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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Shijima Kuraimaru
WarRavens
169
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Posted - 2013.03.02 12:59:00 -
[1] - Quote
I go back and forth between the two regularly as sometimes I'm too lazy to set up the KB/M. Currently, and in the past, except for one or two builds, I can tell you that the max turn rate on the mouse is the same as the max turn rate on the DS3.
DS3 controller gives me a finer gradient of control over movement and I aim fairly well with it as well.
KB/M I give up that fine movement control to get better aim control, well for me anyway. The mouse also has a bit of a disadvantage as when using one, I have to pick up and readjust the mouse as I'm making wide sweeps which causes my aim to pause for that fraction of a second. You don't have to deal with that when using the DS3 and I can tell because no-body has brought it up either.
Still, I personally know some people who are much better shots than I am and they use controllers. If you're whole issue is that I can put the dot on a pro sniper with my mouse just as easily as he puts the dot on me with the controller he's very familiar with, then your just prejudiced against KB/M or ignorant of it's limitation.
So quit making up crap like KB/M turns faster. it doesn't. Quit saying it has better movement controls, because it doesn't. The reason some of us do well with it is because it's what we're accustomed to just like many of you are accustomed to the DS3.
And finally quit whining just because people can do just as well with the KB/M as others are obviously doing with the DS3. Seriously, the smart people are seeing that there are those who are trying to cut down on how much serious competition is out there for the Elitist DS3ers. |
Shijima Kuraimaru
WarRavens
171
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Posted - 2013.03.02 21:13:00 -
[2] - Quote
Again...
The max turn rate on the mouse is the same as the max turn rate on the DS3.
DS3 controller gives me a finer gradient of control over movement and I aim fairly well with it as well.
KB/M I give up that fine movement control to get better aim control, well for me anyway. The mouse also has a bit of a disadvantage as when using one, I have to pick up and readjust the mouse as I'm making wide sweeps which causes my aim to pause for that fraction of a second. |
Shijima Kuraimaru
WarRavens
173
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Posted - 2013.03.05 00:48:00 -
[3] - Quote
Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple.
I ran an armor tank last night and it didn't instantly move at top speed in the indicated direction when I pressed "W" for forward or "S" for reverse, it took time to accelerate. Also, rotation speed on mouse look is capped based on suit type. If the heavy turned faster than what your used to seeing than he's most likely wearing a type 2 suit, or equivalent, which sacrifices armor for shield and higher mobility.
So with that information, from someone who actually went and tested for these bugs you speak of, the two problems you want fixed don't actually exist. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.05 01:01:00 -
[4] - Quote
semperfi1999 wrote:Shijima Kuraimaru wrote:Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple. I ran an armor tank last night and it didn't instantly move at top speed in the indicated direction when I pressed "W" for forward or "S" for reverse, it took time to accelerate. Also, rotation speed on mouse look is capped based on suit type. If the heavy turned faster than what your used to seeing than he's most likely wearing a type 2 suit, or equivalent, which sacrifices armor for shield and higher mobility. So with that information, from someone who actually went and tested for these bugs you speak of, the two problems you want fixed don't actually exist. Then your not doing it right. Its a known bug and many armor tankers utilize this to their advantage. I know of at least 3 in imperfects and 1 in IE that do this. And I have seen other armor tanks doing the same.
Well then I don't know what to tell you as I even tried multi-keying to get instant top speed and didn't get any change in responsiveness. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.06 03:28:00 -
[5] - Quote
xaerael Kabiel wrote:I've been reading this thread up till now, and can summarize it this way:
DS3 users who are good players that get killed by any KB/M player: KB/M support is fine. DS3 users who are bad players that get killed by DS3 users who are good players: BooHoo, there should be a ranking system. It's not fair that people who are better than me can play in the same matches. DS3 users who are bad players that get killed by KB/M players: BooHoo, KB/M is unfair because I got shot by a KB/M player once and choose the reason for that to be the hardware, not the skill and experience of someone who's probably been playing FPSs since LONG before a console even got a sniff in at FPSs, and probably longer than I've even been alive.
The supremacy of KB/M or DS3 is imagined. My k/d is pretty much identical whether I use either (I admit, my KB/M rate is probably a bit higher, but that's because that is the control system I'm accustomed to primarily). I'm an oldschool FPSer (wolfenstein/doom/hexen casual, then right up to being a dominant player on the old barrysworld UK half-life 1 and quake 2 servers before I stepped away from competitive play for university and work) so I use a KB/M mainly because that's what I learned to FPS on.
The bottom line is: If you can't beat them, join them. Then you'll realize that it was just you sucking at the game.
The small print is: This isn't CoD97/MW246-2/generic army shooter 124. Different strokes. You're playing an FPS plug-in to the most sandboxey of sandbox games. If you're upset about control inputs, You're likely to kill yourself when the game is fully integrated, and someone relieves your corp of it's leet gears.
Finally!!! Someone who gets it! |
Shijima Kuraimaru
WarRavens
173
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Posted - 2013.03.07 03:45:00 -
[6] - Quote
I like the people who talk about not wanting to spend the large amounts of cash to change over to KB/M as their justification to hate the KB/M community. Fortunately, they don't have to change. I get taken down all the time by DS3 players. There's really nothing that can be done with the KB/M that can't be matched with the other two control methods.
DS3 = $59.99
PS Move = $47.50 PS Move Navigation controller = $28.51 Total = $76.01
My generic keyboard = $9.99 My generic wireless mouse = $12.99 Total = 22.98
How long till people QQ that the move is an unfair control method? |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.07 18:02:00 -
[7] - Quote
Noc Tempre wrote:Garrett Blacknova wrote:BlG MAMA wrote:Having Kb/M and DS3 users in same match is balanced...yeah riiight. And once again, your evidence is...? I have both, I play with people who are "elite" with both, and aside from the tank mobility glitch, there's nothing stopping you from beating anyone else in any controller scheme combination matchup. Besides move, which is terrible atm
I use KB/M and I still haven't come across this instant top speed armor tank bug I keep hearing about. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.07 18:08:00 -
[8] - Quote
Garrett Blacknova wrote:Noc Tempre wrote:So it's clearly not an issue of one control scheme dominating like faster paced twitch games with no turn-speed cap for mouse users have experienced. You missed a spot. But sorry for missing your point, and thanks. +1 to both your posts.
Not sure what's going on with this. Are you agreeing that there is a turn speed cap on the mouse, that was broken last build, or are you saying that there is currently no turn speed cap which would be blatantly false? |
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