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Mr Gloo Gloo
What The French CRONOS.
35
|
Posted - 2013.03.15 17:23:00 -
[601] - Quote
Bendtner92 wrote:Mr Gloo Gloo wrote:I'm coming back with my projection on the first day.
LetGÇÖs do this properly.
Mother corp = A Sister corps = B1-B2-B3-B4-B5
A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to prepare defenses nâá 15 people.
Day 1 : Every corps take 1 district on the same planet, A in the middle (just for the style ;)) Reinforcement timer set (for an EU corp as us) EVE time : A : 20.00 B1 : 21.00 B2 : 22.00 B3 : 23.00 B4 : 0.00 B5 : 1.00 [District are locked, but they can be attack. If they are lock, you canGÇÖt build a SI. So 24h later, each district will have 140 clones (x6 = 840) Suppose that a corp attack one of the district, we can defend it easily with the ringer system. Just need to count on our tactical and FPS skills. But on day after, just the corp that attacked has a prerogative to attack again. But they canGÇÖt buy another clone set to attack the day after. So youGÇÖll have a window to interact. Well, just for the example, no one attack us during the first day.]
Day 2 : A build Production Facility nâá up to 60 clones a day. Attack on B1. B1 sell 139 clones. B2-B3-B4-B5 no moves
Day 3 : A has 2 districts with 100 clones on each (follow me ;)), and build a production facility on the new district. B2-B3-B4-B5 have now 180 clones No moves at all (A canGÇÖt empty a district) If we are attack on others districts, we have enough clones to defend it (suppose ;)) : ringer system
Day 4 : A attack B2 nâá 60 clones left on the first district, the new one has 160 clones. B2 sell 219 clones (100,000 ISK each) B3-B4-B5 no moves.
Etc, etc, etcGǪ
So for each sister corp, itGÇÖs 2 days to capture their district, keeping enough clones on each to defend them, earning ISK for A selling clones, capturing new district without fighting, members of sister corp wait 24h until join mother corp (what else ?).
So ok, this system is weak the 1st day, and maybe the third. After that, itGÇÖs just syncGǪ
Once again, donGÇÖt really know if itGÇÖs realistic (at least, it is to me), but it does need a simulationGǪ
Edit : on day 4, A become A1 and A2... A week or 10 days max to have 6 district without fighting... I guess this would work if you aren't attacked, but I can guarantee that you will be attacked on most of those districts from day 1. If say B1 to B4 are attacked from the first day this plan will already be ruined. Even if you manage to win all those 4 battles, you should end up with less than 100 clones on each district. The next day the same districts would be attacked by the same / another corp. In the end you can't keep up with the ongoing attacks.
Corp C attack A with a 100 clones stack bought to Genolution. C failed, can't buy another stack BEFORE the starting game so CAN'T attack the day after (and C is the only corp who can attack the same district on 2 days if I understood all well)... There is a window ;) !!! |
Beren Hurin
OMNI Endeavors
274
|
Posted - 2013.03.15 17:26:00 -
[602] - Quote
Garrett Blacknova wrote:Assuming that 100 clones is enough to defend might also be a liability with teams frequently being cloned out in Skirmish right now - and we have more than 100 clones per side in the current iteration of the mode.
If someone attacks with 200 or more clones, your 100 will turn into a TDM where you're outnumbered 2:1. Good luck?
Well the liability with having less than 100 clones as a defender is that the attacker has 2 ways of winning (clones or MCC). If you have more than 100 clones, as soon as you lose your 100th, if it looks close, it'd be better to hide than lose everything. Then you get one more round, can be supported by friendly clones, and maybe have allies counter attack a hostile/aggresor district. That would only apply though if you have a way of sending more clones to the district and/or you know what kind of follow-up attack you could face.
I really encourage people to read the rules/strategy of the game diplomacy as a lot of supporting/blocking/defending/attacking sorts of strategies will be similar.
