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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Halador Osiris
Dead Six Initiative Lokun Listamenn
305
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Posted - 2013.05.10 16:37:00 -
[31] - Quote
K9 Wez wrote:Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo. If they implement this, it needs to be something that can be toggled on and off with a binding on the controller. The skilled pilots out there would rage if this was a mandatory feature. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2013.05.10 16:53:00 -
[32] - Quote
Halador Osiris wrote:K9 Wez wrote:Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo. If they implement this, it needs to be something that can be toggled on and off with a binding on the controller. The skilled pilots out there would rage if this was a mandatory feature.
Nah it would effect the "skilled" players since you'll have to let go of the left trigger for the neutral hovering to take place. Any DS pilot knows right now if you let go of the left trigger there is no telling where you will end up. |
Tiel Syysch
Imperfects Negative-Feedback
766
|
Posted - 2013.05.10 16:53:00 -
[33] - Quote
While I appreciate the direction this kind of feedback is taking, your TTK numbers are highly misleading. Take the top chart for example, and compare the Sica vs breach forge. Your chart says TTK increases from 8.30 to 10.37, when in reality it "changes" from 2 shots to 2 shots. There's bound to be more instances like that where some of these changes are less than if you used a misleading dps stat for your calculations. |
Cappy Gorram
DUST University Ivy League
5
|
Posted - 2013.05.10 17:12:00 -
[34] - Quote
DUST Fiend wrote:How long would it take you all to program in 25 WP per spawn on MCRU with some kind of cooldown (like remote reps have) or just straight 10 points per spawn with no cooldown? It's been over a year, and you sit here saying you want more engaging vehicle combat, yet you continuously leave us dropship pilots in the dark.
This.
Regarding LAVs, despite the flipping, I <3 them now.
|
Caeli SineDeo
Imperfects Negative-Feedback
453
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Posted - 2013.05.10 17:13:00 -
[35] - Quote
Going to say this is a bad Idea CCP. Reasons to follow.
First off this will only in the end boost armor vehicles. This will make armor the king of vehicles. Why do I say this. They can skip fitting plates that only give them 3128. But this new 25% buff will actually kind of cover that allowing them to use reppers that give them a total of 6210 hp back.
Looking at shield we have only 2185 for the best extender. The best booster only gives 1640 back on shield HP. The Passive regen is a joke. The passive regen boosting modules are a joke.
You are lowering the powergrid and cpu on vehicles because you want to restrict fittings so people have to make more of a choice.
So what you should be doing is boosting modules and reworking them. This will make you strong in what you fit. Make tanking vehicles easier. This is where the problem lies is the modules.
You also need to make passive regen better. So the modules where not a joke. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
306
|
Posted - 2013.05.10 17:34:00 -
[36] - Quote
K9 Wez wrote:Halador Osiris wrote:K9 Wez wrote:Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo. If they implement this, it needs to be something that can be toggled on and off with a binding on the controller. The skilled pilots out there would rage if this was a mandatory feature. Nah it wouldn't effect the "skilled" players since you'll have to let go of the left trigger for the neutral hovering to take place. Any DS pilot knows right now if you let go of the left trigger there is no telling where you will end up. So how about the times where I'm flying straight down at an objective and leaving my left trigger idle? I'm trying to dive bomb a squad onto an objective (which partially requires zero controller input) and my ship decides, "Oh man, I'd better right myself because my dumbass pilot doesn't know what he's doing right now." Yeah. No. |
Nguruthos IX
Hellstorm Inc League of Infamy
305
|
Posted - 2013.05.10 17:38:00 -
[37] - Quote
JW v Weingarten wrote:Quote:One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix. So....why the hell did you guys suddenly thought tankers need cpu reduction on pg upgrades. We need PG. I have vehicle engineering on level 5, 621k sp in total. Level 5 was completely unnecessary.... Please stop changing the damn descriptions of stuff without giving us a refund. This is the second time i got punished by YOUR errors CCP. First with the shield extenders and now with the PG. Please change the skill so it gives +5% pg for every level. We tankers need the PG.
In the mean time, I'd like that 621k SP back as well.
It's more than reasonable. |
Pvt Numnutz
On The Brink CRONOS.
