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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kane Fyea
BetaMax. CRONOS.
169
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Posted - 2013.05.10 21:48:00 -
[61] - Quote
Big Boss XIII wrote:gbghg wrote:Sooooo AV weapons are getting a buff and my python (which costs a million ISK total btw) is getting no HP buff (which it really should seeing how dropships are the singlemost vulnerable vehicle due to the fact that everyone can see us), but free militia LAV's (which don't require a penny of sp or ISK) are?
something is very wrong in that decision making process. my only conclusion is that you have something planned for us dropships, either that or you've decided that dropships shouldn't be a viable role. Or your expecting us to adapt to the usual SNAFU situation we pilots found ourselves in and carry on as normal. Now frankly I've only been flying since January and I've had enough of that, imagine how many of the closed beta pilots feel.
The changes in uprising such as raising of the flight ceiling and new handling were a step in the right direction so thank you for that, but dropships are still missing some very basic and neccasary things like a lock on warning system and countermeasures. 100 % with you on this one . a lock warning and countermesures would be brilliant for pilots also is it just me or has the afterburner module been messed up theres just no boost there for about 5 seconds (life and death) for me as it takes 3 seconds to shoot a charge a forge All vehicle mods take about 5 secs to activate. |
gbghg
L.O.T.I.S. RISE of LEGION
1505
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Posted - 2013.05.10 21:49:00 -
[62] - Quote
I actually like the delay, it gives you a chance to make sure your tilted in the direction you want to go and gives you a lot more control. |
Nguruthos IX
Hellstorm Inc League of Infamy
321
|
Posted - 2013.05.10 21:50:00 -
[63] - Quote
On a related note, with the new active modules change it's too easy to mis-select modules
Aim for 12 oclock, hit 6. This is a result of the new default-to-null modules selection when you let go of the stick. You can't quick-flick lots of modules active fast anymore. Sometimes if you try, the control stick bounces down and hits the opposite module when you release R2 |
ladwar
Dead Six Initiative Lokun Listamenn
359
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Posted - 2013.05.10 22:07:00 -
[64] - Quote
Tony Calif wrote:LoL. CCP have no idea what they're doing. totally |
eKona vinDar
WarRavens Orion Empire
19
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Posted - 2013.05.10 22:11:00 -
[65] - Quote
Nguruthos IX wrote:On a related note, with the new active modules change it's too easy to mis-select modules
Aim for 12 oclock, hit 6. This is a result of the new default-to-null modules selection when you let go of the stick. You can't quick-flick lots of modules active fast anymore. Sometimes if you try, the control stick bounces down and hits the opposite module when you release R2 yea i hate that.... sometimes i activate my first hardener just to deactivate it a second later while trying to activate my second one... then i die... thx ccp.... |
Nguruthos IX
Hellstorm Inc League of Infamy
322
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Posted - 2013.05.10 22:13:00 -
[66] - Quote
eKona vinDar wrote:Nguruthos IX wrote:On a related note, with the new active modules change it's too easy to mis-select modules
Aim for 12 oclock, hit 6. This is a result of the new default-to-null modules selection when you let go of the stick. You can't quick-flick lots of modules active fast anymore. Sometimes if you try, the control stick bounces down and hits the opposite module when you release R2 yea i hate that.... sometimes i activate my first hardener just to deactivate it a second later while trying to activate my second one... then i die... thx ccp....
If you can, attempt to communicate this to CCP more effectively than I can.
I just know this new issue stems from the change they made where before if you highlighted one modules you were committed to picking one before releasing R2. There was no resetting to unselect all modules.
They tried to fix this minor problem and have resulted in more accidentally, pilot caused vehicle deaths probably in half a week then ever happened before this change combined. |
Andius Fidelitas
The Southern Legion RISE of LEGION
57
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Posted - 2013.05.10 22:19:00 -
[67] - Quote
K9 Wez wrote:Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo.
This! |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
354
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Posted - 2013.05.10 22:34:00 -
[68] - Quote
Posting a link to my other thread here because it is related to this one.