One example would be that you could organize a chain of more efficient attacks so that your enemy 5 jumps away, could be degraded by an ally who is in his system. But in order for that player to be confident in his attack, you attack his most likely threat that is 2 jumps from you and 3 jumps from him. |
Brush Master
HavoK Core
252
|
Posted - 2013.03.15 17:28:00 -
[603] - Quote
LXicon wrote:Brush Master wrote:I am interested in the jump mechanics, maybe I missed where you have answered this but when moving clones, can you only move clones to attack? Meaning the only way to move them is to move them to a district that is unowned or controlled by someone else?
So is the journey outward (towards low/null sec) a very long journey and if while you moving out, say only taking one district at a time in an effort to go somewhere, not really interested in districts along the way and get destroyed on the move, you have to start all over at the base that we are current set at or what are the plans to allow us to set our HQ? you can move clones from one of your own districts to another district you own (Move Clones To Friendly District) in addition to just attacking or taking unclaimed territory: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions* if you move all your clones out of a district it become unoccupied. you can move clones within the same system or jump them directly to other systems but you lose clones the further you travel: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves
I guess I am basically asking, how far will a jump take you? Not being in Eve, the term jump needs defined in terms of Dust mercs. I have a target goal for a system and just want to figure out how I can get there with the least amount of conflict to setup a base. |
Bendtner92
Imperfects Negative-Feedback
422
|
Posted - 2013.03.15 17:28:00 -
[604] - Quote
Mr Gloo Gloo wrote:Bendtner92 wrote:Mr Gloo Gloo wrote:I'm coming back with my projection on the first day.
LetGÇÖs do this properly.
Mother corp = A Sister corps = B1-B2-B3-B4-B5
A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to prepare defenses nâá 15 people.
Day 1 : Every corps take 1 district on the same planet, A in the middle (just for the style ;)) Reinforcement timer set (for an EU corp as us) EVE time : A : 20.00 B1 : 21.00 B2 : 22.00 B3 : 23.00 B4 : 0.00 B5 : 1.00 [District are locked, but they can be attack. If they are lock, you canGÇÖt build a SI. So 24h later, each district will have 140 clones (x6 = 840) Suppose that a corp attack one of the district, we can defend it easily with the ringer system. Just need to count on our tactical and FPS skills. But on day after, just the corp that attacked has a prerogative to attack again. But they canGÇÖt buy another clone set to attack the day after. So youGÇÖll have a window to interact. Well, just for the example, no one attack us during the first day.]
Day 2 : A build Production Facility nâá up to 60 clones a day. Attack on B1. B1 sell 139 clones. B2-B3-B4-B5 no moves
Day 3 : A has 2 districts with 100 clones on each (follow me ;)), and build a production facility on the new district. B2-B3-B4-B5 have now 180 clones No moves at all (A canGÇÖt empty a district) If we are attack on others districts, we have enough clones to defend it (suppose ;)) : ringer system
Day 4 : A attack B2 nâá 60 clones left on the first district, the new one has 160 clones. B2 sell 219 clones (100,000 ISK each) B3-B4-B5 no moves.
Etc, etc, etcGǪ
So for each sister corp, itGÇÖs 2 days to capture their district, keeping enough clones on each to defend them, earning ISK for A selling clones, capturing new district without fighting, members of sister corp wait 24h until join mother corp (what else ?).
So ok, this system is weak the 1st day, and maybe the third. After that, itGÇÖs just syncGǪ
Once again, donGÇÖt really know if itGÇÖs realistic (at least, it is to me), but it does need a simulationGǪ
Edit : on day 4, A become A1 and A2... A week or 10 days max to have 6 district without fighting... I guess this would work if you aren't attacked, but I can guarantee that you will be attacked on most of those districts from day 1. If say B1 to B4 are attacked from the first day this plan will already be ruined. Even if you manage to win all those 4 battles, you should end up with less than 100 clones on each district. The next day the same districts would be attacked by the same / another corp. In the end you can't keep up with the ongoing attacks. Corp C attack A with a 100 clones stack bought to Genolution. C failed, can't buy another stack BEFORE the starting game so CAN'T attack the day after (and C is the only corp who can attack the same district on 2 days if I understood all well)... There is a window ;) !!! The corp has a 1-hour window from the start of the battle where they can initiate an attack the following day. If they're using the pack of clones to attack you I would assume that after they after the battle can buy another and attack you the following day again. |
Garrett Blacknova
Codex Troopers
2036
|
Posted - 2013.03.15 17:34:00 -
[605] - Quote
Beren Hurin wrote:Garrett Blacknova wrote:Assuming that 100 clones is enough to defend might also be a liability with teams frequently being cloned out in Skirmish right now - and we have more than 100 clones per side in the current iteration of the mode.
