KingBabar
The Rainbow Effect
2
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Posted - 2015.09.30 20:51:00 -
[1] - Quote
Daddrobit wrote:KEROSIINI-TERO wrote:CCP Rattati wrote:
Locus Grenade damage progression made Standard and Advanced grenades fairly useless, so we are going to have the same damage for all tiears, with increasing radius per tier. We are also fixing the Packed Locus and buffing the Fused Grenades considerably.
As assume that the sentence "with increasing radius per tier" means that the nades keep their current progressive blast radius, I can say: This is an excellent change and a needed one. Anyone objecting to this should realise even a slight blast radius buff means more practical damage because of the way damage is calcultated to the center of the blast. Objections to the nades aren't about how it was handled by having progression only affect blast radius, our objection is that everyone and their mother who carries even a basic nade will now have two 600 damage thunder nuggets in their pocket. We figured, (when this idea has been asked for before) that they would normalize damage to around the advanced tier, something like 450 damage. As it stands with the new changes, even a milita nade will do old core damage. Which is goddamned bonkers if you ask me.
So Kero,
Nades (at least low tier) is getting buffed and thats a good or indeed needed thing in Dust? Keep in mind the hive buffs too.
@ Dad and everyone else: I really don't mind the 600 damage, but not with these blast radiuses. I don't mind at all dying to a single nade in any sort of light or medium suit, as long as that nade takes skill and precision to use.
The overall nade mechanic in Dust is the best I've ever seen, you cook it and have 4 seconds to decide when (in addition to where) its getting thrown, or blown up in your face if you wait too long.
If the blast radiuses where smaller across the line, pinpoint precision (Skill shot, or rather: throw) would be greatly awarded vs spamming, which would be useless in many situations or based on luck at best.
Its hard to say due to blast radius dammage falloff, but perhaps with 600 dammage the radiuses should be something like:
3m - 4.5m - 6m?
In any case: Rattati - These changes will not end well, I'm fairly certain about that.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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