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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
ladwar
Dead Six Initiative Lokun Listamenn
361
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Posted - 2013.05.11 14:58:00 -
[91] - Quote
DUST Fiend wrote:Nova Knife wrote:No response means it's midnight in shanghai right now.
:)
Try to have a little faith. Is it still midnight? they have ever lasting midnights..
btw the gap from AV and vehicles heavily supports AV just its not specced as heavily as vehicles so that need to be fixed so vehicles can stand on their own. |
Noc Tempre
Imperfects Negative-Feedback
1494
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Posted - 2013.05.11 15:21:00 -
[92] - Quote
Tiel Syysch wrote:While I appreciate the direction this kind of feedback is taking, your TTK numbers are highly misleading. Take the top chart for example, and compare the Sica vs breach forge. Your chart says TTK increases from 8.30 to 10.37, when in reality it "changes" from 2 shots to 2 shots. There's bound to be more instances like that where some of these changes are less than if you used a misleading dps stat for your calculations.
Go away with your fancy logic mumbo jumbo. That's not how we do things here. |
ladwar
Dead Six Initiative Lokun Listamenn
362
|
Posted - 2013.05.11 15:47:00 -
[93] - Quote
Noc Tempre wrote:Tiel Syysch wrote:While I appreciate the direction this kind of feedback is taking, your TTK numbers are highly misleading. Take the top chart for example, and compare the Sica vs breach forge. Your chart says TTK increases from 8.30 to 10.37, when in reality it "changes" from 2 shots to 2 shots. There's bound to be more instances like that where some of these changes are less than if you used a misleading dps stat for your calculations. Go away with your fancy logic mumbo jumbo. That's not how we do things here. there is no long a basic assault forge as well so what numbers are they working from, the gone and no longer in game because that to me makes dirt for sense. |
DudeMcGuy 06
L.O.T.I.S. RISE of LEGION
10
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Posted - 2013.05.11 16:22:00 -
[94] - Quote
Alright, I may be misinterpreting the stats here, but this 60% HP increase to militia LAV's seems WAY too high.
According to the new stats, the Onkiuma (militia) LAV will now have 1664 Total HP. By comparison, an Advanced level Forge gun with the 10% damage increase AND a complex damage mod does 1320 x 1.20 = 1584 damage per shot. Which is not even enough to kill the militia vehicle with a direct hit. (and the Baloch LAV has 1900 HP)
CCP Blam!,
I think this is a clear balance issue. When the advanced version of the most powerful AV weapon in the game cannot one-hit-kill a free vehicle that requires no skills to use. Unless I have made an error in calculations somewhere?
Can someone else verify if this is correct? |
NOT slap26
Chatelain Rapid Response Gallente Federation
45
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Posted - 2013.05.11 17:42:00 -
[95] - Quote
Caeli SineDeo wrote:Going to say this is a bad Idea CCP. Reasons to follow.
First off this will only in the end boost armor vehicles. This will make armor the king of vehicles. Why do I say this. They can skip fitting plates that only give them 3128. But this new 25% buff will actually kind of cover that allowing them to use reppers that give them a total of 6210 hp back.
Looking at shield we have only 2185 for the best extender. The best booster only gives 1640 back on shield HP. The Passive regen is a joke. The passive regen boosting modules are a joke.
You are lowering the powergrid and cpu on vehicles because you want to restrict fittings so people have to make more of a choice.
So what you should be doing is boosting modules and reworking them. This will make you strong in what you fit. Make tanking vehicles easier. This is where the problem lies is the modules.
You also need to make passive regen better. So the modules where not a joke.
Pretty much sums it up |
CharCharOdell
Ametat Security Amarr Empire
0
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Posted - 2013.05.11 18:44:00 -
[96] - Quote
That will not cut it. What we need is a 40% buff to PG for all dropships and HAVs. That's it. Also, what were ya'll thinking buffing AV, letting everyone buy thousands of ADV AV nades,, and not nerfing AV in the first place. |
Stinker Butt
Not Guilty EoN.
131
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Posted - 2013.05.11 19:18:00 -
[97] - Quote
EnglishSnake wrote:Stinker Butt wrote:no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though. Wrong Hacked EX-0 AV nades still require no skills to use, they will still whack vehicles just as hard but it may take 1 more nade to finish it
It took 3 packed prototype AV nades to take down my LAV in the previous build. I think I'll get there again.
If you mean the free militia LAV, I don't care if free AV nades can take down a free LAV or not. |
Stinker Butt
Not Guilty EoN.
131
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Posted - 2013.05.11 19:19:00 -
[98] - Quote
Hellsung Deathsong wrote:Stinker Butt wrote:no more insta kills for people with 0 AV skills. I like the changes. I hope it's a typo that the guristas recharge is 16 hp/s on the upgraded. without the recharge it's not worth using.