If someone attacks with 200 or more clones, your 100 will turn into a TDM where you're outnumbered 2:1. Good luck? Well the liability with having less than 100 clones as a defender is that the attacker has 2 ways of winning (clones or MCC). If you have more than 100 clones, as soon as you lose your 100th, if it looks close, it'd be better to hide than lose everything. Then you get one more round, can be supported by friendly clones, and maybe have allies counter attack a hostile/aggresor district. That would only apply though if you have a way of sending more clones to the district and/or you know what kind of follow-up attack you could face. I really encourage people to read the rules/strategy of the game diplomacy as a lot of supporting/blocking/defending/attacking sorts of strategies will be similar. One example would be that you could organize a chain of more efficient attacks so that your enemy 5 jumps away, could be degraded by an ally who is in his system. But in order for that player to be confident in his attack, you attack his most likely threat that is 2 jumps from you and 3 jumps from him. If you get down to those last clones and hide, the enemy victory by MCC will clone you out, because you only had 100 clones, and a territory that's dropped to 0 clones reverts to unclaimed or falls into the attacker's hands when they win. |
Beren Hurin
OMNI Endeavors
274
|
Posted - 2013.03.15 17:36:00 -
[606] - Quote
Garrett Blacknova wrote: If you get down to those last clones and hide, the enemy victory by MCC will clone you out, because you only had 100 clones, and a territory that's dropped to 0 clones reverts to unclaimed or falls into the attacker's hands when they win.
I meant if you had 105 clones as defender, they killed 100, then you have 5 left. Those 5 hide. |
Garrett Blacknova
Codex Troopers
2036
|
Posted - 2013.03.15 17:40:00 -
[607] - Quote
Beren Hurin wrote:Garrett Blacknova wrote: If you get down to those last clones and hide, the enemy victory by MCC will clone you out, because you only had 100 clones, and a territory that's dropped to 0 clones reverts to unclaimed or falls into the attacker's hands when they win.
I meant if you had 105 clones as defender, they killed 100, then you have 5 left. Those 5 hide. We were specifically talking about an early-game scenario where that isn't an option though.
It REQUIRES you to buildup to 200 and IMMEDIATELY send 100 to "attack" a district your dummy corp has just abandoned, otherwise the "strategy" has to basically double the timeframe it's working under. |
Mr Gloo Gloo
What The French CRONOS.
35
|
Posted - 2013.03.15 17:44:00 -
[608] - Quote
Bendtner92 wrote: The corp has a 1-hour window from the start of the battle where they can initiate an attack the following day. If they're using the pack of clones to attack you I would assume that they after the battle can buy another and attack you the following day again.
Does anyone know if that's correct?
This why I keep pointing this ;) !!!
As an around 150 members corp, it looks like easy to do this for a few district. I can't imagine with the 1000+ members corps...
I'm repeating, but it is TRAVIAN way (MMO/Strategy online). I was part of a "merveille" during a speed server. I know what is a time sync, and with 1h parameter, that you can deal with friends in sister corp, if you don't block some things, it is easy way !!! (with a weakness during 2-3 days...) |
S Park Finner
BetaMax. CRONOS.
99
|
Posted - 2013.03.15 17:47:00 -
[609] - Quote
Some questions from my post lost in the mists of the thread...
I think the original post represents what we know so far.
