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Thread Statistics | Show CCP posts - 178 post(s) |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.11.11 19:06:00 -
[49891] - Quote
Immortal John Ripper wrote:
But i already read all of it & can safely assume who it is. Won't say cause manners. And i don't get to pick & choose when i play much so I'm probably playing on Saturday. I'm not striking. And don't go all argumentative & I thought you of all people on me. Aint nobody got time for that. I do what i want.
Cal & Min saults/Min & Gal scouts/Cal & Gal mandos/Gal heavy
PS4 & PC>PS3
Autistic Athlete
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General John Ripper
29
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Posted - 2015.11.11 19:08:00 -
[49892] - Quote
PARKOUR PRACTIONER wrote:Immortal John Ripper wrote: But i already read all of it & can safely assume who it is. Won't say cause manners. And i don't get to pick & choose when i play much so I'm probably playing on Saturday. I'm not striking. And don't go all argumentative & I thought you of all people on me. Aint nobody got time for that. I do what i want.
I know he signed it with his dust name but I am not the type of person to post peoples real names on these forums.
Butter my button and call it a biscuit.
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Immortal John Ripper
29
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Posted - 2015.11.11 19:08:00 -
[49893] - Quote
PARKOUR PRACTIONER wrote:Immortal John Ripper wrote: But i already read all of it & can safely assume who it is. Won't say cause manners. And i don't get to pick & choose when i play much so I'm probably playing on Saturday. I'm not striking. And don't go all argumentative & I thought you of all people on me. Aint nobody got time for that. I do what i want.
I know he signed it with his dust name but I am not the type of person to post peoples real names on these forums.
Butter my button and call it a biscuit.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.11 19:15:00 -
[49894] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:
* NPE * EWAR * War Barges * Pub Quality * Pay Mechanics * PC Design * Interclass Balance
I'm taking a brief break from my spreadsheeting because it's a substantial undertaking that I'm increasingly doubtful will be adopted (it's a massive set of changes). So I'd like to talk about these a little bit. Aside from STD-PRO differences, what can be done to improve NPE? What are the present issues with warbarges, and what can be done to improve them? I've long campaigned for pay mechanics, but are there any specific proposals that people have been thinking of? RE: Interclass balance - I'm of the opinion that the tinfoil hats are on too tight in here regarding 'anti-scout CPM bias' or suchlike. I think the lot of us are too firmly entrenched in our respective opinions at this point, so personally I'm not going to get involved in a discussion over these particular points as I don't believe it'll achieve anything productive. As for the rest, though, I'd very much like to talk about what can be done. Also: In the event of a port, do you think it is likely to be a drastic departure from existing systems?
"Because Scout experts suspect CPM bias, I will not consult Scout experts on how to improve Scout balance. Instead, I'll ask my buddies what they think."
Go ask your buddies what they think, Ark.
Dropsuit Usage Rates
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7th Son 7
Hakuna Matatah Inc
1
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Posted - 2015.11.11 19:20:00 -
[49895] - Quote
Immortal John Ripper wrote:
It's Lord Elron ll or whatever, he's about to get his sh!t pushed in, in PC. He's currently recruiting under Corp Recruitment, he sounds mature and level headed, glad he's not the type to fly off the handle over something that does'nt concern him. He posted in GD this morning, I gave a rebuttal and the thread vanished, he forgets that we play Dust and don't give a sh!t about his unnecessary tears.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.11 19:32:00 -
[49896] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote: RE: Interclass balance - I'm of the opinion that the tinfoil hats are on too tight in here regarding 'anti-scout CPM bias' or suchlike. I think the lot of us are too firmly entrenched in our respective opinions at this point, so personally I'm not going to get involved in a discussion over these particular points as I don't believe it'll achieve anything productive.
As for the rest, though, I'd very much like to talk about what can be done.
Also: In the event of a port, do you think it is likely to be a drastic departure from existing systems?
"Because Scout experts suspect CPM bias, I will not consult Scout experts on how to improve Scout balance. Instead, I'll ask my buddies what they think."Go ask your buddies what they think, Ark.
This is exactly what I mean.
You ignored the entirety of my post that wanted to talk about various issues in order to straw man this single point. No, I'm not going to 'go ask my buddies what they think'. But I'm certainly not going to bother engaging you on it when a mild "I don't think it'll be productive" provokes a malicious straw man as you get all defensive about it (thereby proving my point, for that matter).
