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Thread Statistics | Show CCP posts - 178 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.12 01:32:00 -
[48271] - Quote
Varoth Drac wrote: I wouldn't suggest improving the cloak if CCP's data suggests cloaks are doing well. Or improving scouts if the data suggests they are doing well.
Actually my desire for the cloak is to make it less clunky and frustrating, like providing visual cues which let you know when you can fire (after you've become visible).
For scouts I actually am thinking of little quality of life fixes that don't necessarily make them more powerful, but make certain processes less asinine to deal with.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Pseudogenesis
Nos Nothi
4
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Posted - 2015.10.12 01:36:00 -
[48272] - Quote
One Eyed King wrote: Not the same argument as your pistol.
We are talking tacnet vs visual/chevron.
If someone wants to be stealthy, they want to stay off tacnet first. Let me give you 2 situations:
1) You rely on cloak for stealth, but do not dampen enough. At this point, if you show up on someone's tacnet, you will have a chevron over your head. If you simply remove the chevron, you will still show up on tacnet... They will still know you are there, and their crosshairs will still turn red. All they will do is point close enough to where tacnet says you are, and look for a blurry spot until their crosshairs turn red. At most, you have made them work slightly harder to kill you, but you have not done a damn thing to increase your survivability, because you didn't dampen enough.
2) You were smart enough to dampen and not show on their tacnet. Removal of chevron while cloaked is a moot point.
So, in the end, removal of chevron while cloaked if you still have too much precision does little. They know you are there, even if their eyes have to work just a little harder. The problem with the cloak is not the chevron. The fits I use most are all fits that are below the scans of the vast majority of suit's middle and outer ring scans. I still die frequently while cloaked, not because I have a chevron over my head, but because the cloak is still so visible. Often at distances far greater than even the best passive scans, by such suits as heavies or commandoes that don't even have the Precision to pick me up with any of their EWAR rings.
The chevron does very little, as it only shows up when someone already knows you are in the area because you are already on their tacnet. What point is saying this will make someone more stealthy if you are still on tacnet? Especially considering the nature of tacnet, and not even having to have LoS on someone for them to show up.
If CCPreally wants to make the cloak a viable stealth tool, they are going to have to do something much more drastic visually than simply removing the chevron.
1) Don't you always have red crosshairs when you target them? I don't think that's relevant. You're assuming that a) people will actually even notice you on the minimap and b) that you're not moving when they try and find you, both of which are less likely than you're making them out to be. When you cloak up and move around, you're hoping that people don't see you. Chevrons make it REALLY easy for people to see you. Ergo, removing chevrons would make you harder to detect, thus increasing your survivability. I don't really see the issue here.
2) Yes, clearly being fully damped should and does make you stealthier than not being fully damped. I never claimed that shouldn't be the case. I said that not being fully damped shouldn't render the cloak completely useless. To use the cloak properly right now entails disallowing the use of your primary weapon, undergoing a long swap time should you choose to swap back, giving up an equipment slot, giving up 2-3 low slots, giving up your passive scans, and becoming a shimmering purple beacon for all the world to see. That just isn't okay. Something's got to give.
Am I missing something? Does everyone just glue their eyes to their minimaps instead of actually looking at the screen?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.12 01:44:00 -
[48273] - Quote
Aeon Amadi wrote: Not necessarily. The inevitable problem that has always plagued EWAR is that it's binary. You're either scanned or you're not and there is no way to impact that once you're on the field - you have to change suits. Dynamic Profile is a way to increase opportunities for Player Shaping and add uncertainty factors into the EWAR system so that neither side is 100% guaranteed anything. If you get scanned, try crouching - it might help, it might not. That sort of uncertainty is necessary for the system to have some measure of balance without players feeling punished for not running the perfect fit at the perfect time.
So, in saying that Scouts shouldn't be scanned... Probably not, but they shouldn't be immune to scans either. Needs to be more gray area.
Introducing more grey areas is fine so long as it's implemented well. Knowing where someone is, or not knowing where they are is binary.