I might finally be motivated to try the proto lav. Probably still falls apart in front of a tank though. as it should
Let's see what happens when assault LAVs are released. |
Nguruthos IX
Hellstorm Inc League of Infamy
346
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Posted - 2013.05.11 20:23:00 -
[99] - Quote
If you want a CPM who might listen to any of this,
Look at this thread. Guy has his skype info. Add him and lets get a conversation going. Perhaps even a conference sometime later?
https://forums.dust514.com/default.aspx?g=posts&t=73078[/quote]
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
205
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Posted - 2013.05.11 20:48:00 -
[100] - Quote
Does no one care that our turrets are not able to shoot when aiming up?
Or am I the only one with this issue?
Or maybe I missed a thread that a Dev has covered this issue already. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
2928
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Posted - 2013.05.11 21:09:00 -
[101] - Quote
BMSTUBBY wrote:Does no one care that our turrets are not able to shoot when aiming up?
Or am I the only one with this issue?
Or maybe I missed a thread that a Dev has covered this issue already.
They also can't really shoot forward or down or backwards without just hitting the ship and causing you to rock all over the place >_< |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
205
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Posted - 2013.05.11 21:12:00 -
[102] - Quote
DUST Fiend wrote:BMSTUBBY wrote:Does no one care that our turrets are not able to shoot when aiming up?
Or am I the only one with this issue?
Or maybe I missed a thread that a Dev has covered this issue already. They also can't really shoot forward or down or backwards without just hitting the ship and causing you to rock all over the place >_<
True but the not shooting up is just ********.
I can't see how when they got tested that this got missed. |
Rough Galaxy
S.e.V.e.N. Gentlemen's Agreement
0
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Posted - 2013.05.11 21:28:00 -
[103] - Quote
DUST Fiend wrote:How long would it take you all to program in 25 WP per spawn on MCRU with some kind of cooldown (like remote reps have) or just straight 10 points per spawn with no cooldown? It's been over a year, and you sit here saying you want more engaging vehicle combat, yet you continuously leave us dropship pilots in the dark.
I love that you're addressing this and being forthcoming with us, but it's getting pretty ridiculous that you just continuously ignore us when even such a tiny simple change like this would help us tremendously.
Oh...and no added survivability to dropships?
O.o
You guys freaking hate us, don't you? That has to be it.
Pretty much this. Right now droships are just a money pit completely dependent on turret kills for points, at 170-180k for just a militia one these are never, ever worth taking onto the battlefield, considering they can be one shotted out of the sky. I would also like to see a "hover" button meant to stop the DS and hold position. Lastly, You can't see Capture points on the mini map while in a DS so it's hard to tell if you are over top of one. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
50
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Posted - 2013.05.11 21:40:00 -
[104] - Quote
In terms of Respec I think the answer is simple. As per 6th May on the 14th give everybody back their SP due to the various buffs, nerfs, skills that don't work or had the wrong description and those skills that said they were per-reqs but actually were not.
For all these reasons just give everybody their SP back so they can start fresh on the 14th and make a more informed decision then. |
Patoman Radiant
ZionTCD Unclaimed.
97
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Posted - 2013.05.11 23:03:00 -
[105] - Quote
why you didn't refund SP for a useless skill is beyond me. also why is CPU able to be upgraded but not powergrid?
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DUST Fiend
OSG Planetary Operations Covert Intervention
2968
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Posted - 2013.05.12 05:32:00 -
[106] - Quote
In case CCP Blam ever graces us with his presence
Some good dropship feedback
The thread as a whole, not necessarily the OP |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
206
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Posted - 2013.05.12 12:39:00 -
[107] - Quote
DUST Fiend wrote:In case CCP Blam ever graces us with his presence [:roll
Lets hope he is just to busy fixing these issues to answer us. |
Sir Meode
Seraphim Initiative. CRONOS.
494
|
Posted - 2013.05.12 16:47:00 -
[108] - Quote
Any news on when turret angles are getting fixed?? |
Nguruthos IX
Hellstorm Inc League of Infamy
370
|
Posted - 2013.05.12 18:01:00 -
[109] - Quote
It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2981
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Posted - 2013.05.12 18:43:00 -
[110] - Quote
Nguruthos IX wrote:It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not.
Whoever designed these ships.... |
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Nguruthos IX
Hellstorm Inc League of Infamy
374
|
Posted - 2013.05.12 18:54:00 -
[111] - Quote
DUST Fiend wrote:Nguruthos IX wrote:It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not. Whoever designed these ships....
... wanted them to die! |
DUST Fiend
OSG Planetary Operations Covert Intervention
2984
|
Posted - 2013.05.12 19:47:00 -
[112] - Quote
Nguruthos IX wrote:DUST Fiend wrote:Nguruthos IX wrote:It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not. Whoever designed these ships.... ... wanted them to die!