Outstanding questions...- Are all the state transitions in the original post correct? (Not answered yet)
- if the attacker chooses to pursue the attack for another day (win or loose) can they do it with as many clones as they have available to move? (Not answered yet)
- The "offline" state is the one where no one owns the district? So the only thing that can be done to it is to move clones into it and bring it online? (Modified question, not answered yet)
- Created two more new states, Under Attack / Generating Clones and Under Attack / Not Generating Clones -- Is this accurate? (Not answered yet)
- What is the default reinforcement period (right after the district is first taken over)? (New question, not answered yet)
- Can you take over a district and NOT set/reset the reinforcement period thus leaving it online?
|
Halador Osiris
Dead Six Initiative
63
|
Posted - 2013.03.15 17:49:00 -
[610] - Quote
Brush Master wrote:LXicon wrote:Brush Master wrote:I am interested in the jump mechanics, maybe I missed where you have answered this but when moving clones, can you only move clones to attack? Meaning the only way to move them is to move them to a district that is unowned or controlled by someone else?
So is the journey outward (towards low/null sec) a very long journey and if while you moving out, say only taking one district at a time in an effort to go somewhere, not really interested in districts along the way and get destroyed on the move, you have to start all over at the base that we are current set at or what are the plans to allow us to set our HQ? you can move clones from one of your own districts to another district you own (Move Clones To Friendly District) in addition to just attacking or taking unclaimed territory: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions* if you move all your clones out of a district it become unoccupied. you can move clones within the same system or jump them directly to other systems but you lose clones the further you travel: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves I guess I am basically asking, how far will a jump take you? Not being in Eve, the term jump needs defined in terms of Dust mercs. I have a target goal for a system and just want to figure out how I can get there with the least amount of conflict to setup a base. Also note, is there travel time? If I am jumping to an unclaimed district, do I have to wait to get there and claim it? any details on that In EVE there are solar systems much like our own (star, planets, moons, etc.). To get from one solar system to the next, you get shot through these giant space guns. This is referred to as a jump. To navigate, you warp to one of these "jump gates" and activate it. You appear at the corresponding jump gate in the system that gate is aimed at. Then you would warp to the next gate within that system, jump again, etc. Each solar system you arrive in is an additional jump.
Going from Jita (high security market system) to Amarr (capital of the Amarr empire), you have to make roughly 20 jumps. It really depends on where you are trying to get to, but honestly 6 jumps won't get you too far, and after that your clones are all dead. |
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Telcontar Dunedain
Imperfects Negative-Feedback
361
|
Posted - 2013.03.15 17:52:00 -
[611] - Quote
I'm concerned that the economics won't back the amount of warfare I want, Beers has a good thread going on some of those bits.
https://forums.dust514.com/default.aspx?g=posts&t=63845&find=unread
One of the tunables is the Looting which comes from the battlefield.
I think this is what should be tuned upwards first and foremost.
Looting gear directly from the field as an income stream has all kind of secondary benefits and would help the game a lot. |
Beren Hurin
OMNI Endeavors
274
|
Posted - 2013.03.15 18:05:00 -
[612] - Quote
Will you buy clones from
A) a disembodied genolution contact and not have to transport them, but just 'claim' a district with them on day one?
Or
B) will there be seeded stations you buy clones from, that then suffer movement penalties for getting clones to target districts? |
Disturbingly Bored
Universal Allies Inc.
149
|
Posted - 2013.03.15 18:07:00 -
[613] - Quote
Telcontar Dunedain wrote:I'm concerned that the economics won't back the amount of warfare I want, Beers has a good thread going on some of those bits. https://forums.dust514.com/default.aspx?g=posts&t=63845&find=unreadOne of the tunables is the Looting which comes from the battlefield. I think this is what should be tuned upwards first and foremost. Looting gear directly from the field as an income stream has all kind of secondary benefits and would help the game a lot.
On a related note: given the nature of the new loot, will we be able finally send loot to corp mates that can use it?
Increasing the loot reward to offset financial balance is meaningless if you can't put it to good use. |
YourDeadAgain76
Red Star.
139
|
Posted - 2013.03.15 18:13:00 -
[614] - Quote
Questions.
1. Are these districs gona be "stocked" with defences like turret installations, resupply, bunkers, sniper towers, buildings, etc in random areas or premade maps like minus peak etc... Or are we gonna be able to buy these buildings, installations, cru's, turrets, etc. from the marketplace and in the 24 hour window after we plant our flag, will we be able to plant our defencive structures were we want with an RDV. ??