Grey areas might be, knowing that someone is there, but not exactly where. Or knowing where someone was, but not where they are now.
The thing is, in Dust at the moment, you essentially know where an enemy is, or you don't. It's a binary system by it's very nature. The only advantage you can have in stealth over another player in Dust, is that the enemy knows where the other players are, but doesn't know where you are. In relation to scanning this means, in order to have a stealth advantage, your teammates need to be scanned whilst you are not.
Dynamic profiles don't really help this, as it would still be the binary "know" or "don't know" where someone is.
Scouts are meant to have a stealth advantage over other suits. A scanner shows you where players are. The only way for a scout to have a stealth advantage in this situation is if the scanner doesn't show where the scout is.
I'm fine with focussed scanners scanning scouts, but I think the range should be reduced so there's a more meaningful tradeoff over other scanners for your ability to counter scouts.
There's no reason to be able to scan scouts with a normal scanner. If this was a simpler game, without modules and profiles etc, scouts would just be immune to scanners by design. |
noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
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Posted - 2015.10.12 01:48:00 -
[48274] - Quote
I would keep the recital going red. I can see my poor butt being blapped in fw and pc by friendlies to become more often than it is already X(
But less clunk when not deactivating the cloak would be the sweetness
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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Dreis ShadowWeaver
Abstract Requiem
8
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Posted - 2015.10.12 01:50:00 -
[48275] - Quote
^ Why are you up so late?
Creator of the Nova Knifers United channel
Dreis' Minja Blog
CEO of Abstract Requiem
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.12 01:52:00 -
[48276] - Quote
Breakin Stuff wrote:Varoth Drac wrote: I wouldn't suggest improving the cloak if CCP's data suggests cloaks are doing well. Or improving scouts if the data suggests they are doing well.
Actually my desire for the cloak is to make it less clunky and frustrating, like providing visual cues which let you know when you can fire (after you've become visible). For scouts I actually am thinking of little quality of life fixes that don't necessarily make them more powerful, but make certain processes less asinine to deal with. I can definitely get behind these kind of changes.
The fact that suits should be buffed or nerfed based on performance data is a separate issue. But an important one nonetheless. |
One Eyed King
Nos Nothi
13
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Posted - 2015.10.12 02:08:00 -
[48277] - Quote
Pseudogenesis wrote:One Eyed King wrote: Not the same argument as your pistol.
We are talking tacnet vs visual/chevron.
If someone wants to be stealthy, they want to stay off tacnet first. Let me give you 2 situations:
1) You rely on cloak for stealth, but do not dampen enough. At this point, if you show up on someone's tacnet, you will have a chevron over your head. If you simply remove the chevron, you will still show up on tacnet... They will still know you are there, and their crosshairs will still turn red. All they will do is point close enough to where tacnet says you are, and look for a blurry spot until their crosshairs turn red. At most, you have made them work slightly harder to kill you, but you have not done a damn thing to increase your survivability, because you didn't dampen enough.
2) You were smart enough to dampen and not show on their tacnet. Removal of chevron while cloaked is a moot point.
So, in the end, removal of chevron while cloaked if you still have too much precision does little. They know you are there, even if their eyes have to work just a little harder. The problem with the cloak is not the chevron. The fits I use most are all fits that are below the scans of the vast majority of suit's middle and outer ring scans. I still die frequently while cloaked, not because I have a chevron over my head, but because the cloak is still so visible. Often at distances far greater than even the best passive scans, by such suits as heavies or commandoes that don't even have the Precision to pick me up with any of their EWAR rings.
The chevron does very little, as it only shows up when someone already knows you are in the area because you are already on their tacnet. What point is saying this will make someone more stealthy if you are still on tacnet? Especially considering the nature of tacnet, and not even having to have LoS on someone for them to show up.
If CCPreally wants to make the cloak a viable stealth tool, they are going to have to do something much more drastic visually than simply removing the chevron.
