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CCP Cmdr Wang
C C P C C P Alliance
1953
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Posted - 2013.05.10 11:51:00 -
[1] - Quote
Posting the following info on upcoming changes to vehicle skils, modules and balancing on behalf of CCP Blam! since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi, below are the changes that we are working on and a rough timeline for introducing them to TQ.
Vehicle Balance In order to enable to vehicles to last longer in combat for more fun, enduring engagements weGÇÖve increased hit point values for LAVs and HAVs accordingly. These changes will go out next week.
Std & Militia HAVs - 25% more hp Enforcer HAVs - 60% more hp Militia LAVs - 60% more hp Std & Scout LAVs - 50% more hp Charybdis Logistics LAV - 70% more hp Limbus Logistics LAV - 40% more hp
WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix.
Skills WeGÇÖve recognized some issues with skills not taking effect. Many of these problems have been resolved. Areas affected are: Engineering, mobile CRU operation, sensor upgrades, and armor plating. Planned for today's hotfix.
One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix.
Fixes have been made to the damage control and the shield extension skills to ensure that the pre-requisites stay within the vehicle skill tree path. This includes changes to pre-reqs on Damage Control Units, and Vehicle Shield Extenders. Planned for today's hotfix.
WeGÇÖve also fixed issues where skills applied to militia modules werenGÇÖt taking effect and this will be out in a hotfix next week.
Finally, weGÇÖve had to change shield core upgrades and armour core upgrades skills to resolve an exploit where players could get free bonus hp by entering and exiting a vehicle. Now these respective skills give an overall shield or armor resistance. Planned for next week.
That's it for now, I look forward to hearing your comments and feedback. Thank you.
CCP Blam!
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Smooth Head
Vherokior Combat Logistics Minmatar Republic
28
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Posted - 2013.05.10 11:54:00 -
[2] - Quote
70% more hp?
Kind of makes a mockery of the beta process to be honest. |
Medic 1879
The Tritan Industries RISE of LEGION
273
|
Posted - 2013.05.10 12:01:00 -
[3] - Quote
Whats the thinking with Limbus getting +40% and the Charybdis getting +70% is the Limbus's hp higher than the Char by quite a margin at the moment. Also can you confirm/deny weather the LLAV rep tool is fixed I know the hotfix the other day supposedly fixed this but i have seen people reporting it re-adds the module but the module doesn't work anyway. |
EnglishSnake
Zumari Force Projection Caldari State
1039
|
Posted - 2013.05.10 12:02:00 -
[4] - Quote
So what happens to our SP if we put them into dropsuit skills for the damage control mods and shield extenders because we needed access to our gunlogis/other shield tanked vehicles
We should get our SP taken out of the dropsuit skills and should be put into our unallocated SP pool because if not we have to pay more SP for the same skill
Also the vehicle engineering skills we put our SP into that to only find out it wont give us what it said on the tin and will do something completely different will we get our SP back for that also?
In general why the bias to dropsuit core skills? they get 5% to CPU skill and 5% to overall PG but vehicles dont get that 5% PG bonus per level, hell even in EVE your spaceship still have engineering and it gives 5% per level to maximum powergrid |
Gorra Snell
BetaMax Beta CRONOS.
5
|
Posted - 2013.05.10 12:11:00 -
[5] - Quote
I believe the LLAV module is working, but the interface is so clunky and poorly explained that it's useless. In about 4 hours of play yesterday, I managed to heal a quarter of a scout's armor, and get to triage WP for it. |
Sontie
Ill Omens EoN.
281
|
Posted - 2013.05.10 12:16:00 -
[6] - Quote
The problem is not their HP, their problem is proto AV damage.
Light repper on a tank??? wtf?
You guys don't play on the public servers, so you don't know that pub ambushes have turned into LAV murder zones, where people call out LAV's and just run other people over...
I don't think vehicles are the problem.
but I say go for it and let's see what happens (this is the kind of stuff that should have been happening January-May though. |
JW v Weingarten
SyNergy Gaming EoN.
423
|
Posted - 2013.05.10 12:17:00 -
[7] - Quote
Quote:One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix.
So....why the hell did you guys suddenly thought tankers need cpu reduction on pg upgrades. We need PG. I have vehicle engineering on level 5, 621k sp in total. Level 5 was completely unnecessary....
Please stop changing the damn descriptions of stuff without giving us a refund. This is the second time i got punished by YOUR errors CCP. First with the shield extenders and now with the PG.
Please change the skill so it gives +5% pg for every level. We tankers need the PG. |
EnglishSnake
Zumari Force Projection Caldari State
1040
|
Posted - 2013.05.10 12:46:00 -
[8] - Quote
EnglishSnake wrote:So what happens to our SP if we put them into dropsuit skills for the damage control mods and shield extenders because we needed access to our gunlogis/other shield tanked vehicles
We should get our SP taken out of the dropsuit skills and should be put into our unallocated SP pool because if not we have to pay more SP for the same skill
Also the vehicle engineering skills we put our SP into that to only find out it wont give us what it said on the tin and will do something completely different will we get our SP back for that also?
In general why the bias to dropsuit core skills? they get 5% to CPU skill and 5% to overall PG but vehicles dont get that 5% PG bonus per level, hell even in EVE your spaceship still have engineering and it gives 5% per level to maximum powergrid
Gunlogi/Madrugar stats on the items have not been updated but in fitting screens they are updated
As for the skill changes vehicle engineering gives me 5% reduction to CPU usage of powergrid upgrade modules per level, tis is useless to me as i tend to be short on PG and not CPU
Also are we going to get SP back for your mistakes CCP |
Brush Master
HavoK Core RISE of LEGION
435
|
Posted - 2013.05.10 12:56:00 -
[9] - Quote
Those are some big adjustments in short time. Nice to see you responding. Remember to add damage to lavs on run overs, the death taxis are going to be ever so poplar with more hp. |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.05.10 13:04:00 -
[10] - Quote
no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though. |
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EnglishSnake
Zumari Force Projection Caldari State
1040
|
Posted - 2013.05.10 13:05:00 -
[11] - Quote
Stinker Butt wrote:no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though.
Wrong
Hacked EX-0 AV nades still require no skills to use, they will still whack vehicles just as hard but it may take 1 more nade to finish it |
Sir Meode
Seraphim Initiative. CRONOS.
491
|
Posted - 2013.05.10 14:20:00 -
[12] - Quote
No CCP your doing it wrong. Stop generalising vehicles. Shield vehicles should have a greater increase in hp than armour as armour has better reps and better hardeners so they dont need more HP as they have better EHP.
Armour vehicles use a greater amount of power so they will be greatly hindered with the new engineering skills it should stay how it was with an increase to power grid not a reduction in cpu use from modules. This leads from my above point of them not neededing more HP if they had more PG.
Which CCP employee deals with vehicles? i would like to send a detailed email on which areas theey should be looking at, or should i direct it through one of the CPM?? |
Aran Abbas
Goonfeet
5
|
Posted - 2013.05.10 14:22:00 -
[13] - Quote
I'm also curious about the Guristas Saga shield recharge rate. It appears to have been reduced from 32 to 16. Could a dev please comment?
As it has lower shield and armour to a normal Saga, the double shield recharge rate gave it something unique that might make it useful for certain situations and playstyles. Variety is a good thing, but this apparent change just seems to make it generally inferior. |
LeCuch
Red Star. EoN.
71
|
Posted - 2013.05.10 14:40:00 -
[14] - Quote
So will there be a respec for people that skilled into vehicle skills that don't work? |
LeCuch
Red Star. EoN.
71
|
Posted - 2013.05.10 14:43:00 -
[15] - Quote
So will there be a respec for people that skilled into vehicle skills that don't work? |
Nova Knife
Seituoda Taskforce Command Caldari State
886
|
Posted - 2013.05.10 14:52:00 -
[16] - Quote
Personally, I'm not fond of the 70% health bonuses. The LLAV might need some love, but I don't think the enforcers do.
A long range sniper tank does not need a massive buffer. If anything they should be 'glass cannons' IMO, that do high damage and have great range, but are very easy to destroy in comparison to standard variants.
25% HP buff to standard is nice and probably needed.
However, I'm very wary of HP buffs as a whole to tanks, rather than nerfing AV weapons. More HP exacerbates the problem of 'tank stomping' in my opinion. While it's true, tanks are far too easy to destroy when facing any coordination (Or even just one really good AV player) A massive HP increase will definitely improve the tanks' survivability as it'll be very tough to kill them before they can run away and rep.
This is a change I'd urge CCP to monitor feedback carefully on. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2013.05.10 15:05:00 -
[17] - Quote
Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo. |
Judge Rhadamanthus
Kapow Heavy Industries
99
|
Posted - 2013.05.10 15:09:00 -
[18] - Quote
What about the drop ships? As was mentioned the issue is AV damage. If a tank needs more HP then for sure a DS does too.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2870
|
Posted - 2013.05.10 15:14:00 -
[19] - Quote
How long would it take you all to program in 25 WP per spawn on MCRU with some kind of cooldown (like remote reps have) or just straight 10 points per spawn with no cooldown? It's been over a year, and you sit here saying you want more engaging vehicle combat, yet you continuously leave us dropship pilots in the dark.
I love that you're addressing this and being forthcoming with us, but it's getting pretty ridiculous that you just continuously ignore us when even such a tiny simple change like this would help us tremendously. |
GOTDUST
F U C C P
11
|
Posted - 2013.05.10 15:17:00 -
[20] - Quote
The Lavs are a joke! Every little bump flips them over. I did a donut yesterday and flipped one. Turn the flipping feature OFF ASAP. |
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xp3ll3d dust
The Southern Legion RISE of LEGION
55
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Posted - 2013.05.10 15:22:00 -
[21] - Quote
Are you sure the hotfix fixed the Engineering skill not applying PG bonus? I have Vehicle Core upgrades 5 & Engineering 5. But when I look at my Madruga PG, I only have 1.05x more PG than what is listed in the attributes (what you would expect with only the 5% from core upgrades being applied) |
xp3ll3d dust
The Southern Legion RISE of LEGION
55
|
Posted - 2013.05.10 15:24:00 -
[22] - Quote
Also, every time I try to call in my Creodron Breach HAV from the PS Store Armor pack, I instantly get kicked from the match. |
Hellsung Deathsong
GunFall Mobilization Covert Intervention
20
|
Posted - 2013.05.10 15:26:00 -
[23] - Quote
Stinker Butt wrote:no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though.
as it should |
Covert Clay
Red Star. EoN.
37
|
Posted - 2013.05.10 15:36:00 -
[24] - Quote
Blam, we would all greatly appreciate it if you respond to the community. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
0
|
Posted - 2013.05.10 15:51:00 -
[25] - Quote
this will not fix tanks at all. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
198
|
Posted - 2013.05.10 15:53:00 -
[26] - Quote
Covert Clay wrote:Blam, we would all greatly appreciate it if you respond to the community.
No response means they have moved on to the next major mess up and wont get back to us for a Month or so. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
0
|
Posted - 2013.05.10 16:00:00 -
[27] - Quote
although im sure it will go along way towards how about lav collisions how come if i tab a lav with 1 k hp total ina lav with over 3 k hp i get insta popped |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
341
|
Posted - 2013.05.10 16:00:00 -
[28] - Quote
EnglishSnake wrote:Stinker Butt wrote:no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though. Wrong Hacked EX-0 AV nades still require no skills to use, they will still whack vehicles just as hard but it may take 1 more nade to finish it
Those, even tho comparable SP version are L3, are weaker than L2 Packed AV grenades. But I see your point. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
341
|
Posted - 2013.05.10 16:08:00 -
[29] - Quote
Even though some of the HP buffs seem quite large, let's give vigorous testing on vehicles in next few days to come.
Thanks for CCP's willingness to make adjustments so quick after major update! For this process to work well, I urge CCP to carry on and be ready to readjust HP as needed after those few days of testing.
...We all hope things to be nice and good by May 14th. (Hey a guy can hope!) |
Nova Knife
Seituoda Taskforce Command Caldari State
887
|
Posted - 2013.05.10 16:24:00 -
[30] - Quote
BMSTUBBY wrote:Covert Clay wrote:Blam, we would all greatly appreciate it if you respond to the community. No response means they have moved on to the next major mess up and wont get back to us for a Month or so.
No response means it's midnight in shanghai right now.
:)
Try to have a little faith. |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
305
|
Posted - 2013.05.10 16:37:00 -
[31] - Quote
K9 Wez wrote:Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo. If they implement this, it needs to be something that can be toggled on and off with a binding on the controller. The skilled pilots out there would rage if this was a mandatory feature. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
|
Posted - 2013.05.10 16:53:00 -
[32] - Quote
Halador Osiris wrote:K9 Wez wrote:Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo. If they implement this, it needs to be something that can be toggled on and off with a binding on the controller. The skilled pilots out there would rage if this was a mandatory feature.
Nah it would effect the "skilled" players since you'll have to let go of the left trigger for the neutral hovering to take place. Any DS pilot knows right now if you let go of the left trigger there is no telling where you will end up. |
Tiel Syysch
Imperfects Negative-Feedback
766
|
Posted - 2013.05.10 16:53:00 -
[33] - Quote
While I appreciate the direction this kind of feedback is taking, your TTK numbers are highly misleading. Take the top chart for example, and compare the Sica vs breach forge. Your chart says TTK increases from 8.30 to 10.37, when in reality it "changes" from 2 shots to 2 shots. There's bound to be more instances like that where some of these changes are less than if you used a misleading dps stat for your calculations. |
Cappy Gorram
DUST University Ivy League
5
|
Posted - 2013.05.10 17:12:00 -
[34] - Quote
DUST Fiend wrote:How long would it take you all to program in 25 WP per spawn on MCRU with some kind of cooldown (like remote reps have) or just straight 10 points per spawn with no cooldown? It's been over a year, and you sit here saying you want more engaging vehicle combat, yet you continuously leave us dropship pilots in the dark.
This.
Regarding LAVs, despite the flipping, I <3 them now.
|
Caeli SineDeo
Imperfects Negative-Feedback
453
|
Posted - 2013.05.10 17:13:00 -
[35] - Quote
Going to say this is a bad Idea CCP. Reasons to follow.
First off this will only in the end boost armor vehicles. This will make armor the king of vehicles. Why do I say this. They can skip fitting plates that only give them 3128. But this new 25% buff will actually kind of cover that allowing them to use reppers that give them a total of 6210 hp back.
Looking at shield we have only 2185 for the best extender. The best booster only gives 1640 back on shield HP. The Passive regen is a joke. The passive regen boosting modules are a joke.
You are lowering the powergrid and cpu on vehicles because you want to restrict fittings so people have to make more of a choice.
So what you should be doing is boosting modules and reworking them. This will make you strong in what you fit. Make tanking vehicles easier. This is where the problem lies is the modules.
You also need to make passive regen better. So the modules where not a joke. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
306
|
Posted - 2013.05.10 17:34:00 -
[36] - Quote
K9 Wez wrote:Halador Osiris wrote:K9 Wez wrote:Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo. If they implement this, it needs to be something that can be toggled on and off with a binding on the controller. The skilled pilots out there would rage if this was a mandatory feature. Nah it wouldn't effect the "skilled" players since you'll have to let go of the left trigger for the neutral hovering to take place. Any DS pilot knows right now if you let go of the left trigger there is no telling where you will end up. So how about the times where I'm flying straight down at an objective and leaving my left trigger idle? I'm trying to dive bomb a squad onto an objective (which partially requires zero controller input) and my ship decides, "Oh man, I'd better right myself because my dumbass pilot doesn't know what he's doing right now." Yeah. No. |
Nguruthos IX
Hellstorm Inc League of Infamy
305
|
Posted - 2013.05.10 17:38:00 -
[37] - Quote
JW v Weingarten wrote:Quote:One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix. So....why the hell did you guys suddenly thought tankers need cpu reduction on pg upgrades. We need PG. I have vehicle engineering on level 5, 621k sp in total. Level 5 was completely unnecessary.... Please stop changing the damn descriptions of stuff without giving us a refund. This is the second time i got punished by YOUR errors CCP. First with the shield extenders and now with the PG. Please change the skill so it gives +5% pg for every level. We tankers need the PG.
In the mean time, I'd like that 621k SP back as well.
It's more than reasonable. |
Pvt Numnutz
On The Brink CRONOS.
44
|
Posted - 2013.05.10 18:02:00 -
[38] - Quote
I am a dropship pilot. please please for the love of CCP and all that is dusty also give dropships some hp! 1,491,420 isk to get shot down by 1 shot from a tank?! and forges can 2 shot us. either that or make the dropships more maneuverable because i dont think i can keep up with this.... |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
0
|
Posted - 2013.05.10 18:12:00 -
[39] - Quote
Caeli SineDeo wrote:Going to say this is a bad Idea CCP. Reasons to follow.
First off this will only in the end boost armor vehicles. This will make armor the king of vehicles. Why do I say this. They can skip fitting plates that only give them 3128. But this new 25% buff will actually kind of cover that allowing them to use reppers that give them a total of 6210 hp back.
Looking at shield we have only 2185 for the best extender. The best booster only gives 1640 back on shield HP. The Passive regen is a joke. The passive regen boosting modules are a joke.
You are lowering the powergrid and cpu on vehicles because you want to restrict fittings so people have to make more of a choice.
So what you should be doing is boosting modules and reworking them. This will make you strong in what you fit. Make tanking vehicles easier. This is where the problem lies is the modules.
You also need to make passive regen better. So the modules where not a joke. +1 well said |
DUST Fiend
OSG Planetary Operations Covert Intervention
2877
|
Posted - 2013.05.10 18:12:00 -
[40] - Quote
I would definitely like an explanation as to why dropships aren't involved in this..... |
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WyrmHero1945
SyNergy Gaming EoN.
