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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Kaeru Nayiri
Ready to Play
739
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Posted - 2015.03.20 18:05:00 -
[31951] - Quote
Adipem Nothi wrote:
Why should alpha bonus be restricted to the MinScout? [...]
Because it's Nova Knives. It's a sidearm that OHK most thing without the bonus. The bonus is actually moot.
a ROF on a family of light weapons on scouts would see the complete destruction of both assaults and commandos. People do not take damage buffs lightly.
Right now, TTK is low enough that alpha is king, this is what makes assault rifles still slightly underpowered compared to other rifles, and why the TAC AR is the most popular AR. It's never a DPS war until it's heavy on heavy, each with their own logi repping.
This is just my opinion on the situation.
Know what cannot be known.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22978
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Posted - 2015.03.20 18:06:00 -
[31952] - Quote
Ghost Kaisar wrote: It's probably one of the following B.) A lie
Gallente Guide
"More like a ban farm amirite" - CCP Frame
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Llast 326
An Arkhos
7047
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Posted - 2015.03.20 18:08:00 -
[31953] - Quote
Ghost Kaisar wrote:Llast 326 wrote:Ghost Kaisar wrote:Llast 326 wrote:Ghost Kaisar wrote:
You can do both at the same time?
You still don't PC for us, and I have never seen someone in the field do this. I've taken down lots of Gal logi's mid scan, and I would know if one started pirouetting again.
If you don't see it does not happen? I want Ghost's OmniscienceGǪ way more OP than 360-¦ scans Taking what I've said and taking it to the extreme. I just said I've never seen it happen. Things that are viable typically end up in PC. What I'm saying, is that there has to be SOME drawback to this, otherwise, I would be hearing about this "Tactic" every time I formed up for PC. FC's would be asking, "Hey, do we have any KB/M scanners in here?". I don't hear that. All I ever hear them ask for is Gal Logi Scanners, and then they get told to run "X" for their equipment. What I'm asking here is this: IF it is possible to run KB/M and Controller at the same time, and have a script to do instant 360 scans, WHY am I not seeing it in PC? It sounds great on paper, but I've NEVER seen it in the field. It's probably one of the following A.) Much harder to do/achieve than it seems to be B.) A lie C.) Has some drawback that makes it less viable D.) Is a brand new idea that hasn't taken off the ground yet. I'm just teasing ya Ghost Though I do think you are OP You make a good point. Doing such a thing is my trigger. I've had too many people take words out of my mouth, and then take them to an illogical extreme. I get a red haze and I'm no longer in control of my keyboard. Hands Ghost a Redjar from Monk's private stock Cool ?
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Kaeru Nayiri
Ready to Play
741
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Posted - 2015.03.20 18:09:00 -
[31954] - Quote
Adipem Nothi wrote:@ Ghost
If you're not inclined to believe Arkena, Kaeru tested spinscanning for us just a couple days ago. 360 degree scans are very much real and do not require a macro.
This is true, without going really hard into detail any gaming mouse can do it, without a macro. In a nutshell, it boils down to on the fly sensitivity adjustment and then moving the mouse horizontally while scanning. I can do about ~500 degrees in 0.3 seconds (very rough estimate). Then just tone the sensitivity back down and continue.
Also I am a dropship pilot, I always have both mouse/keyboard + controller ready. You can definitely use both at the same time. When I climb aboard my ship, I grab my DS3. (though I do have to flip my mouse upside down or it causes miniscule movements that make aiming hard with my ship, stupid mouse controls are so bad)
Know what cannot be known.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1300
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Posted - 2015.03.20 18:11:00 -
[31955] - Quote
Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish.
But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then).
Overlord of Broman
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Kaeru Nayiri
Ready to Play
741
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Posted - 2015.03.20 18:14:00 -
[31956] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish. But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then).
I preferred the special rule that was suggested some time ago, where you get the full cloak optimization bonus at level 1 scout, and subsequent levels do nothing more. New scouts benefit the most, but you still go to 5 for your racial bonus. I forgot who came up with it, but we praised them highly for it.