1) Don't you always have red crosshairs when you target them? I don't think that's relevant. You're assuming that a) people will actually even notice you on the minimap and b) that you're not moving when they try and find you, both of which are less likely than you're making them out to be. When you cloak up and move around, you're hoping that people don't see you. Chevrons make it REALLY easy for people to see you. Ergo, removing chevrons would make you harder to detect, thus increasing your survivability. I don't really see the issue here. 2) Yes, clearly being fully damped should and does make you stealthier than not being fully damped. I never claimed that shouldn't be the case. I said that not being fully damped shouldn't render the cloak completely useless. To use the cloak properly right now entails disallowing the use of your primary weapon, undergoing a long swap time should you choose to swap back, giving up an equipment slot, giving up 2-3 low slots, giving up your passive scans, and becoming a shimmering purple beacon for all the world to see. That just isn't okay. Something's got to give. Am I missing something? Does everyone just glue their eyes to their minimaps instead of actually looking at the screen? Because in all my time playing Dust I can never remember using the minimap to locate people when I could just look for a chevron. The minimap seems like the strictly worse option. While I haven't played in awhile, it has probably been since late spring, or earlier, since I have seen a cloaked scout with a chevron.
On the other hand, I have seen lots of little blurry guys running around.
I don't run Precision, and I don't see a lot of other people doing the same. Maybe in PC where there is a lot more min/maxing, and some heavy duty active scans going on, but there again, I would think people will dampen up.
I don't think it is the boon, because I don't see the problem occurring enough to actually call it a problem.
And I know from the viewpoint of the cloaked scout, I die all the time, from people who can't possbly scan me. Often at distances that beat passives, and certainly without "You have been scanned" popping up on my screen.
I am not saying the a chevron over a cloaked scout isn't a dead give away. I am saying it happens so rarely that taking it away makes little difference in general game play.
And I very much watch out on my tacnet, because it pics up things I can't see, or don't always see. I often use cover, so my own sight lines are limited, particularly in city maps. Once or twice I have run into a scout who has been out by themselves, only to have them turn around and shoot because they actually maxed their Precision. Wouldn't have matter if I had been cloaked (I wasn't).
In intense firefights in cities, like someone (Varoth, Ares?) said, it would be very helpful in the middle of a city where a scout is in the middle of a large battle, and there are lots of blues in the area. But how often do you see scouts run cloaked directly into fire fights? I don't do it, that is an Assault's job. And if I am there, I am sure as hell not cloaked and am trying to stab someone before I die.
I just think that given how most people run their scout suits removal of the chevron alone will not noticeably affect scout performance or cloak use. I can always be wrong, and maybe things have changed drastically since I last played, but that is my perception.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
13
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Posted - 2015.10.12 02:10:00 -
[48278] - Quote
noob cavman wrote:I would keep the recital going red. I can see my poor butt being blapped in fw and pc by friendlies to become more often than it is already X(
But less clunk when not deactivating the cloak would be the sweetness This is a good point as well.
The only worse thing than a red wedding is a red recital.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pseudogenesis
Nos Nothi
4
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Posted - 2015.10.12 02:29:00 -
[48279] - Quote
One Eyed King wrote:[snip] Fair points, but the reason you see so few cloaked scouts with chevrons is they can't run cloak without being fully damped, and that's my point. Doing this would give scouts another option for a stealthy playstyle and make ewar a little less all-or-nothing. I personally would love a halfway stealthy build, because I think stacking damps is incredibly boring (and the result of bad design)
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.12 02:32:00 -
[48280] - Quote
@ Quality of Life Improvements
Thanks Breakin and Aeon for taking the time to talk this over with us. 100% in agreement with what you guys are saying and 100% in agreement that while a little polish would be great for scout play, performance improvements (i.e. buffs) shouldn't be introduced unless the need to do so is clearly supported by data.
