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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Harbingerof War
G0DS AM0NG MEN
244
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Posted - 2015.11.05 04:00:00 -
[49621] - Quote
I need a quick hackimg min set up for PC please.
Been logi'ing since release. Need to give those needles and self proclaimed king of logi hugs ^-^
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XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.05 04:05:00 -
[49622] - Quote
Harbingerof War wrote:I need a quick hackimg min set up for PC please. 3 of the best shields you can fit 3 complex codebreakers std cloak pro knives smg
Amarr Loyalist
Amarr Commando Forever
Ancient Exiles. Member
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.05 04:07:00 -
[49623] - Quote
One Eyed King wrote:Ok, so here is my question regarding NKs, since I have not used the Nothi's because I have maybe 10, and don't want to risk any at this point.
1) How does that affect strafe? I don't want it bringing back the wiggle wiggle.
2) If a std NK, costs 11 CPU and 2 PG (according to Protofits), and gets someone a 10% increase to all speed, and an ADV KC costs 18 CPU and 9 PG (again Protofits), but only yields an 8% increase to just sprint speed, how many people would opt to use a less fittingly intense item that doubles as a weapon instead of the more costly and less effective STD or ADV KC?
I am not 100% opposed to the notion, however, the only thing worse than a slighly UP item/style is making it OP (see scouts/cloaks of 1.8), and creating such a great hate for them that they get nerfed to be even more UP than they started with.
I would rather see a more gradual increase, if its possible, like 1.02 or 1.05 and move up in increments, not unlike what we did with backpedal. It actually ended up in a pretty good place off the bat, though some of us wanted it even lower before having seen it in action. I'd recommend trying out your Nothi Knives to get a feel for it. I'll donate a pair to the cause if you'd like. Llast's response was pretty spot on, in my opinion. Wiggle wiggle paired well with spray-and-pray hipfire; wiggling around with knives never got a merc anywhere :-) As for backpedal speed, the change was 15%; the proposed NK change is 10%. I don't expect it'd be too drastic, but if it were I'd absolutely support a lower value. The goal isn't to cause problems; just looking to improve knifeplay.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.05 04:09:00 -
[49624] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:I AM SO FRICKIN HAPPY TO BE ALIVE RIGHT NOW
So, irl, I was biking home from choir practice and I crossed the bridge that went over the freeway on to this grassy section. Well I crossed and all of a sudden I heard "pad pad pad" and a kind of panting behind me. I look back quickly and I see 3 shapes coming after me. They looked like coyotes but seeing as I did not stop to study their anatomy, I sped of. I biked like a mad man, probably faster than I ever have.
After 2 minutes I look back again and they are gaining on me as I was tiring out. Luckily, I got to a busy intersection where there were a lot of cars. And I just biked and biked until I got home and I never looked back.
I am freaking lucky to be alive. Did you get a good look at 'em? Yes Shotty. I stopped my bike, got off and tried to pet them. No I did not get a good look at them I was biking for my life. Ha! Thought you might've looked over shoulder. Like in the movies.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.05 04:11:00 -
[49625] - Quote
Harbingerof War wrote:I need a quick hackimg min set up for PC please. o/ Harbi! If you want to beat scans, you'll need two damps + one CB on your MinScout. If you don't care about getting scanned, stack straight CBs. I run 3x precision in my highs and 3x CBs in my lows on mine. It is absolutely terrible at everything except hacking. Lol
Dropsuit Usage Rates
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Harbingerof War
G0DS AM0NG MEN
246
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Posted - 2015.11.05 04:19:00 -
[49626] - Quote
Okay
Been logi'ing since release. Need to give those needles and self proclaimed king of logi hugs ^-^
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.05 04:21:00 -
[49627] - Quote
Llast 326 wrote:Adipem Nothi wrote:One Eyed King wrote:I can see how merely raising the module qualities of a low tier could benefit vets more.
For example, Minjas always have problems running KinCats. If I am on a proto Minja, and can now get more benefit from a Std KC, allowing me to fit more elsewhere, that will in aggregate make me better off, while a newbro who still has fitting issues on his std suit still has to make the sacrifice.
