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Thread Statistics | Show CCP posts - 14 post(s) |
XxBlazikenxX
Brutor Vanguard Minmatar Republic
2
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Posted - 2015.10.05 21:56:00 -
[691] - Quote
Ralden Caster wrote:Is the only standard contact locus grenade the fused locus, as in the one you can only buy with aurum? No.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Shamarskii Simon
The Hundred Acre Hood
402
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Posted - 2015.10.05 22:30:00 -
[692] - Quote
What about sleek locus grenades?
.... I use em :$
Forever ADS. Best role.
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catsrule
D3ATH CARD RUST415
13
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Posted - 2015.10.06 03:54:00 -
[693] - Quote
Kevall Longstride wrote:Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns. We've had assurances from Rattati that the bonus will apply to AR's only. We were obviously concerned about the Bons becoming a machine shotgun gun. Also bare in mind that AR's will now be eating up ammo like candy so the clips will drain much faster. The bonus applies to gal assault not ars |
Megaman Trigger
OSG Planetary Operations
832
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Posted - 2015.10.06 10:53:00 -
[694] - Quote
catsrule wrote:Kevall Longstride wrote:Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns. We've had assurances from Rattati that the bonus will apply to AR's only. We were obviously concerned about the Bons becoming a machine shotgun gun. Also bare in mind that AR's will now be eating up ammo like candy so the clips will drain much faster. The bonus applies to gal assault not ars Actually it only applies to Assault Rifles when used on a Gallente Assault, it doesn't affect any other weapon.
Purifier. First Class.
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YUUKI TERUMI
Carne Con Papas
135
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Posted - 2015.10.06 11:52:00 -
[695] - Quote
DeathwindRising wrote:YUUKI TERUMI wrote:Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns.
Reducing turn radius of swarm is actually a buff, it allows you to shoot around corners. I can't count the number of times a vehicle tried to escape behind something and my swarms turned so quickly they hit the obstacle. With reduced turn radius they'll get around and hit the vehicule.
Range nerf to ACR... Why? It already performs poorly after 50m
Magsec buff is a bit too much, half the damage buff would seem more adapted
I like the rest I agree. Shotguns need to be buffed. Dunno if you play pcs. Last pcs i played were full of bons shotgun users and it was impossible to use a proto shotgun. It will be a lot easier now to kill those officer fags ;) its been said and confirmed MULTIPLE times in this thread that the new gal bonus ONLY applies to ARs ew ty my bad
Gal assault rof buff \0/
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.06 12:57:00 -
[696] - Quote
Stefan Stahl wrote:Is it confirmed now that the SL maneuverability parameter that was tweaked from 90 to 70 [units] and is proposed to be tweaked to 50 in Foxfour is indeed "max rotation [-¦]"?
If so I'll crosscheck this with my simulations in the next few days. Shouldn't be too hard. I still find it a very weird design parameter.
[Edit] Current SLs don't seem to adhere to this: - Lock on to a static LAV. - Launch missiles in the opposite direction. - SL missiles will perform a full 180-¦ turn. - Foxfour design sheet says current maximum rotation is 70-¦.
I won't be able to give any feedback until this is resolved. I assume it's referring to a rotation speed, rather than a max total rotation. |
Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.10.06 13:00:00 -
[697] - Quote
Varoth Drac wrote:Stefan Stahl wrote:Is it confirmed now that the SL maneuverability parameter that was tweaked from 90 to 70 [units] and is proposed to be tweaked to 50 in Foxfour is indeed "max rotation [-¦]"? I assume it's referring to a rotation speed, rather than a max total rotation. Let's hope so. |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
167
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Posted - 2015.10.06 15:03:00 -
[698] - Quote
@XxBlazikenxX
I challenge you to not 'like' this comment.
Specialization: Making typo's.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
2
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Posted - 2015.10.06 15:09:00 -
[699] - Quote
Toobar Zoobar wrote:@XxBlazikenxX
I challenge you to not 'like' this comment. /Proceeds to like comment
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Genral69 death
T.H.I.R.D R.O.C.K
805
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Posted - 2015.10.06 15:11:00 -
[700] - Quote
XxBlazikenxX your responsible for like half my likes . Not sure weather to be great full or to keep scrubbing. I feel so dirty
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.06 15:43:00 -
[701] - Quote
I hope you did some kind of script to like every comments automatically. If not, it must be pretty easy to do with any HTML parser. Python or PowerShell ones are really easy to use if you haven't coded one yet ;D
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
2
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Posted - 2015.10.06 15:44:00 -
[702] - Quote
Sequal's Back wrote:I hope you did some kind of script to like every comments automatically. If not, it must be pretty easy to do with any HTML parser. Python or PowerShell ones are really easy to use if you haven't coded one yet ;D I like them all manually.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.10.06 15:45:00 -
[703] - Quote
XxBlazikenxX wrote:Sequal's Back wrote:I hope you did some kind of script to like every comments automatically. If not, it must be pretty easy to do with any HTML parser. Python or PowerShell ones are really easy to use if you haven't coded one yet ;D I like them all manually. I feel loved. |
Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.06 15:45:00 -
[704] - Quote
XxBlazikenxX wrote:Sequal's Back wrote:I hope you did some kind of script to like every comments automatically. If not, it must be pretty easy to do with any HTML parser. Python or PowerShell ones are really easy to use if you haven't coded one yet ;D I like them all manually. Dirty boy.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Echo 1991
Titans of Phoenix Damage LLC
972
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Posted - 2015.10.06 17:45:00 -
[705] - Quote
Again, any eta for the hotfix Mr Rattati?
Wanna play eve?
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.10.06 18:51:00 -
[706] - Quote
Please, please, please make blasters actually hit something on an ADS! Also, I see no reason why swarms should hit my ADS when I come in for a tight loop and they've already fired at me. i.e. how tight a turn should swarms make? My trick flying should count for something to get in and on the back side of a swarmer.
CCP logic GÇô We fix what doesn't need breaking.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
2
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Posted - 2015.10.06 19:05:00 -
[707] - Quote
Operative 1174 Uuali wrote:Please, please, please make blasters actually hit something on an ADS! Also, I see no reason why swarms should hit my ADS when I come in for a tight loop and they've already fired at me. i.e. how tight a turn should swarms make? My trick flying should count for something to get in and on the back side of a swarmer. They increased the splash radius on small blasters so they should become semiuseable on an ADS
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.10.07 05:26:00 -
[708] - Quote
XxBlazikenxX wrote:Operative 1174 Uuali wrote:Please, please, please make blasters actually hit something on an ADS! Also, I see no reason why swarms should hit my ADS when I come in for a tight loop and they've already fired at me. i.e. how tight a turn should swarms make? My trick flying should count for something to get in and on the back side of a swarmer. They increased the splash radius on small blasters so they should become semiuseable on an ADS The problem with blasters is the hit detection is garbage. I don't know if splash radius will fix that, but maybe it will.
Over thinking, over analyzing separates the body from the mind.
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ID G4f
Capital Acquisitions LLC
52
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Posted - 2015.10.07 06:39:00 -
[709] - Quote
Alena Ventrallis wrote:XxBlazikenxX wrote:Operative 1174 Uuali wrote:Please, please, please make blasters actually hit something on an ADS! Also, I see no reason why swarms should hit my ADS when I come in for a tight loop and they've already fired at me. i.e. how tight a turn should swarms make? My trick flying should count for something to get in and on the back side of a swarmer. They increased the splash radius on small blasters so they should become semiuseable on an ADS The problem with blasters is the hit detection is garbage. I don't know if splash radius will fix that, but maybe it will.
The blaster splash damage is my favorite thing about this hotfox
85mil sp and counting
ID's Escrow - trade safe
Bernie sanders for president! Finally a president of the people
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.10.07 08:58:00 -
[710] - Quote
I would've preferred a buff to initial dispersion. I don't like decreasing dispersion for blasters.
What's going to be the splash damage? It won't be helpful if each individual hit is below the shield regen threshold. That gives a lower bound of 11 damage to shields per shot (Caldari Scout shield threshold). At 20 shots a second that's at least 220 DPS for any shot that lands within 2 meters of the target. |
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Juno Tristan
Obscure Reference
893
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Posted - 2015.10.07 10:07:00 -
[711] - Quote
Can we not just give the small blaster turret the same mechanics as the Assault HMG? (but with a plasma profile)
ADS Ramming Revenge!
Plasma Cannon Rampage
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
2
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Posted - 2015.10.07 13:59:00 -
[712] - Quote
Alena Ventrallis wrote:XxBlazikenxX wrote:Operative 1174 Uuali wrote:Please, please, please make blasters actually hit something on an ADS! Also, I see no reason why swarms should hit my ADS when I come in for a tight loop and they've already fired at me. i.e. how tight a turn should swarms make? My trick flying should count for something to get in and on the back side of a swarmer. They increased the splash radius on small blasters so they should become semiuseable on an ADS The problem with blasters is the hit detection is garbage. I don't know if splash radius will fix that, but maybe it will. Hit detection with small rails is a lot worse than blasters.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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xTheSiLLyRaBBiTx
Eternal Beings RUST415
780
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Posted - 2015.10.07 18:06:00 -
[713] - Quote
XxBlazikenxX wrote:Alena Ventrallis wrote:XxBlazikenxX wrote:Operative 1174 Uuali wrote:Please, please, please make blasters actually hit something on an ADS! Also, I see no reason why swarms should hit my ADS when I come in for a tight loop and they've already fired at me. i.e. how tight a turn should swarms make? My trick flying should count for something to get in and on the back side of a swarmer. They increased the splash radius on small blasters so they should become semiuseable on an ADS The problem with blasters is the hit detection is garbage. I don't know if splash radius will fix that, but maybe it will. Hit detection with small rails is a lot worse than blasters.
