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1. add the ability to change character - in Feedback/Requests [original thread]
I fully support this suggestion, kind of silly not to have this really...
- by Kray Dytt - at 2013.04.04 10:46:00
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2. Proximity chat in vehicles - in Feedback/Requests [original thread]
At the very least, provide vehicle-operators with 2 "notifications" they can send to all friendlies within a certain range: "GET IN!" and "GET OUT!"
- by Kray Dytt - at 2013.03.28 13:54:00
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3. Why merc no wait for revire? - in Feedback/Requests [original thread]
Disposable Meatbag wrote: I think a lot of new smurfs using starter fits dont even realize they have an injector. As for rezzing under fire,it may be easier to have a "accept revive" option. Good point :P "accept revive" might work, but it ...
- by Kray Dytt - at 2013.03.28 13:05:00
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4. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
I think it would be better to focus on getting new players into well-matched games rather than provide a "jump start" SP wise. That way they would get to know the game and mechanics before spending a lot of SP. And it doesn't mess with the "charac...
- by Kray Dytt - at 2013.03.28 13:02:00
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5. Friendly fire should have a different indicator - in General Discussions [original thread]
Garrett Blacknova wrote: Cat Merc wrote: Garrett Blacknova wrote: I'd rather see a blue indicator to show that someone is HEALING me instead of showing that someone is shooting me in the back. Red works just fine. If it's friendly, step o...
- by Kray Dytt - at 2013.03.28 09:38:00
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6. Squad vs Squads Solo vs Solo - in Feedback/Requests [original thread]
I agree it wouldn't hurt to take squad/solo into account in matchmaking. Mostly I think they should divide squads evenly over teams (to prevent one team having 2 or more full squads and the other having none...) That, however, doesn't change the ...
- by Kray Dytt - at 2013.03.28 09:20:00
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7. Friendly fire should have a different indicator - in General Discussions [original thread]
Since what we have is a damage indicator, and you don't actually take any damage... it would make sense to change it, I think. Sure, I can work around it, but in all fairness, there will always be situations where you will have to check if you'...
- by Kray Dytt - at 2013.03.28 08:59:00
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8. Every thing I can think of that would make this game better - in Feedback/Requests [original thread]
What a nice list....
- by Kray Dytt - at 2013.03.28 08:41:00
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9. Why merc no wait for revire? - in Feedback/Requests [original thread]
Aderek wrote: Quote: You get a message if someone who can revive you is nearby. Nearby, but you dont know where... when i will see vector of triage, i can get quit decission : wait or resp :) p.s. when i rev... i protect fallen gay with...
- by Kray Dytt - at 2013.03.28 08:40:00
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10. Warpoints for mCRU (Seriously CCP, dafuq?) - in Feedback/Requests [original thread]
I agree DS Pilots need some love. WP for spawns on the DS seems no more than reasonable. To prevent "WP farming" due to unlimited spawns, they could either make the WP a bit lower (10 perhaps?) or only credit a limited number of spawns (equal to a...
- by Kray Dytt - at 2013.03.28 08:36:00
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11. Why merc no wait for revire? - in Feedback/Requests [original thread]
You get a message if someone who can revive you is nearby. Unfortunately, this doesn't mean they will actually revive you if you wait for them :P Most of the times, if I'm in a safe spot, I'll hit the "ask for help" button and wait a bit. But if ...
- by Kray Dytt - at 2013.03.28 08:24:00
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12. [suggestion] a little thing for KB/M GMT +10 or so players - in Feedback/Requests [original thread]
You mean the pop-up warning you that the server will be down in X minutes? I play with KB/M as well, pressing left mouse button (fire) removes the pop-up for me...
- by Kray Dytt - at 2013.03.27 11:52:00
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13. [Suggestion] Reset skill point 1 by 1 lvl5>lvl4 - in Feedback/Requests [original thread]
Skill point resets have been discussed at length in other threads. I'll sumarise these discussions below: NO.
- by Kray Dytt - at 2013.03.27 11:20:00
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14. Crossbows - in Feedback/Requests [original thread]
JohnDS Wolf wrote: Second, do you even know how a crossbow works? obviously not sence you called the ammo BOW's, which are a different weapon. They are called BOLTS and they have to be handloaded as well as the string (which is twice as LONG ...
- by Kray Dytt - at 2013.03.27 11:18:00
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15. A solution to red line campers and afkers - in Feedback/Requests [original thread]
Nariec wrote: I agree with you on AFK farming, but I must defend the red line snipers. Personally I hate them, even since the beginning, but when I started doing the same thing, I found out that they provide a psychological fear to the enemy, w...
- by Kray Dytt - at 2013.03.27 11:12:00
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16. A solution to red line campers and afkers - in Feedback/Requests [original thread]
5377 wrote: I read your solutions. SP counter from leaving MCC and auto defense turrets in redline. Your second is similar, but I think the first one would be easily countered. The proposed idle kick is also very easily countered. People are...
- by Kray Dytt - at 2013.03.27 08:41:00
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17. A solution to red line campers and afkers - in Feedback/Requests [original thread]
I've suggested somewhat similar fixes in separate threads recently: AFK fix (for MCC AFK'ing) Red Zone fix Might be worth having a look at since a lot of the pro's and con's are discussed in those threads :)
- by Kray Dytt - at 2013.03.26 15:43:00
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18. Nerf AR's - in Feedback/Requests [original thread]
semperfi1999 wrote: ARs dont have a sight that can really be used......maybe that will change with weapon customization but who knows when that will be implemented. And the issue stating that there is no recoil.............well I dont know wha...
- by Kray Dytt - at 2013.03.22 13:44:00
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19. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
RINON114 wrote: Kray Dytt wrote: Cross Atu wrote: Yes please +1 I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance player choice for the...
- by Kray Dytt - at 2013.03.22 12:10:00
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20. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
Cross Atu wrote: Yes please +1 I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance player choice for the win 0.02 ISK Cross How would thi...
- by Kray Dytt - at 2013.03.22 10:24:00
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