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CCP Cmdr Wang
C C P C C P Alliance
1953
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Posted - 2013.05.10 11:51:00 -
[1] - Quote
Posting the following info on upcoming changes to vehicle skils, modules and balancing on behalf of CCP Blam! since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi, below are the changes that we are working on and a rough timeline for introducing them to TQ.
Vehicle Balance In order to enable to vehicles to last longer in combat for more fun, enduring engagements weGÇÖve increased hit point values for LAVs and HAVs accordingly. These changes will go out next week.
Std & Militia HAVs - 25% more hp Enforcer HAVs - 60% more hp Militia LAVs - 60% more hp Std & Scout LAVs - 50% more hp Charybdis Logistics LAV - 70% more hp Limbus Logistics LAV - 40% more hp
WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix.
Skills WeGÇÖve recognized some issues with skills not taking effect. Many of these problems have been resolved. Areas affected are: Engineering, mobile CRU operation, sensor upgrades, and armor plating. Planned for today's hotfix.
One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix.
Fixes have been made to the damage control and the shield extension skills to ensure that the pre-requisites stay within the vehicle skill tree path. This includes changes to pre-reqs on Damage Control Units, and Vehicle Shield Extenders. Planned for today's hotfix.
WeGÇÖve also fixed issues where skills applied to militia modules werenGÇÖt taking effect and this will be out in a hotfix next week.
Finally, weGÇÖve had to change shield core upgrades and armour core upgrades skills to resolve an exploit where players could get free bonus hp by entering and exiting a vehicle. Now these respective skills give an overall shield or armor resistance. Planned for next week.
That's it for now, I look forward to hearing your comments and feedback. Thank you.
CCP Blam!
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Smooth Head
Vherokior Combat Logistics Minmatar Republic
28
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Posted - 2013.05.10 11:54:00 -
[2] - Quote
70% more hp?
Kind of makes a mockery of the beta process to be honest. |
Medic 1879
The Tritan Industries RISE of LEGION
273
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Posted - 2013.05.10 12:01:00 -
[3] - Quote
Whats the thinking with Limbus getting +40% and the Charybdis getting +70% is the Limbus's hp higher than the Char by quite a margin at the moment. Also can you confirm/deny weather the LLAV rep tool is fixed I know the hotfix the other day supposedly fixed this but i have seen people reporting it re-adds the module but the module doesn't work anyway. |
EnglishSnake
Zumari Force Projection Caldari State
1039
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Posted - 2013.05.10 12:02:00 -
[4] - Quote
So what happens to our SP if we put them into dropsuit skills for the damage control mods and shield extenders because we needed access to our gunlogis/other shield tanked vehicles
We should get our SP taken out of the dropsuit skills and should be put into our unallocated SP pool because if not we have to pay more SP for the same skill
Also the vehicle engineering skills we put our SP into that to only find out it wont give us what it said on the tin and will do something completely different will we get our SP back for that also?
In general why the bias to dropsuit core skills? they get 5% to CPU skill and 5% to overall PG but vehicles dont get that 5% PG bonus per level, hell even in EVE your spaceship still have engineering and it gives 5% per level to maximum powergrid |
Gorra Snell
BetaMax Beta CRONOS.
5
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Posted - 2013.05.10 12:11:00 -
[5] - Quote
I believe the LLAV module is working, but the interface is so clunky and poorly explained that it's useless. In about 4 hours of play yesterday, I managed to heal a quarter of a scout's armor, and get to triage WP for it. |
Sontie
Ill Omens EoN.
281
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Posted - 2013.05.10 12:16:00 -
[6] - Quote
The problem is not their HP, their problem is proto AV damage.
Light repper on a tank??? wtf?
You guys don't play on the public servers, so you don't know that pub ambushes have turned into LAV murder zones, where people call out LAV's and just run other people over...
I don't think vehicles are the problem.
but I say go for it and let's see what happens (this is the kind of stuff that should have been happening January-May though. |
JW v Weingarten
SyNergy Gaming EoN.
423
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Posted - 2013.05.10 12:17:00 -
[7] - Quote
Quote:One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix.
So....why the hell did you guys suddenly thought tankers need cpu reduction on pg upgrades. We need PG. I have vehicle engineering on level 5, 621k sp in total. Level 5 was completely unnecessary....
Please stop changing the damn descriptions of stuff without giving us a refund. This is the second time i got punished by YOUR errors CCP. First with the shield extenders and now with the PG.
Please change the skill so it gives +5% pg for every level. We tankers need the PG. |
EnglishSnake
Zumari Force Projection Caldari State
1040
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Posted - 2013.05.10 12:46:00 -
[8] - Quote
EnglishSnake wrote:So what happens to our SP if we put them into dropsuit skills for the damage control mods and shield extenders because we needed access to our gunlogis/other shield tanked vehicles
We should get our SP taken out of the dropsuit skills and should be put into our unallocated SP pool because if not we have to pay more SP for the same skill
Also the vehicle engineering skills we put our SP into that to only find out it wont give us what it said on the tin and will do something completely different will we get our SP back for that also?
In general why the bias to dropsuit core skills? they get 5% to CPU skill and 5% to overall PG but vehicles dont get that 5% PG bonus per level, hell even in EVE your spaceship still have engineering and it gives 5% per level to maximum powergrid
Gunlogi/Madrugar stats on the items have not been updated but in fitting screens they are updated
As for the skill changes vehicle engineering gives me 5% reduction to CPU usage of powergrid upgrade modules per level, tis is useless to me as i tend to be short on PG and not CPU
Also are we going to get SP back for your mistakes CCP |
Brush Master
HavoK Core RISE of LEGION
435
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Posted - 2013.05.10 12:56:00 -
[9] - Quote
Those are some big adjustments in short time. Nice to see you responding. Remember to add damage to lavs on run overs, the death taxis are going to be ever so poplar with more hp. |
Stinker Butt
Not Guilty EoN.
131
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Posted - 2013.05.10 13:04:00 -
[10] - Quote
no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though. |
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EnglishSnake
Zumari Force Projection Caldari State
1040
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Posted - 2013.05.10 13:05:00 -
[11] - Quote
Stinker Butt wrote:no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though.
Wrong
Hacked EX-0 AV nades still require no skills to use, they will still whack vehicles just as hard but it may take 1 more nade to finish it |
Sir Meode
Seraphim Initiative. CRONOS.
491
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Posted - 2013.05.10 14:20:00 -
[12] - Quote
No CCP your doing it wrong. Stop generalising vehicles. Shield vehicles should have a greater increase in hp than armour as armour has better reps and better hardeners so they dont need more HP as they have better EHP.
Armour vehicles use a greater amount of power so they will be greatly hindered with the new engineering skills it should stay how it was with an increase to power grid not a reduction in cpu use from modules. This leads from my above point of them not neededing more HP if they had more PG.
Which CCP employee deals with vehicles? i would like to send a detailed email on which areas theey should be looking at, or should i direct it through one of the CPM?? |
Aran Abbas
Goonfeet
5
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Posted - 2013.05.10 14:22:00 -
[13] - Quote
I'm also curious about the Guristas Saga shield recharge rate. It appears to have been reduced from 32 to 16. Could a dev please comment?
As it has lower shield and armour to a normal Saga, the double shield recharge rate gave it something unique that might make it useful for certain situations and playstyles. Variety is a good thing, but this apparent change just seems to make it generally inferior. |
LeCuch
Red Star. EoN.
71
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Posted - 2013.05.10 14:40:00 -
[14] - Quote
So will there be a respec for people that skilled into vehicle skills that don't work? |
LeCuch
Red Star. EoN.
71
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Posted - 2013.05.10 14:43:00 -
[15] - Quote
So will there be a respec for people that skilled into vehicle skills that don't work? |
Nova Knife
Seituoda Taskforce Command Caldari State
886
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Posted - 2013.05.10 14:52:00 -
[16] - Quote
Personally, I'm not fond of the 70% health bonuses. The LLAV might need some love, but I don't think the enforcers do.
A long range sniper tank does not need a massive buffer. If anything they should be 'glass cannons' IMO, that do high damage and have great range, but are very easy to destroy in comparison to standard variants.
25% HP buff to standard is nice and probably needed.
However, I'm very wary of HP buffs as a whole to tanks, rather than nerfing AV weapons. More HP exacerbates the problem of 'tank stomping' in my opinion. While it's true, tanks are far too easy to destroy when facing any coordination (Or even just one really good AV player) A massive HP increase will definitely improve the tanks' survivability as it'll be very tough to kill them before they can run away and rep.
This is a change I'd urge CCP to monitor feedback carefully on. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2013.05.10 15:05:00 -
[17] - Quote
Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo. |
Judge Rhadamanthus
Kapow Heavy Industries
99
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Posted - 2013.05.10 15:09:00 -
[18] - Quote
What about the drop ships? As was mentioned the issue is AV damage. If a tank needs more HP then for sure a DS does too.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2870
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Posted - 2013.05.10 15:14:00 -
[19] - Quote
How long would it take you all to program in 25 WP per spawn on MCRU with some kind of cooldown (like remote reps have) or just straight 10 points per spawn with no cooldown? It's been over a year, and you sit here saying you want more engaging vehicle combat, yet you continuously leave us dropship pilots in the dark.
I love that you're addressing this and being forthcoming with us, but it's getting pretty ridiculous that you just continuously ignore us when even such a tiny simple change like this would help us tremendously. |
GOTDUST
F U C C P
11
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Posted - 2013.05.10 15:17:00 -
[20] - Quote
The Lavs are a joke! Every little bump flips them over. I did a donut yesterday and flipped one. Turn the flipping feature OFF ASAP. |
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xp3ll3d dust
The Southern Legion RISE of LEGION
55
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Posted - 2013.05.10 15:22:00 -
[21] - Quote
Are you sure the hotfix fixed the Engineering skill not applying PG bonus? I have Vehicle Core upgrades 5 & Engineering 5. But when I look at my Madruga PG, I only have 1.05x more PG than what is listed in the attributes (what you would expect with only the 5% from core upgrades being applied) |
xp3ll3d dust
The Southern Legion RISE of LEGION
55
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Posted - 2013.05.10 15:24:00 -
[22] - Quote
Also, every time I try to call in my Creodron Breach HAV from the PS Store Armor pack, I instantly get kicked from the match. |
Hellsung Deathsong
GunFall Mobilization Covert Intervention
20
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Posted - 2013.05.10 15:26:00 -
[23] - Quote
Stinker Butt wrote:no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though.
as it should |
Covert Clay
Red Star. EoN.
37
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Posted - 2013.05.10 15:36:00 -
[24] - Quote
Blam, we would all greatly appreciate it if you respond to the community. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
0
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Posted - 2013.05.10 15:51:00 -
[25] - Quote
this will not fix tanks at all. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
198
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Posted - 2013.05.10 15:53:00 -
[26] - Quote
Covert Clay wrote:Blam, we would all greatly appreciate it if you respond to the community.
No response means they have moved on to the next major mess up and wont get back to us for a Month or so. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
0
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Posted - 2013.05.10 16:00:00 -
[27] - Quote
although im sure it will go along way towards how about lav collisions how come if i tab a lav with 1 k hp total ina lav with over 3 k hp i get insta popped |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
341
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Posted - 2013.05.10 16:00:00 -
[28] - Quote
EnglishSnake wrote:Stinker Butt wrote:no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though. Wrong Hacked EX-0 AV nades still require no skills to use, they will still whack vehicles just as hard but it may take 1 more nade to finish it
Those, even tho comparable SP version are L3, are weaker than L2 Packed AV grenades. But I see your point. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
341
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Posted - 2013.05.10 16:08:00 -
[29] - Quote
Even though some of the HP buffs seem quite large, let's give vigorous testing on vehicles in next few days to come.
Thanks for CCP's willingness to make adjustments so quick after major update! For this process to work well, I urge CCP to carry on and be ready to readjust HP as needed after those few days of testing.
...We all hope things to be nice and good by May 14th. (Hey a guy can hope!) |
Nova Knife
Seituoda Taskforce Command Caldari State
887
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Posted - 2013.05.10 16:24:00 -
[30] - Quote
BMSTUBBY wrote:Covert Clay wrote:Blam, we would all greatly appreciate it if you respond to the community. No response means they have moved on to the next major mess up and wont get back to us for a Month or so.
No response means it's midnight in shanghai right now.
:)
Try to have a little faith. |
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