Would you care to talk about, say, the NPE, or are you going to throw a hissy fit because I won't cry about scouts with you?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.11.11 19:51:00 -
[49897] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: RE: Interclass balance - I'm of the opinion that the tinfoil hats are on too tight in here regarding 'anti-scout CPM bias' or suchlike. I think the lot of us are too firmly entrenched in our respective opinions at this point, so personally I'm not going to get involved in a discussion over these particular points as I don't believe it'll achieve anything productive.
As for the rest, though, I'd very much like to talk about what can be done.
Also: In the event of a port, do you think it is likely to be a drastic departure from existing systems?
"Because Scout experts suspect CPM bias, I will not consult Scout experts on how to improve Scout balance. Instead, I'll ask my buddies what they think."Go ask your buddies what they think, Ark. This is exactly what I mean. You ignored the entirety of my post that wanted to talk about various issues in order to straw man this single point. No, I'm not going to 'go ask my buddies what they think'. But I'm certainly not going to bother engaging you on it when a mild "I don't think it'll be productive" provokes a malicious straw man as you get all defensive about it (thereby proving my point, for that matter). Would you care to talk about, say, the NPE, or are you going to throw a hissy fit because I won't cry about scouts with you? I'm baffled at how freely and often you dump in here, how seldom you contribute anything of value, and yet somehow here you are, once again, asking for input. How many dozens of problems do we need to solve before you check your "better than thou" attitude at the door?
Apologies if you find it inconvenient, but I've no intention of responding to someone who's asking for help and hurling insult in the same breath. At least be decent enough to squeeze a little space between.
Edit: Unless it's Breakin Stuff.
Dropsuit Usage Rates
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XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.11 19:52:00 -
[49898] - Quote
Tension I sense
Under contract by the Amarr Empire
Amarr Commando Forever
Ancient Exiles. Member
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.11.11 19:53:00 -
[49899] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:
* NPE * EWAR * War Barges * Pub Quality * Pay Mechanics * PC Design * Interclass Balance
I'm taking a brief break from my spreadsheeting because it's a substantial undertaking that I'm increasingly doubtful will be adopted (it's a massive set of changes). So I'd like to talk about these a little bit. Aside from STD-PRO differences, what can be done to improve NPE? What are the present issues with warbarges, and what can be done to improve them? I've long campaigned for pay mechanics, but are there any specific proposals that people have been thinking of? RE: Interclass balance - I'm of the opinion that the tinfoil hats are on too tight in here regarding 'anti-scout CPM bias' or suchlike. I think the lot of us are too firmly entrenched in our respective opinions at this point, so personally I'm not going to get involved in a discussion over these particular points as I don't believe it'll achieve anything productive. As for the rest, though, I'd very much like to talk about what can be done. Also: In the event of a port, do you think it is likely to be a drastic departure from existing systems?
Discussing pay mechanics is a complete waste of time until a thread asking for discussion is made by CCP. Many great ideas have been discussed in the feedback section (as well as other sections) and although CCP has said they plan on addressing it they NEVER have. It's such a glaring issue that makes other issues worse that it ticks me off even thinking about their lack of action on it. |
Kid Chilled
Osmon Surveillance Caldari State
63
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Posted - 2015.11.11 20:28:00 -
[49900] - Quote
Calm your tatas people, no need for violent words in the Barbershop. Hug it out. |
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J0LLY R0G3R
And the ButtPirates
5
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Posted - 2015.11.11 20:29:00 -
[49901] - Quote
Does dust really have more than one FB group? The "most" active dust fb group XD Totally was in that at one point, don't recall what my pw was on the fb though. It was good for a laugh here and there. Putting a face to the ignorance of certain posts.
"Yep, that is exactly how I thought you would look when I read that." XD
NoobCavman Has DS3 Sized Hands
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XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.11 20:31:00 -
[49902] - Quote
J0LLY R0G3R wrote:Does dust really have more than one FB group? The "most" active dust fb group XD Totally was in that at one point, don't recall what my pw was on the fb though. It was good for a laugh here and there. Putting a face to the ignorance of certain posts.
"Yep, that is exactly how I thought you would look when I read that." XD There's a Facebook group?
Under contract by the Amarr Empire
Amarr Commando Forever
Ancient Exiles. Member
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Kid Chilled
Osmon Surveillance Caldari State
63
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Posted - 2015.11.11 20:33:00 -
[49903] - Quote
XxBlazikenxX wrote:J0LLY R0G3R wrote:Does dust really have more than one FB group? The "most" active dust fb group XD Totally was in that at one point, don't recall what my pw was on the fb though. It was good for a laugh here and there. Putting a face to the ignorance of certain posts.