If you guys asked me to put together a conservative "wish list", it'd include much of what's being discussed here and would very likely look something like this: Google Doc
First and foremost, I'd love to see a more fun and better balanced AM Scout. Biotic Efficacy has been tossed around since Rattati's arrival. That'd potentially be tough to wire, and like Aeon said, may not be "Amarr" enough. As an alternative, a "quickdraw" styled ScP bonus would be equally appealing.
As described, the "interclass parity" section should be ignored if performance data does not support the need for improvements. If performance data were to show that the class is falling behind, I'd suggest that gentle, conservative iteration erring on the side of not enough. The very last thing I want to see is an overpowered Scout. That'd make us all look bad (us more so than you).
Dropsuit Usage Rates
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ReViRaX
9
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Posted - 2015.10.12 02:37:00 -
[48281] - Quote
For several reasons, terrible the cloak is. List them for focus, I will.
1) Cloak Delay 2) E-war nerf while cloaked 3) still very visible when cloaked
Back-end engineer, I am not. E-war mechanic change, I would if a back-end engineer, I was.
agree, you must for scouts, the sake of.
Yoda in da-skies
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One Eyed King
Nos Nothi
13
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Posted - 2015.10.12 02:45:00 -
[48282] - Quote
Pseudogenesis wrote:One Eyed King wrote:[snip] Fair points, but the reason you see so few cloaked scouts with chevrons is they can't run cloak without being fully damped, and that's my point. Doing this would give scouts another option for a stealthy playstyle and make ewar a little less all-or-nothing. I personally would love a halfway stealthy build, because I think stacking damps is incredibly boring (and the result of bad design) Some people never wanted the cloak even when it first started, and had 25% dampening at all tiers, so I highly doubt that was a factor.
Not to mention cloak blind, and the delay mechanic, which are pains.
If a chevron being over a less than optimally dampened scout were a significant reason for not wearing a cloak, why is it that I have never actually heard that complaint before, or have heard about it so rarely that I had forgotten about hearing it at all?
I have been in several "Cloak buff" threads, and of all the reasons people complain one way or another about the cloak, I don't recall there being much, if any, discussion regarding a chevron over a cloaked scout's head. Maybe there is a secret group of people on the forum that have discussed it somewhere I haven't seen, or maybe the population of the forums is such a poor representation of cloak users that the chevron really is a significant deterrent, but I would have to see some major data, or an increase in cloak usage (assuming no other changes) before I will buy that the chevron is as big a deal as you think it is.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.12 02:45:00 -
[48283] - Quote
Adipem Nothi wrote:@ Quality of Life Improvements Thanks Breakin and Aeon for taking the time to talk this over with us. 100% in agreement with what you guys are saying and 100% in agreement that while a little polish would be great for scout play, performance improvements (i.e. buffs) shouldn't be introduced unless the need to do so is clearly supported by data. If you guys asked me to put together a conservative "wish list", it'd include much of what's being discussed here and would very likely look something like this: Google DocFirst and foremost, I'd love to see a more fun and better balanced AM Scout. Biotic Efficacy has been tossed around since Rattati's arrival. That'd potentially be tough to wire, and like Aeon said, may not be "Amarr" enough. As an alternative, a "quickdraw" styled ScP bonus would be equally appealing. As described, the "interclass parity" section should be ignored if performance data does not support the need for improvements. If performance data were to show that the class is falling behind, I'd suggest that gentle, conservative iteration erring on the side of not enough. The very last thing I want to see is an overpowered Scout. That'd make us all look bad (us more so than you).
More to the point about quality of life, I have this bias about games: If the role isn't fun to play then it's failing regardless of its place in the datapoints.
Let's look at the sentinel. Sure it's effective, but I'm not sure I call the role fun, per se right now. It feels like something is missing, and it also feels like we have two roles competing for the same crown, CQC dominance.
Those are scouts and sents. Both for different, yet similar reasons.
