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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Citrutex
The High and Mighty
72
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Posted - 2013.03.01 18:14:00 -
[61] - Quote
How?
As it sits it's pretty much impossible to play exclusively with a kb/m. For that matter, the game requires a controller to be turned on/connected to even play. |
Aqil Aegivan
The Southern Legion
58
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Posted - 2013.03.01 18:21:00 -
[62] - Quote
Kain Spero wrote:The issue I have is that no weight should be given in any algorithm to controller type in match making. Let the end stats of the users and their skill (however CCP determines that) be used for match making.
Bad players are bad players and good players are good players. I really don't care what controller you use.
Just to play devil's advocate, what about modded controllers? Programmable mice?
For what it's worth I agree that matchmaking incorporating input type serves no purpose other than to segregate the community, either directly or by implicitly claiming that one input type is "less legitimate" than the other, but I do think that it's worth mentioning that balancing these input methods (not allowing inputs to act in ways that are exploitative of game mechanics) is part of the effort to keep input type irrelevant in matchmaking. |
AskuII Legend
Vacuum Cleaner. LLC
7
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Posted - 2013.03.01 18:28:00 -
[63] - Quote
I play on the joystick. I was in the clan, which took first places (Battlefield Legend of Dragoon). But I will say from experience in the Dust 514, I have no chance to win in the PvP vs. Kb/M. It is a reality... Google Translate. |
Morathi III
Rebelles A Quebec
62
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Posted - 2013.03.01 18:31:00 -
[64] - Quote
Samper fie said: .
The fact is the only reason this is even considered by ANYONE (being CCP or the players) is because of the balance issue. CCP needs to fix the balance and stop the idea of separating players based on controller type.[/quote]
The exact point is, Nobody want to separate....CCP fix KBM plz |
Tal Yamin
BetaMax.
9
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Posted - 2013.03.01 18:32:00 -
[65] - Quote
This really is the worst idea I can imagine to bust up the community as its just starting to grow. NO, please NO. |
AskuII Legend
Vacuum Cleaner. LLC
7
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Posted - 2013.03.01 18:41:00 -
[66] - Quote
The only solution in this situation - do the same sensitive on both controllers. Google Translate. |
Malachi Watson
Osmon Surveillance Caldari State
13
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Posted - 2013.03.01 18:44:00 -
[67] - Quote
Taylor Swift wrote:
Once upon time A few new clones ago I was in your sights You got me alone You found me I'm tur-r-r-ning Still tur-r-r-r-ning.
I guess you didn't care And I guess I liked that And when I fell hard You took a step back And teabagged me, teabagged me, teabagged me-e-e-e.
And now I'm long gone Back in the MCC And I realize the blame is on me
Cause I knew you were trouble when you walked in So shame on me now Could've turned as fast and shot for the win, Put my controller down oh I knew you were trouble when you walked in So shame on me now Could've turned as fast and shot for the win, Now i'm lying on the cold hard ground Oh, oh, keyboard, keyboard, keyboard Oh, oh, mouse, mouse, mouse
|
IRuby Heart
DIOS EX.
360
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Posted - 2013.03.01 18:44:00 -
[68] - Quote
Is this for real!? What the hell are you thinking CCP!?
NOBODY ASKED FOR THIS!! |
Buster Friently
Rosen Association
41
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Posted - 2013.03.01 19:24:00 -
[69] - Quote
Panther Alpha wrote:I use the DS3 in my left hand, and mouse in my right hand. Which category i fit into ?
BTW, one of the things a find the most appealing about Dust 514 is the mouse. I normally don't play multiplayer shooter games in the console, only in PC.
Take that option away, and most likely i will end up playing Planetside 2 or CS;GO in my PC. QFT |
Buster Friently
Rosen Association
41
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Posted - 2013.03.01 19:31:00 -
[70] - Quote
Winscar Shinobi wrote:Panther Alpha wrote:
KB/M appeals to PC gamer's, that other hows will never play a shooter in a console. That is something unique, that CCP will be a fool to ignore, just because some "Kids" can only use a DS3.
You do realize dust has KB/M because some "kids" can only use KB/M.