I look forward to the graphs however. That's a fair point. In some instances, a high-end suit very well might benefit from raising the floor on low-end modules. I'd argue, however, that in every instance low-end suits will benefit from raising the floor, and will do so by far greater degree. In other words, NPE stands to benefit alot -- guaranteed -- while a vet here and there with quirky loadouts might benefit only a little. Worth it, in my opinion. A low end module that I can think of that would benefit high end suits that comes to mind would be the Reactive PlateGǪ That needs to be approached with caution. Too good of a boost and it becomes a great go to for high end suits to save space and gain some HP and RegenGǪ
Compared to rep modules and rep hives, regen values are pretty modest on Reactives (1-3 hp/s). IIRC, these are typically used less often than Ferro and Vanilla plates. What am I missing, Llast? Can you give me an example of a potential problem loadout?
Dropsuit Usage Rates
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XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.05 04:21:00 -
[49628] - Quote
Adipem Nothi wrote:XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:I AM SO FRICKIN HAPPY TO BE ALIVE RIGHT NOW
So, irl, I was biking home from choir practice and I crossed the bridge that went over the freeway on to this grassy section. Well I crossed and all of a sudden I heard "pad pad pad" and a kind of panting behind me. I look back quickly and I see 3 shapes coming after me. They looked like coyotes but seeing as I did not stop to study their anatomy, I sped of. I biked like a mad man, probably faster than I ever have.
After 2 minutes I look back again and they are gaining on me as I was tiring out. Luckily, I got to a busy intersection where there were a lot of cars. And I just biked and biked until I got home and I never looked back.
I am freaking lucky to be alive. Did you get a good look at 'em? Yes Shotty. I stopped my bike, got off and tried to pet them. No I did not get a good look at them I was biking for my life. Ha! Thought you might've looked over shoulder. Like in the movies. I looked over my shoulder quick enough just to make out a couple shapes. There was only slight lighting where I was.
Amarr Loyalist
Amarr Commando Forever
Ancient Exiles. Member
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One Eyed King
Nos Nothi
13
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Posted - 2015.11.05 04:58:00 -
[49629] - Quote
XxBlazikenxX wrote:One Eyed King wrote:That is odd behavior for coyotes.
We have them in our area, and they are very skittish. I was by myself in a relatively deserted area. I live in BFE.
On a dirt road.
With the nearest neighbor 400 yards away.
I am not saying the weren't coyotes, but that they are by nature not aggressive towards people in most situations. So that if they were coyotes, and did chase you, it is incredibly odd.
Also, they look so much like dogs you can easily mistake the two. People here have had dogs shot because they were mistaken.
Also do you have wolves in your area? Those MFers don't mess around.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Llast 326
An Arkhos
9
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Posted - 2015.11.05 05:31:00 -
[49630] - Quote
Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:One Eyed King wrote:I can see how merely raising the module qualities of a low tier could benefit vets more.
For example, Minjas always have problems running KinCats. If I am on a proto Minja, and can now get more benefit from a Std KC, allowing me to fit more elsewhere, that will in aggregate make me better off, while a newbro who still has fitting issues on his std suit still has to make the sacrifice.
I look forward to the graphs however. That's a fair point. In some instances, a high-end suit very well might benefit from raising the floor on low-end modules. I'd argue, however, that in every instance low-end suits will benefit from raising the floor, and will do so by far greater degree. In other words, NPE stands to benefit alot -- guaranteed -- while a vet here and there with quirky loadouts might benefit only a little. Worth it, in my opinion. A low end module that I can think of that would benefit high end suits that comes to mind would be the Reactive PlateGǪ That needs to be approached with caution. Too good of a boost and it becomes a great go to for high end suits to save space and gain some HP and RegenGǪ Compared to rep modules and rep hives, regen values are pretty modest on Reactives (1-3 hp/s). IIRC, these are typically used less often than Ferro and Vanilla plates. What am I missing, Llast? Can you give me an example of a potential problem loadout? Right now they are useful in that the basic does not impose movement penalty and add a decent rep rate and modest hp boost for virtually no cpu/pg cost. Coupled with the native rep of suits this can get one a respectable rep rate pretty easily at extremely low cost. High slot count suits can take advantage of this. Right now it's not enough to be on most peoples radar. Increase rep rate and HP to much and people will stack em high. At least it is a risk if the values go up to much higher end suits stand to gain fitting advantage this way. Lower end suits could only gain the same bonuses but not have the extra fitting space available to stack up higher end modules and weapons.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Hylian11
Opus Arcana
557
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Posted - 2015.11.05 06:02:00 -
[49631] - Quote
And just like that, I am a GalScout again
Official Opus Opiate Operator Of Onomatopoeia: Odious Oodler.