2. Will we be able to fight with our alliance corporations if they need help or if we do. Or will we be able to hire mercanaries to help us out?
3. If the player/squad limit is increased is the vehicle limit also increased.
4. If we get 100 clones for 20 milion isk for a 1 time only at the start to take a district, then we defend the distric the next day and lose 20 clones in the process and the attacking team looses all 100. Do we then have 80 clones remaining, and how do we create more.?
5. Are the distric maps allready made up and set in stone, or will we be able to change the map we want to defend for that district.?
6. Will Dust514 be available on the PS4 at launch.?
Thanks CCP love the info and this bad a$$ game is gonna blow any other console game out of the water. This is what all us dudes and dudettes have been waiting for since the first build. |
Beren Hurin
OMNI Endeavors
274
|
Posted - 2013.03.15 18:13:00 -
[615] - Quote
Telcontar Dunedain wrote:I'm concerned that the economics won't back the amount of warfare I want, Beers has a good thread going on some of those bits. https://forums.dust514.com/default.aspx?g=posts&t=63845&find=unreadOne of the tunables is the Looting which comes from the battlefield. I think this is what should be tuned upwards first and foremost. Looting gear directly from the field as an income stream has all kind of secondary benefits and would help the game a lot.
I was enveloping the economics here, and wont disclose what I've figured out so far, but what it sounds like is that much of the profit will be split between eve and dust with maximal profit coming from people who can tie both together the best.
But basically the lowsec Dust economy will only grow IF both A) more money is being brought in than destroyed, which is especially more easy if B) more clones are being produced from planets than are being lost to death and bought from Genolution.
IOW : Genolution purchases are isk sinks. MCC clone losses are unrecoverable resource sinks. Player kills by winning teams are a conservative resource loss, but isk fountain. Planetary clone production are resource fountains. Genolution clone sales are resource sinks, but isk fountains. |
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CCP FoxFour
C C P C C P Alliance
1903
|
Posted - 2013.03.15 18:20:00 -
[616] - Quote
You and your long posts... :P I kid, bring them on. :D
Mr Gloo Gloo wrote:I'm coming back with my projection on the first day.
LetGÇÖs do this properly.
Mother corp = A Sister corps = B1-B2-B3-B4-B5
So far I follow...
Mr Gloo Gloo wrote:A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to prepare defenses nâá 15 people. Why at least 21.6 million ISK? Clone starter packs are 20 million and they can be deployed anywhere. No fee for distance on those.
Mr Gloo Gloo wrote:Day 1 : Every corps take 1 district on the same planet, A in the middle (just for the style ;)) Reinforcement timer set (for an EU corp as us) EVE time : A : 20.00 B1 : 21.00 B2 : 22.00 B3 : 23.00 B4 : 0.00 B5 : 1.00 District are locked, but they can be attack. If they are lock, you canGÇÖt build a SI. So 24h later, each district will have 140 clones (x6 = 840)
All of the districts will be seeded with a random SI and at no time can a district not have an SI.
Mr Gloo Gloo wrote:Suppose that a corp attack one of the district, we can defend it easily with the ringer system. Just need to count on our tactical and FPS skills. But on day after, just the corp that attacked has a prerogative to attack again. But they canGÇÖt buy another clone set to attack the day after. So youGÇÖll have a window to interact.
Just so I can go and clarify it, where did you get the idea that the attacking corporation won't be able to do a follow up attack? They won't own a district, the battle will be over, they can immediately launch another attack.
Mr Gloo Gloo wrote:Well, just for the example, no one attack us during the first day. OK
Mr Gloo Gloo wrote:Day 2 : A build Production Facility nâá up to 60 clones a day. Attack on B1. B1 sell 139 clones. B2-B3-B4-B5 no moves
Assuming you sell the clones on B1 and then attack it, yes.
Mr Gloo Gloo wrote:Day 3 : A has 2 districts with 100 clones on each (follow me ;)), and build a production facility on the new district. B2-B3-B4-B5 have now 180 clones No moves at all (A canGÇÖt empty a district) If we are attack on others districts, we have enough clones to defend it (suppose ;)) : ringer system
Day 4 : A attack B2 nâá 60 clones left on the first district, the new one has 160 clones. B2 sell 219 clones (100,000 ISK each) B3-B4-B5 no moves.
Etc, etc, etcGǪ
All if this logic follows the rules we have laid out, but it also relies entirely on no one attacking your districts. If that happens we have failed. Either we have released to many districts or the cost is to prohibitive.
Mr Gloo Gloo wrote:So for each sister corp, itGÇÖs 2 days to capture their district, keeping enough clones on each to defend them, earning ISK for A selling clones, capturing new district without fighting, members of sister corp wait 24h until join mother corp (what else ?).
So ok, this system is weak the 1st day, and maybe the third. After that, itGÇÖs just syncGǪ
Once again, donGÇÖt really know if itGÇÖs realistic (at least, it is to me), but it does need a simulationGǪ
Edit : on day 4, A become A1 and A2... A week or 10 days max to have 6 district without fighting...
As my previous comment said, yes this would work but relies on no on attacking. |
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CCP FoxFour
C C P C C P Alliance
1903
|
Posted - 2013.03.15 18:24:00 -
[617] - Quote
Beren Hurin wrote:I was enveloping the economics here, and wont disclose what I've figured out so far, but what it sounds like is that much of the profit will be split between eve and dust with maximal profit coming from people who can tie both together the best.
But basically the lowsec Dust economy will only grow IF both A) more money is being brought in than destroyed, which is especially more easy if B) more clones are being produced from planets than are being lost to death and bought from Genolution.
IOW : Genolution purchases are isk sinks. MCC clone losses are unrecoverable resource sinks. Player kills by winning teams are a conservative resource loss, but isk fountain. Planetary clone production are resource fountains. Genolution clone sales are resource sinks, but isk fountains.
Generally speaking we prefer faucet over fountain, fits with sink more. :P Other then that looks about right. |
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Mr Gloo Gloo
What The French CRONOS.
35
|
Posted - 2013.03.15 18:29:00 -
[618] - Quote
LetGÇÖs take it on the other way.
1 corp takes 1 district.
Day 1 : Build a Production Facility Reinforcement Timer set nâá District lock Can be Attack. 100 clones on it.
Day 2 : 160 clones on the district District is not under attack Take 100 clones and take the neighbor district. Instant capture Build a Production Facility Reinforcement timer set District lock Can be attack 100 clones on it Always 160 total clones (I remember that in the other scenario, the corp has a theory 840 clones)
Day 3 : 120 clones on the first district (A) 160 on the second (B) Only B can capture an unoccupied district (leave 20 clones on a district is a big risk for A) Repeat 3 district at the end of the day A : 120 clones B : 60 clones C : 100 clones
Day 4 : In a peace world you can capture 2 new unoccupied district with A and C.
So, ok my first scenario is not so smart btw ...
PS : 21,6M is 20M for clones and 1.6M to create a new corp. But well, it was stupid, and as you said, if we don't fight each other corps between the 1st and the 2nd day you failed
Last edit ;) : sorry for all thoose long things to read... Thought a lot today about this system... |
LXicon
VENGEANCE FOR HIRE
63
|
Posted - 2013.03.15 18:33:00 -
[619] - Quote
Beren Hurin wrote:Will you buy clones from A) a disembodied genolution contact and not have to transport them, but just 'claim' a district with them on day one? Or B) will there be seeded stations you buy clones from, that then suffer movement penalties for getting clones to target districts?
if you don't have a district yet, you select the district you want to claim or attack and that counts as your Genolution purchase : reference * if you have a district, you can't buy from Genolution
the clones are transported instantly by Genolution, but they hope to eventually have Eve pilots doing this. just not yet : reference
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EnIgMa99
Imperfects Negative-Feedback
239
|
Posted - 2013.03.15 18:33:00 -
[620] - Quote
I think an important thing is that 1 its worth fighting for, for instance: you get cool stuff you would otherwise have no access too, bragging rights a cool patch you can wear or a planet you can name and 2 its not so large that fighting becomes unfocused and we are just playing marry-go-round with districts. I really look forward to something deep engaging and rewarding.
there is not enough stuff to spend isk on right now for me either |
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Garrett Blacknova
Codex Troopers
2040
|
Posted - 2013.03.15 18:35:00 -
[621] - Quote
CCP FoxFour wrote:Mr Gloo Gloo wrote:A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to prepare defenses nâá 15 people. Why at least 21.6 million ISK? Clone starter packs are 20 million and they can be deployed anywhere. No fee for distance on those. Pretty sure this is counting the cost of establishing each new Corp, since they're "child" Corps created from the main one |
YourDeadAgain76
Red Star.
139
|
Posted - 2013.03.15 18:41:00 -
[622] - Quote
When FW/PC takes affect will we be given a corporation warehouse for all the equipment we cant use but others can for a price, Or will we be able to trade with other merc's.? |
first sgt cotman
501st LEGION CLONE TROOPER
0
|
Posted - 2013.03.15 18:44:00 -
[623] - Quote
When this comes out will there be anything else thats new like a better orbital strike something new in are mec quarters. |
Fox Gaden
DUST University Ivy League
226
|
Posted - 2013.03.15 18:45:00 -
[624] - Quote
CCP FoxFour wrote:As PI does not really recognize districts this is really hard. We are looking at things like an SI that is equivalent to the POCO and that there can only be one on the planet, and that the owning corporation can charge a tax for usage on. Not sure yet though, we are not done yet. Make it a special type of District. You can only attack it if you own the majority of the districts on the planet. If the owner no longer owns the majority of the districts on the planet the POCO district is locked. It would be unlocked again if the owner once more takes the majority of the districts, or if another Corp conquers a majority of districts on the planet and then conquers the POCO district. |
trollsroyce
Seraphim Initiative. CRONOS.
215
|
Posted - 2013.03.15 18:48:00 -
[625] - Quote
CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts.
How about a big corp that makes a lot of 1 person corps and uses them to generate more ringer fights? Consider this carefully, because creating ton of corps to use as boost (not detaching anything from main) seems pretty powerful to me, especially since all of those corps are just extra clones for the main corp use. Sure, on another corp, but extra clones still. |
Beren Hurin
OMNI Endeavors
275
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Posted - 2013.03.15 18:55:00 -
[626] - Quote
trollsroyce wrote:CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts. How about a big corp that makes a lot of 1 person corps and uses them to generate more ringer fights? Consider this carefully, because creating ton of corps to use as boost (not detaching anything from main) seems pretty powerful to me, especially since all of those corps are just extra clones for the main corp use. Sure, on another corp, but extra clones still.
If you are talking 'ringer' fights based on clones purchased from genolution, the clones themselves will effectively cost 2x those that come produced from districts. So (depending on the cost of your total attack) Genolution based attacks will be more expensive than district based attacks. |
Soozu
5o1st
18
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Posted - 2013.03.15 18:56:00 -
[627] - Quote
trollsroyce wrote:CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts. How about a big corp that makes a lot of 1 person corps and uses them to generate more ringer fights? Consider this carefully, because creating ton of corps to use as boost (not detaching anything from main) seems pretty powerful to me, especially since all of those corps are just extra clones for the main corp use. Sure, on another corp, but extra clones still.
Extra clones for who? The one man corp? I don't get it, what is it you don't get? |
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CCP FoxFour
C C P C C P Alliance
1920
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Posted - 2013.03.15 19:04:00 -
[628] - Quote
YourDeadAgain76 wrote:Questions.
Answers... OK fine, I will actually continue...
YourDeadAgain76 wrote:1. Are these districs gona be "stocked" with defences like turret installations, resupply, bunkers, sniper towers, buildings, etc in random areas or premade maps like minus peak etc... Or are we gonna be able to buy these buildings, installations, cru's, turrets, etc. from the marketplace and in the 24 hour window after we plant our flag, will we be able to plant our defencive structures were we want with an RDV. ??
For now our focus has been the gameplay of taking districts and what goes on outside of actual battles. Planetary Conquest is not changing, well we are adding friendly fire :D, how the actual fighting works. You will not be able to place your own instilations or anything like that... yes...
YourDeadAgain76 wrote:2. Will we be able to fight with our alliance corporations if they need help or if we do. Or will we be able to hire mercanaries to help us out?
When a squad leader joins a battle, they will take with them everyone in the squad. So yes.
YourDeadAgain76 wrote:3. If the player/squad limit is increased is the vehicle limit also increased.
I don't know...
YourDeadAgain76 wrote:4. If we get 100 clones for 20 milion isk for a 1 time only at the start to take a district, then we defend the distric the next day and lose 20 clones in the process and the attacking team looses all 100. Do we then have 80 clones remaining, and how do we create more.?
If you take the unowned district at the beginning of the first battle you will actually have 140 due to the district generating clones. Yes you will have 80 clones. You get more every day at the beginning of the reinforcement cycle assuming you didn't lose a battle during the previous days reinforcement cycle.
YourDeadAgain76 wrote:5. Are the distric maps allready made up and set in stone, or will we be able to change the map we want to defend for that district.?
You will not be able to choose, but the SI choice will make a difference.
YourDeadAgain76 wrote:6. Will Dust514 be available on the PS4 at launch.?
I like my job to much to tell you.
YourDeadAgain76 wrote:Thanks CCP love the info and this bad a$$ game is gonna blow any other console game out of the water. This is what all us dudes and dudettes have been waiting for since the first build.
:D |
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Django Quik
R.I.f.t
268
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Posted - 2013.03.15 19:13:00 -
[629] - Quote
CCP FoxFour wrote:Mr Gloo Gloo wrote:Suppose that a corp attack one of the district, we can defend it easily with the ringer system. Just need to count on our tactical and FPS skills. But on day after, just the corp that attacked has a prerogative to attack again. But they canGÇÖt buy another clone set to attack the day after. So youGÇÖll have a window to interact. Just so I can go and clarify it, where did you get the idea that the attacking corporation won't be able to do a follow up attack? They won't own a district, the battle will be over, they can immediately launch another attack.Mr Gloo Gloo wrote:Day 3 : A has 2 districts with 100 clones on each (follow me ;)), and build a production facility on the new district. B2-B3-B4-B5 have now 180 clones No moves at all (A canGÇÖt empty a district) If we are attack on others districts, we have enough clones to defend it (suppose ;)) : ringer system
Day 4 : A attack B2 nâá 60 clones left on the first district, the new one has 160 clones. B2 sell 219 clones (100,000 ISK each) B3-B4-B5 no moves.
Etc, etc, etcGǪ All if this logic follows the rules we have laid out, but it also relies entirely on no one attacking your districts. If that happens we have failed. Either we have released to many districts or the cost is to prohibitive.
Mr Gloo Gloo wrote:So for each sister corp, itGÇÖs 2 days to capture their district, keeping enough clones on each to defend them, earning ISK for A selling clones, capturing new district without fighting, members of sister corp wait 24h until join mother corp (what else ?).
So ok, this system is weak the 1st day, and maybe the third. After that, itGÇÖs just syncGǪ
Once again, donGÇÖt really know if itGÇÖs realistic (at least, it is to me), but it does need a simulationGǪ
Edit : on day 4, A become A1 and A2... A week or 10 days max to have 6 district without fighting... As my previous comment said, yes this would work but relies on no on attacking.
Congratulations to CCP FoxFour for rebuttal of the day. This should put all these ridiculous exponential growth concerns to bed. TrollsRoyce, please read this reply carefully because your entire premise of exploit concern is based upon the idea that your districts will never be attacked and you'll never lose clones. This I can guarantee will not happen. |
R F Gyro
ZionTCD Legacy Rising
325
|
Posted - 2013.03.15 19:20:00 -
[630] - Quote
Can I interject at this point and mention that this thread has gone on far too long without degenerating into mindless drivel and the same tired stereotypes. If we aren't careful the Dust forum's immune system will soon begin to reject it.
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