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Thread Statistics | Show CCP posts - 1 post(s) |
Kain Spero
Imperfects Negative-Feedback
951
|
Posted - 2013.03.01 16:50:00 -
[1] - Quote
CCP Cmdr Wang wrote:We are also planning to introduce Matchmaking improvemtns that will take controller input into account.
https://forums.dust514.com/default.aspx?g=posts&m=587744#post587744
Do not separate by controller type; you will destroy the game community. |
Winscar Shinobi
Better Hide R Die
47
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Posted - 2013.03.01 16:54:00 -
[2] - Quote
Didn't all the KB/M people QQ when their turn speed was reduced once though?
The way I see it both sides will NEVER agree on a balance. Because each side will always be bias to their side.
But I honestly don't see separating the 2 would work at all.
Should have just made this game DS3 only.... Would have squashed the debate there >.> (I mean honestly it's the reason most console games don't allow KB/M support) |
Iron Wolf Saber
BetaMax.
2930
|
Posted - 2013.03.01 16:55:00 -
[3] - Quote
Wait.. there's a difference? what about people who have all three controllers? |
Travi Zyg
G I A N T
22
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Posted - 2013.03.01 16:56:00 -
[4] - Quote
I really want to try my kbm with dust. Ive got a really nice mouse too. Unfortunately my living room is very not kmb setup friendly...
On topic though, is the gap really that large? I use a pad rigjt now and I'm a decent player, cant personally tell when someone is using kbm. |
Bones McGavins
TacoCat Industries
28
|
Posted - 2013.03.01 16:57:00 -
[5] - Quote
Kain Spero wrote:CCP Cmdr Wang wrote:We are also planning to introduce Matchmaking improvemtns that will take controller input into account. https://forums.dust514.com/default.aspx?g=posts&m=587744#post587744Balance the max mouse turn speed to be the equivalent of max DS3 speed, but do not separate by controller type. You will destroy the game community. Fix the balance between the control schemes but do not go down this path.
First, keep in mind this is beta. They may very well want to see if some numbers end up being different as they track stuff between the two controller types.
Are there less cases of ARs going 30-2 in a match with only same controllers. Do snipers fair better on the KBM games then the DS3. It could be part of a test.
Secondly, for randomized matchamaking that occurs in "high sec" i dont see how this would hurt to be in play. NULL sec would mainly be organized corps anyway so very little matchmaking.
Then again, I dont see how they do this well, what if I want to play with a buddy who uses KBAM? Do we go into a KBAM match where my DS3 gets raped, or to a DS3 match where his KBAM dominates? |
Yosef Autaal
SONS of LEGION RISE of LEGION
34
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Posted - 2013.03.01 16:58:00 -
[6] - Quote
Do not split the controller types pleasssse |
Knarf Black
Subdreddit Test Alliance Please Ignore
415
|
Posted - 2013.03.01 16:59:00 -
[7] - Quote
Winscar Shinobi wrote:Didn't all the KB/M people QQ when their turn speed was reduced once though?
The way I see it both sides will NEVER agree on a balance. Because each side will always be bias to their side.
But I honestly don't see separating the 2 would work at all.
Should have just made this game DS3 only.... Would have squashed the debate there >.> (I mean honestly it's the reason most console games don't allow KB/M support)
I apologize in advance for being a grammarstapo, but each side will always be biased not 'bias'. If you have a bias, you are biased.
Sorry again, it's a really common error in video game communities for some reason and it drives me up the wall. |
Telcontar Dunedain
Imperfects Negative-Feedback
339
|
Posted - 2013.03.01 16:59:00 -
[8] - Quote
Travi Zyg wrote:I really want to try my kbm with dust. Ive got a really nice mouse too. Unfortunately my living room is very not kmb setup friendly...
On topic though, is the gap really that large? I use a pad rigjt now and I'm a decent player, cant personally tell when someone is using kbm.
Actually that's the really worst thing about this proposed splitting of the community -
MOST OF THE BEST PLAYERS USE CONTROLLER
Also
Many many people use them BOTH for vehicles/infantry or vice versa.
Splitting the battle queues and thus the community by controller type is a serious serious mistake. |
Morathi III
Rebelles A Quebec
61
|
Posted - 2013.03.01 17:01:00 -
[9] - Quote
Not really, KBM have huge advantage and we are tired, play with controller and im sure you are not that good , thanks |
Panther Alpha
Kirkinen Risk Control Caldari State
59
|
Posted - 2013.03.01 17:01:00 -
[10] - Quote
I use the DS3 in my left hand, and mouse in my right hand. Which category i fit into ?
BTW, one of the things a find the most appealing about Dust 514 is the mouse. I normally don't play multiplayer shooter games in the console, only in PC.
Take that option away, and most likely i will end up playing Planetside 2 or CS;GO in my PC. |
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Winscar Shinobi
Better Hide R Die
47
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Posted - 2013.03.01 17:02:00 -
[11] - Quote
Knarf Black wrote:Winscar Shinobi wrote:Didn't all the KB/M people QQ when their turn speed was reduced once though?
The way I see it both sides will NEVER agree on a balance. Because each side will always be bias to their side.
But I honestly don't see separating the 2 would work at all.
Should have just made this game DS3 only.... Would have squashed the debate there >.> (I mean honestly it's the reason most console games don't allow KB/M support) I apologize in advance for being a grammarstapo, but each side will always be biased not 'bias'. If you have a bias, you are biased. Sorry again, it's a really common error in video game communities for some reason and it drives me up the wall.
Fair enough. I hold no grudges. |
Telcontar Dunedain
Imperfects Negative-Feedback
339
|
Posted - 2013.03.01 17:03:00 -
[12] - Quote
DO NOT DISCUSS BALANCE IN THIS THREAD
This is a separate topic about whether the community should be split based on controller.
It is not a discussion about the merits/bugs of each controller types for what purpose. |
Morathi III
Rebelles A Quebec
61
|
Posted - 2013.03.01 17:07:00 -
[13] - Quote
Btw im disagree in split currently we are too few player and we split our corp too, that cant happen |
Sentient Archon
Red Star.
702
|
Posted - 2013.03.01 17:07:00 -
[14] - Quote
SMH @ CCP.
+1 for Kane!
Going back to Eve and AFK Farming! |
Brigitte Newt
Tritan-Industries Legacy Rising
25
|
Posted - 2013.03.01 17:08:00 -
[15] - Quote
This is the worst idea ever.
I use both controller and kb/m.
Please, do not do this! |
Free Beers
Internal Error. Negative-Feedback
1112
|
Posted - 2013.03.01 17:10:00 -
[16] - Quote
Holy **** batman are you serious?
Dear Cmdr Wang WTF were you thinking man? You are telling me you aren't smart enough to balance out the kb/m thing so you give up? That gives me lots of confidence with all the real issues you have to deal with.
As a controller user I really dont care who uses what. I do just fine against anyone |
trollsroyce
Seraphim Initiative. CRONOS.
171
|
Posted - 2013.03.01 17:10:00 -
[17] - Quote
Making too much of it I think. If part of the matchmaking algorithm for pubs is kbm, it only affects pubs and won't split the players if properly weighed.
I would welcome the harder public level for sniping, too. |
OgTheEnigma
Seraphim Initiative. CRONOS.
91
|
Posted - 2013.03.01 17:10:00 -
[18] - Quote
I don't think there should be any segregation, but I would like if there was some indication of control method on the scoreboard. As a DS3 user, I'm quite interested to see how I'm faring against KBM users. |
Free Beers
Internal Error. Negative-Feedback
1112
|
Posted - 2013.03.01 17:11:00 -
[19] - Quote
Sentient Archon wrote:SMH @ CCP. Classic case of CCP yet again introducing a new variable instead of fixing an existing problem. +1 for Kane! Going back to Eve and AFK Farming!
+1 for being awesome like me SA |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
467
|
Posted - 2013.03.01 17:11:00 -
[20] - Quote
Why would they split up a small playerbase even more, another CCP flop |
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Stinker Butt
UnReaL.
103
|
Posted - 2013.03.01 17:13:00 -
[21] - Quote
I don't think they'll separate, they will just "account" for it in matchmaking like they do for other things.
I use a move controller, so I guess I will end up just playing with myself. lol. hmmm, maybe nothing has changed.
As a completely independent side comment in regards to the kb/mouse vs dualshock, I'm sorry OP, but they're not balanced. I personally don't care. I haven't used either in at least 2 builds (I know I'm outdated), but when I was a heavy with a kb/mouse, I felt like I was cheating. You could turn instantly with pinpoint accuracy. Even that won't save people from the front bumper of my LAV.
I'm not sure it's really a game changing difference between the two. I suppose they'll have to crunch the numbers and find out. |
Sobriety Denied
Universal Allies Inc.
456
|
Posted - 2013.03.01 17:18:00 -
[22] - Quote
Travi Zyg wrote:I really want to try my kbm with dust. Ive got a really nice mouse too. Unfortunately my living room is very not kmb setup friendly...
On topic though, is the gap really that large? I use a pad rigjt now and I'm a decent player, cant personally tell when someone is using kbm.
i don't take notice. most KBMs rely strictly on their direct aim and theres nothing else except finer tracking in their bag of tricks.. imo KBM isn't a win button, but I'm not going to fight this new system, i really have fallen out of the community, have turned mic off, and just solo all the time so if they wanna divide the community u[ maybe my stats will be even that much more easier to pad. if the community fights against it and wins i'm fine by that also.
if it's good for the overall game and is restricted to high sec pub matches i dont see much problem, especially if for the casual newb not to be scared off by KBM. the good players will hoepfully fight in more important battles someday, i dont see the divide carrying over to corp battles, would be pretty stupid if the divide was put into place for corp battles. |
Telcontar Dunedain
Imperfects Negative-Feedback
341
|
Posted - 2013.03.01 17:18:00 -
[23] - Quote
Stinker Butt wrote:I don't think they'll separate, they will just "account" for it in matchmaking like they do for other things.
I use a move controller, so I guess I will end up just playing with myself. lol. hmmm, maybe nothing has changed.
As a completely independent side comment in regards to the kb/mouse vs dualshock, I'm sorry OP, but they're not balanced. I personally don't care. I haven't used either in at least 2 builds (I know I'm outdated), but when I was a heavy with a kb/mouse, I felt like I was cheating. You could turn instantly with pinpoint accuracy. Even that won't save people from the front bumper of my LAV.
I'm not sure it's really a game changing difference between the two. I suppose they'll have to crunch the numbers and find out.
This thread is about whether to split the community based on controller type NOT ABOUT SPECIFIC BALANCE AND BUGS THAT HAVE BEEN REPORTED REPEATEDLY.
Do you want to be in different battle queues based on the controller type you used last match?
|
Rustonius
Intara Direct Action Caldari State
4
|
Posted - 2013.03.01 17:20:00 -
[24] - Quote
Awesome. No worries about splitting community. The kbm people will stop using it when they have to go up against other kbm people. They only like it now because of the advantage over most others.
Only kbm people can strafe exactly right to left while sprinting, something almost impossible on the controller, and even worse its nearly impossible to strafe and jump and keep cross hair on target. On gamepad you can't press x to jump without releasing camera control unless you use another finger but then you aren't firing gun with r1 which is also same hand.
In reality, I think kbm should be removed, the game client doesn't seem to be able to handle the movement updates available with kbm. Or your server side can't seem to update the client fast enough, making the user somewhat invincible, since you're always shooting empty air even though your client shows the guy in middle of your cross hair, but server obviously knows the guy wasn't their, since it didn't register hit/damage on opponent. I'm guessing that's more feasible then increasing the frequency of updates sent to clients.
One more note, the whole awesome thing about console games is that everyone is on same footing, no advantage because other guys video card costs more then your whole computer. Making everyone use gamepad is something console players want and expect as a reason to play games on console. There is a reason the console versions of fps games outsell their PC counterparts, even playing field. |
Stinker Butt
UnReaL.
103
|
Posted - 2013.03.01 17:22:00 -
[25] - Quote
Telcontar Dunedain wrote: Do you want to be in different battle queues based on the controller type you used last match?
well, no. like I said though, I don't think that's going to happen (at least not completely separating us). I think you're inferring a lot from a statement that really gave no details. That's not unusual for those "updates" though.
I think it's fair to bring it up for discussion. Maybe a dev will post a little more info about it. |
Panther Alpha
Kirkinen Risk Control Caldari State
59
|
Posted - 2013.03.01 17:26:00 -
[26] - Quote
Rustonius wrote:Awesome. No worries about splitting community. The kbm people will stop using it when they have to go up against other kbm people. They only like it now because of the advantage over most others.
Only kbm people can strafe exactly right to left while sprinting, something almost impossible on the controller, and even worse its nearly impossible to strafe and jump and keep cross hair on target. On gamepad you can't press x to jump without releasing camera control unless you use another finger but then you aren't firing gun with r1 which is also same hand.
In reality, I think kbm should be removed, the game client doesn't seem to be able to handle the movement updates available with kbm. Or your server side can't seem to update the client fast enough, making the user somewhat invincible, since you're always shooting empty air even though your client shows the guy in middle of your cross hair, but server obviously knows the guy wasn't their, since it didn't register hit/damage on opponent. I'm guessing that's more feasible then increasing the frequency of updates sent to clients.
KB/M appeals to PC gamer's, that other hows will never play a shooter in a console. That is something unique, that CCP will be a fool to ignore, just because some "Kids" can only use a DS3.
|
Kain Spero
Imperfects Negative-Feedback
955
|
Posted - 2013.03.01 17:27:00 -
[27] - Quote
This issue is not about balance. We can leave that for another discussion. This about not segregating the community based on the input someone chooses to use no matter how thoughtful or well intended that separation may be. |
semperfi1999
Imperfects Negative-Feedback
318
|
Posted - 2013.03.01 17:27:00 -
[28] - Quote
I have a hard time accepting splitting the two up. But the only reason this is even considered by most is because we know there is a huge advantage to using the KBM setup. Beyond the whole better aiming thing you get bonuses like instant full speed armor tanks and no max turn speeds for any suit. The list goes on but that is a taste of the advantages.
The problem is if you limit the KBM to the same speeds as the DS3 they will complain because they want their extra speed. Meanwhile you will have DS3 complaining because they have to deal with a max turn speed for the different types of suits.
Personally I think KBM has no business in a console game other than for typing a message. They would do themselves a huge favor if they just took it out altogether. |
I HateMyFace
BetaMax.
14
|
Posted - 2013.03.01 17:27:00 -
[29] - Quote
That's a horrible idea. Perhaps focus on **** that matters?
And if your that worried about being at a disadvantage just got get a keyboard mouse combo from Walmart for 20 bucks |
Sobriety Denied
Universal Allies Inc.
456
|
Posted - 2013.03.01 17:29:00 -
[30] - Quote
they dont have to remove the old modes, they could make a new one with choice to go KBM or DS3
the only real reason i see ppl against this is they want to maintain their edge vs ppl with DS3s..
how is it breaking apart a community that is playing in random matches? why not just go do corp battles or w/e and maintain your sense of community? because you want to continue to "pwn stupid console gamers" with your KBM is my guess |
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Telcontar Dunedain
Imperfects Negative-Feedback
341
|
Posted - 2013.03.01 17:33:00 -
[31] - Quote
semperfi1999 wrote:...
No I dont think the community should be split based on controller type.
...
Please edit your post as this is the part on topic. |
Winscar Shinobi
Better Hide R Die
50
|
Posted - 2013.03.01 17:34:00 -
[32] - Quote
Panther Alpha wrote:Rustonius wrote:Awesome. No worries about splitting community. The kbm people will stop using it when they have to go up against other kbm people. They only like it now because of the advantage over most others.
Only kbm people can strafe exactly right to left while sprinting, something almost impossible on the controller, and even worse its nearly impossible to strafe and jump and keep cross hair on target. On gamepad you can't press x to jump without releasing camera control unless you use another finger but then you aren't firing gun with r1 which is also same hand.
In reality, I think kbm should be removed, the game client doesn't seem to be able to handle the movement updates available with kbm. Or your server side can't seem to update the client fast enough, making the user somewhat invincible, since you're always shooting empty air even though your client shows the guy in middle of your cross hair, but server obviously knows the guy wasn't their, since it didn't register hit/damage on opponent. I'm guessing that's more feasible then increasing the frequency of updates sent to clients.
KB/M appeals to PC gamer's, that other hows will never play a shooter in a console. That is something unique, that CCP will be a fool to ignore, just because some "Kids" can only use a DS3.
You do realize dust has KB/M because some "kids" can only use KB/M. |
Panther Alpha
Kirkinen Risk Control Caldari State
60
|
Posted - 2013.03.01 17:34:00 -
[33] - Quote
Sobriety Denied wrote:they dont have to remove the old modes, they could make a new one with choice to go KBM or DS3
the only real reason i see ppl against this is they want to maintain their edge vs ppl with DS3s..
how is it breaking apart a community that is playing in random matches? why not just go do corp battles or w/e and maintain your sense of community? because you want to continue to "pwn stupid console gamers" with your KBM is my guess
If you think a mouse is so superior, why you don't use one ?.... they are very cheap.
The only advantage i have with a mouse, is over 12 years of practice with it. Nothing more. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
25
|
Posted - 2013.03.01 17:37:00 -
[34] - Quote
Kain Spero wrote:This issue is not about balance. We can leave that for another discussion. This about not segregating the community based on the input someone chooses to use no matter how thoughtful or well intended that separation may be. There's no segregation going on. Every PS3 comes bundled with a DS3 so everyone can play together if they want to. Except for those who don't want to.
I see no problem here. |
Kovak Therim
ZionTCD Legacy Rising
159
|
Posted - 2013.03.01 17:38:00 -
[35] - Quote
Before I joined Zion, I would have said this is a great idea or made some smartass remark about how KB/M never should have been added in the first place, but now I have to agree that splitting up corps is a very bad idea. There has to be a better way than breaking up squads that try and join a match because 2 of the players are using a DS3 and the other 2 KB/M. |
Sobriety Denied
Universal Allies Inc.
456
|
Posted - 2013.03.01 17:39:00 -
[36] - Quote
Panther Alpha wrote:Sobriety Denied wrote:they dont have to remove the old modes, they could make a new one with choice to go KBM or DS3
the only real reason i see ppl against this is they want to maintain their edge vs ppl with DS3s..
how is it breaking apart a community that is playing in random matches? why not just go do corp battles or w/e and maintain your sense of community? because you want to continue to "pwn stupid console gamers" with your KBM is my guess If you think a mouse is so superior, why you don't use one ?.... they are very cheap. The only advantage i have with a mouse, is over 12 years of practice with it. Nothing more. 1rs of all my nostromo speed pad and gaming mouse would do circles around your LOLqwerty, i dont use them because there are no remapping features.
second i stomp KMBers out on a daily on my main tebow.
third i'm considering the newer players and them being turned off to the game because of your petty little keyboard |
Rustonius
Intara Direct Action Caldari State
6
|
Posted - 2013.03.01 17:39:00 -
[37] - Quote
strawman argument meet strawman, taking balance out of the equation makes the discussion worthless.
Kain Spero wrote:This issue is not about balance. We can leave that for another discussion. This about not segregating the community based on the input someone chooses to use no matter how thoughtful or well intended that separation may be.
|
Panther Alpha
Kirkinen Risk Control Caldari State
60
|
Posted - 2013.03.01 17:42:00 -
[38] - Quote
Rustonius wrote:strawman argument meet strawman, taking balance out of the equation makes the discussion worthless. Kain Spero wrote:This issue is not about balance. We can leave that for another discussion. This about not segregating the community based on the input someone chooses to use no matter how thoughtful or well intended that separation may be.
Agreed... sorry. |
Stinker Butt
UnReaL.
103
|
Posted - 2013.03.01 17:42:00 -
[39] - Quote
Kain Spero wrote:This issue is not about balance. We can leave that for another discussion. This about not segregating the community based on the input someone chooses to use no matter how thoughtful or well intended that separation may be.
The whole issue is balance. They're investigating because they want balance. How can you just ignore the major issue? If people do think it's a good idea, why can't they explain? I don't, I'm just saying.
Let CCP crunch the numbers. if there is a significant enough difference with all other factors considered, then they will add it into whatever equation they use to balance the teams in matchmaking. If there is no difference, it won't change. Personally, I don't think there is enough of a difference.
There is a lot more tactics in this game than most realize. People look for excuses to lose and then they try to nerf what they perceive to be the problem instead of improving themselves.
|
semperfi1999
Imperfects Negative-Feedback
319
|
Posted - 2013.03.01 17:42:00 -
[40] - Quote
Telcontar Dunedain wrote:semperfi1999 wrote:...
No I dont think the community should be split based on controller type.
... Please edit your post as this is the part on topic.
Sorry telc but I cant because I believe its all part of the whole idea. This is whats going through peoples heads when they are considering this. The only reason people would consider splitting them is because of the obvious advantages you get with the KBM that have yet to be addressed. For this reason there may be some who agree that KBM and DS3 should be separated. If there was no difference other than input preference (and the usual mouse is more accurate than a pad) then this would not even be discussed. Its the fact that there are these problems that some will even consider this as a solution.
I posted what I did because people need to see the forest for the trees as well. If you instantly thought oh this is a good idea but then realize that the only reason you think that is because of the issue of balance then you realize that no you dont want a split you want the KBM fixed. Like I said taking out KBM would be the best and simplest solution but I dont care either way as long as it gets balanced. |
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Banjo Hero
BurgezzE.T.F Orion Empire
19
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Posted - 2013.03.01 17:42:00 -
[41] - Quote
As one or two others have noted, there's nothing in the dev's statement that says they're splitting the community up. It just says "matchmaking improvements."
It is, of course, entirely possible that this will split the community, intentionally or not.
But, it is also possible that this just refers to an attempt to prevent one entire side of a pub match being keyboard/mouse users, which I think we'd probably all be fine with, just as I think we'd probably all be fine with having fewer matches of a squad of three plus thirteen randoms vs. three squads of four plus four randoms. |
Scalesdini
Universal Allies Inc.
84
|
Posted - 2013.03.01 17:43:00 -
[42] - Quote
I use a DS3.
I don't want this to happen.
How will I get to bottle and sell those delicious KB/M user tears that fall after I pwn them using the "inferior" DS3? |
Kain Spero
Imperfects Negative-Feedback
960
|
Posted - 2013.03.01 17:45:00 -
[43] - Quote
Stefan Stahl wrote:Kain Spero wrote:This issue is not about balance. We can leave that for another discussion. This about not segregating the community based on the input someone chooses to use no matter how thoughtful or well intended that separation may be. There's no segregation going on. Every PS3 comes bundled with a DS3 so everyone can play together if they want to. Except for those who don't want to. I see no problem here.
Eve and New Eden has always been about 1 shard, 1 universe. Seperating players by controller type dramatically departs from that. What happens if Dust 514 comes out on PC? What if Dust then comes out on another console down the line?
We should never consider segregating the community based on input. If CCP wants to use battle stats to pit more experienced and higher skilled players against each other to make sure new players don't get pub stomped that's fine. Creating an artificial wall in the gaming community because of the input are using is wrong. |
Varrikan
Villore Sec Ops Gallente Federation
0
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Posted - 2013.03.01 17:45:00 -
[44] - Quote
No way there should be FORCED segregation. Like filter in matchmaking? Maybe, just maybe... (can't imagine two corps fighting over which controls should be used in match etc.)
Also, kbm and controller are both advertised from get go. So learn to live with it and let devs try to balance those as close as possible.
|
Syz Dante
Subdreddit Test Alliance Please Ignore
21
|
Posted - 2013.03.01 17:46:00 -
[45] - Quote
While I do agree that splitting the community in any way is a poor idea, if that is what it takes for me to not have my mouse sensitivity crushed even lower its a pill I'm willing to swallow. This game already feels extremely sluggish with kbam and I'd debate quitting if it got worse.
That being said, this is going to make pub games even less representative of the corp battle experience. In less "serious business" corps players who first step into corp battles are more likely to be immediately discouraged than they are now. And as I'm sure you all know that corp battles are already significantly different. Because while number of users who use controllers likely vastly outweigh kbam users I would agree with the sentiment that it is easier to be good with kbam than a controller. From there I would argue that the average skill level of each group would not be equivalent. I feel like some players are going to feel cheated or overly frustrated if they go from a solidly positive kdr in pub matches to a solidly negative one in corp matches. I'm pretty sure this is already going to be a problem and splitting the community is only going to male it worse.
Anyway its a bit rambling and probably poorly typed because I'm on my phone, but there are my two cents. |
Telcontar Dunedain
Imperfects Negative-Feedback
342
|
Posted - 2013.03.01 17:49:00 -
[46] - Quote
semperfi1999 wrote:Telcontar Dunedain wrote:semperfi1999 wrote:...
No I dont think the community should be split based on controller type.
... Please edit your post as this is the part on topic. Sorry telc but I cant because I believe its all part of the whole idea. This is whats going through peoples heads when they are considering this. The only reason people would consider splitting them is because of the obvious advantages you get with the KBM that have yet to be addressed. For this reason there may be some who agree that KBM and DS3 should be separated. If there was no difference other than input preference (and the usual mouse is more accurate than a pad) then this would not even be discussed. Its the fact that there are these problems that some will even consider this as a solution. I posted what I did because people need to see the forest for the trees as well. If you instantly thought oh this is a good idea but then realize that the only reason you think that is because of the issue of balance then you realize that no you dont want a split you want the KBM fixed. Like I said taking out KBM would be the best and simplest solution but I dont care either way as long as it gets balanced.
Go explain to protoman how he is nerfed because he uses the controller.
Off topic discussion and will derail the thread.
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Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
115
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Posted - 2013.03.01 17:50:00 -
[47] - Quote
Can't believe this is a real thing |
Zyrus Amalomyn
Militaires-Sans-Frontieres
31
|
Posted - 2013.03.01 17:53:00 -
[48] - Quote
Long as my corporation isn't seperated when going into matchmaking, go for it.
I destroy controller users daily. Without your auto aim you'd never have a chance. |
Scalesdini
Universal Allies Inc.
84
|
Posted - 2013.03.01 17:54:00 -
[49] - Quote
Kain Spero wrote:Eve and New Eden has always been about 1 shard, 1 universe. Seperating players by controller type dramatically departs from that. What happens if Dust 514 comes out on PC? What if Dust then comes out on another console down the line?
