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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1351
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Posted - 2015.03.24 18:06:00 -
[32311] - Quote
IAmDuncanIdaho II wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:Kaeru Nayiri wrote:is best done from their flank, not from their back. You want to stab them in the face, literally. Please explain. Is the back not included in the flank? How do you strike a merc in the face while behind him? Perhaps flank is not the correct word, sorry about that. I meant from the side. The back of most sprites keeps the head well protected for some reason (especially heavies). You rarely need to go through the trouble of getting them in the head. If you have the luxury of choice, making sure you can land a quick second swipe is often easier. However there are instances, for example, if you don't want to use a charged shot because 3 assaults are hacking the objective and you need to kill them quickly, uncharged swipes to the face will kill them. A charged head shot is also capable of killing some heavies on the first strike, which is really nice when the second strike might miss. All in all, this is extra information that might not serve any purpose to most, but there are moments where you can really squeeze some extra utility out of the head shot multiplier on knives. I find it particularly enjoyable and wouldn't have it any other way. i saw flank and thought from the side. its all good. for me all this extra information is awesome...for instance when i see 2 or more reds hacking a point i am charging up for the double kill and purely concentrating on landing both blades in the first place. i also assume that the first attack is free so why not charge em. headshots i dont think about but now i think i wil esp. when thereGÇÖs heavys involved. what adipem said about observing mr musturd i have also taken on board. its always been about the charge for me up to this point but actually there's more. perhaps charging versus quicker slashing and thrashing is akin to ADS versus hip firing with a gun. might be time for a minja video...anything i can learn to make my fave suit and style more useful...and ive been having an identity crisis recently and mixing up all sorts of suits in the same games etc. ps. if you are watching the vids...lemme know how much editing them would help...do you watch em all the way, fast forward, or switch off after a while? ps. Kaeru you came 2nd in the knife competition. your input is valuable!!
I tend to charge mine the majority of the time...
Overlord of Broman
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Adipem Nothi
Nos Nothi
8260
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Posted - 2015.03.24 18:07:00 -
[32312] - Quote
IAmDuncanIdaho II wrote: i saw flank and thought from the side. its all good. for me all this extra information is awesome...for instance when i see 2 or more reds hacking a point i am charging up for the double kill and purely concentrating on landing both blades in the first place. i also assume that the first attack is free so why not charge em.
headshots i dont think about but now i think i wil esp. when thereGÇÖs heavys involved.
what adipem said about observing mr musturd i have also taken on board. its always been about the charge for me up to this point but actually there's more. perhaps charging versus quicker slashing and thrashing is akin to ADS versus hip firing with a gun.
might be time for a minja video...anything i can learn to make my fave suit and style more useful...and ive been having an identity crisis recently and mixing up all sorts of suits in the same games etc.
ps. if you are watching the vids...lemme know how much editing them would help...do you watch em all the way, fast forward, or switch off after a while?
ps. Kaeru you came 2nd in the knife competition. your input is valuable!!
Love your vids :-) Asked Musturd once if he ever raptored: "Nah, man. Need stamina to get away. Or to get to the next guy."
Shoot scout with yes.
- Ripley Riley
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IAmDuncanIdaho II
Nos Nothi
1810
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Posted - 2015.03.24 18:08:00 -
[32313] - Quote
@ Ares
yup me too. and I'm sure it gets me dead a lot when it doesnt have to |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1355
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Posted - 2015.03.24 18:09:00 -
[32314] - Quote
I noticed a trend last night:
Starting with Min Scout NK fit, kill 1/2 guys then die, rinse and repeat. (gets pricey when you go like 20+/10+) Later in the baltte I get annoyed at some guy using a ranged weapon and pull out my gal scout with a assault scrambler rifle... kill, kill, kill, kill, kill, kill, ... maybe die once... huh why can i not resist my NK's :)
Overlord of Broman
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Haerr
Nos Nothi
2602
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Posted - 2015.03.24 18:11:00 -
[32315] - Quote
Kaeru Nayiri wrote:Haerr wrote:[...] Tired of being told HAVs are OP [...] Haerr wrote:My Soma is OP, fear me! Hahhaahaaaa XD!!! LOL I'll be sure to send you a squad invite next time !! I focus on AV in my incubus, almost strictly with a side gunner. lol qft
> [17:18] Haerr "[...]Tired of being told HAVs are OP[...]"
