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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
CharCharOdell
Ametat Security Amarr Empire
0
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Posted - 2013.05.11 18:44:00 -
[1] - Quote
That will not cut it. What we need is a 40% buff to PG for all dropships and HAVs. That's it. Also, what were ya'll thinking buffing AV, letting everyone buy thousands of ADV AV nades,, and not nerfing AV in the first place. |
CharCharOdell
Ametat Security Amarr Empire
16
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Posted - 2013.05.12 22:02:00 -
[2] - Quote
The numbers on the spreadsheet are completely impossible to achieve bc PG won't allow it. A good gunlogi SHOULD be able to have 10,000 shields AND a heavy booster. I think giving us a 80% PG boost to all vehicles would solve all of our problems. |
CharCharOdell
Ametat Security Amarr Empire
45
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Posted - 2013.05.14 16:22:00 -
[3] - Quote
Following up on the changes to vehicles, it is in the right direction. Our angle of aim has been fixed and the boost to base HP helps, quite a bit, but we are still starved for powergrid. In Chromosome, tanks were still UP for all but 20 tankers. This could be fixed by giving back the passive PG skills, but increasing its potency to 10% PG boost/lvl, to a total of 50%. That'd make tanks pretty tanky without being OP. |
CharCharOdell
Ametat Security Amarr Empire
45
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Posted - 2013.05.14 17:50:00 -
[4] - Quote
Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. |
CharCharOdell
Ametat Security Amarr Empire
58
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Posted - 2013.05.14 22:46:00 -
[5] - Quote
WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible.
Duvolle tacs get 20 and 0 way more often than tanks and we're UP? We should be blowing them out of the water. Also, infantry fit all proto all day, but we have to choose between not getting two shorter and having more than a std cannon. It's not balanced. Give us the ability to fit whatever we want just like infantry. |
CharCharOdell
Ametat Security Amarr Empire
58
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Posted - 2013.05.14 22:47:00 -
[6] - Quote
Lurchasaurus wrote:WR3CK HAVOC wrote:Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. Any AV infantry needs to be able to kill any tank. As it is now tanks are still controlling the battle field. Tanks do not need to be indestructible. im so tired of hearing this. plenty of infantry go 20-0 in a match but the minute its a tank and not an ar somethings broken and we have to try our best to make sure tanks break again
Bump! So true. We should be getting more than they do BC, idk, we're tanks! |
CharCharOdell
Ametat Security Amarr Empire
62
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Posted - 2013.05.14 23:20:00 -
[7] - Quote
DeathwindRising wrote:Kilmoor Valor 514 wrote:CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. Lolz! It's pilot skill, ISK, and strategy that make this game mechanic work in EVE... It's kind of a big deal, and it is important that it remains in place. Advantages and marginal gains in combat derive from fitting strategy and team tactics... So, no, you shouldn't be able to "fit what you want." i fit what i want in EVE. so youre wrong EDIT: let's nerf the PG on dropsuits and see how they like it
+1 |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
82
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Posted - 2013.05.16 19:15:00 -
[8] - Quote
Let's make Caeli a CPM bc obviously nobody up there cares about us. CCP Blam, do you not realize you expect STD HAVs to go up against Proto forges and Live? how about that everyone has 6000 adv AV nades or that everyone has swarm launchers? how about that the best railgun can never out DPS the best forge gun? or that one forge gun can hold down 6 tanks by itself? or that we are confined to even less fittings than in chromosome? I could go on, but im sure you read it all before....but probably not bc you never get back to us about anything and btw, giving us a 25% HP boost doesnt matter when all the AV has been buffed through the roof. Pretty much every vehicle user is here bc nothing better has come out yet. Listening to the ppl that are happy with this game won't let it grow. >2 mil created characters and only 5000 ppl stick with this game? you might want to actually listen to ppl that arent assaulters bc there are a lot of us niche players out there with, apparently, no stake or vote in the matter. Clearly, you dont want our money anymore. Of course, this is the kind of post that gets me banned so ban me and ill make another character...or you can respond to us! |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
82
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Posted - 2013.05.17 05:46:00 -
[9] - Quote
So this is what you need to do to fix this.... seriously enough debate just do this:
Change vehicle engineering back to adding powergrid but increase it to 10% per level but increase the SP requirement Decrease AV nade damage by 20% Decrease militia LAV armor by 30% Recenter HAV main turret on vertical axis and fire the person who botched it Increase enforcer main turret max vertical rotation by 25%, making it a tank that is less versitile than the madrugar, but also able to be used as anti aircraft. Decrease forge gun damage by 30%... no handheld should do that much damage, thats just ridiculous. Fix all hitboxes so you can actually hit people Increase shield hardener pulse time by 600% (60 seconds) Return tank speed/acceleration to the way they were in Chromosome |
CharCharOdell
5o1st
82
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Posted - 2013.05.17 07:01:00 -
[10] - Quote
Nova Knife wrote:I especially like the part where most of his post about vehicles is complaining about forge guns.
Seriously though. We know stuff is broken. But we need actual goodposts to shove in CCP's face about it. You don't honestly want 6 people just saying "This is what -I- think CCP. DO MY BIDDING" and arguing amongst themselves, do you?
There's an obvious imbalance between vehicles and AV. CCP acknowledged this to us, and they want to fix it. If you want it done right... start making those posts. Good posts, with actual numbers and details on how the typical vehicle/AV plays out are what CCP needs to to make it right
EDIT: For the record, I've been skilled into vehicles every build and reset for over a year now :)
HAHA! My complaining got us a response from a CPM. Someone do math! |
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CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
130
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Posted - 2013.05.19 19:41:00 -
[11] - Quote
CCP hates us. At least we have OP as hell LAVs now. The Charybdis is the new gunlogi. Went 17:0 with is. Kinda like what tanks used to do. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
138
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Posted - 2013.05.20 07:57:00 -
[12] - Quote
Cosgar wrote:Davy Headhunter wrote:Honestly, a Militia LAV should not survive more than a single AV granade, otherwise this game will become a stupid carmagedon. People that spec into AV weapons don't seem to have trouble with MLT LAVs...
This is true. But I find the only thing that kills the Chary is Wirykomi swarms. Lola. I like it that way. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
138
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Posted - 2013.05.20 09:45:00 -
[13] - Quote
kohachi02 wrote:Rate of HAV is too fast Status quo, HAV is hard to fast and top Weapon is too poor
Use Google Translate
HAV IS TOO SLOW. TURRETS ARE TOO WEAK. NOT ENOUGH HP. TOO EXPENSIVE FOR PERFORMANCE. |
CharCharOdell
Shining Flame Amarr Empire
300
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Posted - 2013.07.09 00:57:00 -
[14] - Quote
We are all very aware that shield tanks generally suck all around and armor tanks are far superior.
There seem to be 2 solutions being thrown around:
1) Buff shield modules 2) Buff damage modules
#1 is an obvious solution, and it WOULD work, but what is the point of being an armor tank or a shield tank if they both tank equally well.
#2 is much less agreed upon because last build, we had saggy's pushing 5000 damage per shot. While this seemed OP, it was actually the best way of countering armor tanks, which would still destroy the great glass cannons of Chromosome if they got within 50m. However, it back to that, we will screw dropship pilots even harder because at least right now they can take a hit. Last build, they were getting knocked out of the sky before the RDV even reached the DZ.
Obviously, I'm in favor of #2 and pretty much 3 other tankers would agree with me on that one but it's my personal opinion. |
CharCharOdell
Shining Flame Amarr Empire
431
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Posted - 2013.07.11 06:56:00 -
[15] - Quote
2 very fine posts got over 60 replies a piece today concerning tank and dropship balance...still, CCP Blam! is nowhere to be found. |
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