"Yep, that is exactly how I thought you would look when I read that." XD There's a Facebook group? People still use Facebook? |
Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.11 20:36:00 -
[49904] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote: This is exactly what I mean.
You ignored the entirety of my post that wanted to talk about various issues in order to straw man this single point. No, I'm not going to 'go ask my buddies what they think'. But I'm certainly not going to bother engaging you on it when a mild "I don't think it'll be productive" provokes a malicious straw man as you get all defensive about it (thereby proving my point, for that matter).
Would you care to talk about, say, the NPE, or are you going to throw a hissy fit because I won't cry about scouts with you?
I'm baffled at how freely and often you dump in here, how seldom you contribute anything of value, and yet somehow here you are, once again, asking for input. How many dozens of problems do we need to solve before you check your "better than thou" attitude at the door?
Adipem Nothi wrote: There are lots of issues -- from NPE to Endgame -- which could (and arguably should) be squared away prior to port. Previous gen or not, people play what games they want to play, and I remain of the opinion that DUST could be thriving on PS3. Being moved to PC or PS4 would likely help with performance and make room for content, but it won't magically solve all of DUST's other problems. Things that could / should be fixed or improved upon prior to port (off the top of my head):
* NPE * EWAR * War Barges * Pub Quality * Pay Mechanics * PC Design * Interclass Balance
To reach its fullest potential, "New DUST" will have to address and resolve these (and other) standing issues. I say we help the Devs resolve them here on PS3 rather than "kick the can down the road". Fixing problems prior to port, in my opinion, increases the odds of post-port success.
Good Lord, man, I posted that because you were saying these were issues that ought to be resolved. I entirely intended to happily agree with you that several points needed to be addressed and try and engage you on how it should be done. I simply didn't want to get bogged down in a scout class war in the interests of getting productive discussion out, because in the past our opinions have both been made perfectly clear, and I respect that. I have my beliefs, and you have yours. Neither of this positions are likely to change. So yes, I said "No, I'm not interested in talking about that."
You accuse me of having a 'better-than-thou' attitude in the same breath as you go on about how great you are. And it is laughable complaining that I'm not always productive in a thread that was locked and ejected from GD for not being productive.
Must we argue over this, though?
Is it so difficult to appreciate that our viewpoints are opposed at times? Can we have the maturity to agree to disagree and not start expressing open vitriol?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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IAmDuncanIdaho II
Nos Nothi
5
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Posted - 2015.11.11 20:36:00 -
[49905] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:[...] I say we help the Devs resolve [the problems] here on PS3 rather than "kick the can down the road". Fixing problems prior to port, in my opinion, increases the odds of post-port success. Ahh I see. Great point too! The phrase that springs to (my) mind is "you can polish a turd, but it's still a turd". Would that also be a way to describe your viewpoint, albeit far more crass? DUST has massive potential. Turds, less so.
What about pigs? And lipstick?
Arkena Wyrnspire wrote:IAmDuncanIdaho II wrote: Ok - DUST can't be subsidised by EVE any more.
Do you actually believe this?
To clarify my meaning as I can see it could be miscontrued: EVE *used* to subsidise DUST, then one day DUST stood on its own in terms of profit. I do not see it ever going back to the former because that would make no commercial sense whatsoever.
Anyhow I was mostly joking about a day of no sales making a difference to that bottom line. I would much rather see picket lines in-game - now that would be hilarious.
There are 10 kinds of people in the world: those who understand binary, and those who don't
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Immortal John Ripper
29
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Posted - 2015.11.11 20:43:00 -
[49906] - Quote
XxBlazikenxX wrote:J0LLY R0G3R wrote:Does dust really have more than one FB group? The "most" active dust fb group XD Totally was in that at one point, don't recall what my pw was on the fb though. It was good for a laugh here and there. Putting a face to the ignorance of certain posts.
"Yep, that is exactly how I thought you would look when I read that." XD There's a Facebook group? meh don't bother. the group is like 80% nerds fapping to my fb pictures.
Butter my button and call it a biscuit.
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Kid Chilled
Osmon Surveillance Caldari State
66
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Posted - 2015.11.11 20:44:00 -
[49907] - Quote
Stop being sexy then John! |
Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.11 20:45:00 -
[49908] - Quote
IAmDuncanIdaho II wrote: To clarify my meaning as I can see it could be miscontrued: EVE *used* to subsidise DUST, then one day DUST stood on its own in terms of profit. I do not see it ever going back to the former because that would make no commercial sense whatsoever.