> [17:21] Haerr "My Soma is OP, fear me! [:lol:][:pirate:]"
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voidfaction
Nos Nothi
1395
|
Posted - 2015.03.24 18:12:00 -
[32316] - Quote
Ares 514 wrote:I noticed a trend last night:
Starting with Min Scout NK fit, kill 1/2 guys then die, rinse and repeat. (gets pricey when you go like 20+/10+) Later in the baltte I get annoyed at some guy using a ranged weapon and pull out my gal scout with a assault scrambler rifle... kill, kill, kill, kill, kill, kill, ... maybe die once... huh why can i not resist my NK's :) kinda proves the saying "Don't bring a knife to a gun fight" LOL
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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IAmDuncanIdaho II
Nos Nothi
1810
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Posted - 2015.03.24 18:16:00 -
[32317] - Quote
Adipem Nothi wrote:Haerr wrote: Tired of being told HAVs are OP while they are easily blown up, simply because people aren't killing decently fit HAVs by randomly standing in the middle of the street with a swarm launcher any more.
Gotcha. Spec'd out of Swarms and PLCs; haven't had opportunity to test anything other than Lai Dais.
specced into swarms on a minmando. i kill a lot of vehicles. problem is i have no frame of reference as i never ever used swarms before. also no idea whether that tank or DS is well fit or not. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1356
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Posted - 2015.03.24 18:24:00 -
[32318] - Quote
voidfaction wrote:Ares 514 wrote:I noticed a trend last night:
Starting with Min Scout NK fit, kill 1/2 guys then die, rinse and repeat. (gets pricey when you go like 20+/10+) Later in the baltte I get annoyed at some guy using a ranged weapon and pull out my gal scout with a assault scrambler rifle... kill, kill, kill, kill, kill, kill, ... maybe die once... huh why can i not resist my NK's :) kinda proves the saying "Don't bring a knife to a gun fight" LOL
I've learned as fun as they can be some maps they are not very optimal.
Overlord of Broman
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Kaeru Nayiri
Ready to Play
786
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Posted - 2015.03.24 18:27:00 -
[32319] - Quote
Duncan, I am going to go back and watch some of your vids when I get home, I haven't taken a look yet. I will also stop flushing the videos I make daily thinking to myself "these aren't worth showing". Sometimes mistakes are useful.
Musturd got A LOT more kills than I did, in a day. Just want to point that out.
If you are having trouble, the best medicine, in my opinion, is to humble yourself a bit, and try the following basic min scout fit:
Scout M-1
1x Complex Precision Enhancer 1x Enhanced Shield Extender
ZN-28 Nova Knives and sidearm/light weapon of your choice (I use flaylock, but I am not trying to sell the idea) Flux Grenades
1x Complex Dampener 1x Complex KinCats
Advanced Cloak Nanite Injector (if possible)
Fighting a match knowing full well you are horribly underpowered compared to your opposition will change your approach. You know you only have ZN-28s. You know you cannot guarantee walking away from any kill.
Force yourself to avoid 50/50 situations, only attack when it's clearly in your favor. Force yourself to use your flux grenades when necessary, as Musturd did. Force yourself to get them in the head, when necessary.
If your cover is blown, but you are not in danger, seriously consider abandoning your target and looking for another. A milita player who knows you are there is 10x more dangerous in a proto amarr heavy with officer HMG. If you are in immediate danger, go for the face.
Using milita nova knives for an extended period of time makes you humble. Every opponent you cut down deserves your respect. That respect keeps you from making dumb mistakes, and keeps you from getting frustrated with failure.
Know what cannot be known.