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IAmDuncanIdaho II
Nos Nothi
5
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Posted - 2015.11.05 08:15:00 -
[49632] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote: Did you get a good look at 'em? Yes Shotty. I stopped my bike, got off and tried to pet them. No I did not get a good look at them I was biking for my life.
Ohhh shiiiit
XxBlazikenxX wrote: I looked over my shoulder quick enough just to make out a couple shapes. There was only slight lighting where I was.
Wait so is it two or three? Could it have been the Cerberus? Did they have red eyes?
Nah - wolves did it
You gotta watch the vid - look how the cop car other side of the road spots em and flashes lights to warn his pal.
Blaz - you should probably call that in or something - sounds like you got very lucky.
There are 10 kinds of people in the world: those who understand binary, and those who don't
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CaP XZ
47
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Posted - 2015.11.05 08:43:00 -
[49633] - Quote
Harbingerof War wrote:I need a quick hackimg min set up for PC please.
Scout mk.0
2 complex armour plates (more HP so you can hack longer) 1 complex cardiac regulator (You'll be slow in this fit so bring a cardiac regulator so you can keep sprinting) 1 complex myrofib (jump up and down while you are hacking so its harder for people to shoot you) 2 complex light damage mods (so you can insta-kill any tanks that try to stop you hacking with your swarm launcher) wyrkomi swarm launcher (read above) ion pistol (you'll want something with range to it as a sidearm in case you need to snipe somebody)
The beauty about this fit is it has enough hp to be a slayer while having the fire power of a minmando calmando. The ion pistol is the best side-arm of choice due to its tight CQC hipfire dispersion and longer range than the bolt pistol. The cardiac regulator is to help you move around quick with your complex plates.
Also, it also can be logo's with over 400 armour!
alt of zor (biomassed)
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
3
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Posted - 2015.11.05 09:10:00 -
[49634] - Quote
Personal favorite point defense suit now
G/1 scout GLU-TAC Toxin Locus nades Compact hive KRINs DM Com KC Two Com damps Com reactive plate ADV shield
Had cloak but it irritated me so decided to use my damps to get in-range instead of cloak. GLU-TAC is a mid-range shotgun that is also good at hip-fire. Think ifound my niche without having to manage heat buildup.
Min & Gal scouts/Cal & Gal mandos/Gal sent/Cal & Min assault Doesn't die 20 times per PC
PS4 & PC>PS3
Autistic Athlete
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.11.05 09:13:00 -
[49635] - Quote
Unhelpful comment - A Gal scout with 3 codebreakers and a dampener is probably the best hacking suit for PC. Though I do also use a Min scout sometimes.
With my Min scout I always have trouble deciding whether to go with 2 codebreakers and a dampener, or 3 codebreakers. I'm using the first one at the moment.
I tend to use the Min scout for outside points where I am less likely to come across a Gal logi, and where a rifle will be useful. I fit shields, knives, combat rifle, flux, cloak and uplink on it. |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
3
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Posted - 2015.11.05 09:28:00 -
[49636] - Quote
Varoth Drac wrote:Unhelpful comment - A Gal scout with 3 codebreakers and a dampener is probably the best hacking suit for PC. Though I do also use a Min scout sometimes.
With my Min scout I always have trouble deciding whether to go with 2 codebreakers and a dampener, or 3 codebreakers. I'm using the first one at the moment.
I tend to use the Min scout for outside points where I am less likely to come across a Gal logi, and where a rifle will be useful. I fit shields, knives, combat rifle, flux, cloak and uplink on it.
Think he was trollin and this time, it wasn't me that fell for it.
Min & Gal scouts/Cal & Gal mandos/Gal sent/Cal & Min assault Doesn't die 20 times per PC
PS4 & PC>PS3
Autistic Athlete
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.11.05 09:52:00 -
[49637] - Quote
PARKOUR PRACTIONER wrote:Varoth Drac wrote:Unhelpful comment - A Gal scout with 3 codebreakers and a dampener is probably the best hacking suit for PC. Though I do also use a Min scout sometimes.
With my Min scout I always have trouble deciding whether to go with 2 codebreakers and a dampener, or 3 codebreakers. I'm using the first one at the moment.