252
|
Posted - 2013.05.10 18:18:00 -
[41] - Quote
Why does the Myron/Python has 1075 shield HP now? Is that getting buffed as well or no plans? |
Tony Calif
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.05.10 18:22:00 -
[42] - Quote
LoL. CCP have no idea what they're doing. |
Caeli SineDeo
Imperfects Negative-Feedback
462
|
Posted - 2013.05.10 18:28:00 -
[43] - Quote
DUST Fiend wrote:I would definitely like an explanation as to why dropships aren't involved in this..... I think we all can agree here dropships are left out again. |
Spy Mouse
Sinq Laison Gendarmes Gallente Federation
41
|
Posted - 2013.05.10 18:33:00 -
[44] - Quote
The CreoDron Methana is not listed in the spreadsheet. Will this be getting a HP increase too? |
Nguruthos IX
Hellstorm Inc League of Infamy
308
|
Posted - 2013.05.10 18:52:00 -
[45] - Quote
Pvt Numnutz wrote:I am a dropship pilot. please please for the love of CCP and all that is dusty also give dropships some hp! 1,491,420 isk to get shot down by 1 shot from a tank?! and forges can 2 shot us. either that or make the dropships more maneuverable because i dont think i can keep up with this....
I think the controls are pretty ok.
The HP and PG is pitiful though. The price is ridiculous. AV is too easy and powerful. The SP cost is super high. The ISK cost is exorbitant and cost prohibitive. The rewards are non-existent
BLAM, please respond Specifically to us DS pilots and make me believe you even hear any of this. Tell us how YOU feel Dropships are currently and why they're not also having some HP buff. Why we're never mentioned, ignored, back-burnered perpetually, and left to burn out in a game that seems designed without us in mind. |
Garrett Blacknova
Codex Troopers
2900
|
Posted - 2013.05.10 18:53:00 -
[46] - Quote
Another one thinking this was a bad idea AND wondering when we're getting back the SP we spent to buff our PG and are now getting a much smaller (and mostly irrelevant) CPU boost from instead?
It would also be nice to know when there's going to be a respec for the people who skilled into infantry skills to unlock their vehicle modules. I'm (fortunately) not affected by this one, but it would help to know when you're going to fix the problems for us. |
Skittles McDuckett
SVER True Blood Unclaimed.
31
|
Posted - 2013.05.10 18:53:00 -
[47] - Quote
CCP Cmdr Wang wrote:
WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix.
CCP Blam!
Exploit?!?!?! If PG was an issue, you should have pulled the pack from the market long ago and reissued it with a different version. The original versions would have been lost via attrition. This bait and switch is not cool, CCP. I bought at least 5 of those Armor Packs over a month ago that are now worthless... Light repper, seriously?!?!?! The AUR tanks are better then the Armor ones... And I can get 66 AUR tanks for what I paid for 40 of the Armor Pack ones. |
Nguruthos IX
Hellstorm Inc League of Infamy
309
|
Posted - 2013.05.10 19:06:00 -
[48] - Quote
Skittles McDuckett wrote:CCP Cmdr Wang wrote:
WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix.
CCP Blam!
Exploit?!?!?! If PG was an issue, you should have pulled the pack from the market long ago and reissued it with a different version. The original versions would have been lost via attrition. This bait and switch is not cool, CCP. I bought at least 5 of those Armor Packs over a month ago that are now worthless... Light repper, seriously?!?!?! The AUR tanks are better then the Armor ones... And I can get 66 AUR tanks for what I paid for 40 of the Armor Pack ones.
That does seem a much more fair way to phase out their mistakes.
|
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.10 19:07:00 -
[49] - Quote
What about my dropships Blam? They were already flying pinatas, now there's even less incentive to skill into a role that is already gimped with almost no WP gains.
Even just a 10% increase in HP would be a godsend. |
Brush Master
HavoK Core RISE of LEGION
437
|
Posted - 2013.05.10 19:18:00 -
[50] - Quote
+1 For some Dropship love. If Swarms are being given a buff in damage, we are going to need it. |
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ugly nature
ZionTCD Unclaimed.
69
|
Posted - 2013.05.10 19:21:00 -
[51] - Quote
Skittles McDuckett wrote:CCP Cmdr Wang wrote:
WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix.
CCP Blam!
Exploit?!?!?! If PG was an issue, you should have pulled the pack from the market long ago and reissued it with a different version. The original versions would have been lost via attrition. This bait and switch is not cool, CCP. I bought at least 5 of those Armor Packs over a month ago that are now worthless... Light repper, seriously?!?!?! The AUR tanks are better then the Armor ones... And I can get 66 AUR tanks for what I paid for 40 of the Armor Pack ones.
I feel your pain on this one, should have used my money on some thing else. I just wished I used all my Armor pack tanks before they updated because they will just sit in my assets now. |
Skittles McDuckett
SVER True Blood Unclaimed.
33
|
Posted - 2013.05.10 19:22:00 -
[52] - Quote
Brush Master wrote:+1 For some Dropship love. If Swarms are being given a buff in damage, we are going to need it.
Oh, silly you.. you actually expect to not get shot out of the sky like a kite made of dynamite.... silly boy. /sarcasm |
G Torq
ALTA B2O
143
|
Posted - 2013.05.10 19:25:00 -
[53] - Quote
Blam,
The lack of PG, or PG increasing skills, are making the Caldari LAVs non-starters. Currently, even the "highest" LAV (Charybdis) will trivially spend half its PG on fitting a STD turret, while even ADV turrets (especially blasters) require that both low-slots are filled with PG upgrades to get anywhere. This means no Caldari can be used near the front-line. (Note: to get a Charybdis, you need to spec LAVs to level 5 ("Proto") and then into the next level)
At the same time, Caldari LogiLAV comes with a fancy Infantry-only Shield Transporter, that is largely useless when there are no-one on the field with the level of Shield that would justify it. If there were Minmatar or Caldari heavies (of a front-line type, not the point-defence Amarr type Wolfie talked about), then it could be a valid setup. As-is, that Shield Transporter should be extended to be a real Shield Transporter, even if it simply favoured Infantry.
Note: The 70% shield-increase to the Charybdis is welcome - this means I can now reach (and actually surpass) the same Shield-levels I had in Chromosome, and it becomes safer to ride around. But with the "gimped" PG output, it can still not be equipped for anything that goes within 300m of enemy infantry. |
Nguruthos IX
Hellstorm Inc League of Infamy
309
|
Posted - 2013.05.10 19:33:00 -
[54] - Quote
DUST Fiend wrote:How long would it take you all to program in 25 WP per spawn on MCRU with some kind of cooldown (like remote reps have) or just straight 10 points per spawn with no cooldown? It's been over a year, and you sit here saying you want more engaging vehicle combat, yet you continuously leave us dropship pilots in the dark.
I love that you're addressing this and being forthcoming with us, but it's getting pretty ridiculous that you just continuously ignore us when even such a tiny simple change like this would help us tremendously.
Oh...and no added survivability to dropships?
O.o
You guys freaking hate us, don't you? That has to be it.
I'll believe this till they do something to prove me wrong.
My squad tells me tales of winning between 200-500k ISK per match.
Why is it that I have to spend 1.5 million to be collided with by an RDV, and earn between 50k-100k Plus on the ground I'm useless even with 10 million SP. Since its all in DS.
Highest cost, lowest reward. Easier to kill than a militia ground unit. Something's gotta give.
edit: forgot to mention basically no SP earned |
DUST Fiend
OSG Planetary Operations Covert Intervention
2883
|
Posted - 2013.05.10 19:39:00 -
[55] - Quote
A nerf to railgun installations would be a nice buff to dropships >_< |
Buzzwords
Deadly Blue Dots RISE of LEGION
468
|
Posted - 2013.05.10 20:05:00 -
[56] - Quote
please dear sweet merciful god do NOT buff militia LAVs. |
Aegis Scientiafide
Planetary Response Organisation
16
|
Posted - 2013.05.10 20:55:00 -
[57] - Quote
My thoughts on how to balance HAVs (and indirectly, vehicles in general):
https://forums.dust514.com/default.aspx?g=posts&m=778048#post778048
And yea, LAVs and dropships definitely need to be reworked. Especially dropships (I'm also surprised they're not mentioned at all here). |
gbghg
L.O.T.I.S. RISE of LEGION
1504
|
Posted - 2013.05.10 21:16:00 -
[58] - Quote
Sooooo AV weapons are getting a buff and my python (which costs a million ISK total btw) is getting no HP buff (which it really should seeing how dropships are the singlemost vulnerable vehicle due to the fact that everyone can see us), but free militia LAV's (which don't require a penny of sp or ISK) are?
something is very wrong in that decision making process. my only conclusion is that you have something us planned for dropships, either that or you've decided that dropships shouldn't be a viable role. Or your expecting us to adapt to the usual SNAFU situation we pilots found ourselves in and carry on as normal. Now frankly I've only been flying since January and I've had enough of that, imagine how many of the closed beta pilots feel.
The changes in uprising such as raising of the flight ceiling and new handling were a step in the right direction so thank you for that, but dropships are still missing some very basic and neccasary things like a lock on warning system and countermeasures. |
Big Boss XIII
M.T.A.C Assault Operations Command
97
|
Posted - 2013.05.10 21:18:00 -
[59] - Quote
Pvt Numnutz wrote:I am a dropship pilot. please please for the love of CCP and all that is dusty also give dropships some hp! 1,491,420 isk to get shot down by 1 shot from a tank?! and forges can 2 shot us. either that or make the dropships more maneuverable because i dont think i can keep up with this.... +1 same thing happens to me regular |
Big Boss XIII
M.T.A.C Assault Operations Command
97
|
Posted - 2013.05.10 21:34:00 -
[60] - Quote
gbghg wrote:Sooooo AV weapons are getting a buff and my python (which costs a million ISK total btw) is getting no HP buff (which it really should seeing how dropships are the singlemost vulnerable vehicle due to the fact that everyone can see us), but free militia LAV's (which don't require a penny of sp or ISK) are?
something is very wrong in that decision making process. my only conclusion is that you have something planned for us dropships, either that or you've decided that dropships shouldn't be a viable role. Or your expecting us to adapt to the usual SNAFU situation we pilots found ourselves in and carry on as normal. Now frankly I've only been flying since January and I've had enough of that, imagine how many of the closed beta pilots feel.
The changes in uprising such as raising of the flight ceiling and new handling were a step in the right direction so thank you for that, but dropships are still missing some very basic and neccasary things like a lock on warning system and countermeasures.
100 % with you on this one . a lock warning and countermesures would be brilliant for pilots also is it just me or has the afterburner module been messed up theres just no boost there for about 5 seconds (life and death) for me as it takes 3 seconds to shoot a charge a forge |
|
Kane Fyea
BetaMax. CRONOS.
169
|
Posted - 2013.05.10 21:48:00 -
[61] - Quote
Big Boss XIII wrote:gbghg wrote:Sooooo AV weapons are getting a buff and my python (which costs a million ISK total btw) is getting no HP buff (which it really should seeing how dropships are the singlemost vulnerable vehicle due to the fact that everyone can see us), but free militia LAV's (which don't require a penny of sp or ISK) are?
something is very wrong in that decision making process. my only conclusion is that you have something planned for us dropships, either that or you've decided that dropships shouldn't be a viable role. Or your expecting us to adapt to the usual SNAFU situation we pilots found ourselves in and carry on as normal. Now frankly I've only been flying since January and I've had enough of that, imagine how many of the closed beta pilots feel.
The changes in uprising such as raising of the flight ceiling and new handling were a step in the right direction so thank you for that, but dropships are still missing some very basic and neccasary things like a lock on warning system and countermeasures. 100 % with you on this one . a lock warning and countermesures would be brilliant for pilots also is it just me or has the afterburner module been messed up theres just no boost there for about 5 seconds (life and death) for me as it takes 3 seconds to shoot a charge a forge All vehicle mods take about 5 secs to activate. |
gbghg
L.O.T.I.S. RISE of LEGION
1505
|
Posted - 2013.05.10 21:49:00 -
[62] - Quote
I actually like the delay, it gives you a chance to make sure your tilted in the direction you want to go and gives you a lot more control. |
Nguruthos IX
Hellstorm Inc League of Infamy
321
|
Posted - 2013.05.10 21:50:00 -
[63] - Quote
On a related note, with the new active modules change it's too easy to mis-select modules
Aim for 12 oclock, hit 6. This is a result of the new default-to-null modules selection when you let go of the stick. You can't quick-flick lots of modules active fast anymore. Sometimes if you try, the control stick bounces down and hits the opposite module when you release R2 |
ladwar
Dead Six Initiative Lokun Listamenn
359
|
Posted - 2013.05.10 22:07:00 -
[64] - Quote
Tony Calif wrote:LoL. CCP have no idea what they're doing. totally |
eKona vinDar
WarRavens Orion Empire
19
|
Posted - 2013.05.10 22:11:00 -
[65] - Quote
Nguruthos IX wrote:On a related note, with the new active modules change it's too easy to mis-select modules
Aim for 12 oclock, hit 6. This is a result of the new default-to-null modules selection when you let go of the stick. You can't quick-flick lots of modules active fast anymore. Sometimes if you try, the control stick bounces down and hits the opposite module when you release R2 yea i hate that.... sometimes i activate my first hardener just to deactivate it a second later while trying to activate my second one... then i die... thx ccp.... |
Nguruthos IX
Hellstorm Inc League of Infamy
322
|
Posted - 2013.05.10 22:13:00 -
[66] - Quote
eKona vinDar wrote:Nguruthos IX wrote:On a related note, with the new active modules change it's too easy to mis-select modules
Aim for 12 oclock, hit 6. This is a result of the new default-to-null modules selection when you let go of the stick. You can't quick-flick lots of modules active fast anymore. Sometimes if you try, the control stick bounces down and hits the opposite module when you release R2 yea i hate that.... sometimes i activate my first hardener just to deactivate it a second later while trying to activate my second one... then i die... thx ccp....
If you can, attempt to communicate this to CCP more effectively than I can.
I just know this new issue stems from the change they made where before if you highlighted one modules you were committed to picking one before releasing R2. There was no resetting to unselect all modules.
They tried to fix this minor problem and have resulted in more accidentally, pilot caused vehicle deaths probably in half a week then ever happened before this change combined. |
Andius Fidelitas
The Southern Legion RISE of LEGION
57
|
Posted - 2013.05.10 22:19:00 -
[67] - Quote
K9 Wez wrote:Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo.
This! |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
354
|
Posted - 2013.05.10 22:34:00 -
[68] - Quote
Posting a link to my other thread here because it is related to this one.
Can we get posts like this from CCP? ATM it just seems like CCP is raising HP on some tanks a bit without thoroughly thinking through the entire process.
The thread was about rails, but the concept was about balancing (or trying to balance) HAV EHP with HP DPS.
Just raising stats is counterproductive, and will most likely just make HAVs and other vehicles get nerfd again. I think the original stats were supposed to be based around HAV vs HAV action, but now the proto breach forge is back, and it does a lot more damage than any HAV railgun can. Vehicles not only need to be balanced with each other, but they also need to be balanced with AV too.
I have no idea why someone decided AV needed a big buff, and I'm guessing that HAVs were balanced around the old AV instead of what has been added. The 10% damage increase to AV with possibly unlimited forge gun range is going to make it even worse. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
37
|
Posted - 2013.05.10 23:20:00 -
[69] - Quote
Halador Osiris wrote:K9 Wez wrote:Halador Osiris wrote:K9 Wez wrote:Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo. If they implement this, it needs to be something that can be toggled on and off with a binding on the controller. The skilled pilots out there would rage if this was a mandatory feature. Nah it wouldn't effect the "skilled" players since you'll have to let go of the left trigger for the neutral hovering to take place. Any DS pilot knows right now if you let go of the left trigger there is no telling where you will end up. So how about the times where I'm flying straight down at an objective and leaving my left trigger idle? I'm trying to dive bomb a squad onto an objective (which partially requires zero controller input) and my ship decides, "Oh man, I'd better right myself because my dumbass pilot doesn't know what he's doing right now." Yeah. No.
Oh i ment over a period of time. |
Abbie NORML
Planetary Response Organization
3
|
Posted - 2013.05.10 23:25:00 -
[70] - Quote
There better be another respec coming up. /nerdrage on |
|
laflash
What The French CRONOS.
3
|
Posted - 2013.05.11 00:34:00 -
[71] - Quote
JW v Weingarten wrote:Quote:One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix. So....why the hell did you guys suddenly thought tankers need cpu reduction on pg upgrades. We need PG. I have vehicle engineering on level 5, 621k sp in total. Level 5 was completely unnecessary.... Please stop changing the damn descriptions of stuff without giving us a refund. This is the second time i got punished by YOUR errors CCP. First with the shield extenders and now with the PG. Please change the skill so it gives +5% pg for every level. We tankers need the PG.
+1 |
Harpyja
DUST University Ivy League
35
|
Posted - 2013.05.11 00:42:00 -
[72] - Quote
0 Try Harder wrote:
Just raising stats is counterproductive, and will most likely just make HAVs and other vehicles get nerfd again. I think the original stats were supposed to be based around HAV vs HAV action, but now the proto breach forge is back, and it does a lot more damage than any HAV railgun can. Vehicles not only need to be balanced with each other, but they also need to be balanced with AV too.
Can I attach a cheaper proto breach forge gun as a main turret instead of a proto railgun? Pretty please :D |
BOZ MR
Internal Error. Negative-Feedback
133
|
Posted - 2013.05.11 01:04:00 -
[73] - Quote
CCP said they want new tankers to have chance, so thats why they nerfed our skills. Than inrease PG by 20 % in all vehicles so newcomers will have fitting option and tanks would nott have been nerfed. |
Ghural
The Southern Legion RISE of LEGION
78
|
Posted - 2013.05.11 01:21:00 -
[74] - Quote
Are you aware ofthe the issues affecting assault dropships? Namely the problems with aiming and the fact that both small missiles and rail guns are completely useless. |
NINJAPIRATEROBOTZOMBIE
Subdreddit Test Alliance Please Ignore
6
|
Posted - 2013.05.11 01:40:00 -
[75] - Quote
BLAM,
1. Following uprising vehicle engineering was 5% to vehicle PG. I like many others know how important PG is to the tank and invested 5 points to max out this skill for a total of 600k SP now you change it and the max you need in this skill is 4 to obtain the best PG modules. Where is my refund to this skill so that I can properly put these points into lets say vehicle core upgrades to get the extra PG and CPU or hey what about Armor Plates so I can reduce some of the PG cost of the plates? I feel like you just gave all tankers the Bait and Switch I have invested an enormous amount of my time and personal money to this game and I believe that anyone that has invested into skills you have decided to change deserves refunds for those points or a optional reset of SP so that we can properly put our points into the appropriate skills.
2. Why is it that AV requires little to no investment yet someone with 500,000 SP and a 25,000 Isk fitting can take out someone with 5.5 million SP and 850,000 Isk tank with ease. I have a lot of experience tanking and I like to think that I am very skilled however the only thing that tanks are pushing right now is daisies not the line like they were intended to be used for.
3. Going back to PG. This needs to be increased across the board for all HAVs. Or increase the PG increase for modules.
I hope that these changes can be made sooner than later and that I and all my other tanker brothers will get the option to reset or refund SP invested in skills you have decided to change. |
General Tiberius1
ZionTCD Unclaimed.
654
|
Posted - 2013.05.11 01:59:00 -
[76] - Quote
CCP Cmdr Wang wrote:.
Finally, weGÇÖve had to change shield core upgrades and armour core upgrades skills to resolve an exploit where players could get free bonus hp by entering and exiting a vehicle. Now these respective skills give an overall shield or armor resistance. Planned for next week.
That's it for now, I look forward to hearing your comments and feedback. Thank you.
CCP Blam!
wait a minute, so the passive HP boosts are being replaced with resists? wont that screw over a bunch of people who DON'T use the gallente AR though?
if i remember from the eve forums, resists are more powerful than HP boosts due to the preccens of repping. or something like that.
was the resaoning behind reducing the passive resist skill on battleships..... |
WR3CK HAVOC
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.11 02:17:00 -
[77] - Quote
THe HAVs do not need any more armor. I think there mods and skills should be fixed but they do not need any more armor. There are already tanks taking over the battle field now and no body can do anything about it. |
Sjach Ixven Kothar
Conspiratus Immortalis League of Infamy
1
|
Posted - 2013.05.11 02:27:00 -
[78] - Quote
Nguruthos IX wrote:JW v Weingarten wrote:Quote:One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix. So....why the hell did you guys suddenly thought tankers need cpu reduction on pg upgrades. We need PG. I have vehicle engineering on level 5, 621k sp in total. Level 5 was completely unnecessary.... Please stop changing the damn descriptions of stuff without giving us a refund. This is the second time i got punished by YOUR errors CCP. First with the shield extenders and now with the PG. Please change the skill so it gives +5% pg for every level. We tankers need the PG. In the mean time, I'd like that 621k SP back as well. It's more than reasonable.
i completely agree either give me back my sp or fix the skill to give +5%pg as cpu reduction to power grid mods is useless |
Sjach Ixven Kothar
Conspiratus Immortalis League of Infamy
1
|
Posted - 2013.05.11 02:37:00 -
[79] - Quote
Buzzwords wrote:please dear sweet merciful god do NOT buff militia LAVs.
militia lav's are supposed to be the weakest vehicle on the field that are consistently getting spammed, they should be just as easily destroyed as they are to call in. the way it is now they can role over a proximity charge or take a single packed av grenade and roll away before getting finished off. making light anti vehicle roles slightly useless |
Sjach Ixven Kothar
Conspiratus Immortalis League of Infamy
1
|
Posted - 2013.05.11 02:45:00 -
[80] - Quote
NINJAPIRATEROBOTZOMBIE wrote:BLAM,
1. Following uprising vehicle engineering was 5% to vehicle PG. I like many others know how important PG is to the tank and invested 5 points to max out this skill for a total of 600k SP now you change it and the max you need in this skill is 4 to obtain the best PG modules. Where is my refund to this skill so that I can properly put these points into lets say vehicle core upgrades to get the extra PG and CPU or hey what about Armor Plates so I can reduce some of the PG cost of the plates? I feel like you just gave all tankers the Bait and Switch I have invested an enormous amount of my time and personal money to this game and I believe that anyone that has invested into skills you have decided to change deserves refunds for those points or a optional reset of SP so that we can properly put our points into the appropriate skills.
2. Why is it that AV requires little to no investment yet someone with 500,000 SP and a 25,000 Isk fitting can take out someone with 5.5 million SP and 850,000 Isk tank with ease. I have a lot of experience tanking and I like to think that I am very skilled however the only thing that tanks are pushing right now is daisies not the line like they were intended to be used for.
3. Going back to PG. This needs to be increased across the board for all HAVs. Or increase the PG increase for modules.
I hope that these changes can be made sooner than later and that I and all my other tanker brothers will get the option to reset or refund SP invested in skills you have decided to change. +1 for Drpships as well |
|
gbghg
L.O.T.I.S. RISE of LEGION
1512
|
Posted - 2013.05.11 02:46:00 -
[81] - Quote
Sjach Ixven Kothar wrote:Buzzwords wrote:please dear sweet merciful god do NOT buff militia LAVs. militia lav's are supposed to be the weakest vehicle on the field that are consistently getting spammed, they should be just as easily destroyed as they are to call in. the way it is now they can role over a proximity charge or take a single packed av grenade and roll away before getting finished off. making light anti vehicle roles slightly useless Interesting little fact, with this bonus being applied, in the base stats of the onikuma and the python there will only be a difference of 181 HP, in the pythons favour.
|
Eurydice Itzhak
Militaires Sans Jeux
42
|
Posted - 2013.05.11 04:06:00 -
[82] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=785900&
Vehicles need many more things adjusted. The 20% hit in PG we've taken from Chromosome to Uprising is beyond devastating. |
Thor Odinson42
Planetary Response Organization
197
|
Posted - 2013.05.11 05:18:00 -
[83] - Quote
GOTDUST wrote:The Lavs are a joke! Every little bump flips them over. I did a donut yesterday and flipped one. Turn the flipping feature OFF ASAP. No freakin way, I love the way the LAVs drive now |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
271
|
Posted - 2013.05.11 07:08:00 -
[84] - Quote
Soooo now dropships have less hp that a lav. And they are medium flying veichles. |
Sylwester Dziewiecki
BetaMax. CRONOS.
60
|
Posted - 2013.05.11 10:36:00 -
[85] - Quote
HAV choosing module suck - in engagement if you are the guy who stop shooting to activate module, it's mean that you gonna die first: R1>Stick>1 module activated, R1>Stick>1 more module activated, R1>Sti.. ops miss click - BOOM Vehicles have soo many fancy buttons that are not use, why not assigned to one of them option to activate module? Choosing with module need to be activated would be 10 times faster: R1>Stick>Square Button(to activate module immediately)>Stick>Square Button>Stick>Square Button - take a much less time.
mobile CRU operation This skill cut 3% of CPU used by Mobile CRU module, at lvl 5 it's 15%, but 15% of 20 is just 3CPU lower for that module. I think that taking into account that this module is in Engenering section of the market, and there is big difficulties to fit it on Caldari LAV because of it's PG requirements, this skill should lowering PG req. instead of CPU. But I have even better idea, let's cut it's PG req. or add new modules more advance of that type that differs not only requirement CPU/PG, but also a time to spawn, and to that let's add to "mobile CRU operation" skill a bonus that reduce this time. When you add WP rewards for spawning at vehicle for pilots that have MCRU it will be good for pilot's to be competitive with standard spawning points, and they will want to maxed out that skill to cut waiting in the queue to minimum.
0 Try Harder wrote:
I have no idea why someone decided AV needed a big buff, and I'm guessing that HAVs were balanced around the old AV instead of what has been added. The 10% damage increase to AV with possibly unlimited forge gun range is going to make it even worse.
Forge Guns have limited range from 3 builds now(425m~, breach had lower range than AFG ).
Caeli SineDeo wrote:Going to say this is a bad Idea CCP. Reasons to follow.
First off this will only in the end boost armor vehicles. This will make armor the king of vehicles. Why do I say this. They can skip fitting plates that only give them 3128. But this new 25% buff will actually kind of cover that allowing them to use reppers that give them a total of 6210 hp back. Or they will use dmg module instead. Usually activating 1 more module while engaging other HAV lower your chances to survive - mechanic is so enigmatic at this, beside you can always miss click and turn off one of modules doing so. In chromosome I had Soma that had 1 AR and was able to survive OB with 50% of HP left, with Surja and 3 hardeners I always had BIG chances to blow up. |
Sir Meode
Seraphim Initiative. CRONOS.
492
|
Posted - 2013.05.11 11:33:00 -
[86] - Quote
in the end it will come down to everyone having the same builds, there will be no variation. BORING
and the HP buff will only make armour users more effective as they already have a higher EHP than shields. this will only increase the gap between them. |
Big Boss XIII
M.T.A.C Assault Operations Command
110
|
Posted - 2013.05.11 11:53:00 -
[87] - Quote
Kane Fyea wrote:Big Boss XIII wrote:gbghg wrote:Sooooo AV weapons are getting a buff and my python (which costs a million ISK total btw) is getting no HP buff (which it really should seeing how dropships are the singlemost vulnerable vehicle due to the fact that everyone can see us), but free militia LAV's (which don't require a penny of sp or ISK) are?
something is very wrong in that decision making process. my only conclusion is that you have something planned for us dropships, either that or you've decided that dropships shouldn't be a viable role. Or your expecting us to adapt to the usual SNAFU situation we pilots found ourselves in and carry on as normal. Now frankly I've only been flying since January and I've had enough of that, imagine how many of the closed beta pilots feel.
The changes in uprising such as raising of the flight ceiling and new handling were a step in the right direction so thank you for that, but dropships are still missing some very basic and neccasary things like a lock on warning system and countermeasures. 100 % with you on this one . a lock warning and countermesures would be brilliant for pilots also is it just me or has the afterburner module been messed up theres just no boost there for about 5 seconds (life and death) for me as it takes 3 seconds to shoot a charge a forge All vehicle mods take about 5 secs to activate.
Just think the whole reason for putting an afterburner on the ship is to get you out of the hot zone . But then i pressed it an got no boost for about 5 seconds and had to some drastic skills (flying bout a foot from the deck) to avoid taking one last hit when it kicks in you get a decent boost but i think dropships definitely need some sort of leg up |
SmileB4Death
Seraphim Auxiliaries CRONOS.
69
|
Posted - 2013.05.11 12:40:00 -
[88] - Quote
Harpyja wrote:0 Try Harder wrote:
Just raising stats is counterproductive, and will most likely just make HAVs and other vehicles get nerfd again. I think the original stats were supposed to be based around HAV vs HAV action, but now the proto breach forge is back, and it does a lot more damage than any HAV railgun can. Vehicles not only need to be balanced with each other, but they also need to be balanced with AV too.
Can I attach a cheaper proto breach forge gun as a main turret instead of a proto railgun? Pretty please :D Yes! But you can't move and there's a six second charge. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2909
|
Posted - 2013.05.11 14:32:00 -
[89] - Quote
Nova Knife wrote:No response means it's midnight in shanghai right now.
:)
Try to have a little faith.
Is it still midnight?
|
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
354
|
Posted - 2013.05.11 14:47:00 -
[90] - Quote
When the devs say "we want new players to have the same chance against old players" or something similar, they realize that the gap between vehicles and AV is what needs to be fixed, right? |
|
ladwar
Dead Six Initiative Lokun Listamenn
361
|
Posted - 2013.05.11 14:58:00 -
[91] - Quote
DUST Fiend wrote:Nova Knife wrote:No response means it's midnight in shanghai right now.
:)
Try to have a little faith. Is it still midnight? they have ever lasting midnights..
btw the gap from AV and vehicles heavily supports AV just its not specced as heavily as vehicles so that need to be fixed so vehicles can stand on their own. |
Noc Tempre
Imperfects Negative-Feedback
1494
|
Posted - 2013.05.11 15:21:00 -
[92] - Quote
Tiel Syysch wrote:While I appreciate the direction this kind of feedback is taking, your TTK numbers are highly misleading. Take the top chart for example, and compare the Sica vs breach forge. Your chart says TTK increases from 8.30 to 10.37, when in reality it "changes" from 2 shots to 2 shots. There's bound to be more instances like that where some of these changes are less than if you used a misleading dps stat for your calculations.
Go away with your fancy logic mumbo jumbo. That's not how we do things here. |
ladwar
Dead Six Initiative Lokun Listamenn
362
|
Posted - 2013.05.11 15:47:00 -
[93] - Quote
Noc Tempre wrote:Tiel Syysch wrote:While I appreciate the direction this kind of feedback is taking, your TTK numbers are highly misleading. Take the top chart for example, and compare the Sica vs breach forge. Your chart says TTK increases from 8.30 to 10.37, when in reality it "changes" from 2 shots to 2 shots. There's bound to be more instances like that where some of these changes are less than if you used a misleading dps stat for your calculations. Go away with your fancy logic mumbo jumbo. That's not how we do things here. there is no long a basic assault forge as well so what numbers are they working from, the gone and no longer in game because that to me makes dirt for sense. |
DudeMcGuy 06
L.O.T.I.S. RISE of LEGION
10
|
Posted - 2013.05.11 16:22:00 -
[94] - Quote
Alright, I may be misinterpreting the stats here, but this 60% HP increase to militia LAV's seems WAY too high.
According to the new stats, the Onkiuma (militia) LAV will now have 1664 Total HP. By comparison, an Advanced level Forge gun with the 10% damage increase AND a complex damage mod does 1320 x 1.20 = 1584 damage per shot. Which is not even enough to kill the militia vehicle with a direct hit. (and the Baloch LAV has 1900 HP)
CCP Blam!,
I think this is a clear balance issue. When the advanced version of the most powerful AV weapon in the game cannot one-hit-kill a free vehicle that requires no skills to use. Unless I have made an error in calculations somewhere?
Can someone else verify if this is correct? |
NOT slap26
Chatelain Rapid Response Gallente Federation
45
|
Posted - 2013.05.11 17:42:00 -
[95] - Quote
Caeli SineDeo wrote:Going to say this is a bad Idea CCP. Reasons to follow.
First off this will only in the end boost armor vehicles. This will make armor the king of vehicles. Why do I say this. They can skip fitting plates that only give them 3128. But this new 25% buff will actually kind of cover that allowing them to use reppers that give them a total of 6210 hp back.
Looking at shield we have only 2185 for the best extender. The best booster only gives 1640 back on shield HP. The Passive regen is a joke. The passive regen boosting modules are a joke.
You are lowering the powergrid and cpu on vehicles because you want to restrict fittings so people have to make more of a choice.
So what you should be doing is boosting modules and reworking them. This will make you strong in what you fit. Make tanking vehicles easier. This is where the problem lies is the modules.
You also need to make passive regen better. So the modules where not a joke.
Pretty much sums it up |
CharCharOdell
Ametat Security Amarr Empire
0
|
Posted - 2013.05.11 18:44:00 -
[96] - Quote
That will not cut it. What we need is a 40% buff to PG for all dropships and HAVs. That's it. Also, what were ya'll thinking buffing AV, letting everyone buy thousands of ADV AV nades,, and not nerfing AV in the first place. |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.05.11 19:18:00 -
[97] - Quote
EnglishSnake wrote:Stinker Butt wrote:no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though. Wrong Hacked EX-0 AV nades still require no skills to use, they will still whack vehicles just as hard but it may take 1 more nade to finish it
It took 3 packed prototype AV nades to take down my LAV in the previous build. I think I'll get there again.
If you mean the free militia LAV, I don't care if free AV nades can take down a free LAV or not. |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.05.11 19:19:00 -
[98] - Quote
Hellsung Deathsong wrote:Stinker Butt wrote:no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though. as it should
Let's see what happens when assault LAVs are released. |
Nguruthos IX
Hellstorm Inc League of Infamy
346
|
Posted - 2013.05.11 20:23:00 -
[99] - Quote
If you want a CPM who might listen to any of this,
Look at this thread. Guy has his skype info. Add him and lets get a conversation going. Perhaps even a conference sometime later?
https://forums.dust514.com/default.aspx?g=posts&t=73078[/quote]
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
205
|
Posted - 2013.05.11 20:48:00 -
[100] - Quote
Does no one care that our turrets are not able to shoot when aiming up?
Or am I the only one with this issue?
Or maybe I missed a thread that a Dev has covered this issue already. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2928
|
Posted - 2013.05.11 21:09:00 -
[101] - Quote
BMSTUBBY wrote:Does no one care that our turrets are not able to shoot when aiming up?
Or am I the only one with this issue?
Or maybe I missed a thread that a Dev has covered this issue already.
They also can't really shoot forward or down or backwards without just hitting the ship and causing you to rock all over the place >_< |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
205
|
Posted - 2013.05.11 21:12:00 -
[102] - Quote
DUST Fiend wrote:BMSTUBBY wrote:Does no one care that our turrets are not able to shoot when aiming up?
Or am I the only one with this issue?
Or maybe I missed a thread that a Dev has covered this issue already. They also can't really shoot forward or down or backwards without just hitting the ship and causing you to rock all over the place >_<
True but the not shooting up is just ********.
I can't see how when they got tested that this got missed. |
Rough Galaxy
S.e.V.e.N. Gentlemen's Agreement
0
|
Posted - 2013.05.11 21:28:00 -
[103] - Quote
DUST Fiend wrote:How long would it take you all to program in 25 WP per spawn on MCRU with some kind of cooldown (like remote reps have) or just straight 10 points per spawn with no cooldown? It's been over a year, and you sit here saying you want more engaging vehicle combat, yet you continuously leave us dropship pilots in the dark.
I love that you're addressing this and being forthcoming with us, but it's getting pretty ridiculous that you just continuously ignore us when even such a tiny simple change like this would help us tremendously.
Oh...and no added survivability to dropships?
O.o
You guys freaking hate us, don't you? That has to be it.
Pretty much this. Right now droships are just a money pit completely dependent on turret kills for points, at 170-180k for just a militia one these are never, ever worth taking onto the battlefield, considering they can be one shotted out of the sky. I would also like to see a "hover" button meant to stop the DS and hold position. Lastly, You can't see Capture points on the mini map while in a DS so it's hard to tell if you are over top of one. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
50
|
Posted - 2013.05.11 21:40:00 -
[104] - Quote
In terms of Respec I think the answer is simple. As per 6th May on the 14th give everybody back their SP due to the various buffs, nerfs, skills that don't work or had the wrong description and those skills that said they were per-reqs but actually were not.
For all these reasons just give everybody their SP back so they can start fresh on the 14th and make a more informed decision then. |
Patoman Radiant
ZionTCD Unclaimed.
97
|
Posted - 2013.05.11 23:03:00 -
[105] - Quote
why you didn't refund SP for a useless skill is beyond me. also why is CPU able to be upgraded but not powergrid?
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2968
|
Posted - 2013.05.12 05:32:00 -
[106] - Quote
In case CCP Blam ever graces us with his presence
Some good dropship feedback
The thread as a whole, not necessarily the OP |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
206
|
Posted - 2013.05.12 12:39:00 -
[107] - Quote
DUST Fiend wrote:In case CCP Blam ever graces us with his presence [:roll
Lets hope he is just to busy fixing these issues to answer us. |
Sir Meode
Seraphim Initiative. CRONOS.
494
|
Posted - 2013.05.12 16:47:00 -
[108] - Quote
Any news on when turret angles are getting fixed?? |
Nguruthos IX
Hellstorm Inc League of Infamy
370
|
Posted - 2013.05.12 18:01:00 -
[109] - Quote
It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2981
|
Posted - 2013.05.12 18:43:00 -
[110] - Quote
Nguruthos IX wrote:It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not.
Whoever designed these ships.... |
|
Nguruthos IX
Hellstorm Inc League of Infamy
374
|
Posted - 2013.05.12 18:54:00 -
[111] - Quote
DUST Fiend wrote:Nguruthos IX wrote:It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not. Whoever designed these ships....
... wanted them to die! |
DUST Fiend
OSG Planetary Operations Covert Intervention
2984
|
Posted - 2013.05.12 19:47:00 -
[112] - Quote
Nguruthos IX wrote:DUST Fiend wrote:Nguruthos IX wrote:It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not. Whoever designed these ships.... ... wanted them to die!
Sitting in IRC listening to people tell me dropships are fine is actually infinitely more infuriating than the current state of dropships. I've never rage quit a chat, but I just did.
This game is a ******* joke. |
Nguruthos IX
Hellstorm Inc League of Infamy
375
|
Posted - 2013.05.12 20:26:00 -
[113] - Quote
DUST Fiend wrote:Nguruthos IX wrote:DUST Fiend wrote:Nguruthos IX wrote:It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not. Whoever designed these ships.... ... wanted them to die! Sitting in IRC listening to people tell me dropships are fine is actually infinitely more infuriating than the current state of dropships. I've never rage quit a chat, but I just did. It's always about personal gain with people. "Oh, you knew dropships weren't good, so you're stupid for speccing them". And that is a completely acceptable answer to them, they look at that, and nothing wrong jumps out to them. I went support to SUPPORT, and while I personally can do this thanks to having a large pool of SP and ISK to pull from, new pilots cannot. Basically if you want to be a pilot you have to max out your infantry build first, so that way when you're spending > 50% of the time on ground making ISK to fly your ships, you can actually do descent. And they want to add Pilot suits? This game is a ******* joke. CCP Blam, can you at least remove the auto centering of the camera, so you don't have to constantly fight with the ADS to line up a shot?
At least leave it in as an option.
It kills the gunning totally but I'm afraid they might somehow make it worse.
Most interface / control changes should leave the old versions in as an option.
Shooting ADS is absolute garbage. But is ADS also an acronym for something else in dust now? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2988
|
Posted - 2013.05.12 20:29:00 -
[114] - Quote
Nguruthos IX wrote:Shooting ADS is absolute garbage. But is ADS also an acronym for something else in dust now?
Assault dropship lol.
<---- He so kitten mad |
Nguruthos IX
Hellstorm Inc League of Infamy
376
|
Posted - 2013.05.12 20:37:00 -
[115] - Quote
DUST Fiend wrote:Nguruthos IX wrote:Shooting ADS is absolute garbage. But is ADS also an acronym for something else in dust now? Assault dropship lol. <---- He so kitten mad
I thought i saw people using 'ADS' in a non DS context.
that camera is going to give me carpel tunnel. |
Nguruthos IX
Hellstorm Inc League of Infamy
377
|
Posted - 2013.05.12 20:38:00 -
[116] - Quote
Nguruthos IX wrote:DUST Fiend wrote:Nguruthos IX wrote:Shooting ADS is absolute garbage. But is ADS also an acronym for something else in dust now? Assault dropship lol. <---- He so kitten mad I thought i saw people using 'ADS' in a non DS context. that camera is going to give me carpel tunnel.
Imagine if your assault dropsuits gun kept wanting to aim towards the top of the sky. And you had to keep pulling it down constantly. Then level it on target with the right amount of pressure on the control stick or it would go too high or too low.
Let go for a second and it's back. How in the hell would you shoot anything? |
Logi Bro
Greatness Achieved Through Training EoN.
1480
|
Posted - 2013.05.12 21:07:00 -
[117] - Quote
I figure I'll link this here under the category of "dropsuit balance." |
SILVERBACK 02
BetaMax. CRONOS.
15
|
Posted - 2013.05.12 21:08:00 -
[118] - Quote
I DONT SEE MY POST GM
double dropship hps |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
208
|
Posted - 2013.05.12 21:09:00 -
[119] - Quote
Sir Meode wrote:Any news on when turret angles are getting fixed??
Nope.
CCP Blam and the rest of the Devs must feel as though they have a pretty solid game going into release, you know after all the hotfixs from last week and all.
Hey they were real busy last week and they deserve to take the weekend off.
TAC AR 514 is going to be the best game ever release on the 14th.
PC will be a whole bunch of TAC AR guys shooting each other in the face because well its the only thing that works right now.
I don't think my corp is willing to pay for too many 2 + million ISK tin cans that can't shoot up!
What a pathetic joke this Dev team has become. |
SILVERBACK 02
BetaMax. CRONOS.
15
|
Posted - 2013.05.12 21:09:00 -
[120] - Quote
DOUBLE DROPSHIP HPS end of discussion... i dont have to explain myself take a look at your forums, its littered with rants etc..
DROPSHIPS are outmatched in nearly every single form of engagement on this game.. from the lonely sniper to the ASSAULT FORGE GUN
even small arms fire has the potential to shootdown A DROPSHIP if not take out the gunner rendering the air platform completly useless
IM BEGGING YOU CCP it would definatly enhance the gameplay experiance for the players that dont actually get to kill anything^
half PRICE double HPS
WHOS WITH ME!!!
petition OPEN!
like if you agree :)
|
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
208
|
Posted - 2013.05.12 21:12:00 -
[121] - Quote
SILVERBACK 02 wrote:DOUBLE DROPSHIP HPS end of discussion... i dont have to explain myself take a look at your forums, its littered with rants etc..
DROPSHIPS are outmatched in nearly every single form of engagement on this game.. from the lonely sniper to the ASSAULT FORGE GUN
even small arms fire has the potential to shootdown A DROPSHIP if not take out the gunner rendering the air platform completly useless
IM BEGGING YOU CCP it would definatly enhance the gameplay experiance for the players that dont actually get to kill anything^
half PRICE double HPS
WHOS WITH ME!!!
petition OPEN!
like if you agree :)
Hover 20 Ft above any tank and you can kill em, our turrets can't shoot up at you.
BTW nice try on the Like farming but, fail. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2988
|
Posted - 2013.05.12 21:20:00 -
[122] - Quote
gbghg wrote:And here's an interesting fact, an onikuma(free LAV) has under the new HP buff, 93 more base shield than the python, and only 274 less armour, yes on base stats the free shield LAV is only 181 HP weaker than the 690k ADS.
Dropships: working as intended |
eKona vinDar
WarRavens Orion Empire
19
|
Posted - 2013.05.12 21:26:00 -
[123] - Quote
When is this hotfix going to be applied? If it has already been applied then there is a bug because none of my tanks have recieved a HP increase.
With no modules, but with some skills that give HP bonus my tanks are:
Madrugar = 3190 ARMOR Vayu = 2453 ARMOR
So either the update hasn't been applied, and nobody has questioned WHEN it will be applied, or I am experiencing some kind of bug.
So whats up with this? Everything I read seems to imply the hotfix has already been added. |
eKona vinDar
WarRavens Orion Empire
19
|
Posted - 2013.05.12 21:28:00 -
[124] - Quote
DUST Fiend wrote:gbghg wrote:And here's an interesting fact, an onikuma(free LAV) has under the new HP buff, 93 more base shield than the python, and only 274 less armour, yes on base stats the free shield LAV is only 181 HP weaker than the 690k ADS. Dropships: working as intended
Anything that can fly in the air should always have less defense than things that move on the ground. This is the price you pay to be in the air... otherwise you might as well put wings on my tanks.
This is why you pay so much to have a flying vehicle that has more defense than a free non flying one. |
CharCharOdell
Ametat Security Amarr Empire
16
|
Posted - 2013.05.12 22:02:00 -
[125] - Quote
The numbers on the spreadsheet are completely impossible to achieve bc PG won't allow it. A good gunlogi SHOULD be able to have 10,000 shields AND a heavy booster. I think giving us a 80% PG boost to all vehicles would solve all of our problems. |
Spy Mouse
Tech Guard General Tso's Alliance
41
|
Posted - 2013.05.12 22:43:00 -
[126] - Quote
The Scout LAVs will now have less HP than Militia LAVs. |
ladwar
Dead Six Initiative Lokun Listamenn
381
|
Posted - 2013.05.12 22:49:00 -
[127] - Quote
Spy Mouse wrote:The Scout LAVs will now have less HP than Militia LAVs. yup... |
Synthetic Perception
Venilen Eugenics Agency
1
|
Posted - 2013.05.12 23:35:00 -
[128] - Quote
eKona vinDar wrote:DUST Fiend wrote:gbghg wrote:And here's an interesting fact, an onikuma(free LAV) has under the new HP buff, 93 more base shield than the python, and only 274 less armour, yes on base stats the free shield LAV is only 181 HP weaker than the 690k ADS. Dropships: working as intended Anything that can fly in the air should always have less defense than things that move on the ground. This is the price you pay to be in the air... otherwise you might as well put wings on my tanks. This is why you pay so much to have a flying vehicle that has more defense than a free non flying one.
I can tell you have never spent much SP or ISK on dropships.
At least on the ground you have a chance to hide behind something and some actual defence. Dropships are paper airplanes at the moment. Invest millions of sp and over 2 million per each dropship and get wiped by a militia forge from across the map. The forge gun has infinite range. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2997
|
Posted - 2013.05.13 01:12:00 -
[129] - Quote
Dropships are actually fairly durable, I don't think they need a dramatic buff to health, but if you think other vehicles need a health buff, then doesn't it stand to reason that dropships may as well? Even something from a 15-25% boost in HP would probably go a very long way, and should at least be looked into.
The real issue with dropships is the risk vs reward equation is way out of wack. |
Felix Faraday
Kirkinen Risk Control Caldari State
8
|
Posted - 2013.05.13 01:41:00 -
[130] - Quote
Friendly fire from turrets should not make a dropship jump around like hostile hits. I almost lost control of my ADS because some teammate thought it would be funny to tag me while I was flying low chasing after some LAV.
RDVs should not be insta-death if they tap you. I've managed to avoid them the majority of the time I've played, and then 2 games in a row almost, one clipped me and the ADS went up like tissue paper soaked in gasoline.
So many things needs to be fixed with dropships.
1) Drop their cost or come up with some way of pilots being compensated for contributing. 2) ADS pilot's turret controls are horrid. The camera shouldn't be constantly trying to reset to center. 3) Forge guns are crazy. All it takes is 1 forge gun on the map paying attention, and I just put the DS away for the rest of the game.
|
|
fred orpaul
The Tritan Industries RISE of LEGION
272
|
Posted - 2013.05.13 01:59:00 -
[131] - Quote
actually thats a good point, DS even high end ones are still getting instapoped by forge guns, and yet they don't get a HP buff??? please tell me you have something in the works for this. |
Sir Meode
Seraphim Initiative. CRONOS.
504
|
Posted - 2013.05.13 08:48:00 -
[132] - Quote
Ok so i read that CCP know about the turret problems also they have an issue with the weight of HAV it seems it got switched so Shield HAV have the weight of armour and are really slow acceleration. Armour have the weight of shield and are really quick acceleration. Glad this was a broken mechanic and not intended.
|
Soozu
5o1st
105
|
Posted - 2013.05.13 10:15:00 -
[133] - Quote
Sir Meode wrote:Ok so i read that CCP know about the turret problems also they have an issue with the weight of HAV it seems it got switched so Shield HAV have the weight of armour and are really slow acceleration. Armour have the weight of shield and are really quick acceleration. Glad this was a broken mechanic and not intended.
From what I understand.... speed WAS a broken mechanic and now fixed... Armour slows armour down, that's why it's supposed to be faster. Two tanks raced today and they were pretty much even. Haven't noticed any major acceleration buff to armour. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
3
|
Posted - 2013.05.13 11:28:00 -
[134] - Quote
Soozu wrote:Sir Meode wrote:Ok so i read that CCP know about the turret problems also they have an issue with the weight of HAV it seems it got switched so Shield HAV have the weight of armour and are really slow acceleration. Armour have the weight of shield and are really quick acceleration. Glad this was a broken mechanic and not intended.
From what I understand.... speed WAS a broken mechanic and now fixed... Armour slows armour down, that's why it's supposed to be faster. Two tanks raced today and they were pretty much even. Haven't noticed any major acceleration buff to armour. yeah ey soozu ou should see two shield tanks one using keyboard and mouse and one using controller raced the other day keyboard still provides faster acceleration to top speed and double command still allow super sharp turns while maintaining top speed |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
93
|
Posted - 2013.05.13 11:49:00 -
[135] - Quote
As a former LAV driver, I would like to make a suggestion:
Remove FREE LAVs
Why?
This game should be about consequences and investment...
Players currently use the free LAV to get easy kills by running people over or as a transport without any investment. Heavies use the free LAV to negate their main weakness, their mobility and lack of speed, without any investment of ISK or SP at all.
Yes, these things are useful to infantry, but they are not necessary to play as infantry. These are extra advantages and because of that, they should have a cost.
The pervasiveness of the free LAV has also caused players in better LAV's to become ignored and irrelevant, nobody wants to gun in them because players assume that LAV's are ineffective at killing and fragile. Nobody has to depend on an LAV driver because everybody can get their own for free- it dilutes the teamwork of the game. Players in free LAV's also drive them like they don't care and they crash them into people who actually paid ISK for their own better LAV.
Thanks for reading. |
Felix Faraday
Kirkinen Risk Control Caldari State
10
|
Posted - 2013.05.13 13:20:00 -
[136] - Quote
Indy Strizer wrote:As a former LAV driver, I would like to make a suggestion:
Remove FREE LAVs
Why?
This game should be about consequences and investment...
Players currently use the free LAV to get easy kills by running people over or as a transport without any investment. Heavies use the free LAV to negate their main weakness, their mobility and lack of speed, without any investment of ISK or SP at all.
Yes, these things are useful to infantry, but they are not necessary to play as infantry. These are extra advantages and because of that, they should have a cost.
The pervasiveness of the free LAV has also caused players in better LAV's to become ignored and irrelevant, nobody wants to gun in them because players assume that LAV's are ineffective at killing and fragile. Nobody has to depend on an LAV driver because everybody can get their own for free- it dilutes the teamwork of the game. Players in free LAV's also drive them like they don't care and they crash them into people who actually paid ISK for their own better LAV.
Thanks for reading.
As a Dropship pilot, I wouldn't be against this.
I've sat at the starting spawn point in a Dropship, completely ignored as everyone either called down their own free LAV, or just hoofed it to the first objective /boggle. |
gbghg
L.O.T.I.S. RISE of LEGION
1565
|
Posted - 2013.05.13 15:57:00 -
[137] - Quote
Something blam posted in this topic https://forums.dust514.com/default.aspx?g=posts&t=75841&p=8
CCP Blam! wrote:Hi guys, let me provide you guys with provide some feedback on this topic.
1. We are looking at doing re-balancing of our AV weapons. One of the topics, which also seems to be showing through on this thread is to keep a decently long enough range on the forge gun, but also look at the damage decay variable over time on it, optimal ranges, etc. Because agreed, that it is a very potent anti-vehicle weapon and it's not exactly something that is easily countered with countermeasures (see next point). We also don't want the forge gun to be nerfed to the point of feeling ineffective, so a direct reduction of damage output across the board is not going to be the simple answer there.
2. We are also want to get countermeasures in soon, as well as a lock-on warning system for players piloting vehicles that have been locked on to. The lock-on indication will be a graduated indicator so that you will have a decent idea of how imminent your time to impact is and can choose to act accordingly. Furthermore, we're also working on porting lock-on to a certain subset of turrets. This will come in helpful for dropship pilots who are engaged in dogfights, or supporting assaults against ground units.
3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
5. Lastly, we're aware of turret issues that have come up. Many of the improvements needed will require code support to fix lingering bugs as well as further flesh out existing systems. We are currently working on this as our next set of code fixes. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3004
|
Posted - 2013.05.13 16:17:00 -
[138] - Quote
gbghg wrote:3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
\o/
And like it was said 3 posts above, please just remove free LAVs, free vehicles do not belong in DUST. It's not that hard to skill into them if you want one, and would make transport dropships just that much more relevant. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
213
|
Posted - 2013.05.13 16:41:00 -
[139] - Quote
DUST Fiend wrote:gbghg wrote:3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
\o/ And like it was said 3 posts above, please just remove free LAVs, free vehicles do not belong in DUST. It's not that hard to skill into them if you want one, and would make transport dropships just that much more relevant.
No do not remove free LAV's and in fact there should be a free version of every vehicle.
Free Dropships, Tanks, Jets, and all future vehicles should have a free version.
If a person likes them then they can decide to skill further into them, just like the dropsuite classes.
What could go wrong! |
gbghg
L.O.T.I.S. RISE of LEGION
1571
|
Posted - 2013.05.13 16:51:00 -
[140] - Quote
BMSTUBBY wrote:DUST Fiend wrote:gbghg wrote:3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
\o/ And like it was said 3 posts above, please just remove free LAVs, free vehicles do not belong in DUST. It's not that hard to skill into them if you want one, and would make transport dropships just that much more relevant. No do not remove free LAV's and in fact there should be a free version of every vehicle. Free Dropships, Tanks, Jets, and all future vehicles should have a free version. If a person likes them then they can decide to skill further into them, just like the dropsuite classes. What could go wrong! What wouldn't is the basic answer. |
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
213
|
Posted - 2013.05.13 16:54:00 -
[141] - Quote
gbghg wrote:BMSTUBBY wrote:DUST Fiend wrote:gbghg wrote:3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
\o/ And like it was said 3 posts above, please just remove free LAVs, free vehicles do not belong in DUST. It's not that hard to skill into them if you want one, and would make transport dropships just that much more relevant. No do not remove free LAV's and in fact there should be a free version of every vehicle. Free Dropships, Tanks, Jets, and all future vehicles should have a free version. If a person likes them then they can decide to skill further into them, just like the dropsuite classes. What could go wrong! What couldn't is the basic answer.
Your no fun!
Sissy La La.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3007
|
Posted - 2013.05.13 16:56:00 -
[142] - Quote
BMSTUBBY wrote:Your no fun! Sissy La La.
I forget the name of the build, but you're giving me horrible flashbacks; free vehicles...free vehicles everywhere.... |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
213
|
Posted - 2013.05.13 17:01:00 -
[143] - Quote
DUST Fiend wrote:BMSTUBBY wrote:Your no fun! Sissy La La. I forget the name of the build, but you're giving me horrible flashbacks; free vehicles...free vehicles everywhere....
Fun right?
If they keep F-ing with Vehicles like this they are going to have to give them away for free, no one will want to waist ISK, SP, or time with them. |
Nguruthos IX
Hellstorm Inc League of Infamy
402
|
Posted - 2013.05.13 17:47:00 -
[144] - Quote
There really has to be NO free vehicles.
It's ridiculous. If players want to test a vehicle there's militia ones for a reason. They're cheap enough to test really, why all these BPOs? ugh |
DUST Fiend
OSG Planetary Operations Covert Intervention
3008
|
Posted - 2013.05.13 18:51:00 -
[145] - Quote
I think part of it too is that while we notice it a lot as pilots, the WP and ISK gains for a dedicated LAV driver would be fairly similar, and figuring out what LAVs should get for WP (scanner points are a good idea, don't limit to just dropships) is probably even trickier than figuring out what pilots should earn.
I definitely don't care for free LAVs at all, but a well fit LAV is still pretty expensive, and much more vulnerable to things like proximity mines and AV grenades.
Just because we need attention, doesn't mean that others don't as well. |
gbghg
L.O.T.I.S. RISE of LEGION
1584
|
Posted - 2013.05.13 19:03:00 -
[146] - Quote
LAV's tend to do well, me and bono the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3008
|
Posted - 2013.05.13 19:08:00 -
[147] - Quote
gbghg wrote:LAV's tend to do well, me and bono the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out.
I also look at LAVs as more of an infantry augmentation, than a profession all it's own. Not to say you couldn't be a beast LAV driver if you tried early on, but it's more reasonable to see an LAV driver hoofing it around from time to time, as opposed to a pilot. In my eyes anyways.
They're supposed to be tuning back the SP requirements for some of our stuff, so maybe I can actually get some points into light frames and a weapon, that way my time on the ground will be more fun >_< |
Skihids
The Tritan Industries RISE of LEGION
1280
|
Posted - 2013.05.13 19:54:00 -
[148] - Quote
Free LAVs make the sky a VERY dangerous place to be.
The moment I start shooting at infantry they start spamming LAVs and the sky fills with RDVs. Five or six of those and I am forced to leave the area. They are just too good a form of free AV. The user doesn't have to spend a single SP or ISK, or sacrifice a single CPU or PG point or suit slot to field the most effective anti-DS weapon in the game.
Charge for them and the players may think twice before calling in a half dozen. |
Nguruthos IX
Hellstorm Inc League of Infamy
410
|
Posted - 2013.05.13 21:04:00 -
[149] - Quote
Skihids wrote:Free LAVs make the sky a VERY dangerous place to be.
The moment I start shooting at infantry they start spamming LAVs and the sky fills with RDVs. Five or six of those and I am forced to leave the area. They are just too good a form of free AV. The user doesn't have to spend a single SP or ISK, or sacrifice a single CPU or PG point or suit slot to field the most effective anti-DS weapon in the game.
Charge for them and the players may think twice before calling in a half dozen. This needs to happen. |
ladwar
Dead Six Initiative Lokun Listamenn
391
|
Posted - 2013.05.13 21:54:00 -
[150] - Quote
gbghg wrote:LAV's tend to do well, me and bojo the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out. its possible to get 1200-1900 a game just as a LAV driver and nothing else.. done it many times since the update so LAVs are much more usefully in the right hands and much more easy to recover the cost if you do lose one in a match, this is without HAVs showing up thou. |
|
gbghg
L.O.T.I.S. RISE of LEGION
1596
|
Posted - 2013.05.13 22:29:00 -
[151] - Quote
ladwar wrote:gbghg wrote:LAV's tend to do well, me and bojo the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out. its possible to get 1200-1900 a game just as a LAV driver and nothing else.. done it many times since the update so LAVs are much more usefully in the right hands and much more easy to recover the cost if you do lose one in a match, this is without HAVs showing up thou. yeah and its even easier to kill turrets in them with dropships, plus you won't get shot by some redline railgun because your hovering over a turret. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3019
|
Posted - 2013.05.13 23:04:00 -
[152] - Quote
I personally think militia vehicles should go, I get so damn annoyed when some derp calls in a basic frame dropship to smash into mine for 1/10th the price and there's very little I can do about it.
If that guy was actually a pilot, and he wanted to do that and at least had the minimal skill requirements, then hell yea. It sucks, but adapt or die. It's just annoying that anyone can use these things without skills, I guess. |
General Tiberius1
ZionTCD Unclaimed.
713
|
Posted - 2013.05.14 08:25:00 -
[153] - Quote
so, they heavy is getting nerfed again by reducing a 25% bonus to shiellds and armor to a 10% resist bonus to both insted.....know what benifits most from that? assault suits....way to go |
DUST Fiend
OSG Planetary Operations Covert Intervention
3031
|
Posted - 2013.05.14 09:12:00 -
[154] - Quote
General Tiberius1 wrote:so, they heavy is getting nerfed again by reducing a 25% bonus to shiellds and armor to a 10% resist bonus to both insted.....know what benifits most from that? assault suits....way to go
It's a vehicle nerf bro, not dropsuits
DUST Fiend wrote:Or am I reading this wrong? - Source -- Updated all HAV and LAV HP Values (please post your feedback here): STD & Militia HAVs - 25% more HP, Enforcer HAVs and Militia LAVs - 60% more HP, STD & Scout LAVs - 50% more HP, Charybdis Logistics LAV - 70% more HP, Limbus Logistics LAV - 40% more HP - Shield and armor upgrades skills were changed from maximum shield/armor bonus to shield/armor resistance to vehicles (please post your feedback here) - +5% maximum armor/shield -> +2% resistance to shield/armor per level So if I'm seeing this correctly, depending on how you've skilled yourself, you could be losing up to 25% HP off of both your shields and your armor, for only 10% resist, which is technically even less than that if you run resistance modules. Since dropships didn't receive an HP buff, they actually have had a reduction? Umm...
|
LeCuch
Red Star. EoN.
98
|
Posted - 2013.05.14 10:23:00 -
[155] - Quote
Does this resistance stack on to the other resistance plates or no? |
iceyburnz
Crux Special Tasks Group Gallente Federation
444
|
Posted - 2013.05.14 11:26:00 -
[156] - Quote
Tony Calif wrote:LoL. CCP have no idea what they're doing.
Im starting to think this too.
And Ive been "pro ccp" since early closed beta.
Hmm, does this mean Ive become a bitter vet? |
Rasatsu
Much Crying Old Experts
697
|
Posted - 2013.05.14 12:02:00 -
[157] - Quote
General Tiberius1 wrote:so, they heavy is getting nerfed again by reducing a 25% bonus to shiellds and armor to a 10% resist bonus to both insted.....know what benifits most from that? assault suits....way to go The base shield/armor is being buffed overall, learn to read.
And 10% non-stacking-penalized is worth much more than just the 10% raw EHP, you also get a buff to your shield recharge, booster and armor repping. |
JONAHBENHUR
New Eden's Most Wanted Gentlemen's Agreement
0
|
Posted - 2013.05.14 12:17:00 -
[158] - Quote
so the tanks i shelled out 20 bucks for now suck more then be for could have bought a lot of aurum madrugars and gunlogis for a lot less and instead of messing those up how about you fic the logistic suit exploit were a medium suit can have over 1500 shields and 700 armor |
Hawkin P
Molon Labe.
17
|
Posted - 2013.05.14 12:56:00 -
[159] - Quote
Basic you gave standard/MLT Tanks 25% HP bonus but then you took it away by removing the 25% shield and armor bonus. So really this is a net loss. Tanks are still super nerfed, with the incredible low amount of PG Tanks now have.
NTM Turrets still cannot do damage to anything no on the same level as them. |
Texs Red
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.14 15:23:00 -
[160] - Quote
Okay so dropships got the shaft on this update. All vehicles except dropships gained health, due to the changes dropships actually lost health, tank turrets returned to their old ability to aim up which means dropships have to hover *exactly* over their targets to prevent getting hit, the resistance bonus for assault dropships still is not showing up, and AV is as strong as ever. Basically: Dropships are weaker and more vulnerable, everything else is tougher, and dropships pilots still get very few WP for running their vehicle (which can cost equal to or almost twice as much as std tank) Conclusion: CCP hates dropships. |
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
220
|
Posted - 2013.05.14 16:21:00 -
[161] - Quote
F*ck this Sh*t I am out.
I am going to spec into something that is useful.
AR 514 here I come.
No, no one can have my stuff!
I would suggest you all do the same thing.
Quote:Optional skill point respec: Due to upcoming changes to the Skill Tree progression system we will be offering players an one time option to send a petition to our customer support staff via http://dust514.com/beta/support/ and request a character skill point respec. This offer will be available once changes to the Skill Tree progression system is deployed to the Tranquility server and we will keep you posted on the date of that deployment. To obtain an skill respec, you will need to send a ticket to our customer support staff via the official DUST 514 website at http://dust514.com/beta/support/ or send an e-mail to [email protected], specifically requesting a skill reset. When doing so please title your request "Skill Respec". |
CharCharOdell
Ametat Security Amarr Empire
45
|
Posted - 2013.05.14 16:22:00 -
[162] - Quote
Following up on the changes to vehicles, it is in the right direction. Our angle of aim has been fixed and the boost to base HP helps, quite a bit, but we are still starved for powergrid. In Chromosome, tanks were still UP for all but 20 tankers. This could be fixed by giving back the passive PG skills, but increasing its potency to 10% PG boost/lvl, to a total of 50%. That'd make tanks pretty tanky without being OP. |
Lurchasaurus
SVER True Blood Unclaimed.
852
|
Posted - 2013.05.14 16:43:00 -
[163] - Quote
CCP,
you guys want some feedback on tanks? this hp buff is the first right thing youve done in a long time with tanks. it doesnt matter tho if i have a little more hp if i still dont even have enough pg with max skills to equip modules. proto infantry get to equip all the best stuff, why do i have to settle for maybe 1 proto mod?
My mouse STILL cant precisely select a module on the R2 wheel and it has killed all fun on tanks for me. After 2 mouse control fixes in a week i thought it would be addressed, but no.
It doesnt matter if you take Hacked AV off the market if everybody has them. EVERYBODY HAS THEM. why do they do so much damage to tanks if they require zero skills? bs
I dont even give a **** anymore how ****** tanks are, every build its the same and ill figure it out, just please actually fix the mouse so i can activate mods and actually have the right one activate.
there isnt a single person i have talked to who thinks the pg nerf was a good idea. |
Lurchasaurus
SVER True Blood Unclaimed.
852
|
Posted - 2013.05.14 17:10:00 -
[164] - Quote
What good is a 25% armor buff to shield tanks? |
CharCharOdell
Ametat Security Amarr Empire
45
|
Posted - 2013.05.14 17:50:00 -
[165] - Quote
Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. |
Lurchasaurus
SVER True Blood Unclaimed.
853
|
Posted - 2013.05.14 17:57:00 -
[166] - Quote
CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. infantry goes proto all day yet if i want to equip a proto turret i have to settle for crap mods. |
Nguruthos IX
Hellstorm Inc League of Infamy
418
|
Posted - 2013.05.14 18:13:00 -
[167] - Quote
Hawkin P wrote:Basic you gave standard/MLT Tanks 25% HP bonus but then you took it away by removing the 25% shield and armor bonus. So really this is a net loss. Tanks are still super nerfed, with the incredible low amount of PG Tanks now have.
NTM Turrets still cannot do damage to anything no on the same level as them.
dropships....ugh |
WR3CK HAVOC
SVER True Blood Unclaimed.
23
|
Posted - 2013.05.14 19:54:00 -
[168] - Quote
Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible. |
Kilmoor Valor 514
DISTRIBUTOR OF PAIN
8
|
Posted - 2013.05.14 19:55:00 -
[169] - Quote
CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. Lolz! It's pilot skill, ISK, and strategy that make this game mechanic work in EVE... It's kind of a big deal, and it is important that it remains in place. Advantages and marginal gains in combat derive from fitting strategy and team tactics... So, no, you shouldn't be able to "fit what you want." |
Lurchasaurus
SVER True Blood Unclaimed.
855
|
Posted - 2013.05.14 20:05:00 -
[170] - Quote
WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible.
im so tired of hearing this. plenty of infantry go 20-0 in a match but the minute its a tank and not an ar somethings broken and we have to try our best to make sure tanks break again |
|
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.05.14 21:47:00 -
[171] - Quote
Why were the vehicle shield and armor upgrade skills nerfed?
Just when I think that LAVs are getting a buff, they get nerfed to conteract it. 2% resist per level too, lol. I guess not skilling past level 3 will free up more sp for other things. |
CharCharOdell
Ametat Security Amarr Empire
58
|
Posted - 2013.05.14 22:46:00 -
[172] - Quote
WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible.
Duvolle tacs get 20 and 0 way more often than tanks and we're UP? We should be blowing them out of the water. Also, infantry fit all proto all day, but we have to choose between not getting two shorter and having more than a std cannon. It's not balanced. Give us the ability to fit whatever we want just like infantry. |
CharCharOdell
Ametat Security Amarr Empire
58
|
Posted - 2013.05.14 22:47:00 -
[173] - Quote
Lurchasaurus wrote:WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible. im so tired of hearing this. plenty of infantry go 20-0 in a match but the minute its a tank and not an ar somethings broken and we have to try our best to make sure tanks break again
Bump! So true. We should be getting more than they do BC, idk, we're tanks! |
DeathwindRising
ROGUE SPADES EoN.
15
|
Posted - 2013.05.14 23:09:00 -
[174] - Quote
WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible.
to hell with you dude. it makes no sense that dudes are going 20 and 0 with those damn TAR's |
DeathwindRising
ROGUE SPADES EoN.
15
|
Posted - 2013.05.14 23:10:00 -
[175] - Quote
Kilmoor Valor 514 wrote:CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. Lolz! It's pilot skill, ISK, and strategy that make this game mechanic work in EVE... It's kind of a big deal, and it is important that it remains in place. Advantages and marginal gains in combat derive from fitting strategy and team tactics... So, no, you shouldn't be able to "fit what you want."
i fit what i want in EVE. so youre wrong
EDIT: let's nerf the PG on dropsuits and see how they like it |
CharCharOdell
Ametat Security Amarr Empire
62
|
Posted - 2013.05.14 23:20:00 -
[176] - Quote
DeathwindRising wrote:Kilmoor Valor 514 wrote:CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. Lolz! It's pilot skill, ISK, and strategy that make this game mechanic work in EVE... It's kind of a big deal, and it is important that it remains in place. Advantages and marginal gains in combat derive from fitting strategy and team tactics... So, no, you shouldn't be able to "fit what you want." i fit what i want in EVE. so youre wrong EDIT: let's nerf the PG on dropsuits and see how they like it
+1 |
DeathwindRising
ROGUE SPADES EoN.
19
|
Posted - 2013.05.15 03:47:00 -
[177] - Quote
Just in case you guys missed it, they nerfed vehicles again.... all of our turret skills had their damaged reduced from 3% per level to 1% per level.
CCP... you guys are ridiculous. |
Sir Meode
Seraphim Initiative. CRONOS.
521
|
Posted - 2013.05.15 10:16:00 -
[178] - Quote
DeathwindRising wrote:Just in case you guys missed it, they nerfed vehicles again.... all of our turret skills had their damaged reduced from 3% per level to 1% per level.
CCP... you guys are ridiculous.
lol really?? i didnt notice this, if its true thats a bit of a stab in the back |
WR3CK HAVOC
SVER True Blood Unclaimed.
23
|
Posted - 2013.05.15 10:27:00 -
[179] - Quote
CharCharOdell wrote:Lurchasaurus wrote:WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible. im so tired of hearing this. plenty of infantry go 20-0 in a match but the minute its a tank and not an ar somethings broken and we have to try our best to make sure tanks break again Bump! So true. We should be getting more than they do BC, idk, we're tanks!
The thing is it takes more skill to do it as infantry. Tank players want to be lazy and sit in a few thousand Armour and shields and kill soft infantry with large turrets. When tankers do take damage they just back up into the red zone and heal. Tanks in this game are for the unskilled eve players that cant handle twitch gameplay. All other real mixed infantry games require gunners and drivers. |
EnglishSnake
Zumari Force Projection Caldari State
1052
|
Posted - 2013.05.15 10:44:00 -
[180] - Quote
WR3CK HAVOC wrote:CharCharOdell wrote:Lurchasaurus wrote:WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible. im so tired of hearing this. plenty of infantry go 20-0 in a match but the minute its a tank and not an ar somethings broken and we have to try our best to make sure tanks break again Bump! So true. We should be getting more than they do BC, idk, we're tanks! The thing is it takes more skill to do it as infantry. Tank players want to be lazy and sit in a few thousand Armour and shields and kill soft infantry with large turrets. When tankers do take damage they just back up into the red zone and heal. Tanks in this game are for the unskilled eve players that cant handle twitch gameplay. All other real mixed infantry games require gunners and drivers.
Takes more skill
lolno
|
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Ysylla Mariner
DUST University Ivy League
9
|
Posted - 2013.05.15 11:40:00 -
[181] - Quote
Why are the free militia LAVs getting a 60% increase when the dropships get none? I'm a pilot and put millions of ISK and SP into flying dropships, and I find out that an LAV that requires no SP to use and no ISK to call in now has a better tank than my dropship.
When you decided to not give the dropships an hp buff, and changed the Armor and Shield skills to be 2% resistance per level from the previous 5% max shield/armor per level, it effectively grounded me. The dropships are hard enough to keep in the air with their paper-thin tanks, and now it's more like a tissue paper-tank.
Please give the dropships an increase in HP, or change the skills back to the 5% max shield/armor per level. I didn't train those skills to 4 for nothing. |
Davy Headhunter
ZionTCD Unclaimed.
1
|
Posted - 2013.05.15 13:59:00 -
[182] - Quote
Honestly, a Militia LAV should not survive more than a single AV granade, otherwise this game will become a stupid carmagedon. |
DeathwindRising
ROGUE SPADES EoN.
21
|
Posted - 2013.05.15 22:21:00 -
[183] - Quote
Davy Headhunter wrote:Honestly, a Militia LAV should not survive more than a single AV granade, otherwise this game will become a stupid carmagedon.
im a vehicle guy and its the most fun ive had since they have nerfed tanks to oblivion. |
Davy Headhunter
ZionTCD Unclaimed.
1
|
Posted - 2013.05.15 22:34:00 -
[184] - Quote
DeathwindRising wrote:Davy Headhunter wrote:Honestly, a Militia LAV should not survive more than a single AV granade, otherwise this game will become a stupid carmagedon. im a vehicle guy and its the most fun ive had since they have nerfed tanks to oblivion.
Thing is, a FREE vehicle should not be this deadly, imo, you can buff all the other vehicles, but the miltia must go with a single nade. |
THE ROMAN GENERAL
Amarr Templars Amarr Empire
0
|
Posted - 2013.05.16 01:15:00 -
[185] - Quote
Why was railgun damage nerfd so hard? An Ishukone forge gun has higher DPS than the prototype railguns.
I understand attempting to balance HAV vs HAV combat, but a handheld weapon should not be able to out DPS a large railgun on a HAV. You nerfd HAV's survivability, you nerfd HAV damage, and you just gave forge guns a buff. |
THE ROMAN GENERAL
Amarr Templars Amarr Empire
0
|
Posted - 2013.05.16 01:57:00 -
[186] - Quote
BTW I checked the spreadsheet #s, and I think you forgot that heavies can use damage mods, and more than a tank.
Also, the "every shield railgun HAV uses 3x dmg mods" was a myth spread around by TERRIBLE players. I'm guessing the armor tankers went, "omg I just died, he must be using 3dmg mods derp". Just check out caeli's railgun damage thread. |
NOT slap26
Chatelain Rapid Response Gallente Federation
55
|
Posted - 2013.05.16 02:36:00 -
[187] - Quote
THE ROMAN GENERAL wrote:BTW I checked the spreadsheet #s, and I think you forgot that heavies can use damage mods, and more than a tank.
Also, the "every shield railgun HAV uses 3x dmg mods" was a myth spread around by TERRIBLE players. I'm guessing the armor tankers went, "omg I just died, he must be using 3dmg mods derp". Just check out caeli's railgun damage thread.
Part of the problem seems to be that you're balancing the game around STD AV. Why are there only standard weapons on your spreadsheet? I know some use it in pub games, but in corp battles many players use PRO AV. I hope you were not looking at STD tanks vs STD AV, because the STD HAV has better survivability than the Enforcer class.
If you want to balance the PRO HAV vs PRO AV, that is fine, but until then we need a HAV that can stand up to PRO AV.
that's the thing, I have had many conversations with Caeli about vehicle balancing in dust, He posts what we talk about and it gets ignored. I have no clue who the hell CCP is listening to for their vehicle feedback. |
Sir Meode
Seraphim Initiative. CRONOS.
533
|
Posted - 2013.05.16 14:24:00 -
[188] - Quote
NOT slap26 wrote:THE ROMAN GENERAL wrote:BTW I checked the spreadsheet #s, and I think you forgot that heavies can use damage mods, and more than a tank.
Also, the "every shield railgun HAV uses 3x dmg mods" was a myth spread around by TERRIBLE players. I'm guessing the armor tankers went, "omg I just died, he must be using 3dmg mods derp". Just check out caeli's railgun damage thread.
Part of the problem seems to be that you're balancing the game around STD AV. Why are there only standard weapons on your spreadsheet? I know some use it in pub games, but in corp battles many players use PRO AV. I hope you were not looking at STD tanks vs STD AV, because the STD HAV has better survivability than the Enforcer class.
If you want to balance the PRO HAV vs PRO AV, that is fine, but until then we need a HAV that can stand up to PRO AV. that's the thing, I have had many conversations with Caeli about vehicle balancing in dust, He posts what we talk about and it gets ignored. I have no clue who the hell CCP is listening to for their vehicle feedback.
All the new AV players |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
82
|
Posted - 2013.05.16 19:15:00 -
[189] - Quote
Let's make Caeli a CPM bc obviously nobody up there cares about us. CCP Blam, do you not realize you expect STD HAVs to go up against Proto forges and Live? how about that everyone has 6000 adv AV nades or that everyone has swarm launchers? how about that the best railgun can never out DPS the best forge gun? or that one forge gun can hold down 6 tanks by itself? or that we are confined to even less fittings than in chromosome? I could go on, but im sure you read it all before....but probably not bc you never get back to us about anything and btw, giving us a 25% HP boost doesnt matter when all the AV has been buffed through the roof. Pretty much every vehicle user is here bc nothing better has come out yet. Listening to the ppl that are happy with this game won't let it grow. >2 mil created characters and only 5000 ppl stick with this game? you might want to actually listen to ppl that arent assaulters bc there are a lot of us niche players out there with, apparently, no stake or vote in the matter. Clearly, you dont want our money anymore. Of course, this is the kind of post that gets me banned so ban me and ill make another character...or you can respond to us! |
eKona vinDar
WarRavens
30
|
Posted - 2013.05.16 21:59:00 -
[190] - Quote
Probably already been mentioned but....
Whats up with saying you are increasing HAV hp, but then NOT saying you are changing the skills that give HP bonus? In effect having a bit of a silent nerf.
So if you had level 5 skills (dunno the name) that increased max armor by 5% you would have had +25% armor. I assumed we would get the +60% straight up, but no we lose the +25% in favor of dmg reduction, which is nice I will admit but it still should have been mentioned before hand. So in effect you only gave 35% more HP to anyone who had that skill maxed.
Also the dmg reduction does not seem to be having the full effect, or it is making the first hardener stack penalized. If so you just screwed up HAV's even more.
So this is what you need to do to fix this.... seriously enough debate just do this:
Change vehicle engineering back to adding powergrid but reduce it to 1% per level. The skill is useless right now. At 1% it would be an expensive luxury skill, that actually did something. Decrease AV nade damage by 10% Decrease militia LAV armor by 25% Recenter HAV main turret on vertical axis and fire the person who botched it Increase enforcer main turret max vertical rotation by 25%, making it a tank that is less versitile than the madrugar, but also able to be used as anti aircraft. Decrease forge gun damage by 25%... no handheld should do that much damage, thats just ridiculous. Increase HAV blaster turret dispersion (i guess thats the word for the diameter of bullet spread) , an 80gj blaster should not fire in a small diameter lilke a sniper rifle... it should be more like a MG but not nearly as much dispersion as MG.. but more that it has. Fix all hitboxes so you can actually hit people Increase shield hardener pulse time by 100% (20 seconds)
and finally, something nobody has ever mentioned.... increase rail turret installation damage by 50%... why? now you have a STRATEGICAL counter to tanks that cant be abused like infantry running around with AV nades and forge guns that are ridiculously OP.
At the moment I fear no rail installation, blaster or rail tank it doesnt matter... they turn so slow and dont do enough damage to be a threat unless I am not paying attention, or they are up on a hill and i have to drive without cover to get to them. Increase they damage ONLY if you do all the above, and if you do there will be an interesting counter to tanks... people might actually avoid the installations, and protect and use the ones they have. |
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CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
82
|
Posted - 2013.05.17 05:46:00 -
[191] - Quote
So this is what you need to do to fix this.... seriously enough debate just do this:
Change vehicle engineering back to adding powergrid but increase it to 10% per level but increase the SP requirement Decrease AV nade damage by 20% Decrease militia LAV armor by 30% Recenter HAV main turret on vertical axis and fire the person who botched it Increase enforcer main turret max vertical rotation by 25%, making it a tank that is less versitile than the madrugar, but also able to be used as anti aircraft. Decrease forge gun damage by 30%... no handheld should do that much damage, thats just ridiculous. Fix all hitboxes so you can actually hit people Increase shield hardener pulse time by 600% (60 seconds) Return tank speed/acceleration to the way they were in Chromosome |
CharCharOdell
5o1st
82
|
Posted - 2013.05.17 07:01:00 -
[192] - Quote
Nova Knife wrote:I especially like the part where most of his post about vehicles is complaining about forge guns.
Seriously though. We know stuff is broken. But we need actual goodposts to shove in CCP's face about it. You don't honestly want 6 people just saying "This is what -I- think CCP. DO MY BIDDING" and arguing amongst themselves, do you?
There's an obvious imbalance between vehicles and AV. CCP acknowledged this to us, and they want to fix it. If you want it done right... start making those posts. Good posts, with actual numbers and details on how the typical vehicle/AV plays out are what CCP needs to to make it right
EDIT: For the record, I've been skilled into vehicles every build and reset for over a year now :)
HAHA! My complaining got us a response from a CPM. Someone do math! |
DeathwindRising
ROGUE SPADES EoN.
22
|
Posted - 2013.05.17 11:28:00 -
[193] - Quote
Davy Headhunter wrote:DeathwindRising wrote:Davy Headhunter wrote:Honestly, a Militia LAV should not survive more than a single AV granade, otherwise this game will become a stupid carmagedon. im a vehicle guy and its the most fun ive had since they have nerfed tanks to oblivion. Thing is, a FREE vehicle should not be this deadly, imo, you can buff all the other vehicles, but the miltia must go with a single nade.
they already do die to a single av grenade, your just doing it wrong. |
Texs Red
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.17 22:08:00 -
[194] - Quote
I don't know if this was said elsewhere but has anybody noticed that large/small turret skills now only give a 1% bonus to damage instead of 3%? I don't know when that happened but it would explain why I am having a harder time killing anything with small turrets now. |
THE ROMAN GENERAL
Amarr Templars Amarr Empire
4
|
Posted - 2013.05.17 23:43:00 -
[195] - Quote
CharCharOdell wrote:Nova Knife wrote:I especially like the part where most of his post about vehicles is complaining about forge guns. Someone do math! Did he delete his comment, or make it much earlier in the thread?
Ishukone Assault Forge Gun: 1663.32 HP, 277.2 HP Splash. Weaponry: 10% Forge Gun Proficiency: 15%
Total bonus from skills: 25%
80GJ Compressed Particle Cannon: 1798.7 HP, 292.5 HP Splash. Turret Op: 10% Large Hybrid Turret OP: 5%
Total bonus from skills: 15%
Damage Mods: Tank Max = 2, lots of tank lost Heavy (ADV lvl Suit) Max = 2 high slots
Who thought this was a good idea? A relatively cheap handheld weapon and suit has higher dps and higher alpha than a HAV.
Balancing EHP and PG to pub STD lvl gear is unacceptable. For HAVs to be useful again, they have to outdo their handheld counterparts. I suppose if you do not want that to happen, at least let us remove the Large Railgun Turret and install a Ishukone Forge Gun and allow our infantry skills to work with the forge gun's damage. It might sound ridiculous, but I'm not the one who made things this way. |
THE ROMAN GENERAL
Amarr Templars Amarr Empire
4
|
Posted - 2013.05.18 00:35:00 -
[196] - Quote
FOR SOME REASON, SOMEONE THOUGHT IT WOULD BE A GOOD IDEA FOR HAV TURRET DAMAGE TO EQUAL HANDHELD DAMAGE
With damage nerfd so much, why don't we look at the large blaster turret?
80GJ Scattered Ion Cannon: ~1072 DPS 150.1 HP 428.6 RPM
Duvolle Tactical Assault Rifle: ~1032 DPS 78.5 HP 789.5 RPM
That's before applying damage mods and skills, but keep in mind that Large Turrets only get a 15% bonus from skills, just like all handheld weapons do. The difference is that a HAV's damage mods slightly increase RoF, but only one can be reasonably equipped to an armor HAV, none to shield.
And BTW vehicle operators, do not think that the CPM will listen to you. A number of those on the current CPM asked CCP to replace the turret damage skills with something else, like faster turret rotation. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
387
|
Posted - 2013.05.18 01:02:00 -
[197] - Quote
:D
I remember that.
Here's where Iron Wolf Saber tells us that the CPM is hard at work on vehicles. The CPM is not trying to increase vehicle survivability or PG, the CPM is hard at work trying to fix vehicles by getting rid of turret damage skills.
Apparently, the CPM believes that vehicles are fine, it's turret damage that is the problem. |
DeathwindRising
ROGUE SPADES EoN.
23
|
Posted - 2013.05.18 15:09:00 -
[198] - Quote
0 Try Harder wrote::D I remember that. Here's where Iron Wolf Saber tells us that the CPM is hard at work on vehicles. The CPM is not trying to increase vehicle survivability or PG, the CPM is hard at work trying to fix vehicles by getting rid of turret damage skills. Apparently, the CPM believes that vehicles are fine, it's turret damage that is the problem. UPDATE: CPM mission accomplished, vehicles have been fixed! Do not fear citizens of **** eden! The CPM got CCP to listen to them and have nerfd your turret damage skills! Large turret OP, which used to give 3% dmg per skill, now only gives 1% after a recent patch! Thanks for your feedback in this thread. It has been completely ignored, along with everything else that you have posted. edit: Here is another link to my thread. All of the feedback given by the players seems to be ignored. I do not see where the majority of the players ask CCP to nerf vehicle turret damage skills. Is there some way the players, themselves, can give feedback to CCP? The CPM is obviously not the way to go.
they changed that skill on monday i think, and no one seemed to have noticed.
also, Jenza claims she will be speccing into tanks to see how they are.
CPM clearly works behind closed doors. nerfing vehicle turret damage came completely out of nowhere, unless theyve been behind all the vehicle nerfs we've been getting.
nerfing PG to keep us from fitting HP and proto turrets, then nerfing turrets themselves. and all these changes came about while infantry weapons were buffed, and the TAR was left alone in it's op state? i wonder what CPM specced into lol? its pretty obvious to me |
Nguruthos IX
Hellstorm Inc League of Infamy
531
|
Posted - 2013.05.19 00:52:00 -
[199] - Quote
THE ROMAN GENERAL wrote:Why was railgun damage nerfd so hard? An Ishukone forge gun has higher DPS than the prototype railguns.
I understand attempting to balance HAV vs HAV combat, but a handheld weapon should not be able to out DPS a large railgun on a HAV. You nerfd HAV's survivability, you nerfd HAV damage, and you just gave forge guns a buff.
edit: can the devs hurry up with the respec requests? I have no reason to play this game anymore. At least let me spec into something useful that won't get **** on every build/patch so I have some incentive to reinstall Dust and come back.
There's not going to be a new FPS coming out until the PS4. There is a good chance you might be able to get people to try this game again if you can fix stuff first. Why are you listening to people who enjoy the game instead of those who do not? If you're happy with the current number of players that would be reasonable, but if you'd like to get some of those people who deleted this game after downloading it, stuff has to change, and fast.
Perhaps your forge gun shouldn't do so much damage either. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
130
|
Posted - 2013.05.19 19:41:00 -
[200] - Quote
CCP hates us. At least we have OP as hell LAVs now. The Charybdis is the new gunlogi. Went 17:0 with is. Kinda like what tanks used to do. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1036
|
Posted - 2013.05.20 07:23:00 -
[201] - Quote
Davy Headhunter wrote:Honestly, a Militia LAV should not survive more than a single AV granade, otherwise this game will become a stupid carmagedon. People that spec into AV weapons don't seem to have trouble with MLT LAVs... |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
138
|
Posted - 2013.05.20 07:57:00 -
[202] - Quote
Cosgar wrote:Davy Headhunter wrote:Honestly, a Militia LAV should not survive more than a single AV granade, otherwise this game will become a stupid carmagedon. People that spec into AV weapons don't seem to have trouble with MLT LAVs...
This is true. But I find the only thing that kills the Chary is Wirykomi swarms. Lola. I like it that way. |
kohachi02
15 FuBuKi
29
|
Posted - 2013.05.20 08:42:00 -
[203] - Quote
Rate of HAV is too fast Status quo, HAV is hard to fast and top Weapon is too poor
Use Google Translate |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
138
|
Posted - 2013.05.20 09:45:00 -
[204] - Quote
kohachi02 wrote:Rate of HAV is too fast Status quo, HAV is hard to fast and top Weapon is too poor
Use Google Translate
HAV IS TOO SLOW. TURRETS ARE TOO WEAK. NOT ENOUGH HP. TOO EXPENSIVE FOR PERFORMANCE. |
4th pepper
The Sound Of Freedom Renegade Alliance
0
|
Posted - 2013.05.24 15:51:00 -
[205] - Quote
I would like to start off by saying that I do not know if these two topics have already been brought up, but I will be talking from my own experiences.
My two issues are Dropship&RDV interaction and assault dropshipHP.
To start off I cannot explain how I feel about being insta killed by RDVs in a dropship. The RDV is a computer controlled entity which is not afraid of collision. Not only this, but they are invisible for half of their flight path. I do not ask to be invincible to them ,but change the impact damage to a reasonable level. I've lost 1/3of my assault dropships to RDVs. Thanks to the new build I see how much damage I received during a battle. After a battle in which an RDV hit me I ALWAYS receive 600000+ hp damage.no vehicle in the game could resist this, of course though hav and lavs do not have to worry about these aweful things.
Every single vehicle in the game received an hp boost except for dropships. I take issue with the fact that a skill free and isk free lav gets more shield than my python stock. Is 1500 shield points too much to ask for ?
Sorry for the spelling but my phone sucks.
|
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.05.24 18:09:00 -
[206] - Quote
Taxi Murder 514
There are more players in LAVs than ever... might as well change the name of the game to resemble the real situation |
Arkena Wyrnspire
Turalyon Plus
455
|
Posted - 2013.05.25 11:34:00 -
[207] - Quote
Dropships are dead. |
Arc-08
Horizons' Edge
6
|
Posted - 2013.05.25 23:19:00 -
[208] - Quote
Dropships wouldn't be so dead if RDV LAV's woudn't instantly deal over 11 million damage to you, making you plumet hoplessly to your doom. Oh ya, perfect way to troll your teammates, call in an lav and blow up ur friendly dropship. I will get you one of these days dang blue dot trolls |
Spy Mouse
Tech Guard General Tso's Alliance
48
|
Posted - 2013.05.26 14:25:00 -
[209] - Quote
People are still complaining about PG? If you want to fit all the best stuff then you can sacrifice a low slot for a powergrid module. Also, the vehicle engineering skill isn't useless as it is needed to unlock these modules.
I have been using vehicles since closed beta and i have no problem with the so-called PG nerf. You now have to choose whether you want to focus on damage output or durability. |
Esper Starline
Copper Dogs
0
|
Posted - 2013.05.26 20:37:00 -
[210] - Quote
This is all about cost/benefit. Right now it costs a ridiculous amount of ISK and SP to get a decent vehicle (HAV/dropship, mostly). These vehicles pretty much reduce your ability to get WP and kills on foot, but the vehicles either aren't balanced or aren't powerful enough to compensate you for that loss (for dropships, you just don't get any WP or kills, period).
So of course with all the balance issues, ppl are asking "why was I stupid to dump all my ISK and SP into something I thought was going to be a real force on the battlefield, but now appears to be nothing more than an ISK sink? I could get more WP and kills in my noob dropsuits." And therein lies the problem.
I'd ask for a discount on vehicle ISK costs while the balance issues get fixed in order to help the cost/benefit calculation, but I'm not optimistic. CCP probably needs the high prices to drain more ISK out of the EVE/DUST economy. |
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Scheneighnay McBob
Bojo's School of the Trades
1362
|
Posted - 2013.05.27 00:14:00 -
[211] - Quote
kohachi02 wrote:Rate of HAV is too fast Status quo, HAV is hard to fast and top Weapon is too poor
Use Google Translate This is why I'm afraid to use google translate to talk to people online. What I think this is saying:
HAVs are too fast (or the RoF is too high?) Standard HAV (umm....) has bad acceleration and (either the main turret or the top small turret) doesn't work well |
Dj grammer
One-Armed Bandits Unclaimed.
1
|
Posted - 2013.05.29 20:15:00 -
[212] - Quote
delete |
JONAHBENHUR
New Eden's Most Wanted Gentlemen's Agreement
3
|
Posted - 2013.06.01 11:32:00 -
[213] - Quote
by boosting the vehicles you have just turned it from a FPS style combat game to a new version of carmeggedon do you guys even play the game you keep changing ? |
Purona
Militaires Sans Jeux
10
|
Posted - 2013.06.04 18:11:00 -
[214] - Quote
yeah i dont knwo what CCP is planning to do about vehicles but right now you can get a swarm launcher that does 330 per rocket with a total of 6 rockets equaling to 1980 damage per shot with a boost to armor tanks
while my armor tank has 2x.25 hardeners 1x.09 hybrid hardener .10 armor resist from the armor upgrades skill best armor extender currently in game best armor repair currently in game with the repair skill maxed
my tank could not repair the damage from one guy with a proto swarm launcher who invested maybe 700k SP total since it only costs 330k SP for the final tier in swarm launchers
why is this
not only that but lately most people that have come to try and destroy my tank arent even using forge guns or swarm launchers they are using av nades
they think they are so powerful that they will risk their PROTO suits and their 3 AV nades to take me out when the most it does is take me to like 1000 HP
and i dont feel like this is correct at all both of these things happened in my last match and just felt like broken balance
compared to when my tank got destroyed in the same match to a combination of precision strike and militia swarm launcher that was balanced it was team work taking advantage of me not moving while trying to give my team a heads up with an active scanner
|
Sir Meode
Seraphim Initiative. CRONOS.
642
|
Posted - 2013.06.05 08:47:00 -
[215] - Quote
Are CCP actually viewing this thread??
Can we get a bit of confirmation your looking into balancing Shield vs Armour?
Any confirmation CCP are looking into balancing AV vs Vehicles?
Any news on Dropship adjustments??
All we would like is to be kept in the loop and that you are actually doing somthing, we dont need specifics just a heads up that is all |
Didact Reem
Universal Allies Inc.
1
|
Posted - 2013.06.10 04:01:00 -
[216] - Quote
DeathwindRising wrote:Kilmoor Valor 514 wrote:CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. Lolz! It's pilot skill, ISK, and strategy that make this game mechanic work in EVE... It's kind of a big deal, and it is important that it remains in place. Advantages and marginal gains in combat derive from fitting strategy and team tactics... So, no, you shouldn't be able to "fit what you want." i fit what i want in EVE. so youre wrong EDIT: let's nerf the PG on dropsuits and see how they like it
And yet if you hadn't notice DS are nerfed in PG, and CPU next time study your materials before you post such a simple-minded counter argument. |
Charlotte O'Dell
Molon Labe. League of Infamy
428
|
Posted - 2013.06.11 07:39:00 -
[217] - Quote
We need proto and adv tanks...AND JUST GET RID OF THE ENFORCERS. we dont need them. |
NINJAPIRATEROBOTZOMBIE
Subdreddit Test Alliance Please Ignore
22
|
Posted - 2013.06.11 23:49:00 -
[218] - Quote
Charlotte O'Dell wrote:We need proto and adv tanks...AND JUST GET RID OF THE ENFORCERS. we dont need them. I second this. They are expensive hunks of junk. Reductions in armor and shields maybe but should have noticeable increases in PG/CPU than the Gunnlogi & Madruger. |
EnglishSnake
Zumari Force Projection Caldari State
1267
|
Posted - 2013.06.12 13:19:00 -
[219] - Quote
Read this CCP
https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183 |
Wu General
Wu-Disciples
0
|
Posted - 2013.06.12 19:31:00 -
[220] - Quote
Indy Strizer wrote:As a former LAV driver, I would like to make a suggestion:
Remove FREE LAVS
The pervasiveness of the free LAV has also caused players in better LAV's to become ignored and irrelevant, nobody wants to gun in them because players assume that LAV's are ineffective at killing and fragile. Nobody has to depend on an LAV driver because everybody can gets their own for free- it dilutes the teamwork of the game. Players in free LAV's also drive them like they don't care and they crash them into people who actually paid ISK for their own better LAV.
Thanks for reading.
I am a driver of a Logi LAV, and a skilled one at that. I agree with his statements made. The baloch is way too overpowered in every aspect(it definately should not come with an armour repair module), should not be able to keep up with my logi LAV.
What you need to do at CPP (you can do this for both LAVs n DS) is increase the torque and speed on the better vehiclea. Example balochs have the same speed n torque as a logi LAV. Let me put it like this a ****** Toyota Venza should not be able keep up with a Porche Cayenna. I also find it difficult to lock on to infantry to repair their armour with the mod that comes with the logi LAV. Idk how many ppl it can repair at once, but say it heals 3 ppl u should be able to activate it without locking on and it heals the ppl in the vehicle automatically. Now if u lock onto 1 person it should heal that person, the driver, and gunner/turret operator automatically (by default).... its difficult to activate the module, lock on and activating once again to initiate the repair. Usually the soldier dies or u drive past the target and loose your lock u had. The camera for the lockon should not centre until u have activated and initiated the repair, or cancled the action. I do not have any problems doing this on vehicles because of the obvious size difference between vehicles and dropsuites.
Also vehicle on vehicle collisions I smash into a tank friendly or not ill blow up.. even if I jam the handbrakes on wont save my life 80% of the time. Now if its moving towards or at me then it should kill me, but if its stationary or moving away (in my direction) from me it should be like running into a wall. What pisses me off the most is someone smashing into u with their baloch and blowing my obviously more armoured resistance and hp vehicle... someone mentioned this before but public matches are just roadkill mania with that bp militia baloch LAV
One more thing to add is roadkill I do like the change you've made to it. Now u dont die by simply touching it (actually have to have some momentum) its reasonable, but when I push/drag an enemy soldier 50 yards and/or half way across map in my vehicle I dont care how fast im going nobody should come out unscathed with full health n shield. |
|
Wu General
Wu-Disciples
0
|
Posted - 2013.06.12 19:43:00 -
[221] - Quote
O yeah and your scout LAVs are complete garbage. u should have it fast enough to out drive swarm rockets..... with the right modules and skills. Its so weak armour, shield, cpu, and pg wise that speed is its only way of survivability. |
Rough Galaxy
S.e.V.e.N.
7
|
Posted - 2013.06.16 15:17:00 -
[222] - Quote
After the Respec, I dropped all my SP in Logi Lavs. (caldari to be specific) Only to realize that you are forced to take a turret that eats up MORE than half your PG and is a death trap for anyone using it, The Shield transporters earn exactly 0 WP on infantry or vehicles, and shield transporters don't trigger Guardian points. Also... light shield trasnporters are the only thing that will fit, not so useful if you are following a tank trying to keep them alive. Finally, I think that at LEAST the driver should be protected as long as the vehicle has shields.
I know they won't, but LLAV's are so broken right now, I want my sp back, at least I could get out of my militia gear and run logi suits til they fix all the problems.
(to be perfectly honest, with so many descriptions being wrong, and so many modules not working right leading people to spec into the wrong stuff I would be surprised if CCP didn't cave to demand for another respec once things are fixed. This game is still very much in beta, don't let them fool you) |
LADY MYATO
QcGOLD Astroya Conglomerate
1
|
Posted - 2013.06.16 16:53:00 -
[223] - Quote
[quote=Rough
I know they won't, but LLAV's are so broken right now, I want my sp back, [/quote]
Shield tank are also broken , CCP ****** up when they made those change |
PlanetSide2 F2PonPS4
Seykal Expeditionary Group Minmatar Republic
0
|
Posted - 2013.06.17 16:32:00 -
[224] - Quote
My in depth report |
Draco Cerberus
Purgatorium of the Damned League of Infamy
139
|
Posted - 2013.06.19 13:52:00 -
[225] - Quote
Purona wrote:yeah i dont knwo what CCP is planning to do about vehicles but right now you can get a swarm launcher that does 330 per rocket with a total of 6 rockets equaling to 1980 damage per shot with a boost to armor tanks
while my armor tank has 2x.25 hardeners 1x.09 hybrid hardener .10 armor resist from the armor upgrades skill best armor extender currently in game best armor repair currently in game with the repair skill maxed
my tank could not repair the damage from one guy with a proto swarm launcher who invested maybe 700k SP total
can some one explain to me why this is allowed to happen?
not only that but lately most people that have come to try and destroy my tank arent even using forge guns or swarm launchers they are using av nades
they think they are so powerful that they will risk their PROTO suits and their 3 AV nades to take me out when the most it does is take me to like 1000 HP
and i dont feel like this is correct at all both of these things happened in my last match and just felt like broken balance neither of these utilized any form of team coordination but both dealth extreme amount of damage
compared to when my tank got destroyed in the same match to a combination of precision strike and militia swarm launcher that was balanced it was team work taking advantage of me not moving while trying to give my team a heads up with an active scanner Av nade and Plasma Cannons and Forge guns, good times and more fun for us out in the open than for you behind your armor. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
6
|
Posted - 2013.06.21 00:29:00 -
[226] - Quote
Forge gun proto is just too strong right now. Ccp help us tankers. |
Planetside2 OnPS4
Namtar Elite Gallente Federation
2
|
Posted - 2013.06.21 19:26:00 -
[227] - Quote
Fredrikson Revel wrote:Forge gun proto is just too strong right now. Ccp help us tankers.
Wait untill you dawn a proto tank. Then you wont be yellin nerf. |
Charlotte O'Dell
Molon Labe. League of Infamy
579
|
Posted - 2013.06.22 00:18:00 -
[228] - Quote
CCP, could we hear something back about what you plan on doing with tanks and AV, because there's a forum war going on about it right now, and has been for the last couple days. |
greymistic
The Vanguardians
0
|
Posted - 2013.06.22 13:44:00 -
[229] - Quote
LAVs have become an issue in the game. Most missions have become nothing more than a rash derby as players opt to use LAVs to run people over rather than fight. Since malitia LAVs are free, please just load cheap suits and load up in the LAVs. My suggestion would be to have the LAVs take damage each time they hit anything (to include people)
|
Yani Sing
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.06.22 19:36:00 -
[230] - Quote
Ambush is no more than demolition drrby, lav is atrocious |
|
Greg FREESEr
Kirkinen Risk Control Caldari State
2
|
Posted - 2013.06.23 07:36:00 -
[231] - Quote
2 examples of what the OP is talking about
Issues Solutions
Thx |
Charlotte O'Dell
Molon Labe. League of Infamy
592
|
Posted - 2013.06.24 02:18:00 -
[232] - Quote
where are our PROTO havs |
Sir Meode
Seraphim Initiative. CRONOS.
677
|
Posted - 2013.06.25 22:47:00 -
[233] - Quote
Charlotte O'Dell wrote:where are our PROTO havs
you sound like a broken record |
Charlotte O'Dell
Molon Labe. League of Infamy
656
|
Posted - 2013.06.26 00:14:00 -
[234] - Quote
Sir Meode wrote:Charlotte O'Dell wrote:where are our PROTO havs you sound like a broken record
At least I'm trying to get us what we want. |
PLANETSIDETOOonPS4
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.06.27 01:58:00 -
[235] - Quote
Pure and simple vehicles are trashed. Scrap code try again |
Sir Meode
Seraphim Initiative. CRONOS.
677
|
Posted - 2013.06.27 09:21:00 -
[236] - Quote
Charlotte O'Dell wrote:Sir Meode wrote:Charlotte O'Dell wrote:where are our PROTO havs you sound like a broken record At least I'm trying to get us what we want.
but its not what "we" want, its what you want.
Proto tanks aren't going to change anything |
Caeli SineDeo
Imperfects Negative-Feedback
596
|
Posted - 2013.06.28 15:43:00 -
[237] - Quote
Sir Meode wrote:Charlotte O'Dell wrote:Sir Meode wrote:Charlotte O'Dell wrote:where are our PROTO havs you sound like a broken record At least I'm trying to get us what we want. but its not what "we" want, its what you want. Proto tanks aren't going to change anything I agree with sir moede. Really proto tanks are not what we want. We do want diversification. And gameplay that is enjoyable no matter what type of HAV we use.
People expect proto HAVs to be the godly answer they are looking for but they will not be. CCP just needs to rebuild modules from the ground up balance tanks amongst themselves. And making it so the best built HAVs take teamwork to remove them from the field. Not god mode just good HAVs with good pilots can perform like they should be.
Biggest problem as I have stated is module imbalances. Gallente tanks have trouble fitting good blaster fits while having a good tank fit themselves. Shield tanks just under perform armor tanks in every module type.
Personally I think they need to start from the ground up again. So many things are so sloppy with vehicles. ****** control mechanics. ****** module activation. I could go on and on. vehicle game play was done poorly though.
Sir I am going to try to get on dust to talk to you have been super busy with RL so not talk to you or slap in a long time. lol.
But in the end I would be happy with balance between vehicle types and AV. CCP giving all vehicle users respecs after that because anyone who wanted to compete in PC was forced to go armor or get slapped around like the red headed step daughter. |
Grunt Shade
Ahrendee Frontlinez Omega Commission
7
|
Posted - 2013.06.28 21:11:00 -
[238] - Quote
I agree with alot about the unbalance of av and hav. It sucks to pay 1.4 mill per tank to be very quickly destroyed by a little grenade, but its the current reality of dust. Best solution is get in a good squad and ask for assistance. Anyway one thing ive noticed and laughed at in this game is that its supposed to be so futuristic, but you can't shoot down missiles coming at you. And im more asking than stating this does anyone else think this would work? Some kind of limited or timed anti missile mounts or module. A good av'er with swarms will have nanohives he can reload alot if your in a blaster tank supporting your squad your probably gonna be in the open or limited cover. Your a sitting duck to proto swarms at that point if he has distance and cover. It would atleast allow us the means to react and respond god knows tanks are like slugs when they first start rolling. Im not really looking for a proto tank so much just better means to defend myself I suppose. When you make this kind of sp and isk investment you want to be able to defend it. Tanks are just behind right now big reason why so many red line snipe. |
major faux-pas
Valor Coalition RISE of LEGION
31
|
Posted - 2013.06.30 12:14:00 -
[239] - Quote
greymistic wrote:LAVs have become an issue in the game. Most missions have become nothing more than a rash derby as players opt to use LAVs to run people over rather than fight. Since malitia LAVs are free, please just load cheap suits and load up in the LAVs. My suggestion would be to have the LAVs take damage each time they hit anything (to include people)
Yeah, half of the games have become a farce. But im still not clear, are 'logistics' lavs taking a hit in up1.2? Or are logistics dropsuits now being tanked with invincibility? Ccp, Please advise.
Also, i should get my nephew a corrective physics lesson. he is jumping at every parking manouver. |
The-Errorist
BetaMax Beta CRONOS.
4
|
Posted - 2013.07.02 14:52:00 -
[240] - Quote
Make the reactive plates get 1 more armor repair rate per second and give 10 more HP to ferroscale plates. |
|
Harpyja
DUST University Ivy League
154
|
Posted - 2013.07.02 15:44:00 -
[241] - Quote
The-Errorist wrote:Make the reactive plates get 1 more armor repair rate per second and give 10 more HP to ferroscale plates. A complex shield extender should not be as strong as a complex armor plate that doesn't have a movement penalty. Get out of here! |
Skybladev2
LUX AETERNA INT RUST415
1
|
Posted - 2013.07.04 07:59:00 -
[242] - Quote
Just give drivers war points for spawning people into mobile CRU, I think it is not so hard to implement. |
darkiller240
INGLORIOUS-INQUISITION
29
|
Posted - 2013.07.04 18:45:00 -
[243] - Quote
Dropships? |
Skybladev2
LUX AETERNA INT RUST415
2
|
Posted - 2013.07.06 19:42:00 -
[244] - Quote
darkiller240 wrote:Dropships? No, any vehicle. |
PolymerMerc
Internal Error. League of Infamy
4
|
Posted - 2013.07.08 19:57:00 -
[245] - Quote
You know. After 12 pages of responses and 2 months of waiting. You can tell how much CCP Blam cares about us tankers. It says straight in the first post this is where was can have a discussion with CCP Blam about vehicles. Its funny how those buffs to tanks he posted never happened and zero response from CCP Blam of why he changed his mind. With the 4th of july x3 sp. Almost everyone has A proto AV. Those that have played me know I take chances and am often on the red line of the enemy without support. I play rail which is mostly anti vehicle so its not affecting my ground pounders.
its just funny that a handheld forge does more damage and dps than a tank. So I was wondering if you can change my tank turret to look smaller than a forge gun please. So at least that part makes sense.
Edit: typeing on my phone so spelling errors apply. Oh love how I have to sign in on the main page then goto forums then have to sign in again to post. GG CCP |
CharCharOdell
Shining Flame Amarr Empire
300
|
Posted - 2013.07.09 00:57:00 -
[246] - Quote
We are all very aware that shield tanks generally suck all around and armor tanks are far superior.
There seem to be 2 solutions being thrown around:
1) Buff shield modules 2) Buff damage modules
#1 is an obvious solution, and it WOULD work, but what is the point of being an armor tank or a shield tank if they both tank equally well.
#2 is much less agreed upon because last build, we had saggy's pushing 5000 damage per shot. While this seemed OP, it was actually the best way of countering armor tanks, which would still destroy the great glass cannons of Chromosome if they got within 50m. However, it back to that, we will screw dropship pilots even harder because at least right now they can take a hit. Last build, they were getting knocked out of the sky before the RDV even reached the DZ.
Obviously, I'm in favor of #2 and pretty much 3 other tankers would agree with me on that one but it's my personal opinion. |
The-Errorist
BetaMax Beta CRONOS.
46
|
Posted - 2013.07.09 03:24:00 -
[247] - Quote
Dropships take too much collision compared to LAVs and HAVs. Dropships also have less HP than a LLAV and can tank less HP than them which doesn't make since. With the price and risk of a DS, they shouldn't be worse than an LAV.
There also spawning on mCRUs and built-in CRUs of dropships should award War Points to the pilot of the vehicle. Dropships right now are vehicles that barely give any reward to the pilot for their use compared to other vehicles. |
The-Errorist
BetaMax Beta CRONOS.
46
|
Posted - 2013.07.09 04:13:00 -
[248] - Quote
Shield tanks need a buff to their passive shield recharge rates. Its lower than dropsuits which is ridiculous. |
Seymor Krelborn
DUST University Ivy League
87
|
Posted - 2013.07.09 11:27:00 -
[249] - Quote
CCP Cmdr Wang wrote:Posting the following info on upcoming changes to vehicle skils, modules and balancing on behalf of CCP Blam! since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well. Hi, below are the changes that we are working on and a rough timeline for introducing them to TQ. Vehicle BalanceIn order to enable to vehicles to last longer in combat for more fun, enduring engagements weGÇÖve increased hit point values for LAVs and HAVs accordingly. These changes will go out next week. Std & Militia HAVs - 25% more hp Enforcer HAVs - 60% more hp Militia LAVs - 60% more hp Std & Scout LAVs - 50% more hp Charybdis Logistics LAV - 70% more hp Limbus Logistics LAV - 40% more hp WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix. SkillsWeGÇÖve recognized some issues with skills not taking effect. Many of these problems have been resolved. Areas affected are: Engineering, mobile CRU operation, sensor upgrades, and armor plating. Planned for today's hotfix. One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix. Fixes have been made to the damage control and the shield extension skills to ensure that the pre-requisites stay within the vehicle skill tree path. This includes changes to pre-reqs on Damage Control Units, and Vehicle Shield Extenders. Planned for today's hotfix. WeGÇÖve also fixed issues where skills applied to militia modules werenGÇÖt taking effect and this will be out in a hotfix next week. Finally, weGÇÖve had to change shield core upgrades and armour core upgrades skills to resolve an exploit where players could get free bonus hp by entering and exiting a vehicle. Now these respective skills give an overall shield or armor resistance. Planned for next week. For a list of changes planned for vehicle HP please download the spreadsheet here. That's it for now, I look forward to hearing your comments and feedback. Thank you. CCP Blam!
when will we get vehicle locks?
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=91920 |
gamboon
Blauhelme Orion Empire
0
|
Posted - 2013.07.09 12:45:00 -
[250] - Quote
I have no time to look up all the stuff, neither the time to read all your posts, if I am redundant with my post I apologize but I have to get rid of my prewritten feedback:
Dropsuits
You created eve with 4 different races and got different ship types for each Why haven't you implemented this for dust as well? (I know there is plenty of time for that.. and it will come.. I am sure.. consider this as a reminder :D) And why arent there racespecific boni? For example, how come that amarr heavy dropsuits shoot with projectile weapons, instead of with lasers? Another idea would be caldari boni for electronic warfare. For example an EW grenade that blocks the usage of all weapons for a certain amount of time. Or gallente that disturb your scan precision or something similar. Drones anyone?
Weapons
For instance I am not a fan of that Flaylock and Mass driver usage. In my opinion they are too simple to use. Of course people tend to utter the same about other weapons as well. But, and correct me if I am wrong, being shot by a mass driver and experiencing that splash effect which kinda blinds you for a short time, makes it almost impossible to counteract. Whereas being shot by other weapons there is no or less visual effect hindering you. I am not talking about the damage comparison, cause if my math is correct they go pretty much in line with other weapons. In other fps being shot even lets your precision go crazy. |
|
Sir Meode
Seraphim Initiative. CRONOS.
694
|
Posted - 2013.07.09 15:17:00 -
[251] - Quote
gamboon wrote:I have no time to look up all the stuff, neither the time to read all your posts, if I am redundant with my post I apologize but I have to get rid of my prewritten feedback:
Dropsuits
You created eve with 4 different races and got different ship types for each Why haven't you implemented this for dust as well? (I know there is plenty of time for that.. and it will come.. I am sure.. consider this as a reminder :D) And why arent there racespecific boni? For example, how come that amarr heavy dropsuits shoot with projectile weapons, instead of with lasers? Another idea would be caldari boni for electronic warfare. For example an EW grenade that blocks the usage of all weapons for a certain amount of time. Or gallente that disturb your scan precision or something similar. Drones anyone?
Weapons
For instance I am not a fan of that Flaylock and Mass driver usage. In my opinion they are too simple to use. Of course people tend to utter the same about other weapons as well. But, and correct me if I am wrong, being shot by a mass driver and experiencing that splash effect which kinda blinds you for a short time, makes it almost impossible to counteract. Whereas being shot by other weapons there is no or less visual effect hindering you. I am not talking about the damage comparison, cause if my math is correct they go pretty much in line with other weapons. In other fps being shot even lets your precision go crazy.
Go home your drunk,
Or atleast in the wrong thread, This is Vehicle thread not infantry
You should really read some of the posts, if your too lazy to do even that atleast read the thread title. |
CharCharOdell
Shining Flame Amarr Empire
431
|
Posted - 2013.07.11 06:56:00 -
[252] - Quote
2 very fine posts got over 60 replies a piece today concerning tank and dropship balance...still, CCP Blam! is nowhere to be found. |
Seymor Krelborn
DUST University Ivy League
125
|
Posted - 2013.07.11 08:25:00 -
[253] - Quote
Tony Calif wrote:LoL. CCP have no idea what they're doing.
actually they do... they are trolling all the vehicle QQers hard... I find it terribly amussing |
Sir Meode
Kirkinen Risk Control Caldari State
792
|
Posted - 2013.07.29 10:28:00 -
[254] - Quote
still nothing |
AlienPancakes
Onslaught Inc RISE of LEGION
1
|
Posted - 2013.08.04 13:48:00 -
[255] - Quote
CCP, grow up and stop trolling your players. ~~Done with this game and its silly devs~~ |
Planetside2PS4F2P
Osmon Surveillance Caldari State
19
|
Posted - 2013.08.10 02:36:00 -
[256] - Quote
Whatever happened to blam? |
Verdia DeMosays
Shattered Ascension
1
|
Posted - 2013.08.13 11:49:00 -
[257] - Quote
Skybladev2 wrote:Just give drivers war points for spawning people into mobile CRU, I think it is not so hard to implement.
THIS
|
Silas Swakhammer
GamersForChrist Orion Empire
67
|
Posted - 2013.08.13 16:24:00 -
[258] - Quote
Why is this a sticky topic? There has not been one blue response. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
104
|
Posted - 2013.08.15 15:22:00 -
[259] - Quote
Medic 1879 wrote:Whats the thinking with Limbus getting +40% and the Charybdis getting +70% is the Limbus's hp higher than the Char by quite a margin at the moment. Also can you confirm/deny weather the LLAV rep tool is fixed I know the hotfix the other day supposedly fixed this but i have seen people reporting it re-adds the module but the module doesn't work anyway.
charby is shield based limbus is armor based
|
XERO CHAOS
M.E.R.C. Elite D.E.F.I.A.N.C.E
1
|
Posted - 2013.08.28 21:00:00 -
[260] - Quote
Please do not make list of feedback and suggestions CCP does not care for your input. do not let this BS forum fool u 2 :) |
|
hey suky uSUK
The Generals EoN.
0
|
Posted - 2013.08.29 06:18:00 -
[261] - Quote
Really you are decreasing the health on the enforcer hav, that is stupid. But u know what is good deascresing the health on some of those logi lavs.
|
hey suky uSUK
The Generals EoN.
0
|
Posted - 2013.08.29 06:27:00 -
[262] - Quote
Sorry bout that I'm happy that your increasing the up on enforecer tanks that is awesome. I'm not happy that logi lavs will be invincible. |
King Bolly
Hostile Acquisition Inc The Superpowers
3
|
Posted - 2013.09.05 14:22:00 -
[263] - Quote
Why no ship bonus. we need a saving grace! |
King Bolly
Hostile Acquisition Inc The Superpowers
3
|
Posted - 2013.09.05 14:23:00 -
[264] - Quote
hey suky uSUK wrote:Really you are decreasing the health on the enforcer hav, that is stupid. But u know what is good deascresing the health on some of those logi lavs.
increasing |
King Bolly
Hostile Acquisition Inc The Superpowers
3
|
Posted - 2013.09.05 14:24:00 -
[265] - Quote
hey suky uSUK wrote:Sorry bout that I'm happy that ur increasing the hp on enforcer tanks. I'm not happy that your increasing the hp on logo labs that is ridiculous they will be invincible with the high restince. I'm a 15mil sp tanker
ha hey sucky you suck. i see you in battle all the time lol. |
16MPH Assault
MarketHammer Directorate
0
|
Posted - 2013.09.10 16:17:00 -
[266] - Quote
My vehicle specialist just got wiped out in regards to having a toon to play, you took the health bars off other vehicles while I'm in my limbus, I spec'ed everything out as tank support since day one with that guy, got almost 6 mill SP and you guys just rendered my tank and troop support non functional because I can not see the health status on any friendly units while I'm in my logistics vehicles. Was that an intentional aspect of the game "balancing" to not have support functions with The latest patches or was that an oversight?
You need to allow those with logistic vehicles to see status of shields and health for other friendly units, both vehicles and ground troops, otherwise, just eliminate all logistic vehicles and modules from the game because there is no way to know who needs help or not when you can't see friendly unit health and shields.
|
VALKO CALDARI
Academy Inferno CRONOS.
0
|
Posted - 2013.09.12 18:00:00 -
[267] - Quote
Why not to make tank lock button? Or even better, eject all passengers! From time to time you get player who sit with you and do nothing. And you can not change tank if needed. or some times only way to survive is to hide and recall tank, but you can not, because there is a$$hole in your tank. Please make kick out all passengers button.
Also, Caldari tanks sucks in tank fight. Give advantages to Caldary Tanks, like Increase shield regeneration and equal speed to gallente tanks (93kmph) so they will be fasterwhich will help them to survive |
Ryno Zamayid
DIOS EX. Top Men.
2
|
Posted - 2013.09.17 17:56:00 -
[268] - Quote
(I am speaking on behalf of my other toon, on another PSN) Why are pilots getting no love? A good two hits by a rail AI or forge gun prick and you lost a million isk on the spot for maybe 2 kills before you managed to tick off the entire team. The HP bump in LAV's seem.... Redundant. We've already been through the whole "murder taxi" issue, I've had to resort to it because my Charybidis last longer that both my Gunnlogi AND Python put together! And please the MCRU could use some WP for team support. I'll go through an entire PC or Pub in an Eryx and earn nothing for filling that team support role for scans and MCRU usage.... And on another note, is the isk system broken? On both my toons isk is getting to be a real problem. I can't keep my dropsuits fitted on this one, and of course I can't keep a full garage on Xak Arji either. Maybe tankers and pilots could get an extra % of isk payment per minute or something for driving to make up for those HUGE losses.... Or maybe you just hate vehicles like all those players who expect another version of CoD? |
kagreen
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.09.18 10:08:00 -
[269] - Quote
I'm with you Ryno. As a dedicated vehicle guy, 1.4 has pretty much ruined the game for me. I also blame the whiny "I want this to be COD crowd". I tried running infantry but with 18M SP mostly in vehicles and vehicle specific skills, Scotty keeps putting me in meat grinders. The no Respec crowd likes it this way as it limits their competition. I was wondering what was going to break me of my DUST habit. Now I know. |
Ryno Zamayid
DIOS EX. Top Men.
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Posted - 2013.09.19 00:20:00 -
[270] - Quote
kagreen wrote:I'm with you Ryno. As a dedicated vehicle guy, 1.4 has pretty much ruined the game for me. I also blame the whiny "I want this to be COD crowd". I tried running infantry but with 18M SP mostly in vehicles and vehicle specific skills, Scotty keeps putting me in meat grinders. The no Respec crowd likes it this way as it limits their competition. I was wondering what was going to break me of my DUST habit. Now I know.
My thoughts exactly. I'm starting to loose respect for the player base for that view exactly. I have admired CCP for their endeavor to bring a "Thinking man's shooter" to us... but the more they bend to these mindless welps, the more I loose my respect for CCP. Between Whining "Oh, I can't kill a tank with one hit! he's a coward!" or that "damn every weapon but the AR, because that's the only weapon I use" mentality... I get sick of hearing complaints like that. They don't realize that it is supposed to be a full fledged battlefield, not an arcade run and gun. And that every weapon has it's place in a squad for it's specialty, not a dull AR kill fest. |
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CCP Logibro
C C P C C P Alliance
2248
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Posted - 2013.09.25 19:21:00 -
[271] - Quote
Locked as this thread topic is older changes. New changes will be posted soon. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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