Anyhow I was mostly joking about a day of no sales making a difference to that bottom line. I would much rather see picket lines in-game - now that would be hilarious.
Hey you - blueberry - YEAH YOU. WHERE ARE YOU GOING? SCAB!! You're going nowhere sonny jim - this CRU is your new home for the next 20 minutes.
Ah. Of course. I see what you mean, yeah.
lol - I wonder if someone will propose shooting CRUs instead of monuments as a protest or something.
*daily CRU damage spikes 500%* The horror!
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.11 20:45:00 -
[49909] - Quote
J0LLY R0G3R wrote:XxBlazikenxX wrote:J0LLY R0G3R wrote:Does dust really have more than one FB group? The "most" active dust fb group XD Totally was in that at one point, don't recall what my pw was on the fb though. It was good for a laugh here and there. Putting a face to the ignorance of certain posts.
"Yep, that is exactly how I thought you would look when I read that." XD There's a Facebook group? Nope Okay.
Under contract by the Amarr Empire
Amarr Commando Forever
Ancient Exiles. Member
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Immortal John Ripper
29
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Posted - 2015.11.11 20:46:00 -
[49910] - Quote
Kid Chilled wrote:Stop being sexy then John! I can't help it! I was born this way. *sobs*
Butter my button and call it a biscuit.
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One Eyed King
Nos Nothi
13
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Posted - 2015.11.11 21:01:00 -
[49911] - Quote
Immortal John Ripper wrote: I just assumed it was noob because of the use of your instead of you're in the first line.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
13
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Posted - 2015.11.11 21:08:00 -
[49912] - Quote
@ Ark
I do suspect Shotty is being overly sensative, just as sometimes you are overly British.
I also don't think certain suggestions will get anywhere in this context, so I think you were right to say so.
As to payment, I agree with Ares that there have been lots of good discussions, which I have also been part of and campaigned for for years, and he is right in saying there needs to be more CCP buy in for the idea alone if there is going to be any progress.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.11 21:42:00 -
[49913] - Quote
Adipem Nothi wrote:
Apologies if you find it inconvenient, but I've no intention of responding to someone who's asking for help and hurling insult in the same breath. At least be decent enough to squeeze a little space between.
Edit: Unless it's Breakin Stuff.
HE LIKES ME! HE REALLY LIKES ME!!!
On a more serious note, take the anti-scout bias theory and shove it out the airlock.
Here's the formula: Assaults are the baseline. Not the preferred, the baseline. Commandos pretty much perform similarly overall to assaults so we'll drop them in the baseline as well.
Since logis aren't a primary combat class we keep them near assaults but only get worried when they start getting too good at murder.
Scouts and Sentinels (for me) are the two I actually have learned to look at any changes with a gimlet eye. Scout speed/EWAR and sentinel raw EHP have the easy capacity to make both suit classes stupidly OP or at least allow players to exploit mechanics that bloat their effectiveness artificially, such as the logi rep tool on the am/galsent in close quarters where the sentinel's sensor-blindness means very little.
I'm being careful about what/how I propose to both because there's almost invariably something that completely buggers up the equation. Sure, right now scouts and Sentinels are somewhere someone can consider "balanced" with an average suit Kill/Spawn that doesn't wildly outstrip any of the others, nor is clearly outclassed since the last time I actually checked.
My problems with both scouts and sentinels at the moment are solely derived from the question: "are they fun to play?"
In the case of the gallente sentinels and the amarr scout, the answer is a clear "no." They don't suck, per se, but their functions are outstripped on the field and just feel like a lesser cousin. By the same dint the minscout and calsent don't have that special "something" that keeps them interesting on the field, as both are the squishiest little children of their respective suit class.
Minmatar sentinel may not be the most powerful, but the bastard is FUN to run in. The calscout is also a fun one IMHO.
but we have the clear king of the hill in both the galscout and amsent on both classes for ease o use. Let's face it, the two are simply the easiest to fit for their respective niche and drop in to demolish.
The above descriptions are PURELY opinion and observation, your mileage may vary and I would be disappointed if no one had a different overview of the two classes.
But I'm leery of giving blanket buffs (or significantly altering the weapons of either) without very careful thought.
Some of my proposals and things I support aren't things that, for example, adipem likes.
Please remember that My proposals are usually iterative, and I keep a ear open for the possibility that they might need to be changed after implementation.
