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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Harpyja
DUST University Ivy League
154
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Posted - 2013.07.02 15:44:00 -
[241] - Quote
The-Errorist wrote:Make the reactive plates get 1 more armor repair rate per second and give 10 more HP to ferroscale plates. A complex shield extender should not be as strong as a complex armor plate that doesn't have a movement penalty. Get out of here! |
Skybladev2
LUX AETERNA INT RUST415
1
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Posted - 2013.07.04 07:59:00 -
[242] - Quote
Just give drivers war points for spawning people into mobile CRU, I think it is not so hard to implement. |
darkiller240
INGLORIOUS-INQUISITION
29
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Posted - 2013.07.04 18:45:00 -
[243] - Quote
Dropships? |
Skybladev2
LUX AETERNA INT RUST415
2
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Posted - 2013.07.06 19:42:00 -
[244] - Quote
darkiller240 wrote:Dropships? No, any vehicle. |
PolymerMerc
Internal Error. League of Infamy
4
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Posted - 2013.07.08 19:57:00 -
[245] - Quote
You know. After 12 pages of responses and 2 months of waiting. You can tell how much CCP Blam cares about us tankers. It says straight in the first post this is where was can have a discussion with CCP Blam about vehicles. Its funny how those buffs to tanks he posted never happened and zero response from CCP Blam of why he changed his mind. With the 4th of july x3 sp. Almost everyone has A proto AV. Those that have played me know I take chances and am often on the red line of the enemy without support. I play rail which is mostly anti vehicle so its not affecting my ground pounders.
its just funny that a handheld forge does more damage and dps than a tank. So I was wondering if you can change my tank turret to look smaller than a forge gun please. So at least that part makes sense.
Edit: typeing on my phone so spelling errors apply. Oh love how I have to sign in on the main page then goto forums then have to sign in again to post. GG CCP |
CharCharOdell
Shining Flame Amarr Empire
300
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Posted - 2013.07.09 00:57:00 -
[246] - Quote
We are all very aware that shield tanks generally suck all around and armor tanks are far superior.
There seem to be 2 solutions being thrown around:
1) Buff shield modules 2) Buff damage modules
#1 is an obvious solution, and it WOULD work, but what is the point of being an armor tank or a shield tank if they both tank equally well.
#2 is much less agreed upon because last build, we had saggy's pushing 5000 damage per shot. While this seemed OP, it was actually the best way of countering armor tanks, which would still destroy the great glass cannons of Chromosome if they got within 50m. However, it back to that, we will screw dropship pilots even harder because at least right now they can take a hit. Last build, they were getting knocked out of the sky before the RDV even reached the DZ.
Obviously, I'm in favor of #2 and pretty much 3 other tankers would agree with me on that one but it's my personal opinion. |
The-Errorist
BetaMax Beta CRONOS.
46
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Posted - 2013.07.09 03:24:00 -
[247] - Quote
Dropships take too much collision compared to LAVs and HAVs. Dropships also have less HP than a LLAV and can tank less HP than them which doesn't make since. With the price and risk of a DS, they shouldn't be worse than an LAV.
There also spawning on mCRUs and built-in CRUs of dropships should award War Points to the pilot of the vehicle. Dropships right now are vehicles that barely give any reward to the pilot for their use compared to other vehicles. |
The-Errorist
BetaMax Beta CRONOS.
