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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.04 18:26:00 -
[49591] - Quote
Adipem Nothi wrote: I don't necessarily disagree with your reasoning, but I'd advise caution. Changes which benefit both noobs and vets will have less of a positive impact on NPE than changes which benefit the former while holding the latter constant.
Am curious - how does this change benefit vets? I'm not sure I've communicated the idea properly. Going for tea shortly, after that I'll return with graphs.
Quote: Also, a PG/CPU overhaul would "muddy the waters" ... if the past is any indication, the more complicated and far-reaching the suggestion, the more likely it is to die in infancy.
Sure. But beyond the scope of just narrowing the newbie-vet gap, I think it would be a helpful set of changes for both future balance in general and for easier understanding of the system. Though it's more of a pain to change the foundation, if you can change it to be more solid, it's better for the future, no?
I don't honestly expect it to happen, really, but I know some of my proto fits would benefit substantially from only having HP changes rather than having resource changes as well.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.04 18:37:00 -
[49592] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: I don't necessarily disagree with your reasoning, but I'd advise caution. Changes which benefit both noobs and vets will have less of a positive impact on NPE than changes which benefit the former while holding the latter constant.
Am curious - how does this change benefit vets? I'm not sure I've communicated the idea properly. Going for tea shortly, after that I'll return with graphs.
The proposed change tunes only one variable; it raises the floor and does precisely zero else. It is a simple change with a simple pitch and highly predictable results.
"Smoothing" the PG and CPU requirements of modules could very well result in increased relative cost of lower end modules and decreased relative cost of high-end modules; this would potentially make things worse for low-end play and better for high-end play. Obviously, that isn't the goal and would need to be counteracted by adjusting the PG/CPU of each suit at each tier. We're looking at a very complex, system-wide overhaul. That's a significant undertaking, Arkena. I'd say it is big enough for a hotfix all its own.
Dropsuit Usage Rates
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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.04 18:47:00 -
[49593] - Quote
Adipem Nothi wrote: "Smoothing" the PG and CPU requirements of modules could very well result in increased relative cost of lower end modules and decreased relative cost of high-end modules; this would potentially make things worse for low-end play and better for high-end play.
I have explained poorly.
I will prepare spreadsheets/graphs.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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![Varoth Drac Varoth Drac](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Varoth Drac
Dead Man's Game
1
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Posted - 2015.11.04 18:49:00 -
[49594] - Quote
@Apidem
RE: Google Doc: Hotfix Wishlist
When and where possible, I'd personally prefer to see skillshots rewarded over all shots. I freely admit that this is purely a matter of personal preference. Also, a substantial increase to SR base damage would potentially be bad news for Scouts who aren't hp tanking, even when they're cloaked. Cloak is notoriously easy to spot at sniper range. Got popped twice in one match a couple days back while cloaked ... by a MLT Sniper Rifle, no less!
Being killed by snipers is always annoying, like being killed by shotguns, knives or REs. As a fast, stealthy, low hp suit, I'm fine with being weak to snipers, if they can hit me. As for skill shots, I consider a hit with a sniper rifle at skill shot in this game, never mind a headshot.
Will have to agree to disagree on this one. Birds and Tanks would still be free to zip away when engaged; what changes (hopefully) is the HAV's option to simply camp through consecutive swarm volleys. If Swarms are to be a "deterrent" by design, this change would enable high-end swarmers to keep the pressure up on targets who refuse to retreat (i.e. deter effectively).
Agree to disagree.
Breach shotgun Agreed and updated. I don't think there'd be any harm in doing both. If asked to choose, I'd personally prefer range over reload to better differentiate the weapon from the vanilla shotgun. Completely agree on erring on the side of "too little" over "too much" ... don't want an OP Breach Shotgun.
That's why I didn't want the clip increased, the reload speed is still pretty silly. I admit I haven't really tried it since foxfour, but the reload speed hasn't changed so must still be annoying. Perhaps it wouldn't be OP is buffed a bit.