Example: The following changes are proposed as bonuses given by dropsuit command and the frame skills:
Dropsuit command: 1% increase to base move speed on all dropsuits per level Amarr Light/Med/Heavy frame: 4% increase to base armor HP/level (does not include modules) Caldari Light/med/heavy: 4% increase to base shield HP/level (does not include modules) Minmatar: 5% per level to base suit shield recovery Gallente: +3 HP/sec armor repair per level.
What are the ramifications of this?
TTK becomes slightly slower,, a popular idea, but what I haven't been saying is if this gets implemented, then the situation has to be watched because of certain weapons (which are primarily used by scouts and speed assaults) dependent upon slow-firing alpha might suffer too much loss of efficacy.
the second iterative step would be (if shotties and NK usage suffered too much) to increase shotgun and NK efficacy enough that you don't suddenly need to start dropping a full magazine to blast an average (not filled solely with HP mods) assault, commando or even sentinel. As far as I'm concerned a shotgun, for example, should float right around 2, MAYBE 3 shots (if you're using standard and the other guy is running proto) which is about where we're sitting as long as we're not talking about sentinels.
I'm not always discussing it, but almost invariably whenever I finish a proposal or support one the question I'm working on is "what's the next step if this plan f*cks a goat?"
Because let's face it, no one's perfect, sooner or later one of your plans is going to f*ck a goat. It's part of being human.
From what I have seen, the others on the CPM are similar in method. It's not a bias against scouts, it's I'm the one who plays scouts with the most frequency. Certain posts, which shall remain nameless, that call for blanket nerfs to other parts of the game that are interacting well between each other because they interact poorly with scouts on fun factor tend to get ignored, because we're not willing to unbalance everything else (that sh*t is a fragile balance to begin with) to balance them with scouts.
We'd rather alter the scouts so they balance out with the other parts of the game that are working well. No, I don't consider vehicles balanced, and as long as sentinels and scouts aren't really fun to play as a primary role, I don't consider them balanced.
Does that make sense?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.11.11 22:31:00 -
[49914] - Quote
Breakin Stuff wrote: [snip]
Don't know that I disagree with your Scout-oriented proposals. The only one I recall at the moment is applying the entire cloak fitting reduction at level 1 rather than incrementally, which I agree would be fine. We've disagreed on other things, but I don't believe those things were your suggestions on how to better balance Scouts.
Dropsuit Usage Rates
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.11 22:40:00 -
[49915] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: [snip]
Don't know that I disagree with your Scout-oriented proposals. The only one I recall at the moment is applying the entire cloak fitting reduction at level 1 rather than incrementally, which I agree would be fine. We've disagreed on other things, but I don't believe those things were your suggestions on how to better balance Scouts. I sift through so much sh*t I can't always remember who to credit for an idea.
I'm EXTREMELY good at pulling data together.
That swapping scout role bonus to just a flat fitting reduction's already on the submission list. hopefully it gets adopted flat-out.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.11.11 22:40:00 -
[49916] - Quote
Arkena Wyrnspire wrote:I simply didn't want to get bogged down in a scout class war in the interests of getting productive discussion out, because in the past our opinions have both been made perfectly clear, and I respect that. I have my beliefs, and you have yours. A totally different position than "... because tinfoil".
Dropsuit Usage Rates
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.11 22:56:00 -
[49917] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:I simply didn't want to get bogged down in a scout class war in the interests of getting productive discussion out, because in the past our opinions have both been made perfectly clear, and I respect that. I have my beliefs, and you have yours. A totally different position than "... because tinfoil".
Hardly. Tinfoil is the root problem.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.11.11 22:57:00 -
[49918] - Quote
Breakin Stuff wrote: I sift through so much sh*t...
Mind if I add to your pile? Hotfix Wishlist
(just in case you haven't seen it yet)
Dropsuit Usage Rates
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Dreis ShadowWeaver
Abstract Requiem
8
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Posted - 2015.11.11 22:58:00 -
[49919] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:I simply didn't want to get bogged down in a scout class war in the interests of getting productive discussion out, because in the past our opinions have both been made perfectly clear, and I respect that. I have my beliefs, and you have yours. A totally different position than "... because tinfoil". Hardly. Tinfoil is the root problem. YOU CAN NEVER HAVE TOO MUCH TINFOIL.
Creator of the Nova Knifers United channel
Dreis' Minja Blog
CEO of Abstract Requiem
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.11.11 23:11:00 -
[49920] - Quote
If I may weigh in at this moment regarding scout tweaks.
