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Thread Statistics | Show CCP posts - 1 post(s) |
Telcontar Dunedain
Imperfects Negative-Feedback
339
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Posted - 2013.03.01 16:59:00 -
[1] - Quote
Travi Zyg wrote:I really want to try my kbm with dust. Ive got a really nice mouse too. Unfortunately my living room is very not kmb setup friendly...
On topic though, is the gap really that large? I use a pad rigjt now and I'm a decent player, cant personally tell when someone is using kbm.
Actually that's the really worst thing about this proposed splitting of the community -
MOST OF THE BEST PLAYERS USE CONTROLLER
Also
Many many people use them BOTH for vehicles/infantry or vice versa.
Splitting the battle queues and thus the community by controller type is a serious serious mistake. |
Telcontar Dunedain
Imperfects Negative-Feedback
339
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Posted - 2013.03.01 17:03:00 -
[2] - Quote
DO NOT DISCUSS BALANCE IN THIS THREAD
This is a separate topic about whether the community should be split based on controller.
It is not a discussion about the merits/bugs of each controller types for what purpose. |
Telcontar Dunedain
Imperfects Negative-Feedback
341
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Posted - 2013.03.01 17:18:00 -
[3] - Quote
Stinker Butt wrote:I don't think they'll separate, they will just "account" for it in matchmaking like they do for other things.
I use a move controller, so I guess I will end up just playing with myself. lol. hmmm, maybe nothing has changed.
As a completely independent side comment in regards to the kb/mouse vs dualshock, I'm sorry OP, but they're not balanced. I personally don't care. I haven't used either in at least 2 builds (I know I'm outdated), but when I was a heavy with a kb/mouse, I felt like I was cheating. You could turn instantly with pinpoint accuracy. Even that won't save people from the front bumper of my LAV.
I'm not sure it's really a game changing difference between the two. I suppose they'll have to crunch the numbers and find out.
This thread is about whether to split the community based on controller type NOT ABOUT SPECIFIC BALANCE AND BUGS THAT HAVE BEEN REPORTED REPEATEDLY.
Do you want to be in different battle queues based on the controller type you used last match?
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Telcontar Dunedain
Imperfects Negative-Feedback
341
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Posted - 2013.03.01 17:33:00 -
[4] - Quote
semperfi1999 wrote:...
No I dont think the community should be split based on controller type.
...
Please edit your post as this is the part on topic. |
Telcontar Dunedain
Imperfects Negative-Feedback
342
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Posted - 2013.03.01 17:49:00 -
[5] - Quote
semperfi1999 wrote:Telcontar Dunedain wrote:semperfi1999 wrote:...
No I dont think the community should be split based on controller type.
... Please edit your post as this is the part on topic. Sorry telc but I cant because I believe its all part of the whole idea. This is whats going through peoples heads when they are considering this. The only reason people would consider splitting them is because of the obvious advantages you get with the KBM that have yet to be addressed. For this reason there may be some who agree that KBM and DS3 should be separated. If there was no difference other than input preference (and the usual mouse is more accurate than a pad) then this would not even be discussed. Its the fact that there are these problems that some will even consider this as a solution. I posted what I did because people need to see the forest for the trees as well. If you instantly thought oh this is a good idea but then realize that the only reason you think that is because of the issue of balance then you realize that no you dont want a split you want the KBM fixed. Like I said taking out KBM would be the best and simplest solution but I dont care either way as long as it gets balanced.
Go explain to protoman how he is nerfed because he uses the controller.
Off topic discussion and will derail the thread.
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Telcontar Dunedain
Imperfects Negative-Feedback
342
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Posted - 2013.03.01 17:58:00 -
[6] - Quote
Semper you are derailing this thread. Very uncool. |
Telcontar Dunedain
Imperfects Negative-Feedback
342
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Posted - 2013.03.01 17:59:00 -
[7] - Quote
Zyrus Amalomyn wrote:Long as my corporation isn't seperated when going into matchmaking, go for it.
I destroy controller users daily. Without your auto aim you'd never have a chance.
No you don't.
Most of the top players in the game use controllers, you don't play with them. |
Telcontar Dunedain
Imperfects Negative-Feedback
349
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Posted - 2013.03.02 18:11:00 -
[8] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
We all know the more ways that the community of active players splits the less matches will be available.
