Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.05.28 21:21:00 -
[511] - Quote
Baal Omniscient wrote: But balance in what way?
CCP Rattati wrote:The designs need to make sense, intuitively.
In order of priority, imagine a pyramid Slot progression needs to make sense, within roles and between roles PG/CPU capacity as they relate to slots and their layout HP and Speed are inverse, that's just physics and again intuitive
These 3 principles form the foundation for Dropsuits. While they don't make sense, all the small things on top don't really matter. That's why I am not tackling role bonuses, because the foundation is cracked and not worth building on.
CCP Rattati wrote: The rules of thumb as applied to the Medium class now:
Mobility (stamina pool and recovery) CA/GA = normal Amarr= 5% lower Minmatar = 5% higher
Sprint Basic = normal = 1.4x Logistics = normal-0.1 = 1.3x Assault = normal+0.1 = 1.5x
eHP Basic = normal Logistics = lower Assault = higher
Speed Basic = normal Logistics = higher Assault = lower
Or if one wishes to be over focused on purely the logi assault contrast
CCP Rattati wrote: Logis need to be able to get out of danger, and follow their friends even if the logi is brick tanked for the occasion. A non tanked Logi can barely keep up with a brick assault right now.
But the simple goal is that things make sense game wide, one method for all roles and when it comes to survivability that everyone has enough of it to preform their roles rather than be "chum" for the "sharks" to feed off of without concern.
CPM 1 mail me your feedback and remember to have fun!
|
Georgia Xavier
Y.A.M.A.H No Context
572
|
Posted - 2015.05.28 21:34:00 -
[512] - Quote
Adipem Nothi wrote:Baal Omniscient wrote:Adipem Nothi wrote:Baal Omniscient wrote:hails8n wrote: The only fast assault is the min assault. It was always supposed to border between being a scout and an assault.Just like amarr scouts border between being a scout and an assault. I think the real problem was when alll minmatar suits got an hp buff, the min assault was balanced to me back then at least after the slot layout increase. I'd rather have its hp nerfed over speed, because speed is what min assaults are all about, but when an 800 hp suit is running at you at 9 meters per sec, whats the point of owning a scout then. So id be debating on an hp Nerf.
Beat me to it, so...... This ^ Min Assault is the fastest assault but it isn't the only fast assault. Click back a few pages for a 900 HP, 9 m/s GalAssault loadout. If we deleted MInAssaults, these would be the next best high-speed, high-hp units. High speed high hp suicide suits don't really matter when you are talking about survivability. Sure it can run 9m/sec for a bout few seconds, then wait twice as long to run again. If damaged at any point, waiting almost 12 seconds for shields to start coming back at measly 20 HP/sec is laughable. Not to mention that armour repair... Why even add plates if it takes you 3.5 MINUTES to get back? The only good thing about this suit is that if you manage your stamina properly, don't get scanned and manage to get close, your suit has a shotgun bonus. Beyond that though this is a suicide suit. Slayer suits are self sustaining and built around a playstyle the suit itself is made for and that suit is a blatant attempt at showing off certain stats possible while ignoring it's glaring failures. It's easily scanned, even passively, it's got not got nearly enough stamina or stamina recovery to accentuate it's speed (which is why the Minmatar suit works so well) and it has no means of properly healing it's health in a meaningful way. So in short, your example is sorely lacking. You show it's possible to have a decent speed with ok eHp, but you also show at the same time how bad you are at fitting suits. And I don't mean that mockingly, I sincerely mean that it would take intentional effort to make a suit less survivable than this. 9 m/s is decent speed? 900 HP is "ok" HP? Well let's think about it this way, the min assault was BUILT to be fast, it also happens to be having highest stamina regen. While the Gal was built to be a lightweight armor tanker with low stamina pool compared to min. So you see for the Gal to be fast, you have to mod it to go fast while for the min being fast and having stamina advantage is a given.
Long story short, the min is the only suit that can actually act almost like a sout UNMODDED.
Don't kill me for saying something guys
Click me
|
el OPERATOR
Capital Acquisitions LLC
1
|
Posted - 2015.05.28 21:38:00 -
[513] - Quote
Songs of Seraphim wrote:And now you're just arguing for the sake of arguing.
No, its arguing for the sake of clearing the bobo ******** crowd out and getting this implementation back where it belongs: Being Implemented . Not random. Not OP. Not at some insurmountable hypothetical cost OR profit to slayers. Don't get it twisted.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
|
el OPERATOR
Capital Acquisitions LLC
1
|
Posted - 2015.05.28 21:40:00 -
[514] - Quote
el OPERATOR wrote:el OPERATOR wrote:
...
SlayerLogis aren't coming back like you think, never were.
Question about that set of figures that does finally appear on page 17, are those cpu/pg values proposed the final values? Pre-skills values? And 10% fitting on eq, that is also in addition to existing logi bonuses, correct? Are eq load costs going to be modified at all? Are those eq bonuses going to be flat or racially varied? I've kept up on the logistics/support thread and recognize much of this stemming from there so definitley see the progress but the last 20 pages is resteering us into overall wash territory at risk of nerfs.
Give CalLogi the sidearm. Buff the speeds, and most of the rest of the base stats. Don't swap for other existing, end of the day logis are still combat gimped relative to ALL other combat frames by virtue of (even after buffs) still significantly lower hp, no weapon bonuses and fitting limits. If theres an issue with Assault bonuses and their utility handle that like it is- a separate issue . End point is EVERY other frame has received a healthy round of buffing to keep pace with the last year and a half of meta-shifts except Logis. We got armor regen returned, sort of, but otherwise we're still living the penalties of an unrepeatable era. We need some small buffing tweaks and thats it. Small. But we need buffing.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.28 21:55:00 -
[515] - Quote
CeeJ Mantis wrote:Mini-rant here: 1. Nobody seems to like commandos, but give the assault the commando's bonuses and weapon selection, and people seem all on board 2. This assault pity about how the class with the highest kills/spawn is going to be hit so hard by this small adjustment because their assault wont be the second fastest, and have more hp than a commando, hits similarly hard as a commando, and gets a bonus to weapon performance (cal is a notable exception), and has more slots than most suits in the game so you can make it do whatever you want is so hard. Seriously, the suit is not so bad if yoi are all using it, and performing well with it. 3. all this talk of compact nanohives on their new "slayer-logi" proposal fits, and nobody wants to fit a nanite injector? Compacts use the same fitting as srandard hives now. 3 nanohives on a fit, and noboy wants to fit an injector when you have 4 slots?! Does it need a buff? Can everyone carry a basic one for free? Can we use it to siphon health/ammo from our enemies? /Rant
Aeon has gone on a 20 page rant because his crutch with 100 000 purchases every day is going to be altered slightly so it's not as strong as it currently is! If he's not arbitrarily the best because reasons things are bullshit and need to not change ever. I mean assaults are always supposed to be the best option for everything ever, and how dare the commando have a damage bonus and weapon versatility.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Georgia Xavier
Y.A.M.A.H No Context
573
|
Posted - 2015.05.28 21:58:00 -
[516] - Quote
MINA Longstrike wrote:CeeJ Mantis wrote:Mini-rant here: 1. Nobody seems to like commandos, but give the assault the commando's bonuses and weapon selection, and people seem all on board 2. This assault pity about how the class with the highest kills/spawn is going to be hit so hard by this small adjustment because their assault wont be the second fastest, and have more hp than a commando, hits similarly hard as a commando, and gets a bonus to weapon performance (cal is a notable exception), and has more slots than most suits in the game so you can make it do whatever you want is so hard. Seriously, the suit is not so bad if yoi are all using it, and performing well with it. 3. all this talk of compact nanohives on their new "slayer-logi" proposal fits, and nobody wants to fit a nanite injector? Compacts use the same fitting as srandard hives now. 3 nanohives on a fit, and noboy wants to fit an injector when you have 4 slots?! Does it need a buff? Can everyone carry a basic one for free? Can we use it to siphon health/ammo from our enemies? /Rant Aeon has gone on a 20 page rant because his crutch with 100 000 purchases every day is going to be altered slightly so it's not as strong as it currently is! If he's not arbitrarily the best because reasons things are bullshit and need to not change ever. I mean assaults are always supposed to be the best option for everything ever, and how dare the commando have a damage bonus and weapon versatility. ^ A valid point
Click me
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.05.28 22:00:00 -
[517] - Quote
Cross Atu wrote:Baal Omniscient wrote: But balance in what way?
CCP Rattati wrote:The designs need to make sense, intuitively.
In order of priority, imagine a pyramid Slot progression needs to make sense, within roles and between roles PG/CPU capacity as they relate to slots and their layout HP and Speed are inverse, that's just physics and again intuitive
These 3 principles form the foundation for Dropsuits. While they don't make sense, all the small things on top don't really matter. That's why I am not tackling role bonuses, because the foundation is cracked and not worth building on.