There are a few changes I would like to see with scouts. However, the motivation for these changes is not specifically to increase their overall power.
The changes I would suggest would result in a minor improvement to scout effectiveness. I think we are in a place in Dust where there is room for such scout tweaks without causing imbalance as I feel scouts are slightly underperforming at the moment. It may have been difficult to implement these tweaks in the past due to fear of causing imbalance.
The data from Rattati does seem to indicate that there is room for small improvements to scouts. I'm not saying it proves that scouts are particularly underpowered, just that there is room for improvement.
Also there is the logical consideration. Scouts were nerfed repeatedly by comparison with assaults, before assaults were buffed, or before the results of the assault buffs had time to manifest in player behaviour. The extensive buffs to assaults were great, but player opinion and CCP data suggested they were a little on the powerful side. Still, not particularly a problem, as the most versatile suit you would expect them to be used most often. And there have been subsequent tweaks, such as slightly reduced assault speed and buffs to both logis and commandos.
Recently there were the shield regen buffs, which saw substantially greater buffs to mediums and commandos than scouts and sentinels. Not a big issue in the grand scheme of things, and the changes certainly helped shield tanking, as was the goal.
I would argue that these factors, whether I'm right about all of them or not, indicate that there probably is a degree of freedom within game balance for a few scout modifications to improve gameplay, without making them overpowered.
Now, with this in mind the issues I see with scouts that could be improved are as follows.
1. The cloak. When the current cloak delay was introduced most people were very happy that CCP had finally done it. Sure there was crying in GD about it, but overall the community at large was pleased CCP had put an end to firing from cloak. However, the immediate reaction from cloak users (in general) was that, although it was a good thing overall, the delay was a bit longer than was necessary and felt a little slow. This in itself wasn't too bad, but the fact the delay occurred whether you were cloaked or not, and the weapon switch was canceled by sprinting, made the issue a lot worse. This all made the cloak feel quite clunky and awkward. At the time this felt like an unfortunate but acceptable price to pay for the end of cloak insta-ganking and ensuring proper stealth tactics were required. Everyone was still afraid of overpowered scouts to complain too noisily about it. It is quite a different game now. Ideally the delay when decloaked and sprint cancelling issues would be resolved. However I strongly suspect these wouldn't be in the game if CCP were able to prevent them and so I doubt fixing these problems would be possible. What would be possible, and would help with these issues would be speeding up the cloak weapon change a bit. People felt it was too slow from implementation. Now there is room in balance for it to be improved.
2. Scout racial balance. As has been discussed a lot, Gal scout is best. Cal is ok but overshadowed. Min is fun but limited. Am is a bit rubbish. Many suggestions have been put forward about how to improve this. Personally I would go for my profile normalisation approach. The overall philosophy being that scout balance is difficult to achieve when different scouts have different profiles as low profile is essential to all scouts equally:
Set scout base profiles to 30db. Remove scout profile dampening bonuses. Buff Gal scout precision bonus to 4% per level. Remove Min scout knife bonus. Remove Am scout precision bonus. Buff Am scout stamina bonus to 28% per level (equal to complex mod at lvl 5). Buff knife damage by 25% (a more viable weapon on all suits). Buff scan range extenders to 25 (or 30)% at complex.
I think there would be room in the balance for these changes. The overall effects of my racial balance suggestion would be:
Gal scouts would now be able to scan undamped assaults at 30m without scanning modules. Would be more able to scan damped targets if using precision mods. This buff is needed as without it Gal scouts would be left with only 3% per level precision as their only bonus, which would be a terrible bonus and would leave them underpowered comparatively, in my opinion.
Min scouts would now be able to act as scouts on par with Gallente. For example they would be able to properly use their hacking bonus. Currently Gallente scouts are the best speed hackers despite Min having the bonus for it.
Cal scouts are pretty good already, but the buff to range extenders would help them make good use of their passive scan bonus.
Am scouts were originally about stamina. However the bonus has always been a mere fraction of a complex module, compared to other bonuses that are equivalent to or more than a complex module. This buff, combined with the improved profile would make Amarr scouts formidable.
In general I don't believe much needs to be done about EWAR other than the range extender buff. I don't know if active scanners need tweaking much. I would suggest the focussed scanner should have a bit shorter range, but otherwise I don't know.
These are my thoughts on the subject anyway, sorry it's long. I can comment on the non-scout issues in another post. |
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