46
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Posted - 2013.07.09 04:13:00 -
[248] - Quote
Shield tanks need a buff to their passive shield recharge rates. Its lower than dropsuits which is ridiculous. |
Seymor Krelborn
DUST University Ivy League
87
|
Posted - 2013.07.09 11:27:00 -
[249] - Quote
CCP Cmdr Wang wrote:Posting the following info on upcoming changes to vehicle skils, modules and balancing on behalf of CCP Blam! since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well. Hi, below are the changes that we are working on and a rough timeline for introducing them to TQ. Vehicle BalanceIn order to enable to vehicles to last longer in combat for more fun, enduring engagements weGÇÖve increased hit point values for LAVs and HAVs accordingly. These changes will go out next week. Std & Militia HAVs - 25% more hp Enforcer HAVs - 60% more hp Militia LAVs - 60% more hp Std & Scout LAVs - 50% more hp Charybdis Logistics LAV - 70% more hp Limbus Logistics LAV - 40% more hp WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix. SkillsWeGÇÖve recognized some issues with skills not taking effect. Many of these problems have been resolved. Areas affected are: Engineering, mobile CRU operation, sensor upgrades, and armor plating. Planned for today's hotfix. One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix. Fixes have been made to the damage control and the shield extension skills to ensure that the pre-requisites stay within the vehicle skill tree path. This includes changes to pre-reqs on Damage Control Units, and Vehicle Shield Extenders. Planned for today's hotfix. WeGÇÖve also fixed issues where skills applied to militia modules werenGÇÖt taking effect and this will be out in a hotfix next week. Finally, weGÇÖve had to change shield core upgrades and armour core upgrades skills to resolve an exploit where players could get free bonus hp by entering and exiting a vehicle. Now these respective skills give an overall shield or armor resistance. Planned for next week. For a list of changes planned for vehicle HP please download the spreadsheet here. That's it for now, I look forward to hearing your comments and feedback. Thank you. CCP Blam!
when will we get vehicle locks?
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=91920 |
gamboon
Blauhelme Orion Empire
0
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Posted - 2013.07.09 12:45:00 -
[250] - Quote
I have no time to look up all the stuff, neither the time to read all your posts, if I am redundant with my post I apologize but I have to get rid of my prewritten feedback:
Dropsuits
You created eve with 4 different races and got different ship types for each Why haven't you implemented this for dust as well? (I know there is plenty of time for that.. and it will come.. I am sure.. consider this as a reminder :D) And why arent there racespecific boni? For example, how come that amarr heavy dropsuits shoot with projectile weapons, instead of with lasers? Another idea would be caldari boni for electronic warfare. For example an EW grenade that blocks the usage of all weapons for a certain amount of time. Or gallente that disturb your scan precision or something similar. Drones anyone?
Weapons
For instance I am not a fan of that Flaylock and Mass driver usage. In my opinion they are too simple to use. Of course people tend to utter the same about other weapons as well. But, and correct me if I am wrong, being shot by a mass driver and experiencing that splash effect which kinda blinds you for a short time, makes it almost impossible to counteract. Whereas being shot by other weapons there is no or less visual effect hindering you. I am not talking about the damage comparison, cause if my math is correct they go pretty much in line with other weapons. In other fps being shot even lets your precision go crazy. |
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Sir Meode
Seraphim Initiative. CRONOS.
694
|
Posted - 2013.07.09 15:17:00 -
[251] - Quote
gamboon wrote:I have no time to look up all the stuff, neither the time to read all your posts, if I am redundant with my post I apologize but I have to get rid of my prewritten feedback:
Dropsuits
You created eve with 4 different races and got different ship types for each Why haven't you implemented this for dust as well? (I know there is plenty of time for that.. and it will come.. I am sure.. consider this as a reminder :D) And why arent there racespecific boni? For example, how come that amarr heavy dropsuits shoot with projectile weapons, instead of with lasers? Another idea would be caldari boni for electronic warfare. For example an EW grenade that blocks the usage of all weapons for a certain amount of time. Or gallente that disturb your scan precision or something similar. Drones anyone?
Weapons
For instance I am not a fan of that Flaylock and Mass driver usage. In my opinion they are too simple to use. Of course people tend to utter the same about other weapons as well. But, and correct me if I am wrong, being shot by a mass driver and experiencing that splash effect which kinda blinds you for a short time, makes it almost impossible to counteract. Whereas being shot by other weapons there is no or less visual effect hindering you. I am not talking about the damage comparison, cause if my math is correct they go pretty much in line with other weapons. In other fps being shot even lets your precision go crazy.