44
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Posted - 2013.05.10 18:02:00 -
[38] - Quote
I am a dropship pilot. please please for the love of CCP and all that is dusty also give dropships some hp! 1,491,420 isk to get shot down by 1 shot from a tank?! and forges can 2 shot us. either that or make the dropships more maneuverable because i dont think i can keep up with this.... |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
0
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Posted - 2013.05.10 18:12:00 -
[39] - Quote
Caeli SineDeo wrote:Going to say this is a bad Idea CCP. Reasons to follow.
First off this will only in the end boost armor vehicles. This will make armor the king of vehicles. Why do I say this. They can skip fitting plates that only give them 3128. But this new 25% buff will actually kind of cover that allowing them to use reppers that give them a total of 6210 hp back.
Looking at shield we have only 2185 for the best extender. The best booster only gives 1640 back on shield HP. The Passive regen is a joke. The passive regen boosting modules are a joke.
You are lowering the powergrid and cpu on vehicles because you want to restrict fittings so people have to make more of a choice.
So what you should be doing is boosting modules and reworking them. This will make you strong in what you fit. Make tanking vehicles easier. This is where the problem lies is the modules.
You also need to make passive regen better. So the modules where not a joke. +1 well said |
DUST Fiend
OSG Planetary Operations Covert Intervention
2877
|
Posted - 2013.05.10 18:12:00 -
[40] - Quote
I would definitely like an explanation as to why dropships aren't involved in this..... |
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WyrmHero1945
SyNergy Gaming EoN.
252
|
Posted - 2013.05.10 18:18:00 -
[41] - Quote
Why does the Myron/Python has 1075 shield HP now? Is that getting buffed as well or no plans? |
Tony Calif
Seraphim Initiative. CRONOS.
2088
|
Posted - 2013.05.10 18:22:00 -
[42] - Quote
LoL. CCP have no idea what they're doing. |
Caeli SineDeo
Imperfects Negative-Feedback
462
|
Posted - 2013.05.10 18:28:00 -
[43] - Quote
DUST Fiend wrote:I would definitely like an explanation as to why dropships aren't involved in this..... I think we all can agree here dropships are left out again. |
Spy Mouse
Sinq Laison Gendarmes Gallente Federation
41
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Posted - 2013.05.10 18:33:00 -
[44] - Quote
The CreoDron Methana is not listed in the spreadsheet. Will this be getting a HP increase too? |
Nguruthos IX
Hellstorm Inc League of Infamy
308
|
Posted - 2013.05.10 18:52:00 -
[45] - Quote
Pvt Numnutz wrote:I am a dropship pilot. please please for the love of CCP and all that is dusty also give dropships some hp! 1,491,420 isk to get shot down by 1 shot from a tank?! and forges can 2 shot us. either that or make the dropships more maneuverable because i dont think i can keep up with this....
I think the controls are pretty ok.
The HP and PG is pitiful though. The price is ridiculous. AV is too easy and powerful. The SP cost is super high. The ISK cost is exorbitant and cost prohibitive. The rewards are non-existent
BLAM, please respond Specifically to us DS pilots and make me believe you even hear any of this. Tell us how YOU feel Dropships are currently and why they're not also having some HP buff. Why we're never mentioned, ignored, back-burnered perpetually, and left to burn out in a game that seems designed without us in mind. |
Garrett Blacknova
Codex Troopers
2900
|
Posted - 2013.05.10 18:53:00 -
[46] - Quote
Another one thinking this was a bad idea AND wondering when we're getting back the SP we spent to buff our PG and are now getting a much smaller (and mostly irrelevant) CPU boost from instead?
It would also be nice to know when there's going to be a respec for the people who skilled into infantry skills to unlock their vehicle modules. I'm (fortunately) not affected by this one, but it would help to know when you're going to fix the problems for us. |
Skittles McDuckett
SVER True Blood Unclaimed.
31
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Posted - 2013.05.10 18:53:00 -
[47] - Quote
CCP Cmdr Wang wrote:
WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix.
CCP Blam!
Exploit?!?!?! If PG was an issue, you should have pulled the pack from the market long ago and reissued it with a different version. The original versions would have been lost via attrition. This bait and switch is not cool, CCP. I bought at least 5 of those Armor Packs over a month ago that are now worthless... Light repper, seriously?!?!?! The AUR tanks are better then the Armor ones... And I can get 66 AUR tanks for what I paid for 40 of the Armor Pack ones. |
Nguruthos IX
Hellstorm Inc League of Infamy
309
|
Posted - 2013.05.10 19:06:00 -
[48] - Quote
Skittles McDuckett wrote:CCP Cmdr Wang wrote:
WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix.
CCP Blam!
Exploit?!?!?! If PG was an issue, you should have pulled the pack from the market long ago and reissued it with a different version. The original versions would have been lost via attrition. This bait and switch is not cool, CCP. I bought at least 5 of those Armor Packs over a month ago that are now worthless... Light repper, seriously?!?!?! The AUR tanks are better then the Armor ones... And I can get 66 AUR tanks for what I paid for 40 of the Armor Pack ones.
That does seem a much more fair way to phase out their mistakes.
|
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.10 19:07:00 -
[49] - Quote
What about my dropships Blam? They were already flying pinatas, now there's even less incentive to skill into a role that is already gimped with almost no WP gains.
Even just a 10% increase in HP would be a godsend. |
Brush Master
HavoK Core RISE of LEGION
437
|
Posted - 2013.05.10 19:18:00 -
[50] - Quote
+1 For some Dropship love. If Swarms are being given a buff in damage, we are going to need it. |
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ugly nature
ZionTCD Unclaimed.
69
|
Posted - 2013.05.10 19:21:00 -
[51] - Quote
Skittles McDuckett wrote:CCP Cmdr Wang wrote:
WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix.
CCP Blam!
Exploit?!?!?! If PG was an issue, you should have pulled the pack from the market long ago and reissued it with a different version. The original versions would have been lost via attrition. This bait and switch is not cool, CCP. I bought at least 5 of those Armor Packs over a month ago that are now worthless... Light repper, seriously?!?!?! The AUR tanks are better then the Armor ones... And I can get 66 AUR tanks for what I paid for 40 of the Armor Pack ones.
I feel your pain on this one, should have used my money on some thing else. I just wished I used all my Armor pack tanks before they updated because they will just sit in my assets now. |
Skittles McDuckett
SVER True Blood Unclaimed.
33
|
Posted - 2013.05.10 19:22:00 -
[52] - Quote
Brush Master wrote:+1 For some Dropship love. If Swarms are being given a buff in damage, we are going to need it.
Oh, silly you.. you actually expect to not get shot out of the sky like a kite made of dynamite.... silly boy. /sarcasm |
G Torq
ALTA B2O
143
|
Posted - 2013.05.10 19:25:00 -
[53] - Quote
Blam,
The lack of PG, or PG increasing skills, are making the Caldari LAVs non-starters. Currently, even the "highest" LAV (Charybdis) will trivially spend half its PG on fitting a STD turret, while even ADV turrets (especially blasters) require that both low-slots are filled with PG upgrades to get anywhere. This means no Caldari can be used near the front-line. (Note: to get a Charybdis, you need to spec LAVs to level 5 ("Proto") and then into the next level)
At the same time, Caldari LogiLAV comes with a fancy Infantry-only Shield Transporter, that is largely useless when there are no-one on the field with the level of Shield that would justify it. If there were Minmatar or Caldari heavies (of a front-line type, not the point-defence Amarr type Wolfie talked about), then it could be a valid setup. As-is, that Shield Transporter should be extended to be a real Shield Transporter, even if it simply favoured Infantry.
Note: The 70% shield-increase to the Charybdis is welcome - this means I can now reach (and actually surpass) the same Shield-levels I had in Chromosome, and it becomes safer to ride around. But with the "gimped" PG output, it can still not be equipped for anything that goes within 300m of enemy infantry. |
Nguruthos IX
Hellstorm Inc League of Infamy
309
|
Posted - 2013.05.10 19:33:00 -
[54] - Quote
DUST Fiend wrote:How long would it take you all to program in 25 WP per spawn on MCRU with some kind of cooldown (like remote reps have) or just straight 10 points per spawn with no cooldown? It's been over a year, and you sit here saying you want more engaging vehicle combat, yet you continuously leave us dropship pilots in the dark.
