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Thread Statistics | Show CCP posts - 1 post(s) |
Y0UR NAME HERE
Imperfects Negative-Feedback
464
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Posted - 2013.03.01 23:34:00 -
[1] - Quote
This is the dumbest thing,
If you want to separate us because of controller type,
Here's and idea, Make dust for PC and PS3.
Then just put is on separate servers and up the graphics on PC.
My PC would own a PS3 anyways...
Not a god box, but is a Demi God box. |
Y0UR NAME HERE
Imperfects Negative-Feedback
465
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Posted - 2013.03.01 23:48:00 -
[2] - Quote
Kain Spero wrote:Alderstaz wrote:The whole reason for playing an FPS on a console is that everyone is on same playing field.
I've noticed issues with small subset of fights where I can't get a single shot in out of more than one Gek 38 clip. It couldn't be lag because there are no other issues in same match. Its mostly happens with a hopper, and I never get a single shot in( I'm on chest, never get red cross hair). I always assumed it was some back end flaw in update priority due to it happening usually with squadded/corp players. Now I assume the invincible players are good KBM players and there IS some kind of sync issue. I know a good player when I fight one, I'm not talking about them. These are weird fights. Happens rarely. But too often with squad/corp player to be just random internet gods issue.
CCP already has the hard data on KBM users, that's why they are giving a heads up...
They should do it old style, give a check box on type of match we want.
My preferences:(by default, nothing changes) [X] - Complete match only [X] - Dual axis controller only [X] - No HAV [X] - No Dropships [ ] - No LAV [ ] - No Aur items in fittings
My vehicle issue is due to balance/exploit issues, I would eventually allow them in my matches I assume.
I'm not OK with dying to Killswitch fitted Scouts strafe jumping all over, but at least it increases the ISK reward. So many of them since new level 3 Aur proto suits.
And lastly, for someone who played FPS on PC before PS3/Xbox was out, nothing beats the control advantage of KBM. If it were not for the fact that you cannot re-assign keys and bad/missing defaults, the console shock controller players would be crying. Also I'm guessing, due to same reason as us, we don't have a KBM capable area. Like most PS3 owners, I assume.
No, just no. We are all in this sandbox together. The last thing we need is putting up artificial walls between each other. The community is one of the most vital aspects of this game. The game is what brings you in, but its the community that makes you stay. Anything that tries to divide up the community it something that will hurt the success of this game.
Agreed.
We also know that eventually pub matches won't exist, when were fully emerged into eve.
How can you limit the sandbox?
That would be like saying no titan bridges are unfair so ban them from bridging people on me.
Granted there are cyno suppression in systems with correct hub upgrades and I could see that happening,
But once the hub is dead, cyno's back on.
So ya limiting HAV's ect isn't a choice yet, and may one day be an upgrade,
But dude your not going to be in pubs forever, this isn't cod. |
Y0UR NAME HERE
Imperfects Negative-Feedback
465
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Posted - 2013.03.01 23:59:00 -
[3] - Quote
Smitty Werbenjaegerman Jensen wrote:Y0UR NAME HERE wrote: But dude your not going to be in pubs forever, this isn't cod.
Getting rid of "hot join/pub" games from a console FPS is a faster way to kill this game than to segregate Kb/M support.
Oh that won't disappear. You'll be in faction warfare.
So it'll always be an option, but even in eve faction warfare is all low sec,
So there are no hubs to limit things,
So everything is fair game. |
Y0UR NAME HERE
Imperfects Negative-Feedback
465
|
Posted - 2013.03.02 00:01:00 -
[4] - Quote
Logi Bro wrote:Y0UR NAME HERE wrote:We also know that eventually pub matches won't exist, when were fully emerged into eve. Unless CCP is purposely attempting to sabotage their own game, this isn't true. Despite the fact this comes form EvE and has a large "hardcore" fanbase, that doesn't eliminate the fact that it has an even larger "casual" fanbase, and you can't remove pubbies without removing the casual audience. On the topic of the thread, I agree, don't segregate based on controller choice.
Again faction warfare,
You can't limit or change the "pub" type matches.
It isn't fair to the eve players to win or lose a system because that system just happens to be "infantry" only pub atm. |
Y0UR NAME HERE
Imperfects Negative-Feedback
503
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Posted - 2013.03.02 03:32:00 -
[5] - Quote
Tiel Syysch wrote:Banjo Hero wrote:Jesus, Mary and Joseph! CCP Evil Cmdr Wang wrote:Mwaaha-ha-ha-ha! We is gunna segregates yoo! LOL! ... And then he stroked his Star Trek Evil Universe goatee menacingly. Oh, wait! No, he didn't. He didn't say anything even remotely like that. CCP Cmdr Wang wrote:... [FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account. Where, precisely, does he say "segregate," "split," "divide," or anything that implies that? He didn't. "taking controller input into account" != "segregating the community" I gotta say, I think y'all might be overreacting. Feel free to explain how matchmaking factoring in controller type is going to do anything other than assign people to games based on that.
This ^^
Its very obvious what the statement meant.
We'll either not play each other, or teams will be factored based on controller input.
Both of which should not happen.
Terrible idea. Find a better solution if its a big problem. |
Y0UR NAME HERE
Imperfects Negative-Feedback
507
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Posted - 2013.03.02 04:23:00 -
[6] - Quote
DJINN serious issues wrote:As a player that has spent equal time on both inputs in this game I'd have to say the gap is much smaller than I expected from an infantry point of view. Being a life long PC gamer KB/m feels much more natural and did help my game a bit, although situational awareness is really where it is at. You get it in the back or side it doesn't much matter what your input is.
For that reason I think it is stupid to even consider any match making tweaks based on input.
KB/m is just not practical for vehicles as the current turn speed with the mouse is just too slow. You have to hybrid ds3/ kbm to get the most from a vehicle. Maybe fix that first before coming up with crazy match making algorithms.
PS the mouse speed is still way too slow even for infantry.
Also fix ds3 input.... Not nearly as polished and smooth as any other fps I've tried on ps3.
This ^^
And ill be your first,
Like that is. |
Y0UR NAME HERE
Imperfects Negative-Feedback
508
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Posted - 2013.03.02 04:56:00 -
[7] - Quote
Banjo Hero wrote:@Tiel:
What I reckon the idea is would be something like this:
If there are sixteen players with keyboard and mouse, and they're all going into a pub game, the matchmaking system would try to divide them as evenly as possible. Eight to each side, give or take a couple. And even then, this isn't necessarily a primary factor in the matchmaking, but most likely just something that will be taken into account, because, um, that's exactly what Wang said.
If they changed the matchmaking system to do a better job of taking, e.g. four full squads and sixteen randoms, and making two teams of two squads and eight randoms each, instead of three-squads-plus-four vs. one-squad-plus-twelve, would you call that "segregation," too? Would you really have a problem with that approach to placing squads and randoms in teams? Personally, I'm tired of the redline-fests, no matter which side I land on. (although one end of that equation is significantly more frustrating)
Would folks really have issues with a minor change in how the randoms fill out your team? If you have three KB/M users in your squad, and there're two in mine, and there're five KB/M users in the pile of randoms when all of us join a game, is it really that big of a deal if you guys get two of the KB/M randoms, and we get the other three? Or if both our squads are on the same side, and there're two squads that have no KB/M users, sticking all five of those randoms over there, and only giving us randoms with DS3 controllers? I just don't see the problem.
Or is it that you guys think that this controller-as-factor-somewhere-in-the-matchmaking-process thing will involve breaking up preformed squads or something? 'Cause he didn't say anything about that, either. That I would definitely not like to see, but I really doubt they would do it, so, yeah. I'm not worried.
Anyway, my only point is that I really do think y'all are freaking out over somthing imaginary, or at least not yet known. He wrote two sentences that barely contain any information, and people are acting like the sky is falling.
Point is there's no need to separate the users.
Its a programming issue with how lacking the ds3 is.
This whole thing shouldn't even exist.
CCP by stating that, is literally saying one is more OP then the other so we need to balance teams now because of it.
Instead of fixing the ds3.
What it should be is a players choice in what they're comfortable with, not an unbalanced set up that CCP created. |
Y0UR NAME HERE
Imperfects Negative-Feedback
510
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Posted - 2013.03.02 05:37:00 -
[8] - Quote
Sgt S-Laughter wrote:How did you interpret "taking controller input into account" as "segregating based on controller input"?
I really do not see the gap. Is this part of an on going conversation where I'm missing serious context?
Or are you just being a sensationalist attempting to stir up a lot of confusion and trolling based on some wild assumptions?
I'm guessing the latter...
- To be sure, kb/m is the superior controller for fps. I will definitely buy one if DUST becomes something worth dedicating the money to. I really appreciate the ability to hook up kb/m to DUST, as it's one of the features I feel most console shooters drop the ball on... Why cripple yourself with inferior tech?
- The sensitivity speeds should definitely be tweaked to prevent very high turn speeds, but this is a balancing issues, not an input issue or even a matchmaking issue.
- There is an argument to consider for matchmaking and input device, namely that kb/m should be considered slightly better than controller for grading purposes. However it does not (and I do not feel it is implied by their note) that they should segregate the playerbase.
Give me 1 other possibility for what "taking control input into account" could mean other then segregating or team mixing of kb\m ds3 people. |
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