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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
DeathwindRising
ROGUE SPADES EoN.
15
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Posted - 2013.05.14 23:09:00 -
[1] - Quote
WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible.
to hell with you dude. it makes no sense that dudes are going 20 and 0 with those damn TAR's |
DeathwindRising
ROGUE SPADES EoN.
15
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Posted - 2013.05.14 23:10:00 -
[2] - Quote
Kilmoor Valor 514 wrote:CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. Lolz! It's pilot skill, ISK, and strategy that make this game mechanic work in EVE... It's kind of a big deal, and it is important that it remains in place. Advantages and marginal gains in combat derive from fitting strategy and team tactics... So, no, you shouldn't be able to "fit what you want."
i fit what i want in EVE. so youre wrong
EDIT: let's nerf the PG on dropsuits and see how they like it |
DeathwindRising
ROGUE SPADES EoN.
19
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Posted - 2013.05.15 03:47:00 -
[3] - Quote
Just in case you guys missed it, they nerfed vehicles again.... all of our turret skills had their damaged reduced from 3% per level to 1% per level.
CCP... you guys are ridiculous. |
DeathwindRising
ROGUE SPADES EoN.
21
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Posted - 2013.05.15 22:21:00 -
[4] - Quote
Davy Headhunter wrote:Honestly, a Militia LAV should not survive more than a single AV granade, otherwise this game will become a stupid carmagedon.
im a vehicle guy and its the most fun ive had since they have nerfed tanks to oblivion. |
DeathwindRising
ROGUE SPADES EoN.
22
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Posted - 2013.05.17 11:28:00 -
[5] - Quote
Davy Headhunter wrote:DeathwindRising wrote:Davy Headhunter wrote:Honestly, a Militia LAV should not survive more than a single AV granade, otherwise this game will become a stupid carmagedon. im a vehicle guy and its the most fun ive had since they have nerfed tanks to oblivion. Thing is, a FREE vehicle should not be this deadly, imo, you can buff all the other vehicles, but the miltia must go with a single nade.
they already do die to a single av grenade, your just doing it wrong. |
DeathwindRising
ROGUE SPADES EoN.
23
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Posted - 2013.05.18 15:09:00 -
[6] - Quote
0 Try Harder wrote::D I remember that. Here's where Iron Wolf Saber tells us that the CPM is hard at work on vehicles. The CPM is not trying to increase vehicle survivability or PG, the CPM is hard at work trying to fix vehicles by getting rid of turret damage skills. Apparently, the CPM believes that vehicles are fine, it's turret damage that is the problem. UPDATE: CPM mission accomplished, vehicles have been fixed! Do not fear citizens of **** eden! The CPM got CCP to listen to them and have nerfd your turret damage skills! Large turret OP, which used to give 3% dmg per skill, now only gives 1% after a recent patch! Thanks for your feedback in this thread. It has been completely ignored, along with everything else that you have posted. edit: Here is another link to my thread. All of the feedback given by the players seems to be ignored. I do not see where the majority of the players ask CCP to nerf vehicle turret damage skills. Is there some way the players, themselves, can give feedback to CCP? The CPM is obviously not the way to go.
they changed that skill on monday i think, and no one seemed to have noticed.
also, Jenza claims she will be speccing into tanks to see how they are.
CPM clearly works behind closed doors. nerfing vehicle turret damage came completely out of nowhere, unless theyve been behind all the vehicle nerfs we've been getting.
nerfing PG to keep us from fitting HP and proto turrets, then nerfing turrets themselves. and all these changes came about while infantry weapons were buffed, and the TAR was left alone in it's op state? i wonder what CPM specced into lol? its pretty obvious to me |
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