It's the fun factor that I feel is missing from a couple roles more than parity.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.12 03:41:00 -
[48284] - Quote
Looks like Rattati made an appearance on Biomassed Episode #75 tonight. Isn't up yet. I'll index his commentary for you guys later, unless one of you bastards beats me to it :-)
Dropsuit Usage Rates
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Llast 326
An Arkhos
9
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Posted - 2015.10.12 04:19:00 -
[48285] - Quote
Pseudogenesis wrote:One Eyed King wrote:[snip] Fair points, but the reason you see so few cloaked scouts with chevrons is they can't run cloak without being fully damped, and that's my point. Doing this would give scouts another option for a stealthy playstyle and make ewar a little less all-or-nothing. I personally would love a halfway stealthy build, because I think stacking damps is incredibly boring (and the result of bad design) I however don't think that removing the chevron on cloak as a blanket solution is a good idea. Go to proto fits and make up a few Assault and Logi fits with cloaks and ask how that will improve Scout health. Perhaps tweaking the Damp bonus would be a better option, It would not grant instant Dampening to everybody as an option. Why run a Scout when a basic cloak on a Proto Assault gives you stealth when you need it?
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.12 04:29:00 -
[48286] - Quote
The Chevrons aren't necessary.
Honestly I wish scanning ranges corresponded with primary weapon (for the race) optimal range.
So gallente would have 40 base (AR) and Cal would be what, 75? (RR) with caldari having the weakest precision and the gallente having the strongest.
That way Gallente would have a bloody reason to use range mods (sacrifice that tank, you mob child) and Caldari would use precision mods (Lowest bidder indeed. How's corp life NOW???) with the amarr and Minmatar filling the gaps between.
Now scale according to role.
Just random thoughts from a numbers nerd. I just think that if you can't detect at least at optimal, there's not a lot of point to the scanners to begin with.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.10.12 07:56:00 -
[48287] - Quote
Breakin Stuff wrote:The Chevrons aren't necessary.
Honestly I wish scanning ranges corresponded with primary weapon (for the race) optimal range.
So gallente would have 40 base (AR) and Cal would be what, 75? (RR) with caldari having the weakest precision and the gallente having the strongest.
That way Gallente would have a bloody reason to use range mods (sacrifice that tank, you mob child) and Caldari would use precision mods (Lowest bidder indeed. How's corp life NOW???) with the amarr and Minmatar filling the gaps between.
Now scale according to role.
Just random thoughts from a numbers nerd. I just think that if you can't detect at least at optimal, there's not a lot of point to the scanners to begin with.
From my scout perspective, the range is nothing to do with my optimal range, and everything to do with knowing where the enemy is so I can flank them / sneak past them / avoid them and do my thing. Because my optimal is inside of 10m.
Anything past shotgun or knife range (i.e. CR on Minja, SMG on Gal)) is tickling range for me to make them do something different to what they are currently, or opportunistic killing.
Re: cloaks: I think we're saying yeah we could maybe tweak something somewhere and maybe see a small improvement, but we're after something more fundamental to what's on the table. So yeah, like Prophet said, just remove cloaks altogether, save the time and energy making tiny changes that may or may not improve things, move on and go to work on more fundamental aspects.
But that's just me, and I don't use the cloak at all, so bear that in mind.
I would say that I don't want the cloak to become an essential item that scouts simply must run to be viable. Unless it was along the lines of what Adipem suggested around, say instead of two damps, one damp and a cloak to manage profile at different times, allowing room for other things.
Although the problem with that is by the time you know you need to cloak, you're often dead. So you basically would have to perma-run it whilst getting into position.
Might be good to have a mechanic that lets a scout know he's been seen. But that's a different topic I guess.
This post has been liked by XxBlazikenxX
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Radiant Pancake3
1
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Posted - 2015.10.12 12:36:00 -
[48288] - Quote
ReViRaX wrote:For several reasons, terrible the cloak is. List them for focus, I will.
1) Cloak Delay 2) E-war nerf while cloaked 3) still very visible when cloaked
Back-end engineer, I am not. E-war mechanic change, I would if a back-end engineer, I was.
agree, you must for scouts, the sake of.
half an isk this is vahzz.
