Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
2Berries
Ghosts of Dawn General Tso's Alliance
731
|
Posted - 2015.03.20 19:09:00 -
[31981] - Quote
Adipem Nothi wrote:voidfaction wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Woah woah woah, suddenly we're talking about 18% DPS buffs to scouts?
/me nopes out Yep, the idea is to improve Scouts if they are in fact underperforming. Thinking 10% to 15% RoF for Gallente and Caldari weaponry (respectively) in exchange for dropping the GA/CA profile bonus. Would encourage glass-cannon play and make it more viable. Your going to push me to buy a turbo fire controler, lol My dead numb trigger finger can't even fire the tac ar at it present RoF Don't worry, this isn't going to fly. Only Jolly and I like it so far :-) Yeah, dropping the profile bonus from CA while increasing the RoF without increasing RR accuracy would not help address the proliferation of galscouts.
Calscouts running RR's would slay at all ranges, even without increasec accuracy, and the RR would be nerfed again.
Caldari as a race are in a bad spot & scout bonuses should not be weapon based IMHO. Mins can have their knife bonus if they with, but any rifle/sidearm bonuses should be tabled.
TLDR: 2Berries walked in to a conversation already in progress & only slightly knows what's going on.
I'm trying to make the grass fabulous but the f**king sticks won't work!
|
Adipem Nothi
Nos Nothi
8041
|
Posted - 2015.03.20 19:29:00 -
[31982] - Quote
2Berries wrote: TLDR: 2Berries walked in to a conversation already in progress & only slightly knows what's going on.
You're pretty much on point.
Shoot scout with yes.
- Ripley Riley
|
J0LLY R0G3R
And the ButtPirates
2421
|
Posted - 2015.03.20 19:33:00 -
[31983] - Quote
Adipem Nothi wrote:voidfaction wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Woah woah woah, suddenly we're talking about 18% DPS buffs to scouts?
/me nopes out Yep, the idea is to improve Scouts if they are in fact underperforming. Thinking 10% to 15% RoF for Gallente and Caldari weaponry (respectively) in exchange for dropping the GA/CA profile bonus. Would encourage glass-cannon play and make it more viable. Your going to push me to buy a turbo fire controler, lol My dead numb trigger finger can't even fire the tac ar at it present RoF Don't worry, this isn't going to fly. Only Jolly and I like it so far :-)
pretty much indeed haha
No Safety Net.
TLDR : XD
|
voidfaction
Nos Nothi
1325
|
Posted - 2015.03.20 19:59:00 -
[31984] - Quote
Adipem Nothi wrote:voidfaction wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Woah woah woah, suddenly we're talking about 18% DPS buffs to scouts?
/me nopes out Yep, the idea is to improve Scouts if they are in fact underperforming. Thinking 10% to 15% RoF for Gallente and Caldari weaponry (respectively) in exchange for dropping the GA/CA profile bonus. Would encourage glass-cannon play and make it more viable. Your going to push me to buy a turbo fire controler, lol My dead numb trigger finger can't even fire the tac ar at it present RoF Don't worry, this isn't going to fly. Only Jolly and I like it so far :-) All changes will be a hard sell. Like me I do not play the same as most. Some don't want a weapon buff some cloak some something else. I know I am stubborn since I already lost range on my gal scout and slowly been losing dampening. I like the precision bonus on gal scout but I liked the range bonus better before it was given to Cal scouts. Many skilled into the suit for the bonus it has or had before so changing them again is going to be harder. I favor the range bonus on gal scout because that is what I leveled it for in the first place many years ago. leveled the cal when the range was given to them so if you now want to change both roles to something I have no interest in then I would just push for no change at all. If the bonus does not scream scout I will not agree with it. shotgun by far IMO does not scream scout. scanners, uplinks, range, precision, hacking, speed, stealth, dampening, stamina, jumping and plenty more can be done that does not require a single weapon to need a bonus. Only kind of weapon bonus I feel a scout should get would be an all weapon head shot bonus. that turns all weapons into alpa dmg weapons when fired with precision (or the lucky head shot)
I have never been a fan of CqC shotguns or nk so I will never favor a shotgun bonus. Shotgun bonus anyone who reads the forums should know that will more than likely never happen. The gal scout shotgunner is the #1 scout fitting and the one everyone complains about the most so any chance of making it better is just LOL. I favor nerfing the combo because even though I hate using it I know if I want easy kills I can equip the shotgun and go to town 1-2 shot killing almost everything while virtually invisible. NK not so bad because you have to get closer to use and get a charged swipe.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
|
Quil Evrything
Nos Nothi
1983
|
Posted - 2015.03.20 19:59:00 -
[31985] - Quote
FLAYLOCK Steve wrote:Quil Evrything wrote:FLAYLOCK Steve wrote: when trading comes I'd kindly give away some of my bpo;s since i have multiple of them. I have about 4 cal scout bpos.