Go home your drunk,
Or atleast in the wrong thread, This is Vehicle thread not infantry
You should really read some of the posts, if your too lazy to do even that atleast read the thread title. |
CharCharOdell
Shining Flame Amarr Empire
431
|
Posted - 2013.07.11 06:56:00 -
[252] - Quote
2 very fine posts got over 60 replies a piece today concerning tank and dropship balance...still, CCP Blam! is nowhere to be found. |
Seymor Krelborn
DUST University Ivy League
125
|
Posted - 2013.07.11 08:25:00 -
[253] - Quote
Tony Calif wrote:LoL. CCP have no idea what they're doing.
actually they do... they are trolling all the vehicle QQers hard... I find it terribly amussing |
Sir Meode
Kirkinen Risk Control Caldari State
792
|
Posted - 2013.07.29 10:28:00 -
[254] - Quote
still nothing |
AlienPancakes
Onslaught Inc RISE of LEGION
1
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Posted - 2013.08.04 13:48:00 -
[255] - Quote
CCP, grow up and stop trolling your players. ~~Done with this game and its silly devs~~ |
Planetside2PS4F2P
Osmon Surveillance Caldari State
19
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Posted - 2013.08.10 02:36:00 -
[256] - Quote
Whatever happened to blam? |
Verdia DeMosays
Shattered Ascension
1
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Posted - 2013.08.13 11:49:00 -
[257] - Quote
Skybladev2 wrote:Just give drivers war points for spawning people into mobile CRU, I think it is not so hard to implement.
THIS
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Silas Swakhammer
GamersForChrist Orion Empire
67
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Posted - 2013.08.13 16:24:00 -
[258] - Quote
Why is this a sticky topic? There has not been one blue response. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
104
|
Posted - 2013.08.15 15:22:00 -
[259] - Quote
Medic 1879 wrote:Whats the thinking with Limbus getting +40% and the Charybdis getting +70% is the Limbus's hp higher than the Char by quite a margin at the moment. Also can you confirm/deny weather the LLAV rep tool is fixed I know the hotfix the other day supposedly fixed this but i have seen people reporting it re-adds the module but the module doesn't work anyway.
charby is shield based limbus is armor based
|
XERO CHAOS
M.E.R.C. Elite D.E.F.I.A.N.C.E
1
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Posted - 2013.08.28 21:00:00 -
[260] - Quote
Please do not make list of feedback and suggestions CCP does not care for your input. do not let this BS forum fool u 2 :) |
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hey suky uSUK
The Generals EoN.
0
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Posted - 2013.08.29 06:18:00 -
[261] - Quote
Really you are decreasing the health on the enforcer hav, that is stupid. But u know what is good deascresing the health on some of those logi lavs.
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hey suky uSUK
The Generals EoN.
0
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Posted - 2013.08.29 06:27:00 -
[262] - Quote
Sorry bout that I'm happy that your increasing the up on enforecer tanks that is awesome. I'm not happy that logi lavs will be invincible. |
King Bolly
Hostile Acquisition Inc The Superpowers
3
|
Posted - 2013.09.05 14:22:00 -
[263] - Quote
Why no ship bonus. we need a saving grace! |
King Bolly
Hostile Acquisition Inc The Superpowers
3
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Posted - 2013.09.05 14:23:00 -
[264] - Quote
hey suky uSUK wrote:Really you are decreasing the health on the enforcer hav, that is stupid. But u know what is good deascresing the health on some of those logi lavs.
increasing |
King Bolly
Hostile Acquisition Inc The Superpowers
3
|
Posted - 2013.09.05 14:24:00 -
[265] - Quote
hey suky uSUK wrote:Sorry bout that I'm happy that ur increasing the hp on enforcer tanks. I'm not happy that your increasing the hp on logo labs that is ridiculous they will be invincible with the high restince. I'm a 15mil sp tanker
ha hey sucky you suck. i see you in battle all the time lol. |
16MPH Assault
MarketHammer Directorate
0
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Posted - 2013.09.10 16:17:00 -
[266] - Quote
My vehicle specialist just got wiped out in regards to having a toon to play, you took the health bars off other vehicles while I'm in my limbus, I spec'ed everything out as tank support since day one with that guy, got almost 6 mill SP and you guys just rendered my tank and troop support non functional because I can not see the health status on any friendly units while I'm in my logistics vehicles. Was that an intentional aspect of the game "balancing" to not have support functions with The latest patches or was that an oversight?
