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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Scheneighnay McBob
Bojo's School of the Trades
1362
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Posted - 2013.05.27 00:14:00 -
[211] - Quote
kohachi02 wrote:Rate of HAV is too fast Status quo, HAV is hard to fast and top Weapon is too poor
Use Google Translate This is why I'm afraid to use google translate to talk to people online. What I think this is saying:
HAVs are too fast (or the RoF is too high?) Standard HAV (umm....) has bad acceleration and (either the main turret or the top small turret) doesn't work well |
Dj grammer
One-Armed Bandits Unclaimed.
1
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Posted - 2013.05.29 20:15:00 -
[212] - Quote
delete |
JONAHBENHUR
New Eden's Most Wanted Gentlemen's Agreement
3
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Posted - 2013.06.01 11:32:00 -
[213] - Quote
by boosting the vehicles you have just turned it from a FPS style combat game to a new version of carmeggedon do you guys even play the game you keep changing ? |
Purona
Militaires Sans Jeux
10
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Posted - 2013.06.04 18:11:00 -
[214] - Quote
yeah i dont knwo what CCP is planning to do about vehicles but right now you can get a swarm launcher that does 330 per rocket with a total of 6 rockets equaling to 1980 damage per shot with a boost to armor tanks
while my armor tank has 2x.25 hardeners 1x.09 hybrid hardener .10 armor resist from the armor upgrades skill best armor extender currently in game best armor repair currently in game with the repair skill maxed
my tank could not repair the damage from one guy with a proto swarm launcher who invested maybe 700k SP total since it only costs 330k SP for the final tier in swarm launchers
why is this
not only that but lately most people that have come to try and destroy my tank arent even using forge guns or swarm launchers they are using av nades
they think they are so powerful that they will risk their PROTO suits and their 3 AV nades to take me out when the most it does is take me to like 1000 HP
and i dont feel like this is correct at all both of these things happened in my last match and just felt like broken balance
compared to when my tank got destroyed in the same match to a combination of precision strike and militia swarm launcher that was balanced it was team work taking advantage of me not moving while trying to give my team a heads up with an active scanner
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Sir Meode
Seraphim Initiative. CRONOS.
642
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Posted - 2013.06.05 08:47:00 -
[215] - Quote
Are CCP actually viewing this thread??
Can we get a bit of confirmation your looking into balancing Shield vs Armour?
Any confirmation CCP are looking into balancing AV vs Vehicles?
Any news on Dropship adjustments??
All we would like is to be kept in the loop and that you are actually doing somthing, we dont need specifics just a heads up that is all |
Didact Reem
Universal Allies Inc.
1
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Posted - 2013.06.10 04:01:00 -
[216] - Quote
DeathwindRising wrote:Kilmoor Valor 514 wrote:CharCharOdell wrote:Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets. Lolz! It's pilot skill, ISK, and strategy that make this game mechanic work in EVE... It's kind of a big deal, and it is important that it remains in place. Advantages and marginal gains in combat derive from fitting strategy and team tactics... So, no, you shouldn't be able to "fit what you want." i fit what i want in EVE. so youre wrong EDIT: let's nerf the PG on dropsuits and see how they like it
And yet if you hadn't notice DS are nerfed in PG, and CPU next time study your materials before you post such a simple-minded counter argument. |
Charlotte O'Dell
Molon Labe. League of Infamy
428
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Posted - 2013.06.11 07:39:00 -
[217] - Quote
We need proto and adv tanks...AND JUST GET RID OF THE ENFORCERS. we dont need them. |
NINJAPIRATEROBOTZOMBIE
Subdreddit Test Alliance Please Ignore
22
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Posted - 2013.06.11 23:49:00 -
[218] - Quote
Charlotte O'Dell wrote:We need proto and adv tanks...AND JUST GET RID OF THE ENFORCERS. we dont need them. I second this. They are expensive hunks of junk. Reductions in armor and shields maybe but should have noticeable increases in PG/CPU than the Gunnlogi & Madruger. |
EnglishSnake
Zumari Force Projection Caldari State
1267
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Posted - 2013.06.12 13:19:00 -
[219] - Quote
Read this CCP
https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183 |
Wu General
Wu-Disciples
0
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Posted - 2013.06.12 19:31:00 -
[220] - Quote
Indy Strizer wrote:As a former LAV driver, I would like to make a suggestion:
Remove FREE LAVS
The pervasiveness of the free LAV has also caused players in better LAV's to become ignored and irrelevant, nobody wants to gun in them because players assume that LAV's are ineffective at killing and fragile. Nobody has to depend on an LAV driver because everybody can gets their own for free- it dilutes the teamwork of the game. Players in free LAV's also drive them like they don't care and they crash them into people who actually paid ISK for their own better LAV.
Thanks for reading.
I am a driver of a Logi LAV, and a skilled one at that. I agree with his statements made. The baloch is way too overpowered in every aspect(it definately should not come with an armour repair module), should not be able to keep up with my logi LAV.
What you need to do at CPP (you can do this for both LAVs n DS) is increase the torque and speed on the better vehiclea. Example balochs have the same speed n torque as a logi LAV. Let me put it like this a ****** Toyota Venza should not be able keep up with a Porche Cayenna. I also find it difficult to lock on to infantry to repair their armour with the mod that comes with the logi LAV. Idk how many ppl it can repair at once, but say it heals 3 ppl u should be able to activate it without locking on and it heals the ppl in the vehicle automatically. Now if u lock onto 1 person it should heal that person, the driver, and gunner/turret operator automatically (by default).... its difficult to activate the module, lock on and activating once again to initiate the repair. Usually the soldier dies or u drive past the target and loose your lock u had. The camera for the lockon should not centre until u have activated and initiated the repair, or cancled the action. I do not have any problems doing this on vehicles because of the obvious size difference between vehicles and dropsuites.
Also vehicle on vehicle collisions I smash into a tank friendly or not ill blow up.. even if I jam the handbrakes on wont save my life 80% of the time. Now if its moving towards or at me then it should kill me, but if its stationary or moving away (in my direction) from me it should be like running into a wall. What pisses me off the most is someone smashing into u with their baloch and blowing my obviously more armoured resistance and hp vehicle... someone mentioned this before but public matches are just roadkill mania with that bp militia baloch LAV
One more thing to add is roadkill I do like the change you've made to it. Now u dont die by simply touching it (actually have to have some momentum) its reasonable, but when I push/drag an enemy soldier 50 yards and/or half way across map in my vehicle I dont care how fast im going nobody should come out unscathed with full health n shield. |
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Wu General
Wu-Disciples
0
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Posted - 2013.06.12 19:43:00 -
[221] - Quote
O yeah and your scout LAVs are complete garbage. u should have it fast enough to out drive swarm rockets..... with the right modules and skills. Its so weak armour, shield, cpu, and pg wise that speed is its only way of survivability. |
Rough Galaxy
S.e.V.e.N.
7
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Posted - 2013.06.16 15:17:00 -
[222] - Quote
After the Respec, I dropped all my SP in Logi Lavs. (caldari to be specific) Only to realize that you are forced to take a turret that eats up MORE than half your PG and is a death trap for anyone using it, The Shield transporters earn exactly 0 WP on infantry or vehicles, and shield transporters don't trigger Guardian points. Also... light shield trasnporters are the only thing that will fit, not so useful if you are following a tank trying to keep them alive. Finally, I think that at LEAST the driver should be protected as long as the vehicle has shields.
I know they won't, but LLAV's are so broken right now, I want my sp back, at least I could get out of my militia gear and run logi suits til they fix all the problems.
