Gunner Nightingale wrote:KB have an advantage with tanks this is known.
My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn down the deadzone on the move controller options as that seems to have effect on the controls sticks of a ds3.
The main issue is mouse vs right stick, and even the major issue isnt the precision diffference, i know many players who can aim as precisely with a ds3 as they can a mouse, but mouse is easier(to a degree).
What makes mice powerful is they can allow for fast and minute movements in one setup. Ds3ers only avenue is senstivity, Turn it up all the way and you get faster turn(currently 100 stil gets outturned by mouse, that said the continous turning of a ds3=advantage on turning of turrets over mouse). Anyway there isnt a variable way to effect turn speed without affect cursor speed(therefore precision aim speed). The solution is balistics and/or quick turn option like a fast 180 option for ds3 to compensate. Also seperate Hip and ADS sensitivities.
That said a hori turbo controller with its adjustable selector on control sticks ~ same as adjustable dpi programmable mice. Point is you can't control everything, modded controllers are also a reality in most games but fortunately it seems that the burst/tac ar weapon recoils have eliminated that need, Though im curious why i havent seen anyone apply it to the burst HMG's yet because that would be some epic QQ tear collection and likely to result in a ban cause it would be hella obvious.
Point is the disparity b/w kb/m and ds3 isnt nearly as big as it is in PC land and are closer together than ppl think, there are of course exceptions and both inputs have a relative advantage/disadvantage over the other.
Fact is its a perception issue, most of the top players in this game are all DS3 currently and whether you want to believe that or not its truth.
The major real advantage of mouse over ds3 is turn speed especially 180. Its 3s vs 1ish second. Create a quick turn option and perhaps some sort of ballistic function so that if you are at the edges of your stick on the x-axis the velocity of the turn increases, then players can maintain a small senstivity to maintain precision on aim while still being able to make quick turns. (Problem solved).