We should never consider segregating the community based on input. If CCP wants to use battle stats to pit more experienced and higher skilled players against each other to make sure new players don't get pub stomped that's fine. Creating an artificial wall in the gaming community because of the input are using is wrong.
Shutup and take my likes.
Seriously, were KB/M users whining this hard about getting rocked by DualShock pros or what? |
semperfi1999
Imperfects Negative-Feedback
318
|
Posted - 2013.03.01 17:56:00 -
[50] - Quote
Syz Dante wrote:While I do agree that splitting the community in any way is a poor idea, if that is what it takes for me to not have my mouse sensitivity crushed even lower its a pill I'm willing to swallow. This game already feels extremely sluggish with kbam and I'd debate quitting if it got worse.
That being said, this is going to make pub games even less representative of the corp battle experience. In less "serious business" corps players who first step into corp battles are more likely to be immediately discouraged than they are now. And as I'm sure you all know that corp battles are already significantly different. Because while number of users who use controllers likely vastly outweigh kbam users I would agree with the sentiment that it is easier to be good with kbam than a controller. From there I would argue that the average skill level of each group would not be equivalent. I feel like some players are going to feel cheated or overly frustrated if they go from a solidly positive kdr in pub matches to a solidly negative one in corp matches. I'm pretty sure this is already going to be a problem and splitting the community is only going to male it worse.
Anyway its a bit rambling and probably poorly typed because I'm on my phone, but there are my two cents.
This post exactly demonstrates what I said. KBM users feel that their controls are too sluggish despite the fact that they dont have the designed limitations in turn speed for the different suits that are supposed to exist. Most of these users want to be able to turn on a dime and do 360s in mere moments rather than the time it takes controller users because of the different suits turn speed limitations that are supposed to exist. This is why I say it would be best to just remove the KBM altogether because you will never be able to balance it out for both camps. Make the mouse the exact same speed as the DS3 and the KBM users will complain that they dont get the speed that they need. Make them faster and you have DS3 players noting the obvious advantage in turn speed you get with the KBM.
The only other way to fix this is to remove all suits limitations on turn speeds...which means the scout will basically be dead as a suit since they rely on speed and being faster than the max turn speed available to other suits. |
|
Telcontar Dunedain
Imperfects Negative-Feedback
342
|
Posted - 2013.03.01 17:58:00 -
[51] - Quote
Semper you are derailing this thread. Very uncool. |
Telcontar Dunedain
Imperfects Negative-Feedback
342
|
Posted - 2013.03.01 17:59:00 -
[52] - Quote
Zyrus Amalomyn wrote:Long as my corporation isn't seperated when going into matchmaking, go for it.
I destroy controller users daily. Without your auto aim you'd never have a chance.
No you don't.
Most of the top players in the game use controllers, you don't play with them. |
Kain Spero
Imperfects Negative-Feedback
966
|
Posted - 2013.03.01 18:00:00 -
[53] - Quote
The issue I have is that no weight should be given in any algorithm to controller type in match making. Let the end stats of the users and their skill (however CCP determines that) be used for match making.
Bad players are bad players and good players are good players. I really don't care what controller you use. |
MileHighChronic
WarRavens
4
|
Posted - 2013.03.01 18:00:00 -
[54] - Quote
I would agree to take it out completely. if you want a KBM setup go play on your damn computer. clearly there is a huge disadvantage to DS3 player's. while i have used a KBM setup before and there's a huge accuracy improvement i won't keep using it. not everyone would like to sit up right holding a mouse and keyboard to play a console game. For me it's a console game not a computer, so use DS3 and make it fair. maybe those people at the top of leaderboard's won't be so good anymore eh |
Sobriety Denied
Universal Allies Inc.
456
|
Posted - 2013.03.01 18:03:00 -
[55] - Quote
Zyrus Amalomyn wrote:Long as my corporation isn't seperated when going into matchmaking, go for it.
I destroy controller users daily. Without your auto aim you'd never have a chance.
oh is this the excuse you ppl use when u get pwnd by controller- he was auto aiming? LMAO |
Sentient Archon
Red Star.
704
|
Posted - 2013.03.01 18:03:00 -
[56] - Quote
Zyrus Amalomyn wrote:Long as my corporation isn't seperated when going into matchmaking, go for it.
I destroy controller users daily. Without your auto aim you'd never have a chance.
LOL. Stay on topic dude. this is about segregation of players based on controller types. Instead of fixing a problem with the KBM CCP is introducing a new variable of "Lets try and separate the players".
So now you will have 2 set sof problems;- one being the actual problem and 2 being the tertiary issues by introducing a new variable.
And the best players in dust use controllers. Talk to you boy Johnny Monreau outside this topic. |
Sentient Archon
Red Star.
704
|
Posted - 2013.03.01 18:05:00 -
[57] - Quote
MileHighChronic wrote:I would agree to take it out completely. if you want a KBM setup go play on your damn computer. clearly there is a huge disadvantage to DS3 player's. while i have used a KBM setup before and there's a huge accuracy improvement i won't keep using it. not everyone would like to sit up right holding a mouse and keyboard to play a console game. For me it's a console game not a computer, so use DS3 and make it fair. maybe those people at the top of leaderboard's won't be so good anymore eh
Off topic again. any controller is skilled hands is lethal be KBM or Controller. The discussion here is about the segregation of players. |
Illuminaughty-696
Omega Risk Control Services
204
|
Posted - 2013.03.01 18:07:00 -
[58] - Quote
Winscar Shinobi wrote:Didn't all the KB/M people QQ when their turn speed was reduced once though?
The way I see it both sides will NEVER agree on a balance. Because each side will always be biased to their side.
But I honestly don't see separating the 2 would work at all.
Should have just made this game DS3 only.... Would have squashed the debate there >.> (I mean honestly it's the reason most console games don't allow KB/M support)
Turn speed was reduced to stupidly low levels. CCP has great difficulty achieving balance in pretty much anything and this was a fantastic example. I'd be all about DS3 only, but if CCP isn't willing to do so, as they clearly are not, then separating the two types or screwing KB/M over and calling it balance is unacceptable. |
Stundryn
The Inf1dels Zombie Ninja Space Bears
0
|
Posted - 2013.03.01 18:10:00 -
[59] - Quote
One option would be to only allow the standard controllers that come with a PS3.
I have played every battlefield game on a Comp and have a stellar kd/r. However on consoles (using the standard controller) i am usually able to pull off a 1.0+. This is true for most players.
A mouse is much easier to manipulate than the little sticks and provides an unfair advantage over those using standard controllers.
There will be console gamer exceptions. You will also often find that with those exceptions they prefer consoles in the first place.
Either make kb/m gamers game separate from those of us that are doing it the proper way or limit the game to only allow the proper way. |
semperfi1999
Imperfects Negative-Feedback
319
|
Posted - 2013.03.01 18:10:00 -
[60] - Quote
Telcontar Dunedain wrote:semperfi1999 wrote:Telcontar Dunedain wrote:semperfi1999 wrote:...
No I dont think the community should be split based on controller type.
... Please edit your post as this is the part on topic. Sorry telc but I cant because I believe its all part of the whole idea. This is whats going through peoples heads when they are considering this. The only reason people would consider splitting them is because of the obvious advantages you get with the KBM that have yet to be addressed. For this reason there may be some who agree that KBM and DS3 should be separated. If there was no difference other than input preference (and the usual mouse is more accurate than a pad) then this would not even be discussed. Its the fact that there are these problems that some will even consider this as a solution. I posted what I did because people need to see the forest for the trees as well. If you instantly thought oh this is a good idea but then realize that the only reason you think that is because of the issue of balance then you realize that no you dont want a split you want the KBM fixed. Like I said taking out KBM would be the best and simplest solution but I dont care either way as long as it gets balanced. Go explain to protoman how he is nerfed because he uses the controller. Off topic discussion and will derail the thread.
I never said protoman (or many of the other imps) are nerfed because of this. I take out KBM users all the time but these facts still remain and its due to these facts that some might agree to splitting. It would be a bad idea to split the playerbase due to controller options. However there will be some on both sides who will like this idea. Why? Because majority of KBM users will want to keep their current speeds despite how game breaking it might be and plenty of DS3 players will call it unfair for there to be such a difference based on controller choice. For good players this will show alot less. Protoman eats pretty much anyone for lunch using his DS3. Just because he is good doesnt mean that this imbalance does not exist...it means that his skills by far outweigh the advantage that the KBM gives. You know Zitro uses keyboard for movement and DS3 for aiming on his tank JUST BECAUSE of the imbalance that the keyboard has on giving armor tanks instant full speed right? I am sure he is not the only person who does this (nor do I blame him for taking advantage of CCP not balancing this issue).
Like I said people need to see the forest for the trees. If someone comes on and says YES we should split the community then those people need to realize that the reason they say this is because they either A) want to keep the current imbalance because it helps them or B) do not want to have to deal with those who are willing to use the KBM with the obvious balance issues that it currently has. Heck Syz Dante posted this exact thing that he is for the split if CCP is considering changing the KBM and correct the obvious balance issues between the 2 controllers.
The fact is the only reason this is even considered by ANYONE (being CCP or the players) is because of the balance issue. CCP needs to fix the balance and stop the idea of separating players based on controller type. |
|
Citrutex
The High and Mighty
72
|
Posted - 2013.03.01 18:14:00 -
[61] - Quote
How?
As it sits it's pretty much impossible to play exclusively with a kb/m. For that matter, the game requires a controller to be turned on/connected to even play. |
Aqil Aegivan
The Southern Legion
58
|
Posted - 2013.03.01 18:21:00 -
[62] - Quote
Kain Spero wrote:The issue I have is that no weight should be given in any algorithm to controller type in match making. Let the end stats of the users and their skill (however CCP determines that) be used for match making.
Bad players are bad players and good players are good players. I really don't care what controller you use.
Just to play devil's advocate, what about modded controllers? Programmable mice?
For what it's worth I agree that matchmaking incorporating input type serves no purpose other than to segregate the community, either directly or by implicitly claiming that one input type is "less legitimate" than the other, but I do think that it's worth mentioning that balancing these input methods (not allowing inputs to act in ways that are exploitative of game mechanics) is part of the effort to keep input type irrelevant in matchmaking. |
AskuII Legend
Vacuum Cleaner. LLC
7
|
Posted - 2013.03.01 18:28:00 -
[63] - Quote
I play on the joystick. I was in the clan, which took first places (Battlefield Legend of Dragoon). But I will say from experience in the Dust 514, I have no chance to win in the PvP vs. Kb/M. It is a reality... Google Translate. |
Morathi III
Rebelles A Quebec
62
|
Posted - 2013.03.01 18:31:00 -
[64] - Quote
Samper fie said: .
The fact is the only reason this is even considered by ANYONE (being CCP or the players) is because of the balance issue. CCP needs to fix the balance and stop the idea of separating players based on controller type.[/quote]
The exact point is, Nobody want to separate....CCP fix KBM plz |
Tal Yamin
BetaMax.
9
|
Posted - 2013.03.01 18:32:00 -
[65] - Quote
This really is the worst idea I can imagine to bust up the community as its just starting to grow. NO, please NO. |
AskuII Legend
Vacuum Cleaner. LLC
7
|
Posted - 2013.03.01 18:41:00 -
[66] - Quote
The only solution in this situation - do the same sensitive on both controllers. Google Translate. |
Malachi Watson
Osmon Surveillance Caldari State
13
|
Posted - 2013.03.01 18:44:00 -
[67] - Quote
Taylor Swift wrote:
Once upon time A few new clones ago I was in your sights You got me alone You found me I'm tur-r-r-ning Still tur-r-r-r-ning.
I guess you didn't care And I guess I liked that And when I fell hard You took a step back And teabagged me, teabagged me, teabagged me-e-e-e.
And now I'm long gone Back in the MCC And I realize the blame is on me
Cause I knew you were trouble when you walked in So shame on me now Could've turned as fast and shot for the win, Put my controller down oh I knew you were trouble when you walked in So shame on me now Could've turned as fast and shot for the win, Now i'm lying on the cold hard ground Oh, oh, keyboard, keyboard, keyboard Oh, oh, mouse, mouse, mouse
|
IRuby Heart
DIOS EX.
360
|
Posted - 2013.03.01 18:44:00 -
[68] - Quote
Is this for real!? What the hell are you thinking CCP!?
NOBODY ASKED FOR THIS!! |
Buster Friently
Rosen Association
41
|
Posted - 2013.03.01 19:24:00 -
[69] - Quote
Panther Alpha wrote:I use the DS3 in my left hand, and mouse in my right hand. Which category i fit into ?
BTW, one of the things a find the most appealing about Dust 514 is the mouse. I normally don't play multiplayer shooter games in the console, only in PC.
Take that option away, and most likely i will end up playing Planetside 2 or CS;GO in my PC. QFT |
Buster Friently
Rosen Association
41
|
Posted - 2013.03.01 19:31:00 -
[70] - Quote
Winscar Shinobi wrote:Panther Alpha wrote:
KB/M appeals to PC gamer's, that other hows will never play a shooter in a console. That is something unique, that CCP will be a fool to ignore, just because some "Kids" can only use a DS3.
You do realize dust has KB/M because some "kids" can only use KB/M.
Actually, the KBM support is so the eventual PC support is simple to implement. |
|
Gunner Nightingale
Internal Error. Negative-Feedback
262
|
Posted - 2013.03.01 19:35:00 -
[71] - Quote
Dust 514 a new FPSMMO coming to your PC SoonGäó. We tried it out on console but we managed to kill it with changes that noone asked for. |
Morathi III
Rebelles A Quebec
62
|
Posted - 2013.03.01 19:42:00 -
[72] - Quote
I want the comment of regnum about this |
semperfi1999
Imperfects Negative-Feedback
321
|
Posted - 2013.03.01 19:42:00 -
[73] - Quote
If this game does go to to PC from consoles then you are inviting huge issues that will probably cause most of the consol gamers to leave. To my knowledge this game was meant for PS3 (eventually PS4) only. Open this up to PC gamers and watch people flood in and work on creating hacks to work on this game.
BTW that was off topic lets get back to whats at hand here.
CCP fix your issues dont just bandaid it by separating the community. Fix the KBM so work like its supposed to comparable to the DS3.....or get rid of the KBM entirely. |
Don Von Hulio
UnReaL.
105
|
Posted - 2013.03.01 19:59:00 -
[74] - Quote
I dont have a problem with this. Last time i checked this was a console game.
They shouldn't have had K/B support from the beginning, this wouldn't even be an issue.
And separating players by input is a good idea. Drop the PS Move (because its a gimmick and jacks with the DS3 controls), and split the K/B from the DS3 so the K/B users get irritated and then finally take it up the butt an switch to DS3 to be like everyone else or quit this game altogether. |
Buster Friently
Rosen Association
42
|
Posted - 2013.03.01 20:05:00 -
[75] - Quote
Don Von Hulio wrote:I dont have a problem with this. Last time i checked this was a console game.
They shouldn't have had K/B support from the beginning, this wouldn't even be an issue.
And separating players by input is a good idea. Drop the PS Move (because its a gimmick and jacks with the DS3 controls), and split the K/B from the DS3 so the K/B users get irritated and then finally take it up the butt an switch to DS3 to be like everyone else or quit this game altogether.
Some of us would quit. This, to me, seems bad for the community.
|
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.03.01 20:06:00 -
[76] - Quote
i'm ok with this, mouse and keyboard is like playing the game with training wheels and rather not have to go against people who can point and click to get a kill. |
Buster Friently
Rosen Association
43
|
Posted - 2013.03.01 20:08:00 -
[77] - Quote
usrevenge2 wrote:i'm ok with this, mouse and keyboard is like playing the game with training wheels and rather not have to go against people who can point and click to get a kill.
It's been in the game for a while now. Would you like to remove Ambush as well (assuming you wouldn't care to play that?)
We are part of the community. |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.03.01 20:14:00 -
[78] - Quote
Disagree, it wont have a major impact, and it's a weighted value. It wont "lock" you out from playing with dissimilar controller types.... just try to pair you with similar ones, in random games.... it's a good idea. |
Anirul Vernius
Zumari Force Projection Caldari State
2
|
Posted - 2013.03.01 20:19:00 -
[79] - Quote
p. bad decision folks |
Senor XIII
Subdreddit Test Alliance Please Ignore
2
|
Posted - 2013.03.01 20:30:00 -
[80] - Quote
So I use a controller in my left hand and mouse for precision aiming in my right. Where would I go? |
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Gunner Nightingale
Internal Error. Negative-Feedback
263
|
Posted - 2013.03.01 20:32:00 -
[81] - Quote
KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved). |
Israckcatarac
Opus Arcana Orion Empire
6
|
Posted - 2013.03.01 20:57:00 -
[82] - Quote
Winscar Shinobi wrote:Didn't all the KB/M people QQ when their turn speed was reduced once though?
The way I see it both sides will NEVER agree on a balance. Because each side will always be biased to their side.
But I honestly don't see separating the 2 would work at all.
Should have just made this game DS3 only.... Would have squashed the debate there >.> (I mean honestly it's the reason most console games don't allow KB/M support)
KB/M was put in because the Sony Play Station exclusive will come to an end eventually and then you will see the PC release. |
Israckcatarac
Opus Arcana Orion Empire
7
|
Posted - 2013.03.01 21:02:00 -
[83] - Quote
Gunner Nightingale wrote:KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved).
HMG takes a spool time to tighten the rounds in every time you release the trigger you get to start that spool over again.
|
Drogan Reeth
Free Trade Corp
2
|
Posted - 2013.03.01 21:13:00 -
[84] - Quote
This doesn't make sense.. how can you split up the two?
First of all what do you do with corp mates who run squads and 2 use kb/m 2 use controller?
Second, there are many plugins for the ps3 that simulate controller input from mouse/kb. I know because I use the kb/m for other games that don't support it. In this case people will just use kb/m but be detected as controller and be put with all the controller ppl. |
Frost Cub
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.03.01 21:26:00 -
[85] - Quote
Please don't separate the community by controller type. I feel like this is a drastic change to what could be a simple solution (Balancing.) Furthermore, someone will find a way around it and people will QQ forever. Can't they just unplug their Kb/M before the match and plug it back in during the match? |
Hardcore Pwny
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.03.01 21:29:00 -
[86] - Quote
In my limited experience in this game, I find that the real problem is that the controller movement in the game is just not good. If you compare it to how smoothly other games on console work, and especially the most important part - AIMING - it just doesn't match up in quality. I don't know if it's a problem with their engine and how it's tuned, or what. But the aiming is just not a pleasant experience with the controller. I have no issues in other FPS games on console, but they just don't have it tuned well enough to make it a good experience.
So it comes down to me not finding the game fun if I have to use the controller. I'm not even entirely pleased with KB/M, seeing as you can't remap anything yet, and sensitivity is more linked to what mouse you have than any setting you change in the game. Seriously, plug in a completely different mouse and see how different it is. I played with a friend's Razer mouse and was blown away by how high he could get his sensitivity with the on-the-fly buttons on his mouse. I have a Logitech G5 with on-the-fly settings and turned all the way up, my sensitivity is still far too low for my taste. So there's not even conformity in the KB/M crowd. But to me, it makes the game playable. I would have absolutely no fun and would not play this game if I was forced to use a controller. Aiming is not smooth enough with a controller. It's just a bunch of constant repositioning instead of actually being able to smoothly follow a target at varying speeds. The sensitivity settings aren't good enough, or they just don't have enough range in the controller from the low to high scale to be able to make the controller feel comfortable.
Fix that, and you'll balance the game. Don't just give up and segregate the community. |
Vile Heathen
Subdreddit Test Alliance Please Ignore
352
|
Posted - 2013.03.01 21:49:00 -
[87] - Quote
Terrible idea. |
AWZX
Pink Fluffy Bounty Hunterz RISE of LEGION
4
|
Posted - 2013.03.01 21:56:00 -
[88] - Quote
Some of the better, even best, players I've run into use controller. I'm talking people with at least 5+ KDRs on the ground. And then some really good players use kb/m as well. I alternate between the two. What all this means is that there isn't even much of a gap, if any at all. It's down 95% down to preference right now.
So it'd be blatantly stupid to splinter what is already not a huge community by doing this. Restricting matchmaking based on it will be bad enough, but have you even thought about grouping up within corps/friends? How will you handle a group with mixed inputs? Will someone not be allowed to group with their controller-using friends just because they choose to use kb/m? This is such a dumb reaction to a perceived problem that doesn't even really exist. |
Rei Shepard
Spectre II
79
|
Posted - 2013.03.01 22:09:00 -
[89] - Quote
Morathi III wrote:Not really, KBM have huge advantage and we are tired, play with controller and im sure you are not that good , thanks
KB/M users will be left with a very small pool of players to play with, besides when i encounter players that i know play with a controller and are good at it, i don't notice the difference between our control methods and the fight could go either way.
|
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
289
|
Posted - 2013.03.01 22:13:00 -
[90] - Quote
I agree this is a really bad idea.
If for no other reason that you can not actually implement this. Even if you believe KB/M is really a big advantage. (I used both for a long time and concluded I liked the PS3 controller myself) there is nothing to stop a character from hot swapping input after the matchmaking starts.
Please don't spend valuable developer time on this bad idea! |
|
IRuby Heart
DIOS EX.
361
|
Posted - 2013.03.01 22:16:00 -
[91] - Quote
I want this thread to hit 100+ replies. I know CCP Is already listening but I want them to know we're serious about this. |
Beld Errmon
Tal-Romon Legion Amarr Empire
485
|
Posted - 2013.03.01 22:20:00 -
[92] - Quote
CCP Cmdr Wang wrote:We are also planning to introduce Matchmaking improvemtns that will take controller input into account.
This is the most idiotic idea ever, currently your match maker system is doing a pathetic job of balancing, it can't even do something basic like making sure that 3 corporate squads don't get stacked on one side against 16 randoms, your going to completely Fing break it trying to do crap like this. |
Bald Crusader Two
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.01 22:32:00 -
[93] - Quote
slap26 wrote:Why would they split up a small playerbase even more, another CCP flop This basically. More poor design choices. |
DJINN leukoplast
Hellstorm Inc League of Infamy
304
|
Posted - 2013.03.01 22:58:00 -
[94] - Quote
I would like to know who plays with kb/m, and if they are any better than somebody of equal talent using a DS3.
This is a console game first and foremost, and if kb/m gives a massive advantage against those of us with analog sticks, then it should be dealt with accordingly.
However I kinda doubt it makes that much of a difference, and I honestly can't tell who in the game uses a DS3, Move, or kb/m. And unless there is a ton of players using kb/m, splitting us up would be devastating for them. |
Monkxx
Ikomari-Onu Enforcement Caldari State
22
|
Posted - 2013.03.01 23:04:00 -
[95] - Quote
I am KB/M user and I bought PS3 only for Dust514. I can't handle the controller so I am using kb/m setup I am familiar with. In my corp people are playing with controllers and go 16-0 with ARs and Assault Suits. Adding KB/M icon would be great but separating community? It is a big NO-NO. |
AWZX
Pink Fluffy Bounty Hunterz RISE of LEGION
5
|
Posted - 2013.03.01 23:04:00 -
[96] - Quote
DJINN leukoplast wrote:I would like to know who plays with kb/m, and if they are any better than somebody of equal talent using a DS3.
This is a console game first and foremost, and if kb/m gives a massive advantage against those of us with analog sticks, then it should be dealt with accordingly.
However I kinda doubt it makes that much of a difference, and I honestly can't tell who in the game uses a DS3, Move, or kb/m. And unless there is a ton of players using kb/m, splitting us up would be devastating for them.
I played a lot of MAG with the same people in my corp. MAG was Dualshock and Move only, no kb/m. A lot of people with better KDRs than me on MAG still have better than me on Dust. People with similar KDRs with me on MAG are similar on Dust. There's a mix of DS3 and kb/m usage in these people, no real correlation or trend between KDR and input scheme as far as I can see.
It's really more about preference and what a player feels best with using more than anything else.
(disclaimer: this does not mean KDR is everything, it's just using a constant stat for comparison purposes) |
Mavado V Noriega
SyNergy Gaming
2305
|
Posted - 2013.03.01 23:08:00 -
[97] - Quote
lol good luck finding games fast now.......GG |
Alderstaz
Mannar Focused Warfare Gallente Federation
3
|
Posted - 2013.03.01 23:13:00 -
[98] - Quote
The whole reason for playing an FPS on a console is that everyone is on same playing field.
I've noticed issues with small subset of fights where I can't get a single shot in out of more than one Gek 38 clip. It couldn't be lag because there are no other issues in same match. Its mostly happens with a hopper, and I never get a single shot in( I'm on chest, never get red cross hair). I always assumed it was some back end flaw in update priority due to it happening usually with squadded/corp players. Now I assume the invincible players are good KBM players and there IS some kind of sync issue. I know a good player when I fight one, I'm not talking about them. These are weird fights. Happens rarely. But too often with squad/corp player to be just random internet gods issue.
CCP already has the hard data on KBM users, that's why they are giving a heads up...
They should do it old style, give a check box on type of match we want.
My preferences:(by default, nothing changes) [X] - Complete match only [X] - Dual axis controller only [X] - No HAV [X] - No Dropships [ ] - No LAV [ ] - No Aur items in fittings
My vehicle issue is due to balance/exploit issues, I would eventually allow them in my matches I assume.
I'm not OK with dying to Killswitch fitted Scouts strafe jumping all over, but at least it increases the ISK reward. So many of them since new level 3 Aur proto suits.
And lastly, for someone who played FPS on PC before PS3/Xbox was out, nothing beats the control advantage of KBM. If it were not for the fact that you cannot re-assign keys and bad/missing defaults, the console shock controller players would be crying. Also I'm guessing, due to same reason as us, we don't have a KBM capable area. Like most PS3 owners, I assume.
|
BlG MAMA
PLAYSTATION4
0
|
Posted - 2013.03.01 23:29:00 -
[99] - Quote
Seems reasonable to me , Kb/M is a huge advantage over DS3 , i know , i used DS3 then switched to Kb/M and now i understand all those people with 25/0 kills or more.
CCP also needs to separate AURUM users from regular users.
Thats another huge advantage with all the good damage weapons over ISK weapons.
