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Thread Statistics | Show CCP posts - 178 post(s) |
Samantha Hunyz
Clones Of The Damned
13
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Posted - 2013.11.20 04:29:00 -
[1] - Quote
GRIM GEAR wrote:Cosgar wrote:Does anyone else think that the whole Black Eagle event is centered around CCP collecting data on how underwhelming the scout class is? We can hope can't we? I used mine all up, and fortunately my kdr stayed about the same. When used right I had some good games with the black eagle.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Clones Of The Damned
14
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Posted - 2013.11.21 03:18:00 -
[2] - Quote
Crash Monster wrote:Llast 326 wrote:Even got hate mail from a team member for not doing enough lol Despite the fact that I was came in the last half of the game, busted the redlining that i found my time in, hacked two objectives, and worked to make it a real fight. My kd/r was shote for the match so obviously i needed to "get gud n0ob" I wish the end board showed the percentage of time in-match. Generally, the later you arrive the worse it makes you look. In my case... I worry about looking like a useless sniper since the majority of players already hate snipers. When I load into a half over match, I leave. I will also leave new matches with poorly designed maps that make my sniper rifle a joke. Done wasting isk for a pre-made losses.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Clones Of The Damned
20
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Posted - 2013.11.21 21:05:00 -
[3] - Quote
Ridire Greine wrote:IAmDuncanIdaho II wrote:^ heh stranger things have happened. Plus at least then you know you ruled something out if it didn't fix it.
So I tried the new fit out - scrambler pistol + knives. Fail. Will try again tomorrow, and refuse to be disheartened. I haven't figured out how the hell to use knives properly yet - sneaking up on ppl is easy kills, but in a battle with someone? Hmmm.....I really missed my shotty. Must...try...harder.
Also suspect I forgot some scout tactics and made bad engagement choices....or it could be it's only Thursday and the try-hards are still around capping.
Nvm - try try again.
[Edit]
Actually it wasn't all fail - headshot OHK in one Ambush ----- CLANGGGG :D <----- why I love the Scramber pistol For 1on1 NKs fights I would say you're better off running, but there are players out there that I've seen pull it off against Meds, but they're very experienced Knifers. If you feel you must fight them, then charge and jump at them (Do a running jump), try jump to their side and rotate your view accordingly, so you're not jumping right into their gun. If you dont want to 1v1 them, run, and hide around a corner (Make sure its not near an installation, or objective, those things can scan you, they have a Precision of 0db), charge your knives, and pop out and knife them just as they're about to turn the corner. Ishukone should one kill them, depending on their buffer, ZN-28s might take two swipes. Its also important you learn the maps inside out, for those quick getaways, so hop into an Oceania server, and just adventure around each facility, finding useful areas, and shortcuts. Its what I done for about a week, and I found a way up to an area in my Scout suit, that was only accessible via Dropship, until I found out how to do it using 1337 parkour skills.
Haha, I use parkour to get to spots to snipe from, some of them put me within light weapon and even sidearm range (minus knives). Don't give away those spots please.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Clones Of The Damned Zero-Day
23
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Posted - 2013.11.26 18:11:00 -
[4] - Quote
mr musturd wrote:Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. Rinse, repeat. Now that they will lose the light weapon, we need to push for scout only sniper rifles.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Clones Of The Damned Zero-Day
23
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Posted - 2013.11.26 18:16:00 -
[5] - Quote
Nyra Volki wrote:Samantha Hunyz wrote:mr musturd wrote:Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. Rinse, repeat. Now that they will lose the sidearm, we need to push for scout only sniper rifles. They don't get side arms people are saying they should only carry side arms. that what I meant just wrote that poorly. I edited my post to fix it to light weapon.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Clones Of The Damned Zero-Day
23
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Posted - 2013.11.26 18:34:00 -
[6] - Quote
Quil Evrything wrote:Samantha Hunyz wrote:[quote=mr musturd]Anyone else think the combat logi tears are extra sweet today? Heck yes. Since winter Carnage, I've realized how strong these suits are. They have been out in proto force sitting on op rep hives. prof 5, 2 damage mods, advanced tactical sniper. 3 shots and they are still alive, reload, and they are back to full armor. /quote] you're doing it wrong. First clear out their junk, with either plasma cannon or forge gun. or... you need to switch to charged sniper rifle+ headshots? :D To put it another way; it makes sense that ADV gear fails against proto suit+proto gear. Switch to proto damage mods + proto sniper, then see how tough they are. What a troll. An advanced weapon should be inferior than a proto suit, but even a basic AR prof 5 and 2 damage mods take down a proto logistics easily. A proto suit bearer shouldn't still be alive 12 sniper rounds later. I couldn't shoot the equipment as I was in a low spot, and since I don't die hardly, switching to a noobtube is not an option.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Clones Of The Damned Zero-Day
23
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Posted - 2013.11.26 19:01:00 -
[7] - Quote
Quil Evrything wrote:Samantha Hunyz wrote:Quil Evrything wrote:
To put it another way; it makes sense that ADV gear fails against proto suit+proto gear.