You can only split things into so many different small subgroups until there are few low quality matches available. We can barely get matches that are reliably split up into skill based groups.
Spend your time, and our community size, on giving us WAY more game types and WAY more maps.
Allow us to use our community size to be able to choose those modes and maps.
Having us atomize our community on things like mouse/keyboard vs controller will frustrate this substantially. This doesn't even mention the deep ignorance that it perpetuates about one controller type being superior.
This is not a feature we want and not useful time spent. |
Telcontar Dunedain
Imperfects Negative-Feedback
349
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Posted - 2013.03.02 21:39:00 -
[9] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community ..... One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
In what way is that a half quote?
Those are two separate work items -
"""[FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account."""
That part sounds fine.
We, pretty uniformly I might add, took serious exception to the second item only. Thus the "half quote"(????).
This is a terrible idea, that will INDEED segregate the community, and it's disheartening that you are continuing down this path despite the negative reaction.
FOCUS on getting experienced players doing SOMETHING besides stomping pubs and PERHAPS some of these fake m/k controller balance concerns will be mitigated????? |
Telcontar Dunedain
Imperfects Negative-Feedback
349
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Posted - 2013.03.02 22:14:00 -
[10] - Quote
King Kobrah wrote:I use a controller for movement and a mouse for aiming at the same time on and off during games, how will you place someone like me in a matchmaking system based on controller/keyboard?
it's a horrible idea anyways, instead of separating us, how about you fix the broken KB+M mechanics that let heavies strafe as fast as an assault and tanks that move abnormally fast?
QFT
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Telcontar Dunedain
Imperfects Negative-Feedback
349
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Posted - 2013.03.02 22:33:00 -
[11] - Quote
BlG MAMA wrote:The reason why some of you dont want to have an filter for controller or kb/m only is because you are insecure and afraid of the other kb/m users that are better than you.
You want to have controller people on the field so you can be able to shoot and kill someone since you cant kill the other kb/m freaks that are better than you.
If you think you are such pros you should be glad you have competition .
I think you should play the game for a while and getbetterGäó |
Telcontar Dunedain
Imperfects Negative-Feedback
349
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Posted - 2013.03.03 04:21:00 -
[12] - Quote
Volgair wrote:Bald Crusader Two wrote:Volgair wrote:Christ... Again with this argument. I have been waiting for this game since 2008. Personally i find this games crushing lack of content and options a more pressing matter then segregation of its small player base, based on peripheral.
Lets face it you look at the top 100 players off of the boards and ask them what their preferred control scheme is i imagine most will say DS3, lets say 60, about 20 will say KB/M exclusively, the remanding 20 will say a combination of the two.
That's a good mix for a console game. Especially one with a PC counter part. What i do not understand is this communities gross inadequacy issues that manifest when ever this subject is rears its ugly head... Well the fact that CCP are the ones running with this tells us they are still second guessing on fundamentals, or never resolved them in the first place. As you have a more then valid opinion that there are other more pressing issues it just convinces me more that there is a broader malaise that permeates this community based on the beta they see before them. http://www.youtube.com/watch?v=rNhPig8inEY skip to 1:06:30 that's where the video related to DUST begins. About 10 minutes after that point they get to a working version of the game with CCP's in-house chrome engine. While admittedly the graphics are dated and clumsy the potential for unique and dynamic game play far exceeds what we have now. It pisses me off to no end that we cant even move past simple things like the differences in preferred control scheme when the game doesn't even offer things that were shown to be working, in a different iteration 4 years ago. Perhaps my priorities are skewed. Perhaps it's, that I feel the difference in potential for both DS3 and KB/M are not some great impassable chasm that far to many people assume it is. I don't know, for any one to assume they do wreaks of hubris. What i will say, and this is 100% opinion, is that if CCP does proceed with the segregation. They are playing into the desires of the lowest common denominator and will have lost a good portion of my respect, for their work. EDIT; Sorry Bald, this has less to do with your comment and more to do with me simply having more to say.
Actually I think what you said was directly relevant to why this m/k and controller split is so disheartening.
As Bald said """Well the fact that CCP are the ones running with this tells us they are still second guessing on fundamentals, or never resolved them in the first place."""
Spot on.
Reopening these old wounds at this stage points to CCP wanting to please people somewhat randomly and losing focus on implementing the actual game we all came here to play. |
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