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1. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
After the Respec, I dropped all my SP in Logi Lavs. (caldari to be specific) Only to realize that you are forced to take a turret that eats up MORE than half your PG and is a death trap for anyone using it, The Shield transporters earn exactly 0 W...
- by Rough Galaxy - at 2013.06.16 15:17:00
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2. Suggestion for respecs - in Feedback/Requests [original thread]
Django Quik wrote: There are militia versions of most things in the game - use them to 'try before you buy'. Even if your 24 grace period idea was implemented, you say you want to be able to try out advanced gear - that means you'd have to put...
- by Rough Galaxy - at 2013.06.13 14:24:00
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3. Suggestion for respecs - in Feedback/Requests [original thread]
Maken Tosch wrote: I still don't want to see any respec system because this has three negative side effects which are a big deal to the inhabitants of New Eden. 1. It cheapens the SP to the point where it becomes pointless to have more SP. Mos...
- by Rough Galaxy - at 2013.06.12 17:09:00
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4. Logi and Scout LAVs - in Feedback/Requests [original thread]
Silas Swakhammer wrote: Scout LAVs - Decrease size slightly - Increase acceleration slightly - Increase agility slightly to moderately - Dampen profile greatly - Place an on-board scanner that pulses every 1 sec. for 5 sec., revealing all ene...
- by Rough Galaxy - at 2013.06.12 17:01:00
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5. Logout - in Feedback/Requests [original thread]
Now this is a pretty simple one... lots of people have alts... but there is currently no way to switch between them without exiting the game first and restarting... how about a logout button there CCP?
- by Rough Galaxy - at 2013.06.12 16:11:00
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6. Suggestion for respecs - in Feedback/Requests [original thread]
Somin Krais wrote: Personally, I don't think there should be a respec even though I'll admit I took one when it was offered. The real problem is proper education on how things will be going forward. If new players had a better understanding of...
- by Rough Galaxy - at 2013.06.12 15:59:00
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7. Suggestion for respecs - in Feedback/Requests [original thread]
Ten-Sidhe wrote: The 24 hour grace period avoids most of the issues a respec causes, it needs a cost connected so people don't just use it every day to never lock there points. Maybe a cooldown of few days before another the reset is usable a...
- by Rough Galaxy - at 2013.06.11 19:51:00
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8. Suggestion for respecs - in Feedback/Requests [original thread]
Currently the only way to try advanced gear is to spend the sp to use it. The problem here is that you have no idea if it is something you will like or that will work with your play style. Regardless, you are locked into having that SP spent on so...
- by Rough Galaxy - at 2013.06.11 17:24:00
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9. Caldari Logi LAV - in Feedback/Requests [original thread]
I specced pretty deep into logi LAV and found quickly that they are useless for everything save for plastering people on your grill. Shield Transporters earn 0 WP Driver is not protected by shields (I have been sniped out, and an AV grenade kille...
- by Rough Galaxy - at 2013.06.11 14:57:00
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10. A desperate message to CCP, from a veteran dropship pilot. - in General Discussions [original thread]
one thing I would like to mention is something that Planetside 2 does with their drop ships. for a set period of time after soldiers drop, the pilot gets a small amount of points for every kill and capture they make. It doesn't last long, but is r...
- by Rough Galaxy - at 2013.05.19 14:08:00
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11. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
I see that there is some information on the opening screen when you start dust that mentions an optional respec. But as per usual no information about how it will actually be implemented has been provided. CCP we need solid info on how this respec...
- by Rough Galaxy - at 2013.05.14 01:41:00
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12. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
DUST Fiend wrote: How long would it take you all to program in 25 WP per spawn on MCRU with some kind of cooldown (like remote reps have) or just straight 10 points per spawn with no cooldown? It's been over a year, and you sit here saying you ...
- by Rough Galaxy - at 2013.05.11 21:28:00
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