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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1839
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Posted - 2013.11.26 14:57:00 -
[4381] - Quote
mr musturd wrote: gk0 can attempt to protostomp until a squad of any proto medium frames comes along. Minny has no chance of protostomping
But dude, we can take another 3 bullets. :D
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Daxxis KANNAH
Distinct Covert Initiative
462
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Posted - 2013.11.26 15:01:00 -
[4382] - Quote
Oswald Rehnquist wrote:I"m just throwing my Christmas List Scout Hotfix that I am hoping to see from CCP, and I am not just listing topics, we all mostly agree on the items that need boosted but I was curious on what you guys thought on the actual numbers, let me know if I'm breaking something.
I particularly like the first one
1) Profile Signature and Precision drop down from 45 to 40
- Doing this will save cpu and will functionally give the scout one extra low slot
--40 (.9) (.75 )= 27,
- Which is dead on where it needs to be considering the high level of sp investment it takes to get it there to beat a cheaper equipment item. This is also useful since high slot scouts (min/cal) will be suffering choice wise since low slots are so important (its why the gal is better than the min at the moment), it also frees up the gal scout for better cqc survival.
- Reduce Dampening mods by a factor of 5% to bring them in line with precision enhancers. This will also reduce the logi/medium "scout" phenomena, while making it hard for the scout to beat the focus
2) Base Stamina increase from 200 to 300
- This increases sprint duration from 20 seconds to 30 seconds
- Since CCP has a very low unofficial and now untested speed cap, stamina can be used to help alleviate the issue
3) Increase movement/sprint by .5 for each scout, and see how well that works
-The hit detection can account for this small increase
4) Fall Damage needs to be reduced by 80%
-Because of its current iteration, scouts one main defensive feature is cut incredible short due to this short fall, in fact the scout under duress has less escape options than the other dropsuits due to the high cost of fall damage on the scout.
Wild Card
Stealth Hacking- Doesn't notify that an objective is being hacked until it enters the contested state
I like this one because this would make scouts extremely useful in PC/FW/Skirmish on this factor alone.
I would eliminate Fall damage altogether - Scout should only die if he falls from too high and fails to trigger dampeners.
Also, increase the stamina regen greatly instead of boosting the stamina and sprint duration. If the regen is fine you really wont worry about the other two that much and you could easily forego greens for shield regulator or hacking module etc. Unless you just want crazy stamina and will be constantly sprinting and bunny hopping. |
Infamous Erich
Inf4m0us
48
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Posted - 2013.11.26 15:40:00 -
[4383] - Quote
Throw me in there when you get a chance im currently playing with my adv gallente scout with adv scrambler pistol and sub and can't forget my RE's got a 6 kill remote during FW last week near the end of the match tis was awsome since everyone in onslaught got to be a witness
Closed Beta Vet
Shield Tank Vet
Bring back my Sagaris
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1842
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Posted - 2013.11.26 16:15:00 -
[4384] - Quote
Infamous Erich wrote:Throw me in there when you get a chance im currently playing with my adv gallente scout with adv scrambler pistol and sub and can't forget my RE's got a 6 kill remote during FW last week near the end of the match tis was awsome since everyone in onslaught got to be a witness
Currently sitting at 5 kills as my max on an RE. For how often I run RE's you'd think i'd have at least done a squad wipe with a single RE at least once... nope. =*(
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
84
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Posted - 2013.11.26 16:42:00 -
[4385] - Quote
pseudosnipre wrote:Someone please check my math on the scout v. scout scenario that follows:
A Gallente scout with lvl 5 racial and lvl 5 dampening running a basic damp module cannot be seen by another Gallente scout NO MATTER WHAT.
A Gallente scout with lvl 5 racial and lvl 5 precision running one basic precision mod can see a Gallente scout with racial/dampening 5/5 with no damp modules...but even with two complex precision mods cannot see the same scout with a basic damp module.
Bottom line: Basic precision and basic damp pay the only return on investment. Anything stronger is overkill and a waste of cpu. The only way you can see a level 5 Gallente scout with dampening level 5 without a dampening module you need one complex to see them. Also having a complex dampener helps me more than a basic although i only need a basic to get away from pro scanner. The fact of the matter is dampening will always beat precision unless you'er opponent has really less in dampening then your precision. Like for example as long as i have a precision module on my suit i will always see a level 5 Gallente scout with only level 3 dampening unless they have two or more advance dampening modules.
Silent you must be
Or die you will
From brother scout a kind message
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Llast 326
An Arkhos
567
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Posted - 2013.11.26 17:18:00 -
[4386] - Quote
Cyrius Li-Moody wrote:Infamous Erich wrote:Throw me in there when you get a chance im currently playing with my adv gallente scout with adv scrambler pistol and sub and can't forget my RE's got a 6 kill remote during FW last week near the end of the match tis was awsome since everyone in onslaught got to be a witness Currently sitting at 5 kills as my max on an RE. For how often I run RE's you'd think i'd have at least done a squad wipe with a single RE at least once... nope. =*( Hard to do the whole squadGǪ one day... one day I have a tactic that has wiped 12 before, but it requires two REs and bloodthirsty Protostompers hunting in packs. It works really well on some maps. Everybody needs to close in on you at the same time, them not to have any line of fire on you on their approach, it's hard to get them all. StillGǪ one day
I am apparently not the only fool
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Quil Evrything
DUST University Ivy League
428
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Posted - 2013.11.26 17:32:00 -
[4387] - Quote
pseudosnipre wrote:
Bottom line: Basic precision and basic damp pay the only return on investment. Anything stronger is overkill and a waste of cpu.
true for precision. not true for damps.
If you get your damp to 3, then you can use ADV damps to avoid most proto scans, when you are level 1 scout. Somewhere in there, you can use 1xbasic, + 1xADV. You can also use a SINGLE adv damp (rather than 2xbasic), when you are level 4 scout.
These things are useful.
(ponders whether to share this.... yeah, guess so... You can also use 2xADV damps, to turn a caldari assault suit, into a stealth suit Since most people only run ADV scans at best, you will have an almost invisible assault suit. I mention specifically caldari, since with your low slots gone, you're gonna need all the shielding you can get. Hence, caldari. I wont mention.. That Other Caldari suit. *Ptooie*.)
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Quil Evrything
DUST University Ivy League
428
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Posted - 2013.11.26 17:39:00 -
[4388] - Quote
Oswald Rehnquist wrote: 1) Profile Signature and Precision drop down from 45 to 40
- Doing this will save cpu and will functionally give the scout one extra low slot
Meh. scout 3+damp 3 basically "saves your low slot", most of the time already.
it would certainly be nice for the lower level scouts. But changing this would render the active scanners almost compoletely useless. Rather than partially useless against scouts, as they are now :-}
Quote:2) Base Stamina increase from 200 to 300 good
Quote: 3) Increase movement/sprint by .5 for each scout, and see how well that works.
Forget half measures. Increase base movement by 1.0, for all scouts. Clearly, that wont be a problem for the speed cap. but it would help us a LOT. particularly in strafing. We should have a clear advantage for side movement speed, yet we don't at present.
Sprint, maybe 0.5
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Cass Caul
366
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Posted - 2013.11.26 17:40:00 -
[4389] - Quote
Scout dampening: lvl 5 scout with 0 points in dampening: 45*.75= 33.75 With lvl 3 dampening: 33.75 * 0.96 = 32.4 With lvl 5 dampening: 33.75*.9= 30.375 With 1 complex dampener: 30.375*.75= 22.78
Scout Precision: lvl 5 scout with 0 points in precision: 45 lvl 5 scout with lvl 5 precision: 45*.9= 40.5 Add in 1 complex precision enhancer: 40.5*0.8 = 32.4 Minmatar Scout with 3 complex precision enhancers: 23.71
Precision is not for anti-scouts but for countering dampened medium suits
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
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Bojo The Mighty
Zanzibar Concept
2276
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Posted - 2013.11.26 17:43:00 -
[4390] - Quote
Checking in..... |
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Sleepy Zan
0uter.Heaven Proficiency V.
2863
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Posted - 2013.11.26 17:43:00 -
[4391] - Quote
Cass Caul wrote:Scout dampening: lvl 5 scout with 0 points in dampening: 45*.75= 33.75 With lvl 3 dampening: 33.75 * 0.96 = 32.4 With lvl 5 dampening: 33.75*.9= 30.375 With 1 complex dampener: 30.375*.75= 22.78
Scout Precision: lvl 5 scout with 0 points in precision: 45 lvl 5 scout with lvl 5 precision: 45*.9= 40.5 Add in 1 complex precision enhancer: 40.5*0.8 = 32.4 Minmatar Scout with 3 complex precision enhancers: 23.71
Precision is not for anti-scouts but for countering dampened medium suits Why does any of this matter when we have pocket scouts
"Burn down their families and rape their homes!"
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Cass Caul
366
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Posted - 2013.11.26 17:46:00 -
[4392] - Quote
Sleepy Zan wrote:Cass Caul wrote:Scout dampening: lvl 5 scout with 0 points in dampening: 45*.75= 33.75 With lvl 3 dampening: 33.75 * 0.96 = 32.4 With lvl 5 dampening: 33.75*.9= 30.375 With 1 complex dampener: 30.375*.75= 22.78
Scout Precision: lvl 5 scout with 0 points in precision: 45 lvl 5 scout with lvl 5 precision: 45*.9= 40.5 Add in 1 complex precision enhancer: 40.5*0.8 = 32.4 Minmatar Scout with 3 complex precision enhancers: 23.71
Precision is not for anti-scouts but for countering dampened medium suits Why does any of this matter when we have pocket scouts
0uter.Heaven, Zan? really?
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
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Sleepy Zan
0uter.Heaven Proficiency V.
2863
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Posted - 2013.11.26 17:48:00 -
[4393] - Quote
Cass Caul wrote:Sleepy Zan wrote:Cass Caul wrote:Scout dampening: lvl 5 scout with 0 points in dampening: 45*.75= 33.75 With lvl 3 dampening: 33.75 * 0.96 = 32.4 With lvl 5 dampening: 33.75*.9= 30.375 With 1 complex dampener: 30.375*.75= 22.78
Scout Precision: lvl 5 scout with 0 points in precision: 45 lvl 5 scout with lvl 5 precision: 45*.9= 40.5 Add in 1 complex precision enhancer: 40.5*0.8 = 32.4 Minmatar Scout with 3 complex precision enhancers: 23.71
Precision is not for anti-scouts but for countering dampened medium suits Why does any of this matter when we have pocket scouts 0uter.Heaven, Zan? really? Bu...I... er..... I'm a huge MGS fan.
Why does everyone judge me
"Burn down their families and rape their homes!"
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Quil Evrything
DUST University Ivy League
428
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Posted - 2013.11.26 17:53:00 -
[4394] - Quote
Cass Caul wrote: Precision is not for anti-scouts but for countering dampened medium suits
In theory.
In practice, I catch many, many scouts just with my pathetic ADV scanner. Kinda shocking, really.
So, the reality is that precision is useful against everything except blowhard proto scouts.
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mr musturd
0uter.Heaven Proficiency V.
113
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Posted - 2013.11.26 17:57:00 -
[4395] - Quote
Anyone else think the combat logi tears are extra sweet today? |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
86
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Posted - 2013.11.26 17:57:00 -
[4396] - Quote
Quil Evrything wrote:Cass Caul wrote: Precision is not for anti-scouts but for countering dampened medium suits
In theory. In practice, I catch many, many scouts just with my pathetic ADV scanner. Kinda shocking, really. So, the reality is that precision is useful against everything except blowhard proto scouts. like me
Silent you must be
Or die you will
From brother scout a kind message
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Cass Caul
368
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Posted - 2013.11.26 18:08:00 -
[4397] - Quote
If the Scout's "dev hugs" come before the combat logi nerf, then I see nothing wrong with it. But if a combat logi nerf comes before the scout buff, I'll have 2 useless suits
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
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Samantha Hunyz
Clones Of The Damned Zero-Day
23
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Posted - 2013.11.26 18:11:00 -
[4398] - Quote
mr musturd wrote:Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. Rinse, repeat. Now that they will lose the light weapon, we need to push for scout only sniper rifles.
When I look down my scope, all I see are dead people.
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
87
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Posted - 2013.11.26 18:13:00 -
[4399] - Quote
Samantha Hunyz wrote:mr musturd wrote:Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. Rinse, repeat. Now that they will lose the sidearm, we need to push for scout only sniper rifles. They don't get side arms people are saying they should only carry side arms.
Silent you must be
Or die you will
From brother scout a kind message
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Samantha Hunyz
Clones Of The Damned Zero-Day
23
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Posted - 2013.11.26 18:16:00 -
[4400] - Quote
Nyra Volki wrote:Samantha Hunyz wrote:mr musturd wrote:Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. Rinse, repeat. Now that they will lose the sidearm, we need to push for scout only sniper rifles. They don't get side arms people are saying they should only carry side arms. that what I meant just wrote that poorly. I edited my post to fix it to light weapon.
When I look down my scope, all I see are dead people.
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mr musturd
0uter.Heaven Proficiency V.
119
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Posted - 2013.11.26 18:19:00 -
[4401] - Quote
Nyra Volki wrote:Samantha Hunyz wrote:mr musturd wrote:Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. Rinse, repeat. Now that they will lose the sidearm, we need to push for scout only sniper rifles. They don't get side arms people are saying they should only carry side arms. Honestly I'm hoping they keep the light weapon, I don't need nerf scrambler pistol threads all over the forums because a logi is stacking damage mods and slaughtering people with my beloved pistol. Let em keep light weapons keep my skill shot weapon on the DL |
Llast 326
An Arkhos
568
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Posted - 2013.11.26 18:23:00 -
[4402] - Quote
Nyra Volki wrote:Samantha Hunyz wrote:mr musturd wrote:Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. Rinse, repeat. Now that they will lose the sidearm, we need to push for scout only sniper rifles. They don't get side arms people are saying they should only carry side arms. lol I don't get that, sidearms are very effectiveGǪ and a Logi is still fast enough(and can be faster) to use them properly If i were foolish enough to weigh in on this subject I would say Drop the PG CPU of the Logi, and replace the Logi bonus with reduced PG CPU to equipment.
