Halador Osiris
Dead Six Initiative
63
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Posted - 2013.03.15 17:49:00 -
[2] - Quote
Brush Master wrote:LXicon wrote:Brush Master wrote:I am interested in the jump mechanics, maybe I missed where you have answered this but when moving clones, can you only move clones to attack? Meaning the only way to move them is to move them to a district that is unowned or controlled by someone else?
So is the journey outward (towards low/null sec) a very long journey and if while you moving out, say only taking one district at a time in an effort to go somewhere, not really interested in districts along the way and get destroyed on the move, you have to start all over at the base that we are current set at or what are the plans to allow us to set our HQ? you can move clones from one of your own districts to another district you own (Move Clones To Friendly District) in addition to just attacking or taking unclaimed territory: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions* if you move all your clones out of a district it become unoccupied. you can move clones within the same system or jump them directly to other systems but you lose clones the further you travel: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves I guess I am basically asking, how far will a jump take you? Not being in Eve, the term jump needs defined in terms of Dust mercs. I have a target goal for a system and just want to figure out how I can get there with the least amount of conflict to setup a base. Also note, is there travel time? If I am jumping to an unclaimed district, do I have to wait to get there and claim it? any details on that In EVE there are solar systems much like our own (star, planets, moons, etc.). To get from one solar system to the next, you get shot through these giant space guns. This is referred to as a jump. To navigate, you warp to one of these "jump gates" and activate it. You appear at the corresponding jump gate in the system that gate is aimed at. Then you would warp to the next gate within that system, jump again, etc. Each solar system you arrive in is an additional jump.
Going from Jita (high security market system) to Amarr (capital of the Amarr empire), you have to make roughly 20 jumps. It really depends on where you are trying to get to, but honestly 6 jumps won't get you too far, and after that your clones are all dead. |