Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.05 22:28:00 -
[751] - Quote
In my opinion, Scouts have needed work since December, so I'm not particularly concerned about upsetting class parity. Hard to predict the net effect of the proposed changes. Strafe Reduction would likely worsen performance, but a tighter speed/hp curve could help.
Interested to see how all this shakes out.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Ghost Steps
G0DS AM0NG MEN New Eden's Heros
20
|
Posted - 2015.06.06 17:59:00 -
[752] - Quote
Strafing is part of any FPS game where the TTK doesnt have tendecy to miliseconds, i learned the strafing technique from HALO for example and i found it really enjoyable, a variable that adds skill to player and not dependant to straight numbers which is important but shouldnt be decicive.
Caldari scout bonus sucks but i like to honor my name.
|
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.06.06 21:20:00 -
[753] - Quote
What?!? Partial Logi buffing proposal has become an "OMGbutbutbutScouts" thread???
lol, saw this coming right around.... page 3.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
Varoth Drac
Dead Man's Game
954
|
Posted - 2015.06.06 22:25:00 -
[754] - Quote
el OPERATOR wrote:What?!? Partial Logi buffing proposal has become an "OMGbutbutbutScouts" thread???
lol, saw this coming right around.... page 3. What the hell are you talking about? Try reading. Not to mention the fact that any balancing potentially effects all suits.
Typical anti-scout bias rears it's ugly head again. |
One Eyed King
Nos Nothi
10
|
Posted - 2015.06.06 22:50:00 -
[755] - Quote
Ghost Steps wrote:Strafing is part of any FPS game where the TTK doesnt have tendecy to miliseconds, i learned the strafing technique from HALO for example and i found it really enjoyable, a variable that adds skill to player and not dependant to straight numbers which is important but shouldnt be decicive. Agreed.
I don't think the problem is with the concept of strafing in and of itself so much as the lack of inertia in Dust's mechanics.
I can't understand why some people can't make the distinction and want strafing killed altogether.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.06.07 00:44:00 -
[756] - Quote
Varoth Drac wrote:el OPERATOR wrote:What?!? Partial Logi buffing proposal has become an "OMGbutbutbutScouts" thread???
lol, saw this coming right around.... page 3. What the hell are you talking about? Try reading. Not to mention the fact that any balancing potentially effects all suits. Typical anti-scout bias rears it's ugly head again.
LOL I'm not anti-scout or oblivious to balancing effects. I'm also just not oblivious (or silent) to how no matter what the topic once certain theorycrafrers become involved at the end of the day everything revolves around whats best for scouts. Learn to remember and comprehend.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
Varoth Drac
Dead Man's Game
955
|
Posted - 2015.06.07 01:39:00 -
[757] - Quote
el OPERATOR wrote:Varoth Drac wrote:el OPERATOR wrote:What?!? Partial Logi buffing proposal has become an "OMGbutbutbutScouts" thread???
lol, saw this coming right around.... page 3. What the hell are you talking about? Try reading. Not to mention the fact that any balancing potentially effects all suits. Typical anti-scout bias rears it's ugly head again. LOL I'm not anti-scout or oblivious to balancing effects. I'm also just not oblivious (or silent) to how no matter what the topic once certain theorycrafrers become involved at the end of the day everything revolves around whats best for scouts. Learn to remember and comprehend. People were discussing how modifying strafe speeds for all suits would affect scouts. This was never proposed by Rattati and has nothing to do with buffing logis.
Nobody is discussing how the proposed changes may affect scouts at all. You've just made that up in you head. |
Greiv Rabbah
ROGUE RELICS
317
|
Posted - 2015.06.08 20:49:00 -
[758] - Quote
Aeon Amadi wrote:MINA Longstrike wrote:Aeon Amadi wrote:Would make a hell of a lot more sense to just switch Logi/Assault HP values instead of their speed values. And that right there is how you truly get slayer logi's. Please just stop talking Aeon, I dont think you've said something smart or on point in a while. Okay, so, a Logi with the speed of an Assault and the durability of a Logi.... ... Is somehow less susceptible to being a Slayer Logi... ... than a Logi with the speed of a Logi and the durability of an Assault... So what you're saying is that, a Logi suit with lower EHP and faster movement (comparatively speaking) is less likely to be a slayer than a Logi with higher EHP and -slower- movement (comparatively speaking). When the whole argument is that the best combination of EHP and Speed = winrawr. Consider this for a second. Slayer--------Slayer--------Support--------Slayer--------Slayer Scout--------Assault--------Logi--------Mando--------Sentinel Two slayer roles that are built for speed, Logi in the center playing support, and two slayer roles built for EHP. That seems much more natural and fluid on the transition than... Slayer--------Support--------Slayer--------Slayer--------Slayer Scout----------Logi-----------Assault--------Mando--------Sentinel and scouts arent support how? because i would think that with absurdly low hp, high mobility, and bonuses to ewar that theyre almost strictly noncombat. especially since turn speeds have been normalized for more than a year and strafe speeds on scouts dont make up for that fact. which would make them more support oriented than logis. i mean... my kdr is terrible enough without me going around LOOKING to get shot at. minjas are still weak enough that a stray bullet from a gunfight happening 60m off tags me and i'm dead