Agreed and added. Please check wording and revise as needed. Expected to see an increase in small blaster usage post-Foxfour. Not sure what actual usage shows (dust.thang.dk hasn't yet updated), but I've not personally observed any increase at all in battle.
Small blasters Great! As I understand it, accuracy is a complex stat made up of a number of factors. Perhaps I should have said dispersion rather than accuracy. If they want to keep inverse dispersion, that's fine. I don't really care which way the dispersion goes, so long as it starts out much better than now, about at the min current dispersion.
Nova Knives
What specifically would it hurt? I think it'd help knifeplay, and I can't think of any specific drawbacks. What am I missing?
It would hurt immersion. Why would I move faster carrying a pair of plasma blades, than carrying an ion pistol.
Scanners Updated. I agree about the Focused Scanner, but I'm thinking we should leave it as is for now. Whether or not the change is needed, the change would be a Scout buff, and we can't put too many of those in the proposal. One might also argue that the Focused Scanner isn't widely enough utilized to warrant a nerf.
Fair enough.
Clacks
You might be right about the delays. I believe the "general delay" was increased from 1 second to 3 seconds. We dumped a bunch of info on this topic onto Aeon a week or so back. Interested to see what comes of it. I think he followed that we're looking to fix the clunkiness and that we're not at all advocating for a return of fire-from-cloak. If you are right -- if the delays are intertwined -- there is likely room for a reduction to the "general delay". Thinking we could get away with 2.5 or even 2 sec without resurfacing the problems observed at 1 sec.
That would be great. Thread in GD recently complaining about delay. More comments in other threads recently by randoms complaining about delay. I'm sure there's some room for speeding it up before we get to insta tanking territory.
Dampening Agreed. But I'm thinking our best bet at getting anything done is to suggest small, easily vetted and implemented adjustments. To suggest a class-wide overhaul would invite too much criticism. I know what you mean. It's a balance though. Changes are often all interconnected, which means sometimes a number of things have to be changed at the same time. That said, I'm happy if the cloak gets improved, other scout changes can wait. Cloaks are reasonably independent. I can be patient for the good of the SSSA (secret scout supremacy agenda). ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
![IAmDuncanIdaho II IAmDuncanIdaho II](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IAmDuncanIdaho II
Nos Nothi
5
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Posted - 2015.11.04 19:07:00 -
[49595] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: I think it would be worthwhile to adjust proportional resource costs in addition to efficacy in all cases - IMHO it's very unlikely to have negative effects and is much more likely to prevent some.
I think I'm following, but I can't be sure. American education. Can you provide a specific example and include numbers? A basic ferroscale plate costs 1 PG and 4 CPU. A complex ferroscale plate costs 8 PG and 23 CPU. You can fit a 5 full rack of basics for less than the cost of a single complex ferroscale. Such a massive difference in fitting requirements will effectively allow you to almost fit everything else you want without any regard for resource costs whatsoever. Narrowing this gap without tweaking resource requirements ends up with vets having almost as strong a tank but toting a loadout of high power modules, weapons, and equipment instead of having to balance their setups more previously. For the 35 PG and 95 CPU saved you could probably boost the rest of your loadout considerably. If you rebalance the fitting requirements so that you have a proportional relationship between module power and resource costs (while making necessary changes to fit the dropsuits themselves in this proportional relationship), you end up with the following positive effects:
- Easy to narrow (or widen) newbie-vet gap as necessary.
- Smoother progression from newbie to vet. The first time a newbie unlocks complex modules they're likely to be confronted with, say, a requirement for 11 PG an item instead of 5-6. That leads to newbies not really being able to fit new unlocks until they've gotten their entire skillset up to that level.
- Relative values of modules becomes more easily understandable
In summary, rebalance so that there is a power/resource relationship so that, say, you have a linear relationship where module of power x costs resources y and module of power 2x costs resources 2y, with necessary tweaks to lower tier dropsuit resource counts so that everything follows a smooth progression.
Basically, HP should be linked to pg/cpu such that changes to one affect the other. Whilst this forces changes to suits too, its the only way to stop high end suits benefitting from something intended to only benefit low end.
