Pages: 1 2 3 4 [5] 6 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
208
|
Posted - 2013.05.12 21:12:00 -
[121] - Quote
SILVERBACK 02 wrote:DOUBLE DROPSHIP HPS end of discussion... i dont have to explain myself take a look at your forums, its littered with rants etc..
DROPSHIPS are outmatched in nearly every single form of engagement on this game.. from the lonely sniper to the ASSAULT FORGE GUN
even small arms fire has the potential to shootdown A DROPSHIP if not take out the gunner rendering the air platform completly useless
IM BEGGING YOU CCP it would definatly enhance the gameplay experiance for the players that dont actually get to kill anything^
half PRICE double HPS
WHOS WITH ME!!!
petition OPEN!
like if you agree :)
Hover 20 Ft above any tank and you can kill em, our turrets can't shoot up at you.
BTW nice try on the Like farming but, fail. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2988
|
Posted - 2013.05.12 21:20:00 -
[122] - Quote
gbghg wrote:And here's an interesting fact, an onikuma(free LAV) has under the new HP buff, 93 more base shield than the python, and only 274 less armour, yes on base stats the free shield LAV is only 181 HP weaker than the 690k ADS.
Dropships: working as intended |
eKona vinDar
WarRavens Orion Empire
19
|
Posted - 2013.05.12 21:26:00 -
[123] - Quote
When is this hotfix going to be applied? If it has already been applied then there is a bug because none of my tanks have recieved a HP increase.
With no modules, but with some skills that give HP bonus my tanks are:
Madrugar = 3190 ARMOR Vayu = 2453 ARMOR
So either the update hasn't been applied, and nobody has questioned WHEN it will be applied, or I am experiencing some kind of bug.
So whats up with this? Everything I read seems to imply the hotfix has already been added. |
eKona vinDar
WarRavens Orion Empire
19
|
Posted - 2013.05.12 21:28:00 -
[124] - Quote
DUST Fiend wrote:gbghg wrote:And here's an interesting fact, an onikuma(free LAV) has under the new HP buff, 93 more base shield than the python, and only 274 less armour, yes on base stats the free shield LAV is only 181 HP weaker than the 690k ADS. Dropships: working as intended
Anything that can fly in the air should always have less defense than things that move on the ground. This is the price you pay to be in the air... otherwise you might as well put wings on my tanks.
This is why you pay so much to have a flying vehicle that has more defense than a free non flying one. |
CharCharOdell
Ametat Security Amarr Empire
16
|
Posted - 2013.05.12 22:02:00 -
[125] - Quote
The numbers on the spreadsheet are completely impossible to achieve bc PG won't allow it. A good gunlogi SHOULD be able to have 10,000 shields AND a heavy booster. I think giving us a 80% PG boost to all vehicles would solve all of our problems. |
Spy Mouse
Tech Guard General Tso's Alliance
41
|
Posted - 2013.05.12 22:43:00 -
[126] - Quote
The Scout LAVs will now have less HP than Militia LAVs. |
ladwar
Dead Six Initiative Lokun Listamenn
381
|
Posted - 2013.05.12 22:49:00 -
[127] - Quote
Spy Mouse wrote:The Scout LAVs will now have less HP than Militia LAVs. yup... |
Synthetic Perception
Venilen Eugenics Agency
1
|
Posted - 2013.05.12 23:35:00 -
[128] - Quote
eKona vinDar wrote:DUST Fiend wrote:gbghg wrote:And here's an interesting fact, an onikuma(free LAV) has under the new HP buff, 93 more base shield than the python, and only 274 less armour, yes on base stats the free shield LAV is only 181 HP weaker than the 690k ADS. Dropships: working as intended Anything that can fly in the air should always have less defense than things that move on the ground. This is the price you pay to be in the air... otherwise you might as well put wings on my tanks. This is why you pay so much to have a flying vehicle that has more defense than a free non flying one.
I can tell you have never spent much SP or ISK on dropships.
At least on the ground you have a chance to hide behind something and some actual defence. Dropships are paper airplanes at the moment. Invest millions of sp and over 2 million per each dropship and get wiped by a militia forge from across the map. The forge gun has infinite range. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2997
|
Posted - 2013.05.13 01:12:00 -
[129] - Quote
Dropships are actually fairly durable, I don't think they need a dramatic buff to health, but if you think other vehicles need a health buff, then doesn't it stand to reason that dropships may as well? Even something from a 15-25% boost in HP would probably go a very long way, and should at least be looked into.