Know what cannot be known.
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Llast 326
An Arkhos
7049
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Posted - 2015.03.20 18:14:00 -
[31957] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:
Why should alpha bonus be restricted to the MinScout? [...]
Because it's Nova Knives. It's a sidearm that OHK most thing without the bonus. The bonus is actually moot. a ROF on a family of light weapons on scouts would see the complete destruction of both assaults and commandos. People do not take damage buffs lightly. Right now, TTK is low enough that alpha is king, this is what makes assault rifles still slightly underpowered compared to other rifles, and why the TAC AR is the most popular AR. It's never a DPS war until it's heavy on heavy, each with their own logi repping. This is just my opinion on the situation. I'm with you on this Kaeru Pretty much my line of thinking as well.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1300
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Posted - 2015.03.20 18:16:00 -
[31958] - Quote
Llast 326 wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:
Why should alpha bonus be restricted to the MinScout? [...]
Because it's Nova Knives. It's a sidearm that OHK most thing without the bonus. The bonus is actually moot. a ROF on a family of light weapons on scouts would see the complete destruction of both assaults and commandos. People do not take damage buffs lightly. Right now, TTK is low enough that alpha is king, this is what makes assault rifles still slightly underpowered compared to other rifles, and why the TAC AR is the most popular AR. It's never a DPS war until it's heavy on heavy, each with their own logi repping. This is just my opinion on the situation. I'm with you on this Kaeru Pretty much my line of thinking as well.
It's just that it's confusing. All the other suit roles are per level. What is really wrong with allowing any suit to run a cloak? Just like any suit can run any other piece of equipment. Granted the cloak isn't that great without a low profile so it might be less effective.
Overlord of Broman
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Llast 326
An Arkhos
7049
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Posted - 2015.03.20 18:17:00 -
[31959] - Quote
I think a lot of this comes down to EQ imbalance rather than Suits. Scanner gives far more advantage in game than Cloak does as a counter to Scanners.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Adipem Nothi
Nos Nothi
8035
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Posted - 2015.03.20 18:17:00 -
[31960] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish. But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then).
Cloak was intended to set Scouts apart; we'd hoped that it would be built into the suit. Instead, we got two equipment slots; one for cloak and another for filling a battlefield role.
If cloak no longer sets Scouts apart, what will? If clock no longer sets Scouts apart, how would we justify having 2EQ slots?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8035
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Posted - 2015.03.20 18:18:00 -
[31961] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:
Why should alpha bonus be restricted to the MinScout? [...]
Because it's Nova Knives. It's a sidearm that OHK most thing without the bonus. The bonus is actually moot. a ROF on a family of light weapons on scouts would see the complete destruction of both assaults and commandos. People do not take damage buffs lightly. Right now, TTK is low enough that alpha is king, this is what makes assault rifles still slightly underpowered compared to other rifles, and why the TAC AR is the most popular AR. It's never a DPS war until it's heavy on heavy, each with their own logi repping. This is just my opinion on the situation.
Excellent points as always, Kaeru.
Shoot scout with yes.
- Ripley Riley
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Llast 326
An Arkhos
7050
|
Posted - 2015.03.20 18:20:00 -
[31962] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish. But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then). Cloak was intended to set Scouts apart; we'd hoped that it would be built into the suit. Instead, we got two equipment slots; one for cloak and another for filling a battlefield role. If cloak no longer sets Scouts apart, what will? If clock no longer sets Scouts apart, how would we justify having 2EQ slots? Cloak diminishes even more in value if your profile is higher. Scouts would still be in a better position than others to use them if Role bonus were changed to Profile Dampener Efficacy. We would still need to look at the existing suit bonuses for Gal/Cal if that change were made.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Adipem Nothi
Nos Nothi
8037
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Posted - 2015.03.20 18:22:00 -
[31963] - Quote
Llast 326 wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish. But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then). Cloak was intended to set Scouts apart; we'd hoped that it would be built into the suit. Instead, we got two equipment slots; one for cloak and another for filling a battlefield role. If cloak no longer sets Scouts apart, what will? If clock no longer sets Scouts apart, how would we justify having 2EQ slots? Cloak diminishes even more in value if your profile is higher. Scouts would still be in a better position than others to use them if Role bonus were changed to Profile Dampener Efficacy. We would still need to look at the existing suit bonuses for Gal/Cal if that change were made.
Do we want to trade out the 2nd EQ slot for another low slot?
How will we cloak away uplinks when our team is spawn trapped?
Shoot scout with yes.
- Ripley Riley
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FLAYLOCK Steve
Nos Nothi
590
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Posted - 2015.03.20 18:26:00 -
[31964] - Quote
Quil Evrything wrote:FLAYLOCK Steve wrote: when trading comes I'd kindly give away some of my bpo;s since i have multiple of them. I have about 4 cal scout bpos.
What? How??!!?!?!! WANTS IT! MY PRECIOUSSSSSSS... elite pack, dren scout which is a gal scout, bought the merc pack as well and with aurum i got from them both stalked up on some suits xD. i think i have 2 assault bpos, one dren and the one from the merc pack (the red one). I got 2 qaufe SG's. Got all of the milita bpo's or most of them. Some of the milita bpos that I have on this char I have on my alt as well. a other character I had also had some bpos but deleted it being stupid. i got 2 toxins smgs, i got the red smg also, i got the red sniper gun bpo, i got two or three AR bpo, two lav bpo (merc pack one and elite pack one) um 2 dragonfly or 3? and a skinned version of the gal scout, idk what its called, valor scout? or something like that. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1302
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Posted - 2015.03.20 18:26:00 -
[31965] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish. But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then). Cloak was intended to set Scouts apart; we'd hoped that it would be built into the suit. Instead, we got two equipment slots; one for cloak and another for filling a battlefield role. Cloak is bad, but it still sets us apart. If cloak were to no longer set Scouts apart, what would? If cloak were to no longer sets Scouts apart, how would Scouts justify having 2EQ slots?
You have to remember that originally, the cloak was SUPER powerful. So they wanted to make sure only scouts could efficiently fit it without completely gimping their fit. Fast forward today, and this is obviously no longer the case. The cloak in it's current form is meh. So lets open it to all because i can guarantee it won't be buffed.
Overlord of Broman
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Llast 326
An Arkhos
7050
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Posted - 2015.03.20 18:27:00 -
[31966] - Quote
Adipem Nothi wrote:Do we want to trade out the 2nd EQ slot for another low slot?
How will we cloak away uplinks when our team is spawn trapped? Would Scouts need to lose the second EQ if cloak were available to everyone? It would be nice if they were BPO hardsloted in as a second EQ. Only replaceable with a higher grade cloakGǪ
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1302
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Posted - 2015.03.20 18:28:00 -
[31967] - Quote
Adipem Nothi wrote:
...
Do we want to trade out the 2nd EQ slot for another slot (for King HP)? How will we do heroic scoutly things, like cloaking away uplinks when our team is spawn trapped? What will set Scouts apart?
No, i like the two EQ slots, it's one of the few things that still sets us apart. Loose that and their's little point in playing a scout in today's meta. Assaults can already deploy more things (don't get me started on that one!)
Overlord of Broman
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Adipem Nothi
Nos Nothi
8038
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Posted - 2015.03.20 18:30:00 -
[31968] - Quote
Llast 326 wrote:Adipem Nothi wrote:Do we want to trade out the 2nd EQ slot for another low slot?
How will we cloak away uplinks when our team is spawn trapped? Would Scouts need to lose the second EQ if cloak were available to everyone? It would be nice if they were BPO hardsloted in as a second EQ. Only replaceable with a higher grade cloakGǪ
What'd be nice is if it did its d*mn job and gave squishy Scouts a way to cross open terrain without glowing like Jedi.
* Credit to Voidfaction for jedi reference.
Shoot scout with yes.
- Ripley Riley
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Kaeru Nayiri
Ready to Play
742
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Posted - 2015.03.20 18:31:00 -
[31969] - Quote
Adipem Nothi wrote: Do we want to trade out the 2nd EQ slot for another slot (for King HP)? How will we do heroic scoutly things, like cloaking away uplinks when our team is spawn trapped? What will set Scouts apart?
^ This is really important. The cloak still has room to evolve, especially when we start talking about the active dampener and the active jump height increaser. The cloak is the first in a new family of equipment that alters your suit's nature. I don't think breaking it open and spilling it all over the floor for everyone to use is the right thing to do.
And any suit that actually wants to fit the cloak, CAN fit the cloak. You get slightly gimped, but it's certainly doable. I've seen Logis and Commandos use the cloak on multiple occasions. Usually it's laughable, but the choice is there. I don't think we need to change the way it's setup in that regard. I am open to being proven wrong, though.
Know what cannot be known.
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Llast 326
An Arkhos
7053
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Posted - 2015.03.20 18:35:00 -
[31970] - Quote
Reduce ShimmerGǪ Toss in the Active Damp that actually counters the Active Scanner, we may have a viable EQ balance.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1305
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Posted - 2015.03.20 18:37:00 -
[31971] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote: Do we want to trade out the 2nd EQ slot for another slot (for King HP)? How will we do heroic scoutly things, like cloaking away uplinks when our team is spawn trapped? What will set Scouts apart?
^ This is really important. The cloak still has room to evolve, especially when we start talking about the active dampener and the active jump height increaser. The cloak is the first in a new family of equipment that alters your suit's nature. I don't think breaking it open and spilling it all over the floor for everyone to use is the right thing to do. And any suit that actually wants to fit the cloak, CAN fit the cloak. You get slightly gimped, but it's certainly doable. I've seen Logis and Commandos use the cloak on multiple occasions. Usually it's laughable, but the choice is there. I don't think we need to change the way it's setup in that regard. I am open to being proven wrong, though.
Fair point. I'd still they rather just tossed the racial bonus of 15% and just had it cost less to fit on ANY scout suit regardless of skill.
Overlord of Broman
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Kaeru Nayiri
Ready to Play
742
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Posted - 2015.03.20 18:37:00 -
[31972] - Quote
Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:Do we want to trade out the 2nd EQ slot for another low slot?
How will we cloak away uplinks when our team is spawn trapped? Would Scouts need to lose the second EQ if cloak were available to everyone? It would be nice if they were BPO hardsloted in as a second EQ. Only replaceable with a higher grade cloakGǪ What'd be nice is if it did its d*mn job and gave squishy Scouts a way to cross open terrain without glowing like Jedi. * Credit to Voidfaction for jedi reference.
You know, if we push for anything at all, it should be variable shimmer based on action taken. Right now it's based entirely on your 2 dimensional movement across the ground (vertical movement doesn't count). It doesn't matter if you're sprinting, or crouch walking, the shimmer is always full blast. Contrarily, jumping, and falling through the air has no shimmer at all (unless you are moving left/right/front or back). I'd like to see variable shimmer based on action taken. I'd love to crouch walk to negate shimmer while creeping up to something.
More than anything, just want the equipment swap glitch when sprinting to come to an end. It's sad that my muscle memory is programmed around avoiding the glitch, making me act unnaturally. I feel like a dog wearing a shock collar.
Know what cannot be known.
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Adipem Nothi
Nos Nothi
8038
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Posted - 2015.03.20 18:40:00 -
[31973] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Llast 326 wrote:Adipem Nothi wrote:Do we want to trade out the 2nd EQ slot for another low slot?