Just imagine...AURUM+KB/M users against regular people using DS3 is just game breaking.
Regular people will stop playing the game and in the end Dust will become a game only for AURUM users and kb/m users.
Might aswell port Dust514 to PC where pay-to-win model is accepted and Kb/M is standard. |
Kain Spero
Imperfects Negative-Feedback
982
|
Posted - 2013.03.01 23:29:00 -
[100] - Quote
Alderstaz wrote:The whole reason for playing an FPS on a console is that everyone is on same playing field.
I've noticed issues with small subset of fights where I can't get a single shot in out of more than one Gek 38 clip. It couldn't be lag because there are no other issues in same match. Its mostly happens with a hopper, and I never get a single shot in( I'm on chest, never get red cross hair). I always assumed it was some back end flaw in update priority due to it happening usually with squadded/corp players. Now I assume the invincible players are good KBM players and there IS some kind of sync issue. I know a good player when I fight one, I'm not talking about them. These are weird fights. Happens rarely. But too often with squad/corp player to be just random internet gods issue.
CCP already has the hard data on KBM users, that's why they are giving a heads up...
They should do it old style, give a check box on type of match we want.
My preferences:(by default, nothing changes) [X] - Complete match only [X] - Dual axis controller only [X] - No HAV [X] - No Dropships [ ] - No LAV [ ] - No Aur items in fittings
My vehicle issue is due to balance/exploit issues, I would eventually allow them in my matches I assume.
I'm not OK with dying to Killswitch fitted Scouts strafe jumping all over, but at least it increases the ISK reward. So many of them since new level 3 Aur proto suits.
And lastly, for someone who played FPS on PC before PS3/Xbox was out, nothing beats the control advantage of KBM. If it were not for the fact that you cannot re-assign keys and bad/missing defaults, the console shock controller players would be crying. Also I'm guessing, due to same reason as us, we don't have a KBM capable area. Like most PS3 owners, I assume.
No, just no. We are all in this sandbox together. The last thing we need is putting up artificial walls between each other. The community is one of the most vital aspects of this game. The game is what brings you in, but its the community that makes you stay.
Anything that tries to divide up the community it something that will hurt the success of this game. |
|
Y0UR NAME HERE
Imperfects Negative-Feedback
464
|
Posted - 2013.03.01 23:34:00 -
[101] - Quote
This is the dumbest thing,
If you want to separate us because of controller type,
Here's and idea, Make dust for PC and PS3.
Then just put is on separate servers and up the graphics on PC.
My PC would own a PS3 anyways...
Not a god box, but is a Demi God box. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
427
|
Posted - 2013.03.01 23:37:00 -
[102] - Quote
I am against this idea. Even if it is not about balance I am still very much against this idea.
Obviously making a squad with a mixed group would likely get you passed this issue, but it just seems wrong to me. I want nothing segregating people.
It just feels wrong. I hate the idea of segregation in a game where we can all fight together. It may only be a match making thing, but I don't like anything that seems to separate people in a game like this. |
IRuby Heart
DIOS EX.
366
|
Posted - 2013.03.01 23:38:00 -
[103] - Quote
Imagine your favorite PC Shooter, which is mainly to be played with KBM but can also be played with USB controllers, segregating these players into separate playlists.
Yeah, just as stupid. |
Panther Alpha
Blueberries United
62
|
Posted - 2013.03.01 23:41:00 -
[104] - Quote
Is only one thing CCP needs to do ;
Remove the Aimbot from the mouse input. Simple solution that won't divide the community.
I using the mouse at the moment, and my accuracy with the mouse, combined with the Aimbot.... is a bit to much. |
Smitty Werbenjaegerman Jensen
Brutor Vanguard Minmatar Republic
10
|
Posted - 2013.03.01 23:46:00 -
[105] - Quote
Kain Spero wrote: No, just no. We are all in this sandbox together. The last thing we need is putting up artificial walls between each other. The community is one of the most vital aspects of this game. The game is what brings you in, but its the community that makes you stay.
Anything that tries to divide up the community it something that will hurt the success of this game.
The same community that flames each other every day, loves to promote AFK SP farming, and cries for nerfs every other post? *nods in agreement*
As far as being in the sandbox together, steroids users were in baseball were in the same sandbox together with non-steroid users. Does that mean they didn't have an advantage and it was no big deal? If so, then why is baseball trying to weed out the steroids?
Look, I know Kb/M users may not want to hear it, but there is an advantage. Roommate that couldn't aim to save his life with a DS3, is suddenly raking in a 2.5 kdr as a Kb/M user. |
Y0UR NAME HERE
Imperfects Negative-Feedback
465
|
Posted - 2013.03.01 23:48:00 -
[106] - Quote
Kain Spero wrote:Alderstaz wrote:The whole reason for playing an FPS on a console is that everyone is on same playing field.
I've noticed issues with small subset of fights where I can't get a single shot in out of more than one Gek 38 clip. It couldn't be lag because there are no other issues in same match. Its mostly happens with a hopper, and I never get a single shot in( I'm on chest, never get red cross hair). I always assumed it was some back end flaw in update priority due to it happening usually with squadded/corp players. Now I assume the invincible players are good KBM players and there IS some kind of sync issue. I know a good player when I fight one, I'm not talking about them. These are weird fights. Happens rarely. But too often with squad/corp player to be just random internet gods issue.
CCP already has the hard data on KBM users, that's why they are giving a heads up...
They should do it old style, give a check box on type of match we want.
My preferences:(by default, nothing changes) [X] - Complete match only [X] - Dual axis controller only [X] - No HAV [X] - No Dropships [ ] - No LAV [ ] - No Aur items in fittings
My vehicle issue is due to balance/exploit issues, I would eventually allow them in my matches I assume.
I'm not OK with dying to Killswitch fitted Scouts strafe jumping all over, but at least it increases the ISK reward. So many of them since new level 3 Aur proto suits.
And lastly, for someone who played FPS on PC before PS3/Xbox was out, nothing beats the control advantage of KBM. If it were not for the fact that you cannot re-assign keys and bad/missing defaults, the console shock controller players would be crying. Also I'm guessing, due to same reason as us, we don't have a KBM capable area. Like most PS3 owners, I assume.
No, just no. We are all in this sandbox together. The last thing we need is putting up artificial walls between each other. The community is one of the most vital aspects of this game. The game is what brings you in, but its the community that makes you stay. Anything that tries to divide up the community it something that will hurt the success of this game.
Agreed.
We also know that eventually pub matches won't exist, when were fully emerged into eve.
How can you limit the sandbox?
That would be like saying no titan bridges are unfair so ban them from bridging people on me.
Granted there are cyno suppression in systems with correct hub upgrades and I could see that happening,
But once the hub is dead, cyno's back on.
So ya limiting HAV's ect isn't a choice yet, and may one day be an upgrade,
But dude your not going to be in pubs forever, this isn't cod. |
Smitty Werbenjaegerman Jensen
Brutor Vanguard Minmatar Republic
10
|
Posted - 2013.03.01 23:53:00 -
[107] - Quote
Y0UR NAME HERE wrote: But dude your not going to be in pubs forever, this isn't cod.
Getting rid of "hot join/pub" games from a console FPS is a faster way to kill this game than to segregate Kb/M support. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.03.01 23:58:00 -
[108] - Quote
Y0UR NAME HERE wrote:We also know that eventually pub matches won't exist, when were fully emerged into eve.
Unless CCP is purposely attempting to sabotage their own game, this isn't true. Despite the fact this comes form EvE and has a large "hardcore" fanbase, that doesn't eliminate the fact that it has an even larger "casual" fanbase, and you can't remove pubbies without removing the casual audience.
On the topic of the thread, I agree, don't segregate based on controller choice.
|
Y0UR NAME HERE
Imperfects Negative-Feedback
465
|
Posted - 2013.03.01 23:59:00 -
[109] - Quote
Smitty Werbenjaegerman Jensen wrote:Y0UR NAME HERE wrote: But dude your not going to be in pubs forever, this isn't cod.
Getting rid of "hot join/pub" games from a console FPS is a faster way to kill this game than to segregate Kb/M support.
Oh that won't disappear. You'll be in faction warfare.
So it'll always be an option, but even in eve faction warfare is all low sec,
So there are no hubs to limit things,
So everything is fair game. |
Priss N6FAA2813
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.02 00:00:00 -
[110] - Quote
Destroying the community ..............The game is gonna crash.......................... wooo gloom and doom(sarcasm) Because CCP plans on separating people who use the default hardware for a CONSOLE system(ds3) from people who want to use KBM a PC UI.......Thats funny listen to this garbage thread.
Go ahead CCP please segregate.You have my full support. |
|
Y0UR NAME HERE
Imperfects Negative-Feedback
465
|
Posted - 2013.03.02 00:01:00 -
[111] - Quote
Logi Bro wrote:Y0UR NAME HERE wrote:We also know that eventually pub matches won't exist, when were fully emerged into eve. Unless CCP is purposely attempting to sabotage their own game, this isn't true. Despite the fact this comes form EvE and has a large "hardcore" fanbase, that doesn't eliminate the fact that it has an even larger "casual" fanbase, and you can't remove pubbies without removing the casual audience. On the topic of the thread, I agree, don't segregate based on controller choice.
Again faction warfare,
You can't limit or change the "pub" type matches.
It isn't fair to the eve players to win or lose a system because that system just happens to be "infantry" only pub atm. |
Clark Hendrix
Subdreddit Test Alliance Please Ignore
2
|
Posted - 2013.03.02 00:02:00 -
[112] - Quote
Just want to show my support for the no segregation side of this argument. |
Panther Alpha
Blueberries United
62
|
Posted - 2013.03.02 00:04:00 -
[113] - Quote
Priss N6FAA2813 wrote: Destroying the community ..............The game is gonna crash.......................... wooo gloom and doom(sarcasm) Because CCP plans on separating people who use the default hardware for a CONSOLE system(ds3) from people who want to use KBM a PC UI.......Thats funny listen to this garbage thread.
Go ahead CCP please segregate.You have my full support.
The PS3 supports KB/M ... so i say it is very much part of the console.
If you don't like it, send a E-mail to Sony and complaint about it. |
Vrain Matari
ZionTCD Legacy Rising
417
|
Posted - 2013.03.02 00:04:00 -
[114] - Quote
+1 Kain.
I agree. It's unnecessary and damaging to the community - it basically works against the whole single shard ethos.
Many players who use only controllers rock the leaderboards.
I feel like you are letting a player misconception push you around, CCP.
and personally, as a controller user, i want to face the kb/m mouse peeps. They are sweet, sweet kills ;) |
Mobius Wyvern
BetaMax.
1223
|
Posted - 2013.03.02 00:07:00 -
[115] - Quote
Agreed. |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
26
|
Posted - 2013.03.02 00:09:00 -
[116] - Quote
Segregate |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
26
|
Posted - 2013.03.02 00:10:00 -
[117] - Quote
Panther Alpha wrote:Priss N6FAA2813 wrote: Destroying the community ..............The game is gonna crash.......................... wooo gloom and doom(sarcasm) Because CCP plans on separating people who use the default hardware for a CONSOLE system(ds3) from people who want to use KBM a PC UI.......Thats funny listen to this garbage thread.
Go ahead CCP please segregate.You have my full support. The PS3 supports KB/M ... so i say it is very much part of the console. If you don't like it, send a E-mail to Sony and complaint about it.
reported for flaming.Please read forum rules
|
First Prophet
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
36
|
Posted - 2013.03.02 00:19:00 -
[118] - Quote
Here to support the separation of mouse and dualshocks. God have mercy on the unholy abominations that have resulted from inter-controller breeding. |
Tidaen
Nova Corps Marines
25
|
Posted - 2013.03.02 00:20:00 -
[119] - Quote
Separating by controller type is lame. +1 OP |
Mr McGrumpypants
One-Armed Bandits Orbital Rights
1
|
Posted - 2013.03.02 00:32:00 -
[120] - Quote
CCP, please don't try to split us up by controller input. Most people I play with use controllers, NOT the keyboard and mouse. I think separating the players by input (or weighing them differently) is a mistake. Stat-tracking things like KDR, objective taking, and SP are what should define how players are divided up, NOT what method they use to play the game. There are terrific controller players and terrible KB/M players.
In addition, right now the inputs are terrible. There's no customization for either input option and they need plenty of work. A lot of pilots right now hate flying with KB/M and I personally found driving completely frustrating with a controller. Cooking grenades on a keyboard seems inconsistent, as I frequently end up just throwing a grenade instead of holding on to it when holding the X key. Aside from the fact I find the X key to be awkward, I pretty much avoid using grenades when playing with KB/M. Selecting spawn points right now is also frustrating on a keyboard because the cursor jumps over any spawn points in the middle of the map and leaps to the last spawn point in a direction. So while playing with a KB/M, I have to pick up my controller and select the spawn point.
Menus also need better input for the keyboard/mouse. Right now, I'm sure I'm not the only person who finds themselves switching between control methods on the fly in battle because one control type is buggy or poorly implemented in a given feature. To me, controls in DUST are less about controllers making for poorer aiming than a keyboard/mouse and more about how poorly implemented each control method is for certain things.
Fix the problems with your input methods first, worry about whether or not you should segregate controllers and KB/M later.
...Re-reading this post, I'm really tempted to call KB/M users mousers just so I don't have to abbreviate ****. Maybe I'm watching too much TMNT lately. |
|
Tiel Syysch
Imperfects Negative-Feedback
644
|
Posted - 2013.03.02 01:09:00 -
[121] - Quote
Another case of CCP not understanding what to do with the game and just flailing all about and letting a monkey throw darts at a list of features to screw up.
1. Separating your player base (sandbox or not) is a bad idea. 2. Good luck determining what people are using before they enter a match if they're one of the people who uses a hybrid control scheme, or I don't know, has a keyboard plugged in for chat. 3. Not sure wtf you're going to do about squads. 4. Stop wasting dev resources on artificial "balance," please. |
Banjo Hero
BurgezzE.T.F Orion Empire
20
|
Posted - 2013.03.02 01:18:00 -
[122] - Quote
Jesus, Mary and Joseph!
CCP Evil Cmdr Wang wrote:Mwaaha-ha-ha-ha! We is gunna segregates yoo! LOL!
... And then he stroked his Star Trek Evil Universe goatee menacingly.
Oh, wait! No, he didn't. He didn't say anything even remotely like that.
CCP Cmdr Wang wrote:... [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account.
Where, precisely, does he say "segregate," "split," "divide," or anything that implies that? He didn't.
"taking controller input into account" != "segregating the community"
I gotta say, I think y'all might be overreacting. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
31
|
Posted - 2013.03.02 01:43:00 -
[123] - Quote
Sobriety Denied wrote:Zyrus Amalomyn wrote:Long as my corporation isn't seperated when going into matchmaking, go for it.
I destroy controller users daily. Without your auto aim you'd never have a chance. oh is this the excuse you ppl use when u get pwnd by controller- he was auto aiming? LMAO
Turn aim assist off during a match with a KB/M user in it, let's see how well you do.
As for Jonny, he uses Mass Drivers a hell of a lot and he's been doing it since beta, so he has a better ratio than I do. I started as a logi :D
If anyone wants to 1v1 me with their controller, I'm happy to oblige. |
Slightly Askew
That's Unfortunate
5
|
Posted - 2013.03.02 01:58:00 -
[124] - Quote
Banjo Hero wrote:
I gotta say, I think y'all might be overreacting.
This this this. 100 TIMES this. |
Centurion mkII
SVER True Blood Unclaimed.
14
|
Posted - 2013.03.02 02:02:00 -
[125] - Quote
There are some advantages to keyboard mouse. One when in vehicles you maintain more speed while turning. Two the sensitivity let's you turn faster. So does turning up the controller sensitivity but the mouse still has an advantage. There are differences but I don't think they are strong enough to justify segregation. You will just stop people from using mouse and keyboards. |
Alderstaz
Mannar Focused Warfare Gallente Federation
4
|
Posted - 2013.03.02 02:14:00 -
[126] - Quote
Centurion mkII wrote:There are some advantages to keyboard mouse. One when in vehicles you maintain more speed while turning. Two the sensitivity let's you turn faster. So does turning up the controller sensitivity but the mouse still has an advantage. There are differences but I don't think they are strong enough to justify segregation. You will just stop people from using mouse and keyboards.
Its an FPS. You are supposed to win based on skill.
It's already in grey area due to pay to win Aur fittings. But will see if they add Aur items that are better than max level Isk items. The $20/month Merc subscription is already more than everything else out there. The suits and other Aur items are just gravy for CCP.
Back on point, a good keyboard/mouse with proper macros/key binding, forgetting better/easier movement with k/m will just be an unfair advantage over standard dual shock controller input.
We switched to console because we were tired of the better system rat trap on PC.
We know first hand how much of difference small changes make among equally skilled players from the days of chasing better CRT monitors/video cards(and comparing with known/good friends). Remember those days. Forget it if KBM was fully implemented on Dust. And the total joke about PC and console playing Dust in same match...
Were playing PvP and not PvE.
I'm OK with only one input method, cause than its the same for all. Why balance and tweak, just have everyone on same playing field to begin... |
Tiel Syysch
Imperfects Negative-Feedback
644
|
Posted - 2013.03.02 02:17:00 -
[127] - Quote
Banjo Hero wrote:Jesus, Mary and Joseph! CCP Evil Cmdr Wang wrote:Mwaaha-ha-ha-ha! We is gunna segregates yoo! LOL! ... And then he stroked his Star Trek Evil Universe goatee menacingly. Oh, wait! No, he didn't. He didn't say anything even remotely like that. CCP Cmdr Wang wrote:... [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account. Where, precisely, does he say "segregate," "split," "divide," or anything that implies that? He didn't. "taking controller input into account" != "segregating the community" I gotta say, I think y'all might be overreacting.
Feel free to explain how matchmaking factoring in controller type is going to do anything other than assign people to games based on that. |
Y0UR NAME HERE
Imperfects Negative-Feedback
503
|
Posted - 2013.03.02 03:32:00 -
[128] - Quote
Tiel Syysch wrote:Banjo Hero wrote:Jesus, Mary and Joseph! CCP Evil Cmdr Wang wrote:Mwaaha-ha-ha-ha! We is gunna segregates yoo! LOL! ... And then he stroked his Star Trek Evil Universe goatee menacingly. Oh, wait! No, he didn't. He didn't say anything even remotely like that. CCP Cmdr Wang wrote:... [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account. Where, precisely, does he say "segregate," "split," "divide," or anything that implies that? He didn't. "taking controller input into account" != "segregating the community" I gotta say, I think y'all might be overreacting. Feel free to explain how matchmaking factoring in controller type is going to do anything other than assign people to games based on that.
This ^^
Its very obvious what the statement meant.
We'll either not play each other, or teams will be factored based on controller input.
Both of which should not happen.
Terrible idea. Find a better solution if its a big problem. |
DJINN serious issues
Hellstorm Inc League of Infamy
1
|
Posted - 2013.03.02 04:18:00 -
[129] - Quote
As a player that has spent equal time on both inputs in this game I'd have to say the gap is much smaller than I expected from an infantry point of view. Being a life long PC gamer KB/m feels much more natural and did help my game a bit, although situational awareness is really where it is at. You get it in the back or side it doesn't much matter what your input is.
For that reason I think it is stupid to even consider any match making tweaks based on input.
KB/m is just not practical for vehicles as the current turn speed with the mouse is just too slow. You have to hybrid ds3/ kbm to get the most from a vehicle. Maybe fix that first before coming up with crazy match making algorithms.
PS the mouse speed is still way too slow even for infantry.
Also fix ds3 input.... Not nearly as polished and smooth as any other fps I've tried on ps3. |
Y0UR NAME HERE
Imperfects Negative-Feedback
507
|
Posted - 2013.03.02 04:23:00 -
[130] - Quote
DJINN serious issues wrote:As a player that has spent equal time on both inputs in this game I'd have to say the gap is much smaller than I expected from an infantry point of view. Being a life long PC gamer KB/m feels much more natural and did help my game a bit, although situational awareness is really where it is at. You get it in the back or side it doesn't much matter what your input is.
For that reason I think it is stupid to even consider any match making tweaks based on input.
KB/m is just not practical for vehicles as the current turn speed with the mouse is just too slow. You have to hybrid ds3/ kbm to get the most from a vehicle. Maybe fix that first before coming up with crazy match making algorithms.
PS the mouse speed is still way too slow even for infantry.
Also fix ds3 input.... Not nearly as polished and smooth as any other fps I've tried on ps3.
This ^^
And ill be your first,
Like that is. |
|
Banjo Hero
BurgezzE.T.F Orion Empire
21
|
Posted - 2013.03.02 04:51:00 -
[131] - Quote
@Tiel:
What I reckon the idea is would be something like this:
If there are sixteen players with keyboard and mouse, and they're all going into a pub game, the matchmaking system would try to divide them as evenly as possible. Eight to each side, give or take a couple. And even then, this isn't necessarily a primary factor in the matchmaking, but most likely just something that will be taken into account, because, um, that's exactly what Wang said.
If they changed the matchmaking system to do a better job of taking, e.g. four full squads and sixteen randoms, and making two teams of two squads and eight randoms each, instead of three-squads-plus-four vs. one-squad-plus-twelve, would you call that "segregation," too? Would you really have a problem with that approach to placing squads and randoms in teams? Personally, I'm tired of the redline-fests, no matter which side I land on. (although one end of that equation is significantly more frustrating)
Would folks really have issues with a minor change in how the randoms fill out your team? If you have three KB/M users in your squad, and there're two in mine, and there're five KB/M users in the pile of randoms when all of us join a game, is it really that big of a deal if you guys get two of the KB/M randoms, and we get the other three? Or if both our squads are on the same side, and there're two squads that have no KB/M users, sticking all five of those randoms over there, and only giving us randoms with DS3 controllers? I just don't see the problem.
Or is it that you guys think that this controller-as-factor-somewhere-in-the-matchmaking-process thing will involve breaking up preformed squads or something? 'Cause he didn't say anything about that, either. That I would definitely not like to see, but I really doubt they would do it, so, yeah. I'm not worried.
Anyway, my only point is that I really do think y'all are freaking out over somthing imaginary, or at least not yet known. He wrote two sentences that barely contain any information, and people are acting like the sky is falling. |
Y0UR NAME HERE
Imperfects Negative-Feedback
508
|
Posted - 2013.03.02 04:56:00 -
[132] - Quote
Banjo Hero wrote:@Tiel:
What I reckon the idea is would be something like this:
If there are sixteen players with keyboard and mouse, and they're all going into a pub game, the matchmaking system would try to divide them as evenly as possible. Eight to each side, give or take a couple. And even then, this isn't necessarily a primary factor in the matchmaking, but most likely just something that will be taken into account, because, um, that's exactly what Wang said.
If they changed the matchmaking system to do a better job of taking, e.g. four full squads and sixteen randoms, and making two teams of two squads and eight randoms each, instead of three-squads-plus-four vs. one-squad-plus-twelve, would you call that "segregation," too? Would you really have a problem with that approach to placing squads and randoms in teams? Personally, I'm tired of the redline-fests, no matter which side I land on. (although one end of that equation is significantly more frustrating)
Would folks really have issues with a minor change in how the randoms fill out your team? If you have three KB/M users in your squad, and there're two in mine, and there're five KB/M users in the pile of randoms when all of us join a game, is it really that big of a deal if you guys get two of the KB/M randoms, and we get the other three? Or if both our squads are on the same side, and there're two squads that have no KB/M users, sticking all five of those randoms over there, and only giving us randoms with DS3 controllers? I just don't see the problem.
Or is it that you guys think that this controller-as-factor-somewhere-in-the-matchmaking-process thing will involve breaking up preformed squads or something? 'Cause he didn't say anything about that, either. That I would definitely not like to see, but I really doubt they would do it, so, yeah. I'm not worried.
Anyway, my only point is that I really do think y'all are freaking out over somthing imaginary, or at least not yet known. He wrote two sentences that barely contain any information, and people are acting like the sky is falling.
Point is there's no need to separate the users.
Its a programming issue with how lacking the ds3 is.
This whole thing shouldn't even exist.
CCP by stating that, is literally saying one is more OP then the other so we need to balance teams now because of it.
Instead of fixing the ds3.
What it should be is a players choice in what they're comfortable with, not an unbalanced set up that CCP created. |
Banjo Hero
BurgezzE.T.F Orion Empire
21
|
Posted - 2013.03.02 05:16:00 -
[133] - Quote
Y0UR NAME HERE wrote: Point is there's no need to separate the users.
Its a programming issue with how lacking the ds3 is.
This whole thing shouldn't even exist.
CCP by stating that, is literally saying one is more OP then the other so we need to balance teams now because of it.
Instead of fixing the ds3.
What it should be is a players choice in what they're comfortable with, not an unbalanced set up that CCP created.
Sure, man. I'll buy that. I'd actually really like to see improvements in the controls. The vehicle controls are downright weird, and the DS3 sensitivity could use some tweaking. Personally, I'd like the stick to have more of an exponential curve for the sensitivity.
As far as the mouse goes, I tried it once, and hated it. Had one hell of a hard time. I don't think I even made it to the end of the match before picking my regular controller back up. Just wasn't for me. If it makes it easier for some people to play better, well, good for them.
It doesn't matter a lick to me if you beat me because you're using a mouse, or because you're just better than me. [shrug] End result's the same, anyway.
Still not sure this is worth all the wailing and gnashing of teeth and rending of garments that I seem to be seeing.
But, hey, whatever. I wish neither you nor anyone else 'round here any particular ill will (outside of the game, at least) and am sure I will grace your kill-count at some point in the future, regardless of whether you're using a DS3 or a mouse or a Move or a USB connection direct to your brain. In the meantime, good luck, and good hunting. |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
|
Posted - 2013.03.02 05:22:00 -
[134] - Quote
How did you interpret "taking controller input into account" as "segregating based on controller input"?
I really do not see the gap. Is this part of an on going conversation where I'm missing serious context?
Or are you just being a sensationalist attempting to stir up a lot of confusion and trolling based on some wild assumptions?
I'm guessing the latter...
- To be sure, kb/m is the superior controller for fps. I will definitely buy one if DUST becomes something worth dedicating the money to. I really appreciate the ability to hook up kb/m to DUST, as it's one of the features I feel most console shooters drop the ball on... Why cripple yourself with inferior tech?