Coz a pro suit favours high end weapons and dps mods over hp, therefore all those pro suits using adv hp mods get the same boost as low end fits if you only touch the hp.
its what I've always assumed is the reason you see adv hp mods leading the way on sales for the hp family of mods.
And +1 for whomever said "clacks"
There are 10 kinds of people in the world: those who understand binary, and those who don't
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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.04 19:27:00 -
[49596] - Quote
IAmDuncanIdaho II wrote:
Basically, HP should be linked to pg/cpu such that changes to one affect the other. Whilst this forces changes to suits too, its the only way to stop high end suits benefitting from something intended to only benefit low end.
Coz a pro suit favours high end weapons and dps mods over hp, therefore all those pro suits using adv hp mods get the same boost as low end fits if you only touch the hp.
its what I've always assumed is the reason you see adv hp mods leading the way on sales for the hp family of mods.
And +1 for whomever said "clacks"
Yep.
Graphing in progress, though.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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![Varoth Drac Varoth Drac](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Varoth Drac
Dead Man's Game
1
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Posted - 2015.11.04 20:38:00 -
[49597] - Quote
I think you are going to struggle to prevent a buff to lower tier modules from benefiting higher tier suits. Using lower tier mods to save on fitting space is always something that people may do. It doesn't stop such a change from helping new players.
I don't think this is a reason not to improve low tier modules, and I don't think there is a need for a specific solution (if one was even possible).
To be clear on my maths earlier, I was pointing out that in my example Apidem's numbers would result in complex hp mods giving a similar benefit to that of proto weapons. Which I assume is what the goal is. |
![One Eyed King One Eyed King](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
One Eyed King
Nos Nothi
13
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Posted - 2015.11.04 22:23:00 -
[49598] - Quote
I can see how merely raising the module qualities of a low tier could benefit vets more.
For example, Minjas always have problems running KinCats. If I am on a proto Minja, and can now get more benefit from a Std KC, allowing me to fit more elsewhere, that will in aggregate make me better off, while a newbro who still has fitting issues on his std suit still has to make the sacrifice.
I look forward to the graphs however.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.04 22:24:00 -
[49599] - Quote
That moment when there is an inexplicable crash and somehow you lose what you were doing.
T_T
Graphing probably delayed until tomorrow.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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![Hylian11 Hylian11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Hylian11
Opus Arcana
547
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Posted - 2015.11.04 22:26:00 -
[49600] - Quote
Ark has become a plebe who doesn't know how to save. Number 2...you've stooped so low...
Official Opus Opiate Operator Of Onomatopoeia: Odious Oodler.
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.04 22:32:00 -
[49601] - Quote
Arkena Wyrnspire wrote:That moment when there is an inexplicable crash and somehow you lose what you were doing.
T_T
Graphing probably delayed until tomorrow. Nooooo!!!!! ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Dropsuit Usage Rates
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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.04 22:34:00 -
[49602] - Quote
I'm more confident about my theories, though - numbers did not immediately disprove and seemed to support.
But yeah, you can judge that. Soon.TM.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.04 23:34:00 -
[49603] - Quote
I eject Aeon from a Skype group.
Result: https://twitter.com/Aeon_Amadi
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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![CaP XZ CaP XZ](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
CaP XZ
45
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Posted - 2015.11.04 23:35:00 -
[49604] - Quote
Via dustboards i saw someone made a new zor...same name & race and probably identical PSN!
This is treachery! Into action I go
@One Eyed King minjas shouldn't always have 81/81 PG used, they are the squishiest suit I know of, other scout suits I ran I had 5+ PG left or 40 CPU. Idk about the kincat PG nerf but my minja in theory saved 4 PG...?
Thats only a proto grenade! If they even cost 4 PG...
alt of zor (biomassed)
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![One Eyed King One Eyed King](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
One Eyed King
Nos Nothi
13
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Posted - 2015.11.04 23:53:00 -
[49605] - Quote
CaP XZ wrote:Via dustboards i saw someone made a new zor...same name & race and probably identical PSN!
