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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tiel Syysch
Imperfects Negative-Feedback
644
|
Posted - 2013.03.02 01:09:00 -
[121] - Quote
Another case of CCP not understanding what to do with the game and just flailing all about and letting a monkey throw darts at a list of features to screw up.
1. Separating your player base (sandbox or not) is a bad idea. 2. Good luck determining what people are using before they enter a match if they're one of the people who uses a hybrid control scheme, or I don't know, has a keyboard plugged in for chat. 3. Not sure wtf you're going to do about squads. 4. Stop wasting dev resources on artificial "balance," please. |
Banjo Hero
BurgezzE.T.F Orion Empire
20
|
Posted - 2013.03.02 01:18:00 -
[122] - Quote
Jesus, Mary and Joseph!
CCP Evil Cmdr Wang wrote:Mwaaha-ha-ha-ha! We is gunna segregates yoo! LOL!
... And then he stroked his Star Trek Evil Universe goatee menacingly.
Oh, wait! No, he didn't. He didn't say anything even remotely like that.
CCP Cmdr Wang wrote:... [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account.
Where, precisely, does he say "segregate," "split," "divide," or anything that implies that? He didn't.
"taking controller input into account" != "segregating the community"
I gotta say, I think y'all might be overreacting. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
31
|
Posted - 2013.03.02 01:43:00 -
[123] - Quote
Sobriety Denied wrote:Zyrus Amalomyn wrote:Long as my corporation isn't seperated when going into matchmaking, go for it.
I destroy controller users daily. Without your auto aim you'd never have a chance. oh is this the excuse you ppl use when u get pwnd by controller- he was auto aiming? LMAO
Turn aim assist off during a match with a KB/M user in it, let's see how well you do.
As for Jonny, he uses Mass Drivers a hell of a lot and he's been doing it since beta, so he has a better ratio than I do. I started as a logi :D
If anyone wants to 1v1 me with their controller, I'm happy to oblige. |
Slightly Askew
That's Unfortunate
5
|
Posted - 2013.03.02 01:58:00 -
[124] - Quote
Banjo Hero wrote:
I gotta say, I think y'all might be overreacting.
This this this. 100 TIMES this. |
Centurion mkII
SVER True Blood Unclaimed.
14
|
Posted - 2013.03.02 02:02:00 -
[125] - Quote
There are some advantages to keyboard mouse. One when in vehicles you maintain more speed while turning. Two the sensitivity let's you turn faster. So does turning up the controller sensitivity but the mouse still has an advantage. There are differences but I don't think they are strong enough to justify segregation. You will just stop people from using mouse and keyboards. |
Alderstaz
Mannar Focused Warfare Gallente Federation
4
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Posted - 2013.03.02 02:14:00 -
[126] - Quote
Centurion mkII wrote:There are some advantages to keyboard mouse. One when in vehicles you maintain more speed while turning. Two the sensitivity let's you turn faster. So does turning up the controller sensitivity but the mouse still has an advantage. There are differences but I don't think they are strong enough to justify segregation. You will just stop people from using mouse and keyboards.
Its an FPS. You are supposed to win based on skill.
It's already in grey area due to pay to win Aur fittings. But will see if they add Aur items that are better than max level Isk items. The $20/month Merc subscription is already more than everything else out there. The suits and other Aur items are just gravy for CCP.
Back on point, a good keyboard/mouse with proper macros/key binding, forgetting better/easier movement with k/m will just be an unfair advantage over standard dual shock controller input.
We switched to console because we were tired of the better system rat trap on PC.
We know first hand how much of difference small changes make among equally skilled players from the days of chasing better CRT monitors/video cards(and comparing with known/good friends). Remember those days. Forget it if KBM was fully implemented on Dust. And the total joke about PC and console playing Dust in same match...
Were playing PvP and not PvE.
I'm OK with only one input method, cause than its the same for all. Why balance and tweak, just have everyone on same playing field to begin... |
Tiel Syysch
Imperfects Negative-Feedback
644
|
Posted - 2013.03.02 02:17:00 -
[127] - Quote
Banjo Hero wrote:Jesus, Mary and Joseph! CCP Evil Cmdr Wang wrote:Mwaaha-ha-ha-ha! We is gunna segregates yoo! LOL! ... And then he stroked his Star Trek Evil Universe goatee menacingly. Oh, wait! No, he didn't. He didn't say anything even remotely like that. CCP Cmdr Wang wrote:... [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account. Where, precisely, does he say "segregate," "split," "divide," or anything that implies that? He didn't. "taking controller input into account" != "segregating the community" I gotta say, I think y'all might be overreacting.