What? How??!!?!?!! WANTS IT! MY PRECIOUSSSSSSS... elite pack, dren scout which is a gal scout, bought the merc pack as well and with aurum i got from them both stalked up on some suits xD. .....
You listed a bunch of BPOs. some were caldari BPOs. Some were gallente scout BPOS.
Didnt see any mention of "caldari scout BPOs" though.
Edit: you probably typo'd "cal" for "gal"scout.
Sighh. |
Quil Evrything
Nos Nothi
1983
|
Posted - 2015.03.20 20:02:00 -
[31986] - Quote
voidfaction wrote: NK not so bad because you have to get closer to use and get a charged swipe.
Unless you're using proto knives and you're centered with them.
instant 400 damage without any bonuses.
well, not technically "instant" since there's a slight swing delay.
|
Quil Evrything
Nos Nothi
1983
|
Posted - 2015.03.20 20:03:00 -
[31987] - Quote
I'll tell you what kind of buff I'd like to see on scout:
WALKING SPEED BUFF.
I'm still pissed that a minmatar assault moves faster than a caldari scout. (or amarr scout. or whatever it is)
|
Adipem Nothi
Nos Nothi
8044
|
Posted - 2015.03.20 20:04:00 -
[31988] - Quote
Good stuff, Void. Still good practice to put it up as an option then vet it thoroughly. Now way we can rule it out as a non-option :-)
Shoot scout with yes.
- Ripley Riley
|
voidfaction
Nos Nothi
1325
|
Posted - 2015.03.20 20:24:00 -
[31989] - Quote
Adipem Nothi wrote:Good stuff, Void. Still good practice to put it up as an option then vet it thoroughly. Now way we can rule it out as a non-option, and everyone will be on the same page as to why. I understand. Just keeping my opinion out there, lol I know many might hate my ideas just as I hate theirs. Change is hard and not everyone gets what they want. I respect everyone here and know we all are for the most part looking to better our role. I enjoy coming here and trying to work out different directions for scout more then actually playing. You do a great job pulling us all together to work on it too.
Still waiting to see Shotty for CMP2 in your sig. lol You would have all my votes if you did. You deserve it and I think you would be a great CPM
noi¦Ü+ö+Æßû+(V)Fac¦Üion
|
One Eyed King
Nos Nothi
8689
|
Posted - 2015.03.20 20:36:00 -
[31990] - Quote
voidfaction wrote:Adipem Nothi wrote:Good stuff, Void. Still good practice to put it up as an option then vet it thoroughly. Now way we can rule it out as a non-option, and everyone will be on the same page as to why. I understand. Just keeping my opinion out there, lol I know many might hate my ideas just as I hate theirs. Change is hard and not everyone gets what they want. I respect everyone here and know we all are for the most part looking to better our role. I enjoy coming here and trying to work out different directions for scout more then actually playing. You do a great job pulling us all together to work on it too. Still waiting to see Shotty for CMP2 in your sig. lol You would have all my votes if you did. You deserve it and I think you would be a great CPM I actually agree with you on this for the most part, I think scoutly things should be the primary bonuses, and all others should be as a last resort.
While I see a SG or a SR bonus as scoutly, I also wouldn't want too many people to feel forced into it. I mean, the Minja can do some other things than knifing, kind of.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
|
IAmDuncanIdaho II
Nos Nothi
1734
|
Posted - 2015.03.20 20:55:00 -
[31991] - Quote
[quote=Adipem Nothi]MinScout Proposal Feedback
3. ... perhaps with the suspected hard cap for sprint speed the minscout could be adjusted so it hits 11.12 with just 2x kincats? - Duncan
3. Could be wrong, but I don't believe that is a "hard cap" for speed. Pretty sure Old Gav (the less clever version) made that up one day while trying to pitch a 99% efficacy bonus to KinCats.
Even if not, would this still be a viable tweak for MinScout, or does it just become a stealth double buff coz I struggle to fit equipment or nades on my ADV MinScout coz 2x KinCats or go home lol. |
Adipem Nothi
Nos Nothi
8045
|
Posted - 2015.03.20 21:03:00 -
[31992] - Quote
IAmDuncanIdaho II wrote: Even if not, would this still be a viable tweak for MinScout, or does it just become a stealth double buff coz I struggle to fit equipment or nades on my ADV MinScout coz 2x KinCats or go home lol.
The MinScout is in pretty good shape. He has unique and meaningful bonuses, both of which are relevant even in competitive play. We could argue that there's too narrow a speed gap between MN Assault and MN Scout, but I don't think we could argue for a biotic bonus.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8046
|
Posted - 2015.03.20 21:13:00 -
[31993] - Quote
No chance, but I appreciate it. Means alot coming from a guy I just threw a barstool at.
Shoot scout with yes.
- Ripley Riley
|
Spademan
Fatal Absolution Negative-Feedback
6144
|
Posted - 2015.03.20 21:25:00 -
[31994] - Quote
voidfaction wrote:Still waiting to see Shotty for CMP2 in your sig. lol You would have all my votes if you did. You deserve it and I think you would be a great CPM If I was old enough I'd totally run. Oh well.
What're you looking at me like that for? I'll shank you I will.
|
IAmDuncanIdaho II
Nos Nothi
1735
|
Posted - 2015.03.20 21:47:00 -
[31995] - Quote
Adipem Nothi wrote:GalScout Proposal Feedback: cloakblind effect smells off
I agree, Duncan. I'm having a hard time coming up with something unique/desirable/competitive for the GalScout. The backbone of this proposal is the dampener efficacy bonus, and with it, I truly believe we'd see more more evenly distributed usage rates and more variety in competitive play.
Let's put our heads together and try to come up with something else for the GalScout; preferably something not cloak related.
The dampener efficiency bonus is a great idea - so that's the class bonus done right?
Think I suggested this before, though don't remember if it's useful, but what if we listed all the different scout racial bonuses and then looked at their uniqueness, what we could add, without tying them into their existing racial compartments. Then we can pick from them and apply to races.
So, next up, each race gets two bonuses. They don't have to be synergistic but to define a role that may help. Minja bonuses aren't synergistic...and at this point I will say the knives bonus simply must stay with the MinScout - totally biased but I don't entertain a need for that to change so hey, I said it.
So without further ado...
Existing 1. Stamina base 2. Stamina recovery 3. Scan precision base 4. Scan range base 5. Scan profile base 6. Hack speed base 7. Nova Knife damage
Note 1: #3 is shared across AM + GA Note 2: #5 is shared across CA + GA
Proposed removed 3. Scan precision 5. Scan profile
Proposed new 8. Biotic mods 9. Scan precision mods 99. Cloakblind
Note 3: One bonus removed for each of CA + AM (#3) Note 4: Two bonuses removed for GA (#3 + #5)
Spitball 1 So first thing I see when I look at this is should we be looking at removing #4 (scan range base) and #6 (hack speed base) and replacing with new scan range mod and hack speed mod bonuses? This is just how my brain works - if we replace base value bonuses (#3 + #5) with bonuses to the equivalent mod (#8 + #9) wouldn't we do the same for the others?
Therefore we would adjust with the following:
Additional Proposed new 10. Scan range mods 11. Hack speed mods
Additional proposed removed 4. Scan range base 6. Hack speed base
So that would make my brain hurt less...it feels more consistent...but it might not be that important.
Note 5: might need to tweak scan range mods...or perhaps adjust the bonus to compensate for their shoddy values. I'm assuming nobody uses them currently, and EWAR did get shafted in general I feel.
If we now took a look at all candidates in isolation then...
All proposed + additional proposed
1. Stamina base 2. Stamina recovery 7. Nova Knife damage 8. Biotic mods 9. Scan precision mods 10. Scan range mods 11. Hack speed mods 99. Cloakblind
And we propose distributing these as follows:
AM: 1 + 2 + 8 (this is 3 bonuses but no more than before - roll with it for now) CA: 9 + 10 GA: 10 + 99 MN: 7 + 11
Now I think I have that right, and am gonna leave this for now so it can get shot down or not, and so I can cogitate on what looks to me like a simpler list to add to, remove from, and combine in ways that seem to define something.
I'm hoping this makes it easier to come up with more ideas, and I'm especially interested in voidfaction's ideas as I believe he runs a scout quite differently to the most of us. In some ways I would say it looks like he runs a scout for scouting as some of our forum friends like to regurgitate every now and then.
voidfaction wrote: I find the cloak duration and cool down fine as they are. I use the std often and it gives enough time to hide you as you climb a ladder, hack, heal, or move to cover to cover with what seems like instant recharge. I find the duration of the proto overkill.
I do not want to be pushed into a shotgun scout. I could say a tac-ar bonus as that is what i use 90% of the time and I am sure those that use shotgun, rr, cr, etc would as well disagree with a tac-ar bonus. I do not want to be pushed into a CqC cookie cutter scout like the min scout is with its NK bonus. I want bonuses I can use with any weapon or no weapons as my main job is not killing it is hacking, sneaking, and destroying equipment.
I would say there may be some ideas lurking in his playstyle - Void - any comments on these lists and what you think might be added to make a viable role? |
Adipem Nothi
Nos Nothi
8046
|
Posted - 2015.03.20 21:48:00 -
[31996] - Quote
So ... we've made some headway ... where does this leave us?
If we want to see Scout usage in PC evenly distributed, we have two options:
A) Duplicate the Scan Profile bonus across all races B) Eliminate the Scan Profile bonus
With either A or B, dodging scans will require an equal degree of sacrifice regardless of race; this will shake the foundation of Gal/Cal PC superiority. If we opt for A, we'll have issues with MinScout balance due to high-speed hacks; the hacks will likely have to go. If we opt for B, we displace the GalScout's competitive edge, but in doing so we create opportunity to deescalate EWAR interplay.
I'm leaning toward B. What do you guys think? Are there any other options?
Shoot scout with yes.
- Ripley Riley
|
One Eyed King
Nos Nothi
8693
|
Posted - 2015.03.20 21:52:00 -
[31997] - Quote
Adipem Nothi wrote:So ... we've made some headway ... where does this leave us? If we want to see Scout usage in PC evenly distributed, we have two options: A) Duplicate the Scan Profile bonus across all races B) Eliminate the Scan Profile bonus With either A or B, dodging scans will require an equal degree of sacrifice regardless of race; this will shake the foundation of Gal/Cal PC superiority. If we opt for A, we'll have issues with MinScout balance due to high-speed hacks; the hacks will likely have to go. If we opt for B, we displace the GalScout's competitive edge, but in doing so we create opportunity to deescalate EWAR interplay. I'm leaning toward B. What do you guys think? Are there any other options? From the numbers I saw in your original proposal, we still had to use a Mk.0 and fill the Lows with Damps in order to beat max scans. If we are balancing around PC, I think that still works quite well.
Its only in Pubs with someone running an Mk.0 and getting away with 1 Damp and 2 CBs that it would really become a problem.
Unless I read the numbers wrong.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Adipem Nothi
Nos Nothi
8047
|
Posted - 2015.03.20 21:53:00 -
[31998] - Quote
Good stuff, Duncan!
There's general consensus in opposition to Precision Bonuses and Alpha/DPS bonuses.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8047
|
Posted - 2015.03.20 21:55:00 -
[31999] - Quote
@ OEK
Do you mind if we move this downstairs briefly? I inadvertently interrupted Duncan's line of questioning.
Shoot scout with yes.
- Ripley Riley
|
2Berries
Ghosts of Dawn General Tso's Alliance
743
|
Posted - 2015.03.20 22:06:00 -
[32000] - Quote
Adipem Nothi wrote:No chance, but I appreciate it. Means alot coming from a guy I just threw a barstool at. That's a sign that your doing it right.
Keep up the good work!
I'm trying to make the grass fabulous but the f**king sticks won't work!
|
|
IAmDuncanIdaho II
Nos Nothi
1737
|
Posted - 2015.03.20 22:12:00 -
[32001] - Quote
Ghost Kaisar wrote: Remember what I posted earlier about progression of dampening? You damp until the scans go away. Focused is made to scare you into running that third damp.
Gal Logi picks you up on objective with focused (He already knew where you were). Second logi pings you just before it expires.
Suddenly, you think they're spamming focused scans. They're not. But now you're running 3x damps and are less combat effective.
WORKS.
And now that logi can carry an AR and not be combat ineffective.
Love this sort of tactical trickery - nice! |
IAmDuncanIdaho II
Nos Nothi
1738
|
Posted - 2015.03.20 22:21:00 -
[32002] - Quote
Ghost Kaisar wrote:Llast 326 wrote:Ghost Kaisar wrote:Arkena Wyrnspire wrote: It's pretty easy to do because I can just click the button on my mouse then go back to using my controller.
You can do both at the same time? You still don't PC for us, and I have never seen someone in the field do this. I've taken down lots of Gal logi's mid scan, and I would know if one started pirouetting again. If you don't see it does not happen? I want Ghost's OmniscienceGǪ way more OP than 360-¦ scans Taking what I've said and taking it to the extreme. I just said I've never seen it happen. Things that are viable typically end up in PC. What I'm saying, is that there has to be SOME drawback to this, otherwise, I would be hearing about this "Tactic" every time I formed up for PC. FC's would be asking, "Hey, do we have any KB/M scanners in here?". I don't hear that. All I ever hear them ask for is Gal Logi Scanners, and then they get told to run "X" for their equipment. What I'm asking here is this: IF it is possible to run KB/M and Controller at the same time, and have a script to do instant 360 scans, WHY am I not seeing it in PC? It sounds great on paper, but I've NEVER seen it in the field. It's probably one of the following A.) Much harder to do/achieve than it seems to be B.) A lie C.) Has some drawback that makes it less viable D.) Is a brand new idea that hasn't taken off the ground yet.
Could it just be that you need a mouse, a macro-based one at that, and there's bugger all ppl playing PC on a PS3 that have one, or can be arsed to have that idea?
Arkena is probably checking all of those boxes, and quite possibly the only one. |
IAmDuncanIdaho II
Nos Nothi
1738
|
Posted - 2015.03.20 22:22:00 -
[32003] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:
Why should alpha bonus be restricted to the MinScout? [...]
Because it's Nova Knives. It's a sidearm that OHK most thing without the bonus. The bonus is actually moot. a ROF on a family of light weapons on scouts would see the complete destruction of both assaults and commandos. People do not take damage buffs lightly. Excellent points as always, Kaeru.
Totally disagree with you on the NK bonus being moot, it's what sets the Minja apart.
Totally agree with you on any bonus to light weapons on scouts - shouldn't happen. |
One Eyed King
Nos Nothi
8693
|
Posted - 2015.03.20 22:23:00 -
[32004] - Quote
@ Duncan
I like the idea generally, though I think Precision/Range need split up. The old Cal Scouts pre Charlie were the worst with their long range, low dB scans.
Not to mention with the new EWAR circles, I would hate for Cal Scouts to pick up Shotgun Scouts on their inner circle before Shotgunners can even get into range.
Would rather see:
CA: 9 + 99 GA: 10 + 99
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
IAmDuncanIdaho II
Nos Nothi
1738
|
Posted - 2015.03.20 22:30:00 -
[32005] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote: Even if not, would this still be a viable tweak for MinScout, or does it just become a stealth double buff coz I struggle to fit equipment or nades on my ADV MinScout coz 2x KinCats or go home lol.
The MinScout is in pretty good shape. He has unique and meaningful bonuses, both of which are relevant even in competitive play. We could argue that there's too narrow a speed gap between MN Assault and MN Scout, but I don't think we could argue for a biotic bonus.
Perhaps the problem lies outside of the proto suit then. Is it seriously right that I can't fit nades nor equipment if I want to run 2 kincats? Anyway...this is the least of the worries right now so no worries on this point. |
voidfaction
Nos Nothi
1328
|
Posted - 2015.03.20 22:33:00 -
[32006] - Quote
IAmDuncanIdaho II wrote:voidfaction wrote: I find the cloak duration and cool down fine as they are. I use the std often and it gives enough time to hide you as you climb a ladder, hack, heal, or move to cover to cover with what seems like instant recharge. I find the duration of the proto overkill.
I do not want to be pushed into a shotgun scout. I could say a tac-ar bonus as that is what i use 90% of the time and I am sure those that use shotgun, rr, cr, etc would as well disagree with a tac-ar bonus. I do not want to be pushed into a CqC cookie cutter scout like the min scout is with its NK bonus. I want bonuses I can use with any weapon or no weapons as my main job is not killing it is hacking, sneaking, and destroying equipment.
I would say there may be some ideas lurking in his playstyle - Void - any comments on these lists and what you think might be added to make a viable role?
I have no problems with your lists. I have thrown out my odd ball ideas. I know my ideas are different than most because I play my scout different than most.
headshot bonus to weapons I like and would benefit anyone that uses weapons. sniper, me with my DMR (tac ar) play style, everything. we should kill quick and from behind and sneaky why should we not be getting head shots. Just like back when people wanted the backstab dmg bonus.
my active scanner idea i like (bonus to active scanner range but nerf to active scanner range so the scout can have the longest active scans at logi can have the lowest precision active scanners). but that is a 1 equipment bonus that makes it the same as giving a single weapon bonus. not everyone wants to run a active scanner.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
|
IAmDuncanIdaho II
Nos Nothi
1738
|
Posted - 2015.03.20 22:37:00 -
[32007] - Quote
Adipem Nothi wrote:Spademan wrote: Hmm...in this hypothetical situation I'd be curious to see how long it'd take for me to get kicked from the corp when I fight for the raiders.
I don't think we'd actually attack FA just yet. Our A-Team is still kinda Scout-heavy, and they have KB/M scannerinas.
Or would we....................................... |
voidfaction
Nos Nothi
1329
|
Posted - 2015.03.20 22:45:00 -
[32008] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Spademan wrote: Hmm...in this hypothetical situation I'd be curious to see how long it'd take for me to get kicked from the corp when I fight for the raiders.
I don't think we'd actually attack FA just yet. Our A-Team is still kinda Scout-heavy, and they have KB/M scannerinas. Or would we....................................... So I need to get busy and get my gal logi from lvl 4 to 5 and get me one of those nice macro mice.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
|
2Berries
Ghosts of Dawn General Tso's Alliance
746
|
Posted - 2015.03.20 22:46:00 -
[32009] - Quote
I get the feeling we are on the road to abilene on the scout rework (look up road to abilene on youtube for a giggle). Reworking or eliminating an entire classes bonus in order to make 1 less attractive then the rest doesn't seem like the best path to success. I don't want the gal scout to end up to be the next cal logi. On the other hand, i want relevant bonuses again.
Wish i had more to offer.
I'm trying to make the grass fabulous but the f**king sticks won't work!
|
IAmDuncanIdaho II
Nos Nothi
1744
|
Posted - 2015.03.20 22:55:00 -
[32010] - Quote
One Eyed King wrote:@ Duncan
I like the idea generally, though I think Precision/Range need split up. The old Cal Scouts pre Charlie were the worst with their long range, low dB scans.
Not to mention with the new EWAR circles, I would hate for Cal Scouts to pick up Shotgun Scouts on their inner circle before Shotgunners can even get into range.
Would rather see:
CA: 9 + 99 GA: 10 + 99
To clarify: these combos are from the spreadsheet Adipem put together, I haven't changed it up at all, short of replacing all base bonuses with their equivalent mod bonuses.
To paraphrase void, and perhaps list some ideas of his - pls correct these if I misrepresent them.
voidfaction wrote: headshot bonus to weapons [...] we should kill quick and from behind and sneaky why should we not be getting head shots.
bonus to active scanner range [...] but that is a 1 equipment bonus that makes it the same as giving a single weapon bonus. not everyone wants to run a active scanner.
Therefore
All proposed + additional proposed
1. Stamina base 2. Stamina recovery 7. Nova Knife damage 8. Biotic mods 9. Scan precision mods 10. Scan range mods 11. Hack speed mods 12. Headshot bonus (some weapons already have this...but an elbow to the face might be interesting) 13. Active scanner range bonus (balanced around logi meta?) 99. Cloakblind
Adipem Nothi wrote:Good stuff, Duncan!
There's general consensus in opposition to Precision Bonuses and Alpha/DPS bonuses. What's your take on cloakblind and teamshare vs squadshare (active scanners)?
Only just caught up reading everything else....
Perhaps yeah removing all precision bonuses levels the meta and reduces balancing problems. It also removes bonuses from the racial pool to give out...which is a problem we've always struggled with...not enough to go around and stay diverse. But we should not add out of desperation.
I agree no bonuses to light weapons on scouts - ever. NK is out there and would anyone mind if it wasn't messed with. Perhaps they would if scouts got more stealthy lol.
Cloakblind just feels off as I said - but I also don't use a cloak so I'm not in the best position to comment, but negating a penalty that was added to reduce the item seems off.
Teamshare and squadshare - not read what you guys have proposed I don't think. Anything shared across a team does seem a bit much though. Short of links hives etc. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |