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Thread Statistics | Show CCP posts - 178 post(s) |
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.25 09:23:00 -
[46921] - Quote
XxBlazikenxX wrote:Cat Merc wrote:Gentlemen, it has been an honor knowing you. A few days after the hotfix releases, there will be a retaliation nerf so great, that the very essence of the Gallente Assault will be destroyed, turning it into... *Gulp*...
A Plasma Cannon in suit form *Thunder and screaming children* I don't care if it's a plasma cannon in suit form or a plasma cannon in tank form, it's still going to die to my nks.
I feel that attempting to stab a large, explosive ball of superheated plasma capable of melting through extremely heavy armour is poorly advisable.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Radiant Pancake3
1
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Posted - 2015.09.25 11:50:00 -
[46922] - Quote
Monk just liked my post when me and blaze had that logi vd commando fight... Monk is getting there slowly. :)
Learned the ways of N4gg3er from Alcina's mom.
Min Loyalist.
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IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.09.25 12:23:00 -
[46923] - Quote
XxBlazikenxX wrote:Ares 514 wrote:XxBlazikenxX wrote:Ares 514 wrote:Well, not sure i love a few things in that hotfix.
Specifically, I want my Min Commando SP back and put into Cal Commando. Although i wonder how good swarms will be with AV with that range nerf. I anticipate ADS's becoming nasty again potentially. I also noticed scouts got hit a bit and logi's/assualts got some buffs on shields.
I'm mostly worried about those advanced locus grenades. I bet we'll see a lot more grenade spam with the amount nanohives can give you these days.
Edit: ROF bonus on gal assault... shudders... i worry. Bro, you got a buff so that your mass drivers are 100% efficient against vehicles. I fail to see how you wouldn't like that. Seriously? I skilled into min commando for ONE thing, swarm AV, not for freaking mass drivers! I doubt MD's will be very useful as AV in all truth even if I wanted to run MD's, which I don't. There goes what? 3million SP down the drain. Adapt or die, it's the way of dust.
You've misunderstood the meaning of that. I expect you think we should HTFU too.
Making changes that affect investment should either not happen, or when it does, fair compensation be made. It makes a mockery of choices mattering, and totally screws over those with low SP (read: non-vets and casuals).
If they hadn't screwed up so many compensations over time, they would still be doing it I suspect. Why the hell wouldn't they? Nobody would be getting a freebie, people are only getting annoyed or looking silly.
Just because it's only happened once or twice, and never since, doesn't mean it's not BS. So don't quote that **** like it isn't. It's a non-argument.
This post has been liked by XxBlazikenxX
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IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.09.25 12:25:00 -
[46924] - Quote
VAHZZ wrote: I'm not human. I am more the sentient embodiment of insanity and the key to the multiverse alongside John. I see all my parallels, and their parallels, and their parallels. I remember their life and mine. I look alongside them, as do they me. My hunger is insatiable. My hunger for conquest. My hunger for madness. My hunger for tacos. I am pure madness, cat. As is you. Except you get frisky when you smell catnip, where i get frisky when i see tacos.
Sounds like you got some Kwisatz Haderach shizzle going on there...do you need an exorcist?
This post has been liked by XxBlazikenxX
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Matticus Monk
Nos Nothi
3
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Posted - 2015.09.25 12:49:00 -
[46925] - Quote
So, rounding the bend on catching up on old posts and found this on page 2000 of this thread.
noob cavman wrote:Winning
I am the very model of a modern Major-General, I've information vegetable, animal, and mineral, I know the kings of England, and I quote the fights historical From Marathon to Waterloo, in order categorical;a I'm very well acquainted, too, with matters mathematical, I understand equations, both the simple and quadratical, About binomial theorem I'm teeming with a lot o' news, With many cheerful facts about the square of the hypotenuse. I'm very good at integral and differential calculus; I know the scientific names of beings animalculous: In short, in matters vegetable, animal, and mineral, I am the very model of a modern Major-General. *drops mike*
monk if your reading this in the future.... Your poem may end up as a tattoo. With a lil revision. A lil gift for reading this far you sad bastard XD
Thanks bro!
(Actually running across a lot of easter eggs in old posts!) |
Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.09.25 13:35:00 -
[46926] - Quote
xavier zor wrote:Joel II X wrote:xavier zor wrote:YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH FULL BPO TRADING, KINCAT PG REDUCTION AND MUCH FUCKIN MORE!!!!