Feel free to explain how matchmaking factoring in controller type is going to do anything other than assign people to games based on that. |
Y0UR NAME HERE
Imperfects Negative-Feedback
503
|
Posted - 2013.03.02 03:32:00 -
[128] - Quote
Tiel Syysch wrote:Banjo Hero wrote:Jesus, Mary and Joseph! CCP Evil Cmdr Wang wrote:Mwaaha-ha-ha-ha! We is gunna segregates yoo! LOL! ... And then he stroked his Star Trek Evil Universe goatee menacingly. Oh, wait! No, he didn't. He didn't say anything even remotely like that. CCP Cmdr Wang wrote:... [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account. Where, precisely, does he say "segregate," "split," "divide," or anything that implies that? He didn't. "taking controller input into account" != "segregating the community" I gotta say, I think y'all might be overreacting. Feel free to explain how matchmaking factoring in controller type is going to do anything other than assign people to games based on that.
This ^^
Its very obvious what the statement meant.
We'll either not play each other, or teams will be factored based on controller input.
Both of which should not happen.
Terrible idea. Find a better solution if its a big problem. |
DJINN serious issues
Hellstorm Inc League of Infamy
1
|
Posted - 2013.03.02 04:18:00 -
[129] - Quote
As a player that has spent equal time on both inputs in this game I'd have to say the gap is much smaller than I expected from an infantry point of view. Being a life long PC gamer KB/m feels much more natural and did help my game a bit, although situational awareness is really where it is at. You get it in the back or side it doesn't much matter what your input is.
For that reason I think it is stupid to even consider any match making tweaks based on input.
KB/m is just not practical for vehicles as the current turn speed with the mouse is just too slow. You have to hybrid ds3/ kbm to get the most from a vehicle. Maybe fix that first before coming up with crazy match making algorithms.
PS the mouse speed is still way too slow even for infantry.
Also fix ds3 input.... Not nearly as polished and smooth as any other fps I've tried on ps3. |
Y0UR NAME HERE
Imperfects Negative-Feedback
507
|
Posted - 2013.03.02 04:23:00 -
[130] - Quote
DJINN serious issues wrote:As a player that has spent equal time on both inputs in this game I'd have to say the gap is much smaller than I expected from an infantry point of view. Being a life long PC gamer KB/m feels much more natural and did help my game a bit, although situational awareness is really where it is at. You get it in the back or side it doesn't much matter what your input is.
For that reason I think it is stupid to even consider any match making tweaks based on input.
KB/m is just not practical for vehicles as the current turn speed with the mouse is just too slow. You have to hybrid ds3/ kbm to get the most from a vehicle. Maybe fix that first before coming up with crazy match making algorithms.
PS the mouse speed is still way too slow even for infantry.
Also fix ds3 input.... Not nearly as polished and smooth as any other fps I've tried on ps3.
This ^^
And ill be your first,
Like that is. |
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Banjo Hero
BurgezzE.T.F Orion Empire
21
|
Posted - 2013.03.02 04:51:00 -
[131] - Quote
@Tiel:
What I reckon the idea is would be something like this:
If there are sixteen players with keyboard and mouse, and they're all going into a pub game, the matchmaking system would try to divide them as evenly as possible. Eight to each side, give or take a couple. And even then, this isn't necessarily a primary factor in the matchmaking, but most likely just something that will be taken into account, because, um, that's exactly what Wang said.
If they changed the matchmaking system to do a better job of taking, e.g. four full squads and sixteen randoms, and making two teams of two squads and eight randoms each, instead of three-squads-plus-four vs. one-squad-plus-twelve, would you call that "segregation," too? Would you really have a problem with that approach to placing squads and randoms in teams? Personally, I'm tired of the redline-fests, no matter which side I land on. (although one end of that equation is significantly more frustrating)
Would folks really have issues with a minor change in how the randoms fill out your team? If you have three KB/M users in your squad, and there're two in mine, and there're five KB/M users in the pile of randoms when all of us join a game, is it really that big of a deal if you guys get two of the KB/M randoms, and we get the other three? Or if both our squads are on the same side, and there're two squads that have no KB/M users, sticking all five of those randoms over there, and only giving us randoms with DS3 controllers? I just don't see the problem.
