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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
eKona vinDar
WarRavens Orion Empire
19
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Posted - 2013.05.10 22:11:00 -
[1] - Quote
Nguruthos IX wrote:On a related note, with the new active modules change it's too easy to mis-select modules
Aim for 12 oclock, hit 6. This is a result of the new default-to-null modules selection when you let go of the stick. You can't quick-flick lots of modules active fast anymore. Sometimes if you try, the control stick bounces down and hits the opposite module when you release R2 yea i hate that.... sometimes i activate my first hardener just to deactivate it a second later while trying to activate my second one... then i die... thx ccp.... |
eKona vinDar
WarRavens Orion Empire
19
|
Posted - 2013.05.12 21:26:00 -
[2] - Quote
When is this hotfix going to be applied? If it has already been applied then there is a bug because none of my tanks have recieved a HP increase.
With no modules, but with some skills that give HP bonus my tanks are:
Madrugar = 3190 ARMOR Vayu = 2453 ARMOR
So either the update hasn't been applied, and nobody has questioned WHEN it will be applied, or I am experiencing some kind of bug.
So whats up with this? Everything I read seems to imply the hotfix has already been added. |
eKona vinDar
WarRavens Orion Empire
19
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Posted - 2013.05.12 21:28:00 -
[3] - Quote
DUST Fiend wrote:gbghg wrote:And here's an interesting fact, an onikuma(free LAV) has under the new HP buff, 93 more base shield than the python, and only 274 less armour, yes on base stats the free shield LAV is only 181 HP weaker than the 690k ADS. Dropships: working as intended
Anything that can fly in the air should always have less defense than things that move on the ground. This is the price you pay to be in the air... otherwise you might as well put wings on my tanks.
This is why you pay so much to have a flying vehicle that has more defense than a free non flying one. |
eKona vinDar
WarRavens
30
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Posted - 2013.05.16 21:59:00 -
[4] - Quote
Probably already been mentioned but....
Whats up with saying you are increasing HAV hp, but then NOT saying you are changing the skills that give HP bonus? In effect having a bit of a silent nerf.
So if you had level 5 skills (dunno the name) that increased max armor by 5% you would have had +25% armor. I assumed we would get the +60% straight up, but no we lose the +25% in favor of dmg reduction, which is nice I will admit but it still should have been mentioned before hand. So in effect you only gave 35% more HP to anyone who had that skill maxed.
Also the dmg reduction does not seem to be having the full effect, or it is making the first hardener stack penalized. If so you just screwed up HAV's even more.
So this is what you need to do to fix this.... seriously enough debate just do this:
Change vehicle engineering back to adding powergrid but reduce it to 1% per level. The skill is useless right now. At 1% it would be an expensive luxury skill, that actually did something. Decrease AV nade damage by 10% Decrease militia LAV armor by 25% Recenter HAV main turret on vertical axis and fire the person who botched it Increase enforcer main turret max vertical rotation by 25%, making it a tank that is less versitile than the madrugar, but also able to be used as anti aircraft. Decrease forge gun damage by 25%... no handheld should do that much damage, thats just ridiculous. Increase HAV blaster turret dispersion (i guess thats the word for the diameter of bullet spread) , an 80gj blaster should not fire in a small diameter lilke a sniper rifle... it should be more like a MG but not nearly as much dispersion as MG.. but more that it has. Fix all hitboxes so you can actually hit people Increase shield hardener pulse time by 100% (20 seconds)
and finally, something nobody has ever mentioned.... increase rail turret installation damage by 50%... why? now you have a STRATEGICAL counter to tanks that cant be abused like infantry running around with AV nades and forge guns that are ridiculously OP.
At the moment I fear no rail installation, blaster or rail tank it doesnt matter... they turn so slow and dont do enough damage to be a threat unless I am not paying attention, or they are up on a hill and i have to drive without cover to get to them. Increase they damage ONLY if you do all the above, and if you do there will be an interesting counter to tanks... people might actually avoid the installations, and protect and use the ones they have. |
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