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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
gbghg
L.O.T.I.S. RISE of LEGION
1596
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Posted - 2013.05.13 22:29:00 -
[151] - Quote
ladwar wrote:gbghg wrote:LAV's tend to do well, me and bojo the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out. its possible to get 1200-1900 a game just as a LAV driver and nothing else.. done it many times since the update so LAVs are much more usefully in the right hands and much more easy to recover the cost if you do lose one in a match, this is without HAVs showing up thou. yeah and its even easier to kill turrets in them with dropships, plus you won't get shot by some redline railgun because your hovering over a turret. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3019
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Posted - 2013.05.13 23:04:00 -
[152] - Quote
I personally think militia vehicles should go, I get so damn annoyed when some derp calls in a basic frame dropship to smash into mine for 1/10th the price and there's very little I can do about it.
If that guy was actually a pilot, and he wanted to do that and at least had the minimal skill requirements, then hell yea. It sucks, but adapt or die. It's just annoying that anyone can use these things without skills, I guess. |
General Tiberius1
ZionTCD Unclaimed.
713
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Posted - 2013.05.14 08:25:00 -
[153] - Quote
so, they heavy is getting nerfed again by reducing a 25% bonus to shiellds and armor to a 10% resist bonus to both insted.....know what benifits most from that? assault suits....way to go |
DUST Fiend
OSG Planetary Operations Covert Intervention
3031
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Posted - 2013.05.14 09:12:00 -
[154] - Quote
General Tiberius1 wrote:so, they heavy is getting nerfed again by reducing a 25% bonus to shiellds and armor to a 10% resist bonus to both insted.....know what benifits most from that? assault suits....way to go
It's a vehicle nerf bro, not dropsuits
DUST Fiend wrote:Or am I reading this wrong? - Source -- Updated all HAV and LAV HP Values (please post your feedback here): STD & Militia HAVs - 25% more HP, Enforcer HAVs and Militia LAVs - 60% more HP, STD & Scout LAVs - 50% more HP, Charybdis Logistics LAV - 70% more HP, Limbus Logistics LAV - 40% more HP - Shield and armor upgrades skills were changed from maximum shield/armor bonus to shield/armor resistance to vehicles (please post your feedback here) - +5% maximum armor/shield -> +2% resistance to shield/armor per level So if I'm seeing this correctly, depending on how you've skilled yourself, you could be losing up to 25% HP off of both your shields and your armor, for only 10% resist, which is technically even less than that if you run resistance modules. Since dropships didn't receive an HP buff, they actually have had a reduction? Umm...
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LeCuch
Red Star. EoN.
98
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Posted - 2013.05.14 10:23:00 -
[155] - Quote
Does this resistance stack on to the other resistance plates or no? |
iceyburnz
Crux Special Tasks Group Gallente Federation
444
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Posted - 2013.05.14 11:26:00 -
[156] - Quote
Tony Calif wrote:LoL. CCP have no idea what they're doing.
Im starting to think this too.
And Ive been "pro ccp" since early closed beta.
Hmm, does this mean Ive become a bitter vet? |
Rasatsu
Much Crying Old Experts
697
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Posted - 2013.05.14 12:02:00 -
[157] - Quote
General Tiberius1 wrote:so, they heavy is getting nerfed again by reducing a 25% bonus to shiellds and armor to a 10% resist bonus to both insted.....know what benifits most from that? assault suits....way to go The base shield/armor is being buffed overall, learn to read.
And 10% non-stacking-penalized is worth much more than just the 10% raw EHP, you also get a buff to your shield recharge, booster and armor repping. |
JONAHBENHUR
New Eden's Most Wanted Gentlemen's Agreement
0
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Posted - 2013.05.14 12:17:00 -
[158] - Quote
so the tanks i shelled out 20 bucks for now suck more then be for could have bought a lot of aurum madrugars and gunlogis for a lot less and instead of messing those up how about you fic the logistic suit exploit were a medium suit can have over 1500 shields and 700 armor |
Hawkin P
Molon Labe.
17
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Posted - 2013.05.14 12:56:00 -
[159] - Quote
Basic you gave standard/MLT Tanks 25% HP bonus but then you took it away by removing the 25% shield and armor bonus. So really this is a net loss. Tanks are still super nerfed, with the incredible low amount of PG Tanks now have.
NTM Turrets still cannot do damage to anything no on the same level as them. |
Texs Red
SVER True Blood Unclaimed.