Hot fix FoxFour incoming bastards Stay biomassed, scrub. The day you git gud I will consider replying scrub. Seriously though, I've seen you in FW twice and you belong with the blueberries >says he won't reply >replies anyways
Lol
Scouts United
Gk.0s & Quafes all day.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.25 16:04:00 -
[46927] - Quote
Playing last night was such a chore. So annoying getting 8 vs 12 battles all the time making it impossible to finish your daily missions. |
noob cavman
Nos Nothi
3
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Posted - 2015.09.25 16:23:00 -
[46928] - Quote
Play any other game and realise that games are ment for fun or entertainment.
The most abusive northerner.
currently reading crossed by alan moore. Remember your table salt XD
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VAHZZ
RabbitGang
9
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Posted - 2015.09.25 16:25:00 -
[46929] - Quote
Play Chrono Trigger, you are welcome.
Co-Founder of RabbitGang
"VAHZZ is Forum Jesus" - GJR
OG Scout Sniper.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.25 16:33:00 -
[46930] - Quote
noob cavman wrote:Play any other game and realise that games are ment for fun or entertainment.
I want to but this stupid event and it's 500 Aurum for 5 missions! |
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J0LLY R0G3R
4
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Posted - 2015.09.25 16:49:00 -
[46931] - Quote
noob cavman wrote:Play any other game and realise that games are ment for fun or entertainment.
I wrote out a response to this, it was much longer than this comment is now. It was very sarcastic, and slightly blunt. In the end this comment is nicer than that one was XD
"I agree with noobie" |
Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.25 17:08:00 -
[46932] - Quote
FoxFour should be an interesting build. Finally got around to posting my feedback:
Adipem Nothi wrote:FoxFour Feedback
Lots of good going on here. Will limit my feedback to concerns. Swarms - I understand the need to address the Swarm Launcher's oppression of the DS, but in my best estimation, reducing swarm launcher range will create as much (if not more) imbalance as it remedies. Getting within swarm range of hostile vehicles is already risky business. If you were to filter out Commandos from kill-spawn efficiency tables, I suspect you'd find ample data to support this long-held and routinely reaffirmed observation. Swarming tends to get mercs killed. They might have a "fire and forget" weapon but they also have to juggle a number of risk factors which forgers from afar (oft atop roofs and/or behind friendly lines) needn't concern themselves with. Should the range nerf go through, I do not expect Swarms will see much use in the weeks and months following FoxFour. High operational risk + negligible reward will be to blame. If the range reduction is an absolute must (again, a bad idea IMO), I'd propose also reducing lock-on time by half; this way, a swarmer will still be able to get one volley off at a charging LAV. Scrambler Rifle - I've long opined that the ScR was OP and I agree that a nerf to spammability is in order. That said, I'm concerned that the combination of nerfs on the table might be too much. Increasing heat and slowing charge-held movement by 20% seems a solid solution. Adding an increase in kick to the mix may be too much (secondarily, in conflict with laz0r beam properties), though the effect of such small number is hard to gauge without proper field testing. Bolt Pistol - It is my opinion that the Bolt Pistol's problems can be blamed solely and squarely upon too much hipfire aim assist. Would've personally proposed and preferred a nerf to hipfire aim-assist adhesion/magnetism. This would've addressed the BP's problems directly while keeping it a competitive "skillshot" weapon. The RoF nerf seems steep. If spray-and-pray sidearms (i.e. SMGs, new ScPs, new MagSecs) kill more quickly and reliably than skillshot weapons, there will be little (if any) reason to run skillshot weapons. Shield Changes - I understand that this is a first step in a process toward the ultimate goal of balanced armor-v-shield interplay. I'd ask only that the Devs keep in mind that changes which make the game easier for those with high hitpoint reserves also make the game harder for those without. The effects of slowed TTK are not felt equally. Assault Changes - Very much in favor of the proposed racial bonuses to GA and CA Assault; concerns are limited to implementation and values. Fingers crossed that the Caldari bonus only applies when aiming-down-sights; you might otherwise have a problem with longer range RR and ARR outperforming shorter range rifles at short range. On the topic of short range, I'd suspect RoF bonus of 10% would grant an AR-toting GA Assault an edge in CQC. An RoF bonus of 25% (or even 15%) strikes me as over-the-top. FoxFour Predictions Class Usage / Performance Trendshttp://i.imgur.com/YBtLizZ.pngUnaddressed ImbalanceOP - Active Scans / GA Logi UP - EWAR-oriented Scouts New ImbalanceOP - Dual Tanked Assaults OP - Damage Amp'd GA Assault OP - Assault Dropships UP - Swarms UP - Bolt Pistol UP - ScR
Agree? Disagree? What did I miss? |
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.25 17:28:00 -
[46933] - Quote
I fully agree with what you're saying about swarms and scrambler rifles.
I partially agree with what you said in detail about the bolt pistol but I'm not sure I agree that it'll be underpowered. It still packs a hell of a punch at the longest sidearm range.
Not really sure what you're trying to get at with shields, there...
25% RoF bonus was so ludicrously over the top I genuinely didn't believe it couldn't be so high at first. 15% is much more reasonable, but still rather strong. Anyway, I'm reputably 'Team Gallente' so I'll finish by saying that ARRs will likely still be competitive on my Galassault fits.
I'd rather move away from fixing weapons to certain suits towards having reasonable bonuses on those suits but not making them effectively mandatory for serious usage of some weapons. For example, in the case of the Amarr assault, the SCR on the Amarr assault is such so vastly superior to the unbonused version it's tragic. It is not a coincidence that I have, in the past, reached as high as 90 kills using this bonus. While the SCR nerf will appreciably reduce the likelihood of these occurrences, consider this:
With the new heat numbers, an unbonused suit will not be able to perform a charge shot and a consecutive shot without overheating. The Amarr assault will.
Given how frequently I see people lamenting their near-instant deaths to charge vollies, I'm sure you can all understand the strength and utility of the charge volley and the significance of it being available on one suit but not the others.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.25 18:03:00 -
[46934] - Quote
Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.25 18:10:00 -
[46935] - Quote
Adipem Nothi wrote:FoxFour should be an interesting build. Finally got around to posting my feedback: Adipem Nothi wrote:FoxFour Feedback
Lots of good going on here. Will limit my feedback to concerns. Swarms - I understand the need to address the Swarm Launcher's oppression of the DS, but in my best estimation, reducing swarm launcher range will create as much (if not more) imbalance as it remedies. Getting within swarm range of hostile vehicles is already risky business. If you were to filter out Commandos from kill-spawn efficiency tables, I suspect you'd find ample data to support this long-held and routinely reaffirmed observation. Swarming tends to get mercs killed. They might have a "fire and forget" weapon but they also have to juggle a number of risk factors which forgers from afar (oft atop roofs and/or behind friendly lines) needn't concern themselves with. Should the range nerf go through, I do not expect Swarms will see much use in the weeks and months following FoxFour. High operational risk + negligible reward will be to blame. If the range reduction is an absolute must (again, a bad idea IMO), I'd propose also reducing lock-on time by half; this way, a swarmer will still be able to get one volley off at a charging LAV. Scrambler Rifle - I've long opined that the ScR was OP and I agree that a nerf to spammability is in order. That said, I'm concerned that the combination of nerfs on the table might be too much. Increasing heat and slowing charge-held movement by 20% seems a solid solution. Adding an increase in kick to the mix may be too much (secondarily, in conflict with laz0r beam properties), though the effect of such small number is hard to gauge without proper field testing. Bolt Pistol - It is my opinion that the Bolt Pistol's problems can be blamed solely and squarely upon too much hipfire aim assist. Would've personally proposed and preferred a nerf to hipfire aim-assist adhesion/magnetism. This would've addressed the BP's problems directly while keeping it a competitive "skillshot" weapon. The RoF nerf seems steep. If spray-and-pray sidearms (i.e. SMGs, new ScPs, new MagSecs) kill more quickly and reliably than skillshot weapons, there will be little (if any) reason to run skillshot weapons. Shield Changes - I understand that this is a first step in a process toward the ultimate goal of balanced armor-v-shield interplay. I'd ask only that the Devs keep in mind that changes which make the game easier for those with high hitpoint reserves also make the game harder for those without. The effects of slowed TTK are not felt equally. Assault Changes - Very much in favor of the proposed racial bonuses to GA and CA Assault; concerns are limited to implementation and values. Fingers crossed that the Caldari bonus only applies when aiming-down-sights; you might otherwise have a problem with longer range RR and ARR outperforming shorter range rifles at short range. On the topic of short range, I'd suspect RoF bonus of 10% would grant an AR-toting GA Assault an edge in CQC. An RoF bonus of 25% (or even 15%) strikes me as over-the-top. FoxFour Predictions Class Usage / Performance Trendshttp://i.imgur.com/YBtLizZ.pngUnaddressed ImbalanceOP - Active Scans / GA Logi UP - EWAR-oriented Scouts New ImbalanceOP - Dual Tanked Assaults OP - Damage Amp'd GA Assault OP - Assault Dropships UP - Swarms UP - Bolt Pistol UP - ScR Agree? Disagree? What did I miss?
