolated incident where I went batshit insane and did this but I've never come remotely close to that since, even with my new and improved ZN-28s. 132 meters is an awful long way to throw a knife RE?
KRRROOOOOOM
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6380
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Posted - 2013.12.17 23:06:00 -
[5394] - Quote
Bojo The Mighty wrote:Arkena Wyrnspire wrote:On a serious note, I've never really twigged the nova knives. I had one really really isolated incident where I went batshit insane and did this but I've never come remotely close to that since, even with my new and improved ZN-28s. 132 meters is an awful long way to throw a knife
*pushes magical button on wrist* It makes it happen!
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Daxxis KANNAH
Distinct Covert Initiative
535
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Posted - 2013.12.17 23:10:00 -
[5395] - Quote
Quil Evrything wrote:Daxxis KANNAH wrote:Yes - coding may be a problem. We dont know this however.
How do the modules work on equipment? Honest question because I never play them. Also CCP giving us a second equipment slot is easy. They just need to make the decision to.
snip
Apologies - between thoughts.
Was supposed to be how do modules work on vehicles?
Since they have active hardeners etc. |
Ghost Kaisar
Kinsho Swords Caldari State
1208
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Posted - 2013.12.17 23:14:00 -
[5396] - Quote
Bojo The Mighty wrote:Arkena Wyrnspire wrote:On a serious note, I've never really twigged the nova knives. I had one really really isolated incident where I went batshit insane and did this but I've never come remotely close to that since, even with my new and improved ZN-28s. 132 meters is an awful long way to throw a knife
I do that every day
Minmatar Faction Warfare: Let's get Organized
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Ghost Kaisar
Kinsho Swords Caldari State
1208
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Posted - 2013.12.17 23:18:00 -
[5397] - Quote
Daxxis KANNAH wrote:OK Bojo - end.
On Knives - how do the users deal with fov and losing their prey and getting disoriented?
Also how many swipes before knives dont do any damage?
My solution to not losing prey.
Kill them before they move
In all honesty, just predict their movements. Slash in that direction. If you lose them, RUN. You can find another target later.
And they fixed the "Overheat" on the knives. Slash away. No repercussions now
Minmatar Faction Warfare: Let's get Organized
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Cass Caul
538
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Posted - 2013.12.17 23:44:00 -
[5398] - Quote
mollerz wrote:Quil Evrything wrote:mollerz wrote:(... bunch of negative ranting....)
so far, all I've seen you say, is basically, "I dont like your ideas they suck". How about you now post your idea, and objectively point out the two important details of first of all, how your idea has some kind of balance to it (rather than uber-scout-OP), and then specifics of how your idea is better than my suggestion. Quil- You need thicker skin my man. I said your ideas suck because, frankly, they do. The creative process is not some dainty filled conversation over tea. Ideas get thrown around and bad ones get stomped. My apologies if I offended 07 PS- don't go to art college
This right here. Quill, just stop. Light Weapon? really? No, that is an awful idea. It really only works as a high slot. When it comes out 1 of two things has to happen, either (A) we get a second equipment slot or (B) it is a module. Scanning bonus and making it easier to deploy uplinks as Remnant suggests really only has those two options.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
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mollerz
Minja Scouts
1368
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Posted - 2013.12.17 23:52:00 -
[5399] - Quote
Llast 326 wrote:mollerz wrote:Daxxis KANNAH wrote:OK Bojo - end.
On Knives - how do the users deal with fov and losing their prey and getting disoriented?
Also how many swipes before knives dont do any damage? Part of the trick is not to get disoriented in the first place. lag can hit you pretty hard or the dropping of FPS. Especially if you are slashing and strafing and they are shooting at you and doing the same. The knives actually have a reticle to them that will go from HUD blue to red if you can strike someone in range, so if you are lost you can refer to that. You might find that you got every indication of hitting someone but they take no damage as well. You just kind of have to roll with it. I find that around the fourth slash the Sfx will play but the knife swing animation won't play and you won't hit anything. A charged swipe seems to count as two if you immediately start slashing. Try to refrain form repeatdly slashing, and you can melee to clear up the slash count. i.e. 3 slashes melee more slashes This is exactly what everybody using knives needs to know. Most who've used them for awhile probably already do, but i know it seems to come up every once in awhile.
I forgot to add that refering to your tacnet can be helpful as you are trying to regain focus. I mean- anyone who knifes runs into this despite the best intentions not to. **** happens, enemy squad mates appear out of nowhere, a dampened scout that's been hunting you flies out of the shadows, etc.
#shittycoding
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Jak'Saan
3dge of D4rkness SoulWing Alliance
162
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Posted - 2013.12.18 00:45:00 -
[5400] - Quote
Cass Caul wrote:mollerz wrote:Quil Evrything wrote:mollerz wrote:(... I have a good scout idea for CCP ....)
(... I have a good scout idea for CCP ....) (... I have a good scout idea for CCP ....) (... I have a good scout idea for CCP ....)
Dudes, CCP doesn't read this thread... nor do they care about scouts... nor will they ever care until the last Medium frame stops QQ'ing about something or another. Heck even until the last Heavy stops QQ'ing about something. To date, everyone that is not scout has been heard and represented by the nerf/love bat at least once in one form or another. AV, Vehicles, Assault, Logi, Heavy, etc... Scout received... some base scan range.
Why are we still talking about cloak, like it is ever going to happen.
CCP. Does. Not. Care. About. Scouts. 270 pages, no blue tag. The worst part is that you guys are getting upset at each other for having bad ideas or for not liking your good ideas... lol.
"You have the worst idea ever that CCP will never even look at! You are going to ruin us all by CCP never implementing your idea!" is basically what you are saying.
Well I can top it all, you see I have the best idea ever that CCP will never look at. And I will winning us all by CCP never implementing my idea! And you can't prove otherwise! LOLLLLLLL! |
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