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1. The Dropship situation. - in General Discussions [original thread]
Shijima Kuraimaru wrote: ALM1GHTY B44L R00 wrote: Shijima Kuraimaru wrote: OMG... AV too good? Really? Do you realize that the players who go AV are sacrificing their ability to effectively deal with infantry engagements. And the FG lost ...
- by ALM1GHTY B44L R00 - at 2013.05.19 06:28:00
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2. The Dropship situation. - in General Discussions [original thread]
Nguruthos IX wrote: The Cobra Commander wrote: gbghg wrote: Baal Omniscient wrote: Alan-Ibn-Xuan Al-Alasabe wrote: Hey, guys, turns out we're all just awful pilots. Turns out if we put Baal in a dropship he'd just get infinity kills...
- by ALM1GHTY B44L R00 - at 2013.05.19 06:18:00
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3. PC maybe headed for potential failure and here is why - in General Discussions [original thread]
Frankly, if they can't get PC games to at least run halfway decent, without half the players in every match freezing and having godawful FPS, none of this amounts to a hill of beans. All of the tweaking of minutia in the world can't save a broken ...
- by ALM1GHTY B44L R00 - at 2013.05.19 04:33:00
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4. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
Subdreddit has still yet to have a PC battle in which more than half our team didn't have unplayably bad framerate and freezing issues. I fear our corp will soon bow out of PC entirely. Not much point in blowing large swaths of ISK to schedule b...
- by ALM1GHTY B44L R00 - at 2013.05.19 03:35:00
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5. The Dropship situation. - in General Discussions [original thread]
Shijima Kuraimaru wrote: OMG... AV too good? Really? Do you realize that the players who go AV are sacrificing their ability to effectively deal with infantry engagements. And the FG lost a lot of range when heavy weapon sharp shooter got remov...
- by ALM1GHTY B44L R00 - at 2013.05.19 00:51:00
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6. The Dropship situation. - in General Discussions [original thread]
Dark Deviser wrote: so basically... >dropship get nerf >pilot get mad >ccp dont give >pilot rage on fourm >other pilots join rage on fourm >all non pilots dont give >pilot leave butt hurty >end story I suppose if yo...
- by ALM1GHTY B44L R00 - at 2013.05.18 23:16:00
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7. The Dropship situation. - in General Discussions [original thread]
Nariec wrote: Foxhound Elite wrote: Storytime over. How can a 6,585 ISK Swarm Launcher that only takes less than a million SP pin down a 1.2 million ISK ship worth over a 3million SP that easily? Or the fast firing forge gun that does 1.5k d...
- by ALM1GHTY B44L R00 - at 2013.05.18 20:37:00
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8. The Dropship situation. - in General Discussions [original thread]
DUST Fiend wrote: 4. Introduce falloff damage to forge guns and tweak back their optimal range, making them nasty killers at close to medium range, and more support / harassment at long ranges. 5. Replace rail gun installations in all red zon...
- by ALM1GHTY B44L R00 - at 2013.05.18 20:36:00
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9. The Dropship situation. - in General Discussions [original thread]
Skihids wrote: Guys, just give it up. There is no place in DUST for pilots. There is no mission that can't be better accomplished with an Assault suit and an AR. The sole mission in DUST is to kill, so get yourself a beefy suit and a rifle. I...
- by ALM1GHTY B44L R00 - at 2013.05.18 20:25:00
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10. The Dropship situation. - in General Discussions [original thread]
I still think there are 2 or 3 relatively simply things CCP could do to fix dropships. 1. Give Dropships a built in resistance vs energy based attacks, but increase the knockback damage. My suggestion, based on what must be 100s of hours flyi...
- by ALM1GHTY B44L R00 - at 2013.05.18 20:17:00
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11. The Dropship situation. - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: One thing worth mentioning is that an afterburner can drop that "6-7 seconds" down to "1-3 seconds". This is, of course, infeasible for shield dropship pilots as they would have to sacrifice an extender, and thus...
- by ALM1GHTY B44L R00 - at 2013.05.18 20:02:00
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12. The Dropship situation. - in General Discussions [original thread]
Jaron Pollard wrote: Big Popa Smurff wrote: Im an experienced forge gunner, have been since the E3 build. and dropships just arent fun to shoot anymore. There is no challenge, no adrenaline rush when trying to take 1 out. I took out a logi d...
- by ALM1GHTY B44L R00 - at 2013.05.18 19:46:00
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13. PC maybe headed for potential failure and here is why - in General Discussions [original thread]
Paper Cutter wrote: ALM1GHTY B44L R00 wrote: Banned From Forums wrote: ALM1GHTY B44L R00 wrote: You don't need the alliance tag to be a part of an alliance. So how can you transfer clones between alliance members. Are you suggestin...
- by ALM1GHTY B44L R00 - at 2013.05.18 04:39:00
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14. PC maybe headed for potential failure and here is why - in General Discussions [original thread]
Banned From Forums wrote: ALM1GHTY B44L R00 wrote: You don't need the alliance tag to be a part of an alliance. So how can you transfer clones between alliance members. Are you suggesting that one corp be able to sell their clones to ano...
- by ALM1GHTY B44L R00 - at 2013.05.18 04:02:00
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15. PC maybe headed for potential failure and here is why - in General Discussions [original thread]
Banned From Forums wrote: ALM1GHTY B44L R00 wrote: Define "balanced." As far as I'm concerned, it's balanced because everyone is given the same opportunity to create/join an alliance. Unfortunately no. The only way you can create an all...
- by ALM1GHTY B44L R00 - at 2013.05.18 03:59:00
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16. PC - Solid state drive advantage - in Feedback/Requests [original thread]
Mobius Wyvern wrote: If this is really the case, this needs to be looked into. As most of the other posters have said, this is why many games have a countdown before you can actually fight in a match, and it appears Dust is in need of one as w...
- by ALM1GHTY B44L R00 - at 2013.05.18 03:56:00
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17. PC maybe headed for potential failure and here is why - in General Discussions [original thread]
Banned From Forums wrote: ALM1GHTY B44L R00 wrote: Once a district is being attacked, it doesn't matter how many other districts a corp owns, how much ISK they have, or how many players they have. A district being attacked is "locked" and ca...
- by ALM1GHTY B44L R00 - at 2013.05.18 03:42:00
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18. PC maybe headed for potential failure and here is why - in General Discussions [original thread]
Once a district is being attacked, it doesn't matter how many other districts a corp owns, how much ISK they have, or how many players they have. A district being attacked is "locked" and can't be reinforced. A small corp with enough cash to attac...
- by ALM1GHTY B44L R00 - at 2013.05.18 03:31:00
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19. next expansion - in General Discussions [original thread]
Bling Blaine wrote: In order of importance..... 1. Overall lag needs to be addressed from server side, cleaning of code basically 2. Framerate issues in areas of certain maps, and/or while cqc fighting fixed with cleaning of code also 3. Hit ...
- by ALM1GHTY B44L R00 - at 2013.05.18 02:34:00
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20. Still Need more FW Battles - in General Discussions [original thread]
Yeah, I'm guessing the current player count could EASILY support 4-5x more FW battles at a time.
- by ALM1GHTY B44L R00 - at 2013.05.18 02:29:00
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