Pretty much agree. I think you just missed the new OP grenades.
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.25 18:12:00 -
[46936] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units.
All in all, I feel like assault and logi's got buffs and scouts got nerfed some again. |
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.25 18:29:00 -
[46937] - Quote
Ares 514 wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units. All in all, I feel like assault and logi's got buffs and scouts got nerfed some again.
How so?
Most of the shield buffs I can see to suits are innate.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.25 18:36:00 -
[46938] - Quote
I really like the monetisation model of Warframe.
They do cosmetics right.
Unlike in DUST, which gives you a fixed skin for... $10, in murica cash? You could get a high end warframe, a weapon that I like, a cape, a colour pack which allows me to customise my warframe far more than a skin, as well as my weapons and spaceship, and an armour set.
It's awesome.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.25 18:49:00 -
[46939] - Quote
Ares 514 wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units. All in all, I feel like assault and logi's got buffs and scouts got nerfed some again. This is part of the reason why I'm anticipating a decline in Commando performance/usage.
The more slots a unit has available to dedicate to ever-improving HP modules, the better that unit will perform relative to other units. Considering their low slot count, Commando performance has no where to go but down. "HP Creep" comes in waves. CPM2 would oppose (for obvious reasons) reducing Assault / Logi slot count to counteract a widening of the performance gap between MedFrames and other frames. Instead, they'll propose buffing Commando base HP and/or regen to counteract the class's usage/performance decline. And if high-hitpoint MedFrames and Commandos begin to win toe-to-toe fights with HMG Heavies, the suggested remedy will without question be a buff to the HMG.
Scouts will be the biggest losers in all of this.
I think it more likely than not that CPM2 will offer excuses for a decline in Scout usage and kill/spawn efficiency rather than make any genuine attempt to remedy it. "Scouts aren't supposed to be good at killing things". "Scouts are doing it wrong." "Scouts have Nova Knives." "Spin and win is not real." "Scouts are whiny." Etc. Cross might point out the scout problem, but Cross is heavily outnumbered. Whether or not slumping Scout performance becomes a priority will be up to Rattati and Rattati alone. The further Scouts fall behind on account of HP Creep, the harder it'll be to fix them without inviting another Scoutocolypse. |
Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.09.25 19:14:00 -
[46940] - Quote
Arkena Wyrnspire wrote: EDIT: I think the changes will catapult the Calassault into viability. Initial theorycraft suggests a fit with shield HP approaching 700, a regen rate of 70ish HP/s, a recharge delay of 1s, and increased mobility via a kincat/cardiac regulator is possible
RIP armor At least my Gal Assault will be ripping through it in an instant lawl
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.09.25 19:18:00 -
[46941] - Quote
@Adipem, it has been a long time belief of mine that HP mods should be hit with a hefty nerf hammer, and raw suit HP numbers upped in compensation.
It displeases me that we increase our HP by 2x-3x and more with these modules. They should give an edge, not be a required module type that everyone and their mother must fit to be competitive.
More utility modules make the battlefield far more interesting than moar HP.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.25 19:18:00 -
[46942] - Quote
*tightens tinfoil hat*
The end times are coming.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.25 19:22:00 -
[46943] - Quote
Cat Merc wrote:@Adipem, it has been a long time belief of mine that HP mods should be hit with a hefty nerf hammer, and raw suit HP numbers upped in compensation.