This is treachery! Into action I go
@One Eyed King minjas shouldn't always have 81/81 PG used, they are the squishiest suit I know of, other scout suits I ran I had 5+ PG left or 40 CPU. Idk about the kincat PG nerf but my minja in theory saved 4 PG...?
That's only a proto grenade! If they even cost 4 PG... I used that mostly for illustration purposes.
Now, imagine Assaults being able to fit more on to their many module slots because they don't have to make sacrifices. Maybe that means more tank, or adding mobility to the tank they have etc.
If you want a current case, look at the CR. They have lower PG requirements because Minmatar suits generally have lower PG. So what happens when a suit of another race throws it on? Now they have even more PG capacity to create fittings. It has always created a bit of an uneven playing field for Minmatar, when it was intended to be helpful.
I can see the same thing happening for new players.
This is why I look forward to the numbers, which hopefully get saved next time.
On a slightly related note, this is good thing about being an older gamer. Playing many of the old games, which did not save continuously or have plentiful save points, forced you to learn to save at every opportunity. Nothing like having to replay 1 hour (or more) of gameplay because you neglected to save, and then died.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.05 00:16:00 -
[49606] - Quote
Varoth wrote: Narrowing the gap between standard and proto. Interesting, probably a good idea to make the game more enjoyable for the non-elite / newer players (or people who haven't tricked/scammed/farmed their way to wealth). However, there are many more modules that need this a lot more than hp. I'm not against the hp mod suggestions (though the hp creep is real), but please look at other modules as well. Particularly kincats and regen mods come to mind.
At risk of oversimplification ... voila!
Google Doc: Tier Progression (Spitballing)
Is this something like what you had in mind? Is it fair to argue that some small steps (like those observed in damage amp tiers) should remain small and that some large gaps (such as those observed in card regs) can remain large without issue?
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.05 00:36:00 -
[49607] - Quote
One Eyed King wrote:I can see how merely raising the module qualities of a low tier could benefit vets more.
For example, Minjas always have problems running KinCats. If I am on a proto Minja, and can now get more benefit from a Std KC, allowing me to fit more elsewhere, that will in aggregate make me better off, while a newbro who still has fitting issues on his std suit still has to make the sacrifice.
I look forward to the graphs however. That's a fair point. In some instances, a high-end suit very well might benefit from raising the floor on low-end modules. I'd argue, however, that in every instance low-end suits will benefit from raising the floor, and will do so by far greater degree. In other words, NPE stands to benefit alot -- guaranteed -- while a vet here and there with quirky loadouts might benefit only a little.
Worth it, in my opinion.
Dropsuit Usage Rates
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![One Eyed King One Eyed King](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
One Eyed King
Nos Nothi
13
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Posted - 2015.11.05 00:55:00 -
[49608] - Quote
Ok, so here is my question regarding NKs, since I have not used the Nothi's because I have maybe 10, and don't want to risk any at this point.
1) How does that affect strafe? I don't want it bringing back the wiggle wiggle.
2) If a std NK, costs 11 CPU and 2 PG (according to Protofits), and gets someone a 10% increase to all speed, and an ADV KC costs 18 CPU and 9 PG (again Protofits), but only yields an 8% increase to just sprint speed, how many people would opt to use a less fittingly intense item that doubles as a weapon instead of the more costly and less effective STD or ADV KC?
I am not 100% opposed to the notion, however, the only thing worse than a slighly UP item/style is making it OP (see scouts/cloaks of 1.8), and creating such a great hate for them that they get nerfed to be even more UP than they started with.
I would rather see a more gradual increase, if its possible, like 1.02 or 1.05 and move up in increments, not unlike what we did with backpedal, which actually ended up in a pretty good place off the bat, though some of us wanted it even lower before having seen it in action.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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![Llast 326 Llast 326](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Llast 326
An Arkhos
9
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.11.05 01:06:00 -
[49609] - Quote
One Eyed King wrote:Ok, so here is my question regarding NKs, since I have not used the Nothi's because I have maybe 10, and don't want to risk any at this point.