Learned the ways of N4g from Alcina's mom
Deemed the most Kinkiest Corp Mate.
Min Loyalist.
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Not Vahzz
Resheph Interstellar Strategy Gallente Federation
56
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Posted - 2015.10.12 14:02:00 -
[48289] - Quote
Radiant Pancake3 wrote:ReViRaX wrote:For several reasons, terrible the cloak is. List them for focus, I will.
1) Cloak Delay 2) E-war nerf while cloaked 3) still very visible when cloaked
Back-end engineer, I am not. E-war mechanic change, I would if a back-end engineer, I was.
agree, you must for scouts, the sake of. half an isk this is vahzz.
That isn't me, I don't have 50m I$K...plus i use I$K, not ISK. Learn peoples mannerisms man, i do a horrible yoda.
Also, I eat Matari, i am not one of them.
The Last True Spartan
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Llast 326
An Arkhos
9
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Posted - 2015.10.12 14:55:00 -
[48290] - Quote
Because we know how much some of you like Data
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.10.12 15:03:00 -
[48291] - Quote
According to recently released data from Rattati, Assault Ck.0s with ARRs were the most popular PC combo before the recent buffs.
EDIT: Fun facts...
ARR is the most used PC weapon.
By a massive margin, Minassaults and Amarr sentinels are the most popular PC suits - they're literally 2x ahead of the next most popular suits (Galscout, Calassault).
4.5k Scotsman scouts died in PC in the last 3 months.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
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Posted - 2015.10.12 15:07:00 -
[48292] - Quote
Well it was a great suit... With 400+ armour XD but a pure regen fit ark was not so hot with the masochist pc players
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.10.12 15:11:00 -
[48293] - Quote
Uh... Can anyone guess why these posts got removed?
http://dustsearch.com/thread/217910/page/4#112 http://dustsearch.com/thread/217910/page/4#117
Who did I even offend this time? ;_;
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Llast 326
An Arkhos
9
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Posted - 2015.10.12 15:19:00 -
[48294] - Quote
I don't think it was you Ark (I know hard to believe ) Common thread is talk of a portGǪ likely the reason they were removedGǪ Begin your Tinfoiling nowGǪ
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.10.12 15:25:00 -
[48295] - Quote
Llast 326 wrote: Begin your Tinfoiling nowGǪ
Begin? Begin?
Mine began long ago.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
2
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Posted - 2015.10.12 15:28:00 -
[48296] - Quote
Arkena Wyrnspire wrote:Llast 326 wrote: Begin your Tinfoiling nowGǪ
Begin? Begin? Mine began long ago. /tinfoil
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.12 15:37:00 -
[48297] - Quote
@ Ark
Didn't come to learn this until just recently, but "reposting removed content" is a Forum no no.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.12 15:38:00 -
[48298] - Quote
Llast 326 wrote:Because we know how much some of you like Data
Graphs!
Dropsuit Usage Rates
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Llast 326
An Arkhos
9
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Posted - 2015.10.12 15:42:00 -
[48299] - Quote
Adipem Nothi wrote:Llast 326 wrote:Because we know how much some of you like Data Graphs! Who is that one person using Amarr scout in PCGǪ I salute you
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.12 15:44:00 -
[48300] - Quote
Arkena Wyrnspire wrote:According to recently released data from Rattati, Assault Ck.0s with ARRs were the most popular PC combo before the recent buffs. EDIT: Fun facts... ARR is the most used PC weapon. By a massive margin, Minassaults and Amarr sentinels are the most popular PC suits - they're literally 2x ahead of the next most popular suits (Galscout, Calassault). 4.5k Scotsman scouts died in PC in the last 3 months. 11.5k Bons shotguns were used.
Somewhat incorrect. I believe we're looking at kill data rather than usage data. For instance, the data says the Bons Shotgun accounted for 11.5k kills, which is entirely different than "11.5k Bons Shotguns were used".
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