Switch to proto damage mods + proto sniper, then see how tough they are.
What a troll. An advanced weapon should be inferior than a proto suit, but even a basic AR prof 5 and 2 damage mods take down a proto logistics easily. A proto suit bearer shouldn't still be alive 12 sniper rounds later. You make a poor argument. We already know AR >> ALL. So that is invalid. You also dont give any data(?) to compare how a proto sniper weapon would have faired against the proto suit. You said you were only using ADV gear. If a proto sniper weapon (not including the Ishukone, because that.. .. that's just junk).. also failed against the suit, then there would be more legitimate cause for complaint. Sounds like you're just sore that YOU couldnt take down the opponent, rather than giving a balanced look at the issue. Go on trolling, cause I already made my case but you conveniently left out my main points, so you are irrelevant to talk "facts" with. Any reply from you today or in the future will simply be ignored.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Legions of Infinite Dominion
29
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Posted - 2013.12.05 02:32:00 -
[8] - Quote
Llast 326 wrote:AfroSunshineY Consequence wrote:o7 Shotty. Unofficial Scout Leader. It was never about being the scout with the greatest K/D. It was about leadership and you showed it. I am APPALLED that your work never even received a blue tag... not even to troll.
I agree with the above. I would be down for a boycott, but at this point our numbers have dwindled to the point that CCP might not even take notice. We need to think of an effective strategy. It needs to be large in scale and it needs to be done together - all at once.
Scouts United. Should we all send in support tickets how about we run our cheapest scout fit possible, squad up, q sync, mass suicide out of the MCC. Match after match till we get a blue tag on a agreed upon post. all we need is the suit and the cheapest weapon we can equip. Also record the events, post them and link them.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Legions of Infinite Dominion
47
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Posted - 2013.12.07 01:24:00 -
[9] - Quote
Shotty GoBang wrote:IAmDuncanIdaho II wrote:There's a request in the feedback channel related to shared passive scan for scouts. We discussed this before I think, and I can't remember exactly what we all thought of it, but apparently there's a dev or two taking a look at the idea. Get your views in if you're interested. https://forums.dust514.com/default.aspx?g=posts&m=1572719#post1572719Initial post SponkSponkSponk wrote:Passive scan is neat, but for most suits it's stupidly small.
Except for scouts, except since it isn't shared with the squad, it's not so useful (scouts being squishy etc)
If scouts could share scan results with their squad, then
1. it would encourage them to fit range extenders and/or precision amps in some situations (up from 'never') 2. They would find a role separate from 'lolscouts just use active scanner', since they don't let reds know they turned up on scan 3. They would reclaim the equipment slot that may have been an active scanner 4. scout suits actually have a scouting bonus
Discuss. So the Devs take note of a random MedFrame's opinion of what would help Scouts? We've been offering input and advice for how many months? And this is the sh*t that catches their eye? *** SHAKES FRECKLED GINGER FISTS *** If I want to share what I see, I'll run an Active Scanner. We've had this debate already, but I'll reiterate ... this is a MedFrame buff, not a Scout buff, and it'll make sneaking up on targets even more difficult. Folks don't give a rat's a*s if they get us killed by alerting those we're trying to sneak up behind. When folks see red they fire. Shared Sight is bad news for those of us who sneak up from behind our targets. this is not shared squad vision for med frame, it is for scouts. If your flanking behind the reds, and your squad initiates fire from the front, it would help you sneak up on the red dot easier. The discussion is squad, so if you don't trust those you squad with, you have bigger issues to worry about.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Legions of Infinite Dominion
47
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Posted - 2013.12.07 04:03:00 -
[10] - Quote
Krom Ganesh wrote:While I originally supported the idea of allowing scouts to share their passive scan results with their squad, I've realized that it is a bad idea. It would be OP for the same reason the scanner is now--It provides a constant feed of enemy locations. Should the scanner ever get nerfed (and it sorely needs one), scouts would become the new scanner. It's alright for a single scout to have a constant feed since we pay dearly for it. However, giving us shared passive scan would make that irrelevant since we would always have a squad to back us up and keep us on our feet while also ensuring the only effective tactics are simple straightforward advances. The most common player with a scanner is a logi, mass hps with rep hives. This player takes serious work to take down. Now look at the scout. Little hps , sneeze and dies. This is high risk for the high reward. This cannot be op since it is so easily countered.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
130
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Posted - 2015.01.27 22:01:00 -
[11] - Quote
CCP Rattati wrote:myofibs and back pedal speed up next. on a related question, since you are intimately familiar with fast movement. I have been playing BF again, 4, and there is a certain freedom, if you will, in all movement, jumping, aiming, shooting , running. Can any one, tell me, or do basic research on comparative walk speeds, jump height, camera movement, ie,pitch and yaw speed, run speed as a % of walk speed. I am trying to figure out if there is a sweet spot, that we can get too by increasing forward walk speed overall. Don't base it off of Scouts though, but if you tell me scouts are closer to bf4 than assaults, then that helps. Can you for once think about snipers before you go and tweak any form of speed please? I know that other games feel more fluid for walking and jumping, but those games also give aim assist to all weapons to make up for harder to hit targets. In its current form sniping players is already rough as nobody stand still, and us snipers are confined to using only one of the two movement sticks, while being incompletely immobile and in danger of counter attacks.
