Posting the following info on upcoming changes to vehicle skils, modules and balancing on behalf of CCP Blam! since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Hi, below are the changes that we are working on and a rough timeline for introducing them to TQ.
Vehicle BalanceIn order to enable to vehicles to last longer in combat for more fun, enduring engagements weGÇÖve increased hit point values for LAVs and HAVs accordingly. These changes will go out next week.
Std & Militia HAVs - 25% more hp
Enforcer HAVs - 60% more hp
Militia LAVs - 60% more hp
Std & Scout LAVs - 50% more hp
Charybdis Logistics LAV - 70% more hp
Limbus Logistics LAV - 40% more hp
WeGÇÖve also resolved an issue where players were able to exploit Armored Assault Pack HAVs because of their large PG reserve to out-tank other players in battle. These fits have been changed to reduce PG and CPU, as well as swap out the Heavy Armor repair on the Creodron Breach HAV for a light Armor Repair unit. Planned for today's hotfix.
SkillsWeGÇÖve recognized some issues with skills not taking effect. Many of these problems have been resolved. Areas affected are: Engineering, mobile CRU operation, sensor upgrades, and armor plating. Planned for today's hotfix.
One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix.
Fixes have been made to the damage control and the shield extension skills to ensure that the pre-requisites stay within the vehicle skill tree path. This includes changes to pre-reqs on Damage Control Units, and Vehicle Shield Extenders. Planned for today's hotfix.
WeGÇÖve also fixed issues where skills applied to militia modules werenGÇÖt taking effect and this will be out in a hotfix next week.
Finally, weGÇÖve had to change shield core upgrades and armour core upgrades skills to resolve an exploit where players could get free bonus hp by entering and exiting a vehicle. Now these respective skills give an overall shield or armor resistance. Planned for next week.
For a list of changes planned for vehicle HP please download the spreadsheet
here.
That's it for now, I look forward to hearing your comments and feedback. Thank you.
CCP Blam!