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1. Legion beta-testers - in General Discussions [original thread]
8/2.
- by Davy Headhunter - at 2014.08.25 13:14:00
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2. A List of questions/demands to CCP - in General Discussions [original thread]
MR-NASTY wrote: Let's be honest if you can't gauarentee that Legion won't be riddled with aim bots wall hacks and mods. DONT EVEN BOTHER making it no green light! I constantly see people bringing that HACK subject into the discussion. This...
- by Davy Headhunter - at 2014.05.04 15:52:00
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3. Will We Actually Get Our Skill Points Back? - in General Discussions [original thread]
I think that thes best approach would be find a formula that would convert the account (SP, ISK, ITEMS, TIME, BPO, everyting) into AUR, and then move the AUR to the new game. Something like every SP worth X AUR, every ISK worth Y AUR, and every BP...
- by Davy Headhunter - at 2014.05.04 15:35:00
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4. Will We Actually Get Our Skill Points Back? - in General Discussions [original thread]
CCP Logibro wrote: Ryme Intrinseca wrote: CCP Logibro wrote: Poppa Smurfff wrote: CCP Rouge's answer is very vague about this question: ''1) What happens to my character, skills and stuff? If Project Legion becomes something more tha...
- by Davy Headhunter - at 2014.05.04 15:25:00
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5. Announcement:Answering your DUST 514 and Project Legion concerns - in General Discussions [original thread]
From what i have seen on fanfest EVE LEGION is way more than a protoype, the game is in a much better shape than dust is right now, the skill progression is much more consistent, game play is better, item balancing is better. So basicly, if you ca...
- by Davy Headhunter - at 2014.05.03 22:04:00
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6. How will CCP take care of us as we move from the PS3 to PC? - in General Discussions [original thread]
I think that thes best approach would be find a formula that would convert the account (SP, ISK, ITEMS, TIME, everyting) into AUR, and then move the AUR to the new game. Something like every SP worth X AUR, every ISK worth Y AUR.... and the make i...
- by Davy Headhunter - at 2014.05.02 16:47:00
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7. Fanfest DUST 514 Keynote - Predictions? - in General Discussions [original thread]
JUST WOW! DUST ON PC!!!
- by Davy Headhunter - at 2014.05.02 13:43:00
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8. [Bug] Aim goes crazy with breach scrambler pistol (video included) - in Technical Support/Bugs [original thread]
I will just steal the blue tag attention and ask about something related. When using laser on hipfire the sensivity is like "X" but when i switch to zoom mode the sensivity goes like "2X"... That is odd, coz all the other weapons works on the opo...
- by Davy Headhunter - at 2014.04.22 16:45:00
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9. Any hotfix for the forge bug? - in General Discussions [original thread]
Not sure if u guys already figured it out.. but i think i found the forge gun issue.. The bug only happens while the skills are not correctly applyed.. it is probably messing up with the rate of fire of the gun preventing it to fire properly... h...
- by Davy Headhunter - at 2014.03.29 13:34:00
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10. Whats changed for vehicles? - in General Discussions [original thread]
The final fix for the tank problem This is a long term plan but will fix most of the issues: Make a medium class vehicle (between the light and the heavy): This vehicle would have no spare sits, the pilot will also be the gunner;
It wou...
- by Davy Headhunter - at 2014.03.26 12:56:00
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11. Heavies are getting nerfed - in General Discussions [original thread]
+1. really good job SIR, hope to see a ******* blue tag here.
- by Davy Headhunter - at 2014.03.26 12:40:00
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12. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
THIS IS WORKING AS INTENDED and PLEAS DO NOT TOUCH THIS CPP!
- by Davy Headhunter - at 2014.01.28 21:54:00
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13. (BUG?) Anyone not receive the new Starter Pack after buying it? - in Technical Support/Bugs [original thread]
I bought the package too, not recieved.. opened a ticket and 36 hours later NOTHING, not even a response from a GM on my ticket. I would like to know what kind of compensation can we get for this pack as i bought it only to buy active boosters to...
- by Davy Headhunter - at 2014.01.24 12:05:00
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14. PSN freebie malfunction - in General Discussions [original thread]
Not sure if it is related but i bought 2x starter packs yesterday but i could not redeem any of them.. i have ticket open but no response so far.
- by Davy Headhunter - at 2014.01.23 11:23:00
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15. [Request] More stuff - in Feedback/Requests [original thread]
I am 100% sure that what we need on dust is a DEVICE, just like eve have: "A thing that do stuff!" Problem solved. http://images.mmorpg.com/images/galleries/full/212009/ac4a2368-e8e3-4068-a375-20873e25188c.JPG
- by Davy Headhunter - at 2013.12.17 17:35:00
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16. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: Forge Gun numbers! Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0 Assault STD GÇô N/A ADV - Damage: ...
- by Davy Headhunter - at 2013.12.05 15:22:00
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17. Dust 514 killmails! Huzzah! - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: CCP Logibro wrote: MassiveNine wrote: What does this even mean? When an EVE Pilot blows you up from orbit, they get a killmail showing what you had when they killed you. More or less, this will make EV...
- by Davy Headhunter - at 2013.12.03 19:10:00
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18. Announcement:Uprising 1.6 Known Issues - in Technical Support/Bugs [original thread]
Small patch but really smooth. Please, DO NOT, ever again, touch the dropship navigation control. It is working flawlessly. FG nerf was needed, however a tradeoff of higher splash damage coulde be deployed to compensate the lack of splash radius...
- by Davy Headhunter - at 2013.11.05 16:12:00
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19. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Cross Atu wrote: Davy Headhunter wrote: I know this topic is dead, but i could not find the answer anywhere else. When, and Why did they change the Nanohive limit on the field? i mean. few weeks ago we could deploy 2x nanohives per nanohive...
- by Davy Headhunter - at 2013.08.16 17:00:00
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20. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
I know this topic is dead, but i could not find the answer anywhere else. When, and Why did they change the Nanohive limit on the field? i mean. few weeks ago we could deploy 2x nanohives per nanohive equipment fitted at the same time, which mean...
- by Davy Headhunter - at 2013.08.14 12:02:00
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