22
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Posted - 2013.05.14 15:23:00 -
[160] - Quote
Okay so dropships got the shaft on this update. All vehicles except dropships gained health, due to the changes dropships actually lost health, tank turrets returned to their old ability to aim up which means dropships have to hover *exactly* over their targets to prevent getting hit, the resistance bonus for assault dropships still is not showing up, and AV is as strong as ever. Basically: Dropships are weaker and more vulnerable, everything else is tougher, and dropships pilots still get very few WP for running their vehicle (which can cost equal to or almost twice as much as std tank) Conclusion: CCP hates dropships. |
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
220
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Posted - 2013.05.14 16:21:00 -
[161] - Quote
F*ck this Sh*t I am out.
I am going to spec into something that is useful.
AR 514 here I come.
No, no one can have my stuff!
I would suggest you all do the same thing.
Quote:Optional skill point respec: Due to upcoming changes to the Skill Tree progression system we will be offering players an one time option to send a petition to our customer support staff via http://dust514.com/beta/support/ and request a character skill point respec. This offer will be available once changes to the Skill Tree progression system is deployed to the Tranquility server and we will keep you posted on the date of that deployment. To obtain an skill respec, you will need to send a ticket to our customer support staff via the official DUST 514 website at http://dust514.com/beta/support/ or send an e-mail to [email protected], specifically requesting a skill reset. When doing so please title your request "Skill Respec". |
CharCharOdell
Ametat Security Amarr Empire
45
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Posted - 2013.05.14 16:22:00 -
[162] - Quote
Following up on the changes to vehicles, it is in the right direction. Our angle of aim has been fixed and the boost to base HP helps, quite a bit, but we are still starved for powergrid. In Chromosome, tanks were still UP for all but 20 tankers. This could be fixed by giving back the passive PG skills, but increasing its potency to 10% PG boost/lvl, to a total of 50%. That'd make tanks pretty tanky without being OP. |
Lurchasaurus
SVER True Blood Unclaimed.
852
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Posted - 2013.05.14 16:43:00 -
[163] - Quote
CCP,
you guys want some feedback on tanks? this hp buff is the first right thing youve done in a long time with tanks. it doesnt matter tho if i have a little more hp if i still dont even have enough pg with max skills to equip modules. proto infantry get to equip all the best stuff, why do i have to settle for maybe 1 proto mod?
My mouse STILL cant precisely select a module on the R2 wheel and it has killed all fun on tanks for me. After 2 mouse control fixes in a week i thought it would be addressed, but no.
It doesnt matter if you take Hacked AV off the market if everybody has them. EVERYBODY HAS THEM. why do they do so much damage to tanks if they require zero skills? bs
I dont even give a **** anymore how ****** tanks are, every build its the same and ill figure it out, just please actually fix the mouse so i can activate mods and actually have the right one activate.
there isnt a single person i have talked to who thinks the pg nerf was a good idea. |
Lurchasaurus
SVER True Blood Unclaimed.
852
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Posted - 2013.05.14 17:10:00 -
[164] - Quote
What good is a 25% armor buff to shield tanks? |
CharCharOdell
Ametat Security Amarr Empire
45
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Posted - 2013.05.14 17:50:00 -
[165] - Quote
Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. |
Lurchasaurus
SVER True Blood Unclaimed.
853
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Posted - 2013.05.14 17:57:00 -
[166] - Quote
CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. infantry goes proto all day yet if i want to equip a proto turret i have to settle for crap mods. |
Nguruthos IX
Hellstorm Inc League of Infamy
418
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Posted - 2013.05.14 18:13:00 -
[167] - Quote
Hawkin P wrote:Basic you gave standard/MLT Tanks 25% HP bonus but then you took it away by removing the 25% shield and armor bonus. So really this is a net loss. Tanks are still super nerfed, with the incredible low amount of PG Tanks now have.
NTM Turrets still cannot do damage to anything no on the same level as them.
dropships....ugh |
WR3CK HAVOC
SVER True Blood Unclaimed.
23
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Posted - 2013.05.14 19:54:00 -
[168] - Quote
Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible. |
Kilmoor Valor 514
DISTRIBUTOR OF PAIN
8
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Posted - 2013.05.14 19:55:00 -
[169] - Quote
CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. Lolz! It's pilot skill, ISK, and strategy that make this game mechanic work in EVE... It's kind of a big deal, and it is important that it remains in place. Advantages and marginal gains in combat derive from fitting strategy and team tactics... So, no, you shouldn't be able to "fit what you want." |
Lurchasaurus
SVER True Blood Unclaimed.
855
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Posted - 2013.05.14 20:05:00 -
[170] - Quote
WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible.
im so tired of hearing this. plenty of infantry go 20-0 in a match but the minute its a tank and not an ar somethings broken and we have to try our best to make sure tanks break again |
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Stinker Butt
Not Guilty EoN.
131
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Posted - 2013.05.14 21:47:00 -
[171] - Quote
Why were the vehicle shield and armor upgrade skills nerfed?
Just when I think that LAVs are getting a buff, they get nerfed to conteract it. 2% resist per level too, lol. I guess not skilling past level 3 will free up more sp for other things. |
CharCharOdell
Ametat Security Amarr Empire
58
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Posted - 2013.05.14 22:46:00 -
[172] - Quote
WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible.
Duvolle tacs get 20 and 0 way more often than tanks and we're UP? We should be blowing them out of the water. Also, infantry fit all proto all day, but we have to choose between not getting two shorter and having more than a std cannon. It's not balanced. Give us the ability to fit whatever we want just like infantry. |
CharCharOdell
Ametat Security Amarr Empire
58
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Posted - 2013.05.14 22:47:00 -
[173] - Quote
Lurchasaurus wrote:WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible. im so tired of hearing this. plenty of infantry go 20-0 in a match but the minute its a tank and not an ar somethings broken and we have to try our best to make sure tanks break again
Bump! So true. We should be getting more than they do BC, idk, we're tanks! |
DeathwindRising
ROGUE SPADES EoN.
15
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Posted - 2013.05.14 23:09:00 -
[174] - Quote
WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible.
to hell with you dude. it makes no sense that dudes are going 20 and 0 with those damn TAR's |
DeathwindRising
ROGUE SPADES EoN.
15
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Posted - 2013.05.14 23:10:00 -
[175] - Quote
Kilmoor Valor 514 wrote:CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. Lolz! It's pilot skill, ISK, and strategy that make this game mechanic work in EVE... It's kind of a big deal, and it is important that it remains in place. Advantages and marginal gains in combat derive from fitting strategy and team tactics... So, no, you shouldn't be able to "fit what you want."
i fit what i want in EVE. so youre wrong
EDIT: let's nerf the PG on dropsuits and see how they like it |
CharCharOdell
Ametat Security Amarr Empire
62
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Posted - 2013.05.14 23:20:00 -
[176] - Quote
DeathwindRising wrote:Kilmoor Valor 514 wrote:CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. Lolz! It's pilot skill, ISK, and strategy that make this game mechanic work in EVE... It's kind of a big deal, and it is important that it remains in place. Advantages and marginal gains in combat derive from fitting strategy and team tactics... So, no, you shouldn't be able to "fit what you want." i fit what i want in EVE. so youre wrong EDIT: let's nerf the PG on dropsuits and see how they like it
+1 |
DeathwindRising
ROGUE SPADES EoN.
19
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Posted - 2013.05.15 03:47:00 -
[177] - Quote
Just in case you guys missed it, they nerfed vehicles again.... all of our turret skills had their damaged reduced from 3% per level to 1% per level.
CCP... you guys are ridiculous. |
Sir Meode
Seraphim Initiative. CRONOS.
521
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Posted - 2013.05.15 10:16:00 -
[178] - Quote
DeathwindRising wrote:Just in case you guys missed it, they nerfed vehicles again.... all of our turret skills had their damaged reduced from 3% per level to 1% per level.
CCP... you guys are ridiculous.
lol really?? i didnt notice this, if its true thats a bit of a stab in the back |
WR3CK HAVOC
SVER True Blood Unclaimed.
23
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Posted - 2013.05.15 10:27:00 -
[179] - Quote
CharCharOdell wrote:Lurchasaurus wrote:WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible. im so tired of hearing this. plenty of infantry go 20-0 in a match but the minute its a tank and not an ar somethings broken and we have to try our best to make sure tanks break again Bump! So true. We should be getting more than they do BC, idk, we're tanks!
The thing is it takes more skill to do it as infantry. Tank players want to be lazy and sit in a few thousand Armour and shields and kill soft infantry with large turrets. When tankers do take damage they just back up into the red zone and heal. Tanks in this game are for the unskilled eve players that cant handle twitch gameplay. All other real mixed infantry games require gunners and drivers. |
EnglishSnake
Zumari Force Projection Caldari State
1052
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Posted - 2013.05.15 10:44:00 -
[180] - Quote
WR3CK HAVOC wrote:CharCharOdell wrote:Lurchasaurus wrote:WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible. im so tired of hearing this. plenty of infantry go 20-0 in a match but the minute its a tank and not an ar somethings broken and we have to try our best to make sure tanks break again Bump! So true. We should be getting more than they do BC, idk, we're tanks! The thing is it takes more skill to do it as infantry. Tank players want to be lazy and sit in a few thousand Armour and shields and kill soft infantry with large turrets. When tankers do take damage they just back up into the red zone and heal. Tanks in this game are for the unskilled eve players that cant handle twitch gameplay. All other real mixed infantry games require gunners and drivers.
Takes more skill
lolno
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