1) How does that affect strafe? I don't want it bringing back the wiggle wiggle.
2) If a std NK, costs 11 CPU and 2 PG (according to Protofits), and gets someone a 10% increase to all speed, and an ADV KC costs 18 CPU and 9 PG (again Protofits), but only yields an 8% increase to just sprint speed, how many people would opt to use a less fittingly intense item that doubles as a weapon instead of the more costly and less effective STD or ADV KC?
I am not 100% opposed to the notion, however, the only thing worse than a slighly UP item/style is making it OP (see scouts/cloaks of 1.8), and creating such a great hate for them that they get nerfed to be even more UP than they started with.
I would rather see a more gradual increase, if its possible, like 1.02 or 1.05 and move up in increments, not unlike what we did with backpedal. It actually ended up in a pretty good place off the bat, though some of us wanted it even lower before having seen it in action. Nothi Knives don't give enough to break anything. Also if the bonus only applies to them when equipped it is not as much of an issue. Wiggle Wiggle was never an effective way to get at a target to knife them.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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![Llast 326 Llast 326](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Llast 326
An Arkhos
9
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Posted - 2015.11.05 01:09:00 -
[49610] - Quote
Adipem Nothi wrote:One Eyed King wrote:I can see how merely raising the module qualities of a low tier could benefit vets more.
For example, Minjas always have problems running KinCats. If I am on a proto Minja, and can now get more benefit from a Std KC, allowing me to fit more elsewhere, that will in aggregate make me better off, while a newbro who still has fitting issues on his std suit still has to make the sacrifice.
I look forward to the graphs however. That's a fair point. In some instances, a high-end suit very well might benefit from raising the floor on low-end modules. I'd argue, however, that in every instance low-end suits will benefit from raising the floor, and will do so by far greater degree. In other words, NPE stands to benefit alot -- guaranteed -- while a vet here and there with quirky loadouts might benefit only a little. Worth it, in my opinion. A low end module that I can think of that would benefit high end suits that comes to mind would be the Reactive PlateGǪ That needs to be approached with caution. Too good of a boost and it becomes a great go to for high end suits to save space and gain some HP and RegenGǪ
MOAR Ladders
SpadeGǪ Remember your Warbarge
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![Sned TheDead Sned TheDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Sned TheDead
Failures inc.
1
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Posted - 2015.11.05 01:37:00 -
[49611] - Quote
One Eyed King wrote: On a slightly related note, this is good thing about being an older gamer. Playing many of the old games, which did not save continuously or have plentiful save points, forced you to learn to save at every opportunity. Nothing like having to replay 1 hour (or more) of gameplay because you neglected to save, and then died.
God I hate when that happened.
I might not be the oldest gamer, but I do know that pain all to well...
MUSIC!
Sned T. Dead
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![XxBlazikenxX XxBlazikenxX](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.05 03:22:00 -
[49612] - Quote
I AM SO FRICKIN HAPPY TO BE ALIVE RIGHT NOW
So, irl, I was biking home from choir practice and I crossed the bridge that went over the freeway on to this grassy section. Well I crossed and all of a sudden I heard "pad pad pad" and a kind of panting behind me. I look back quickly and I see 3 shapes coming after me. They looked like coyotes but seeing as I did not stop to study their anatomy, I sped of. I biked like a mad man, probably faster than I ever have.
After 2 minutes I look back again and they are gaining on me as I was tiring out. Luckily, I got to a busy intersection where there were a lot of cars. And I just biked and biked until I got home and I never looked back.
I am freaking lucky to be alive.
Amarr Loyalist
Amarr Commando Forever
Ancient Exiles. Member
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![Hylian11 Hylian11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Hylian11
Opus Arcana
553
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Posted - 2015.11.05 03:30:00 -
[49613] - Quote
Coyotes, in a city, near a freeway, that was not at night time...
Never smoke a blunt and ride a tricycle.
Official Opus Opiate Operator Of Onomatopoeia: Odious Oodler.
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![XxBlazikenxX XxBlazikenxX](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.05 03:34:00 -
[49614] - Quote
Hylian11 wrote:Coyotes, in a city, near a freeway, that was not at night time...
Never smoke a blunt and ride a tricycle. Actually, it was at night time, it was pitch black except for the streetlights and the light on my bike.
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![Hylian11 Hylian11](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Hylian11
Opus Arcana
554
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Posted - 2015.11.05 03:41:00 -
[49615] - Quote
XxBlazikenxX wrote:Hylian11 wrote:Coyotes, in a city, near a freeway, that was not at night time...
Never smoke a blunt and ride a tricycle. Actually, it was at night time, it was pitch black except for the streetlights and the light on my bike. Still. Unless you live in an extremely rural area. Most likely it was dogs, possibly pitbulls, evil bastards.....
Official Opus Opiate Operator Of Onomatopoeia: Odious Oodler.
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![One Eyed King One Eyed King](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
One Eyed King
Nos Nothi
13
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Posted - 2015.11.05 03:43:00 -
[49616] - Quote
That is odd behavior for coyotes.
We have them in our area, and they are very skittish.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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![XxBlazikenxX XxBlazikenxX](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.05 03:47:00 -
[49617] - Quote
One Eyed King wrote:That is odd behavior for coyotes.
We have them in our area, and they are very skittish. I was by myself in a relatively deserted area.
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.11.05 03:50:00 -
[49618] - Quote
XxBlazikenxX wrote:I AM SO FRICKIN HAPPY TO BE ALIVE RIGHT NOW
So, irl, I was biking home from choir practice and I crossed the bridge that went over the freeway on to this grassy section. Well I crossed and all of a sudden I heard "pad pad pad" and a kind of panting behind me. I look back quickly and I see 3 shapes coming after me. They looked like coyotes but seeing as I did not stop to study their anatomy, I sped of. I biked like a mad man, probably faster than I ever have.
After 2 minutes I look back again and they are gaining on me as I was tiring out. Luckily, I got to a busy intersection where there were a lot of cars. And I just biked and biked until I got home and I never looked back.
I am freaking lucky to be alive. Choir... Lol
Scouts United
Gk.0s & Quafes all day.
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![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.05 03:54:00 -
[49619] - Quote
XxBlazikenxX wrote:I AM SO FRICKIN HAPPY TO BE ALIVE RIGHT NOW
So, irl, I was biking home from choir practice and I crossed the bridge that went over the freeway on to this grassy section. Well I crossed and all of a sudden I heard "pad pad pad" and a kind of panting behind me. I look back quickly and I see 3 shapes coming after me. They looked like coyotes but seeing as I did not stop to study their anatomy, I sped of. I biked like a mad man, probably faster than I ever have.
After 2 minutes I look back again and they are gaining on me as I was tiring out. Luckily, I got to a busy intersection where there were a lot of cars. And I just biked and biked until I got home and I never looked back.
I am freaking lucky to be alive.
Did you get a good look at 'em?
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XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
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Posted - 2015.11.05 03:58:00 -
[49620] - Quote
Adipem Nothi wrote:XxBlazikenxX wrote:I AM SO FRICKIN HAPPY TO BE ALIVE RIGHT NOW
So, irl, I was biking home from choir practice and I crossed the bridge that went over the freeway on to this grassy section. Well I crossed and all of a sudden I heard "pad pad pad" and a kind of panting behind me. I look back quickly and I see 3 shapes coming after me. They looked like coyotes but seeing as I did not stop to study their anatomy, I sped of. I biked like a mad man, probably faster than I ever have.
After 2 minutes I look back again and they are gaining on me as I was tiring out. Luckily, I got to a busy intersection where there were a lot of cars. And I just biked and biked until I got home and I never looked back.
I am freaking lucky to be alive. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) Did you get a good look at 'em? Yes Shotty. I stopped my bike, got off and tried to pet them.
No I did not get a good look at them I was biking for my life.
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