How will we cloak away uplinks when our team is spawn trapped? Would Scouts need to lose the second EQ if cloak were available to everyone? It would be nice if they were BPO hardsloted in as a second EQ. Only replaceable with a higher grade cloakGǪ What'd be nice is if it did its d*mn job and gave squishy Scouts a way to cross open terrain without glowing like Jedi. * Credit to Voidfaction for jedi reference. You know, if we push for anything at all, it should be variable shimmer based on action taken. Right now it's based entirely on your 2 dimensional movement across the ground (vertical movement doesn't count). It doesn't matter if you're sprinting, or crouch walking, the shimmer is always full blast. Contrarily, jumping, and falling through the air has no shimmer at all (unless you are moving left/right/front or back). I'd like to see variable shimmer based on action taken. I'd love to crouch walk to negate shimmer while creeping up to something. More than anything, just want the equipment swap glitch when sprinting to come to an end. It's sad that my muscle memory is programmed around avoiding the glitch, making me act unnaturally. I feel like a dog wearing a shock collar.
Reducing shimmer (or altering shimmer shade) might not require a client-side coding. Action-based variation most definitely would. The less we demand of Rattati's limited resources, the better.
Shoot scout with yes.
- Ripley Riley
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Kaeru Nayiri
Ready to Play
746
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Posted - 2015.03.20 18:42:00 -
[31974] - Quote
Different subject: Before equipment swap delay, I used to delcoak during my leap-kill. If you uncloaked and pulled the trigger as you left the ground, you could leap, uncloak, charge and kill as you land, in one motion.
Now I want to see how many myos it takes to go back to that..... damnit, just when I thought I was done with myo testing. I'm hoping the magical 1 blue + 2 red will let this make a comeback.
Know what cannot be known.
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Kaeru Nayiri
Ready to Play
746
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Posted - 2015.03.20 18:42:00 -
[31975] - Quote
Adipem Nothi wrote:Reducing shimmer (or altering shimmer shade) might not require a client-side coding. Action-based variation most definitely would. The less we demand of Rattati's limited resources, the better. I know it... but..... but........
:(
Know what cannot be known.
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voidfaction
Nos Nothi
1324
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Posted - 2015.03.20 18:47:00 -
[31976] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:Woah woah woah, suddenly we're talking about 18% DPS buffs to scouts?
/me nopes out Yep, the idea is to improve Scouts if they are in fact underperforming. Thinking 10% to 15% RoF for Gallente and Caldari weaponry (respectively) in exchange for dropping the GA/CA profile bonus. Would encourage glass-cannon play and make it more viable. Your going to push me to buy a turbo fire controler, lol My dead numb trigger finger can't even fire the tac ar at it present RoF
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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Adipem Nothi
Nos Nothi
8038
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Posted - 2015.03.20 18:49:00 -
[31977] - Quote
voidfaction wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Woah woah woah, suddenly we're talking about 18% DPS buffs to scouts?
/me nopes out Yep, the idea is to improve Scouts if they are in fact underperforming. Thinking 10% to 15% RoF for Gallente and Caldari weaponry (respectively) in exchange for dropping the GA/CA profile bonus. Would encourage glass-cannon play and make it more viable. Your going to push me to buy a turbo fire controler, lol My dead numb trigger finger can't even fire the tac ar at it present RoF
Don't worry, this isn't going to fly. Only Jolly and I like it so far :-)
Shoot scout with yes.
- Ripley Riley
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1305
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Posted - 2015.03.20 18:50:00 -
[31978] - Quote
So I tried the ASC with a gal scout instead of a min scout and had much better success. The advanced min scout just can't fit the right modules. The gal does much better. Felt a bit dirty doing it though, so not use to long range weapons.
I now know why i get murdered by the ASC though, any scout i saw i instantly vaporized. Made me feel guilty.
Overlord of Broman
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2Berries
Ghosts of Dawn General Tso's Alliance
729
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Posted - 2015.03.20 18:55:00 -
[31979] - Quote
I get that feeling alot with scramblers in general. Whether OHK's from a charge shot or quickly tearing reds down with the AScR, pings of guilt from how little effort it takes to kill always rise to the surface.
I'm trying to make the grass fabulous but the f**king sticks won't work!
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voidfaction
Nos Nothi
1324
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Posted - 2015.03.20 19:04:00 -
[31980] - Quote
J0LLY R0G3R wrote:Give gallente scout a bonus to SG XD Minmatar have nks I don't wanna skill back into cloak X( And give Cal scouts bonus to RR and Amarr bonus to ScR
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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