(to be perfectly honest, with so many descriptions being wrong, and so many modules not working right leading people to spec into the wrong stuff I would be surprised if CCP didn't cave to demand for another respec once things are fixed. This game is still very much in beta, don't let them fool you) |
LADY MYATO
QcGOLD Astroya Conglomerate
1
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Posted - 2013.06.16 16:53:00 -
[223] - Quote
[quote=Rough
I know they won't, but LLAV's are so broken right now, I want my sp back, [/quote]
Shield tank are also broken , CCP ****** up when they made those change |
PlanetSide2 F2PonPS4
Seykal Expeditionary Group Minmatar Republic
0
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Posted - 2013.06.17 16:32:00 -
[224] - Quote
My in depth report |
Draco Cerberus
Purgatorium of the Damned League of Infamy
139
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Posted - 2013.06.19 13:52:00 -
[225] - Quote
Purona wrote:yeah i dont knwo what CCP is planning to do about vehicles but right now you can get a swarm launcher that does 330 per rocket with a total of 6 rockets equaling to 1980 damage per shot with a boost to armor tanks
while my armor tank has 2x.25 hardeners 1x.09 hybrid hardener .10 armor resist from the armor upgrades skill best armor extender currently in game best armor repair currently in game with the repair skill maxed
my tank could not repair the damage from one guy with a proto swarm launcher who invested maybe 700k SP total
can some one explain to me why this is allowed to happen?
not only that but lately most people that have come to try and destroy my tank arent even using forge guns or swarm launchers they are using av nades
they think they are so powerful that they will risk their PROTO suits and their 3 AV nades to take me out when the most it does is take me to like 1000 HP
and i dont feel like this is correct at all both of these things happened in my last match and just felt like broken balance neither of these utilized any form of team coordination but both dealth extreme amount of damage
compared to when my tank got destroyed in the same match to a combination of precision strike and militia swarm launcher that was balanced it was team work taking advantage of me not moving while trying to give my team a heads up with an active scanner Av nade and Plasma Cannons and Forge guns, good times and more fun for us out in the open than for you behind your armor. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
6
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Posted - 2013.06.21 00:29:00 -
[226] - Quote
Forge gun proto is just too strong right now. Ccp help us tankers. |
Planetside2 OnPS4
Namtar Elite Gallente Federation
2
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Posted - 2013.06.21 19:26:00 -
[227] - Quote
Fredrikson Revel wrote:Forge gun proto is just too strong right now. Ccp help us tankers.
Wait untill you dawn a proto tank. Then you wont be yellin nerf. |
Charlotte O'Dell
Molon Labe. League of Infamy
579
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Posted - 2013.06.22 00:18:00 -
[228] - Quote
CCP, could we hear something back about what you plan on doing with tanks and AV, because there's a forum war going on about it right now, and has been for the last couple days. |
greymistic
The Vanguardians
0
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Posted - 2013.06.22 13:44:00 -
[229] - Quote
LAVs have become an issue in the game. Most missions have become nothing more than a rash derby as players opt to use LAVs to run people over rather than fight. Since malitia LAVs are free, please just load cheap suits and load up in the LAVs. My suggestion would be to have the LAVs take damage each time they hit anything (to include people)
|
Yani Sing
Krusual Covert Operators Minmatar Republic
1
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Posted - 2013.06.22 19:36:00 -
[230] - Quote
Ambush is no more than demolition drrby, lav is atrocious |
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Greg FREESEr
Kirkinen Risk Control Caldari State
2
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Posted - 2013.06.23 07:36:00 -
[231] - Quote
2 examples of what the OP is talking about
Issues Solutions
Thx |
Charlotte O'Dell
Molon Labe. League of Infamy
592
|
Posted - 2013.06.24 02:18:00 -
[232] - Quote
where are our PROTO havs |
Sir Meode
Seraphim Initiative. CRONOS.
677
|
Posted - 2013.06.25 22:47:00 -
[233] - Quote
Charlotte O'Dell wrote:where are our PROTO havs
you sound like a broken record |
Charlotte O'Dell
Molon Labe. League of Infamy
656
|
Posted - 2013.06.26 00:14:00 -
[234] - Quote
Sir Meode wrote:Charlotte O'Dell wrote:where are our PROTO havs you sound like a broken record
At least I'm trying to get us what we want. |
PLANETSIDETOOonPS4
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.06.27 01:58:00 -
[235] - Quote
Pure and simple vehicles are trashed. Scrap code try again |
Sir Meode
Seraphim Initiative. CRONOS.
677
|
Posted - 2013.06.27 09:21:00 -
[236] - Quote
Charlotte O'Dell wrote:Sir Meode wrote:Charlotte O'Dell wrote:where are our PROTO havs you sound like a broken record At least I'm trying to get us what we want.
but its not what "we" want, its what you want.
Proto tanks aren't going to change anything |
Caeli SineDeo
Imperfects Negative-Feedback
596
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Posted - 2013.06.28 15:43:00 -
[237] - Quote
Sir Meode wrote:Charlotte O'Dell wrote:Sir Meode wrote:Charlotte O'Dell wrote:where are our PROTO havs you sound like a broken record At least I'm trying to get us what we want. but its not what "we" want, its what you want. Proto tanks aren't going to change anything I agree with sir moede. Really proto tanks are not what we want. We do want diversification. And gameplay that is enjoyable no matter what type of HAV we use.
People expect proto HAVs to be the godly answer they are looking for but they will not be. CCP just needs to rebuild modules from the ground up balance tanks amongst themselves. And making it so the best built HAVs take teamwork to remove them from the field. Not god mode just good HAVs with good pilots can perform like they should be.
Biggest problem as I have stated is module imbalances. Gallente tanks have trouble fitting good blaster fits while having a good tank fit themselves. Shield tanks just under perform armor tanks in every module type.
Personally I think they need to start from the ground up again. So many things are so sloppy with vehicles. ****** control mechanics. ****** module activation. I could go on and on. vehicle game play was done poorly though.
Sir I am going to try to get on dust to talk to you have been super busy with RL so not talk to you or slap in a long time. lol.
But in the end I would be happy with balance between vehicle types and AV. CCP giving all vehicle users respecs after that because anyone who wanted to compete in PC was forced to go armor or get slapped around like the red headed step daughter. |
Grunt Shade
Ahrendee Frontlinez Omega Commission
7
|
Posted - 2013.06.28 21:11:00 -
[238] - Quote
I agree with alot about the unbalance of av and hav. It sucks to pay 1.4 mill per tank to be very quickly destroyed by a little grenade, but its the current reality of dust. Best solution is get in a good squad and ask for assistance. Anyway one thing ive noticed and laughed at in this game is that its supposed to be so futuristic, but you can't shoot down missiles coming at you. And im more asking than stating this does anyone else think this would work? Some kind of limited or timed anti missile mounts or module. A good av'er with swarms will have nanohives he can reload alot if your in a blaster tank supporting your squad your probably gonna be in the open or limited cover. Your a sitting duck to proto swarms at that point if he has distance and cover. It would atleast allow us the means to react and respond god knows tanks are like slugs when they first start rolling. Im not really looking for a proto tank so much just better means to defend myself I suppose. When you make this kind of sp and isk investment you want to be able to defend it. Tanks are just behind right now big reason why so many red line snipe. |
major faux-pas
Valor Coalition RISE of LEGION
31
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Posted - 2013.06.30 12:14:00 -
[239] - Quote
greymistic wrote:LAVs have become an issue in the game. Most missions have become nothing more than a rash derby as players opt to use LAVs to run people over rather than fight. Since malitia LAVs are free, please just load cheap suits and load up in the LAVs. My suggestion would be to have the LAVs take damage each time they hit anything (to include people)
Yeah, half of the games have become a farce. But im still not clear, are 'logistics' lavs taking a hit in up1.2? Or are logistics dropsuits now being tanked with invincibility? Ccp, Please advise.
Also, i should get my nephew a corrective physics lesson. he is jumping at every parking manouver. |
The-Errorist
BetaMax Beta CRONOS.
4
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Posted - 2013.07.02 14:52:00 -
[240] - Quote
Make the reactive plates get 1 more armor repair rate per second and give 10 more HP to ferroscale plates. |
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