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Thread Statistics | Show CCP posts - 2 post(s) |
gbghg
L.O.T.I.S. RISE of LEGION
1504
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Posted - 2013.05.10 21:16:00 -
[1] - Quote
Sooooo AV weapons are getting a buff and my python (which costs a million ISK total btw) is getting no HP buff (which it really should seeing how dropships are the singlemost vulnerable vehicle due to the fact that everyone can see us), but free militia LAV's (which don't require a penny of sp or ISK) are?
something is very wrong in that decision making process. my only conclusion is that you have something us planned for dropships, either that or you've decided that dropships shouldn't be a viable role. Or your expecting us to adapt to the usual SNAFU situation we pilots found ourselves in and carry on as normal. Now frankly I've only been flying since January and I've had enough of that, imagine how many of the closed beta pilots feel.
The changes in uprising such as raising of the flight ceiling and new handling were a step in the right direction so thank you for that, but dropships are still missing some very basic and neccasary things like a lock on warning system and countermeasures. |
gbghg
L.O.T.I.S. RISE of LEGION
1505
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Posted - 2013.05.10 21:49:00 -
[2] - Quote
I actually like the delay, it gives you a chance to make sure your tilted in the direction you want to go and gives you a lot more control. |
gbghg
L.O.T.I.S. RISE of LEGION
1512
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Posted - 2013.05.11 02:46:00 -
[3] - Quote
Sjach Ixven Kothar wrote:Buzzwords wrote:please dear sweet merciful god do NOT buff militia LAVs. militia lav's are supposed to be the weakest vehicle on the field that are consistently getting spammed, they should be just as easily destroyed as they are to call in. the way it is now they can role over a proximity charge or take a single packed av grenade and roll away before getting finished off. making light anti vehicle roles slightly useless Interesting little fact, with this bonus being applied, in the base stats of the onikuma and the python there will only be a difference of 181 HP, in the pythons favour.
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gbghg
L.O.T.I.S. RISE of LEGION
1565
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Posted - 2013.05.13 15:57:00 -
[4] - Quote
Something blam posted in this topic https://forums.dust514.com/default.aspx?g=posts&t=75841&p=8
CCP Blam! wrote:Hi guys, let me provide you guys with provide some feedback on this topic.
1. We are looking at doing re-balancing of our AV weapons. One of the topics, which also seems to be showing through on this thread is to keep a decently long enough range on the forge gun, but also look at the damage decay variable over time on it, optimal ranges, etc. Because agreed, that it is a very potent anti-vehicle weapon and it's not exactly something that is easily countered with countermeasures (see next point). We also don't want the forge gun to be nerfed to the point of feeling ineffective, so a direct reduction of damage output across the board is not going to be the simple answer there.
2. We are also want to get countermeasures in soon, as well as a lock-on warning system for players piloting vehicles that have been locked on to. The lock-on indication will be a graduated indicator so that you will have a decent idea of how imminent your time to impact is and can choose to act accordingly. Furthermore, we're also working on porting lock-on to a certain subset of turrets. This will come in helpful for dropship pilots who are engaged in dogfights, or supporting assaults against ground units.
3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
5. Lastly, we're aware of turret issues that have come up. Many of the improvements needed will require code support to fix lingering bugs as well as further flesh out existing systems. We are currently working on this as our next set of code fixes. |
gbghg
L.O.T.I.S. RISE of LEGION
1571
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Posted - 2013.05.13 16:51:00 -
[5] - Quote
BMSTUBBY wrote:DUST Fiend wrote:gbghg wrote:3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
\o/ And like it was said 3 posts above, please just remove free LAVs, free vehicles do not belong in DUST. It's not that hard to skill into them if you want one, and would make transport dropships just that much more relevant. No do not remove free LAV's and in fact there should be a free version of every vehicle. Free Dropships, Tanks, Jets, and all future vehicles should have a free version. If a person likes them then they can decide to skill further into them, just like the dropsuite classes. What could go wrong! What wouldn't is the basic answer. |
gbghg
L.O.T.I.S. RISE of LEGION
1584
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Posted - 2013.05.13 19:03:00 -
[6] - Quote
LAV's tend to do well, me and bono the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out. |
gbghg
L.O.T.I.S. RISE of LEGION
1596
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Posted - 2013.05.13 22:29:00 -
[7] - Quote
ladwar wrote:gbghg wrote:LAV's tend to do well, me and bojo the mighty/hunter junko used to cruise around in bojos attack methana fit last build, we regularly hit 700-800wp each a match, cause they were closer to the ground they had the advantage of cover, and you get the whole road kill thing too. Still haven't tried it out this build so I don't know how things would turn out. its possible to get 1200-1900 a game just as a LAV driver and nothing else.. done it many times since the update so LAVs are much more usefully in the right hands and much more easy to recover the cost if you do lose one in a match, this is without HAVs showing up thou. yeah and its even easier to kill turrets in them with dropships, plus you won't get shot by some redline railgun because your hovering over a turret. |
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