Can we get posts like this from CCP? ATM it just seems like CCP is raising HP on some tanks a bit without thoroughly thinking through the entire process.
The thread was about rails, but the concept was about balancing (or trying to balance) HAV EHP with HP DPS.
Just raising stats is counterproductive, and will most likely just make HAVs and other vehicles get nerfd again. I think the original stats were supposed to be based around HAV vs HAV action, but now the proto breach forge is back, and it does a lot more damage than any HAV railgun can. Vehicles not only need to be balanced with each other, but they also need to be balanced with AV too.
I have no idea why someone decided AV needed a big buff, and I'm guessing that HAVs were balanced around the old AV instead of what has been added. The 10% damage increase to AV with possibly unlimited forge gun range is going to make it even worse. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
37
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Posted - 2013.05.10 23:20:00 -
[69] - Quote
Halador Osiris wrote:K9 Wez wrote:Halador Osiris wrote:K9 Wez wrote:Please CCP Cmdr Wang
Consider doing something for the dropships aiming and hp as well.
Personally I would like the dropship to have a neutral hovering position when you let go of the left trigger so instead of the ship slightly moving its just still, that would do worlds for the aiming capabilities imo. If they implement this, it needs to be something that can be toggled on and off with a binding on the controller. The skilled pilots out there would rage if this was a mandatory feature. Nah it wouldn't effect the "skilled" players since you'll have to let go of the left trigger for the neutral hovering to take place. Any DS pilot knows right now if you let go of the left trigger there is no telling where you will end up. So how about the times where I'm flying straight down at an objective and leaving my left trigger idle? I'm trying to dive bomb a squad onto an objective (which partially requires zero controller input) and my ship decides, "Oh man, I'd better right myself because my dumbass pilot doesn't know what he's doing right now." Yeah. No.
Oh i ment over a period of time. |
Abbie NORML
Planetary Response Organization
3
|
Posted - 2013.05.10 23:25:00 -
[70] - Quote
There better be another respec coming up. /nerdrage on |
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laflash
What The French CRONOS.
3
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Posted - 2013.05.11 00:34:00 -
[71] - Quote
JW v Weingarten wrote:Quote:One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix. So....why the hell did you guys suddenly thought tankers need cpu reduction on pg upgrades. We need PG. I have vehicle engineering on level 5, 621k sp in total. Level 5 was completely unnecessary.... Please stop changing the damn descriptions of stuff without giving us a refund. This is the second time i got punished by YOUR errors CCP. First with the shield extenders and now with the PG. Please change the skill so it gives +5% pg for every level. We tankers need the PG.
+1 |
Harpyja
DUST University Ivy League
35
|
Posted - 2013.05.11 00:42:00 -
[72] - Quote
0 Try Harder wrote:
Just raising stats is counterproductive, and will most likely just make HAVs and other vehicles get nerfd again. I think the original stats were supposed to be based around HAV vs HAV action, but now the proto breach forge is back, and it does a lot more damage than any HAV railgun can. Vehicles not only need to be balanced with each other, but they also need to be balanced with AV too.
Can I attach a cheaper proto breach forge gun as a main turret instead of a proto railgun? Pretty please :D |
BOZ MR
Internal Error. Negative-Feedback
133
|
Posted - 2013.05.11 01:04:00 -
[73] - Quote
CCP said they want new tankers to have chance, so thats why they nerfed our skills. Than inrease PG by 20 % in all vehicles so newcomers will have fitting option and tanks would nott have been nerfed. |
Ghural
The Southern Legion RISE of LEGION
78
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Posted - 2013.05.11 01:21:00 -
[74] - Quote
Are you aware ofthe the issues affecting assault dropships? Namely the problems with aiming and the fact that both small missiles and rail guns are completely useless. |
NINJAPIRATEROBOTZOMBIE
Subdreddit Test Alliance Please Ignore
6
|
Posted - 2013.05.11 01:40:00 -
[75] - Quote
BLAM,
1. Following uprising vehicle engineering was 5% to vehicle PG. I like many others know how important PG is to the tank and invested 5 points to max out this skill for a total of 600k SP now you change it and the max you need in this skill is 4 to obtain the best PG modules. Where is my refund to this skill so that I can properly put these points into lets say vehicle core upgrades to get the extra PG and CPU or hey what about Armor Plates so I can reduce some of the PG cost of the plates? I feel like you just gave all tankers the Bait and Switch I have invested an enormous amount of my time and personal money to this game and I believe that anyone that has invested into skills you have decided to change deserves refunds for those points or a optional reset of SP so that we can properly put our points into the appropriate skills.
2. Why is it that AV requires little to no investment yet someone with 500,000 SP and a 25,000 Isk fitting can take out someone with 5.5 million SP and 850,000 Isk tank with ease. I have a lot of experience tanking and I like to think that I am very skilled however the only thing that tanks are pushing right now is daisies not the line like they were intended to be used for.
3. Going back to PG. This needs to be increased across the board for all HAVs. Or increase the PG increase for modules.
I hope that these changes can be made sooner than later and that I and all my other tanker brothers will get the option to reset or refund SP invested in skills you have decided to change. |
General Tiberius1
ZionTCD Unclaimed.
654
|
Posted - 2013.05.11 01:59:00 -
[76] - Quote
CCP Cmdr Wang wrote:.
Finally, weGÇÖve had to change shield core upgrades and armour core upgrades skills to resolve an exploit where players could get free bonus hp by entering and exiting a vehicle. Now these respective skills give an overall shield or armor resistance. Planned for next week.
That's it for now, I look forward to hearing your comments and feedback. Thank you.
CCP Blam!
wait a minute, so the passive HP boosts are being replaced with resists? wont that screw over a bunch of people who DON'T use the gallente AR though?
if i remember from the eve forums, resists are more powerful than HP boosts due to the preccens of repping. or something like that.
was the resaoning behind reducing the passive resist skill on battleships..... |
WR3CK HAVOC
SVER True Blood Unclaimed.
22
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Posted - 2013.05.11 02:17:00 -
[77] - Quote
THe HAVs do not need any more armor. I think there mods and skills should be fixed but they do not need any more armor. There are already tanks taking over the battle field now and no body can do anything about it. |
Sjach Ixven Kothar
Conspiratus Immortalis League of Infamy
1
|
Posted - 2013.05.11 02:27:00 -
[78] - Quote
Nguruthos IX wrote:JW v Weingarten wrote:Quote:One of the skills we had was not updated with the new bonus specifications for it, causing players to believe that it was a powergrid bonus skill when it was intended to reduce the overall CPU usage of powergrid expansion modules instead. Planned for today's hotfix. Planned for today's hotfix. So....why the hell did you guys suddenly thought tankers need cpu reduction on pg upgrades. We need PG. I have vehicle engineering on level 5, 621k sp in total. Level 5 was completely unnecessary.... Please stop changing the damn descriptions of stuff without giving us a refund. This is the second time i got punished by YOUR errors CCP. First with the shield extenders and now with the PG. Please change the skill so it gives +5% pg for every level. We tankers need the PG. In the mean time, I'd like that 621k SP back as well. It's more than reasonable.
i completely agree either give me back my sp or fix the skill to give +5%pg as cpu reduction to power grid mods is useless |
Sjach Ixven Kothar
Conspiratus Immortalis League of Infamy
1
|
Posted - 2013.05.11 02:37:00 -
[79] - Quote
Buzzwords wrote:please dear sweet merciful god do NOT buff militia LAVs.
militia lav's are supposed to be the weakest vehicle on the field that are consistently getting spammed, they should be just as easily destroyed as they are to call in. the way it is now they can role over a proximity charge or take a single packed av grenade and roll away before getting finished off. making light anti vehicle roles slightly useless |
Sjach Ixven Kothar
Conspiratus Immortalis League of Infamy
1
|
Posted - 2013.05.11 02:45:00 -
[80] - Quote
NINJAPIRATEROBOTZOMBIE wrote:BLAM,
1. Following uprising vehicle engineering was 5% to vehicle PG. I like many others know how important PG is to the tank and invested 5 points to max out this skill for a total of 600k SP now you change it and the max you need in this skill is 4 to obtain the best PG modules. Where is my refund to this skill so that I can properly put these points into lets say vehicle core upgrades to get the extra PG and CPU or hey what about Armor Plates so I can reduce some of the PG cost of the plates? I feel like you just gave all tankers the Bait and Switch I have invested an enormous amount of my time and personal money to this game and I believe that anyone that has invested into skills you have decided to change deserves refunds for those points or a optional reset of SP so that we can properly put our points into the appropriate skills.
2. Why is it that AV requires little to no investment yet someone with 500,000 SP and a 25,000 Isk fitting can take out someone with 5.5 million SP and 850,000 Isk tank with ease. I have a lot of experience tanking and I like to think that I am very skilled however the only thing that tanks are pushing right now is daisies not the line like they were intended to be used for.
3. Going back to PG. This needs to be increased across the board for all HAVs. Or increase the PG increase for modules.
I hope that these changes can be made sooner than later and that I and all my other tanker brothers will get the option to reset or refund SP invested in skills you have decided to change. +1 for Drpships as well |
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gbghg
L.O.T.I.S. RISE of LEGION
1512
|
Posted - 2013.05.11 02:46:00 -
[81] - Quote
Sjach Ixven Kothar wrote:Buzzwords wrote:please dear sweet merciful god do NOT buff militia LAVs. militia lav's are supposed to be the weakest vehicle on the field that are consistently getting spammed, they should be just as easily destroyed as they are to call in. the way it is now they can role over a proximity charge or take a single packed av grenade and roll away before getting finished off. making light anti vehicle roles slightly useless Interesting little fact, with this bonus being applied, in the base stats of the onikuma and the python there will only be a difference of 181 HP, in the pythons favour.
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Eurydice Itzhak
Militaires Sans Jeux
42
|
Posted - 2013.05.11 04:06:00 -
[82] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=785900&
Vehicles need many more things adjusted. The 20% hit in PG we've taken from Chromosome to Uprising is beyond devastating. |
Thor Odinson42
Planetary Response Organization
197
|
Posted - 2013.05.11 05:18:00 -
[83] - Quote
GOTDUST wrote:The Lavs are a joke! Every little bump flips them over. I did a donut yesterday and flipped one. Turn the flipping feature OFF ASAP. No freakin way, I love the way the LAVs drive now |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
271
|
Posted - 2013.05.11 07:08:00 -
[84] - Quote
Soooo now dropships have less hp that a lav. And they are medium flying veichles. |
Sylwester Dziewiecki
BetaMax. CRONOS.
60
|
Posted - 2013.05.11 10:36:00 -
[85] - Quote
HAV choosing module suck - in engagement if you are the guy who stop shooting to activate module, it's mean that you gonna die first: R1>Stick>1 module activated, R1>Stick>1 more module activated, R1>Sti.. ops miss click - BOOM Vehicles have soo many fancy buttons that are not use, why not assigned to one of them option to activate module? Choosing with module need to be activated would be 10 times faster: R1>Stick>Square Button(to activate module immediately)>Stick>Square Button>Stick>Square Button - take a much less time.
mobile CRU operation This skill cut 3% of CPU used by Mobile CRU module, at lvl 5 it's 15%, but 15% of 20 is just 3CPU lower for that module. I think that taking into account that this module is in Engenering section of the market, and there is big difficulties to fit it on Caldari LAV because of it's PG requirements, this skill should lowering PG req. instead of CPU. But I have even better idea, let's cut it's PG req. or add new modules more advance of that type that differs not only requirement CPU/PG, but also a time to spawn, and to that let's add to "mobile CRU operation" skill a bonus that reduce this time. When you add WP rewards for spawning at vehicle for pilots that have MCRU it will be good for pilot's to be competitive with standard spawning points, and they will want to maxed out that skill to cut waiting in the queue to minimum.
0 Try Harder wrote:
I have no idea why someone decided AV needed a big buff, and I'm guessing that HAVs were balanced around the old AV instead of what has been added. The 10% damage increase to AV with possibly unlimited forge gun range is going to make it even worse.
Forge Guns have limited range from 3 builds now(425m~, breach had lower range than AFG ).
Caeli SineDeo wrote:Going to say this is a bad Idea CCP. Reasons to follow.
First off this will only in the end boost armor vehicles. This will make armor the king of vehicles. Why do I say this. They can skip fitting plates that only give them 3128. But this new 25% buff will actually kind of cover that allowing them to use reppers that give them a total of 6210 hp back. Or they will use dmg module instead. Usually activating 1 more module while engaging other HAV lower your chances to survive - mechanic is so enigmatic at this, beside you can always miss click and turn off one of modules doing so. In chromosome I had Soma that had 1 AR and was able to survive OB with 50% of HP left, with Surja and 3 hardeners I always had BIG chances to blow up. |
Sir Meode
Seraphim Initiative. CRONOS.
492
|
Posted - 2013.05.11 11:33:00 -
[86] - Quote
in the end it will come down to everyone having the same builds, there will be no variation. BORING
and the HP buff will only make armour users more effective as they already have a higher EHP than shields. this will only increase the gap between them. |
Big Boss XIII
M.T.A.C Assault Operations Command
110
|
Posted - 2013.05.11 11:53:00 -
[87] - Quote
Kane Fyea wrote:Big Boss XIII wrote:gbghg wrote:Sooooo AV weapons are getting a buff and my python (which costs a million ISK total btw) is getting no HP buff (which it really should seeing how dropships are the singlemost vulnerable vehicle due to the fact that everyone can see us), but free militia LAV's (which don't require a penny of sp or ISK) are?
something is very wrong in that decision making process. my only conclusion is that you have something planned for us dropships, either that or you've decided that dropships shouldn't be a viable role. Or your expecting us to adapt to the usual SNAFU situation we pilots found ourselves in and carry on as normal. Now frankly I've only been flying since January and I've had enough of that, imagine how many of the closed beta pilots feel.
The changes in uprising such as raising of the flight ceiling and new handling were a step in the right direction so thank you for that, but dropships are still missing some very basic and neccasary things like a lock on warning system and countermeasures. 100 % with you on this one . a lock warning and countermesures would be brilliant for pilots also is it just me or has the afterburner module been messed up theres just no boost there for about 5 seconds (life and death) for me as it takes 3 seconds to shoot a charge a forge All vehicle mods take about 5 secs to activate.
Just think the whole reason for putting an afterburner on the ship is to get you out of the hot zone . But then i pressed it an got no boost for about 5 seconds and had to some drastic skills (flying bout a foot from the deck) to avoid taking one last hit when it kicks in you get a decent boost but i think dropships definitely need some sort of leg up |
SmileB4Death
Seraphim Auxiliaries CRONOS.
69
|
Posted - 2013.05.11 12:40:00 -
[88] - Quote
Harpyja wrote:0 Try Harder wrote:
Just raising stats is counterproductive, and will most likely just make HAVs and other vehicles get nerfd again. I think the original stats were supposed to be based around HAV vs HAV action, but now the proto breach forge is back, and it does a lot more damage than any HAV railgun can. Vehicles not only need to be balanced with each other, but they also need to be balanced with AV too.
Can I attach a cheaper proto breach forge gun as a main turret instead of a proto railgun? Pretty please :D Yes! But you can't move and there's a six second charge. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2909
|
Posted - 2013.05.11 14:32:00 -
[89] - Quote
Nova Knife wrote:No response means it's midnight in shanghai right now.
:)
Try to have a little faith.
Is it still midnight?
|
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
354
|
Posted - 2013.05.11 14:47:00 -
[90] - Quote
When the devs say "we want new players to have the same chance against old players" or something similar, they realize that the gap between vehicles and AV is what needs to be fixed, right? |
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