Actually, the KBM support is so the eventual PC support is simple to implement. |
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Gunner Nightingale
Internal Error. Negative-Feedback
262
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Posted - 2013.03.01 19:35:00 -
[71] - Quote
Dust 514 a new FPSMMO coming to your PC SoonGäó. We tried it out on console but we managed to kill it with changes that noone asked for. |
Morathi III
Rebelles A Quebec
62
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Posted - 2013.03.01 19:42:00 -
[72] - Quote
I want the comment of regnum about this |
semperfi1999
Imperfects Negative-Feedback
321
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Posted - 2013.03.01 19:42:00 -
[73] - Quote
If this game does go to to PC from consoles then you are inviting huge issues that will probably cause most of the consol gamers to leave. To my knowledge this game was meant for PS3 (eventually PS4) only. Open this up to PC gamers and watch people flood in and work on creating hacks to work on this game.
BTW that was off topic lets get back to whats at hand here.
CCP fix your issues dont just bandaid it by separating the community. Fix the KBM so work like its supposed to comparable to the DS3.....or get rid of the KBM entirely. |
Don Von Hulio
UnReaL.
105
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Posted - 2013.03.01 19:59:00 -
[74] - Quote
I dont have a problem with this. Last time i checked this was a console game.
They shouldn't have had K/B support from the beginning, this wouldn't even be an issue.
And separating players by input is a good idea. Drop the PS Move (because its a gimmick and jacks with the DS3 controls), and split the K/B from the DS3 so the K/B users get irritated and then finally take it up the butt an switch to DS3 to be like everyone else or quit this game altogether. |
Buster Friently
Rosen Association
42
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Posted - 2013.03.01 20:05:00 -
[75] - Quote
Don Von Hulio wrote:I dont have a problem with this. Last time i checked this was a console game.
They shouldn't have had K/B support from the beginning, this wouldn't even be an issue.
And separating players by input is a good idea. Drop the PS Move (because its a gimmick and jacks with the DS3 controls), and split the K/B from the DS3 so the K/B users get irritated and then finally take it up the butt an switch to DS3 to be like everyone else or quit this game altogether.
Some of us would quit. This, to me, seems bad for the community.
|
usrevenge2
Subdreddit Test Alliance Please Ignore
64
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Posted - 2013.03.01 20:06:00 -
[76] - Quote
i'm ok with this, mouse and keyboard is like playing the game with training wheels and rather not have to go against people who can point and click to get a kill. |
Buster Friently
Rosen Association
43
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Posted - 2013.03.01 20:08:00 -
[77] - Quote
usrevenge2 wrote:i'm ok with this, mouse and keyboard is like playing the game with training wheels and rather not have to go against people who can point and click to get a kill.
It's been in the game for a while now. Would you like to remove Ambush as well (assuming you wouldn't care to play that?)
We are part of the community. |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
2
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Posted - 2013.03.01 20:14:00 -
[78] - Quote
Disagree, it wont have a major impact, and it's a weighted value. It wont "lock" you out from playing with dissimilar controller types.... just try to pair you with similar ones, in random games.... it's a good idea. |
Anirul Vernius
Zumari Force Projection Caldari State
2
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Posted - 2013.03.01 20:19:00 -
[79] - Quote
p. bad decision folks |
Senor XIII
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.03.01 20:30:00 -
[80] - Quote
So I use a controller in my left hand and mouse for precision aiming in my right. Where would I go? |
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Gunner Nightingale
Internal Error. Negative-Feedback
263
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Posted - 2013.03.01 20:32:00 -
[81] - Quote
KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved). |
Israckcatarac
Opus Arcana Orion Empire
6
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Posted - 2013.03.01 20:57:00 -
[82] - Quote
Winscar Shinobi wrote:Didn't all the KB/M people QQ when their turn speed was reduced once though?
The way I see it both sides will NEVER agree on a balance. Because each side will always be biased to their side.
But I honestly don't see separating the 2 would work at all.
Should have just made this game DS3 only.... Would have squashed the debate there >.> (I mean honestly it's the reason most console games don't allow KB/M support)
KB/M was put in because the Sony Play Station exclusive will come to an end eventually and then you will see the PC release. |
Israckcatarac
Opus Arcana Orion Empire
7
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Posted - 2013.03.01 21:02:00 -
[83] - Quote
Gunner Nightingale wrote:KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved).
HMG takes a spool time to tighten the rounds in every time you release the trigger you get to start that spool over again.
|
Drogan Reeth
Free Trade Corp
2
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Posted - 2013.03.01 21:13:00 -
[84] - Quote
This doesn't make sense.. how can you split up the two?
First of all what do you do with corp mates who run squads and 2 use kb/m 2 use controller?
Second, there are many plugins for the ps3 that simulate controller input from mouse/kb. I know because I use the kb/m for other games that don't support it. In this case people will just use kb/m but be detected as controller and be put with all the controller ppl. |
Frost Cub
Subdreddit Test Alliance Please Ignore
5
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Posted - 2013.03.01 21:26:00 -
[85] - Quote
Please don't separate the community by controller type. I feel like this is a drastic change to what could be a simple solution (Balancing.) Furthermore, someone will find a way around it and people will QQ forever. Can't they just unplug their Kb/M before the match and plug it back in during the match? |
Hardcore Pwny
Subdreddit Test Alliance Please Ignore
0
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Posted - 2013.03.01 21:29:00 -
[86] - Quote
In my limited experience in this game, I find that the real problem is that the controller movement in the game is just not good. If you compare it to how smoothly other games on console work, and especially the most important part - AIMING - it just doesn't match up in quality. I don't know if it's a problem with their engine and how it's tuned, or what. But the aiming is just not a pleasant experience with the controller. I have no issues in other FPS games on console, but they just don't have it tuned well enough to make it a good experience.
So it comes down to me not finding the game fun if I have to use the controller. I'm not even entirely pleased with KB/M, seeing as you can't remap anything yet, and sensitivity is more linked to what mouse you have than any setting you change in the game. Seriously, plug in a completely different mouse and see how different it is. I played with a friend's Razer mouse and was blown away by how high he could get his sensitivity with the on-the-fly buttons on his mouse. I have a Logitech G5 with on-the-fly settings and turned all the way up, my sensitivity is still far too low for my taste. So there's not even conformity in the KB/M crowd. But to me, it makes the game playable. I would have absolutely no fun and would not play this game if I was forced to use a controller. Aiming is not smooth enough with a controller. It's just a bunch of constant repositioning instead of actually being able to smoothly follow a target at varying speeds. The sensitivity settings aren't good enough, or they just don't have enough range in the controller from the low to high scale to be able to make the controller feel comfortable.
Fix that, and you'll balance the game. Don't just give up and segregate the community. |
Vile Heathen
Subdreddit Test Alliance Please Ignore
352
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Posted - 2013.03.01 21:49:00 -
[87] - Quote
Terrible idea. |
AWZX
Pink Fluffy Bounty Hunterz RISE of LEGION
4
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Posted - 2013.03.01 21:56:00 -
[88] - Quote
Some of the better, even best, players I've run into use controller. I'm talking people with at least 5+ KDRs on the ground. And then some really good players use kb/m as well. I alternate between the two. What all this means is that there isn't even much of a gap, if any at all. It's down 95% down to preference right now.
So it'd be blatantly stupid to splinter what is already not a huge community by doing this. Restricting matchmaking based on it will be bad enough, but have you even thought about grouping up within corps/friends? How will you handle a group with mixed inputs? Will someone not be allowed to group with their controller-using friends just because they choose to use kb/m? This is such a dumb reaction to a perceived problem that doesn't even really exist. |
Rei Shepard
Spectre II
79
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Posted - 2013.03.01 22:09:00 -
[89] - Quote
Morathi III wrote:Not really, KBM have huge advantage and we are tired, play with controller and im sure you are not that good , thanks
KB/M users will be left with a very small pool of players to play with, besides when i encounter players that i know play with a controller and are good at it, i don't notice the difference between our control methods and the fight could go either way.
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Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
289
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Posted - 2013.03.01 22:13:00 -
[90] - Quote
I agree this is a really bad idea.
If for no other reason that you can not actually implement this. Even if you believe KB/M is really a big advantage. (I used both for a long time and concluded I liked the PS3 controller myself) there is nothing to stop a character from hot swapping input after the matchmaking starts.
Please don't spend valuable developer time on this bad idea! |
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