You need to allow those with logistic vehicles to see status of shields and health for other friendly units, both vehicles and ground troops, otherwise, just eliminate all logistic vehicles and modules from the game because there is no way to know who needs help or not when you can't see friendly unit health and shields.
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VALKO CALDARI
Academy Inferno CRONOS.
0
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Posted - 2013.09.12 18:00:00 -
[267] - Quote
Why not to make tank lock button? Or even better, eject all passengers! From time to time you get player who sit with you and do nothing. And you can not change tank if needed. or some times only way to survive is to hide and recall tank, but you can not, because there is a$$hole in your tank. Please make kick out all passengers button.
Also, Caldari tanks sucks in tank fight. Give advantages to Caldary Tanks, like Increase shield regeneration and equal speed to gallente tanks (93kmph) so they will be fasterwhich will help them to survive |
Ryno Zamayid
DIOS EX. Top Men.
2
|
Posted - 2013.09.17 17:56:00 -
[268] - Quote
(I am speaking on behalf of my other toon, on another PSN) Why are pilots getting no love? A good two hits by a rail AI or forge gun prick and you lost a million isk on the spot for maybe 2 kills before you managed to tick off the entire team. The HP bump in LAV's seem.... Redundant. We've already been through the whole "murder taxi" issue, I've had to resort to it because my Charybidis last longer that both my Gunnlogi AND Python put together! And please the MCRU could use some WP for team support. I'll go through an entire PC or Pub in an Eryx and earn nothing for filling that team support role for scans and MCRU usage.... And on another note, is the isk system broken? On both my toons isk is getting to be a real problem. I can't keep my dropsuits fitted on this one, and of course I can't keep a full garage on Xak Arji either. Maybe tankers and pilots could get an extra % of isk payment per minute or something for driving to make up for those HUGE losses.... Or maybe you just hate vehicles like all those players who expect another version of CoD? |
kagreen
Sardaukar Merc Guild General Tso's Alliance
6
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Posted - 2013.09.18 10:08:00 -
[269] - Quote
I'm with you Ryno. As a dedicated vehicle guy, 1.4 has pretty much ruined the game for me. I also blame the whiny "I want this to be COD crowd". I tried running infantry but with 18M SP mostly in vehicles and vehicle specific skills, Scotty keeps putting me in meat grinders. The no Respec crowd likes it this way as it limits their competition. I was wondering what was going to break me of my DUST habit. Now I know. |
Ryno Zamayid
DIOS EX. Top Men.
2
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Posted - 2013.09.19 00:20:00 -
[270] - Quote
kagreen wrote:I'm with you Ryno. As a dedicated vehicle guy, 1.4 has pretty much ruined the game for me. I also blame the whiny "I want this to be COD crowd". I tried running infantry but with 18M SP mostly in vehicles and vehicle specific skills, Scotty keeps putting me in meat grinders. The no Respec crowd likes it this way as it limits their competition. I was wondering what was going to break me of my DUST habit. Now I know.
My thoughts exactly. I'm starting to loose respect for the player base for that view exactly. I have admired CCP for their endeavor to bring a "Thinking man's shooter" to us... but the more they bend to these mindless welps, the more I loose my respect for CCP. Between Whining "Oh, I can't kill a tank with one hit! he's a coward!" or that "damn every weapon but the AR, because that's the only weapon I use" mentality... I get sick of hearing complaints like that. They don't realize that it is supposed to be a full fledged battlefield, not an arcade run and gun. And that every weapon has it's place in a squad for it's specialty, not a dull AR kill fest. |
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