Or is it that you guys think that this controller-as-factor-somewhere-in-the-matchmaking-process thing will involve breaking up preformed squads or something? 'Cause he didn't say anything about that, either. That I would definitely not like to see, but I really doubt they would do it, so, yeah. I'm not worried.
Anyway, my only point is that I really do think y'all are freaking out over somthing imaginary, or at least not yet known. He wrote two sentences that barely contain any information, and people are acting like the sky is falling. |
Y0UR NAME HERE
Imperfects Negative-Feedback
508
|
Posted - 2013.03.02 04:56:00 -
[132] - Quote
Banjo Hero wrote:@Tiel:
What I reckon the idea is would be something like this:
If there are sixteen players with keyboard and mouse, and they're all going into a pub game, the matchmaking system would try to divide them as evenly as possible. Eight to each side, give or take a couple. And even then, this isn't necessarily a primary factor in the matchmaking, but most likely just something that will be taken into account, because, um, that's exactly what Wang said.
If they changed the matchmaking system to do a better job of taking, e.g. four full squads and sixteen randoms, and making two teams of two squads and eight randoms each, instead of three-squads-plus-four vs. one-squad-plus-twelve, would you call that "segregation," too? Would you really have a problem with that approach to placing squads and randoms in teams? Personally, I'm tired of the redline-fests, no matter which side I land on. (although one end of that equation is significantly more frustrating)
Would folks really have issues with a minor change in how the randoms fill out your team? If you have three KB/M users in your squad, and there're two in mine, and there're five KB/M users in the pile of randoms when all of us join a game, is it really that big of a deal if you guys get two of the KB/M randoms, and we get the other three? Or if both our squads are on the same side, and there're two squads that have no KB/M users, sticking all five of those randoms over there, and only giving us randoms with DS3 controllers? I just don't see the problem.
Or is it that you guys think that this controller-as-factor-somewhere-in-the-matchmaking-process thing will involve breaking up preformed squads or something? 'Cause he didn't say anything about that, either. That I would definitely not like to see, but I really doubt they would do it, so, yeah. I'm not worried.
Anyway, my only point is that I really do think y'all are freaking out over somthing imaginary, or at least not yet known. He wrote two sentences that barely contain any information, and people are acting like the sky is falling.
Point is there's no need to separate the users.
Its a programming issue with how lacking the ds3 is.
This whole thing shouldn't even exist.
CCP by stating that, is literally saying one is more OP then the other so we need to balance teams now because of it.
Instead of fixing the ds3.
What it should be is a players choice in what they're comfortable with, not an unbalanced set up that CCP created. |
Banjo Hero
BurgezzE.T.F Orion Empire
21
|
Posted - 2013.03.02 05:16:00 -
[133] - Quote
Y0UR NAME HERE wrote: Point is there's no need to separate the users.
Its a programming issue with how lacking the ds3 is.
This whole thing shouldn't even exist.
CCP by stating that, is literally saying one is more OP then the other so we need to balance teams now because of it.
Instead of fixing the ds3.
What it should be is a players choice in what they're comfortable with, not an unbalanced set up that CCP created.
Sure, man. I'll buy that. I'd actually really like to see improvements in the controls. The vehicle controls are downright weird, and the DS3 sensitivity could use some tweaking. Personally, I'd like the stick to have more of an exponential curve for the sensitivity.
As far as the mouse goes, I tried it once, and hated it. Had one hell of a hard time. I don't think I even made it to the end of the match before picking my regular controller back up. Just wasn't for me. If it makes it easier for some people to play better, well, good for them.
It doesn't matter a lick to me if you beat me because you're using a mouse, or because you're just better than me. [shrug] End result's the same, anyway.
Still not sure this is worth all the wailing and gnashing of teeth and rending of garments that I seem to be seeing.
But, hey, whatever. I wish neither you nor anyone else 'round here any particular ill will (outside of the game, at least) and am sure I will grace your kill-count at some point in the future, regardless of whether you're using a DS3 or a mouse or a Move or a USB connection direct to your brain. In the meantime, good luck, and good hunting. |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
|
Posted - 2013.03.02 05:22:00 -
[134] - Quote
How did you interpret "taking controller input into account" as "segregating based on controller input"?
I really do not see the gap. Is this part of an on going conversation where I'm missing serious context?
Or are you just being a sensationalist attempting to stir up a lot of confusion and trolling based on some wild assumptions?
I'm guessing the latter...
- To be sure, kb/m is the superior controller for fps. I will definitely buy one if DUST becomes something worth dedicating the money to. I really appreciate the ability to hook up kb/m to DUST, as it's one of the features I feel most console shooters drop the ball on... Why cripple yourself with inferior tech?
- The sensitivity speeds should definitely be tweaked to prevent very high turn speeds, but this is a balancing issues, not an input issue or even a matchmaking issue.
- There is an argument to consider for matchmaking and input device, namely that kb/m should be considered slightly better than controller for grading purposes. However it does not (and I do not feel it is implied by their note) that they should segregate the playerbase. |
Y0UR NAME HERE
Imperfects Negative-Feedback
510
|
Posted - 2013.03.02 05:37:00 -
[135] - Quote
Sgt S-Laughter wrote:How did you interpret "taking controller input into account" as "segregating based on controller input"?
I really do not see the gap. Is this part of an on going conversation where I'm missing serious context?
Or are you just being a sensationalist attempting to stir up a lot of confusion and trolling based on some wild assumptions?
I'm guessing the latter...
- To be sure, kb/m is the superior controller for fps. I will definitely buy one if DUST becomes something worth dedicating the money to. I really appreciate the ability to hook up kb/m to DUST, as it's one of the features I feel most console shooters drop the ball on... Why cripple yourself with inferior tech?
- The sensitivity speeds should definitely be tweaked to prevent very high turn speeds, but this is a balancing issues, not an input issue or even a matchmaking issue.
- There is an argument to consider for matchmaking and input device, namely that kb/m should be considered slightly better than controller for grading purposes. However it does not (and I do not feel it is implied by their note) that they should segregate the playerbase.
Give me 1 other possibility for what "taking control input into account" could mean other then segregating or team mixing of kb\m ds3 people. |
Bald Crusader Two
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.02 07:21:00 -
[136] - Quote
Of all the issues to put resources into to CCP.
And a great way to burn even more community good will.
Another demonstration of CCP's basic lack of understanding of this genre. |
Hagintora
Chatelain Rapid Response Gallente Federation
51
|
Posted - 2013.03.02 07:56:00 -
[137] - Quote
Y0UR NAME HERE wrote:There is an argument to consider for matchmaking and input device, namely that kb/m should be considered slightly better than controller for grading purposes. However it does not (and I do not feel it is implied by their note) that they should segregate the playerbase.
Give me 1 other possibility for what "taking control input into account" could mean other then segregating or team mixing of kb\m ds3 people.[/quote]
I think Sgt S-Laughter has the right of it. If KBM does indeed give some players a "controller advantage" over others, then they should be placed in a higher Tier when it comes to matchmaking. That's pretty much what I got out of the Dev post anyway.
That being said, I urge you to continue with this thread, just in case I'm wrong. CCP should be made aware that players don't want any kind of segregation based on controller input, and this thread does just that.
Keep fighting the good fight. |
The Atomic Option
Algintal Core Gallente Federation
0
|
Posted - 2013.03.02 08:06:00 -
[138] - Quote
Is kbm really that much better than controller? Have they determined this based on match stats or are they just going off of a bunch of nerds complaining on the forums?
I use kbm because I learned to FPS on the computer. I suck with a controller, but i've never taken the time to try to improve. I've had dudes using a controller trounce me, and I don't place any better in DUST games than I do in all-kbm games like BF3, CoD or TF2. If a significant number of people are using controllers and it's actually handicapping them, I would expect to consistently have higher stats than I do in other games.
Don't split controller types based on people bitching on the forums. Use real data to see if they can compete or not..... |
Stundryn
The Inf1dels Zombie Ninja Space Bears
1
|
Posted - 2013.03.02 11:06:00 -
[139] - Quote
The default controller is the DS3.
Force that option and only allow that option. I didn't buy a ps3 for Dust just to get owned by people that can out move me.
The forum is not a good place to get input from players either. You have to access it from a computer.
Put up a 1 question survey when logging into Dust and limit it to 1 account per ip.
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Exardor
Namtar Elite Gallente Federation
0
|
Posted - 2013.03.02 11:13:00 -
[140] - Quote
The hole segregate thing starts with one premise: "Keyboard + Mouse Users are better than DS3 Controller Users."
And thats 1.) not true and 2.) a really shortsighted plan for balancing and the hole game. |
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bolsh lee
Ahrendee Mercenaries Legacy Rising
35
|
Posted - 2013.03.02 11:50:00 -
[141] - Quote
For all of those complaining about how keyboard and mouse are OP, what makes it so you can't use it as well ? 29.99 Wireless keyboard and mouse Oh you don't have $30 ?
Well 14.99 keyboard and mouse still don't have $15 take the set off your mom and dads PC and please become pro over night... Since the majority of people on here bitching about it, obviously hasn't seen how horrible the mouse sensitivity and responsiveness is... |
Imp Smash
On The Brink
63
|
Posted - 2013.03.02 11:58:00 -
[142] - Quote
What would Dr. Martin Luther King say about this? |
Fargen Icehole
SyNergy Gaming
70
|
Posted - 2013.03.02 12:03:00 -
[143] - Quote
+1 to kain spero. This would hurt the game, if you segregate the community TOO much... itll be too hard and take too long to find matches, and when you do...itll always be against the same players. |
Sloan Regal
ZionTCD Legacy Rising
27
|
Posted - 2013.03.02 12:12:00 -
[144] - Quote
Panther Alpha wrote:I use the DS3 in my left hand, and mouse in my right hand. Which category i fit into ?
I thought I was the only player that did this. I only use the mouse to aim and fire. |
Bald Crusader Two
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.02 12:25:00 -
[145] - Quote
Sloan Regal wrote:Panther Alpha wrote:I use the DS3 in my left hand, and mouse in my right hand. Which category i fit into ?
I thought I was the only player that did this. I only use the mouse to aim and fire. Looks like CCP really failed to think this through - again. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
52
|
Posted - 2013.03.02 12:32:00 -
[146] - Quote
Get rid of KB/M completely, but segregation would do me just fine....I play a console game for a reason....so I don't have to use a KB/M. If you want to play a FPS with a KB/M go play on your computer.... |
Panther Alpha
Blueberries United
68
|
Posted - 2013.03.02 12:41:00 -
[147] - Quote
I just going to ask this...
What about the Playstation Move Dual Controller ? you going to segregate that players too ?
What about DS3 / Move Controller ? those too ?
I hope you have enough servers to accommodate, all this different ways to play the game. |
Shijima Kuraimaru
WarRavens
169
|
Posted - 2013.03.02 12:59:00 -
[148] - Quote
I go back and forth between the two regularly as sometimes I'm too lazy to set up the KB/M. Currently, and in the past, except for one or two builds, I can tell you that the max turn rate on the mouse is the same as the max turn rate on the DS3.
DS3 controller gives me a finer gradient of control over movement and I aim fairly well with it as well.
KB/M I give up that fine movement control to get better aim control, well for me anyway. The mouse also has a bit of a disadvantage as when using one, I have to pick up and readjust the mouse as I'm making wide sweeps which causes my aim to pause for that fraction of a second. You don't have to deal with that when using the DS3 and I can tell because no-body has brought it up either.
Still, I personally know some people who are much better shots than I am and they use controllers. If you're whole issue is that I can put the dot on a pro sniper with my mouse just as easily as he puts the dot on me with the controller he's very familiar with, then your just prejudiced against KB/M or ignorant of it's limitation.
So quit making up crap like KB/M turns faster. it doesn't. Quit saying it has better movement controls, because it doesn't. The reason some of us do well with it is because it's what we're accustomed to just like many of you are accustomed to the DS3.
And finally quit whining just because people can do just as well with the KB/M as others are obviously doing with the DS3. Seriously, the smart people are seeing that there are those who are trying to cut down on how much serious competition is out there for the Elitist DS3ers. |
BlG MAMA
PLAYSTATION4
2
|
Posted - 2013.03.02 13:35:00 -
[149] - Quote
Dust514 needs filters to search what type of game settings you want to play in.
Filters for Kb/M and for AURUM equipment should be there among others.
As for MOVE , its unplayable , MOVE works best on rail shooters.
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Sylvana Nightwind
Expert Intervention Caldari State
64
|
Posted - 2013.03.02 14:11:00 -
[150] - Quote
Funny how people read "taking into account" as "separating".... Come on people be more serious. It is obviously matchmaking with mix of kb/m and dualshock. Besides, this is only for silly PUB MATCHES and HIGHSEC. FW and Nullsec will be all arranged and you can play whatever you want and matchmaking doesn't even exist there :P It is like you don't think at all xD |
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