I tend to use the Min scout for outside points where I am less likely to come across a Gal logi, and where a rifle will be useful. I fit shields, knives, combat rifle, flux, cloak and uplink on it. Think he was trollin and this time, it wasn't me that fell for it. I should have used a quote. I was replying to Harbringerofwar. |
Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.11.05 14:31:00 -
[49638] - Quote
Varoth Drac wrote:Unhelpful comment - A Gal scout with 3 codebreakers and a dampener is probably the best hacking suit for PC. Though I do also use a Min scout sometimes.
With my Min scout I always have trouble deciding whether to go with 2 codebreakers and a dampener, or 3 codebreakers. I'm using the first one at the moment.
I tend to use the Min scout for outside points where I am less likely to come across a Gal logi, and where a rifle will be useful. I fit shields, knives, combat rifle, flux, cloak and uplink on it.
I don't even try speed hacking in min scouts anymore.
You will be scanned and killed before you get within 20m of it.
2 damp 2 breaker gal scout is the only way I can do it now.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.11.05 14:33:00 -
[49639] - Quote
XxBlazikenxX wrote:One Eyed King wrote:That is odd behavior for coyotes.
We have them in our area, and they are very skittish. I was by myself in a relatively deserted area.
You could totally take on a few coyotes.
Kick the first one that gets close HARD in the chest.
Rest will run in terror, and you might actually kill the first one if you kick hard enough.
Source: I live in the middle of freaking Missouri.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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duster 35000
552
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Posted - 2015.11.05 16:25:00 -
[49640] - Quote
Your general a Sh it mine a best
I can't wait to first tanks
We'll bang ok?
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Immortal John Ripper
29
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Posted - 2015.11.05 17:07:00 -
[49641] - Quote
duster 35000 wrote:Your general a Sh it mine a best I take offense to this.
Kail Mako, wipe that Munson off your lips.
Disgusting.
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Llast 326
An Arkhos
9
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Posted - 2015.11.05 17:07:00 -
[49642] - Quote
Llast 326 wrote:Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:One Eyed King wrote:I can see how merely raising the module qualities of a low tier could benefit vets more.
For example, Minjas always have problems running KinCats. If I am on a proto Minja, and can now get more benefit from a Std KC, allowing me to fit more elsewhere, that will in aggregate make me better off, while a newbro who still has fitting issues on his std suit still has to make the sacrifice.
I look forward to the graphs however. That's a fair point. In some instances, a high-end suit very well might benefit from raising the floor on low-end modules. I'd argue, however, that in every instance low-end suits will benefit from raising the floor, and will do so by far greater degree. In other words, NPE stands to benefit alot -- guaranteed -- while a vet here and there with quirky loadouts might benefit only a little. Worth it, in my opinion. A low end module that I can think of that would benefit high end suits that comes to mind would be the Reactive PlateGǪ That needs to be approached with caution. Too good of a boost and it becomes a great go to for high end suits to save space and gain some HP and RegenGǪ Compared to rep modules and rep hives, regen values are pretty modest on Reactives (1-3 hp/s). IIRC, these are typically used less often than Ferro and Vanilla plates. What am I missing, Llast? Can you give me an example of a potential problem loadout? Right now they are useful in that the basic does not impose movement penalty and add a decent rep rate and modest hp boost for virtually no cpu/pg cost. Coupled with the native rep of suits this can get one a respectable rep rate pretty easily at extremely low cost. High slot count suits can take advantage of this. Right now it's not enough to be on most peoples radar. Increase rep rate and HP to much and people will stack em high. At least it is a risk if the values go up to much higher end suits stand to gain fitting advantage this way. Lower end suits could only gain the same bonuses but not have the extra fitting space available to stack up higher end modules and weapons. After some thoughtGǪ Essentially the Reactive plates are in the place we are looking at for other modules. In their current state they give health and rep at low levels for a low cost. Diminished returns as they advance in the form of movement penalties mean they are a better value for the lower powered suits. This is what we a shooting for, no?
MOAR Ladders
SpadeGǪ Remember your Warbarge
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noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
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Posted - 2015.11.05 18:20:00 -
[49643] - Quote
5 days till I lose my social life
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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Radiant Pancake3
KILL-EM-QUICK
2
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Posted - 2015.11.05 18:30:00 -
[49644] - Quote
noob cavman wrote:5 days till I lose my social life Is this a good thing or a bad thing? With the happy face I am assuming either Sarcasm or happiness.
