|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 01:31:00 -
[1] - Quote
Alderstaz wrote:The whole reason for playing an FPS on a console is that everyone is on same playing field. . .
No, the reason is that a console can be bought as a single package from supermarket, doesn't require same maintenace and upgrades as pc's, don't require computer knowledge, are cheaper on many occasions, if you buy a game you know it's gonna work on your machine.
As a bonus feature you do get mostly hack-free games. But having multiple control methods is reality nowadays on consoles: we're not using 8-bit nintedo with those square controllers and we're not stuck with them.
Game designers should work to fix games have reasonable balance between input methods instead of limiting variations. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 02:55:00 -
[2] - Quote
Banjo Hero wrote:@Tiel:
What I reckon the idea is would be something like this:
If there are sixteen players with keyboard and mouse, and they're all going into a pub game, the matchmaking system would try to divide them as evenly as possible. Eight to each side, give or take a couple. And even then, this isn't necessarily a primary factor in the matchmaking, but most likely just something that will be taken into account, because, um, that's exactly what Wang said.
If they changed the matchmaking system to do a better job of taking, e.g. four full squads and sixteen randoms, and making two teams of two squads and eight randoms each, instead of three-squads-plus-four vs. one-squad-plus-twelve, would you call that "segregation," too? Would you really have a problem with that approach to placing squads and randoms in teams? Personally, I'm tired of the redline-fests, no matter which side I land on. (although one end of that equation is significantly more frustrating)
Would folks really have issues with a minor change in how the randoms fill out your team? If you have three KB/M users in your squad, and there're two in mine, and there're five KB/M users in the pile of randoms when all of us join a game, is it really that big of a deal if you guys get two of the KB/M randoms, and we get the other three? Or if both our squads are on the same side, and there're two squads that have no KB/M users, sticking all five of those randoms over there, and only giving us randoms with DS3 controllers? I just don't see the problem.
Or is it that you guys think that this controller-as-factor-somewhere-in-the-matchmaking-process thing will involve breaking up preformed squads or something? 'Cause he didn't say anything about that, either. That I would definitely not like to see, but I really doubt they would do it, so, yeah. I'm not worried.
Anyway, my only point is that I really do think y'all are freaking out over somthing imaginary, or at least not yet known. He wrote two sentences that barely contain any information, and people are acting like the sky is falling.
No, the scenario we fear is that there's 100 people with controller and 100 people with kbm going into a game on any given moment. If the server 'wants' to pool people with the same control method together, that would fill 3x 32 player games with kbm'rs and 3x 32plr matches with padders. The few extra would go as you describe.
At worst, that would mean that different control methods would not play together, practically ever. The community would be halved from your perspective. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 03:40:00 -
[3] - Quote
Creating options to select matches by controller type suggest one type is superior to another.
That idea is disturbing and not true. It fuels more annoyance as everybody thinks that the other method is almost like cheating.
True, some things ARE easier to do on kbm, but on the other hand some are easier on the controller. Not going into details on this thread. But generally speaking both are decently balanced atm (I know because I've used both, and am now a hybrid user).
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 03:54:00 -
[4] - Quote
And still, even after Wangs first post, I feel the segregation option is a terrible idea.
In addition to beforementioned psychological barrier, this guy found a strong argument:
Telcontar Dunedain wrote: We all know the more ways that the community of active players splits the less matches will be available.
You can only split things into so many different small subgroups until there are few low quality matches available. We can barely get matches that are reliably split up into skill based groups.
We would have instead of one pub match category the following:
- kbm - controller - move - free control method
4 types to start with.
If you would want to get more filters which are more needed: - 2 Friendly Fire on/off - 2 Battle Types
you easily multiply that number, now having 16(!) different categories.
Then, it's much more difficult to have a good working matchmaking which would REALLY work to get where needed: matches where the opposition is on the same par as you, by their performance.
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 03:57:00 -
[5] - Quote
Having this segregation option makes me feel CCP gave up trying to balance control methods and started believing one method is superior.
I know I know, they didn't.
But that's how it sounds and feels like. |
|
|
|