Rail tech in general is pretty bad in the game right now with hit detection. Granted, it at least has a modicum of reliability when dealing with destroying opposing vehicles/installations specifically.
LOGi GOD // Master of Healers // Director of Eternal Beings // GF-FA-NF Alumni Directorate
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
2
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Posted - 2015.10.07 18:08:00 -
[714] - Quote
True
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Cloak Dog
Horizons' Edge
544
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Posted - 2015.10.07 23:13:00 -
[715] - Quote
Not that complaining about it will change your minds but.
Don't buff the locuses. I just know that my first battle with foxfour is going to have a grenade bombarded kill feed. Please just...dont. They are already messed up don't break them.
Significant splash damage for small blasters? Wouldn't that mean if I shot someone with an assault rifle it should do splash damage too? They are basically the same weapons, one just being heavy duty...so...I guess that needs no logic.
Scrambler Pistol buff is k. Gal Assault buff is k.
Magsec shouldn't be buffed like that. From my experience using it, It feels and works like a mini assault rifle. Buffing the damage and making it have almost no charge up time kinda stops it from being a sidearm...Its like a really nerfed breach ar. Now...
I would instead like a little less damage, a little more range, and a little bit faster firing speed.
Other than that I don't see why I cant just give up with all the other stuff. Just follow the path of the buffed and you'll be good.
I'm more bark then bite...sometimes...
BRUH
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Doc DDD
TeamPlayers Negative-Feedback
555
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Posted - 2015.10.08 00:23:00 -
[716] - Quote
For this hotfix to work I would suggest a few alterations.
Revert equipment carry numbers to pre buff amount to limit grenade spam and have some element of tactical planning when tossing a grenade. Also will help with impending officer mass driver spam.
Revert vehicle hardener delay back to one second. There is going to be next to zero reason for any vehicle to leave the Redline for the next 6 months, having hardeners activate before the vehicle instantly explodes may make playing a little more tolerable. Rushing out the next level of HAVS wouldn't hurt, something with innate resistances, but I won't hold my breath. While you are at it, give the Gladius and Marduk a sensible cpu/pg buff as whoever set the current levels must have been confused.
Reduce jump height modifier on myos by 75%, or have each jump with 3 myos cost 300 stamina. Super Mario Brothers is getting old fast and the explosion buff is going to remove any 'tactical shooter' element.
Increase large rail turret range by 100m, tanks will be pushed 200m back into the Redline to avoid being meleed, flay locked swarmed, militia grenaded, plasma canoned, nova knived, mass driven, forged, orbitaled and shot by other tanks... seeing as the only reason they were Nerfed was so that the CPM that only flew dropships could rack up 50+ kills without spending isk, maybe it is time to have a tank turret that can shoot further than a sniper rifle. 400-450m would give all the Redline tanks something to do instead of explode.
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HOLY PERFECTION
LUNAR PR0PHECY
145
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Posted - 2015.10.08 00:33:00 -
[717] - Quote
Doc DDD wrote:For this hotfix to work I would suggest a few alterations.
Revert equipment carry numbers to pre buff amount to limit grenade spam and have some element of tactical planning when tossing a grenade. Also will help with impending officer mass driver spam.
Revert vehicle hardener delay back to one second. There is going to be next to zero reason for any vehicle to leave the Redline for the next 6 months, having hardeners activate before the vehicle instantly explodes may make playing a little more tolerable. Rushing out the next level of HAVS wouldn't hurt, something with innate resistances, but I won't hold my breath. While you are at it, give the Gladius and Marduk a sensible cpu/pg buff as whoever set the current levels must have been confused.
Reduce jump height modifier on myos by 75%, or have each jump with 3 myos cost 300 stamina. Super Mario Brothers is getting old fast and the explosion buff is going to remove any 'tactical shooter' element.
Increase large rail turret range by 100m, tanks will be pushed 200m back into the Redline to avoid being meleed, flay locked swarmed, militia grenaded, plasma canoned, nova knived, mass driven, forged, orbitaled and shot by other tanks... seeing as the only reason they were Nerfed was so that the CPM that only flew dropships could rack up 50+ kills without spending isk, maybe it is time to have a tank turret that can shoot further than a sniper rifle. 400-450m would give all the Redline tanks something to do instead of explode.
YOU HATE TANKS DONT YOU MY LITTLE SCRUBY
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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Doc DDD
TeamPlayers Negative-Feedback
557
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Posted - 2015.10.08 00:39:00 -
[718] - Quote
Amazing Feedback |
HOLY PERFECTION
LUNAR PR0PHECY
146
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Posted - 2015.10.08 00:40:00 -
[719] - Quote
Doc DDD wrote:Amazing Feedback TY 07
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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CCP Frame
C C P C C P Alliance
7
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Posted - 2015.10.08 06:26:00 -
[720] - Quote
This is scheduled to go live later today at 11:00 UTC.
CCP Frame, CCP Community Team
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