Learned the ways of N4g from Alcina's mom
Deemed the most Kinkiest Corp Mate.
Min Loyalist.
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noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
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Posted - 2015.11.05 18:53:00 -
[49645] - Quote
Radiant Pancake3 wrote:noob cavman wrote:5 days till I lose my social life Is this a good thing or a bad thing? With the happy face I am assuming either Sarcasm or happiness. Fallout 4!!!!
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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First Prophet
Nos Nothi
4
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Posted - 2015.11.05 18:53:00 -
[49646] - Quote
Radiant Pancake3 wrote:noob cavman wrote:5 days till I lose my social life Is this a good thing or a bad thing? With the happy face I am assuming either Sarcasm or happiness. FALLOUT IS ALWAYS GOOD
#PleaseStandBy
Sanmatar Kelkoons now recruiting
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Hylian11
Opus Arcana
564
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Posted - 2015.11.05 19:01:00 -
[49647] - Quote
December can't get here fast enough.....
Official Opus Opiate Operator Of Onomatopoeia: Odious Oodler.
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One Eyed King
Nos Nothi
13
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Posted - 2015.11.05 19:27:00 -
[49648] - Quote
I have to finish Persona 4 and maybe even Mass Effect 3 before I get Fallout 4.
I am really enjoying Persona at the moment. Great game that has aged well.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.11.05 19:34:00 -
[49649] - Quote
Adipem Nothi wrote:Varoth wrote: Narrowing the gap between standard and proto. Interesting, probably a good idea to make the game more enjoyable for the non-elite / newer players (or people who haven't tricked/scammed/farmed their way to wealth). However, there are many more modules that need this a lot more than hp. I'm not against the hp mod suggestions (though the hp creep is real), but please look at other modules as well. Particularly kincats and regen mods come to mind.
At risk of oversimplification ... voila! Google Doc: Tier Progression (Spitballing)Is this something like what you had in mind? I'm personally of the opinion that modules which directly influence TTK (just like weapons) can and should be treated differently from those which do not. For instance, it wouldn't make practical sense (in my mind) to copy the very small step which separates tiers of damage amps and paste that progression over something like codebreakers, cardregs or profile dampeners. Conversely, it wouldn't make practical sense to copy the wide percentage gap which separates tiers of cardregs and paste that progression over damage amps. In other words, it makes sense to have different progressions for different module types. After looking at all the numbers, I'd still argue that tightening the progressions for shield and armor modules (TTK-related modules) would have a greater positive effect on NPE (i.e. low-end vs high-end performance) than tightening non-TTK related progressions. Of course, tightening both could help to some degree ... simply thinking in terms of relative benefit / priority. Very much looking forward to your thoughts (everyone). How about something like this:
50% Standard to Prototype Progression
This is quite a simplistic approach, but I consider that a good thing. I have modelled the tiers on the basis that the gap between standard and proto should be 50% of the standard module, just like your hp mod numbers, and carried this through to all modules. There are some irregularities due to me cleaning up some of the numbers, but I've tried to stick to 50%. Also, just like your proposal, I have tried to maintain as close to a linear progression as I can.
I don't really see why we should have varied progressions, so I think I disagree with you there. Why should we vary the benefit of tiers between modules?
I know what you mean about focussing on hp mods to help new players first, but I don't like the idea go buffing hp mods without buffing everything else at the same time. I don't want to perpetuate king hp, and often it's the utility modules that need the most help at lower tiers.
CPM love their clear, standardised, relationships. This is a great opportunity to implement a simple relationship in a great way. Basically standard + 50% = proto. Easy to understand.
Whether 50% is too small a gap is up for debate. Such a small gap would certainly help disadvantaged mercs and hopefully both improve NPE and battle quality.
Finally, it goes without saying that militia modules should have the same stats as standard, just cost more resources. Unfortunately there are some modules where militia is worse than standard. For example, last I checked, a militia shield regulator is 10% compared to 15% for standard. Making it pretty much pointless. This needs fixing. |
Spademan
8
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Posted - 2015.11.05 21:57:00 -
[49650] - Quote
Fallout 4 is evil until the Christmas break.
What're you looking at me like that for? I'll shank you I will.
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