I believe increasing any speeds at this time would require aim assist added to every weapon to compensate for hard to track strafe dance we currently have.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
132
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Posted - 2015.01.28 04:16:00 -
[12] - Quote
One Eyed King wrote: I came into this game during open beta about 2 years ago as a sniper.
Speeds were MUCH higher then than they are now. Granted, the sniping game was in a much better place, and rendering was much less an issue, but I never found speed to be an issue. I always led my target, and let them run into my recticle.
Sniping isn't easy, and isn't supposed to be. I think my biggest problem with it at this point is that the zoom on the scope is not enough, and now you are trying to snipe a small target with a small recticle, and the rendering issue.
Speed I think should not really be taken into consideration.
Scout speed was faster before yes, but player wiggle was less frequent. Not to mention there used to be a ton of slow tanked logis, not these wannabe scout sped up ones of the present. Snipers used to be effective counters for the heavies and logis alike. Now CCP wants to possible speed up all players to make movement easier for the whole game. Kinkat strafing heavies are already somewhat of a pain, wait till they get this strafe buff while the shooting mechanics of sniping are still prehistoric beta. up to and through 1.4 getting 16 kills per game was not an issue. 1.5 brought bad rendering and hit detection. A little later and the whole player base decided to turn this game into Dance Dance Revolution. In the end, it doesn't matter to me where this game heads, but every patch that puts snipers further behind reduces my appeal to play this game. If CCP could at least remove the sway from the left stick while crouched I could see playing this game full time again and look for a competive corp to join, even with a speed increase. Every other fraking class gets two thumb sticks to aim with.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
132
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Posted - 2015.01.28 14:15:00 -
[13] - Quote
Aeon Amadi wrote:On another note, here's a random $5 Aurum code I'm not using. First come first serve.
78G6-AKN9-DA4P
1. From the PlayStationNetwork icon on the XMB, select 'PlayStationStore' 2. Select the 'Redeem Codes' icon located in the upper right of the screen. 3. Enter code and click 'Continue'. Holy crap, it worked! Thanks!
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
137
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Posted - 2015.01.30 15:11:00 -
[14] - Quote
Adipem Nothi wrote:voidfaction wrote:Active scanners I know someone here told me the Focused scanner was not team shared so I know to use it only in squad. Are the Flux Active Scanners shared with team? I ran gal logi with 3 flux scanners and had the enemy lit up everywhere and I would sit and watch as my team would play as if they were blind.
All scanners except for Duvolle Focused are team-shared. You can lead a horse to water, but these blueberries just seem to drown even though you showed them the bridge.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
142
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Posted - 2015.02.01 04:55:00 -
[15] - Quote
killed a turret camper with my commando with std knives. He was shooting at me, saw me running at him, and still didn't try to move. Side note, I have no clue why I had knives on my commando.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
204
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Posted - 2015.10.02 04:27:00 -
[16] - Quote
I never come here and never ask for help. I am a sniper purist and always have been. I am on the front page but I know as well as everyone that doesn't mean anything. I, for the most part have hated the scout mentality and was against the buffs to ewar we had that made us godly and cut ties to to everyone at that point. I am a sniper and only ever wanted to be relevant and was from 1.3 to 1.6.
Now in general I have breakin stuff trying to derail my topic. I don't expect much of a response from you all as I have turned my back on you all. I have turned my back on corporations, and playing PC due to the shortcomings of sniping. I wish and hope for a day when I can get 1000wps and contribute. Well whatever, just ignore my post link and seal my fate already.
https://forums.dust514.com/default.aspx?g=posts&t=217748
be mindful if you do click, I address my shortcomings on page 2 and try to rectify the situation.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
PIanet Express Damage LLC
227
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Posted - 2015.10.20 01:39:00 -
[17] - Quote
Breakin Stuff wrote:Ok nerds. How are the shield changes playing out for you with your preferred gank fits. My few runs with scout suits invariably involve really pissing people off.
But the cal and minscout both got shield buffs. Have you noticed an improvement in their battlefield performance?
Galscout: has your meta been affected?
Amscout: "shields? Huh? There are shields on this thing?" As a sniper, I have noticed missing 2 consecutive shots vs a non-tank cal or min detrimental for ever getting a kill. On the field, I just got my cal scout apex, and run mostly cfw. I suck at cqc, but I go way positive in cqc with these changes.
all scouts are hard to snipe due to speed, but armour are easier and more forgiving. A missed shot means a missed kill if regulators are used on a shield scout strafe.
Now running a pure cal light appex, I am not dying much as intended. I get shot, I run, regen, hit a flank, apply more damage with my RR, and get some kills.
When I look down my scope, all I see are dead people.
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