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Thread Statistics | Show CCP posts - 1 post(s) |
Kain Spero
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951
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Posted - 2013.03.01 16:50:00 -
[1] - Quote
CCP Cmdr Wang wrote:We are also planning to introduce Matchmaking improvemtns that will take controller input into account.
https://forums.dust514.com/default.aspx?g=posts&m=587744#post587744
Do not separate by controller type; you will destroy the game community. |
Kain Spero
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955
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Posted - 2013.03.01 17:27:00 -
[2] - Quote
This issue is not about balance. We can leave that for another discussion. This about not segregating the community based on the input someone chooses to use no matter how thoughtful or well intended that separation may be. |
Kain Spero
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Posted - 2013.03.01 17:45:00 -
[3] - Quote
Stefan Stahl wrote:Kain Spero wrote:This issue is not about balance. We can leave that for another discussion. This about not segregating the community based on the input someone chooses to use no matter how thoughtful or well intended that separation may be. There's no segregation going on. Every PS3 comes bundled with a DS3 so everyone can play together if they want to. Except for those who don't want to. I see no problem here.
Eve and New Eden has always been about 1 shard, 1 universe. Seperating players by controller type dramatically departs from that. What happens if Dust 514 comes out on PC? What if Dust then comes out on another console down the line?
We should never consider segregating the community based on input. If CCP wants to use battle stats to pit more experienced and higher skilled players against each other to make sure new players don't get pub stomped that's fine. Creating an artificial wall in the gaming community because of the input are using is wrong. |
Kain Spero
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Posted - 2013.03.01 18:00:00 -
[4] - Quote
The issue I have is that no weight should be given in any algorithm to controller type in match making. Let the end stats of the users and their skill (however CCP determines that) be used for match making.
Bad players are bad players and good players are good players. I really don't care what controller you use. |
Kain Spero
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982
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Posted - 2013.03.01 23:29:00 -
[5] - Quote
Alderstaz wrote:The whole reason for playing an FPS on a console is that everyone is on same playing field.
I've noticed issues with small subset of fights where I can't get a single shot in out of more than one Gek 38 clip. It couldn't be lag because there are no other issues in same match. Its mostly happens with a hopper, and I never get a single shot in( I'm on chest, never get red cross hair). I always assumed it was some back end flaw in update priority due to it happening usually with squadded/corp players. Now I assume the invincible players are good KBM players and there IS some kind of sync issue. I know a good player when I fight one, I'm not talking about them. These are weird fights. Happens rarely. But too often with squad/corp player to be just random internet gods issue.
CCP already has the hard data on KBM users, that's why they are giving a heads up...
They should do it old style, give a check box on type of match we want.
My preferences:(by default, nothing changes) [X] - Complete match only [X] - Dual axis controller only [X] - No HAV [X] - No Dropships [ ] - No LAV [ ] - No Aur items in fittings
My vehicle issue is due to balance/exploit issues, I would eventually allow them in my matches I assume.
I'm not OK with dying to Killswitch fitted Scouts strafe jumping all over, but at least it increases the ISK reward. So many of them since new level 3 Aur proto suits.
And lastly, for someone who played FPS on PC before PS3/Xbox was out, nothing beats the control advantage of KBM. If it were not for the fact that you cannot re-assign keys and bad/missing defaults, the console shock controller players would be crying. Also I'm guessing, due to same reason as us, we don't have a KBM capable area. Like most PS3 owners, I assume.
No, just no. We are all in this sandbox together. The last thing we need is putting up artificial walls between each other. The community is one of the most vital aspects of this game. The game is what brings you in, but its the community that makes you stay.
Anything that tries to divide up the community it something that will hurt the success of this game. |
Kain Spero
Imperfects Negative-Feedback
999
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Posted - 2013.03.02 18:44:00 -
[6] - Quote
CCP Cmdr Wang wrote:Ok, it's time to clear up some misconceptions. Despite the half quote by the OP which lead to the conclusion that this is to segregate the community by controller input types (which is not case), there are a lot of good feedback, and suggestions about this topic and this is exactly what we want to hear from you, our player community. What we want to offer is a choice for players who want the option to play against other players using the same input device and not to force anyone into it, which doesn't make much sense as many others have pointed out. If this is implemented into the Matchmaking system it will be done in a way that will not force a segregation of players who use different control inputs. And if this is implemented we will still allow mixed control input matches. To reinterate, this is about giving more choices to our players and not taking it away from you. One more thing I would like to add is that Matchmaking will only affect high sec public matches and will not affect null sec matches. We will continue to fine tune the controller sensitivity levels and work on balancing the game play.
CCP Cmdr Wang, if you give people the option to self segregate themselves by offering "a choice for players who want the option to play against other players using the same input device" then you are fostering segregation whole heartily. I don't care if you allow there to be mixed input matches or if the segregation is by choice. Trying to hide behind the fact that you would be giving players "more choices" is NO excuse. Any type of matchmaking that takes into account controller input puts the game on a very dangerous and very slippery slope. It endangers the sandbox and the community.
Please, I urge you not to continue down this path. This is coming from someone who loves this game and has been along for the ride with you all developing this game for almost a year now. Please reconsider this course of action. The freedom of inputs is one of this games most unique features and something that amazes me every time I play it. The fact that you have made a system where someone can start with a DS3 then switch to Mouse and keyboard, and then transition almost seamlessly to the Move and then back again is a great achievement. Don't cheapen this accomplishment by building walls among the player base in their very earliest moments in the game. |
Kain Spero
Imperfects Negative-Feedback
1009
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Posted - 2013.03.03 14:31:00 -
[7] - Quote
Berserker007 wrote:Essentially, CCP u shouldnt of even added kbm into the mix. That concept alone has been more of a curse, plus it allows certain classes to be used beyond the abilities a controller allows.
I disagree. Freedom of input is one of the things that makes this game great and extremely unique as a console shooter. |
Kain Spero
Imperfects Negative-Feedback
1009
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Posted - 2013.03.03 15:00:00 -
[8] - Quote
KryptixX wrote: Maybe if CCP did it right, but too many people abuse the loopholes.
CCP needs to address the issue and not throw their hands up in the air and segregate. I think there is a lot of misconception about what the differences between the control methods are and talking segregation only compounds and plays into those misconceptions.
BlG MAMA wrote:No one is splitting anything , they just give us choices , to be able to play against DS3 users or against KB/M or both.
Why would anyone be against this is beyond me .
Adapt or die , like you love to throw around here.
Segregation by choice is still segregation no matter how you cut it.
Separating the player base from when they first enter the game is very unhealthy for the community. Being able to play against anyone no matter what the controller type is adapting to your environment. Putting yourself in a box with only people like you will not prepare you for the harsh realities of low and null sec. |
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