Sebiestor scout, MTAC pilot, Merc w/ a face
|
Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.06.08 21:52:00 -
[759] - Quote
Greiv Rabbah wrote:Aeon Amadi wrote:MINA Longstrike wrote:Aeon Amadi wrote:Would make a hell of a lot more sense to just switch Logi/Assault HP values instead of their speed values. And that right there is how you truly get slayer logi's. Please just stop talking Aeon, I dont think you've said something smart or on point in a while. Okay, so, a Logi with the speed of an Assault and the durability of a Logi.... ... Is somehow less susceptible to being a Slayer Logi... ... than a Logi with the speed of a Logi and the durability of an Assault... So what you're saying is that, a Logi suit with lower EHP and faster movement (comparatively speaking) is less likely to be a slayer than a Logi with higher EHP and -slower- movement (comparatively speaking). When the whole argument is that the best combination of EHP and Speed = winrawr. Consider this for a second. Slayer--------Slayer--------Support--------Slayer--------Slayer Scout--------Assault--------Logi--------Mando--------Sentinel Two slayer roles that are built for speed, Logi in the center playing support, and two slayer roles built for EHP. That seems much more natural and fluid on the transition than... Slayer--------Support--------Slayer--------Slayer--------Slayer Scout----------Logi-----------Assault--------Mando--------Sentinel and scouts arent support how? because i would think that with absurdly low hp, high mobility, and bonuses to ewar that theyre almost strictly noncombat. especially since turn speeds have been normalized for more than a year and strafe speeds on scouts dont make up for that fact. which would make them more support oriented than logis. i mean... my kdr is terrible enough without me going around LOOKING to get shot at. minjas are still weak enough that a stray bullet from a gunfight happening 60m off tags me and i'm dead So I guess Scouts being number 2 in kills in PC is just a fluke, right?
Whirly gun make much thunder! - Victor
|
E-Rock
Fatal Absolution Negative-Feedback
92
|
Posted - 2015.06.09 04:12:00 -
[760] - Quote
So, umm, I guess the red carpet is being rolled out for the return of slayer logis costarring with commandos? Ohh dear...
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
|
|
Fluffy Exterminatus
Fatal Absolution Negative-Feedback
42
|
Posted - 2015.06.09 10:57:00 -
[761] - Quote
Doc DDD wrote: Go figure, Rattati quick to buff armor suits when one person asks...
8 threads on boards regarding caldari shields being garbage and not a single reply.
Make sure Caldari has absolutely no choice but to sit behind a rock in the redline, both infantry and HAV.
Why not give madrugars a built in nitro booster because 'EVE' and who cares about balance?
How about remove all the stacking penalties from caldari shields, drastically increase damage threshold, and make the suits run faster, you know, since they need to run back to the redline as soon as they are spotted now that gallente have been green lit for turbo.
Good Afternoon Sir we are here to talk to you about the Gaylente Agenda and why it is so importent that caldari are never mentioned.
CCP Rattati - Grand Dragon Wizard of the Gaylente Agenda
Touched by his noodly appendage
|
Adipem Nothi
Nos Nothi
10
|
Posted - 2015.06.10 20:57:00 -
[762] - Quote
Hoping this doesn't lose traction. Really looking forward to better balanced interplay between roles.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.11 09:05:00 -
[763] - Quote
Adipem Nothi wrote:Hoping this doesn't lose traction. Really looking forward to better interplay between roles. And drones :-)
Edit: For whatever my two cents are worth, I don't think we should have high HP units outrunning low HP units. This is, of course, just one guy's opinion, but I believe it to be a reasonable opinion. I'm curious to see where this goes, honestly
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
DR DEESE NUTS
124
|
Posted - 2015.06.13 01:43:00 -
[764] - Quote
If assaults can barely be better then logis as being a slayer then the logi should be only slightly better at being Logi then my assault. I demand a huge increase in pg and cpu so it's right below logi and and two extra equipment slots. If logi can be a halfassed slayer I should be able to be halfassed a logi if I can't then logi is overpowered since it has too much versatility.
A hp/speed curve also makes no since because there a fuckton of other stats. Like REGEN so you can actually utilise the hp Also what matters the most is frame fuckin size. A little fly is harder to hit then a usain bolt running 30m/s.
The USS m`dick
|
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2015.06.14 19:33:00 -
[765] - Quote
DeathwindRising wrote:Here's a question, will shield regen (recharge + delays) be redone to follow a speed vs hp curve?
I think that the slowest units should have the highest regen, as theyre slower at getting into cover or avoiding enemies. no and for a good reason. (also lore).
would you rather be a caldari with a high regen but activates slower or a fast acting but lower regen? and its not like its going to kickstart itself while your in combat anyway and thats what rechargers and regulators are for as well.
Minmatar are weak, fast and have high recovery rates. Caldari are somewhat slow, heavy shield tankers but you dont have to wait very long for your shields to kick in into recovery.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |