Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
8145
|
Posted - 2015.03.21 15:09:00 -
[32101] - Quote
@ Varoth
If we were somehow able to lock-down the inner ring (fix at 5m to 7m), I'd have no qualms whatsoever with restoring Range Amps to a useful state. If we did it now, however, CQC combatants would be made far less viable.
Shoot scout with yes.
- Ripley Riley
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1330
|
Posted - 2015.03.21 15:09:00 -
[32102] - Quote
Adipem Nothi wrote:@ Pseudo
What makes the GA and CA more competitive than MN is that the former can beat 21dB Scans with 1 less damp. That's pretty much it. If the three needed the same number of damps to beat 21dB, they'd be very close to balanced. If the AM had a half decent bonus and needed the same, he'd be right there with them. The more I think about it, the more I think the key the Racial Parity will be found by (A) eliminating of the profile bonus or (B) duplicating of the profile bonus (i.e. class efficacy to damps).
I agree this is what would really help bring all scouts to a similar level of usefulness .
Overlord of Broman
|
Varoth Drac
Dead Man's Game RUST415
664
|
Posted - 2015.03.21 15:09:00 -
[32103] - Quote
Ok, posted my idea at the same time as Adipem.
Looks like my idea 2 is very similar. Adipem's is better because it avoids controversial changes to Min scouts.
I still think my first option is more realistic though. |
Varoth Drac
Dead Man's Game RUST415
664
|
Posted - 2015.03.21 15:12:00 -
[32104] - Quote
Adipem Nothi wrote:@ Varoth
If we were somehow able to lock-down the inner ring (fix at 5m to 7m), I'd have no qualms whatsoever with restoring Range Amps to a useful state. If we did it now, however, CQC combatants would be made far less viable. Ofcorse, I forgot to say.
It's been agreed so many times I tend to feel it goes without saying. Range amps should not affect the inner ring. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1330
|
Posted - 2015.03.21 15:22:00 -
[32105] - Quote
Adipem Nothi wrote:"Scout bonuses should therefore improve Scoutliness: Running, hiding, (passive) scanning, jumping, hacking, assassinating. Anything that doesn't pertain to that shouldn't be a bonus ..." In the spirit above, here's our best version yet ... Proposal v5.1: Google Doc Class Bonuses* Fitting Reduction to Cloak (no change) * Efficacy Bonus to Profile Dampeners (+8%) Racial BonusesCA - Base Scan Range (+10%), Cloakblind Effect (-10%) GA - Base Scan Range (+5%), Precision Enhancer Efficacy (+10%) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - No Change Other Items* Remove cloak active damp bonus Assumptions* Scout class performance declines over Echo * PC Usage: GA Scout > CA Scout > MN/AM Scout Goals* Counteract performance decline * Achieve racial parity * Equalize PC usage rates Pseudo's GoalsG£ô - Bring racial balance to the scout class G£ô - Do this without infringing on the role of other classes G£ô - Bring all scouts in line with the minscout or calscout (?) G£ô - Address galscout supremacy without drastically altering the suit Pseudo's ParametersG£ô - Do not significantly alter or discard the niches of the galscout, calscout or minscout G£ô - Do not alter non-dropsuit things unless necessary or for the best G£ô - Do not implement bonuses which are not specifically focused on doing scout things G£ô - Do not implement bonuses which only affect one weapon or equipment G£ô - Do not implement bonuses which directly improve combat effectiveness G£ô - No more than two bonuses per racial dropsuit (Rattati's Rule)
Thoughts? * Please provide specific numbers when commenting on GalScout Precision. EWAR TableProposal Google Doc
Pretty nice. CA scout seems pretty powerful to me.
Overlord of Broman
|
One Eyed King
Nos Nothi
8723
|
Posted - 2015.03.21 15:44:00 -
[32106] - Quote
Ares 514 wrote:Adipem Nothi wrote:"Scout bonuses should therefore improve Scoutliness: Running, hiding, (passive) scanning, jumping, hacking, assassinating. Anything that doesn't pertain to that shouldn't be a bonus ..." In the spirit above, here's our best version yet ... Proposal v5.1: Google Doc Class Bonuses* Fitting Reduction to Cloak (no change) * Efficacy Bonus to Profile Dampeners (+8%) Racial BonusesCA - Base Scan Range (+10%), Cloakblind Effect (-10%) GA - Base Scan Range (+5%), Precision Enhancer Efficacy (+10%) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - No Change Other Items* Remove cloak active damp bonus Assumptions* Scout class performance declines over Echo * PC Usage: GA Scout > CA Scout > MN/AM Scout Goals* Counteract performance decline * Achieve racial parity * Equalize PC usage rates Pseudo's GoalsG£ô - Bring racial balance to the scout class G£ô - Do this without infringing on the role of other classes G£ô - Bring all scouts in line with the minscout or calscout (?) G£ô - Address galscout supremacy without drastically altering the suit Pseudo's ParametersG£ô - Do not significantly alter or discard the niches of the galscout, calscout or minscout G£ô - Do not alter non-dropsuit things unless necessary or for the best G£ô - Do not implement bonuses which are not specifically focused on doing scout things G£ô - Do not implement bonuses which only affect one weapon or equipment G£ô - Do not implement bonuses which directly improve combat effectiveness G£ô - No more than two bonuses per racial dropsuit (Rattati's Rule)
Thoughts? * Please provide specific numbers when commenting on GalScout Precision. EWAR TableProposal Google Doc Pretty nice. CA scout seems pretty powerful to me. I like it.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Varoth Drac
Dead Man's Game RUST415
671
|
Posted - 2015.03.21 18:53:00 -
[32107] - Quote
Looking at the numbers for dampening, overall I like it. The only problem I have is you are going to find it very difficult to convince the wider community to, not only buff Gallente and Caldari scout profiles at the low end, but buff all scouts to the same level of dampening. I doubt that the fact that undampened Gal and Cal scouts will be easier to detect, will be enough to get people on board with letting all scouts avoid 15db scans with only 2 dampeners.
Personally, I'd be fine with it. I've always said, scanners are not for scanning scouts.
Ideally we would have the Gallente scout situation we have now. Where one damp gets you bellow 21db scans, but you need three to get bellow 15db. Playing with the numbers I can't get this to work as an efficiency bonus, sadly. The beauty of efficiancy bonuses are they force some dampening to be used. |
Adipem Nothi
Nos Nothi
8154
|
Posted - 2015.03.21 18:57:00 -
[32108] - Quote
Varoth Drac wrote:Looking at the numbers for dampening, overall I like it. The only problem I have is you are going to find it very difficult to convince the wider community to, not only buff Gallente and Caldari scout profiles at the low end, but buff all scouts to the same level of dampening. I doubt that the fact that undampened Gal and Cal scouts will be easier to detect, will be enough to get people on board with letting all scouts avoid 15db scans with only 2 dampeners. Personally, I'd be fine with it. I've always said, scanners are not for scanning scouts. Agreed. We'll only pitch the proposal if declining Scout efficiency/performance permits room to do so.
Varoth Drac wrote:Ideally we would have the Gallente scout situation we have now. Where one damp gets you bellow 21db scans, but you need three to get bellow 15db. Playing with the numbers I can't get this to work as an efficiency bonus, sadly. The beauty of efficiancy bonuses are they force some dampening to be used.
Duvolle Focused Scanner: 20dB ---> 18dB
Shoot scout with yes.
- Ripley Riley
|
Varoth Drac
Dead Man's Game RUST415
671
|
Posted - 2015.03.21 19:13:00 -
[32109] - Quote
Adipem Nothi wrote:Agreed. We'll only pitch the proposal if declining Scout efficiency/performance permits room to do so. Varoth Drac wrote:Ideally we would have the Gallente scout situation we have now. Where one damp gets you bellow 21db scans, but you need three to get bellow 15db. Playing with the numbers I can't get this to work as an efficiency bonus, sadly. The beauty of efficiancy bonuses are they force some dampening to be used. Duvolle Focused Scanner: 20dB ---> 18dB Voila! That would do it!
Extra problem: This is all fine as a general scout buff in the face of diminishing use / effectiveness. But what can we do about Amarr scouts if scouts in general don't need a buff?
I would love it if Amarr scouts could just have their bonus switched for biotics, sounds great to me. However, I don't use Amarr scouts. How would the people who have specced into the suit feel? Maybe people are attached to their precision bonus.
Is the problem even big enough to warrant messing with?
The thing with range amps are, they are a whole module that people have spent skill points in, that are on apex suits, that can be used to add variety other than jsut armour tanking, that are not being used at all since they have been renderred useless. That isn't a good situation. |
voidfaction
Nos Nothi
1348
|
Posted - 2015.03.21 20:01:00 -
[32110] - Quote
Varoth Drac wrote:Looking at the numbers for dampening, overall I like it. The only problem I have is you are going to find it very difficult to convince the wider community to, not only buff Gallente and Caldari scout profiles at the low end, but buff all scouts to the same level of dampening. I doubt that the fact that undampened Gal and Cal scouts will be easier to detect, will be enough to get people on board with letting all scouts avoid 15db scans with only 2 dampeners. Personally, I'd be fine with it. I've always said, scanners are not for scanning scouts. Ideally we would have the Gallente scout situation we have now. Where one damp gets you bellow 21db scans, but you need three to get bellow 15db. Playing with the numbers I can't get this to work as an efficiency bonus, sadly. The beauty of efficiancy bonuses are they force some dampening to be used. Yeah, its kinda the reason for the cloak dampening is to give a window that the scout can be scanned so they are not just unscanable 100% of the time. the gal and amarr was the only scout that could do that. works like the windows of opportunity they want vehicles to have. I think 2x cDampeners and a cCloak should beat 15db scans that or only 3x cDampeners. it is better than we got now and not as good as proposed. sacrifice an extra low or use a cloak just the way the cal scout is right now. not being scanned should be a sacrifice. We all know min scout are not going to sacrifice. they will still stack 3 codebreakers, kincats, shield enhancers and want less profile and more pg even though the dampeners, precision, and range they could also be using cost 0 pg
noi¦Ü+ö+Æßû+(V)Fac¦Üion
|
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1330
|
Posted - 2015.03.21 20:35:00 -
[32111] - Quote
For any that might care, here is my fav min scout fit.
Adv Min Scout H: 2x Complex PE, 1xC blue L: 2x Complex Kincat E: N11 DU, NI PW: Ish NK SW: BP
Overlord of Broman
|
Varoth Drac
Dead Man's Game RUST415
671
|
Posted - 2015.03.21 21:13:00 -
[32112] - Quote
Ares 514 wrote:For any that might care, here is my fav min scout fit.
Adv Min Scout H: 2x Complex PE, 1xC blue L: 2x Complex Kincat E: N11 DU, NI PW: Ish NK SW: BP Very conservative with hp. Much respect. |
voidfaction
Nos Nothi
1350
|
Posted - 2015.03.21 21:47:00 -
[32113] - Quote
I think we need to continue the active dampener idea. short super dampener with slow regen. something that could allow a min scout to not be seen from inner ring passive scans to allow enough time to get a SINGLE kill and escape. If it is the inner ring getting them killed then give them something to beat it just not a full time option.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
|
Adipem Nothi
Nos Nothi
8156
|
Posted - 2015.03.21 21:59:00 -
[32114] - Quote
Varoth Drac wrote: Extra problem: This is all fine as a general scout buff in the face of diminishing use / effectiveness. But what can we do about Amarr scouts if scouts in general don't need a buff? I would love it if Amarr scouts could just have their bonus switched for biotics, sounds great to me. However, I don't use Amarr scouts. How would the people who have specced into the suit feel? Maybe people are attached to their precision bonus.
The AM Scout precision bonus presently serves no practical purpose; replacing that bonus with something useful I can only imagine would be well-received among those who actually still run the suit. Dropped mine months ago with a respec. Ran it regularly following HF Charlie, and found it to be without a single redeeming quality post-Falloff. Would likely respec back into it if it had anything of value to offer.
Varoth Drac wrote: The thing with range amps are, they are a whole module that people have spent skill points in, that are on apex suits, that can be used to add variety other than jsut armour tanking, that are not being used at all since they have been renderred useless. That isn't a good situation.
I see Range Amps as a separate issue from Scout Racial Parity. I agree that they need to be fixed, but their fix needn't preexist the proposed changes.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8156
|
Posted - 2015.03.21 22:04:00 -
[32115] - Quote
voidfaction wrote:I think we need to continue the active dampener idea. short super dampener with slow regen. something that could allow a min scout to not be seen from inner ring passive scans to allow enough time to get a SINGLE kill and escape. If it is the inner ring getting them killed then give them something to beat it just not a full time option. activating it would break you out of a scan so you could use it after being scanned to escape the scan (I thought cloak used to break scan)
If it works for MN Scout, it'll work for MN Assault. Beware the MN Assault shotgunner.
Shoot scout with yes.
- Ripley Riley
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1335
|
Posted - 2015.03.21 22:07:00 -
[32116] - Quote
Varoth Drac wrote:Ares 514 wrote:For any that might care, here is my fav min scout fit.
Adv Min Scout H: 2x Complex PE, 1xC blue L: 2x Complex Kincat E: N11 DU, NI PW: Ish NK SW: BP Very conservative with hp. Much respect.
It's good fun but you can die a lot sometimes. I really don't think the proto suit is worth it for knifing fits. Too much ISK wasted which causes frustration and the extra slot doesn't make much diff IMO.
I used to have a basic shield extender instead of the blue (it's all I coukd fit) but with the jump changes I think the blue is much better. I have often died trying to get up a slope due to bs and while I'm cursing at the invisible stone that's stopped my stealthy approach they turn around and murder me.
Overlord of Broman
|
voidfaction
Nos Nothi
1350
|
Posted - 2015.03.21 22:23:00 -
[32117] - Quote
It takes a min scout 1x basic dampenr to get the dampening of my gal scout with 0 = 27db it takes a min scout 1x complex dampener and 1x enhanced dampener to match my gal with 1x complex dampener = 20db etc it take 1 low slot mod for a min scout to match the gal dampening. How many mod slots does it take a gal scout to match the hacking, sprint, and run speed of the min? How many mod slots does it take to get the stamina and regen of the min scout? Sure it is easy for the gal to dampen but to beat focused scan a gal scout needs to use either 2 lows and cloak or 3 lows leaving only 1-2 low slots for kincats, cardio, or codebreakers to match the min scout. Don't even get me started on how many dmg mods will it take to make a gal scout = to a min scout with NK's.
Min scout has the most innate bonuses of all suits. kinda makes it the jack of all trades suit master of none. problem dampening. as soon as it tries to dampen everyone thinks it is broke and forgets it still has the 2 bonuses to hacking and the best base stats and only looks at the fact it need to use 1 extra low slot to be equal to the gal for dampening.
trade the slot layout if it is so bad. I would love to have the min slot layout on my gal scout and then min would have the extra low slot to balance the profile or 4 slots to stack kincats or codebreakers so they can be master speed and hacking with master NK's.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
|
Pseudogenesis
Nos Nothi
2331
|
Posted - 2015.03.21 22:55:00 -
[32118] - Quote
Adipem Nothi wrote:"Scout bonuses should therefore improve Scoutliness: Running, hiding, (passive) scanning, jumping, hacking, assassinating. Anything that doesn't pertain to that shouldn't be a bonus ..." In the spirit above, here's our best version yet ... Proposal v5.1: Google Doc
I like it! First impressions are that this is good, very elegant design. However I can imagine the galscouts being mad that their bonus is to a module they can only fit two of at max. It might be worth taking to Features and Ideas to get some input from a broader range of galscouts in order to decide what to do with them.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
voidfaction
Nos Nothi
1351
|
Posted - 2015.03.21 22:58:00 -
[32119] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:"Scout bonuses should therefore improve Scoutliness: Running, hiding, (passive) scanning, jumping, hacking, assassinating. Anything that doesn't pertain to that shouldn't be a bonus ..." In the spirit above, here's our best version yet ... Proposal v5.1: Google Doc
I like it! First impressions are that this is good, very elegant design. However I can imagine the galscouts being mad that their bonus is to a module they can only fit two of at max. It might be worth taking to Features and Ideas to get some input from a broader range of galscouts in order to decide what to do with them. old gal scout here and scan range is what I had before and can be stacked 4x with 2x precision is not a problem to me.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
|
Adipem Nothi
Nos Nothi
8158
|
Posted - 2015.03.21 22:58:00 -
[32120] - Quote
voidfaction wrote:It takes a min scout ...
Serious question. How is that the NK MinScout -- with all of its perceived strengths -- is used less than both the SG GalScout and SG CalScout in competitive play?
Shoot scout with yes.
- Ripley Riley
|
|
mollerz
6242
|
Posted - 2015.03.21 23:55:00 -
[32121] - Quote
Adipem Nothi wrote:voidfaction wrote:It takes a min scout ...
Serious question. How is that the NK MinScout -- with all of its perceived strengths...
That is the key to your question. The innate bonuses a min scout has in its suit are just that. For example, yes, they are a touch faster. But that small speed advantage barely has any effect on any gameplay mechanics. Maybe that has changed with the back pedal adjustment? But for the longest amount of time it was meaningless. Then consider it cripples their fit to make it faster. And they can't even be the fastest.
All of the innate bonuses fall apart because none of them are good enough. And the other suits can max these perceived strengths out more than a MN scout. They are good at killing tanked suits with knives after they are fully skilled out. Which is a thing with a minja suit- you have to really have maxed out skills for it to be effective. The gal scout BPO is an ideal no skill suit that affords a lot of value right away. Try doing that with a minja suit.
|
voidfaction
Nos Nothi
1353
|
Posted - 2015.03.22 00:03:00 -
[32122] - Quote
mollerz wrote:Adipem Nothi wrote:voidfaction wrote:It takes a min scout ...
Serious question. How is that the NK MinScout -- with all of its perceived strengths... That is the key to your question. The innate bonuses a min scout has in its suit are just that. For example, yes, they are a touch faster. But that small speed advantage barely has any effect on any gameplay mechanics. Maybe that has changed with the back pedal adjustment? But for the longest amount of time it was meaningless. Then consider it cripples their fit to make it faster. And they can't even be the fastest. All of the innate bonuses fall apart because none of them are good enough. And the other suits can max these perceived strengths out more than a MN scout. They are good at killing tanked suits with knives after they are fully skilled out. Which is a thing with a minja suit- you have to really have maxed out skills for it to be effective. The gal scout BPO is an ideal no skill suit that affords a lot of value right away. Try doing that with a minja suit. I guess you missed the jack of all trades master of none. they have a balanced set they can do everything well at the same time just not be really great at any 1 thing. example: if i want to shield tank i run my cal if i want to armor tank i run gal a min scout can do both or either it is balanced and not the best at either. if the minor innate advantages mean nothing then offer them up to the chopping block for something better. that is my problem with min scout they only want but do not want to trade off any of even their minor advantages.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
|
mollerz
6244
|
Posted - 2015.03.22 00:09:00 -
[32123] - Quote
I caught it. I was agreeing with you.. just jumping in to answer Adipem's Q. Or at least just throw my take out there.
The only point I kind of disagree with you on is that he is master of none. He is a master of taking down tanked enemies. That is the only thing he is a master at, and that is why I think a lot of Minjas see the knife bonus as their main strength (even though it is awesomely never widely seen that way by the community at large) and that is why you see a passionate insistence to keep said bonus.
As far as the widely perceived strengths, totally spot on. |
IAmDuncanIdaho II
Nos Nothi
1762
|
Posted - 2015.03.22 00:12:00 -
[32124] - Quote
Adipem Nothi wrote:voidfaction wrote:It takes a min scout ...
Serious question. How is that the NK MinScout -- with all of its perceived strengths and easily overcome weaknesses -- is used less than the SG GalScout and SG CalScout in competitive play?
Thought you already knew this. Squish.
Speed tanking doesn't work - I can be taken down in sub-seconds running at 10.38 m/s. No not running directly into or away from bullets. Flanked. If you're not running that suit that fast, I'm thinking there's just better options. I'm seriously considering speccing into another scout suit coz my Minja is so frustrating and I've realised now that I can't shoot a rifle straight. Gal Assault with a shotgun is too slow lol.
Hacking is great don't get me wrong but no cloak or 10x damps is gonna stop that letter flashing on everyone's screens. You can't have a firefight in it, so the rifle is kinda last resort anyway, or for surprise attacks at range but disengaging as soon as they turn around.
It excels at assassinating solo targets - but unless it's a heavy, so does every scout no? It excels at hacking unguarded points - but so does every suit in the game. The problem comes with not knowing if the target is solo or the point is unguarded.
I have a CalScout on an alt with maxed combat rifle. I do much better with that. Gonna put a shotty on it at some point, or just spec into it on my main with the full L5 shotgun tree.
Even with the nerfs to EWAR, I think the cal scout is in a really good place with the range. 45m, innate precision picks up a lot of red dots long before they pick you up, and amazing shield recharge rates (using 1-2 complex damage mods and 1-2 shield mods on an ADV suit)
I think that suit in the hands of a competent player would do very well. I suppose it also suits a solo style a lot more, which is maybe why I like it so much.
TL;DR
Fed up at being bad at DUST and in love with one of the hardest suits in the game to run LOL. |
First Prophet
Nos Nothi
2738
|
Posted - 2015.03.22 00:18:00 -
[32125] - Quote
voidfaction wrote: with min scout they only want but do not want to trade off any of even their minor advantages.
Stop saying this. I've been trying to trade off knife bonus since forever.
People find this this review helpful!
|
Kaeru Nayiri
Ready to Play
766
|
Posted - 2015.03.22 00:18:00 -
[32126] - Quote
Summary of a HUGE post that just got too long:
I think all scouts should have to use 3 lows to achieve perfect profile. Not 2. Caldari being the exception, achieving perfect profile at 2 damps.
That's my stance on it.
Reasoning: Every single suit in this game needs to have to make hard choices when fitting. There should be no ultimate recipe. We all want speed, we all want good profile, we all want enough tank to live through our job. My statement aligns true with that idea. It also leaves the door open for active dampening.
If you can have a perfect profile at 2 damps, why would you ever active damp? (assuming we get such a thing)
Know what cannot be known.
|
Spademan
Fatal Absolution Negative-Feedback
6153
|
Posted - 2015.03.22 00:20:00 -
[32127] - Quote
First Prophet wrote:voidfaction wrote: with min scout they only want but do not want to trade off any of even their minor advantages.
Stop saying this. I've been trying to trade off knife bonus since forever. It does amaze me how strongly minscouts want to cling to their knives when it's potentially preventing the suit from being viable.
What're you looking at me like that for? I'll shank you I will.
|
Spademan
Fatal Absolution Negative-Feedback
6153
|
Posted - 2015.03.22 00:24:00 -
[32128] - Quote
How different would things be if Active scanner followed the Cloak method of altering stats?
By which I mean lowering precision by a percentage.
Alternatively, the Cloak dropping to a hard number like todays scanner.
What're you looking at me like that for? I'll shank you I will.
|
First Prophet
Nos Nothi
2738
|
Posted - 2015.03.22 00:24:00 -
[32129] - Quote
Spademan wrote:First Prophet wrote:voidfaction wrote: with min scout they only want but do not want to trade off any of even their minor advantages.
Stop saying this. I've been trying to trade off knife bonus since forever. It does amaze me how strongly minscouts want to cling to their knives when it's potentially preventing the suit from being viable. I'm not aware of any full time minscouts aside from me and Sinboto.
People find this this review helpful!
|
IAmDuncanIdaho II
Nos Nothi
1763
|
Posted - 2015.03.22 00:26:00 -
[32130] - Quote
My moan reminded me of another possible idea for a racial scout bonus, though possibly impossible to implement.
- HUD display and audio alert of hack-in-progress and hack-flip imminent are not visible to suits with lower hack speeds.
Or some **** like that. Not sure it's actually viable as I can't figure out the best way to link it to either modules (codebreakers say) or just straight suit bonus.
Anyway it negates one of my complaints :-p |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |