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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 03:54:00 -
[241] - Quote
And still, even after Wangs first post, I feel the segregation option is a terrible idea.
In addition to beforementioned psychological barrier, this guy found a strong argument:
Telcontar Dunedain wrote: We all know the more ways that the community of active players splits the less matches will be available.
You can only split things into so many different small subgroups until there are few low quality matches available. We can barely get matches that are reliably split up into skill based groups.
We would have instead of one pub match category the following:
- kbm - controller - move - free control method
4 types to start with.
If you would want to get more filters which are more needed: - 2 Friendly Fire on/off - 2 Battle Types
you easily multiply that number, now having 16(!) different categories.
Then, it's much more difficult to have a good working matchmaking which would REALLY work to get where needed: matches where the opposition is on the same par as you, by their performance.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 03:57:00 -
[242] - Quote
Having this segregation option makes me feel CCP gave up trying to balance control methods and started believing one method is superior.
I know I know, they didn't.
But that's how it sounds and feels like. |
fred orpaul
Tritan-Industries Legacy Rising
220
|
Posted - 2013.03.04 04:41:00 -
[243] - Quote
I should clarify what I said above. Being a pc gamer I advocate the best controller for the situation I do not advocate broken game mechanics. if KB/M guys dont like the feel of the slower tuning heavy then they should use the DS3 not ***** about how it heavy turns too slow. The tanks instant acceleration sounds like broken DS3 controls (every time I use a tank with kb/m I still accelerates slowly).
CCP needs to fix the game mechanics not seperate the players and cater to their prefered inputs. If after the fixes you find you're preferred controller unweildy it on you to use the best controls you can, or work around the limitations of you control scheme. I delt with the limitations of the DS3 for many builds and could if taken any one I can now with the kb/m. I continue to use the DS3 where kb/m is not viable. This is what I learned to do from 20 years of pc gaming, and this should not be thrown out becuase this game is on console, if we were to do that then most of what makes, and will make, thus game intresting and unique should also be thrown out. |
Sylvana Nightwind
Expert Intervention Caldari State
67
|
Posted - 2013.03.04 05:26:00 -
[244] - Quote
KEROSIINI-TERO wrote:segregation
fred orpaul wrote:seperate It feels like talking to walls. Read dev post. Here: https://forums.dust514.com/default.aspx?g=posts&m=590792#post590792 There is no bloody segregation, separation, game damaging, game destroying or nulcear bomb launching on dust. -.- |
Axirts
Misfits of Mayhem
28
|
Posted - 2013.03.04 09:54:00 -
[245] - Quote
I play with a DS3 and still do fine. I don't care if kbm is allowed. It's not like trying to play counter strike with a game pad.
That said however, after giving up on page 5, all I took from anywhere on this post is people playing on keyboards are afraid to play matches where everyone is using a keyboard. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1163
|
Posted - 2013.03.04 09:57:00 -
[246] - Quote
JUst fasten freaking DS joysticks and you're good. Also, mobility with a DS3 is soooooo OP compared to KB arrows, neeeeeeerf DS 3
.....................Dumb debate.... segregation => Dumb.... One shard Universe people ? |
Drommy Hood
Tritan-Industries Legacy Rising
248
|
Posted - 2013.03.04 10:37:00 -
[247] - Quote
These sort of idea's are why we are having this argument right now;
#12Posted: 2012.07.05 19:35 | Report 2
EDIT: just realised that these topics have been locked, no gm/dev post saying why but I assume its so no one who fraught against it originally can say 'I told you so' like I was just about to. But those threads are still they're and a quick search will enlighten you to the sheer idiocy of some people. To not quote but to paraphrase one of the ones I'd found that I'd replied to:
M/kb users: ds3 users are a minority, kb/m is an advantage and it should be. The few ds3 users should stop being stubborn and go and get a m/kb. Game pad users are holding back the game.
Ds3 users: are you high?
And the threads continue on in that fashion for some time |
Volgair
Tritan-Industries Legacy Rising
206
|
Posted - 2013.03.04 16:20:00 -
[248] - Quote
What part of filters giving incompetent or misinformed people the ability to hide behind false justifications. Causing all players to wait through longer ques, doesn't sound like something that needs to be avoided. |
Nova Knife
Seituoda Taskforce Command Caldari State
790
|
Posted - 2013.03.04 17:20:00 -
[249] - Quote
CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches.
Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods.
Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference.
It's really that simple. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
207
|
Posted - 2013.03.04 17:57:00 -
[250] - Quote
Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple. Yep, this. Segregation is such a gimped solution. |
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Gaechti
BetaMax.
71
|
Posted - 2013.03.04 19:48:00 -
[251] - Quote
Please dont split it
I wanna pwn M/KB users with DS3 all day long.. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.05 00:48:00 -
[252] - Quote
Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple.
I ran an armor tank last night and it didn't instantly move at top speed in the indicated direction when I pressed "W" for forward or "S" for reverse, it took time to accelerate. Also, rotation speed on mouse look is capped based on suit type. If the heavy turned faster than what your used to seeing than he's most likely wearing a type 2 suit, or equivalent, which sacrifices armor for shield and higher mobility.
So with that information, from someone who actually went and tested for these bugs you speak of, the two problems you want fixed don't actually exist. |
semperfi1999
Internal Error. Negative-Feedback
333
|
Posted - 2013.03.05 00:58:00 -
[253] - Quote
Shijima Kuraimaru wrote:Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple. I ran an armor tank last night and it didn't instantly move at top speed in the indicated direction when I pressed "W" for forward or "S" for reverse, it took time to accelerate. Also, rotation speed on mouse look is capped based on suit type. If the heavy turned faster than what your used to seeing than he's most likely wearing a type 2 suit, or equivalent, which sacrifices armor for shield and higher mobility. So with that information, from someone who actually went and tested for these bugs you speak of, the two problems you want fixed don't actually exist.
Then your not doing it right. Its a known bug and many armor tankers utilize this to their advantage. I know of at least 3 in imperfects and 1 in IE that do this. And I have seen other armor tanks doing the same. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.05 01:01:00 -
[254] - Quote
semperfi1999 wrote:Shijima Kuraimaru wrote:Nova Knife wrote:CCP Eterne wrote:Just to repeat what Cmdr Wang said in the other thread, there is no intent to segregate players because of controller used, only for it to play a factor in matchmaking. Additionally, this only applies to high security public matches and does not apply to null sec or corp matches. Like many other people have said ; If you feel the need to make any sort of changes to matchmaking, it indicates the input methods are not balanced. Currently, the bugs where turn speed limits were un-nerfed for mouse/keyboard, and the keyboard speed bug for armor tanks are really the only things that are imbalanced regarding the input methods. Fix these, and there is no reason whatsoever to have any sort of filter or matchmaking changes because there will be no difference in performance other than player preference. It's really that simple. I ran an armor tank last night and it didn't instantly move at top speed in the indicated direction when I pressed "W" for forward or "S" for reverse, it took time to accelerate. Also, rotation speed on mouse look is capped based on suit type. If the heavy turned faster than what your used to seeing than he's most likely wearing a type 2 suit, or equivalent, which sacrifices armor for shield and higher mobility. So with that information, from someone who actually went and tested for these bugs you speak of, the two problems you want fixed don't actually exist. Then your not doing it right. Its a known bug and many armor tankers utilize this to their advantage. I know of at least 3 in imperfects and 1 in IE that do this. And I have seen other armor tanks doing the same.
Well then I don't know what to tell you as I even tried multi-keying to get instant top speed and didn't get any change in responsiveness. |
BlG MAMA
PLAYSTATION4
4
|
Posted - 2013.03.05 09:35:00 -
[255] - Quote
Since most people here AVOID or DONT HAVE common sense i'll expose it for you so you cant avoid it or say you didnt knew.
Not everyone likes to play with Kb/M.
Not everyone has the place for a Kb/M setting.
Its not about the price of a Kb/M.
Ignoring these people will most likely make them leave and as far as i know Dust514 is on PS3 not on PC so DS3 is dominant here.
Having Kb/M the best setting for owning in Dust514 is cool but it must not be a "MUST HAVE" if you want to win.
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xaerael Kabiel
Immobile Infantry
0
|
Posted - 2013.03.05 10:46:00 -
[256] - Quote
I've been reading this thread up till now, and can summarize it this way:
DS3 users who are good players that get killed by any KB/M player: KB/M support is fine. DS3 users who are bad players that get killed by DS3 users who are good players: BooHoo, there should be a ranking system. It's not fair that people who are better than me can play in the same matches. DS3 users who are bad players that get killed by KB/M players: BooHoo, KB/M is unfair because I got shot by a KB/M player once and choose the reason for that to be the hardware, not the skill and experience of someone who's probably been playing FPSs since LONG before a console even got a sniff in at FPSs, and probably longer than I've even been alive.
The supremacy of KB/M or DS3 is imagined. My k/d is pretty much identical whether I use either (I admit, my KB/M rate is probably a bit higher, but that's because that is the control system I'm accustomed to primarily). I'm an oldschool FPSer (wolfenstein/doom/hexen casual, then right up to being a dominant player on the old barrysworld UK half-life 1 and quake 2 servers before I stepped away from competitive play for university and work) so I use a KB/M mainly because that's what I learned to FPS on.
The bottom line is: If you can't beat them, join them. Then you'll realize that it was just you sucking at the game.
The small print is: This isn't CoD97/MW246-2/generic army shooter 124. Different strokes. You're playing an FPS plug-in to the most sandboxey of sandbox games. If you're upset about control inputs, You're likely to kill yourself when the game is fully integrated, and someone relieves your corp of it's leet gears. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.06 03:28:00 -
[257] - Quote
xaerael Kabiel wrote:I've been reading this thread up till now, and can summarize it this way:
DS3 users who are good players that get killed by any KB/M player: KB/M support is fine. DS3 users who are bad players that get killed by DS3 users who are good players: BooHoo, there should be a ranking system. It's not fair that people who are better than me can play in the same matches. DS3 users who are bad players that get killed by KB/M players: BooHoo, KB/M is unfair because I got shot by a KB/M player once and choose the reason for that to be the hardware, not the skill and experience of someone who's probably been playing FPSs since LONG before a console even got a sniff in at FPSs, and probably longer than I've even been alive.
The supremacy of KB/M or DS3 is imagined. My k/d is pretty much identical whether I use either (I admit, my KB/M rate is probably a bit higher, but that's because that is the control system I'm accustomed to primarily). I'm an oldschool FPSer (wolfenstein/doom/hexen casual, then right up to being a dominant player on the old barrysworld UK half-life 1 and quake 2 servers before I stepped away from competitive play for university and work) so I use a KB/M mainly because that's what I learned to FPS on.
The bottom line is: If you can't beat them, join them. Then you'll realize that it was just you sucking at the game.
The small print is: This isn't CoD97/MW246-2/generic army shooter 124. Different strokes. You're playing an FPS plug-in to the most sandboxey of sandbox games. If you're upset about control inputs, You're likely to kill yourself when the game is fully integrated, and someone relieves your corp of it's leet gears.
Finally!!! Someone who gets it! |
KING CHECKMATE
unlight9
1
|
Posted - 2013.03.06 03:52:00 -
[258] - Quote
using mouse is g*y. period. |
nakaya indigene
ZionTCD Legacy Rising
46
|
Posted - 2013.03.06 03:54:00 -
[259] - Quote
+1 dont separate control types
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Mr Zitro
Imperfects Negative-Feedback
432
|
Posted - 2013.03.06 05:12:00 -
[260] - Quote
I will just plug in my move and when the game starts use my normal controller and farm. Thanks CCP for making my tanking career even easier |
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BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 08:21:00 -
[261] - Quote
Shijima Kuraimaru wrote:xaerael Kabiel wrote:I've been reading this thread up till now, and can summarize it this way:
DS3 users who are good players that get killed by any KB/M player: KB/M support is fine. DS3 users who are bad players that get killed by DS3 users who are good players: BooHoo, there should be a ranking system. It's not fair that people who are better than me can play in the same matches. DS3 users who are bad players that get killed by KB/M players: BooHoo, KB/M is unfair because I got shot by a KB/M player once and choose the reason for that to be the hardware, not the skill and experience of someone who's probably been playing FPSs since LONG before a console even got a sniff in at FPSs, and probably longer than I've even been alive.
The supremacy of KB/M or DS3 is imagined. My k/d is pretty much identical whether I use either (I admit, my KB/M rate is probably a bit higher, but that's because that is the control system I'm accustomed to primarily). I'm an oldschool FPSer (wolfenstein/doom/hexen casual, then right up to being a dominant player on the old barrysworld UK half-life 1 and quake 2 servers before I stepped away from competitive play for university and work) so I use a KB/M mainly because that's what I learned to FPS on.
The bottom line is: If you can't beat them, join them. Then you'll realize that it was just you sucking at the game.
The small print is: This isn't CoD97/MW246-2/generic army shooter 124. Different strokes. You're playing an FPS plug-in to the most sandboxey of sandbox games. If you're upset about control inputs, You're likely to kill yourself when the game is fully integrated, and someone relieves your corp of it's leet gears. Finally!!! Someone who gets it! Yeah , someone who gets it , wrong , again , all that text with no substance in it , sounds like a politician , all talk no substance and drones gets impressed.
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Syther Shadows
CowTek
24
|
Posted - 2013.03.06 08:35:00 -
[262] - Quote
Can i join point out
CS:GO
Attempted to put KB/M and controllers together
and in that game in EVERY situation KB/M won even when they put the pros against the lowest ranking team (within reason) KB/M won against controllers
also i find after playing dust all other fps games are eazy mode x100 |
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 08:51:00 -
[263] - Quote
Syther Shadows wrote:Can i join point out
CS:GO
Attempted to put KB/M and controllers together
and in that game in EVERY situation KB/M won even when they put the pros against the lowest ranking team (within reason) KB/M won against controllers
also i find after playing dust all other fps games are eazy mode x100
what a shocker
|
Syther Shadows
CowTek
24
|
Posted - 2013.03.06 09:00:00 -
[264] - Quote
BlG MAMA wrote:Syther Shadows wrote:Can i join point out
CS:GO
Attempted to put KB/M and controllers together
and in that game in EVERY situation KB/M won even when they put the pros against the lowest ranking team (within reason) KB/M won against controllers
also i find after playing dust all other fps games are eazy mode x100 what a shocker
the fact is if the game does become more competitive the KB/M will be the ONLY way to play the game and people will deni all connection to the controllers |
Kray Dytt
THE DOLLARS
11
|
Posted - 2013.03.06 09:12:00 -
[265] - Quote
Since there are multiple threads on this topic, I'll just post in all of them
Copy-paste from that other thread:
The type of controller used (KB/M, Move, DS3) should not have any influence on any aspect of the game, ever. Not even as one of the criteria for matchmaking.
Why?
-Everyone is free to use whichever controller they prefer. If you feel KB/M is better/easier than DS3... use it.
-If external factors like controllers are taken into account, where will it end? Mic availability? TV size/resolution? Heck, why not come round to my house and see how well my living room is set up? Maybe the lack of Feng Shui is ruining my game...
-People would simply exploit it (hook up the KB/M after being dropped into a match). Prevent that by not recognizing plug-ins during a game? Great, so now my daughter pulls out the KB/M (which happens frequently) and I can't play the rest of the match...
It's a non-issue, really. There are loads of great players who use a controller. All setups have advantages and disadvantages, it's up to each individual to choose what they prefer.
If anything needs to be done, it's CCP looking into DS3 and Move controls to see if they can improve them. While they're at it, they could also allow for button configuration for KB/M so I can lob grenades without having to reposition my hand ;)
I'll add to that the following:
Yes, the commonly accepted "thruth" is that KB/M is better for FPS games. I agree, which is why I use a KB/M. I started playing this game with the DS3, but I just can't do it. My aim is so terrible it's ridiculous (As an assault character, I went from a KDR of approximately .25 with DS3 to a KDR of between 1 and 3 in average matches). Yes, I remember when Halo (I think the first) was released on PC and XBOX and PC players were able to get on the XBOX servers. They obliterated.
However, we've come some ways since then. And people have been playing FPS games with a DS3 for years now. I'm pretty sure there are lots of people who are better with a DS3 than they are with KB/M. Are the best DS3 players better or even equal to the best KB/M players? I have no idea, to be honest. Fact remains that it is only 1 of the many factors contributing to someones performance.
Lastly, while KB/M might be preferable to DS3 for some roles, other roles might be better suited to the DS3. Taking controller input into account for matchmaking could lead to certain roles being more common in DS3-heavy matches, while other roles would be more common in KB/M-heavy matches. I don't think that's really something we want.
The "solution" of not allowing KB/M altogether is a terrible idea because I, for one, would simply stop playing. I'm pretty sure I wouldn't be alone, which wouldn't be very good for the game.
Again, if anyone thinks KB/M users have an advantage, simply use KB/M.
However, since this seems to be an issue for some, and CCP obviously wants to address that issue, I'll make a suggestion: CCP, you could, of course, include controller input in the matchmaking process. Since we don't know the "math" behind this process, no-one would actually know how much it factors into the whole process. This means it could be technically "in there" but not really do all that much. No-one would know. You would be completely honest and transparent if you were to say "it is a factor in the matchmaking process", which would make all the DS3 users that complain about it, very happy. Just saying... ;) |
Himiko Kuronaga
Greatness Achieved Through Training
8
|
Posted - 2013.03.06 11:17:00 -
[266] - Quote
Flight sticks give an advantage in flight games. Flight games were originally created with these in mind.
Steering wheels give an advantage in racing games. Racing games were originally created with these in mind.
Arcade sticks give an incredible advantage in most fighting games (especially 2d). Obviously, they were born in arcades, so they were made with the stick in mind.
None of these communities ban the control methods or limit their use during competitive play. If anything, they encourage their community to embrace them because it leads to an overall better gaming experience at higher levels.
So why is the console FPS community the only one who is so entirely justified that alternate control methods be banned or segregated? I think the situation is being over thought by the developers who are all too tempted to giving in to lazy players who lack any real exposure to serious competitive gaming. |
xaerael Kabiel
Immobile Infantry
1
|
Posted - 2013.03.06 11:32:00 -
[267] - Quote
BlG MAMA wrote:
Yeah , someone who gets it , wrong , again , all that text with no substance in it , sounds like a politician , all talk no substance and drones gets impressed.
Sorry. Did I use long words that you had to look up? Or are you such a bad player that you can't man up and acknowledge that someone who's probably been playing FPSs longer than you've been alive is better than you. My PS3 is identical to your PS3. It's not like I'm using modification or hacks, and trying to justify actual cheating, so labeling my comment as politicization is stupid.
There's no unfairness. It's not like some people have exclusive use of one control method either like the problems that are claimed to have arose during the halo x-over (which were more focused on the fact that PC FPSers were using far higher resolutions and better hardware resulting in higher frames per second, resulting in far more accurate play, so that argument was a pretty bad one to use). Everyone has a level playing field.
But really, what next? disable HDMI because some people are still running on old fat-TVs? Throttle server-client kbpm because some people are on slower internet providers? If you ask me, these two factors are far more impacting on quality of play, but you don't hear them weeping about it on a daily basis. Man up and learn to play properly. |
BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 11:33:00 -
[268] - Quote
Himiko Kuronaga wrote:Flight sticks give an advantage in flight games. Flight games were originally created with these in mind.
Steering wheels give an advantage in racing games. Racing games were originally created with these in mind.
Arcade sticks give an incredible advantage in most fighting games (especially 2d). Obviously, they were born in arcades, so they were made with the stick in mind.
None of these communities ban the control methods or limit their use during competitive play. If anything, they encourage their community to embrace them because it leads to an overall better gaming experience at higher levels.
So why is the console FPS community the only one who is so entirely justified that alternate control methods be banned or segregated? I think the situation is being over thought by the developers who are all too tempted to giving in to lazy players who lack any real exposure to serious competitive gaming.
DS3 users are the dominat here because Dust514 is on PS3 so you think that forcing them to play with Kb/M is a good ideea?
Yes its forcing Kb/M if you want to have more chances of winning.
If you want Dust514 to die ahead of its time go ahead and make Kb/M standard for win , AURUM is doing already a good job at keeping most people away.
Dust514 needs filters for Kb/M and AURUM users if devs want more people to play Dust514.
If you like Kb/M so much you should play against Kb/M users , why play against the weak and disabled that dont use AURUM and Kb/M?
Adapt or die.
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BlG MAMA
PLAYSTATION4
5
|
Posted - 2013.03.06 11:40:00 -
[269] - Quote
xaerael Kabiel wrote:BlG MAMA wrote:
Yeah , someone who gets it , wrong , again , all that text with no substance in it , sounds like a politician , all talk no substance and drones gets impressed.
Sorry. Did I use long words that you had to look up? Or are you such a bad player that you can't man up and acknowledge that someone who's probably been playing FPSs longer than you've been alive is better than you. My PS3 is identical to your PS3. It's not like I'm using modification or hacks, and trying to justify actual cheating, so labeling my comment as politicization is stupid. There's no unfairness. It's not like some people have exclusive use of one control method either like the problems that are claimed to have arose during the halo x-over (which were more focused on the fact that PC FPSers were using far higher resolutions and better hardware resulting in higher frames per second, resulting in far more accurate play, so that argument was a pretty bad one to use). Everyone has a level playing field. But really, what next? disable HDMI because some people are still running on old fat-TVs? Throttle server-client kbpm because some people are on slower internet providers? If you ask me, these two factors are far more impacting on quality of play, but you don't hear them weeping about it on a daily basis. Man up and learn to play properly.
duh , i used DS3 and now i play with Kb/M just because its more easy to get kills
i dont like Kb/M but i like Dust514 and i feel forced to play with Kb/M because it gives more succes
and not everyone is like me
im just not selfish or forget or ignore the people that dont like to use Kb/M
you care more about you winning than about the future of Dust514
more people playing the game , Dust514 will live longer
you want more people to play your game?
give us choices , like filters for Kb/M and AURUM users
less people .... you do the math
1+1=2 is that easy
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KalOfTheRathi
CowTek
193
|
Posted - 2013.03.06 11:41:00 -
[270] - Quote
Kain Spero wrote:CCP Cmdr Wang wrote:We are also planning to introduce Matchmaking improvemtns that will take controller input into account. Do not separate by controller type; you will destroy the game community. Seriously, what is your problem here?
Most DS3 players don't want to play with KB/M players.
You can play with Mercs that are using KB/M or don't Mind playing with you.
Best of both worlds.
You never stated anything to back up your claims, BTW. It will Destroy the Game. Why? How?
What will the effects be other than Mercs Knowing that You are using a KB/M? With your post we all know it anyway.
They can crow when they beat you and your multi hundred dollar input solution on your $200 console. Or they realize that it isn't an advantage because CCP Nerfed you good and proper. Or they decide to set the option and not play with KB/M players anymore.
None of that destroys the game. At least, not anymore than adding KB/M support to a console game did in the first place.
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