Sitting in IRC listening to people tell me dropships are fine is actually infinitely more infuriating than the current state of dropships. I've never rage quit a chat, but I just did.
This game is a ******* joke. |
Nguruthos IX
Hellstorm Inc League of Infamy
375
|
Posted - 2013.05.12 20:26:00 -
[113] - Quote
DUST Fiend wrote:Nguruthos IX wrote:DUST Fiend wrote:Nguruthos IX wrote:It's really fun how often missiles from my own dropship turret hit me in the gallente ships.
Oh wait, the other thing. It's not. Whoever designed these ships.... ... wanted them to die! Sitting in IRC listening to people tell me dropships are fine is actually infinitely more infuriating than the current state of dropships. I've never rage quit a chat, but I just did. It's always about personal gain with people. "Oh, you knew dropships weren't good, so you're stupid for speccing them". And that is a completely acceptable answer to them, they look at that, and nothing wrong jumps out to them. I went support to SUPPORT, and while I personally can do this thanks to having a large pool of SP and ISK to pull from, new pilots cannot. Basically if you want to be a pilot you have to max out your infantry build first, so that way when you're spending > 50% of the time on ground making ISK to fly your ships, you can actually do descent. And they want to add Pilot suits? This game is a ******* joke. CCP Blam, can you at least remove the auto centering of the camera, so you don't have to constantly fight with the ADS to line up a shot?
At least leave it in as an option.
It kills the gunning totally but I'm afraid they might somehow make it worse.
Most interface / control changes should leave the old versions in as an option.
Shooting ADS is absolute garbage. But is ADS also an acronym for something else in dust now? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2988
|
Posted - 2013.05.12 20:29:00 -
[114] - Quote
Nguruthos IX wrote:Shooting ADS is absolute garbage. But is ADS also an acronym for something else in dust now?
Assault dropship lol.
<---- He so kitten mad |
Nguruthos IX
Hellstorm Inc League of Infamy
376
|
Posted - 2013.05.12 20:37:00 -
[115] - Quote
DUST Fiend wrote:Nguruthos IX wrote:Shooting ADS is absolute garbage. But is ADS also an acronym for something else in dust now? Assault dropship lol. <---- He so kitten mad
I thought i saw people using 'ADS' in a non DS context.
that camera is going to give me carpel tunnel. |
Nguruthos IX
Hellstorm Inc League of Infamy
377
|
Posted - 2013.05.12 20:38:00 -
[116] - Quote
Nguruthos IX wrote:DUST Fiend wrote:Nguruthos IX wrote:Shooting ADS is absolute garbage. But is ADS also an acronym for something else in dust now? Assault dropship lol. <---- He so kitten mad I thought i saw people using 'ADS' in a non DS context. that camera is going to give me carpel tunnel.
Imagine if your assault dropsuits gun kept wanting to aim towards the top of the sky. And you had to keep pulling it down constantly. Then level it on target with the right amount of pressure on the control stick or it would go too high or too low.
Let go for a second and it's back. How in the hell would you shoot anything? |
Logi Bro
Greatness Achieved Through Training EoN.
1480
|
Posted - 2013.05.12 21:07:00 -
[117] - Quote
I figure I'll link this here under the category of "dropsuit balance." |
SILVERBACK 02
BetaMax. CRONOS.
15
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Posted - 2013.05.12 21:08:00 -
[118] - Quote
I DONT SEE MY POST GM
double dropship hps |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
208
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Posted - 2013.05.12 21:09:00 -
[119] - Quote
Sir Meode wrote:Any news on when turret angles are getting fixed??
Nope.
CCP Blam and the rest of the Devs must feel as though they have a pretty solid game going into release, you know after all the hotfixs from last week and all.
Hey they were real busy last week and they deserve to take the weekend off.
TAC AR 514 is going to be the best game ever release on the 14th.
PC will be a whole bunch of TAC AR guys shooting each other in the face because well its the only thing that works right now.
I don't think my corp is willing to pay for too many 2 + million ISK tin cans that can't shoot up!
What a pathetic joke this Dev team has become. |
SILVERBACK 02
BetaMax. CRONOS.
15
|
Posted - 2013.05.12 21:09:00 -
[120] - Quote
DOUBLE DROPSHIP HPS end of discussion... i dont have to explain myself take a look at your forums, its littered with rants etc..
DROPSHIPS are outmatched in nearly every single form of engagement on this game.. from the lonely sniper to the ASSAULT FORGE GUN
even small arms fire has the potential to shootdown A DROPSHIP if not take out the gunner rendering the air platform completly useless
IM BEGGING YOU CCP it would definatly enhance the gameplay experiance for the players that dont actually get to kill anything^
half PRICE double HPS
WHOS WITH ME!!!
petition OPEN!
like if you agree :)
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