I love that you're addressing this and being forthcoming with us, but it's getting pretty ridiculous that you just continuously ignore us when even such a tiny simple change like this would help us tremendously.
Oh...and no added survivability to dropships?
O.o
You guys freaking hate us, don't you? That has to be it.
I'll believe this till they do something to prove me wrong.
My squad tells me tales of winning between 200-500k ISK per match.
Why is it that I have to spend 1.5 million to be collided with by an RDV, and earn between 50k-100k Plus on the ground I'm useless even with 10 million SP. Since its all in DS.
Highest cost, lowest reward. Easier to kill than a militia ground unit. Something's gotta give.
edit: forgot to mention basically no SP earned |
DUST Fiend
OSG Planetary Operations Covert Intervention
2883
|
Posted - 2013.05.10 19:39:00 -
[55] - Quote
A nerf to railgun installations would be a nice buff to dropships >_< |
Buzzwords
Deadly Blue Dots RISE of LEGION
468
|
Posted - 2013.05.10 20:05:00 -
[56] - Quote
please dear sweet merciful god do NOT buff militia LAVs. |
Aegis Scientiafide
Planetary Response Organisation
16
|
Posted - 2013.05.10 20:55:00 -
[57] - Quote
My thoughts on how to balance HAVs (and indirectly, vehicles in general):
https://forums.dust514.com/default.aspx?g=posts&m=778048#post778048
And yea, LAVs and dropships definitely need to be reworked. Especially dropships (I'm also surprised they're not mentioned at all here). |
gbghg
L.O.T.I.S. RISE of LEGION
1504
|
Posted - 2013.05.10 21:16:00 -
[58] - Quote
Sooooo AV weapons are getting a buff and my python (which costs a million ISK total btw) is getting no HP buff (which it really should seeing how dropships are the singlemost vulnerable vehicle due to the fact that everyone can see us), but free militia LAV's (which don't require a penny of sp or ISK) are?
something is very wrong in that decision making process. my only conclusion is that you have something us planned for dropships, either that or you've decided that dropships shouldn't be a viable role. Or your expecting us to adapt to the usual SNAFU situation we pilots found ourselves in and carry on as normal. Now frankly I've only been flying since January and I've had enough of that, imagine how many of the closed beta pilots feel.
The changes in uprising such as raising of the flight ceiling and new handling were a step in the right direction so thank you for that, but dropships are still missing some very basic and neccasary things like a lock on warning system and countermeasures. |
Big Boss XIII
M.T.A.C Assault Operations Command
97
|
Posted - 2013.05.10 21:18:00 -
[59] - Quote
Pvt Numnutz wrote:I am a dropship pilot. please please for the love of CCP and all that is dusty also give dropships some hp! 1,491,420 isk to get shot down by 1 shot from a tank?! and forges can 2 shot us. either that or make the dropships more maneuverable because i dont think i can keep up with this.... +1 same thing happens to me regular |
Big Boss XIII
M.T.A.C Assault Operations Command
97
|
Posted - 2013.05.10 21:34:00 -
[60] - Quote
gbghg wrote:Sooooo AV weapons are getting a buff and my python (which costs a million ISK total btw) is getting no HP buff (which it really should seeing how dropships are the singlemost vulnerable vehicle due to the fact that everyone can see us), but free militia LAV's (which don't require a penny of sp or ISK) are?
something is very wrong in that decision making process. my only conclusion is that you have something planned for us dropships, either that or you've decided that dropships shouldn't be a viable role. Or your expecting us to adapt to the usual SNAFU situation we pilots found ourselves in and carry on as normal. Now frankly I've only been flying since January and I've had enough of that, imagine how many of the closed beta pilots feel.
The changes in uprising such as raising of the flight ceiling and new handling were a step in the right direction so thank you for that, but dropships are still missing some very basic and neccasary things like a lock on warning system and countermeasures.
100 % with you on this one . a lock warning and countermesures would be brilliant for pilots also is it just me or has the afterburner module been messed up theres just no boost there for about 5 seconds (life and death) for me as it takes 3 seconds to shoot a charge a forge |
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