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voidfaction
Nos Nothi
1395
|
Posted - 2015.03.24 18:28:00 -
[32320] - Quote
Ares 514 wrote:voidfaction wrote:Ares 514 wrote:I noticed a trend last night:
Starting with Min Scout NK fit, kill 1/2 guys then die, rinse and repeat. (gets pricey when you go like 20+/10+) Later in the baltte I get annoyed at some guy using a ranged weapon and pull out my gal scout with a assault scrambler rifle... kill, kill, kill, kill, kill, kill, ... maybe die once... huh why can i not resist my NK's :) kinda proves the saying "Don't bring a knife to a gun fight" LOL I've learned as fun as they can be some maps they are not very optimal. Han Solo: Hokey religions and ancient weapons are no match for a good blaster at your side, kid. Yeah, I often get caught in CqC with my tac-ar or rr and wish I had a shotgun or nk's.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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Adipem Nothi
Nos Nothi
8264
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Posted - 2015.03.24 18:30:00 -
[32321] - Quote
Kaeru Nayiri wrote: Force yourself to use your flux grenades when necessary, as Musturd did.
Question! Why not carry STD Hive so you can pre-Flux as a matter of practice?
Shoot scout with yes.
- Ripley Riley
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Kaeru Nayiri
Ready to Play
787
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Posted - 2015.03.24 18:32:00 -
[32322] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote: Force yourself to use your flux grenades when necessary, as Musturd did.
Question! Why not carry STD Hive so you can pre-Flux as a matter of practice?
Great idea ! Should see if it fits with his preferred alternate weapon. It doesn't with my flaylock, unfortunately :( . Really great idea though +111111111111111
Know what cannot be known.
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Adipem Nothi
Nos Nothi
8264
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Posted - 2015.03.24 18:35:00 -
[32323] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Kaeru Nayiri wrote: Force yourself to use your flux grenades when necessary, as Musturd did.
Question! Why not carry STD Hive so you can pre-Flux as a matter of practice? Great idea ! Should see if it fits with his preferred alternate weapon. It doesn't with my flaylock, unfortunately :( . Really great idea though +111111111111111
Musturd carries a Compact Hive; shame these didn't get included in the carry-count increase. Should note that I haven't tried this myself; having second thoughts, as folks might hop when hit (I know I do).
Shoot scout with yes.
- Ripley Riley
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Kaeru Nayiri
Ready to Play
787
|
Posted - 2015.03.24 18:40:00 -
[32324] - Quote
Adipem Nothi wrote: Musturd carries a Compact Hive; shame these didn't get included in the carry-count increase. Should note that I haven't tried this myself; having second thoughts, as folks might hop when hit (I know I do).
CCP Rattati - Hotfix Echo - tweaks wrote: [...] 6)A few hardwired nanohives/uplinks/proxy didn't get the buff (from bright cloud) -Nanohives that have not received the 3X buff: Compact nanohive and all prototype variants -Drop uplink count has not beeing buffed by 3X but just has beeing buffed by +1 -Proto Proxy mines have a max carry count of 4 (STD/ADV have 9)
[...]
In theory, the compact is due for the same increase as the rest ! Can't wait..
Know what cannot be known.
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Llast 326
An Arkhos
7094
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Posted - 2015.03.24 19:13:00 -
[32325] - Quote
Dreis Shadowweaver wrote:Ares 514 wrote:Dreis Shadowweaver wrote:Sinboto Simmons wrote:5 deaths (All BS or flank) All deaths are legit, except spawn-kills, lag, and accidental TK's. Spawn kills might be frustrating but it's pretty legit in my books. Selecting where to spawn is more important than many realize. What about a guy that puts an RE on a link that he detonates when you spawn? There's no way you could have known, and as such, I don't think it's a legit death. But yeah, I can agree with you if you get killed when you spawn on the only blue CRU on the map that's close to the enemy's redline. The Scam Precision of Uplinks shows enemy REGǪ At least I have noticed this on a few occasions. Can't say that someone in team did not hit it with a scanner though. Happened more than once though so seems like it may be a thing
MOAR Ladders
SpadeGǪ Remember your Warbarge
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IAmDuncanIdaho II
Nos Nothi
1813
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Posted - 2015.03.24 19:14:00 -
[32326] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote: Musturd carries a Compact Hive; shame these didn't get included in the carry-count increase. Should note that I haven't tried this myself; having second thoughts, as folks might hop when hit (I know I do).