It displeases me that we increase our HP by 2x-3x and more with these modules. They should give an edge, not be a required module type that everyone and their mother must fit to be competitive.
More utility modules make the battlefield far more interesting than moar HP.
I agree. |
VAHZZ
RabbitGang
9
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Posted - 2015.09.25 19:23:00 -
[46944] - Quote
Team Gallente all the way.
Co-Founder of RabbitGang
"VAHZZ is Forum Jesus" - GJR
OG Scout Sniper.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.25 19:26:00 -
[46945] - Quote
Arkena Wyrnspire wrote:Ares 514 wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units. All in all, I feel like assault and logi's got buffs and scouts got nerfed some again. How so? Most of the shield buffs I can see to suits are innate.
The assaults and logis got some big buffs to shield regen/delay overall, scouts remained either the same or got worse stats. The locus grenades are bad for everyone but worse for scouts who are going to be insta killed by them 99% of the time their within the blast after the changes.
Plus you add in the reduced TTK with the weapon buffs and ROF bonus and a scout will be shredded in CQC by those gal's. I also wonder if that magsec is going to be pretty damn vicious but have no personal use to get a sense of where it's at and what the change might do. |
Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.25 19:47:00 -
[46946] - Quote
Cat Merc wrote:@Adipem, it has been a long time belief of mine that HP mods should be hit with a hefty nerf hammer, and raw suit HP numbers upped in compensation.
It displeases me that we increase our HP by 2x-3x and more with these modules. They should give an edge, not be a required module type that everyone and their mother must fit to be competitive.
More utility modules make the battlefield far more interesting than moar HP. Couldn't agree more. |
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.25 19:49:00 -
[46947] - Quote
Ares 514 wrote: The assaults and logis got some big buffs to shield regen/delay overall, scouts remained either the same or got worse stats.
Uh, no? Cal and Min got better stats. Amarr got worse. If you're running a shield tanked Amscout, then you're batshit insane then okay, I guess?
Quote: The locus grenades are bad for everyone but worse for scouts who are going to be insta killed by them 99% of the time their within the blast after the changes.
Agreed. I can see scouts dying left and right to grenades. Other suits have a reasonable chance of tanking them, but scouts do not and the grenade spam is going to be pretty major.
Quote: Plus you add in the reduced TTK with the weapon buffs and ROF bonus and a scout will be shredded in CQC by those gal's. I also wonder if that magsec is going to be pretty damn vicious but have no personal use to get a sense of where it's at and what the change might do.
I have no problem with either of these things.
It's about time people used ARs on Galassaults and had people actually notice them in CQC.
And the magsec deserves a good buffing, I think. It's a pretty bad weapon.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.09.25 19:57:00 -
[46948] - Quote
Arkena Wyrnspire wrote: It's about time people used ARs on Galassaults and had people actually notice them in CQC.
Notice me senpai! I bring more dakka this time!
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
|
Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.25 20:03:00 -
[46949] - Quote
Arkena Wyrnspire wrote:*tightens tinfoil hat*
The end times are coming. Laugh if you'd like, but I'd prefer you tell me why and how my prediction is wrong. I don't think you can. As HP Modules become more valuable, the performance gap between MedFrames and other frames will widen. CPM's response will more likely be "moar HP creep" than "nerf MedFrames" or "nerf HP modules".
When it comes time to buff Scouts, we'll have painted ourselves into a corner. How can we buff them?
* Give Scouts more Speed - Off the Speed/HP Curve. * Give Scouts more HP - Off the Speed/HP Curve. * Give Scouts another Slot - Off the Speed/HP Curve. * Give Scouts wild-and-crazy Regen - Slayers migrate to the Scout and tank it out w/ HP modules. * Buff Scan Modules - Scanner Logis benefit by greater degree; performance gap unaffected.
The only options available are buffing native Scout EWAR or buffing lolCloak. Scout EWAR was "de-escalated" to make room for participation by other frames; are we ready to admit that this was a mistake? If not, we buff lolCloak and hope for the best. I (for one) do not place much faith in the purple. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.25 20:22:00 -
[46950] - Quote
Adipem Nothi wrote: Agree? Disagree? What did I miss?
Swarms - I've got to disagree with you here I'm afraid. I think swarms will still provide a solid defence against vehicles, especially against dropships. It may not be great at actually killing vehicles, though certainly possible, but I don't think that's a problem. I actually like the dynamic of vehicle defence. I don't agree that there is significant risk in using a swarm launcher. A commando with a swarm launcher is still a very effective anti-infantry suit. Also, quite often you can avoid enemy infantry when using a faster swarm launcher suit. Though undeniably the commando is the best swarm platform. Another thing with vehicle balance, that I think is often oversimplified, is the issue of numbers. Yes all mercs on the field should have equal value, but only where there is a balance of roles in your team. Vehicles are part of that. Also, in a situation with multiple vehicles and multiple AV, as is most often the case, it is much easier for the AV to gang up on a vehicle. As such in most engagements where AV vs V the V is outnumbered by AV. Therefore balance should be considered on the basis that V may need to combat multiple AV at the same time. Also I agree with CCP's design that vehicles should be the endgame of Dust. I don't recall where they said it, and it certainly isn't the case at the moment, but the general idea is that escalation of combat should end with vehicles. If you want to win, use of vehicles should give you an advantage in many situations. This ties in with the additional isk cost of vehicles. Finally, vehicles are much more limited in where they can be effective. It stands to reason that they should be more effective in those areas, than infantry that can be effective everywhere. At the end of the day, I think there is room in the balance for shorter swarm lock range, and I'm sure swarm launchers will continue to be very popular.
Scrambler Rifle - I agree. I'm worried they are going to over-do the scrambler nerf. Thankfully Rattati has said the hipfire kick nerf is quite minimal. He suggested it's just to hipfire, which I hope is the case as scrambler ads kick is quite noticeable at the moment. I wasn't really on board with all the "nerf scrambler" talk before anyway. I just hope this doesn't overdo it.
Bolt Pistol - I'm hoping that, as a weapon designed for accurate shots, the rate of fire nerf won't hit it too had. If you are lining up a headshot it won't matter what the rate of fire is. That said, I didn't really think the weapon was OP to start with.
Shield Changes - I completely agree (though I don't think it's much to do with TTK). I'm glad they listened to feedback regarding the regen and delay. What I'm a bit upset about are the depleted delay stats. I provided lots of ideas and very in depth feedback regarding the CPM shield proposal, which left out consideration of depleted delays. In that thread Breakin' Stuff was very dismissive of me and quite rude. Considering the effort I'd put into my feedback I felt kind of pissed off about it. Apparently he'd been given the task of working on depleted delays, though I'm sure other CPM members worked on it too. But we never got a chance to give feedback on their proposal. I kind of pre-empted this a bit by explaining how I felt about it when the ideas were hinted at, but there was never a proper feedback thread about it. Now we've got a strange situation where depleted delays are, counter-intuitively, shorter than non-depleted, and shorter the heavier the suit. I've been talking to some guys in game today, and nobody seems to get why. It's nice for sentinels, who lost out on their comparatively good rege stats compared to mediums, but why do scouts now have the worst depleted delays? OK, it's nice to have a neat pattern, and I guess scouts can be brought back to balance with other changes, like cloaks, but how is massively buffing medium suit depleted delays a good thing? Kind of nice for shield tankers I suppose, not that they had particularly long delays before, and not that they are (or should be) going into armour very often, but isn't this a large buff to dual tanking and armour tanking? An armour tanker is going to have their shields depleted very often, so is going to reap the benefit of this a lot of the time. It's not a major deal, it just seems kind of silly, kind of poor for balance, and kind of irritating that the community were barely consulted. It seems too late to do anything about it now. All anyone's interested in is the endless AV vs V debate (which I caved into commenting on here ).
Assault Changes - I agree it's nice that they will have more meaningfull bonuses. But yes, I hope it's ads only kick reduction, and I too think +15% rof seems a bit much.
Breach shotgun - I'll just add this. it's finally getting a buff! Seems like the boring option for buffing it though. I would have much rather had longer range + faster reload.
I'm happy with most of the rest. Small blasters will still be rubbish on tanks sadly. I'm not too worried about grenades, but we shall see.
FoxFour Predictions
New Imbalance OP - Dual Tanked Assaults OP - Damage Amp'd GA Assault UP - Bolt Pistol? UP - ScR[/quote]
Ooo, and I forgot. After the hotfix, why would you use a vanilla SMG over an assault? |
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