I am apparently not the only fool
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noob cavman
A.N.O.N.Y.M.O.U.S. Renegade Alliance
216
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Posted - 2013.11.26 18:23:00 -
[4403] - Quote
Musturd!!! o/ you gonna be on later? Need some training on the knives
My view on knives..... I DON'T KNOW WHAT IM DOING @_@
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Quil Evrything
DUST University Ivy League
428
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Posted - 2013.11.26 18:24:00 -
[4404] - Quote
Samantha Hunyz wrote:[quote=mr musturd]Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. /quote]
you're doing it wrong. First clear out their junk, with either plasma cannon or forge gun.
or... you need to switch to charged sniper rifle+ headshots? :D
To put it another way; it makes sense that ADV gear fails against proto suit+proto gear.
Switch to proto damage mods + proto sniper, then see how tough they are.
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Quil Evrything
DUST University Ivy League
428
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Posted - 2013.11.26 18:25:00 -
[4405] - Quote
Llast 326 wrote: If i were foolish enough to weigh in on this subject I would say Drop the PG CPU of the Logi, and replace the Logi bonus with reduced PG CPU to equipment.
Why wouldnt you say "lose the extra slots"?
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Cass Caul
368
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Posted - 2013.11.26 18:26:00 -
[4406] - Quote
I always like the damage reduction to a logi's weapon idea. But really, it is the slot layout that makes them slayers. They've always had the most high and low slots. Every Logi has 14 slots. they all have a grenade, a light weapon. Minmatar's 4 high, 4 equipment, 4 low is the base Gallente trades a high slot for a low slots. Caldari trades an equipment slot for a high slot And Amarr trades an equipment slot for a sidearm.
Logi was always this good, just the masses didn't realize it until there were more suits to make it more noticeable.
Scouts on the other hand have only ever been nerfed :_:
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
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mr musturd
0uter.Heaven Proficiency V.
120
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Posted - 2013.11.26 18:29:00 -
[4407] - Quote
noob cavman wrote:Musturd!!! o/ you gonna be on later? Need some training on the knives For sure caveman, I should be on tonight. I've been running zn28s all week for the event. Ill mail you when I'm on and we'll squad and ill run you through my fits and help you with movement on the field but 1 rule no scanner please it alerts the red dots that they're being stalked |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
87
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Posted - 2013.11.26 18:30:00 -
[4408] - Quote
Cass Caul wrote:I always like the damage reduction to a logi's weapon idea. But really, it is the slot layout that makes them slayers. They've always had the most high and low slots. Every Logi has 14 slots. they all have a grenade, a light weapon. Minmatar's 4 high, 4 equipment, 4 low is the base Gallente trades a high slot for a low slots. Caldari trades an equipment slot for a high slot And Amarr trades an equipment slot for a sidearm.
Logi was always this good, just the masses didn't realize it until there were more suits to make it more noticeable.
Scouts on the other hand have only ever been nerfed :_: It is so sad that people are now realizing this now but really shouldn't the assault suits get those kind slots just makes sense.
Silent you must be
Or die you will
From brother scout a kind message
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noob cavman
A.N.O.N.Y.M.O.U.S. Renegade Alliance
217
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Posted - 2013.11.26 18:33:00 -
[4409] - Quote
mr musturd wrote:noob cavman wrote:Musturd!!! o/ you gonna be on later? Need some training on the knives For sure caveman, I should be on tonight. I've been running zn28s all week for the event. Ill mail you when I'm on and we'll squad and ill run you through my fits and help you with movement on the field but 1 rule no scanner please it alerts the red dots that they're being stalked Never run scanner on my minja fits so no problem there
My view on knives..... I DON'T KNOW WHAT IM DOING @_@
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Samantha Hunyz
Clones Of The Damned Zero-Day
23
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Posted - 2013.11.26 18:34:00 -
[4410] - Quote
Quil Evrything wrote:Samantha Hunyz wrote:[quote=mr musturd]Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. /quote] you're doing it wrong. First clear out their junk, with either plasma cannon or forge gun. or... you need to switch to charged sniper rifle+ headshots? :D To put it another way; it makes sense that ADV gear fails against proto suit+proto gear. Switch to proto damage mods + proto sniper, then see how tough they are. What a troll. An advanced weapon should be inferior than a proto suit, but even a basic AR prof 5 and 2 damage mods take down a proto logistics easily. A proto suit bearer shouldn't still be alive 12 sniper rounds later. I couldn't shoot the equipment as I was in a low spot, and since I don't die hardly, switching to a noobtube is not an option.
When I look down my scope, all I see are dead people.
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