CCP Rattati - Hotfix Echo - tweaks wrote: [...] 6)A few hardwired nanohives/uplinks/proxy didn't get the buff (from bright cloud) -Nanohives that have not received the 3X buff: Compact nanohive and all prototype variants -Drop uplink count has not beeing buffed by 3X but just has beeing buffed by +1 -Proto Proxy mines have a max carry count of 4 (STD/ADV have 9)
[...]
In theory, the compact is due for the same increase as the rest ! Can't wait..
IAmLogi |
mollerz
6283
|
Posted - 2015.03.24 19:18:00 -
[32327] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Kaeru Nayiri wrote: Force yourself to use your flux grenades when necessary, as Musturd did.
Question! Why not carry STD Hive so you can pre-Flux as a matter of practice? Great idea ! Should see if it fits with his preferred alternate weapon. It doesn't with my flaylock, unfortunately :( . Really great idea though +111111111111111
Which flaylock are you using? I suggest the specialist one GN20 I think?
0 PG and better than the standard flaylock. |
Llast 326
An Arkhos
7094
|
Posted - 2015.03.24 19:24:00 -
[32328] - Quote
mollerz wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:Kaeru Nayiri wrote: Force yourself to use your flux grenades when necessary, as Musturd did.
Question! Why not carry STD Hive so you can pre-Flux as a matter of practice? Great idea ! Should see if it fits with his preferred alternate weapon. It doesn't with my flaylock, unfortunately :( . Really great idea though +111111111111111 Which flaylock are you using? I suggest the specialist one GN20 I think? 0 PG and better than the standard flaylock. This is my second choice to the Breach in Flaylock fittings
MOAR Ladders
SpadeGǪ Remember your Warbarge
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One Eyed King
Nos Nothi
8789
|
Posted - 2015.03.24 19:25:00 -
[32329] - Quote
If I remember correctly, Musturd also didn't hack things, which I find is something that makes you very vulnerable.
I am obviously bias, but I don't think the game rewards hacking enough, particularly when you hack a CRU and give your team some breathing room when redlined.
I think trying to push and hack objectives gets me killed a lot, especially when being stomped and reds are spread across the map looking for something to kill. This rarely happened when teams were evenly matched.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Kaeru Nayiri
Ready to Play
791
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Posted - 2015.03.24 19:27:00 -
[32330] - Quote
mollerz wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:Kaeru Nayiri wrote: Force yourself to use your flux grenades when necessary, as Musturd did.
Question! Why not carry STD Hive so you can pre-Flux as a matter of practice? Great idea ! Should see if it fits with his preferred alternate weapon. It doesn't with my flaylock, unfortunately :( . Really great idea though +111111111111111 Which flaylock are you using? I suggest the specialist one GN20 I think? 0 PG and better than the standard flaylock.
I use the standard flaylock as much as possible, but I agree with you, the 0 PG specialist is a must for certain fits. Only having 3 in the clip has hurt me at times, though.
Llast swears by the breach flaylock, I wish I had his godlike aim !!
For the Basic Minmatar Scout M-1 that I posted, though, cost efficiency is a big part of the reward of using it. A specialist weapon tends to be disproportionately expensive compared to the rest. The fit I suggested, with standard flaylock and compact nanohive costs only 26k ISK.
Know what cannot be known.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1359
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Posted - 2015.03.24 19:34:00 -
[32331] - Quote
One Eyed King wrote:If I remember correctly, Musturd also didn't hack things, which I find is something that makes you very vulnerable.
I am obviously bias, but I don't think the game rewards hacking enough, particularly when you hack a CRU and give your team some breathing room when redlined.
I think trying to push and hack objectives gets me killed a lot, especially when being stomped and reds are spread across the map looking for something to kill. This rarely happened when teams were evenly matched.
I die trying to hack points all the times. That's what i get for wanting to win even though it gives me jack ****.
Overlord of Broman
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Llast 326
An Arkhos
7095
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Posted - 2015.03.24 19:48:00 -
[32332] - Quote
Kaeru Nayiri wrote:mollerz wrote:Which flaylock are you using? I suggest the specialist one GN20 I think?