- The sensitivity speeds should definitely be tweaked to prevent very high turn speeds, but this is a balancing issues, not an input issue or even a matchmaking issue.
- There is an argument to consider for matchmaking and input device, namely that kb/m should be considered slightly better than controller for grading purposes. However it does not (and I do not feel it is implied by their note) that they should segregate the playerbase. |
Y0UR NAME HERE
Imperfects Negative-Feedback
510
|
Posted - 2013.03.02 05:37:00 -
[135] - Quote
Sgt S-Laughter wrote:How did you interpret "taking controller input into account" as "segregating based on controller input"?
I really do not see the gap. Is this part of an on going conversation where I'm missing serious context?
Or are you just being a sensationalist attempting to stir up a lot of confusion and trolling based on some wild assumptions?
I'm guessing the latter...
- To be sure, kb/m is the superior controller for fps. I will definitely buy one if DUST becomes something worth dedicating the money to. I really appreciate the ability to hook up kb/m to DUST, as it's one of the features I feel most console shooters drop the ball on... Why cripple yourself with inferior tech?
- The sensitivity speeds should definitely be tweaked to prevent very high turn speeds, but this is a balancing issues, not an input issue or even a matchmaking issue.
- There is an argument to consider for matchmaking and input device, namely that kb/m should be considered slightly better than controller for grading purposes. However it does not (and I do not feel it is implied by their note) that they should segregate the playerbase.
Give me 1 other possibility for what "taking control input into account" could mean other then segregating or team mixing of kb\m ds3 people. |
Bald Crusader Two
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.02 07:21:00 -
[136] - Quote
Of all the issues to put resources into to CCP.
And a great way to burn even more community good will.
Another demonstration of CCP's basic lack of understanding of this genre. |
Hagintora
Chatelain Rapid Response Gallente Federation
51
|
Posted - 2013.03.02 07:56:00 -
[137] - Quote
Y0UR NAME HERE wrote:There is an argument to consider for matchmaking and input device, namely that kb/m should be considered slightly better than controller for grading purposes. However it does not (and I do not feel it is implied by their note) that they should segregate the playerbase.
Give me 1 other possibility for what "taking control input into account" could mean other then segregating or team mixing of kb\m ds3 people.[/quote]
I think Sgt S-Laughter has the right of it. If KBM does indeed give some players a "controller advantage" over others, then they should be placed in a higher Tier when it comes to matchmaking. That's pretty much what I got out of the Dev post anyway.
That being said, I urge you to continue with this thread, just in case I'm wrong. CCP should be made aware that players don't want any kind of segregation based on controller input, and this thread does just that.
Keep fighting the good fight. |
The Atomic Option
Algintal Core Gallente Federation
0
|
Posted - 2013.03.02 08:06:00 -
[138] - Quote
Is kbm really that much better than controller? Have they determined this based on match stats or are they just going off of a bunch of nerds complaining on the forums?
I use kbm because I learned to FPS on the computer. I suck with a controller, but i've never taken the time to try to improve. I've had dudes using a controller trounce me, and I don't place any better in DUST games than I do in all-kbm games like BF3, CoD or TF2. If a significant number of people are using controllers and it's actually handicapping them, I would expect to consistently have higher stats than I do in other games.
Don't split controller types based on people bitching on the forums. Use real data to see if they can compete or not..... |
Stundryn
The Inf1dels Zombie Ninja Space Bears
1
|
Posted - 2013.03.02 11:06:00 -
[139] - Quote
The default controller is the DS3.
Force that option and only allow that option. I didn't buy a ps3 for Dust just to get owned by people that can out move me.
The forum is not a good place to get input from players either. You have to access it from a computer.
Put up a 1 question survey when logging into Dust and limit it to 1 account per ip.
|
Exardor
Namtar Elite Gallente Federation
0
|
Posted - 2013.03.02 11:13:00 -
[140] - Quote
The hole segregate thing starts with one premise: "Keyboard + Mouse Users are better than DS3 Controller Users."
And thats 1.) not true and 2.) a really shortsighted plan for balancing and the hole game. |
|
bolsh lee
Ahrendee Mercenaries Legacy Rising
35
|
Posted - 2013.03.02 11:50:00 -
[141] - Quote
For all of those complaining about how keyboard and mouse are OP, what makes it so you can't use it as well ? 29.99 Wireless keyboard and mouse Oh you don't have $30 ?
Well 14.99 keyboard and mouse still don't have $15 take the set off your mom and dads PC and please become pro over night... Since the majority of people on here bitching about it, obviously hasn't seen how horrible the mouse sensitivity and responsiveness is... |
Imp Smash
On The Brink
63
|
Posted - 2013.03.02 11:58:00 -
[142] - Quote
What would Dr. Martin Luther King say about this? |
Fargen Icehole
SyNergy Gaming
70
|
Posted - 2013.03.02 12:03:00 -
[143] - Quote
+1 to kain spero. This would hurt the game, if you segregate the community TOO much... itll be too hard and take too long to find matches, and when you do...itll always be against the same players. |
Sloan Regal
ZionTCD Legacy Rising
27
|
Posted - 2013.03.02 12:12:00 -
[144] - Quote
Panther Alpha wrote:I use the DS3 in my left hand, and mouse in my right hand. Which category i fit into ?
I thought I was the only player that did this. I only use the mouse to aim and fire. |
Bald Crusader Two
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.02 12:25:00 -
[145] - Quote
Sloan Regal wrote:Panther Alpha wrote:I use the DS3 in my left hand, and mouse in my right hand. Which category i fit into ?
I thought I was the only player that did this. I only use the mouse to aim and fire. Looks like CCP really failed to think this through - again. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
52
|
Posted - 2013.03.02 12:32:00 -
[146] - Quote
Get rid of KB/M completely, but segregation would do me just fine....I play a console game for a reason....so I don't have to use a KB/M. If you want to play a FPS with a KB/M go play on your computer.... |
Panther Alpha
Blueberries United
68
|
Posted - 2013.03.02 12:41:00 -
[147] - Quote
I just going to ask this...
What about the Playstation Move Dual Controller ? you going to segregate that players too ?
What about DS3 / Move Controller ? those too ?
I hope you have enough servers to accommodate, all this different ways to play the game. |
Shijima Kuraimaru
WarRavens
169
|
Posted - 2013.03.02 12:59:00 -
[148] - Quote
I go back and forth between the two regularly as sometimes I'm too lazy to set up the KB/M. Currently, and in the past, except for one or two builds, I can tell you that the max turn rate on the mouse is the same as the max turn rate on the DS3.
DS3 controller gives me a finer gradient of control over movement and I aim fairly well with it as well.
KB/M I give up that fine movement control to get better aim control, well for me anyway. The mouse also has a bit of a disadvantage as when using one, I have to pick up and readjust the mouse as I'm making wide sweeps which causes my aim to pause for that fraction of a second. You don't have to deal with that when using the DS3 and I can tell because no-body has brought it up either.
Still, I personally know some people who are much better shots than I am and they use controllers. If you're whole issue is that I can put the dot on a pro sniper with my mouse just as easily as he puts the dot on me with the controller he's very familiar with, then your just prejudiced against KB/M or ignorant of it's limitation.
So quit making up crap like KB/M turns faster. it doesn't. Quit saying it has better movement controls, because it doesn't. The reason some of us do well with it is because it's what we're accustomed to just like many of you are accustomed to the DS3.
And finally quit whining just because people can do just as well with the KB/M as others are obviously doing with the DS3. Seriously, the smart people are seeing that there are those who are trying to cut down on how much serious competition is out there for the Elitist DS3ers. |
BlG MAMA
PLAYSTATION4
2
|
Posted - 2013.03.02 13:35:00 -
[149] - Quote
Dust514 needs filters to search what type of game settings you want to play in.
Filters for Kb/M and for AURUM equipment should be there among others.
As for MOVE , its unplayable , MOVE works best on rail shooters.
|
Sylvana Nightwind
Expert Intervention Caldari State
64
|
Posted - 2013.03.02 14:11:00 -
[150] - Quote
Funny how people read "taking into account" as "separating".... Come on people be more serious. It is obviously matchmaking with mix of kb/m and dualshock. Besides, this is only for silly PUB MATCHES and HIGHSEC. FW and Nullsec will be all arranged and you can play whatever you want and matchmaking doesn't even exist there :P It is like you don't think at all xD |
|
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CCP Cmdr Wang
C C P C C P Alliance
1877
|
Posted - 2013.03.02 14:11:00 -
[151] - Quote
Ok, it's time to clear up some misconceptions.
Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community.
What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will not be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you.
We will continue to fine tune the controller sensitivity levels and work on balancing the game play. |
|
Zyrus Amalomyn
Militaires-Sans-Frontieres
31
|
Posted - 2013.03.02 14:36:00 -
[152] - Quote
Dalton Smithe wrote:Get rid of KB/M completely, but segregation would do me just fine....I play a console game for a reason....so I don't have to use a KB/M. If you want to play a FPS with a KB/M go play on your computer....
Only reason I treat Dust seriously as a shooter is because it uses KB/M. Take it away and I'm gone. |
Jungian
Ahrendee Mercenaries Legacy Rising
1
|
Posted - 2013.03.02 14:43:00 -
[153] - Quote
Zyrus Amalomyn wrote:Dalton Smithe wrote:Get rid of KB/M completely, but segregation would do me just fine....I play a console game for a reason....so I don't have to use a KB/M. If you want to play a FPS with a KB/M go play on your computer.... Only reason I treat Dust seriously as a shooter is because it uses KB/M. Take it away and I'm gone.
Indeed. Using KB/M is how an FPS is meant to be played. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.03.02 14:43:00 -
[154] - Quote
The devs probably have access to some quite convincing stats re: controller type vs performance. I never considered there would be that severe a difference, but if the stats say otherwise, separation might be justified. |
bolsh lee
Ahrendee Mercenaries Legacy Rising
36
|
Posted - 2013.03.02 14:56:00 -
[155] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
Thanks for the response Cmdr Wang I don't see how anyone could have any argument against this, give the option to appease the crowd in pub matches/high security but still stick to EVE's core values in the lesser secure zones!! <3
Edit: And thank you for the still working on tweaking the controls/sensitivity be it KB/M or Analog! |
Liner ReXiandra
Zumari Force Projection Caldari State
17
|
Posted - 2013.03.02 15:00:00 -
[156] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
Either the control scheme's are balanced to work alongside each other or they are not.
If you give the option to filter out some sort of player (even if not completely) you will create cause for speculation, or bias, which is something I guess you wouldn't want to happen in the first place.
How this doesn't get picked up during a game design meeting, or even at the coffee table is beyond me tbh. |
The dark cloud
Seraphim Initiative. CRONOS.
1071
|
Posted - 2013.03.02 15:09:00 -
[157] - Quote
my advice: dont sepperate the community, ditch KB/M support and every 1 is sitting in the same boat. Simple as that and i dont give a damn what kain spero wants. Dust is at the moment the only game that offers KB/M and if you have a clue about PC gaming then you know that controller users dont really have a chance against KB/M. Another thing is when you ditch this silly "feature" the devs have more time to take care of more important aspects of the game. The only thing that i see again here is that the imperfects defending again a advantage against regular players. We saw what happend last time with the TAC AR or do i have to remember who offered the current soloution to balance them out? |
Gunner Nightingale
Internal Error. Negative-Feedback
273
|
Posted - 2013.03.02 15:21:00 -
[158] - Quote
The dark cloud wrote:my advice: dont sepperate the community, ditch KB/M support and every 1 is sitting in the same boat. Simple as that and i dont give a damn what kain spero wants. Dust is at the moment the only game that offers KB/M and if you have a clue about PC gaming then you know that controller users dont really have a chance against KB/M. Another thing is when you ditch this silly "feature" the devs have more time to take care of more important aspects of the game. The only thing that i see again here is that the imperfects defending again a advantage against regular players. We saw what happend last time with the TAC AR or do i have to remember who offered the current soloution to balance them out?
My advice ditch the controller support and everyone is sitting in a better nicer boat.
Also this will do nothing to stop Xim Edge or other things like it, just like modded controllers cant be stopped.
Dark clouds crybaby antics aside, IMPS are on the side of common sense and reason not perceived advantages/disadvantages.
If anything i want to see ds3 get nerfed given how lethal reg, proto, reflex, markof22, doug ugly, are with them and thats just a few of the many ds3ers in our house, the community as a whole has a crapton of amazing talent that all use ds3. Don't project your deficiencies as a player onto us. |
Washlee
UnReaL.
131
|
Posted - 2013.03.02 15:24:00 -
[159] - Quote
Don't spilt us up into smaller player bases. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
26
|
Posted - 2013.03.02 15:27:00 -
[160] - Quote
The dark cloud wrote:my advice: dont sepperate the community, ditch KB/M support and every 1 is sitting in the same boat. Simple as that and i dont give a damn what kain spero wants. Dust is at the moment the only game that offers KB/M and if you have a clue about PC gaming then you know that controller users dont really have a chance against KB/M. Another thing is when you ditch this silly "feature" the devs have more time to take care of more important aspects of the game. The only thing that i see again here is that the imperfects defending again a advantage against regular players. We saw what happend last time with the TAC AR or do i have to remember who offered the current soloution to balance them out? Thanks for the post. Keep them coming.
By the way, game designers shouldn't look on the forums for feedback. The game itself should be rigged to provide all the feedback the devs need. |
|
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.03.02 15:32:00 -
[161] - Quote
When I saw this posted I thought it was a troll. Gamebreaking imo.
Am I the only one that uses controller and KB at the same time ? |
Broxx Nexular
Occupational Hazard Vital Core Exhumers Industrial Coalition
10
|
Posted - 2013.03.02 15:42:00 -
[162] - Quote
Vane Arcadia wrote:When I saw this posted I thought it was a troll. Gamebreaking imo.
Am I the only one that uses controller and KB at the same time ?
No. I use KBM for movement and shooting on foot while I use the DS3 for vehicles.
|
Andrew Ka
Planetary Response Organisation Test Friends Please Ignore
15
|
Posted - 2013.03.02 18:07:00 -
[163] - Quote
Zyrus Amalomyn wrote:
Only reason I treat Dust seriously as a shooter is because it uses KB/M. Take it away and I'm gone.
I'm more than happy to see elitists leave. Even if out means giving up a KB/M. |
BlG MAMA
PLAYSTATION4
2
|
Posted - 2013.03.02 18:07:00 -
[164] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it.
what he said
|
Telcontar Dunedain
Imperfects Negative-Feedback
349
|
Posted - 2013.03.02 18:11:00 -
[165] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
We all know the more ways that the community of active players splits the less matches will be available.
You can only split things into so many different small subgroups until there are few low quality matches available. We can barely get matches that are reliably split up into skill based groups.
Spend your time, and our community size, on giving us WAY more game types and WAY more maps.
Allow us to use our community size to be able to choose those modes and maps.
Having us atomize our community on things like mouse/keyboard vs controller will frustrate this substantially. This doesn't even mention the deep ignorance that it perpetuates about one controller type being superior.
This is not a feature we want and not useful time spent. |
Gunner Nightingale
Internal Error. Negative-Feedback
275
|
Posted - 2013.03.02 18:17:00 -
[166] - Quote
Dalton Smithe wrote:Get rid of KB/M completely, but segregation would do me just fine....I play a console game for a reason....so I don't have to use a KB/M. If you want to play a FPS with a KB/M go play on your computer....
Fine by me, ill just use a xim edge and exploit it and ive got money to burn so ill still find a way, you cant keep me down son!!
No for real been tested numerous times ive explained the differences and offered solutions, don't blame your poor gameplay on kb/m users,
A scrubs's still a scrub and a gawd is a gawd regardless of input type. |
Aeon Amadi
Maverick Conflict Solutions
1038
|
Posted - 2013.03.02 18:37:00 -
[167] - Quote
Tried using the KB/M (not recently of course) and I didn't like it. Too hard to turn, sensitivity was bat**** insane on my gaming mouse... Just started using the controller again, in the end.
But I'll advocate the use of it just because I'm a PC Gamer and the only reason I bought the PS3 in the first place was for Dust 514.
If they ever take out support for it, I'll boycott the absolute **** out of the game and clamor for reform on the Eve Forums - and with the way things look in this forum, I'd get a lot of support for it.
Eve Online is a PC Game. Dust 514 connects to that PC Game. As far as I'm concerned, you're in -MY- world; not the other way around. Self-entitled? Absolutely. Problem with it? You haven't been in New Eden long enough to understand |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.03.02 18:42:00 -
[168] - Quote
Aeon Amadi wrote:Eve Online is a PC Game. Dust 514 connects to that PC Game. As far as I'm concerned, you're in -MY- world; not the other way around. Self-entitled? Absolutely. Problem with it? You haven't been in New Eden long enough to understand You must live a sad sad world. |
Kain Spero
Imperfects Negative-Feedback
999
|
Posted - 2013.03.02 18:44:00 -
[169] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
CCP Cmdr Wang, if you give people the option to self segregate themselves by offering "a choice for players who want the option to play against other players using the same input device" then you are fostering segregation whole heartily. I don't care if you allow there to be mixed input matches or if the segregation is by choice. Trying to hide behind the fact that you would be giving players "more choices" is NO excuse. Any type of matchmaking that takes into account controller input puts the game on a very dangerous and very slippery slope. It endangers the sandbox and the community.
Please, I urge you not to continue down this path. This is coming from someone who loves this game and has been along for the ride with you all developing this game for almost a year now. Please reconsider this course of action. The freedom of inputs is one of this games most unique features and something that amazes me every time I play it. The fact that you have made a system where someone can start with a DS3 then switch to Mouse and keyboard, and then transition almost seamlessly to the Move and then back again is a great achievement. Don't cheapen this accomplishment by building walls among the player base in their very earliest moments in the game. |
Panther Alpha
Blueberries United
68
|
Posted - 2013.03.02 18:49:00 -
[170] - Quote
Kain Spero wrote:CCP Cmdr Wang, if you give people the option to self segregate themselves by offering "a choice for players who want the option to play against other players using the same input device" then you are fostering segregation whole heartily. I don't care if you allow there to be mixed input matches or if the segregation is by choice. Trying to hide behind the fact that you would be giving players "more choices" is NO excuse. Any type of matchmaking that takes into account controller input puts the game on a very dangerous and very slippery slope. It endangers the sandbox and the community.
Please, I urge you not to continue down this path. This is coming from someone who loves this game and has been along for the ride with you all developing this game for almost a year now. Please reconsider this course of action. The freedom of inputs is one of this games most unique features and something that amazes me every time I play it. The fact that you have made a system where someone can start with a DS3 then switch to Mouse and keyboard, and then transition almost seamlessly to the Move and then back again is a great achievement. Don't cheapen this accomplishment by building walls among the player base in their very earliest moments in the game.
Sorry i have to quote this for truth.
That is spot on, i hope CCP reads this. |
|
Aqil Aegivan
The Southern Legion
62
|
Posted - 2013.03.02 19:00:00 -
[171] - Quote
Even if it's choice based, what use is this in a game where inputs are properly balanced? If the dev team are actually going to do the work then we don't need this.
Do the work or stop claiming this will be a "triple a" title. If you are determined to do no more than an average job then prepare to be treated that way. |
Noc Tempre
Imperfects Negative-Feedback
1176
|
Posted - 2013.03.02 19:03:00 -
[172] - Quote
This is a terrible idea. We are drifting ever further away from the one universe goal. I know players who use - DS3, third party optical controllers, eagle eye adapters, move, mouse, gamepad, and several variations, combinations, and hybrids. How on earth do you organize that into lobbies, especially when we have players who use multiple control schemes within the same match? |
Noc Tempre
Imperfects Negative-Feedback
1176
|
Posted - 2013.03.02 19:08:00 -
[173] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
Fiddle all you want with the high sec mechanics. It won't stop the playerbase slide; honestly it's a waste of time. Someone in the office is playing the blame game and spun the wheel to controllers vs KBM. They couldn't be more wrong. The game isn't catching on because you are under-delivering on the persistent universe promise.
You are making a **** poor lobby shooter and you should stop, because no one here came for that and other companies do it a lot better.
I'm sorry I'm being so abrasive, but you seem to not understand the harm you are doing to your own community a majority of the time lately. It wasn't always this way, I hope that whatever changed for the worse can be rectified soon. |
Morathi III
Rebelles A Quebec
64
|
Posted - 2013.03.02 19:17:00 -
[174] - Quote
Noc Tempre wrote:CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play. Fiddle all you want with the high sec mechanics. It won't stop the playerbase slide; honestly it's a waste of time. Someone in the office is playing the blame game and spun the wheel to controllers vs KBM. They couldn't be more wrong. The game isn't catching on because you are under-delivering on the persistent universe promise. You are making a **** poor lobby shooter and you should stop, because no one here came for that and other companies do it a lot better. I'm sorry I'm being so abrasive, but you seem to not understand the harm you are doing to your own community a majority of the time lately. It wasn't always this way, I hope that whatever changed for the worse can be rectified soon. Sorry but why you dont wanna play with controller?
|
Technical-Support
Internal Error. Negative-Feedback
19
|
Posted - 2013.03.02 19:23:00 -
[175] - Quote
Noc Tempre wrote:CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play. Fiddle all you want with the high sec mechanics. It won't stop the playerbase slide; honestly it's a waste of time. Someone in the office is playing the blame game and spun the wheel to controllers vs KBM. They couldn't be more wrong. The game isn't catching on because you are under-delivering on the persistent universe promise. You are making a **** poor lobby shooter and you should stop, because no one here came for that and other companies do it a lot better.I'm sorry I'm being so abrasive, but you seem to not understand the harm you are doing to your own community a majority of the time lately. It wasn't always this way, I hope that whatever changed for the worse can be rectified soon.
Couldn't have said it better myself. |
Morathi III
Rebelles A Quebec
64
|
Posted - 2013.03.02 19:24:00 -
[176] - Quote
Technical-Support wrote:Noc Tempre wrote:CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play. Fiddle all you want with the high sec mechanics. It won't stop the playerbase slide; honestly it's a waste of time. Someone in the office is playing the blame game and spun the wheel to controllers vs KBM. They couldn't be more wrong. The game isn't catching on because you are under-delivering on the persistent universe promise. You are making a **** poor lobby shooter and you should stop, because no one here came for that and other companies do it a lot better.I'm sorry I'm being so abrasive, but you seem to not understand the harm you are doing to your own community a majority of the time lately. It wasn't always this way, I hope that whatever changed for the worse can be rectified soon. Couldn't have said it better myself. Sorry but why you dont wanna play with controller?
|
Noc Tempre
Imperfects Negative-Feedback
1177
|
Posted - 2013.03.02 19:24:00 -
[177] - Quote
Morathi III wrote:Noc Tempre wrote:CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play. Fiddle all you want with the high sec mechanics. It won't stop the playerbase slide; honestly it's a waste of time. Someone in the office is playing the blame game and spun the wheel to controllers vs KBM. They couldn't be more wrong. The game isn't catching on because you are under-delivering on the persistent universe promise. You are making a **** poor lobby shooter and you should stop, because no one here came for that and other companies do it a lot better. I'm sorry I'm being so abrasive, but you seem to not understand the harm you are doing to your own community a majority of the time lately. It wasn't always this way, I hope that whatever changed for the worse can be rectified soon. Sorry but why you dont wanna play with controller?
... I do play with a controller.
|
Morathi III
Rebelles A Quebec
64
|
Posted - 2013.03.02 19:27:00 -
[178] - Quote
Noc Tempre wrote:Morathi III wrote:Noc Tempre wrote:CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play. Fiddle all you want with the high sec mechanics. It won't stop the playerbase slide; honestly it's a waste of time. Someone in the office is playing the blame game and spun the wheel to controllers vs KBM. They couldn't be more wrong. The game isn't catching on because you are under-delivering on the persistent universe promise. You are making a **** poor lobby shooter and you should stop, because no one here came for that and other companies do it a lot better. I'm sorry I'm being so abrasive, but you seem to not understand the harm you are doing to your own community a majority of the time lately. It wasn't always this way, I hope that whatever changed for the worse can be rectified soon. Sorry but why you dont wanna play with controller? ... I do play with a controller. Nice but you notice you can play btw with your friend with KBM |
Tiel Syysch
Imperfects Negative-Feedback
648
|
Posted - 2013.03.02 19:28:00 -
[179] - Quote
CCP Cmdr Wang wrote: What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you.
You may not be forcing it, but you're enabling it. Giving me the choice to play with only people using my control scheme, you're giving me the ability to separate myself from everyone else using a bogus criterion. There's no reason for this option. You already supposedly have matchmaking take into consideration some measure of player skill, that's all that matters. Control scheme has NOTHING to do with anything, and it's mind boggling why you would give this as an option to avoid a class of players based on that.
You guys are just seemingly getting more and more out of touch with what to do with this game, I'm scared to see the next build that I keep being told I should be excited for. |
Morathi III
Rebelles A Quebec
64
|
Posted - 2013.03.02 19:30:00 -
[180] - Quote
Tiel Syysch wrote:CCP Cmdr Wang wrote: What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you.
You may not be forcing it, but you're enabling it. Giving me the choice to play with only people using my control scheme, you're giving me the ability to separate myself from everyone else using a bogus criterion. There's no reason for this option. You already supposedly have matchmaking take into consideration some measure of player skill, that's all that matters. Control scheme has NOTHING to do with anything, and it's mind boggling why you would give this as an option to avoid a class of players based on that. You still can, you are just put in game with the more user of your squad |
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Berserker007
Imperfects Negative-Feedback
211
|
Posted - 2013.03.02 19:33:00 -
[181] - Quote
Essentially, CCP u shouldnt of even added kbm into the mix. That concept alone has been more of a curse, plus it allows certain classes to be used beyond the abilities a controller allows.
|
Technical-Support
Internal Error. Negative-Feedback
20
|
Posted - 2013.03.02 19:56:00 -
[182] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=18530 (The original KB+M thread) |
Icy Tiger
Universal Allies Inc.
1033
|
Posted - 2013.03.02 20:02:00 -
[183] - Quote
The dark cloud wrote:my advice: dont sepperate the community, ditch KB/M support and every 1 is sitting in the same boat. Simple as that and i dont give a damn what kain spero wants. Dust is at the moment the only game that offers KB/M and if you have a clue about PC gaming then you know that controller users dont really have a chance against KB/M. Another thing is when you ditch this silly "feature" the devs have more time to take care of more important aspects of the game. The only thing that i see again here is that the imperfects defending again a advantage against regular players. We saw what happend last time with the TAC AR or do i have to remember who offered the current soloution to balance them out?
Nice education system in your country lol. |
Panther Alpha
Blueberries United
68
|
Posted - 2013.03.02 20:06:00 -
[184] - Quote
And that is spot on. Is not so much about the KB/M, but the experience that PC gamer's have in shooter games. CCP have the opportunity to get Pro's that will never play in a console, to think : Hmmm.... KB/M option ?.. I give it a try.
That is unique ..... and very rare. |
Vrain Matari
ZionTCD Legacy Rising
419
|
Posted - 2013.03.02 20:19:00 -
[185] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reiterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play. Thank you for the feedback, Commander.
Just a couple of points:
I feel like i know CCP well enough to know that you peeps would never force a choice like this on the playerbase. My concerns have more to do with peeps naturally risk-adverse behavior when something of value is at stake.
In EVE the thing of value is time invested. In DUST the thing of value will be ego, reputation, self-image. In EVE this manifests as entire careers spent in hisec missionrunning, with little to no contact with greater New Eden or the rest of the playerbase. In DUST, this will manifest as avoiding the tougher competition. Specific to our case, it will mean peeps who let themselves get into a 'controller only' hisec pub rut. And even more awful, a 'controller only hisec PvEdrone missions' rut, but that's another topic.
Your good intentions are a double-edged sword. The freedom to choose input method for new players(hisec pubs only) becomes an additional barrier to entry later when a player contemplates making the step up to losec/nullsec.
I imagine a thought process like this:
"Ok, i want to try out the nullsec game, it sounds really cool. But from what I've heard, I'll be facing veteran protogods out there in every match. Which means I'm going to have to run some good gear to compete - that's going to be pretty expensive. And a lot of those protogods have ISK coming out their wazoos. And I'll be facing kb/m players, which I've been able to avoid up till now."
I hate thinking like this, it make me feel like a friggin' nanny or somebody's grammy. However, i think the thought process and risk-avoidance behavior are going to be a real dynamic that affect our playerbase.
That's really my only concern about the whole thing, personally I love the idea of player freedom to choose.
One request, though. If you do give us the ability to choose input type, please make sure I have the option to face nothing but kb/m players with my DS3.
P.S. Looking at the calls in this thread to eliminate one of the input methods - don't do it. It makes DUST stand out from the crowd, sends a message that players are free to chose for themselves, it has real value in how DUST is perceived bt public and press.
The other message it sends is that 'You can bring whatever the kitten you want to the gunfight, and live or die by your decisions - Welcome to New Eden, merc.' |
Fornacis Fairchild
Kat 5 Kaos
26
|
Posted - 2013.03.02 20:35:00 -
[186] - Quote
This is total BS, I use both. I use controller for all vehicles, and KB/M for infantry + gamepad. |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
92
|
Posted - 2013.03.02 20:40:00 -
[187] - Quote
Winscar Shinobi wrote:Panther Alpha wrote:Rustonius wrote:Awesome. No worries about splitting community. The kbm people will stop using it when they have to go up against other kbm people. They only like it now because of the advantage over most others.
Only kbm people can strafe exactly right to left while sprinting, something almost impossible on the controller, and even worse its nearly impossible to strafe and jump and keep cross hair on target. On gamepad you can't press x to jump without releasing camera control unless you use another finger but then you aren't firing gun with r1 which is also same hand.
In reality, I think kbm should be removed, the game client doesn't seem to be able to handle the movement updates available with kbm. Or your server side can't seem to update the client fast enough, making the user somewhat invincible, since you're always shooting empty air even though your client shows the guy in middle of your cross hair, but server obviously knows the guy wasn't their, since it didn't register hit/damage on opponent. I'm guessing that's more feasible then increasing the frequency of updates sent to clients.
KB/M appeals to PC gamer's, that other hows will never play a shooter in a console. That is something unique, that CCP will be a fool to ignore, just because some "Kids" can only use a DS3. You do realize dust has KB/M because some "kids" can only use KB/M.
FPS started on PC, but have migrated to consoles and exploded. I'd wager that the average age of an FPS gamer on PC is older than on consoles because the former's "golden age" precedes the latter's. I think that's why he said it. |
Morathi III
Rebelles A Quebec
64
|
Posted - 2013.03.02 20:52:00 -
[188] - Quote
Storm in a water glass this thread is only that |
Shijima Kuraimaru
WarRavens
171
|
Posted - 2013.03.02 21:13:00 -
[189] - Quote
Again...
The max turn rate on the mouse is the same as the max turn rate on the DS3.
DS3 controller gives me a finer gradient of control over movement and I aim fairly well with it as well.
KB/M I give up that fine movement control to get better aim control, well for me anyway. The mouse also has a bit of a disadvantage as when using one, I have to pick up and readjust the mouse as I'm making wide sweeps which causes my aim to pause for that fraction of a second. |
Telcontar Dunedain
Imperfects Negative-Feedback
349
|
Posted - 2013.03.02 21:39:00 -
[190] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community ..... One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
In what way is that a half quote?
Those are two separate work items -
"""[FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account."""
That part sounds fine.
We, pretty uniformly I might add, took serious exception to the second item only. Thus the "half quote"(????).
This is a terrible idea, that will INDEED segregate the community, and it's disheartening that you are continuing down this path despite the negative reaction.
FOCUS on getting experienced players doing SOMETHING besides stomping pubs and PERHAPS some of these fake m/k controller balance concerns will be mitigated????? |
|
Unrussled
Onikanabo Brigade Caldari State
0
|
Posted - 2013.03.02 21:50:00 -
[191] - Quote
I feel very unwelcomed as a PC gamer now. The mouse and keyboard have been the tools for shooters since their invention. I played the original Castle Wolfenstein from the early 1980's. Let's face it, the controller thing for consoles has always been about money. Look at the price of a dual shock and look at the price of a used mouse and KB. The only reason I tried this is is because of the mouse KB ability, but consoles have always been about locking down and controlling their players and bleeding them dry on extras. They will tell you what you can use and what you can't, how much it costs etc. The other issue are gamers today, especially the shooter players who are creepily serious about their stats and KD ratios. Kids/manchildren today take that stuff way too seriously. Players act like their KD ratio has an effect on what college they get into and they act like it will come up in a job interview. I play to win like anyone else, but you guys need to get a grip. Oh well, the PC is going to be the winner this round of console wars anyway, so I don't even know why I'm here. |
DJINN leukoplast
Hellstorm Inc League of Infamy
307
|
Posted - 2013.03.02 21:53:00 -
[192] - Quote
Well even if it's going to be a choice, it still can segregate the community. I know as a DS3 user, I would likely choose to avoid kbm users. I have enough trouble dealing with this games poor aiming mechanics, let alone having to go up against players who have the ability to use a mouse with perfect precision aiming.
I think this should be tried for a little while, just to see what it's like and to see if the massive freak-out reaction from people in this thread is worth any merit. Although based on the popularity of this thread, it would seem more people use kbm than we suspect.
Would be funny though if when I go into a DS3 only match, the competition is severely reduced |
Tiel Syysch
Imperfects Negative-Feedback
648
|
Posted - 2013.03.02 22:06:00 -
[193] - Quote
DJINN leukoplast wrote:Well even if it's going to be a choice, it still can segregate the community. I know as a DS3 user, I would likely choose to avoid kbm users. I have enough trouble dealing with this games poor aiming mechanics, let alone having to go up against players who have the ability to use a mouse with perfect precision aiming. I think this should be tried for a little while, just to see what it's like and to see if the massive freak-out reaction from people in this thread is worth any merit. Although based on the popularity of this thread, it would seem more people use kbm than we suspect. Would be funny though if when I go into a DS3 only match, the competition is severely reduced
Many of us use DS3, and are simply advocating on behalf of this being a terrible idea for CCP to be implementing. Also, many of the very top tier players use DS3, so this is just stupidity if they're concerned about the "balance" issues surrounding input method. |
King Kobrah
SyNergy Gaming
38
|
Posted - 2013.03.02 22:09:00 -
[194] - Quote
I use a controller for movement and a mouse for aiming at the same time on and off during games, how will you place someone like me in a matchmaking system based on controller/keyboard?
it's a horrible idea anyways, instead of separating us, how about you fix the broken KB+M mechanics that let heavies strafe as fast as an assault and tanks that move abnormally fast? |
Telcontar Dunedain
Imperfects Negative-Feedback
349
|
Posted - 2013.03.02 22:14:00 -
[195] - Quote
King Kobrah wrote:I use a controller for movement and a mouse for aiming at the same time on and off during games, how will you place someone like me in a matchmaking system based on controller/keyboard?
it's a horrible idea anyways, instead of separating us, how about you fix the broken KB+M mechanics that let heavies strafe as fast as an assault and tanks that move abnormally fast?
QFT
|
BlG MAMA
PLAYSTATION4
2
|
Posted - 2013.03.02 22:27:00 -
[196] - Quote
The reason why some of you dont want to have an filter for controller or kb/m only is because you are insecure and afraid of the other kb/m users that are better than you.
You want to have controller people on the field so you can be able to shoot and kill someone since you cant kill the other kb/m freaks that are better than you.
If you think you are such pros you should be glad you have competition .
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Telcontar Dunedain
Imperfects Negative-Feedback
349
|
Posted - 2013.03.02 22:33:00 -
[197] - Quote
BlG MAMA wrote:The reason why some of you dont want to have an filter for controller or kb/m only is because you are insecure and afraid of the other kb/m users that are better than you.
You want to have controller people on the field so you can be able to shoot and kill someone since you cant kill the other kb/m freaks that are better than you.
If you think you are such pros you should be glad you have competition .
I think you should play the game for a while and getbetterGäó |
Panther Alpha
Blueberries United
68
|
Posted - 2013.03.02 22:43:00 -
[198] - Quote
BlG MAMA wrote:The reason why some of you dont want to have an filter for controller or kb/m only is because you are insecure and afraid of the other kb/m users that are better than you.
You want to have controller people on the field so you can be able to shoot and kill someone since you cant kill the other kb/m freaks that are better than you.
If you think you are such pros you should be glad you have competition .
ROFL...I been playing FPS in PC's for years, and i never stopped playing because other people are better than me. In fact i welcome the challenge , so i have to push my self harder. But we talking about "dividing the community"... so all that is very irrelevant. |
Indianna Pwns
The Unholy Legion Of DarkStar
9
|
Posted - 2013.03.02 23:07:00 -
[199] - Quote
Here's my two Cents following my experience with both control methods.
DS3 - Aiming is 'twitchy' at higher sensitivities, I currently play on a lower sensitivity to help my ADS accuracy however I am left left with a slow turning speed which I find hinders my maneuverability.
M/KB - I plugged my MK/B in recently to see how the game plays (albeit uncomfortably as I don't have my PS3 setup at a desk). I have a Razer Abbysus mouse and polling rate seems to affect the sensitivity dramatically. At 1000hz with 1800 dpi the sensitivity is very slow (almost unpalyable). However at 125 hz 1800 dpi I can instantly turn a heavy 180 degrees with a flick off my wrist. Also making micro adjustments to my aim is much easier with the mouse.
My main issue with the current difference between the two contol methods is how much more quickly I can turn with the kb/m. Its deeply unfair for me to flank behind a heavy only for him to be able to instantly whip around and start shooting me in the face.
Whilst i dont think we need to split kb/m and ds3 players, i do think the aiming on the DS3 needs to be improved and the ability for m/kb users to turn on a dime needs to be sorted out.
This isn't me having a moan I'm just voicing my opinion based on my observations. |
Bald Crusader Two
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.02 23:32:00 -
[200] - Quote
Noc Tempre wrote:CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play. Fiddle all you want with the high sec mechanics. It won't stop the playerbase slide; honestly it's a waste of time. Someone in the office is playing the blame game and spun the wheel to controllers vs KBM. They couldn't be more wrong. The game isn't catching on because you are under-delivering on the persistent universe promise. You are making a **** poor lobby shooter and you should stop, because no one here came for that and other companies do it a lot better. I'm sorry I'm being so abrasive, but you seem to not understand the harm you are doing to your own community a majority of the time lately. It wasn't always this way, I hope that whatever changed for the worse can be rectified soon. Bravo basically.
If this was an episode of "Seconds from Disaster" we're not quite in a tail spin, but critical errors are stacking up. |
|
IRuby Heart
DIOS EX.
373
|
Posted - 2013.03.02 23:36:00 -
[201] - Quote
200th reply, we did it people, we did it. |
Indianna Pwns
The Unholy Legion Of DarkStar
9
|
Posted - 2013.03.02 23:39:00 -
[202] - Quote
IRuby Heart wrote:200th reply, we did it people, we did it.
Your #201 actually
|
Panther Alpha
Blueberries United
68
|
Posted - 2013.03.02 23:41:00 -
[203] - Quote
IRuby Heart wrote:200th reply, we did it people, we did it.
About time... I was running out of things to say. |
Krightun
Sanmatar Kelkoons Minmatar Republic
12
|
Posted - 2013.03.02 23:51:00 -
[204] - Quote
I play with controller and kb/m in the same battle, is this going to be a problem? will I HAVE to play in mixed (only)?
|
Bald Crusader Two
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.03 00:21:00 -
[205] - Quote
Krightun wrote:I play with controller and kb/m in the same battle, is this going to be a problem? will I HAVE to play in mixed (only)?
It seems kind of unclear.
Are we going to witness the birth of Corporations based on doctrines of controller type?
That would be somewhat insane. |
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.03.03 00:22:00 -
[206] - Quote
Christ... Again with this argument. I have been waiting for this game since 2008. Personally i find this games crushing lack of content and options a more pressing matter then segregation of its small player base based on peripheral.
Lets face it you look at the top 100 players off of the boards and ask them what there preferred control scheme is i imagine most will 60 say DS3 about 20 will say KB/M exclusively the remanding 20 will say a combination of the two.
That's a good mix for a console game. Especially one with a PC counter part. What i do not understand is this communities gross inadequacy issues that manifest when ever this subject is rears its ugly head... |
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
140
|
Posted - 2013.03.03 00:26:00 -
[207] - Quote
I tbh use both, if I need to do market stuff or refit etc I use the controlled while in a match while playing the match with kbm. Separating is just silly. I still want to play against either setup, I mean that's just whatever someone prefers there's (imo) not any combo better than the other - it's what you're used to.
/c |
|
Bald Crusader Two
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.03 00:29:00 -
[208] - Quote
Volgair wrote:Christ... Again with this argument. I have been waiting for this game since 2008. Personally i find this games crushing lack of content and options a more pressing matter then segregation of its small player base, based on peripheral.
Lets face it you look at the top 100 players off of the boards and ask them what their preferred control scheme is i imagine most will say DS3, lets say 60, about 20 will say KB/M exclusively, the remanding 20 will say a combination of the two.
That's a good mix for a console game. Especially one with a PC counter part. What i do not understand is this communities gross inadequacy issues that manifest when ever this subject is rears its ugly head... Well the fact that CCP are the ones running with this tells us they are still second guessing on fundamentals, or never resolved them in the first place.
As you have a more then valid opinion that there are other more pressing issues it just convinces me more that there is a broader malaise that permeates this community based on the beta they see before them. |
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.03.03 01:06:00 -
[209] - Quote
Bald Crusader Two wrote:Volgair wrote:Christ... Again with this argument. I have been waiting for this game since 2008. Personally i find this games crushing lack of content and options a more pressing matter then segregation of its small player base, based on peripheral.
Lets face it you look at the top 100 players off of the boards and ask them what their preferred control scheme is i imagine most will say DS3, lets say 60, about 20 will say KB/M exclusively, the remanding 20 will say a combination of the two.
That's a good mix for a console game. Especially one with a PC counter part. What i do not understand is this communities gross inadequacy issues that manifest when ever this subject is rears its ugly head... Well the fact that CCP are the ones running with this tells us they are still second guessing on fundamentals, or never resolved them in the first place. As you have a more then valid opinion that there are other more pressing issues it just convinces me more that there is a broader malaise that permeates this community based on the beta they see before them.
http://www.youtube.com/watch?v=rNhPig8inEY skip to 1:06:30 that's where the video related to DUST begins. About 10 minutes after that point they get to a working version of the game with CCP's in-house chrome engine. While admittedly the graphics are dated and clumsy the potential for unique and dynamic game play far exceeds what we have now.
It pisses me off to no end that we cant even move past simple things like the differences in preferred control scheme when the game doesn't even offer things that were shown to be working, in a different iteration 4 years ago. Perhaps my priorities are skewed. Perhaps it's, that I feel the difference in potential for both DS3 and KB/M are not some great impassable chasm that far to many people assume it is. I don't know, for any one to assume they do wreaks of hubris.
What i will say is that if CCP does proceed with the segregation, they are playing into the desires of the lowest common denominator and will have lost a good portion of my respect for their work. |
Telcontar Dunedain
Imperfects Negative-Feedback
349
|
Posted - 2013.03.03 04:21:00 -
[210] - Quote
Volgair wrote:Bald Crusader Two wrote:Volgair wrote:Christ... Again with this argument. I have been waiting for this game since 2008. Personally i find this games crushing lack of content and options a more pressing matter then segregation of its small player base, based on peripheral.
Lets face it you look at the top 100 players off of the boards and ask them what their preferred control scheme is i imagine most will say DS3, lets say 60, about 20 will say KB/M exclusively, the remanding 20 will say a combination of the two.
That's a good mix for a console game. Especially one with a PC counter part. What i do not understand is this communities gross inadequacy issues that manifest when ever this subject is rears its ugly head... Well the fact that CCP are the ones running with this tells us they are still second guessing on fundamentals, or never resolved them in the first place. As you have a more then valid opinion that there are other more pressing issues it just convinces me more that there is a broader malaise that permeates this community based on the beta they see before them. http://www.youtube.com/watch?v=rNhPig8inEY skip to 1:06:30 that's where the video related to DUST begins. About 10 minutes after that point they get to a working version of the game with CCP's in-house chrome engine. While admittedly the graphics are dated and clumsy the potential for unique and dynamic game play far exceeds what we have now. It pisses me off to no end that we cant even move past simple things like the differences in preferred control scheme when the game doesn't even offer things that were shown to be working, in a different iteration 4 years ago. Perhaps my priorities are skewed. Perhaps it's, that I feel the difference in potential for both DS3 and KB/M are not some great impassable chasm that far to many people assume it is. I don't know, for any one to assume they do wreaks of hubris. What i will say, and this is 100% opinion, is that if CCP does proceed with the segregation. They are playing into the desires of the lowest common denominator and will have lost a good portion of my respect, for their work. EDIT; Sorry Bald, this has less to do with your comment and more to do with me simply having more to say.
Actually I think what you said was directly relevant to why this m/k and controller split is so disheartening.
As Bald said """Well the fact that CCP are the ones running with this tells us they are still second guessing on fundamentals, or never resolved them in the first place."""
Spot on.
Reopening these old wounds at this stage points to CCP wanting to please people somewhat randomly and losing focus on implementing the actual game we all came here to play. |
|
Jayquan18
The Southern Legion
42
|
Posted - 2013.03.03 06:05:00 -
[211] - Quote
Zyrus Amalomyn wrote:Dalton Smithe wrote:Get rid of KB/M completely, but segregation would do me just fine....I play a console game for a reason....so I don't have to use a KB/M. If you want to play a FPS with a KB/M go play on your computer.... Only reason I treat Dust seriously as a shooter is because it uses KB/M. Take it away and I'm gone. Lol, bye you surely wont be missed. |
Volgair
Tritan-Industries Legacy Rising
205
|
Posted - 2013.03.03 07:40:00 -
[212] - Quote
Jayquan18 wrote:Zyrus Amalomyn wrote:Dalton Smithe wrote:Get rid of KB/M completely, but segregation would do me just fine....I play a console game for a reason....so I don't have to use a KB/M. If you want to play a FPS with a KB/M go play on your computer.... Only reason I treat Dust seriously as a shooter is because it uses KB/M. Take it away and I'm gone. Lol bye, you surely wont be missed. This is a console game, not a PC game.
This is absolutely the worst way to approach the subject Jay. We start cannibalizing and polarizing our selves over something as trivial as preferred method of control and we might as well forget about any high hopes for the prolonged outcome and success of this community.
While were on that subject, what has the PC do ever done to you specifically? Out side of always looking better and running soother, at the cost of several hundred dollars more annually. I can not think of a thing that should separate the two communities as they currently exist. Both are plagued with, and guilty of endorsing the same glaring flaws. From both a game design and community stand point both are fairly similar. I can think of no instance better for comparison then the undeserved, blatant, smug sense of self importance. Both gaming populations are rife with it, any that claim other wise can simply refer to the above for evidence to the contrary. |
Broxx Nexular
Occupational Hazard Vital Core Exhumers Industrial Coalition
10
|
Posted - 2013.03.03 08:17:00 -
[213] - Quote
My vote goes against segregation, as well as tossing out KBM. There are plenty of shining examples that you can excel at this game without using a KBM set up. Plenty of people are doing much better using a DS3 than I do using a KBM and I think I tend to handle myself pretty well overall.
Controllers are 100% preference. Sure, they both have distinct advantages, but they're on equal footing overall in their current configuration or we would see a very distinct trend in use and feedback on the forums. |
Requin Toblat
Terra Rosa Marines
1
|
Posted - 2013.03.03 09:51:00 -
[214] - Quote
Noc Tempre wrote:This is a terrible idea. We are drifting ever further away from the one universe goal. I know players who use - DS3, third party optical controllers, eagle eye adapters, move, mouse, gamepad, and several variations, combinations, and hybrids. How on earth do you organize that into lobbies, especially when we have players who use multiple control schemes within the same match?
+1
I do not want the game to be split by input type in matchmaking. I don't see how CCP can accomplish this matchmaking in an accurate way. As Noc Tempre said above and many other posts in this thread. Many players use both in various combinations
Controller and mouse together KB/Mouse for infantry, Controller for vehicles Contoller for all play, keyboard for chat
What about hybrid controllers like the fragfx or fragenstein that use a nunchuck with joystick for movement and a mouse for aiming , afaik these hybrids show up as a controller to the ps3 not a mouse combo.
Matchmaking should be based on stats like K/D, skills/skill points or wp or a equation of those. A good player is a good player despite what input method they use. A horribly bad player using KB/mouse will still get totally owned by a good player using a controller. |
Panther Alpha
Blueberries United
71
|
Posted - 2013.03.03 10:24:00 -
[215] - Quote
So i guess none of you have ever hear about the PS3 Eagle Eye huh ?
Removing KB/M support, will only give PC gamer's even a BIGGEST advantage.
Seriously.... just fix the DS3 sensitivity, and every one will be happy. |
BlG MAMA
PLAYSTATION4
3
|
Posted - 2013.03.03 10:27:00 -
[216] - Quote
No one is splitting anything , they just give us choices , to be able to play against DS3 users or against KB/M or both.
Why would anyone be against this is beyond me .
Adapt or die , like you love to throw around here. |
Volgair
Tritan-Industries Legacy Rising
205
|
Posted - 2013.03.03 11:27:00 -
[217] - Quote
BlG MAMA wrote:No one is splitting anything , they just give us choices , to be able to play against DS3 users or against KB/M or both.
Why would anyone be against this is beyond me .
Adapt or die , like you love to throw around here.
Its less adapt and die and more splitting of the player count available for matches... This will at a minimum, increase the time it takes to que for a pubstomp... There is nothing positive that can come about from this.
Actually that's not true, when the guys complaining about KB/M are still getting there poo pushed in, in a DS3 only match they will have no one to blame but them selves... Lets be honest though, that's probably only going to feed an increase in the number of complaints for overpowered weapons. |
Templis Offline
Storm Wind Strikeforce Caldari State
5
|
Posted - 2013.03.03 12:11:00 -
[218] - Quote
the only benefit i've been toldof kbm is sniping and laser use is a little more precise (as told by one the corp mates who has all 3 control methods) other than that he's not really noticed too much difference in gameplay between them all. hell i've taken him down several times using my DS3 while he's using his kbm (which he prefers overall due to being an old school pc gamer) seperating matching by controller input is a little poor, maybe make it an option for whining lil b***hes who think it makes a difference but allow rest of us to just go as we want. if you're a console gamer like myself all your life you should be as used to a pad as a pc gamer is and so we're just as capable |
Kain Spero
Imperfects Negative-Feedback
1009
|
Posted - 2013.03.03 14:31:00 -
[219] - Quote
Berserker007 wrote:Essentially, CCP u shouldnt of even added kbm into the mix. That concept alone has been more of a curse, plus it allows certain classes to be used beyond the abilities a controller allows.
I disagree. Freedom of input is one of the things that makes this game great and extremely unique as a console shooter. |
KryptixX
Imperfects Negative-Feedback
331
|
Posted - 2013.03.03 14:33:00 -
[220] - Quote
Kain Spero wrote:Berserker007 wrote:Essentially, CCP u shouldnt of even added kbm into the mix. That concept alone has been more of a curse, plus it allows certain classes to be used beyond the abilities a controller allows.
I disagree. Freedom of input is one of the things that makes this game great and extremely unique as a console shooter. Maybe if CCP did it right, but too many people abuse the loopholes. |
|
Kain Spero
Imperfects Negative-Feedback
1009
|
Posted - 2013.03.03 15:00:00 -
[221] - Quote
KryptixX wrote: Maybe if CCP did it right, but too many people abuse the loopholes.
CCP needs to address the issue and not throw their hands up in the air and segregate. I think there is a lot of misconception about what the differences between the control methods are and talking segregation only compounds and plays into those misconceptions.
BlG MAMA wrote:No one is splitting anything , they just give us choices , to be able to play against DS3 users or against KB/M or both.
Why would anyone be against this is beyond me .
Adapt or die , like you love to throw around here.
Segregation by choice is still segregation no matter how you cut it.
Separating the player base from when they first enter the game is very unhealthy for the community. Being able to play against anyone no matter what the controller type is adapting to your environment. Putting yourself in a box with only people like you will not prepare you for the harsh realities of low and null sec. |
The Black Jackal
The Southern Legion
303
|
Posted - 2013.03.03 15:03:00 -
[222] - Quote
I agree that giving players a choice in this regard is a bad idea, and it WILL segregate the community if you give people a choice on the matter.
It just means that the community will segregate itself, rather than being forcibly segregated. |
Deadly Mitauchi
SONS of LEGION RISE of LEGION
144
|
Posted - 2013.03.03 16:36:00 -
[223] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
I appreciate the fact that you responded to Kain's posting. I have no real concerns about balancing of the dual shock or KB/M or any other input device for Dust 514. I think while arguments about the "best" method of playing are not without merit it really does not focus on the primary purpose of the thread and will never truly be settled.
Wile I can appreciate the fact that those Dev's involved with the development of Dust want to try to address this "input method" issue, IMHO it is a waste of resources to offer players an option such as the one the Devs are purposing for the following reasons:
1) Most players will not utilize it. The fact that it will be offered in public matches will segment "new soldiers" from possibly be recruited or meeting players more in more serious game play. When Null and Lowsec game play are fully realized most corporations and involved Dust players will be heavily involved in those modes of play. Public matches will be primarily composed of brand new recruits that have yet to join the ranks of a more purposeful group. My fear is by allowing an additional layer of options to a player, you are only creating an additional hurdle of true immersion into Dust.
2) CCP has worked hard to create a sandbox out of New Eden. I recall the conversation in the most recent podside broadcast discussing that many of the Devs involved with Dust wanted a more "Eve- Like feel to the game". I support this 100%. Eve offers no quarter to an enemy, no truly safe place to hide from those a pilot might wrong. I know this a great challenge to accomplish within an FPS based on match play, however if you allow players an option to avoid other players they do not want to fight, then you are beginning to unravel the sandbox you have worked so hard to maintain.
Again I realize you are attempting to give players more options however I can not support any option that allows players to avoid a fight that they may not want. Long live the sandbox, long live NEW EDEN. Just my 2 cents.... |
BlG MAMA
PLAYSTATION4
3
|
Posted - 2013.03.03 17:10:00 -
[224] - Quote
CCP split the comunity when they added KB/M support , what CCP is doing now is fixing it by giving us the choice to play as we want and not to be forced to play against this or that.
|
BASSMEANT
ZionTCD Legacy Rising
139
|
Posted - 2013.03.03 17:19:00 -
[225] - Quote
i don't understand all the hype:
if 514 is a ps3 game and most players are ps3 players, then most players will probably use the DS3, yeah? because... that's what they have been using all along?
if pc players migrate to ps3 to play dust and they are used to kbm, then they either switch up because they can (i do it ever day) or plug in a kb/m. if they do that, wouldn't that put them in the minority, numberwise?
so we are talking about a smallish portion of an already supersmallish community being shunted off to the side of the server? and if it's about gameplay, meh. most folks are hopeless. and really this only effects the stat hizzoes:
as long as their are separate stats for the
KB/M stats DS3 stats
then who cares?
Peace B |
DJINN serious issues
Hellstorm Inc League of Infamy
6
|
Posted - 2013.03.03 18:22:00 -
[226] - Quote
BlG MAMA wrote:CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it. what he said
Ah so self chosen segregation. Sounds like where i live.
One step forward two back.
Did you know in Toronto we now have "Afrocentric" schools? |
Winter47
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.03.03 18:57:00 -
[227] - Quote
This topic has to have one of the most illogical opinions I've heard ever since I became a gamer.
Do you blame those who use a steering wheel in online matches? Who use an arcade stick in fighting games? Who use an Astro A40 headset in FPS games? Who use a minimal input-lag monitor/TV to eliminate latency when playing video games?
A mouse & keyboard setup is a valid option that is accessible to everyone.
Sorry but CCP simply CANNOT segregate an already small community any further as that would kill it. With a tough competition as Planetside 2 people would just give up on this as the matchmaking already takes its sweet little time to find proper matches, and even then it's with the same old players you've been playing against all the time.
Support Dust, don't segregate it. |
Winter47
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.03.03 19:07:00 -
[228] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
I just saw this, thank you for the clarification. |
Citrutex
The High and Mighty
74
|
Posted - 2013.03.03 19:12:00 -
[229] - Quote
Kain Spero wrote: Segregation by choice is still segregation no matter how you cut it.
Quoted for Truth. |
Monkxx
Ikomari-Onu Enforcement Caldari State
24
|
Posted - 2013.03.03 20:17:00 -
[230] - Quote
Soooo....I am KB/M user and will not change my gaming loadout for DS3 or any other controller. Even if CCP allows to chose your opponent's loadout in the future what does prevent me from using Eagle Eye adapter? Honestly, even mentioning such thing as KB/M >DS3 means you, Dear CCP, doesn't listen to your community!!! |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 01:31:00 -
[231] - Quote
Alderstaz wrote:The whole reason for playing an FPS on a console is that everyone is on same playing field. . .
No, the reason is that a console can be bought as a single package from supermarket, doesn't require same maintenace and upgrades as pc's, don't require computer knowledge, are cheaper on many occasions, if you buy a game you know it's gonna work on your machine.
As a bonus feature you do get mostly hack-free games. But having multiple control methods is reality nowadays on consoles: we're not using 8-bit nintedo with those square controllers and we're not stuck with them.
Game designers should work to fix games have reasonable balance between input methods instead of limiting variations. |
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.04 02:39:00 -
[232] - Quote
Morathi III wrote:Not really, KBM have huge advantage and we are tired, play with controller and im sure you are not that good , thanks
not really I was harder to hit but less accurate with controller with the same KDR, I use KB/M because it was my preferred control method. As it stands I still have to use my ds3 for DS tanks and turrets, because KB/M is unusable for these things, no complaints here, as a PC gamer I always use the best controls for the job what ever gives me an edge, and I can tell you KB/M only gives me a home comfort edge. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 02:55:00 -
[233] - Quote
Banjo Hero wrote:@Tiel:
What I reckon the idea is would be something like this:
If there are sixteen players with keyboard and mouse, and they're all going into a pub game, the matchmaking system would try to divide them as evenly as possible. Eight to each side, give or take a couple. And even then, this isn't necessarily a primary factor in the matchmaking, but most likely just something that will be taken into account, because, um, that's exactly what Wang said.
If they changed the matchmaking system to do a better job of taking, e.g. four full squads and sixteen randoms, and making two teams of two squads and eight randoms each, instead of three-squads-plus-four vs. one-squad-plus-twelve, would you call that "segregation," too? Would you really have a problem with that approach to placing squads and randoms in teams? Personally, I'm tired of the redline-fests, no matter which side I land on. (although one end of that equation is significantly more frustrating)
Would folks really have issues with a minor change in how the randoms fill out your team? If you have three KB/M users in your squad, and there're two in mine, and there're five KB/M users in the pile of randoms when all of us join a game, is it really that big of a deal if you guys get two of the KB/M randoms, and we get the other three? Or if both our squads are on the same side, and there're two squads that have no KB/M users, sticking all five of those randoms over there, and only giving us randoms with DS3 controllers? I just don't see the problem.
Or is it that you guys think that this controller-as-factor-somewhere-in-the-matchmaking-process thing will involve breaking up preformed squads or something? 'Cause he didn't say anything about that, either. That I would definitely not like to see, but I really doubt they would do it, so, yeah. I'm not worried.
Anyway, my only point is that I really do think y'all are freaking out over somthing imaginary, or at least not yet known. He wrote two sentences that barely contain any information, and people are acting like the sky is falling.
No, the scenario we fear is that there's 100 people with controller and 100 people with kbm going into a game on any given moment. If the server 'wants' to pool people with the same control method together, that would fill 3x 32 player games with kbm'rs and 3x 32plr matches with padders. The few extra would go as you describe.
At worst, that would mean that different control methods would not play together, practically ever. The community would be halved from your perspective. |
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.04 03:20:00 -
[234] - Quote
Rustonius wrote:Awesome. No worries about splitting community. The kbm people will stop using it when they have to go up against other kbm people. They only like it now because of the advantage over most others.
Only kbm people can strafe exactly right to left while sprinting, something almost impossible on the controller, and even worse its nearly impossible to strafe and jump and keep cross hair on target. On gamepad you can't press x to jump without releasing camera control unless you use another finger but then you aren't firing gun with r1 which is also same hand.
In reality, I think kbm should be removed, the game client doesn't seem to be able to handle the movement updates available with kbm. Or your server side can't seem to update the client fast enough, making the user somewhat invincible, since you're always shooting empty air even though your client shows the guy in middle of your cross hair, but server obviously knows the guy wasn't their, since it didn't register hit/damage on opponent. I'm guessing that's more feasible then increasing the frequency of updates sent to clients.
One more note, the whole awesome thing about console games is that everyone is on same footing, no advantage because other guys video card costs more then your whole computer. Making everyone use gamepad is something console players want and expect as a reason to play games on console. There is a reason the console versions of fps games outsell their PC counterparts, even playing field.
wrong on so many accounts.
- I use KB/M because its my preferred control method and will not change over as long as it is offered and functional. - I strafed much better with DS3(I am assuming you mean while running forward NOT sprinting as NO ONE CAN DO THIS!!), - I regularly aimed down accurately while jumping on ds3, you just have to tap jump, not hold, so you can be back on the analog and tracking before your reticule leaves your target with ease. -I dance between rounds with DS3 or KB/M there is no difference between controllers only in lag of your network(when I or some one else lags is when I find the problem you are describing not from KB/M) -lets see last build we had auto controllers firing the tacAR at inhuman speeds with better accuracy then the AR Thats a bought advantage, as is my brand new shiny SSD that reduces my lag and makes me load faster, this has been huge advantages to me. sorry your argument is invalid oh and then there is 80in tvs they make it a lot easier to see but not every one can afford one.
splitting the community like this is a bad Idea and will only lead to further complaints down the line in corp matches at which point ccp will have to fragment the world or face the same problems they are now. I mean go ahead and split it, so dumb f**ks like this guy, can see that it is either their own incompetence or lag that is killing them, not some magical control scheme that he can claim that every one who beats him uses. Of course all that will happen if the community is split is the people who are complaining about KB/M will find something else to ***** about(game unbalanced, controller hacks, upgraded systems, KB/M still in matches with him, he cant afford a 60in TV.)
this is the heart of the problem you either have to abandon the PC gamers entirely to quite people who will complain no matter what, or split your community in a game world with out divides.
also it shows that CCP doesn't under stand what its players are asking for, most of the complaints Ive read against KB/M have had more to do with an unfinished game(lag, memory leaks, DS3 users complaints that the DS3 implementation is some of the worst they have ever seen) then with the KB/M-DS3 capability gap.
I would rather give up my KB/M then have the community split, even though that would lessen my interest in this game. |
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.04 03:29:00 -
[235] - Quote
oh and lets not forget implementation issues. A ridiculous amount of time, that could be spent on things that matter, will be spent preventing KB/Mers or DS3ers from sneaking into the others matches. Of course those that do this will probably be high end players that dedicate too much time to this game and appear to be OP. CCP acknowledging this only servers to stir people up and get them to complain even louder about the "problem". |
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.04 03:37:00 -
[236] - Quote
KEROSIINI-TERO wrote:Banjo Hero wrote:@Tiel:
What I reckon the idea is would be something like this:
If there are sixteen players with keyboard and mouse, and they're all going into a pub game, the matchmaking system would try to divide them as evenly as possible. Eight to each side, give or take a couple. And even then, this isn't necessarily a primary factor in the matchmaking, but most likely just something that will be taken into account, because, um, that's exactly what Wang said.
If they changed the matchmaking system to do a better job of taking, e.g. four full squads and sixteen randoms, and making two teams of two squads and eight randoms each, instead of three-squads-plus-four vs. one-squad-plus-twelve, would you call that "segregation," too? Would you really have a problem with that approach to placing squads and randoms in teams? Personally, I'm tired of the redline-fests, no matter which side I land on. (although one end of that equation is significantly more frustrating)
Would folks really have issues with a minor change in how the randoms fill out your team? If you have three KB/M users in your squad, and there're two in mine, and there're five KB/M users in the pile of randoms when all of us join a game, is it really that big of a deal if you guys get two of the KB/M randoms, and we get the other three? Or if both our squads are on the same side, and there're two squads that have no KB/M users, sticking all five of those randoms over there, and only giving us randoms with DS3 controllers? I just don't see the problem.
Or is it that you guys think that this controller-as-factor-somewhere-in-the-matchmaking-process thing will involve breaking up preformed squads or something? 'Cause he didn't say anything about that, either. That I would definitely not like to see, but I really doubt they would do it, so, yeah. I'm not worried.
Anyway, my only point is that I really do think y'all are freaking out over somthing imaginary, or at least not yet known. He wrote two sentences that barely contain any information, and people are acting like the sky is falling. No, the scenario we fear is that there's 100 people with controller and 100 people with kbm going into a game on any given moment. If the server 'wants' to pool people with the same control method together, that would fill 3x 32 player games with kbm'rs and 3x 32plr matches with padders. The few extra would go as you describe. At worst, that would mean that different control methods would not play together, practically ever. The community would be halved from your perspective.
this is exactly right and the method you describe Banjo, because of CCP stating that this is an apparent issue, will cause people to ***** about the OP KB/M, every time a good player is in match, which will escalate the whole KB/M vs DS3 thing.
CCPs only options now are to remove KB/M or step away from the whole thing. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 03:40:00 -
[237] - Quote
Creating options to select matches by controller type suggest one type is superior to another.
That idea is disturbing and not true. It fuels more annoyance as everybody thinks that the other method is almost like cheating.
True, some things ARE easier to do on kbm, but on the other hand some are easier on the controller. Not going into details on this thread. But generally speaking both are decently balanced atm (I know because I've used both, and am now a hybrid user).
|
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.04 03:45:00 -
[238] - Quote
Sobriety Denied wrote:Travi Zyg wrote:I really want to try my kbm with dust. Ive got a really nice mouse too. Unfortunately my living room is very not kmb setup friendly...
On topic though, is the gap really that large? I use a pad rigjt now and I'm a decent player, cant personally tell when someone is using kbm. i don't take notice. most KBMs rely strictly on their direct aim and theres nothing else except finer tracking in their bag of tricks.. imo KBM isn't a win button, but I'm not going to fight this new system, i really have fallen out of the community, have turned mic off, and just solo all the time so if they wanna divide the community u[ maybe my stats will be even that much more easier to pad. if the community fights against it and wins i'm fine by that also. if it's good for the overall game and is restricted to high sec pub matches i dont see much problem, especially if for the casual newb not to be scared off by KBM. the good players will hoepfully fight in more important battles someday, i dont see the divide carrying over to corp battles, would be pretty stupid if the divide was put into place for corp battles.
I don't disagree with you but, pubs are all we really have right now, and give it time and people will start bitching about different controllers in every aspect of the game. don't feed the **** slinging monkeys |
Noc Tempre
Imperfects Negative-Feedback
1180
|
Posted - 2013.03.04 03:48:00 -
[239] - Quote
How many people with a DS3, when just entering the game, are going to pick "mixed" instead of "DS3" only? There is such a think as polling bias, and merely the way you present the question will split the community, even if the guise is "user choice". |
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.04 03:52:00 -
[240] - Quote
Panther Alpha wrote:Sobriety Denied wrote:they dont have to remove the old modes, they could make a new one with choice to go KBM or DS3
the only real reason i see ppl against this is they want to maintain their edge vs ppl with DS3s..
how is it breaking apart a community that is playing in random matches? why not just go do corp battles or w/e and maintain your sense of community? because you want to continue to "pwn stupid console gamers" with your KBM is my guess If you think a mouse is so superior, why you don't use one ?.... they are very cheap. The only advantage i have with a mouse, is over 12 years of practice with it. Nothing more.
Don't bother this is a community that believes auto controllers are pro, but thinks KB/M are OP. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 03:54:00 -
[241] - Quote
And still, even after Wangs first post, I feel the segregation option is a terrible idea.
In addition to beforementioned psychological barrier, this guy found a strong argument:
Telcontar Dunedain wrote: We all know the more ways that the community of active players splits the less matches will be available.
You can only split things into so many different small subgroups until there are few low quality matches available. We can barely get matches that are reliably split up into skill based groups.
We would have instead of one pub match category the following:
- kbm - controller - move - free control method
4 types to start with.
If you would want to get more filters which are more needed: - 2 Friendly Fire on/off - 2 Battle Types
you easily multiply that number, now having 16(!) different categories.
Then, it's much more difficult to have a good working matchmaking which would REALLY work to get where needed: matches where the opposition is on the same par as you, by their performance.
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 03:57:00 -
[242] - Quote
Having this segregation option makes me feel CCP gave up trying to balance control methods and started believing one method is superior.
I know I know, they didn't.
But that's how it sounds and feels like. |
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.04 04:41:00 -
[243] - Quote
I should clarify what I said above. Being a pc gamer I advocate the best controller for the situation I do not advocate broken game mechanics. if KB/M guys dont like the feel of the slower tuning heavy then they should use the DS3 not ***** about how it heavy turns too slow. The tanks instant acceleration sounds like broken DS3 controls (every time I use a tank with kb/m I still accelerates slowly).
CCP needs to fix the game mechanics not seperate the players and cater to their prefered inputs. If after the fixes you find you're preferred controller unweildy it on you to use the best controls you can, or work around the limitations of you control scheme. I delt with the limitations of the DS3 for many builds and could if taken any one I can now with the kb/m. I continue to use the DS3 where kb/m is not viable. This is what I learned to do from 20 years of pc gaming, and this should not be thrown out becuase this game is on console, if we were to do that then most of what makes, and will make, thus game intresting and unique should also be thrown out. |
Sylvana Nightwind
Expert Intervention Caldari State
67
|
Posted - 2013.03.04 05:26:00 -
[244] - Quote
KEROSIINI-TERO wrote:segregation
fred orpaul wrote:seperate It feels like talking to walls. Read dev post. Here: https://forums.dust514.com/default.aspx?g=posts&m=590792#post590792 There is no bloody segregation, separation, game damaging, game destroying or nulcear bomb launching on dust. -.- |
Axirts
Misfits of Mayhem
28
|
Posted - 2013.03.04 09:54:00 -
[245] - Quote
I play with a DS3 and still do fine. I don't care if kbm is allowed. It's not like trying to play counter strike with a game pad.
That said however, after giving up on page 5, all I took from anywhere on this post is people playing on keyboards are afraid to play matches where everyone is using a keyboard. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1163
|
Posted - 2013.03.04 09:57:00 -
[246] - Quote
JUst fasten freaking DS joysticks and you're good. Also, mobility with a DS3 is soooooo OP compared to KB arrows, neeeeeeerf DS 3
.....................Dumb debate.... segregation => Dumb.... One shard Universe people ? |
Drommy Hood
Tritan-Industries Legacy Rising
248
|
Posted - 2013.03.04 10:37:00 -
[247] - Quote
These sort of idea's are why we are having this argument right now;
#12Posted: 2012.07.05 19:35 | Report 2
EDIT: just realised that these topics have been locked, no gm/dev post saying why but I assume its so no one who fraught against it originally can say 'I told you so' like I was just about to. But those threads are still they're and a quick search will enlighten you to the sheer idiocy of some people. To not quote but to paraphrase one of the ones I'd found that I'd replied to:
M/kb users: ds3 users are a minority, kb/m is an advantage and it should be. The few ds3 users should stop being stubborn and go and get a m/kb. Game pad users are holding back the game.
Ds3 users: are you high?
And the threads continue on in that fashion for some time |
Volgair
Tritan-Industries Legacy Rising
206
|
Posted - 2013.03.04 16:20:00 -
[248] - Quote
What part of filters giving incompetent or misinformed people the ability to hide behind false justifications. Causing all players to wait through longer ques, doesn't sound like something that needs to be avoided. |
Nova Knife
Seituoda Taskforce Command Caldari State
790
|
Posted - 2013.03.04 17:20:00 -
[249] - Quote
CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches.
Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods.
Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference.
It's really that simple. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
207
|
Posted - 2013.03.04 17:57:00 -
[250] - Quote
Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple. Yep, this. Segregation is such a gimped solution. |
|
Gaechti
BetaMax.
71
|
Posted - 2013.03.04 19:48:00 -
[251] - Quote
Please dont split it
I wanna pwn M/KB users with DS3 all day long.. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.05 00:48:00 -
[252] - Quote
Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple.
I ran an armor tank last night and it didn't instantly move at top speed in the indicated direction when I pressed "W" for forward or "S" for reverse, it took time to accelerate. Also, rotation speed on mouse look is capped based on suit type. If the heavy turned faster than what your used to seeing than he's most likely wearing a type 2 suit, or equivalent, which sacrifices armor for shield and higher mobility.
So with that information, from someone who actually went and tested for these bugs you speak of, the two problems you want fixed don't actually exist. |
semperfi1999
Internal Error. Negative-Feedback
333
|
Posted - 2013.03.05 00:58:00 -
[253] - Quote
Shijima Kuraimaru wrote:Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple. I ran an armor tank last night and it didn't instantly move at top speed in the indicated direction when I pressed "W" for forward or "S" for reverse, it took time to accelerate. Also, rotation speed on mouse look is capped based on suit type. If the heavy turned faster than what your used to seeing than he's most likely wearing a type 2 suit, or equivalent, which sacrifices armor for shield and higher mobility. So with that information, from someone who actually went and tested for these bugs you speak of, the two problems you want fixed don't actually exist.
Then your not doing it right. Its a known bug and many armor tankers utilize this to their advantage. I know of at least 3 in imperfects and 1 in IE that do this. And I have seen other armor tanks doing the same. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.05 01:01:00 -
[254] - Quote
semperfi1999 wrote:Shijima Kuraimaru wrote:Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple. I ran an armor tank last night and it didn't instantly move at top speed in the indicated direction when I pressed "W" for forward or "S" for reverse, it took time to accelerate. Also, rotation speed on mouse look is capped based on suit type. If the heavy turned faster than what your used to seeing than he's most likely wearing a type 2 suit, or equivalent, which sacrifices armor for shield and higher mobility. So with that information, from someone who actually went and tested for these bugs you speak of, the two problems you want fixed don't actually exist. Then your not doing it right. Its a known bug and many armor tankers utilize this to their advantage. I know of at least 3 in imperfects and 1 in IE that do this. And I have seen other armor tanks doing the same.
Well then I don't know what to tell you as I even tried multi-keying to get instant top speed and didn't get any change in responsiveness. |
BlG MAMA
PLAYSTATION4
4
|
Posted - 2013.03.05 09:35:00 -
[255] - Quote
Since most people here AVOID or DONT HAVE common sense i'll expose it for you so you cant avoid it or say you didnt knew.
Not everyone likes to play with Kb/M.
Not everyone has the place for a Kb/M setting.
Its not about the price of a Kb/M.
Ignoring these people will most likely make them leave and as far as i know Dust514 is on PS3 not on PC so DS3 is dominant here.
Having Kb/M the best setting for owning in Dust514 is cool but it must not be a "MUST HAVE" if you want to win.
|
xaerael Kabiel
Immobile Infantry
0
|
Posted - 2013.03.05 10:46:00 -
[256] - Quote
I've been reading this thread up till now, and can summarize it this way:
DS3 users who are good players that get killed by any KB/M player: KB/M support is fine. DS3 users who are bad players that get killed by DS3 users who are good players: BooHoo, there should be a ranking system. It's not fair that people who are better than me can play in the same matches. DS3 users who are bad players that get killed by KB/M players: BooHoo, KB/M is unfair because I got shot by a KB/M player once and choose the reason for that to be the hardware, not the skill and experience of someone who's probably been playing FPSs since LONG before a console even got a sniff in at FPSs, and probably longer than I've even been alive.
The supremacy of KB/M or DS3 is imagined. My k/d is pretty much identical whether I use either (I admit, my KB/M rate is probably a bit higher, but that's because that is the control system I'm accustomed to primarily). I'm an oldschool FPSer (wolfenstein/doom/hexen casual, then right up to being a dominant player on the old barrysworld UK half-life 1 and quake 2 servers before I stepped away from competitive play for university and work) so I use a KB/M mainly because that's what I learned to FPS on.
The bottom line is: If you can't beat them, join them. Then you'll realize that it was just you sucking at the game.
The small print is: This isn't CoD97/MW246-2/generic army shooter 124. Different strokes. You're playing an FPS plug-in to the most sandboxey of sandbox games. If you're upset about control inputs, You're likely to kill yourself when the game is fully integrated, and someone relieves your corp of it's leet gears. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.06 03:28:00 -
[257] - Quote
xaerael Kabiel wrote:I've been reading this thread up till now, and can summarize it this way:
DS3 users who are good players that get killed by any KB/M player: KB/M support is fine. DS3 users who are bad players that get killed by DS3 users who are good players: BooHoo, there should be a ranking system. It's not fair that people who are better than me can play in the same matches. DS3 users who are bad players that get killed by KB/M players: BooHoo, KB/M is unfair because I got shot by a KB/M player once and choose the reason for that to be the hardware, not the skill and experience of someone who's probably been playing FPSs since LONG before a console even got a sniff in at FPSs, and probably longer than I've even been alive.
The supremacy of KB/M or DS3 is imagined. My k/d is pretty much identical whether I use either (I admit, my KB/M rate is probably a bit higher, but that's because that is the control system I'm accustomed to primarily). I'm an oldschool FPSer (wolfenstein/doom/hexen casual, then right up to being a dominant player on the old barrysworld UK half-life 1 and quake 2 servers before I stepped away from competitive play for university and work) so I use a KB/M mainly because that's what I learned to FPS on.
The bottom line is: If you can't beat them, join them. Then you'll realize that it was just you sucking at the game.
The small print is: This isn't CoD97/MW246-2/generic army shooter 124. Different strokes. You're playing an FPS plug-in to the most sandboxey of sandbox games. If you're upset about control inputs, You're likely to kill yourself when the game is fully integrated, and someone relieves your corp of it's leet gears.
Finally!!! Someone who gets it! |
KING CHECKMATE
unlight9
1
|
Posted - 2013.03.06 03:52:00 -
[258] - Quote
using mouse is g*y. period. |
nakaya indigene
ZionTCD Legacy Rising
46
|
Posted - 2013.03.06 03:54:00 -
[259] - Quote
+1 dont separate control types
|
Mr Zitro
Imperfects Negative-Feedback
432
|
Posted - 2013.03.06 05:12:00 -
[260] - Quote
I will just plug in my move and when the game starts use my normal controller and farm. Thanks CCP for making my tanking career even easier |
|
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 08:21:00 -
[261] - Quote
Shijima Kuraimaru wrote:xaerael Kabiel wrote:I've been reading this thread up till now, and can summarize it this way:
DS3 users who are good players that get killed by any KB/M player: KB/M support is fine. DS3 users who are bad players that get killed by DS3 users who are good players: BooHoo, there should be a ranking system. It's not fair that people who are better than me can play in the same matches. DS3 users who are bad players that get killed by KB/M players: BooHoo, KB/M is unfair because I got shot by a KB/M player once and choose the reason for that to be the hardware, not the skill and experience of someone who's probably been playing FPSs since LONG before a console even got a sniff in at FPSs, and probably longer than I've even been alive.
The supremacy of KB/M or DS3 is imagined. My k/d is pretty much identical whether I use either (I admit, my KB/M rate is probably a bit higher, but that's because that is the control system I'm accustomed to primarily). I'm an oldschool FPSer (wolfenstein/doom/hexen casual, then right up to being a dominant player on the old barrysworld UK half-life 1 and quake 2 servers before I stepped away from competitive play for university and work) so I use a KB/M mainly because that's what I learned to FPS on.
The bottom line is: If you can't beat them, join them. Then you'll realize that it was just you sucking at the game.
The small print is: This isn't CoD97/MW246-2/generic army shooter 124. Different strokes. You're playing an FPS plug-in to the most sandboxey of sandbox games. If you're upset about control inputs, You're likely to kill yourself when the game is fully integrated, and someone relieves your corp of it's leet gears. Finally!!! Someone who gets it! Yeah , someone who gets it , wrong , again , all that text with no substance in it , sounds like a politician , all talk no substance and drones gets impressed.
|
Syther Shadows
CowTek
24
|
Posted - 2013.03.06 08:35:00 -
[262] - Quote
Can i join point out
CS:GO
Attempted to put KB/M and controllers together
and in that game in EVERY situation KB/M won even when they put the pros against the lowest ranking team (within reason) KB/M won against controllers
also i find after playing dust all other fps games are eazy mode x100 |
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 08:51:00 -
[263] - Quote
Syther Shadows wrote:Can i join point out
CS:GO
Attempted to put KB/M and controllers together
and in that game in EVERY situation KB/M won even when they put the pros against the lowest ranking team (within reason) KB/M won against controllers
also i find after playing dust all other fps games are eazy mode x100
what a shocker
|
Syther Shadows
CowTek
24
|
Posted - 2013.03.06 09:00:00 -
[264] - Quote
BlG MAMA wrote:Syther Shadows wrote:Can i join point out
CS:GO
Attempted to put KB/M and controllers together
and in that game in EVERY situation KB/M won even when they put the pros against the lowest ranking team (within reason) KB/M won against controllers
also i find after playing dust all other fps games are eazy mode x100 what a shocker
the fact is if the game does become more competitive the KB/M will be the ONLY way to play the game and people will deni all connection to the controllers |
Kray Dytt
THE DOLLARS
11
|
Posted - 2013.03.06 09:12:00 -
[265] - Quote
Since there are multiple threads on this topic, I'll just post in all of them
Copy-paste from that other thread:
The type of controller used (KB/M, Move, DS3) should not have any influence on any aspect of the game, ever. Not even as one of the criteria for matchmaking.
Why?
-Everyone is free to use whichever controller they prefer. If you feel KB/M is better/easier than DS3... use it.
-If external factors like controllers are taken into account, where will it end? Mic availability? TV size/resolution? Heck, why not come round to my house and see how well my living room is set up? Maybe the lack of Feng Shui is ruining my game...
-People would simply exploit it (hook up the KB/M after being dropped into a match). Prevent that by not recognizing plug-ins during a game? Great, so now my daughter pulls out the KB/M (which happens frequently) and I can't play the rest of the match...
It's a non-issue, really. There are loads of great players who use a controller. All setups have advantages and disadvantages, it's up to each individual to choose what they prefer.
If anything needs to be done, it's CCP looking into DS3 and Move controls to see if they can improve them. While they're at it, they could also allow for button configuration for KB/M so I can lob grenades without having to reposition my hand ;)
I'll add to that the following:
Yes, the commonly accepted "thruth" is that KB/M is better for FPS games. I agree, which is why I use a KB/M. I started playing this game with the DS3, but I just can't do it. My aim is so terrible it's ridiculous (As an assault character, I went from a KDR of approximately .25 with DS3 to a KDR of between 1 and 3 in average matches). Yes, I remember when Halo (I think the first) was released on PC and XBOX and PC players were able to get on the XBOX servers. They obliterated.
However, we've come some ways since then. And people have been playing FPS games with a DS3 for years now. I'm pretty sure there are lots of people who are better with a DS3 than they are with KB/M. Are the best DS3 players better or even equal to the best KB/M players? I have no idea, to be honest. Fact remains that it is only 1 of the many factors contributing to someones performance.
Lastly, while KB/M might be preferable to DS3 for some roles, other roles might be better suited to the DS3. Taking controller input into account for matchmaking could lead to certain roles being more common in DS3-heavy matches, while other roles would be more common in KB/M-heavy matches. I don't think that's really something we want.
The "solution" of not allowing KB/M altogether is a terrible idea because I, for one, would simply stop playing. I'm pretty sure I wouldn't be alone, which wouldn't be very good for the game.
Again, if anyone thinks KB/M users have an advantage, simply use KB/M.
However, since this seems to be an issue for some, and CCP obviously wants to address that issue, I'll make a suggestion: CCP, you could, of course, include controller input in the matchmaking process. Since we don't know the "math" behind this process, no-one would actually know how much it factors into the whole process. This means it could be technically "in there" but not really do all that much. No-one would know. You would be completely honest and transparent if you were to say "it is a factor in the matchmaking process", which would make all the DS3 users that complain about it, very happy. Just saying... ;) |
Himiko Kuronaga
Greatness Achieved Through Training
8
|
Posted - 2013.03.06 11:17:00 -
[266] - Quote
Flight sticks give an advantage in flight games. Flight games were originally created with these in mind.
Steering wheels give an advantage in racing games. Racing games were originally created with these in mind.
Arcade sticks give an incredible advantage in most fighting games (especially 2d). Obviously, they were born in arcades, so they were made with the stick in mind.
None of these communities ban the control methods or limit their use during competitive play. If anything, they encourage their community to embrace them because it leads to an overall better gaming experience at higher levels.
So why is the console FPS community the only one who is so entirely justified that alternate control methods be banned or segregated? I think the situation is being over thought by the developers who are all too tempted to giving in to lazy players who lack any real exposure to serious competitive gaming. |
xaerael Kabiel
Immobile Infantry
1
|
Posted - 2013.03.06 11:32:00 -
[267] - Quote
BlG MAMA wrote:
Yeah , someone who gets it , wrong , again , all that text with no substance in it , sounds like a politician , all talk no substance and drones gets impressed.
Sorry. Did I use long words that you had to look up? Or are you such a bad player that you can't man up and acknowledge that someone who's probably been playing FPSs longer than you've been alive is better than you. My PS3 is identical to your PS3. It's not like I'm using modification or hacks, and trying to justify actual cheating, so labeling my comment as politicization is stupid.
There's no unfairness. It's not like some people have exclusive use of one control method either like the problems that are claimed to have arose during the halo x-over (which were more focused on the fact that PC FPSers were using far higher resolutions and better hardware resulting in higher frames per second, resulting in far more accurate play, so that argument was a pretty bad one to use). Everyone has a level playing field.
But really, what next? disable HDMI because some people are still running on old fat-TVs? Throttle server-client kbpm because some people are on slower internet providers? If you ask me, these two factors are far more impacting on quality of play, but you don't hear them weeping about it on a daily basis. Man up and learn to play properly. |
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 11:33:00 -
[268] - Quote
Himiko Kuronaga wrote:Flight sticks give an advantage in flight games. Flight games were originally created with these in mind.
Steering wheels give an advantage in racing games. Racing games were originally created with these in mind.
Arcade sticks give an incredible advantage in most fighting games (especially 2d). Obviously, they were born in arcades, so they were made with the stick in mind.
None of these communities ban the control methods or limit their use during competitive play. If anything, they encourage their community to embrace them because it leads to an overall better gaming experience at higher levels.
So why is the console FPS community the only one who is so entirely justified that alternate control methods be banned or segregated? I think the situation is being over thought by the developers who are all too tempted to giving in to lazy players who lack any real exposure to serious competitive gaming.
DS3 users are the dominat here because Dust514 is on PS3 so you think that forcing them to play with Kb/M is a good ideea?
Yes its forcing Kb/M if you want to have more chances of winning.
If you want Dust514 to die ahead of its time go ahead and make Kb/M standard for win , AURUM is doing already a good job at keeping most people away.
Dust514 needs filters for Kb/M and AURUM users if devs want more people to play Dust514.
If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
|
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 11:40:00 -
[269] - Quote
xaerael Kabiel wrote:BlG MAMA wrote:
Yeah , someone who gets it , wrong , again , all that text with no substance in it , sounds like a politician , all talk no substance and drones gets impressed.
Sorry. Did I use long words that you had to look up? Or are you such a bad player that you can't man up and acknowledge that someone who's probably been playing FPSs longer than you've been alive is better than you. My PS3 is identical to your PS3. It's not like I'm using modification or hacks, and trying to justify actual cheating, so labeling my comment as politicization is stupid. There's no unfairness. It's not like some people have exclusive use of one control method either like the problems that are claimed to have arose during the halo x-over (which were more focused on the fact that PC FPSers were using far higher resolutions and better hardware resulting in higher frames per second, resulting in far more accurate play, so that argument was a pretty bad one to use). Everyone has a level playing field. But really, what next? disable HDMI because some people are still running on old fat-TVs? Throttle server-client kbpm because some people are on slower internet providers? If you ask me, these two factors are far more impacting on quality of play, but you don't hear them weeping about it on a daily basis. Man up and learn to play properly.
duh , i used DS3 and now i play with Kb/M just because its more easy to get kills
i dont like Kb/M but i like Dust514 and i feel forced to play with Kb/M because it gives more succes
and not everyone is like me
im just not selfish or forget or ignore the people that dont like to use Kb/M
you care more about you winning than about the future of Dust514
more people playing the game , Dust514 will live longer
you want more people to play your game?
give us choices , like filters for Kb/M and AURUM users
less people .... you do the math
1+1=2 is that easy
|
KalOfTheRathi
CowTek
193
|
Posted - 2013.03.06 11:41:00 -
[270] - Quote
Kain Spero wrote:CCP Cmdr Wang wrote:We are also planning to introduce Matchmaking improvemtns that will take controller input into account. Do not separate by controller type; you will destroy the game community. Seriously, what is your problem here?
Most DS3 players don't want to play with KB/M players.
You can play with Mercs that are using KB/M or don't Mind playing with you.
Best of both worlds.
You never stated anything to back up your claims, BTW. It will Destroy the Game. Why? How?
What will the effects be other than Mercs Knowing that You are using a KB/M? With your post we all know it anyway.
They can crow when they beat you and your multi hundred dollar input solution on your $200 console. Or they realize that it isn't an advantage because CCP Nerfed you good and proper. Or they decide to set the option and not play with KB/M players anymore.
None of that destroys the game. At least, not anymore than adding KB/M support to a console game did in the first place.
|
|
Himiko Kuronaga
Greatness Achieved Through Training
8
|
Posted - 2013.03.06 11:41:00 -
[271] - Quote
BlG MAMA wrote:Himiko Kuronaga wrote:Flight sticks give an advantage in flight games. Flight games were originally created with these in mind.
Steering wheels give an advantage in racing games. Racing games were originally created with these in mind.
Arcade sticks give an incredible advantage in most fighting games (especially 2d). Obviously, they were born in arcades, so they were made with the stick in mind.
None of these communities ban the control methods or limit their use during competitive play. If anything, they encourage their community to embrace them because it leads to an overall better gaming experience at higher levels.
So why is the console FPS community the only one who is so entirely justified that alternate control methods be banned or segregated? I think the situation is being over thought by the developers who are all too tempted to giving in to lazy players who lack any real exposure to serious competitive gaming. DS3 users are the dominat here because Dust514 is on PS3 so you think that forcing them to play with Kb/M is a good ideea? Yes its forcing Kb/M if you want to have more chances of winning. If you want Dust514 to die ahead of its time go ahead and make Kb/M standard for win , AURUM is doing already a good job at keeping most people away. Dust514 needs filters for Kb/M and AURUM users if devs want more people to play Dust514. If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M? Adapt or die.
Is that what you've been doing? Adapting or dieing?
It sounds more like crying to me. |
xaerael Kabiel
Immobile Infantry
1
|
Posted - 2013.03.06 11:44:00 -
[272] - Quote
BlG MAMA wrote: If you want Dust514 to die ahead of its time go ahead and make Kb/M standard for win , AURUM is doing already a good job at keeping most people away.
Excuse me while I go and crack a few ribs laughing at you.
Dust right now is nothing like dust will be once Nullsec and PI become the primary focus of PvP. That mean a lot more native PC players being interested. That means a lot more preferred KB/M users.
You obviously have no idea what EvE's all about. I'd recommend you go and do a little research about the ultimate goals of Dust before you make another post.
Also, no one is forcing anyone to use either. If you choose to use a control input that you're convinced is BETTER... well... isn't that pretty much the definition of stubborn stupidity? |
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 11:46:00 -
[273] - Quote
Drones Attack , truth hurts eh?
|
Panther Alpha
Blueberries United
83
|
Posted - 2013.03.06 11:49:00 -
[274] - Quote
You know what.... I have the solution.
Do two leagues.
Pro / Vet league - Everything goes, all control types, any ping.
Noob / Lazy league - Only DS3, only perfect Pings, and everything have to be bellow tier 1 equipment.
Problem solved.
|
Himiko Kuronaga
Greatness Achieved Through Training
8
|
Posted - 2013.03.06 11:50:00 -
[275] - Quote
BlG MAMA wrote:Drones Attack , truth hurts eh?
I'm trying to understand the meaning behind this post, but I can't find it.
Assist?
Panther Alpha wrote:You know what.... I have the solution.
Do two leagues.
Pro / Vet league - Everything goes, all control types, any ping.
Noob / Lazy league - Only DS3, only perfect Pings, and everything have to be bellow tier 1 equipment.
Problem solved.
Matchmaking already takes skill into account, or is supposed to. Just let it do that job better.
Control type is irrelevant, results are the only thing that matter. Additional segregation just makes it harder to find a game. |
Kray Dytt
THE DOLLARS
11
|
Posted - 2013.03.06 11:55:00 -
[276] - Quote
BlG MAMA wrote: If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
Adapt, as in, get a KB/M if you think that's so much better? Hmmm
Also, you think CCP would seperate those who pay real money from those who don't, to lure in more people that don't pay money? Riiiiight :) Face it: if you're not paying real money, you're cannon-fodder meant to increase enjoyment and therefore willingness to spend cash for those who do
|
xaerael Kabiel
Immobile Infantry
2
|
Posted - 2013.03.06 11:57:00 -
[277] - Quote
Himiko Kuronaga wrote:BlG MAMA wrote:Drones Attack , truth hurts eh? I'm trying to understand the meaning behind this post, but I can't find it. Assist?
I think he's just trying to be clever, but not pulling it off very well. Especially when the truth is everyone is on a level playing field, which is what 90% of people have been saying.
Adapt or cry. (tm) |
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 11:58:00 -
[278] - Quote
Kray Dytt wrote:BlG MAMA wrote: If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
Adapt, as in, get a KB/M if you think that's so much better? Hmmm Also, you think CCP would seperate those who pay real money from those who don't, to lure in more people that don't pay money? Riiiiight :) Face it: if you're not paying real money, you're cannon-fodder meant to increase enjoyment and therefore willingness to spend cash for those who do i know and its sad
|
Garrett Blacknova
Codex Troopers
1862
|
Posted - 2013.03.06 12:00:00 -
[279] - Quote
xaerael Kabiel wrote:I've been reading this thread up till now, and can summarize it this way:
DS3 users who are good players that get killed by any KB/M player: KB/M support is fine. DS3 users who are bad players that get killed by DS3 users who are good players: BooHoo, there should be a ranking system. It's not fair that people who are better than me can play in the same matches. DS3 users who are bad players that get killed by KB/M players: BooHoo, KB/M is unfair because I got shot by a KB/M player once and choose the reason for that to be the hardware, not the skill and experience of someone who's probably been playing FPSs since LONG before a console even got a sniff in at FPSs, and probably longer than I've even been alive.
The supremacy of KB/M or DS3 is imagined. My k/d is pretty much identical whether I use either (I admit, my KB/M rate is probably a bit higher, but that's because that is the control system I'm accustomed to primarily). I'm an oldschool FPSer (wolfenstein/doom/hexen casual, then right up to being a dominant player on the old barrysworld UK half-life 1 and quake 2 servers before I stepped away from competitive play for university and work) so I use a KB/M mainly because that's what I learned to FPS on.
The bottom line is: If you can't beat them, join them. Then you'll realize that it was just you sucking at the game.
The small print is: This isn't CoD97/MW246-2/generic army shooter 124. Different strokes. You're playing an FPS plug-in to the most sandboxey of sandbox games. If you're upset about control inputs, You're likely to kill yourself when the game is fully integrated, and someone relieves your corp of it's leet gears. I'm an old-school FPSer as well (started out in Wolfenstein 3D at a cousin's house, and Doom was the first game I owned), but in the current-gen, I've been mostly console-based, and am more comfortable with the SIxaxis controller. I do get some PC time, and I've played the game with Sixaxis and with KB+M controls.
There ARE some glitches, and BOTH options need to have thorough layout customisation added (particularly with Sixaxis vehicle controls, which are a bit of a mess). But for the most part, the control schemes are really well balanced.
Mouse has better precision aim. Sixaxis has better precision movement.
As someone who plays with a focus on CQC, the movement advantage works to my favour, so I use my Sixaxis more than my mouse and keyboard. |
Himiko Kuronaga
Greatness Achieved Through Training
8
|
Posted - 2013.03.06 12:04:00 -
[280] - Quote
BlG MAMA wrote:Kray Dytt wrote:BlG MAMA wrote: If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
Adapt, as in, get a KB/M if you think that's so much better? Hmmm Also, you think CCP would seperate those who pay real money from those who don't, to lure in more people that don't pay money? Riiiiight :) Face it: if you're not paying real money, you're cannon-fodder meant to increase enjoyment and therefore willingness to spend cash for those who do i know and its sad
That's because you lack the mentality you are supposed to have when playing anything related to the eve universe.
You're supposed to view it as an opportunity to destroy peoples items that they bought with real money and take a dump on their efforts. Instead you're too busy whining about it.
New Eden is about having a good time by making other people miserable. Actually, its that way in every game. CCP just happen to be the ones who admit it and directly engineer things that way. |
|
xaerael Kabiel
Immobile Infantry
2
|
Posted - 2013.03.06 12:12:00 -
[281] - Quote
Kray Dytt wrote:BlG MAMA wrote: If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
Adapt, as in, get a KB/M if you think that's so much better? Hmmm Also, you think CCP would seperate those who pay real money from those who don't, to lure in more people that don't pay money? Riiiiight :) Face it: if you're not paying real money, you're cannon-fodder meant to increase enjoyment and therefore willingness to spend cash for those who do
Not quite. I don't pay for anything other than boosters and a few items to test. The heavy aurum users to me are just a massive payday. The isk reward from dropping those guys is huge, and ever since the protosuits have gone Aur I've been seeing payouts of over 500k on a regular basis.
Adapt or cry (tm) |
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 12:14:00 -
[282] - Quote
xaerael Kabiel wrote:Himiko Kuronaga wrote:BlG MAMA wrote:Drones Attack , truth hurts eh? I'm trying to understand the meaning behind this post, but I can't find it. Assist? I think he's just trying to be clever, but not pulling it off very well. Especially when the truth is everyone is on a level playing field, which is what 90% of people have been saying. Adapt or cry. (tm)
yeah im the one crying : "pwease let us kwill contwollel pipal wit our supiriur kb/m , don tke it away from uz pweaze"
all im trying is to have a balance in the game while you try to unbalance the game
|
xaerael Kabiel
Immobile Infantry
2
|
Posted - 2013.03.06 12:17:00 -
[283] - Quote
BlG MAMA wrote:xaerael Kabiel wrote:Himiko Kuronaga wrote:BlG MAMA wrote:Drones Attack , truth hurts eh? I'm trying to understand the meaning behind this post, but I can't find it. Assist? I think he's just trying to be clever, but not pulling it off very well. Especially when the truth is everyone is on a level playing field, which is what 90% of people have been saying. Adapt or cry. (tm) yeah im the one crying : "pwease let us kwill contwollel pipal wit our supiriur kb/m , don tke it away from uz pweaze" all im trying is to have a balance in the game while you try to unbalance the game
No, you're the one crying that you want to be a DS3 special snowflake.
It is balanced. Everyone can use the same hardware. If you choose to walk, don't complain the car got there first.
Working as intended.
Adapt or cry TT_TT |
KalOfTheRathi
CowTek
193
|
Posted - 2013.03.06 12:20:00 -
[284] - Quote
BlG MAMA wrote:yeah im the one crying : "pwease let us kwill contwollel pipal wit our supiriur kb/m , don tke it away from uz pweaze" What are you, a twelve year old?
The stated mod to Battle Finder will resolve this one way or the other. Either it will matter or it won't. Mercs will set the option and we will find out if it matters. If it does we stick to what we like. If the input method doesn't matter then who cares?
Being a complete child about this and claiming your QQ words are all about balance doesn't fly Kitten. Certainly not when adding drivel like the above.
|
Himiko Kuronaga
Greatness Achieved Through Training
8
|
Posted - 2013.03.06 12:27:00 -
[285] - Quote
oh lawdie, the tears are delicious.
If you're having problems now Mama, you're not going to be any better off if we all had to use DS3's. We will still end up running you down because we have a superior competitive mentality to yours.
Quit begging for a lifevest and learn how to swim. |
Kray Dytt
THE DOLLARS
11
|
Posted - 2013.03.06 12:46:00 -
[286] - Quote
BlG MAMA wrote:Kray Dytt wrote:BlG MAMA wrote: If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
Adapt, as in, get a KB/M if you think that's so much better? Hmmm Also, you think CCP would seperate those who pay real money from those who don't, to lure in more people that don't pay money? Riiiiight :) Face it: if you're not paying real money, you're cannon-fodder meant to increase enjoyment and therefore willingness to spend cash for those who do i know and its sad
I was of course exaggerating a bit here on the cannon-fodder part: you can be competitive without spending a dime.
However, I was very serious when it comes to separating paying from non-paying players. The game can only exist if it generates revenue. While non-paying players can "help" the game by making it more enjoyable for paying players, separating them would defeat that purpose meaning they are only "leeching", CCP would have absolutely no reason to want them around.
|
Kray Dytt
THE DOLLARS
11
|
Posted - 2013.03.06 12:50:00 -
[287] - Quote
xaerael Kabiel wrote:Kray Dytt wrote:BlG MAMA wrote: If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
Adapt, as in, get a KB/M if you think that's so much better? Hmmm Also, you think CCP would seperate those who pay real money from those who don't, to lure in more people that don't pay money? Riiiiight :) Face it: if you're not paying real money, you're cannon-fodder meant to increase enjoyment and therefore willingness to spend cash for those who do Not quite. I don't pay for anything other than boosters and a few items to test. The heavy aurum users to me are just a massive payday. The isk reward from dropping those guys is huge, and ever since the protosuits have gone Aur I've been seeing payouts of over 500k on a regular basis. Adapt or cry (tm)
I might not have been completely clear: what I mean is that one should not cry about people spending money, because they actually pay for your game. Demanding to be able to be separated from them is beyond ridiculous :) And yes, I agree, love getting high payouts thanks to AURUM spenders! I've only bought the merc pack so far and I won't buy expendable equipment with AUR, but boosters and BPO, yes.
|
Panther Alpha
Blueberries United
83
|
Posted - 2013.03.06 12:56:00 -
[288] - Quote
Kray Dytt wrote:BlG MAMA wrote:Kray Dytt wrote:BlG MAMA wrote: If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
Adapt, as in, get a KB/M if you think that's so much better? Hmmm Also, you think CCP would seperate those who pay real money from those who don't, to lure in more people that don't pay money? Riiiiight :) Face it: if you're not paying real money, you're cannon-fodder meant to increase enjoyment and therefore willingness to spend cash for those who do i know and its sad I was of course exaggerating a bit here on the cannon-fodder part: you can be competitive without spending a dime. However, I was very serious when it comes to separating paying from non-paying players. The game can only exist if it generates revenue. While non-paying players can "help" the game by making it more enjoyable for paying players, separating them would defeat that purpose meaning they are only "leeching", CCP would have absolutely no reason to want them around.
You have no idea how F2P games work do you ?
Long term players will end up Buying for "something" at one point or another, but not every one wants to pay for an advantage in regular basics. Eg ;only Buying for cosmetics now and again.
But the long term players are the ones that keep the game alive, regardless of how much real cash they spend on it.
The two things are needed in a F2P game.... The long term player that doesn't spend cash in regular basics, and the casual player that pays cash in regular basics. |
Kray Dytt
THE DOLLARS
11
|
Posted - 2013.03.06 13:07:00 -
[289] - Quote
Panther Alpha wrote:Kray Dytt wrote:
I was of course exaggerating a bit here on the cannon-fodder part: you can be competitive without spending a dime.
However, I was very serious when it comes to separating paying from non-paying players. The game can only exist if it generates revenue. While non-paying players can "help" the game by making it more enjoyable for paying players, separating them would defeat that purpose meaning they are only "leeching", CCP would have absolutely no reason to want them around.
You have no idea how F2P games work do you ? Long term players will end up Buying for "something" at one point or another, but not every one wants to pay for an advantage in regular basics. Eg ;only Buying for cosmetics now and again. But the long term players are the ones that keep the game alive, regardless of how much real cash they spend on it. The two things are needed in a F2P game.... The long term player that doesn't spend cash in regular basics, and the casual player that pays cash in regular basics.
Not entirely true. To keep the game alive, a certain amount of revenue is required. While it is true that long-term players are important to the game, if they do not generate enough revenue, it's "game over".
Now, the goal of any F2P game is to make a profit. To do this, the game needs to encourage people to spend money on it. Not everyone has to spend money, but enough players need to spend enough to keep it going. Non-paying players have "value" because the add to the game's enjoyability, which leads to more players including players that do pay.
However, if you allow people who don't pay to play separate from those that do, they do not add any reason for people to pay (or might even discourage people from paying, because they might end up with a smaller pool of players to play with/against). That is why it would be ridiculous. |
Panther Alpha
Blueberries United
84
|
Posted - 2013.03.06 13:56:00 -
[290] - Quote
Kray Dytt wrote:
Not entirely true. To keep the game alive, a certain amount of revenue is required. While it is true that long-term players are important to the game, if they do not generate enough revenue, it's "game over".
Now, the goal of any F2P game is to make a profit. To do this, the game needs to encourage people to spend money on it. Not everyone has to spend money, but enough players need to spend enough to keep it going. Non-paying players have "value" because they add to the game's enjoyability, which leads to more players including players that do pay.
You getting confuse with Pay To Win games ( P2W ).
Free To Play games are about "Volume", the biggest the community, the highest is the revenue ( Profit ).
If you have to pay to win, the community is smaller, and the profit margin is also smaller. You have to encourage people to "play" the game, regardless if the pay or not.
It is a reason why more and more companies are using this marketing model. Because in the long term, it generates more profit than a Play to win model. |
|
Kray Dytt
THE DOLLARS
11
|
Posted - 2013.03.06 14:16:00 -
[291] - Quote
Panther Alpha wrote:Kray Dytt wrote:
Not entirely true. To keep the game alive, a certain amount of revenue is required. While it is true that long-term players are important to the game, if they do not generate enough revenue, it's "game over".
Now, the goal of any F2P game is to make a profit. To do this, the game needs to encourage people to spend money on it. Not everyone has to spend money, but enough players need to spend enough to keep it going. Non-paying players have "value" because they add to the game's enjoyability, which leads to more players including players that do pay.
You getting confuse with Pay To Win games ( P2W ). Free To Play games are about "Volume", the biggest the community, the highest is the revenue ( Profit ). If you have to pay to win, the community is smaller, and the profit margin is also smaller. You have to encourage people to "play" the game, regardless if the pay or not. It is a reason why more and more companies are using this marketing model. Because in the long term, it generates more profit than a Play to win model.
I'm not sure I get your point. "Play to win" is a "label" put on some F2P games to indicate that optional sales are required (or at least a very important factor) to be able to be competitive. It is however not a different business model as such. It's still F2P, but it uses a rather crude method of "encouraging" people to pay, i.e., making it almost mandatory if you want to enjoy the game.
Yes, companies are moving away from this method because it isn't a very effective method. CCP has explicitly stated that they will not offer "pay to win" items. I.e. everything you can buy with money can be achieved without spending money as well. In the future this will be guaranteed by the open player market as well.
However, all that has nothing to do with separating paying from non-paying players. I'm not really sure why you brought it up to be honest. All I said was that separating paying from non-paying players (which the OP hinted at, because he felt that AUR item users where ruining the game for non-AUR item users) would be ridiculous because that separate group of non-paying players would have no "value" for the game. Their numbers mean nothing if they only play with/against each other and don't pay anything... Of course, the OP is suggesting that the game is "pay to win", which it isn't, which makes it even more ridiculous. |
Annabandak Mercery
Anunnaku Industrial Corp.
3
|
Posted - 2013.03.06 14:22:00 -
[292] - Quote
cool , will plug my ps3 controller in and when match begins i remove it and put my kbm back in |
I HateMyFace
BetaMax.
16
|
Posted - 2013.03.06 15:42:00 -
[293] - Quote
BlG MAMA wrote:Himiko Kuronaga wrote:Flight sticks give an advantage in flight games. Flight games were originally created with these in mind.
Steering wheels give an advantage in racing games. Racing games were originally created with these in mind.
Arcade sticks give an incredible advantage in most fighting games (especially 2d). Obviously, they were born in arcades, so they were made with the stick in mind.
None of these communities ban the control methods or limit their use during competitive play. If anything, they encourage their community to embrace them because it leads to an overall better gaming experience at higher levels.
So why is the console FPS community the only one who is so entirely justified that alternate control methods be banned or segregated? I think the situation is being over thought by the developers who are all too tempted to giving in to lazy players who lack any real exposure to serious competitive gaming. DS3 users are the dominat here because Dust514 is on PS3 so you think that forcing them to play with Kb/M is a good ideea? Yes its forcing Kb/M if you want to have more chances of winning. If you want Dust514 to die ahead of its time go ahead and make Kb/M standard for win , AURUM is doing already a good job at keeping most people away. Dust514 needs filters for Kb/M and AURUM users if devs want more people to play Dust514. If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M? Adapt or die.
You keep using the term adapt or die but you are doing the exact opposite. If you took the term seriously you wouldn't be concerned with input methods or aurum users. You would adapt.
Come on man you don't like seeing people who paid real life money for a weapon and killing hem with your free fitting? To me that's the best!
|
Stundryn
The Inf1dels Zombie Ninja Space Bears
3
|
Posted - 2013.03.06 15:53:00 -
[294] - Quote
xaerael Kabiel wrote: No, you're the one crying that you want to be a DS3 special snowflake.
It is balanced. Everyone can use the same hardware. If you choose to walk, don't complain the car got there first.
Working as intended.
Adapt or cry TT_TT
You have to pay extra for a kb/m. So if you want to have more control over your character you have to pay more. PTW?
The ps3 allows the use of a kb/m but does not mean dust should be able to use it for gaming.
Personally i won't play with a kb/m and if CCP does not disable them for everyone i will end up buying something like this.
I'll be paying a little more to be better. My semi-autos will be auto etc. I'll express my interest in having a modded Dust controller. They will make them.
|
Panther Alpha
Blueberries United
85
|
Posted - 2013.03.06 16:04:00 -
[295] - Quote
Stundryn wrote:xaerael Kabiel wrote: No, you're the one crying that you want to be a DS3 special snowflake.
It is balanced. Everyone can use the same hardware. If you choose to walk, don't complain the car got there first.
Working as intended.
Adapt or cry TT_TT
You have to pay extra for a kb/m. So if you want to have more control over your character you have to pay more. PTW? The ps3 allows the use of a kb/m but does not mean dust should be able to use it for gaming. Personally i won't play with a kb/m and if CCP does not disable them for everyone i will end up buying something like this. I'll be paying a little more to be better. My semi-autos will be auto etc. I'll express my interest in having a modded Dust controller. They will make them.
That is wrong in so many levels ......
You also have to pay extra for a TV, the biggest the TV, and the better the HD, the biggest the advantage i have ? so is Pay to Win then.....
What about my surround sound system ? .... that is definitely cheating .... i should be ban for that. |
Spkr4theDead
Namtar Elite Gallente Federation
26
|
Posted - 2013.03.06 21:25:00 -
[296] - Quote
No, it'll put those with keyboard and mouse against each other, with quick, precise movements of the wrist being king, and those of us console die-hards using only controllers facing each other. This is actually a balancing move I could support.
Go for it, CCP. Now, to fix the LAV physics. |
Spkr4theDead
Namtar Elite Gallente Federation
26
|
Posted - 2013.03.06 21:31:00 -
[297] - Quote
Stundryn wrote:xaerael Kabiel wrote: No, you're the one crying that you want to be a DS3 special snowflake.
It is balanced. Everyone can use the same hardware. If you choose to walk, don't complain the car got there first.
Working as intended.
Adapt or cry TT_TT
You have to pay extra for a kb/m. So if you want to have more control over your character you have to pay more. PTW? The ps3 allows the use of a kb/m but does not mean dust should be able to use it for gaming. Personally i won't play with a kb/m and if CCP does not disable them for everyone i will end up buying something like this. I'll be paying a little more to be better. My semi-autos will be auto etc. I'll express my interest in having a modded Dust controller. They will make them. It's because of worthless terrible gamers like yourself also that games are getting so easy and so easy to exploit cheating, because God forbid you should work to succeed. Naaaaah, have buttons that do everything for you, so you don't have to worry about anything. You were probably one of those people that if you were on SOCOM, you cheated with Code 9. It's because of people like you that gaming is being destroyed. |
Riffix Dathmor
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2013.03.06 21:35:00 -
[298] - Quote
One Universe // One War **
** Controller restrictions may apply |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.07 03:45:00 -
[299] - Quote
I like the people who talk about not wanting to spend the large amounts of cash to change over to KB/M as their justification to hate the KB/M community. Fortunately, they don't have to change. I get taken down all the time by DS3 players. There's really nothing that can be done with the KB/M that can't be matched with the other two control methods.
DS3 = $59.99
PS Move = $47.50 PS Move Navigation controller = $28.51 Total = $76.01
My generic keyboard = $9.99 My generic wireless mouse = $12.99 Total = 22.98
How long till people QQ that the move is an unfair control method? |
Garrett Blacknova
Codex Troopers
1867
|
Posted - 2013.03.07 04:27:00 -
[300] - Quote
Shijima Kuraimaru wrote:I like the people who talk about not wanting to spend the large amounts of cash to change over to KB/M as their justification to hate the KB/M community. Fortunately, they don't have to change. I get taken down all the time by DS3 players. There's really nothing that can be done with the KB/M that can't be matched with the other two control methods.
DS3 = $59.99
PS Move = $47.50 PS Move Navigation controller = $28.51 Total = $76.01
My generic keyboard = $9.99 My generic wireless mouse = $12.99 Total = 22.98
How long till people QQ that the move is an unfair control method? You're missing an important point here.
DS3 = FREE WITH THE CONSOLE. If you own the platform the game comes out on, it COMES WITH THE CONTROLLER.
PSMove = FREE in certain package deals, usually with a Move-compatible game or two.
As far as I'm aware, there isn't, and has never been, an official package deal that included a PS3 and a compatible keyboard and mouse for the console.
But the really important point is that THERE'S NO REAL ADVANTAGE ANYWAY. |
|
Stundryn
The Inf1dels Zombie Ninja Space Bears
3
|
Posted - 2013.03.07 08:21:00 -
[301] - Quote
Spkr4theDead wrote:Stundryn wrote:xaerael Kabiel wrote: No, you're the one crying that you want to be a DS3 special snowflake.
It is balanced. Everyone can use the same hardware. If you choose to walk, don't complain the car got there first.
Working as intended.
Adapt or cry TT_TT
You have to pay extra for a kb/m. So if you want to have more control over your character you have to pay more. PTW? The ps3 allows the use of a kb/m but does not mean dust should be able to use it for gaming. Personally i won't play with a kb/m and if CCP does not disable them for everyone i will end up buying something like this. I'll be paying a little more to be better. My semi-autos will be auto etc. I'll express my interest in having a modded Dust controller. They will make them. It's because of worthless terrible gamers like yourself also that games are getting so easy and so easy to exploit cheating, because God forbid you should work to succeed. Naaaaah, have buttons that do everything for you, so you don't have to worry about anything. You were probably one of those people that if you were on SOCOM, you cheated with Code 9. It's because of people like you that gaming is being destroyed.
Actually this is my first console shooter. My ps3 came with a DS3 and Move. My ratio is 1.0+ Never played SOCOM but i see you are pretty emo about it. I have a decent PC and prefer it for shooters/Eve. However i bought a ps3 for this particular game. I find that my ps3 did not come with a keyboard or mouse. Only a DS3/Move. Yet i am seeing increased advantage to using kb/m to play on the ps3. So rather than using a kb/m that i prefer (cost nearly $200) . I will do the same thing and buy a controller that has an advantage for less money. If spending money is how one gets better then....i guess it is okay to spend money on better controllers.
If they say i am cheating....so are all the kb/m users. The new kb/m can have key binds that are stored in memory. There is your rapid fire etc.
CCP just needs to remove the kb/m input for Dust. Problem solved.
|
Panther Alpha
Blueberries United
91
|
Posted - 2013.03.07 08:46:00 -
[302] - Quote
Stundryn wrote:Spkr4theDead wrote:Stundryn wrote:xaerael Kabiel wrote: No, you're the one crying that you want to be a DS3 special snowflake.
It is balanced. Everyone can use the same hardware. If you choose to walk, don't complain the car got there first.
Working as intended.
Adapt or cry TT_TT
You have to pay extra for a kb/m. So if you want to have more control over your character you have to pay more. PTW? The ps3 allows the use of a kb/m but does not mean dust should be able to use it for gaming. Personally i won't play with a kb/m and if CCP does not disable them for everyone i will end up buying something like this. I'll be paying a little more to be better. My semi-autos will be auto etc. I'll express my interest in having a modded Dust controller. They will make them. It's because of worthless terrible gamers like yourself also that games are getting so easy and so easy to exploit cheating, because God forbid you should work to succeed. Naaaaah, have buttons that do everything for you, so you don't have to worry about anything. You were probably one of those people that if you were on SOCOM, you cheated with Code 9. It's because of people like you that gaming is being destroyed. Actually this is my first console shooter. My ps3 came with a DS3 and Move. My ratio is 1.0+ Never played SOCOM but i see you are pretty emo about it. I have a decent PC and prefer it for shooters/Eve. However i bought a ps3 for this particular game. I find that my ps3 did not come with a keyboard or mouse. Only a DS3/Move. Yet i am seeing increased advantage to using kb/m to play on the ps3. So rather than using a kb/m that i prefer (cost nearly $200) . I will do the same thing and buy a controller that has an advantage for less money. If spending money is how one gets better then....i guess it is okay to spend money on better controllers. If they say i am cheating....so are all the kb/m users. The new kb/m can have key binds that are stored in memory. There is your rapid fire etc. CCP just needs to remove the kb/m input for Dust. Problem solved.
Out of curiosity, even is CCP remove KB/M support, how you planing to stop people from getting a modified DS3, or an Eagle Eye ? |
Kray Dytt
THE DOLLARS
12
|
Posted - 2013.03.07 09:01:00 -
[303] - Quote
Stundryn wrote:
Actually this is my first console shooter. My ps3 came with a DS3 and Move. My ratio is 1.0+ Never played SOCOM but i see you are pretty emo about it. I have a decent PC and prefer it for shooters/Eve. However i bought a ps3 for this particular game. I find that my ps3 did not come with a keyboard or mouse. Only a DS3/Move. Yet i am seeing increased advantage to using kb/m to play on the ps3. So rather than using a kb/m that i prefer (cost nearly $200) . I will do the same thing and buy a controller that has an advantage for less money. If spending money is how one gets better then....i guess it is okay to spend money on better controllers.
If they say i am cheating....so are all the kb/m users. The new kb/m can have key binds that are stored in memory. There is your rapid fire etc.
CCP just needs to remove the kb/m input for Dust. Problem solved.
Did your PS3 come with a TV? Mine didn't, but I find it provides me a great advantage compared to not having a TV....
Also, I'm way more effective sitting on my sofa than I am sitting on the ground, yet my PS3 did not come with a sofa.
Luckily, I already had both a TV and a sofa. amazingly, I also had a keyboard and a mouse, since I own a computer too. Actually, I had a couple of spare keyboards and mice... they aren't worth 200$ though. More like 20$. they don't have fancy programmable buttons. The combination I'm using now isn't even wireless. Works fine though, I still prefer it to a DS3.
If you want to buy a controller with all kinds of mods, go right ahead. I see absolutely no reason why you shouldn't be allowed to. Auto-fire and comparable features, fine by me. Heck, you could pay a professional FPS player to play the game for you for all I care...
Removing KB/M input for Dust will not "solve" any "problem". It will however cost the game a large number of players, me included, who simply don't like playing FPS games with a controller. |
Garrett Blacknova
Codex Troopers
1871
|
Posted - 2013.03.07 09:33:00 -
[304] - Quote
Stundryn wrote:Yet i am seeing increased advantage to using kb/m to play on the ps3. As someone who has actually USED both control schemes, I'd love to know what this mythical advantage really is.
Thanks in advance.
Note: Glitches like the armour tank speed thing don't count. There are issues to be addressed with both control schemes, in particular with vehicle controls and the lack of customisation options. |
Axirts
Misfits of Mayhem
28
|
Posted - 2013.03.07 09:45:00 -
[305] - Quote
Forget nerfing kbm or ds3, Buff up the move! |
Kray Dytt
THE DOLLARS
12
|
Posted - 2013.03.07 10:16:00 -
[306] - Quote
Axirts wrote:Forget nerfing kbm or ds3, Buff up the move!
I almost bought one to play this game with, until I read about people's experiences with it in Dust |
Noc Tempre
Imperfects Negative-Feedback
1209
|
Posted - 2013.03.07 10:38:00 -
[307] - Quote
Kray Dytt wrote:Axirts wrote:Forget nerfing kbm or ds3, Buff up the move! I almost bought one to play this game with, until I read about people's experiences with it in Dust
They literally could just copy Socom 4's mapping and be golden. Instead they left it at default which is unworkable. |
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.07 11:45:00 -
[308] - Quote
Having Kb/M and DS3 users in same match is balanced...yeah riiight.
|
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.07 11:54:00 -
[309] - Quote
Kray Dytt wrote:BlG MAMA wrote:Kray Dytt wrote:BlG MAMA wrote: If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
Adapt, as in, get a KB/M if you think that's so much better? Hmmm Also, you think CCP would seperate those who pay real money from those who don't, to lure in more people that don't pay money? Riiiiight :) Face it: if you're not paying real money, you're cannon-fodder meant to increase enjoyment and therefore willingness to spend cash for those who do i know and its sad I was of course exaggerating a bit here on the cannon-fodder part: you can be competitive without spending a dime. However, I was very serious when it comes to separating paying from non-paying players. The game can only exist if it generates revenue. While non-paying players can "help" the game by making it more enjoyable for paying players, separating them would defeat that purpose meaning they are only "leeching", CCP would have absolutely no reason to want them around.
i agree but why not 60$ for the game ,like every other game and have everyone equal stuff?
oh yeah...greed
game is NOT "free" , they took your chance of winning normaly only to sell it back to you
thats why the combo :AURUM and Kb/M needs to go in filters
game wont last long with this formula if not
it will end up in a clusterfuck ruled by aurum+Kb/M users because once you spend AURUM more likely you would like to INCREASE your chance by playing with Kb/M since you spend RL money you need to maximize your chances
regular people will get pushed out of the game , an empty game is a dead game
|
Noc Tempre
Imperfects Negative-Feedback
1210
|
Posted - 2013.03.07 11:58:00 -
[310] - Quote
BlG MAMA wrote:Kray Dytt wrote:BlG MAMA wrote:Kray Dytt wrote:BlG MAMA wrote: If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
Adapt, as in, get a KB/M if you think that's so much better? Hmmm Also, you think CCP would seperate those who pay real money from those who don't, to lure in more people that don't pay money? Riiiiight :) Face it: if you're not paying real money, you're cannon-fodder meant to increase enjoyment and therefore willingness to spend cash for those who do i know and its sad I was of course exaggerating a bit here on the cannon-fodder part: you can be competitive without spending a dime. However, I was very serious when it comes to separating paying from non-paying players. The game can only exist if it generates revenue. While non-paying players can "help" the game by making it more enjoyable for paying players, separating them would defeat that purpose meaning they are only "leeching", CCP would have absolutely no reason to want them around. i agree but why not 60$ for the game ,like every other game and have everyone equal stuff? oh yeah...greed game is NOT "free" , they took your chance of winning normaly only to sell it back to you thats why the combo :AURUM and Kb/M needs to go in filters game wont last long with this formula if not it will end up in a clusterfuck ruled by aurum+Kb/M users because once you spend AURUM more likely you would like to INCREASE your chance by playing with Kb/M since you spend RL money you need to maximize your chances regular people will get pushed out of the game , an empty game is a dead game
If AUR and Froobs are seperated, there is no point in even having free players.
|
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BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.07 12:05:00 -
[311] - Quote
you would end up in playing only against AUR and Kb/M users anyway , no one likes to be target practice for advantaged people
regular people will leave and no more weak people to shoot with your Kb/M and your AUR stuff
would you dare to spend more money on AUR items then when you know the whole enemy team is AUR and Kb/M equipped?
i think not
thats why some of you people are against this , so you could stand a chance
its like beating kids and you endorsing it
and thats a FACT
|
Noc Tempre
Imperfects Negative-Feedback
1210
|
Posted - 2013.03.07 12:16:00 -
[312] - Quote
BlG MAMA wrote:you would end up in playing only against AUR and Kb/M users anyway , no one likes to be target practice for advantaged people regular people will leave and no more weak people to shoot with your Kb/M and your AUR stuff would you dare to spend more money on AUR items then when you know the whole enemy team is AUR and Kb/M equipped? i think not thats why some of you people are against this , so you could stand a chance its like beating kids and you endorsing it and thats a FACT
Your facts are nothing more than pompous opinions elevated from unsubstantiated assumptions and faulty logic.
In your own logic, separating people into AUR only queues would make them not spend AUR... thus they are not in the queue and would buy AUR and then... you are making my head hurt.
FACT - free players are content for paying customers, that is the entire business model; giving them their own corner is tantamount to giving the game away for free entirely |
xaerael Kabiel
Immobile Infantry
4
|
Posted - 2013.03.07 12:18:00 -
[313] - Quote
BlG MAMA wrote:you would end up in playing only against AUR and Kb/M users anyway , no one likes to be target practice for advantaged people regular people will leave and no more weak people to shoot with your Kb/M and your AUR stuff would you dare to spend more money on AUR items then when you know the whole enemy team is AUR and Kb/M equipped? i think not thats why some of you people are against this , so you could stand a chance its like beating kids and you endorsing it and thats a FACT
I.... wow.
You are indeed a special snowflake. Every time someone says something against your agenda, you ignore the critical points and have another cry.
Adapt or cry TT_TT |
Garrett Blacknova
Codex Troopers
1876
|
Posted - 2013.03.07 12:21:00 -
[314] - Quote
BlG MAMA wrote:Having Kb/M and DS3 users in same match is balanced...yeah riiight. And once again, your evidence is...? |
Noc Tempre
Imperfects Negative-Feedback
1210
|
Posted - 2013.03.07 12:25:00 -
[315] - Quote
Garrett Blacknova wrote:BlG MAMA wrote:Having Kb/M and DS3 users in same match is balanced...yeah riiight. And once again, your evidence is...?
I have both, I play with people who are "elite" with both, and aside from the tank mobility glitch, there's nothing stopping you from beating anyone else in any controller scheme combination matchup. Besides move, which is terrible atm |
Garrett Blacknova
Codex Troopers
1876
|
Posted - 2013.03.07 12:53:00 -
[316] - Quote
Noc Tempre wrote:Garrett Blacknova wrote:BlG MAMA wrote:Having Kb/M and DS3 users in same match is balanced...yeah riiight. And once again, your evidence is...? I have both, I play with people who are "elite" with both, and aside from the tank mobility glitch, there's nothing stopping you from beating anyone else in any controller scheme combination matchup. Besides move, which is terrible atm That supports what I'm saying. And is based on basically the same evidence I have to work with.
I'm asking for evidence to support the claim that they're NOT balanced (evidenced in this case by "yeah riight" as a sarcastic finale). |
Noc Tempre
Imperfects Negative-Feedback
1210
|
Posted - 2013.03.07 14:33:00 -
[317] - Quote
Garrett Blacknova wrote:Noc Tempre wrote:Garrett Blacknova wrote:BlG MAMA wrote:Having Kb/M and DS3 users in same match is balanced...yeah riiight. And once again, your evidence is...? I have both, I play with people who are "elite" with both, and aside from the tank mobility glitch, there's nothing stopping you from beating anyone else in any controller scheme combination matchup. Besides move, which is terrible atm That supports what I'm saying. And is based on basically the same evidence I have to work with. I'm asking for evidence to support the claim that they're NOT balanced (evidenced in this case by "yeah riight" as a sarcastic finale).
Oh I'm merely reinforcing your demand for evidence with an anecdote that is against segregation. Honestly the top players are split pretty evenly between controllers in my experience, and the best sniper uses dualshock. So it's clearly not an issue of one control scheme dominating like faster paced twitch games have experienced. |
Garrett Blacknova
Codex Troopers
1877
|
Posted - 2013.03.07 14:55:00 -
[318] - Quote
Noc Tempre wrote:So it's clearly not an issue of one control scheme dominating like faster paced twitch games with no turn-speed cap for mouse users have experienced. You missed a spot.
But sorry for missing your point, and thanks. +1 to both your posts. |
Shijima Kuraimaru
WarRavens
173
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Posted - 2013.03.07 18:02:00 -
[319] - Quote
Noc Tempre wrote:Garrett Blacknova wrote:BlG MAMA wrote:Having Kb/M and DS3 users in same match is balanced...yeah riiight. And once again, your evidence is...? I have both, I play with people who are "elite" with both, and aside from the tank mobility glitch, there's nothing stopping you from beating anyone else in any controller scheme combination matchup. Besides move, which is terrible atm
I use KB/M and I still haven't come across this instant top speed armor tank bug I keep hearing about. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.07 18:08:00 -
[320] - Quote
Garrett Blacknova wrote:Noc Tempre wrote:So it's clearly not an issue of one control scheme dominating like faster paced twitch games with no turn-speed cap for mouse users have experienced. You missed a spot. But sorry for missing your point, and thanks. +1 to both your posts.
Not sure what's going on with this. Are you agreeing that there is a turn speed cap on the mouse, that was broken last build, or are you saying that there is currently no turn speed cap which would be blatantly false? |
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Ademis Kalel
WarRavens
1
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Posted - 2013.03.07 18:15:00 -
[321] - Quote
the only thing that should be seperated is the move, ive played many a game MAG, KZ3 with the sharpshooter and it takes a tremendous amount of skill over a controller or Mouse to use. I wish KZ3 had the option to go into a game with only the sharpshooter it would have been a more competitve atmosphere with out a doubt. Until then I use the controller on this game since the sharpshooter takes more energy to use. |
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