|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2870
|
Posted - 2013.05.10 15:14:00 -
[1] - Quote
How long would it take you all to program in 25 WP per spawn on MCRU with some kind of cooldown (like remote reps have) or just straight 10 points per spawn with no cooldown? It's been over a year, and you sit here saying you want more engaging vehicle combat, yet you continuously leave us dropship pilots in the dark.
I love that you're addressing this and being forthcoming with us, but it's getting pretty ridiculous that you just continuously ignore us when even such a tiny simple change like this would help us tremendously. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2877
|
Posted - 2013.05.10 18:12:00 -
[2] - Quote
I would definitely like an explanation as to why dropships aren't involved in this..... |
DUST Fiend
OSG Planetary Operations Covert Intervention
2883
|
Posted - 2013.05.10 19:39:00 -
[3] - Quote
A nerf to railgun installations would be a nice buff to dropships >_< |
DUST Fiend
OSG Planetary Operations Covert Intervention
2909
|
Posted - 2013.05.11 14:32:00 -
[4] - Quote
Nova Knife wrote:No response means it's midnight in shanghai right now.
:)
Try to have a little faith.
Is it still midnight?
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2928
|
Posted - 2013.05.11 21:09:00 -
[5] - Quote
BMSTUBBY wrote:Does no one care that our turrets are not able to shoot when aiming up?
Or am I the only one with this issue?
Or maybe I missed a thread that a Dev has covered this issue already.
They also can't really shoot forward or down or backwards without just hitting the ship and causing you to rock all over the place >_< |
DUST Fiend
OSG Planetary Operations Covert Intervention
2968
|
Posted - 2013.05.12 05:32:00 -
[6] - Quote
In case CCP Blam ever graces us with his presence
Some good dropship feedback
The thread as a whole, not necessarily the OP |
DUST Fiend
OSG Planetary Operations Covert Intervention
2981
|
Posted - 2013.05.12 18:43:00 -
[7] - Quote
Nguruthos IX wrote:It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not.
Whoever designed these ships.... |
DUST Fiend
OSG Planetary Operations Covert Intervention
2984
|
Posted - 2013.05.12 19:47:00 -
[8] - Quote
Nguruthos IX wrote:DUST Fiend wrote:Nguruthos IX wrote:It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not. Whoever designed these ships.... ... wanted them to die!
Sitting in IRC listening to people tell me dropships are fine is actually infinitely more infuriating than the current state of dropships. I've never rage quit a chat, but I just did.
This game is a ******* joke. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2988
|
Posted - 2013.05.12 20:29:00 -
[9] - Quote
Nguruthos IX wrote:Shooting ADS is absolute garbage. But is ADS also an acronym for something else in dust now?
Assault dropship lol.
<---- He so kitten mad |
DUST Fiend
OSG Planetary Operations Covert Intervention
2988
|
Posted - 2013.05.12 21:20:00 -
[10] - Quote
gbghg wrote:And here's an interesting fact, an onikuma(free LAV) has under the new HP buff, 93 more base shield than the python, and only 274 less armour, yes on base stats the free shield LAV is only 181 HP weaker than the 690k ADS.
Dropships: working as intended |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2997
|
Posted - 2013.05.13 01:12:00 -
[11] - Quote
Dropships are actually fairly durable, I don't think they need a dramatic buff to health, but if you think other vehicles need a health buff, then doesn't it stand to reason that dropships may as well? Even something from a 15-25% boost in HP would probably go a very long way, and should at least be looked into.
The real issue with dropships is the risk vs reward equation is way out of wack. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3004
|
Posted - 2013.05.13 16:17:00 -
[12] - Quote
gbghg wrote:3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
\o/
And like it was said 3 posts above, please just remove free LAVs, free vehicles do not belong in DUST. It's not that hard to skill into them if you want one, and would make transport dropships just that much more relevant. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3007
|
Posted - 2013.05.13 16:56:00 -
[13] - Quote
BMSTUBBY wrote:Your no fun! Sissy La La.
I forget the name of the build, but you're giving me horrible flashbacks; free vehicles...free vehicles everywhere.... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3008
|
Posted - 2013.05.13 18:51:00 -
[14] - Quote
I think part of it too is that while we notice it a lot as pilots, the WP and ISK gains for a dedicated LAV driver would be fairly similar, and figuring out what LAVs should get for WP (scanner points are a good idea, don't limit to just dropships) is probably even trickier than figuring out what pilots should earn.
I definitely don't care for free LAVs at all, but a well fit LAV is still pretty expensive, and much more vulnerable to things like proximity mines and AV grenades.
Just because we need attention, doesn't mean that others don't as well. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3008
|
Posted - 2013.05.13 19:08:00 -
[15] - Quote
gbghg wrote:LAV's tend to do well, me and bono the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out.
I also look at LAVs as more of an infantry augmentation, than a profession all it's own. Not to say you couldn't be a beast LAV driver if you tried early on, but it's more reasonable to see an LAV driver hoofing it around from time to time, as opposed to a pilot. In my eyes anyways.
They're supposed to be tuning back the SP requirements for some of our stuff, so maybe I can actually get some points into light frames and a weapon, that way my time on the ground will be more fun >_< |
DUST Fiend
OSG Planetary Operations Covert Intervention
3019
|
Posted - 2013.05.13 23:04:00 -
[16] - Quote
I personally think militia vehicles should go, I get so damn annoyed when some derp calls in a basic frame dropship to smash into mine for 1/10th the price and there's very little I can do about it.
If that guy was actually a pilot, and he wanted to do that and at least had the minimal skill requirements, then hell yea. It sucks, but adapt or die. It's just annoying that anyone can use these things without skills, I guess. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3031
|
Posted - 2013.05.14 09:12:00 -
[17] - Quote
General Tiberius1 wrote:so, they heavy is getting nerfed again by reducing a 25% bonus to shiellds and armor to a 10% resist bonus to both insted.....know what benifits most from that? assault suits....way to go
It's a vehicle nerf bro, not dropsuits
DUST Fiend wrote:Or am I reading this wrong? - Source -- Updated all HAV and LAV HP Values (please post your feedback here): STD & Militia HAVs - 25% more HP, Enforcer HAVs and Militia LAVs - 60% more HP, STD & Scout LAVs - 50% more HP, Charybdis Logistics LAV - 70% more HP, Limbus Logistics LAV - 40% more HP - Shield and armor upgrades skills were changed from maximum shield/armor bonus to shield/armor resistance to vehicles (please post your feedback here) - +5% maximum armor/shield -> +2% resistance to shield/armor per level So if I'm seeing this correctly, depending on how you've skilled yourself, you could be losing up to 25% HP off of both your shields and your armor, for only 10% resist, which is technically even less than that if you run resistance modules. Since dropships didn't receive an HP buff, they actually have had a reduction? Umm...
|
|
|
|