0 PG and better than the standard flaylock. I use the standard flaylock as much as possible, but I agree with you, the 0 PG specialist is a must for certain fits. Only having 3 in the clip has hurt me at times, though. Llast swears by the breach flaylock, I wish I had his godlike aim !! For the Basic Minmatar Scout M-1 that I posted, though, cost efficiency is a big part of the reward of using it. A specialist weapon tends to be disproportionately expensive compared to the rest. The fit I suggested, with standard flaylock and compact nanohive costs only 26k ISK. I would not call my aim godlike I've died more than a few times from missing the shot. Way back in this threadGǪ way way back is a post about me improving my gun game through knifing. I've never been good with full auto weapons. I can't Spray n Pray, and I can't maintain sustained fire. I started using the Breach ScP after months of running just Knives. It was a way of countering Backpeddle. I learned that Knifing had improved my patience and ability to line up a shot. The Breach Flaylock became a natural progression. It's High Alpha on the direct hit made it an ideal choice for my style and skill level. I can land two successive shots pretty easily but anything else and I can't maintain a sustained hit ratio on a target.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Kaeru Nayiri
Ready to Play
792
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Posted - 2015.03.24 19:59:00 -
[32333] - Quote
On the topic of the Flaylock~
I cannot praise it enough as a sidearm for scouts. It is probably the most stealthy sidearm in the game, second only to the Nova Knives themselves.
Firing the gun itself makes very little noise.
The hit markers mean nothing, your target has no idea where you are firing from 9/10.
The explosions themselves can easily be confused with a mass driver or small missile launcher, even though they are actually different sounds.
Full damage without falloff.
Ability to damage targets behind cover.
Able to destroy equipment behind cover.
Strong CQC viability against weakened targets with the standard flaylock because of generous splash damage.
4 Rounds against the the hacking panel will kill all the hackers, whether there are 1 or 5 of them. As an added bonus, they will likely suffer from shell shock if they survive.
Fast way to bleed out your opponent(s).
Bleeding out your opponent~
Consider this: when you are bleeding out, the game takes that time for your next uplink deployment. As such, someone who waits a little bit after dying, before picking a place to spawn, often only has to wait 3 seconds to spawn in, regardless of uplink quality. This is not the case if you bled out immediately upon death. Meaning no matter how much time passes before picking a place to spawn, you'll have to wait anywhere between 10~15 seconds to spawn in. Very painful.
So if you are carrying a flaylock, and see a teammate get a nice kill with their fine rifle, or you get a nice double kill with nova knives, add to the ennemy's frustration and tap them with a friendly flaylock explosion. No aiming required. If their ragdolls moves, they will have to wait the full extent of their deployment AFTER picking a place to spawn. This is really useful when clearing an objective in skirmish that also has a CRU nearby.
Know what cannot be known.
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Llast 326
An Arkhos
7096
|
Posted - 2015.03.24 20:02:00 -
[32334] - Quote
Kaeru Nayiri wrote: Bleeding out your opponent~
Consider this: when you are bleeding out, the game takes that time for your next uplink deployment. As such, someone who waits a little bit after dying, before picking a place to spawn, often only has to wait 3 seconds to spawn in, regardless of uplink quality. This is not the case if you bled out immediately upon death. Meaning no matter how much time passes before picking a place to spawn, you'll have to wait anywhere between 10~15 seconds to spawn in. Very painful.
So if you are carrying a flaylock, and see a teammate get a nice kill with their fine rifle, or you get a nice double kill with nova knives, add to the ennemy's frustration and tap them with a friendly flaylock explosion. No aiming required. If their ragdoll moves, they will have to wait the full extent of their deployment AFTER picking a place to spawn. This is really useful when clearing an objective in skirmish that also has a CRU nearby.
Oh this is really good info Something I have completely overlooked. Thank you
MOAR Ladders
SpadeGǪ Remember your Warbarge
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mollerz
6285
|
Posted - 2015.03.24 20:17:00 -
[32335] - Quote
Kaeru Nayiri wrote: I use the standard flaylock as much as possible, but I agree with you, the 0 PG specialist is a must for certain fits. Only having 3 in the clip has hurt me at times, though.
Llast swears by the breach flaylock, I wish I had his godlike aim !!
For the Basic Minmatar Scout M-1 that I posted, though, cost efficiency is a big part of the reward of using it. A specialist weapon tends to be disproportionately expensive compared to the rest. The fit I suggested, with standard flaylock and compact nanohive costs only 26k ISK.
Did something change? I thought all flays had a 3 rnd mag, aside from the breach with 2. it's the max ammo you can carry is less. But if it let's you pack a compact nano then it's a good trade IMO. |
One Eyed King
Nos Nothi
8792
|
Posted - 2015.03.24 20:19:00 -
[32336] - Quote
Llast 326 wrote:Kaeru Nayiri wrote: Bleeding out your opponent~
Consider this: when you are bleeding out, the game takes that time for your next uplink deployment. As such, someone who waits a little bit after dying, before picking a place to spawn, often only has to wait 3 seconds to spawn in, regardless of uplink quality. This is not the case if you bled out immediately upon death. Meaning no matter how much time passes before picking a place to spawn, you'll have to wait anywhere between 10~15 seconds to spawn in. Very painful.
So if you are carrying a flaylock, and see a teammate get a nice kill with their fine rifle, or you get a nice double kill with nova knives, add to the ennemy's frustration and tap them with a friendly flaylock explosion. No aiming required. If their ragdoll moves, they will have to wait the full extent of their deployment AFTER picking a place to spawn. This is really useful when clearing an objective in skirmish that also has a CRU nearby.
Oh this is really good info Something I have completely overlooked. Thank you Agreed.
This not only explains why I spawn in at different times, but now gives me a reason to take care of downed clones.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Llast 326
An Arkhos
7100
|
Posted - 2015.03.24 20:25:00 -
[32337] - Quote
mollerz wrote:Kaeru Nayiri wrote: I use the standard flaylock as much as possible, but I agree with you, the 0 PG specialist is a must for certain fits. Only having 3 in the clip has hurt me at times, though.
Llast swears by the breach flaylock, I wish I had his godlike aim !!
For the Basic Minmatar Scout M-1 that I posted, though, cost efficiency is a big part of the reward of using it. A specialist weapon tends to be disproportionately expensive compared to the rest. The fit I suggested, with standard flaylock and compact nanohive costs only 26k ISK.
Did something change? I thought all flays had a 3 rnd mag, aside from the breach with 2. it's the max ammo you can carry is less. But if it let's you pack a compact nano then it's a good trade IMO. Things have changed Packing Four In the CoreGǪ Mollerz Max Ammo changed with the Flaylock buffGǪ while you were out.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Kaeru Nayiri
Ready to Play
796
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Posted - 2015.03.24 20:26:00 -
[32338] - Quote
mollerz wrote: Did something change? I thought all flays had a 3 rnd mag, aside from the breach with 2. it's the max ammo you can carry is less. But if it let's you pack a compact nano then it's a good trade IMO.
A few patches ago, they buffed all the sidearms in hopes of making them all as good as the SMG. The flaylock got more damage and 4 round clip standard. Militia and Specialist got are now the only ones left at 3.
Know what cannot be known.
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mollerz
6286
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Posted - 2015.03.24 20:28:00 -
[32339] - Quote
Well I'll be fluttered about by flaylock concussion.
Wonders never cease. I bet with the jumps that Core Flay is very nice. Can you kill tanks with them again? Slap dropships silly?
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Llast 326
An Arkhos
7101
|
Posted - 2015.03.24 20:29:00 -
[32340] - Quote
Kaeru Nayiri wrote:mollerz wrote: Did something change? I thought all flays had a 3 rnd mag, aside from the breach with 2. it's the max ammo you can carry is less. But if it let's you pack a compact nano then it's a good trade IMO.
A few patches ago, they buffed all the sidearms in hopes of making them all as good as the SMG. The flaylock got more damage and 4 round clip standard. Militia and Specialist are now the only ones left at 3. Breach is a two clip Officer is EIGHT
MOAR Ladders
SpadeGǪ Remember your Warbarge
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