The real issue with dropships is the risk vs reward equation is way out of wack. |
Felix Faraday
Kirkinen Risk Control Caldari State
8
|
Posted - 2013.05.13 01:41:00 -
[130] - Quote
Friendly fire from turrets should not make a dropship jump around like hostile hits. I almost lost control of my ADS because some teammate thought it would be funny to tag me while I was flying low chasing after some LAV.
RDVs should not be insta-death if they tap you. I've managed to avoid them the majority of the time I've played, and then 2 games in a row almost, one clipped me and the ADS went up like tissue paper soaked in gasoline.
So many things needs to be fixed with dropships.
1) Drop their cost or come up with some way of pilots being compensated for contributing. 2) ADS pilot's turret controls are horrid. The camera shouldn't be constantly trying to reset to center. 3) Forge guns are crazy. All it takes is 1 forge gun on the map paying attention, and I just put the DS away for the rest of the game.
|
|
fred orpaul
The Tritan Industries RISE of LEGION
272
|
Posted - 2013.05.13 01:59:00 -
[131] - Quote
actually thats a good point, DS even high end ones are still getting instapoped by forge guns, and yet they don't get a HP buff??? please tell me you have something in the works for this. |
Sir Meode
Seraphim Initiative. CRONOS.
504
|
Posted - 2013.05.13 08:48:00 -
[132] - Quote
Ok so i read that CCP know about the turret problems also they have an issue with the weight of HAV it seems it got switched so Shield HAV have the weight of armour and are really slow acceleration. Armour have the weight of shield and are really quick acceleration. Glad this was a broken mechanic and not intended.
|
Soozu
5o1st
105
|
Posted - 2013.05.13 10:15:00 -
[133] - Quote
Sir Meode wrote:Ok so i read that CCP know about the turret problems also they have an issue with the weight of HAV it seems it got switched so Shield HAV have the weight of armour and are really slow acceleration. Armour have the weight of shield and are really quick acceleration. Glad this was a broken mechanic and not intended.
From what I understand.... speed WAS a broken mechanic and now fixed... Armour slows armour down, that's why it's supposed to be faster. Two tanks raced today and they were pretty much even. Haven't noticed any major acceleration buff to armour. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
3
|
Posted - 2013.05.13 11:28:00 -
[134] - Quote
Soozu wrote:Sir Meode wrote:Ok so i read that CCP know about the turret problems also they have an issue with the weight of HAV it seems it got switched so Shield HAV have the weight of armour and are really slow acceleration. Armour have the weight of shield and are really quick acceleration. Glad this was a broken mechanic and not intended.
From what I understand.... speed WAS a broken mechanic and now fixed... Armour slows armour down, that's why it's supposed to be faster. Two tanks raced today and they were pretty much even. Haven't noticed any major acceleration buff to armour. yeah ey soozu ou should see two shield tanks one using keyboard and mouse and one using controller raced the other day keyboard still provides faster acceleration to top speed and double command still allow super sharp turns while maintaining top speed |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
93
|
Posted - 2013.05.13 11:49:00 -
[135] - Quote
As a former LAV driver, I would like to make a suggestion:
Remove FREE LAVs
Why?
This game should be about consequences and investment...
Players currently use the free LAV to get easy kills by running people over or as a transport without any investment. Heavies use the free LAV to negate their main weakness, their mobility and lack of speed, without any investment of ISK or SP at all.
Yes, these things are useful to infantry, but they are not necessary to play as infantry. These are extra advantages and because of that, they should have a cost.
The pervasiveness of the free LAV has also caused players in better LAV's to become ignored and irrelevant, nobody wants to gun in them because players assume that LAV's are ineffective at killing and fragile. Nobody has to depend on an LAV driver because everybody can get their own for free- it dilutes the teamwork of the game. Players in free LAV's also drive them like they don't care and they crash them into people who actually paid ISK for their own better LAV.
Thanks for reading. |
Felix Faraday
Kirkinen Risk Control Caldari State
10
|
Posted - 2013.05.13 13:20:00 -
[136] - Quote
Indy Strizer wrote:As a former LAV driver, I would like to make a suggestion:
Remove FREE LAVs
Why?
This game should be about consequences and investment...
Players currently use the free LAV to get easy kills by running people over or as a transport without any investment. Heavies use the free LAV to negate their main weakness, their mobility and lack of speed, without any investment of ISK or SP at all.
Yes, these things are useful to infantry, but they are not necessary to play as infantry. These are extra advantages and because of that, they should have a cost.
The pervasiveness of the free LAV has also caused players in better LAV's to become ignored and irrelevant, nobody wants to gun in them because players assume that LAV's are ineffective at killing and fragile. Nobody has to depend on an LAV driver because everybody can get their own for free- it dilutes the teamwork of the game. Players in free LAV's also drive them like they don't care and they crash them into people who actually paid ISK for their own better LAV.
Thanks for reading.
As a Dropship pilot, I wouldn't be against this.
I've sat at the starting spawn point in a Dropship, completely ignored as everyone either called down their own free LAV, or just hoofed it to the first objective /boggle. |
gbghg
L.O.T.I.S. RISE of LEGION
1565
|
Posted - 2013.05.13 15:57:00 -
[137] - Quote
Something blam posted in this topic https://forums.dust514.com/default.aspx?g=posts&t=75841&p=8
CCP Blam! wrote:Hi guys, let me provide you guys with provide some feedback on this topic.
1. We are looking at doing re-balancing of our AV weapons. One of the topics, which also seems to be showing through on this thread is to keep a decently long enough range on the forge gun, but also look at the damage decay variable over time on it, optimal ranges, etc. Because agreed, that it is a very potent anti-vehicle weapon and it's not exactly something that is easily countered with countermeasures (see next point). We also don't want the forge gun to be nerfed to the point of feeling ineffective, so a direct reduction of damage output across the board is not going to be the simple answer there.
2. We are also want to get countermeasures in soon, as well as a lock-on warning system for players piloting vehicles that have been locked on to. The lock-on indication will be a graduated indicator so that you will have a decent idea of how imminent your time to impact is and can choose to act accordingly. Furthermore, we're also working on porting lock-on to a certain subset of turrets. This will come in helpful for dropship pilots who are engaged in dogfights, or supporting assaults against ground units.
3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
5. Lastly, we're aware of turret issues that have come up. Many of the improvements needed will require code support to fix lingering bugs as well as further flesh out existing systems. We are currently working on this as our next set of code fixes. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3004
|
Posted - 2013.05.13 16:17:00 -
[138] - Quote
gbghg wrote:3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
\o/
And like it was said 3 posts above, please just remove free LAVs, free vehicles do not belong in DUST. It's not that hard to skill into them if you want one, and would make transport dropships just that much more relevant. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
213
|
Posted - 2013.05.13 16:41:00 -
[139] - Quote
DUST Fiend wrote:gbghg wrote:3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
\o/ And like it was said 3 posts above, please just remove free LAVs, free vehicles do not belong in DUST. It's not that hard to skill into them if you want one, and would make transport dropships just that much more relevant.
No do not remove free LAV's and in fact there should be a free version of every vehicle.
Free Dropships, Tanks, Jets, and all future vehicles should have a free version.
If a person likes them then they can decide to skill further into them, just like the dropsuite classes.
What could go wrong! |
gbghg
L.O.T.I.S. RISE of LEGION
1571
|
Posted - 2013.05.13 16:51:00 -
[140] - Quote
BMSTUBBY wrote:DUST Fiend wrote:gbghg wrote:3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
\o/ And like it was said 3 posts above, please just remove free LAVs, free vehicles do not belong in DUST. It's not that hard to skill into them if you want one, and would make transport dropships just that much more relevant. No do not remove free LAV's and in fact there should be a free version of every vehicle. Free Dropships, Tanks, Jets, and all future vehicles should have a free version. If a person likes them then they can decide to skill further into them, just like the dropsuite classes. What could go wrong! What wouldn't is the basic answer. |
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
213
|
Posted - 2013.05.13 16:54:00 -
[141] - Quote
gbghg wrote:BMSTUBBY wrote:DUST Fiend wrote:gbghg wrote:3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
\o/ And like it was said 3 posts above, please just remove free LAVs, free vehicles do not belong in DUST. It's not that hard to skill into them if you want one, and would make transport dropships just that much more relevant. No do not remove free LAV's and in fact there should be a free version of every vehicle. Free Dropships, Tanks, Jets, and all future vehicles should have a free version. If a person likes them then they can decide to skill further into them, just like the dropsuite classes. What could go wrong! What couldn't is the basic answer.
Your no fun!
Sissy La La.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3007
|
Posted - 2013.05.13 16:56:00 -
[142] - Quote
BMSTUBBY wrote:Your no fun! Sissy La La.
I forget the name of the build, but you're giving me horrible flashbacks; free vehicles...free vehicles everywhere.... |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
213
|
Posted - 2013.05.13 17:01:00 -
[143] - Quote
DUST Fiend wrote:BMSTUBBY wrote:Your no fun! Sissy La La. I forget the name of the build, but you're giving me horrible flashbacks; free vehicles...free vehicles everywhere....
Fun right?
If they keep F-ing with Vehicles like this they are going to have to give them away for free, no one will want to waist ISK, SP, or time with them. |
Nguruthos IX
Hellstorm Inc League of Infamy
402
|
Posted - 2013.05.13 17:47:00 -
[144] - Quote
There really has to be NO free vehicles.
It's ridiculous. If players want to test a vehicle there's militia ones for a reason. They're cheap enough to test really, why all these BPOs? ugh |
DUST Fiend
OSG Planetary Operations Covert Intervention
3008
|
Posted - 2013.05.13 18:51:00 -
[145] - Quote
I think part of it too is that while we notice it a lot as pilots, the WP and ISK gains for a dedicated LAV driver would be fairly similar, and figuring out what LAVs should get for WP (scanner points are a good idea, don't limit to just dropships) is probably even trickier than figuring out what pilots should earn.
I definitely don't care for free LAVs at all, but a well fit LAV is still pretty expensive, and much more vulnerable to things like proximity mines and AV grenades.
Just because we need attention, doesn't mean that others don't as well. |
gbghg
L.O.T.I.S. RISE of LEGION
1584
|
Posted - 2013.05.13 19:03:00 -
[146] - Quote
LAV's tend to do well, me and bono the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3008
|
Posted - 2013.05.13 19:08:00 -
[147] - Quote
gbghg wrote:LAV's tend to do well, me and bono the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out.
I also look at LAVs as more of an infantry augmentation, than a profession all it's own. Not to say you couldn't be a beast LAV driver if you tried early on, but it's more reasonable to see an LAV driver hoofing it around from time to time, as opposed to a pilot. In my eyes anyways.
They're supposed to be tuning back the SP requirements for some of our stuff, so maybe I can actually get some points into light frames and a weapon, that way my time on the ground will be more fun >_< |
Skihids
The Tritan Industries RISE of LEGION
1280
|
Posted - 2013.05.13 19:54:00 -
[148] - Quote
Free LAVs make the sky a VERY dangerous place to be.
The moment I start shooting at infantry they start spamming LAVs and the sky fills with RDVs. Five or six of those and I am forced to leave the area. They are just too good a form of free AV. The user doesn't have to spend a single SP or ISK, or sacrifice a single CPU or PG point or suit slot to field the most effective anti-DS weapon in the game.
Charge for them and the players may think twice before calling in a half dozen. |
Nguruthos IX
Hellstorm Inc League of Infamy
410
|
Posted - 2013.05.13 21:04:00 -
[149] - Quote
Skihids wrote:Free LAVs make the sky a VERY dangerous place to be.
The moment I start shooting at infantry they start spamming LAVs and the sky fills with RDVs. Five or six of those and I am forced to leave the area. They are just too good a form of free AV. The user doesn't have to spend a single SP or ISK, or sacrifice a single CPU or PG point or suit slot to field the most effective anti-DS weapon in the game.
Charge for them and the players may think twice before calling in a half dozen. This needs to happen. |
ladwar
Dead Six Initiative Lokun Listamenn
391
|
Posted - 2013.05.13 21:54:00 -
[150] - Quote
gbghg wrote:LAV's tend to do well, me and bojo the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out. its possible to get 1200-1900 a game just as a LAV driver and nothing else.. done it many times since the update so LAVs are much more usefully in the right hands and much more easy to recover the cost if you do lose one in a match, this is without HAVs showing up thou. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |