Sylwester Dziewiecki
BetaMax. CRONOS.
60
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Posted - 2013.05.11 10:36:00 -
[1] - Quote
HAV choosing module suck - in engagement if you are the guy who stop shooting to activate module, it's mean that you gonna die first: R1>Stick>1 module activated, R1>Stick>1 more module activated, R1>Sti.. ops miss click - BOOM Vehicles have soo many fancy buttons that are not use, why not assigned to one of them option to activate module? Choosing with module need to be activated would be 10 times faster: R1>Stick>Square Button(to activate module immediately)>Stick>Square Button>Stick>Square Button - take a much less time.
mobile CRU operation This skill cut 3% of CPU used by Mobile CRU module, at lvl 5 it's 15%, but 15% of 20 is just 3CPU lower for that module. I think that taking into account that this module is in Engenering section of the market, and there is big difficulties to fit it on Caldari LAV because of it's PG requirements, this skill should lowering PG req. instead of CPU. But I have even better idea, let's cut it's PG req. or add new modules more advance of that type that differs not only requirement CPU/PG, but also a time to spawn, and to that let's add to "mobile CRU operation" skill a bonus that reduce this time. When you add WP rewards for spawning at vehicle for pilots that have MCRU it will be good for pilot's to be competitive with standard spawning points, and they will want to maxed out that skill to cut waiting in the queue to minimum.
0 Try Harder wrote:
I have no idea why someone decided AV needed a big buff, and I'm guessing that HAVs were balanced around the old AV instead of what has been added. The 10% damage increase to AV with possibly unlimited forge gun range is going to make it even worse.
Forge Guns have limited range from 3 builds now(425m~, breach had lower range than AFG ).
Caeli SineDeo wrote:Going to say this is a bad Idea CCP. Reasons to follow.
First off this will only in the end boost armor vehicles. This will make armor the king of vehicles. Why do I say this. They can skip fitting plates that only give them 3128. But this new 25% buff will actually kind of cover that allowing them to use reppers that give them a total of 6210 hp back. Or they will use dmg module instead. Usually activating 1 more module while engaging other HAV lower your chances to survive - mechanic is so enigmatic at this, beside you can always miss click and turn off one of modules doing so. In chromosome I had Soma that had 1 AR and was able to survive OB with 50% of HP left, with Surja and 3 hardeners I always had BIG chances to blow up. |