CCP Rattati wrote: The rules of thumb as applied to the Medium class now:
Mobility (stamina pool and recovery) CA/GA = normal Amarr= 5% lower Minmatar = 5% higher
Sprint Basic = normal = 1.4x Logistics = normal-0.1 = 1.3x Assault = normal+0.1 = 1.5x
eHP Basic = normal Logistics = lower Assault = higher
Speed Basic = normal Logistics = higher Assault = lower
Or if one wishes to be over focused on purely the logi assault contrast CCP Rattati wrote: Logis need to be able to get out of danger, and follow their friends even if the logi is brick tanked for the occasion. A non tanked Logi can barely keep up with a brick assault right now.
But the simple goal is that things make sense game wide, one method for all roles and when it comes to survivability that everyone has enough of it to preform their roles rather than be "chum" for the "sharks" to feed off of without concern. I'm not saying that there is nothing valid about this argument, in fact I have already stated that logi suits SHOULD have a speed boost. In fact I would have no issues with them having better tank and slightly less speed than assaults, or vise versa, but dropping assault speed isn't going to do anything apart from marginalizing the suit all over again. You can have a curve and not seperate them by so much. You can plop logi suits between assaults and scouts on your chart without sliding the assault down the scale. Strafe speed is a necessity for a combat oriented suit and you don't get much more combat oriented than what was always purported to be the 'jack of all trades' frontlines suit. I've seen the argument before from the other side of the fence, the 'balance everything around my suit' argument and that is not what I'm going for here. What I'm saying is that the gunplay mechanics in this game require strafing ability and the assault is where it needs to be in this area already. Sprint speed is an open topic, but for combat efficacy it's strafe speed needs to remain as it is or it will simply become a cover-to-cover fighter for everyone except kb/m users. This may not be an issue for Ratatti since he is one, but for the vast majority of players that I feel justified in assuming use ds3 input, this is a drastic change that makes a world of difference.
If logi suits need to have more maneuverability and less tank than assaults I can understand that. Swap stamina models with assaults and logi suits and plop them equal or above assault suits on your chart. Or put their walk speed below assaults and their sprint above. I can see the merit of having a baseline means of scaling speed and eHp, but I simply don't see how it is important to keep a speed teir looking pretty on a chart when the chart itself has no direct correlation to balanced gunplay for combat classes and there is no evidence to suggest that it has one.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
Kevall Longstride
DUST University Ivy League
2
|
Posted - 2015.05.28 22:02:00 -
[518] - Quote
Bright Steel wrote:I think ratitati needs to do what he had in mind with balancing speed vrs HP and everyone just needs to shut up and take it. It needs to be done and should have been done from the beginning.
You guys are as bad as the U.S. Congress... You can't agree on anything, there's always someone crying for special consideration for his "party" and claiming the other guys getting the better deal, another guy derailing the topic with his unrelated concerns, another over complicating it trying to fix to many things at once, and then you have the endless pissing contests in the middle of a serious "discussion".
We need a proper foundation, grounding principles with which to balance off of and without these we get inconsistencies such as the old amarr and gal sentinel slot counts. So many cried over it but it HAD to be done and we balanced around it. This is the same thing!
Let's set our foundation and build from there, balancing bonus' if need be.
Just making sure those in the cheap seats get to hear it....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
Oswald Rehnquist
1
|
Posted - 2015.05.28 22:04:00 -
[519] - Quote
Aeon Amadi wrote:
My problem is that I had to repeatedly ask what the overall goal here was and I brought up points of contention that, I feel, weren't fully considered.
The question (that I feel were not answered) I asked were: - How is the Gal Assault's role going to be made more viable so that it's intended design is being used competitively? - What is going to put the weaker Assaults on par with their current performance whereas the problem Assaults are justifiably brought down? - What unique role does the Assault play that justifies it's existence if other roles become more viable/overshadow it? What can the Assault do that no-one else can? - Why make these changes all at once instead of bringing up the Logis/Commandos -AND THEN- bringing the Assaults down? - What evidence do we have that supports that simultaneously buffing Logis/Commandos and nerfing Assaults in the same pass -ISN'T- going to drastically shift the meta spectrum in a way that is unhealthy?/quote]
Thanks for linking to your other post. Sometimes stating core concerns painfully simple is needed otherwise it can get overshadowed, which I think your cpm comment gave room for others to shift away from your base concern, it took up about half of your post. I also think your response to me was more concise than your original post, which is why I responded to you in my last post to give you a better platform to express your thoughts unabated. The very simple question of intra balance and inter balance with assaults along with role are extremely reasonable questions.
Obviously a lot of people value your opinion since everybody is responding to you (gets overwhelming though). I'd try to alter your arguments and presentation to hit very specific focal points. People wall up when they perceive hostility in an argument, even if it had a solid concern.
Things like
-If the speed/ehp regression line is the metric for killing power? Would that not diffuse killing power to every suit equally while other suits still have other unique attributes?
-Should the game be more role / niche focused with extremes rather than focusing on absolute power to prevent overlap?
-Base walking speed is more important that high ehp, then could not logis get the sprint modifier / ehp while assaults get the base speed since the ehp difference is still under the initial alpha damage?
Stating one of these alone is a huge topic in and of itself, which is why it has to be very simply stated or else the conversation just slips to another facet without actually going in depth. Also, I actually agree with you that assaults should be the majority suit in the game, that it should fit the killing role the best, with the others having extremely power niches.
I share a lot of your concerns because I recognize that a simple tic for tac is glossing over a lot without there being some synchronization. My post in 33, had a similar concern.
I feel that the curve is just a base more than a balance, and that there will definitely be a need to deviate from the curve once it gets enacted.
[quote=Aeon Amadi] -I don't want to live with lower strafe speed-. That's the entire premise here. I'll take an EHP hit but I like the movement speed where it's at.
Seems like a very reasonable and direct quote, shame it didn't get more attention. If the speed ehp curve is what is considered balanced. Then theoretically having assaults at a faster base speed and less ehp and logis having a lower base speed + sprinting would also be balance in the same breath as the proposed suggestion. If the logi role is disrupted by this then it shows that there are other compounding factors as stats should synchronize with logical role.
Below 28 dB
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.05.28 22:09:00 -
[520] - Quote
Adipem Nothi wrote:Baal Omniscient wrote:Adipem Nothi wrote:Baal Omniscient wrote:hails8n wrote: The only fast assault is the min assault. It was always supposed to border between being a scout and an assault.Just like amarr scouts border between being a scout and an assault. I think the real problem was when alll minmatar suits got an hp buff, the min assault was balanced to me back then at least after the slot layout increase. I'd rather have its hp nerfed over speed, because speed is what min assaults are all about, but when an 800 hp suit is running at you at 9 meters per sec, whats the point of owning a scout then. So id be debating on an hp Nerf.
Beat me to it, so...... This ^ Min Assault is the fastest assault but it isn't the only fast assault. Click back a few pages for a 900 HP, 9 m/s GalAssault loadout. If we deleted MInAssaults, these would be the next best high-speed, high-hp units. High speed high hp suicide suits don't really matter when you are talking about survivability. Sure it can run 9m/sec for a bout few seconds, then wait twice as long to run again. If damaged at any point, waiting almost 12 seconds for shields to start coming back at measly 20 HP/sec is laughable. Not to mention that armour repair... Why even add plates if it takes you 3.5 MINUTES to get back? The only good thing about this suit is that if you manage your stamina properly, don't get scanned and manage to get close, your suit has a shotgun bonus. Beyond that though this is a suicide suit. Slayer suits are self sustaining and built around a playstyle the suit itself is made for and that suit is a blatant attempt at showing off certain stats possible while ignoring it's glaring failures. It's easily scanned, even passively, it's got not got nearly enough stamina or stamina recovery to accentuate it's speed (which is why the Minmatar suit works so well) and it has no means of properly healing it's health in a meaningful way. So in short, your example is sorely lacking. You show it's possible to have a decent speed with ok eHp, but you also show at the same time how bad you are at fitting suits. And I don't mean that mockingly, I sincerely mean that it would take intentional effort to make a suit less survivable than this. 9 m/s is decent speed? 900 HP is "ok" HP? When you have no hp recovery options, , barely any stamina, pathetic stamina recovery, no ammo options and barely a medium range option on a shotty fit? Yes.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.28 22:17:00 -
[521] - Quote
CeeJ Mantis wrote:Mini-rant here:
2. This assault pity about how the class with the highest kills/spawn is going to be hit so hard by this small adjustment because their assault wont be the second fastest, and have more hp than a commando, hits similarly hard as a commando, and gets a bonus to weapon performance (cal is a notable exception), and has more slots than most suits in the game so you can make it do whatever you want is so hard. Seriously, the suit is not so bad if yoi are all using it, and performing well with it.
To me its not about how effective the suit is but why an unintuitive and frankly in my mind illogical change is going to affect the Assault role. People like it because it is fast and aggressive without relegating them to Scout use.
I want to remain a fast sustained DPS themed player. If I wanted heavy assault I would re-skill into Commando. I simply do not see the need to completely undermine this aspect of assault suits because another class needs a buff.
Typical buff one while nerfing another balancing we've all seen in the past that rarely ever worked.
"Crush all who complain!"
- Arkena Wyrnspire
|
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.05.28 22:17:00 -
[522] - Quote
I think you should reconsider the assault nerf, bring min to 5.10 and call it good..no need to nerf an entire class when only one race is the problem..you are nerfing assaults and buffing everything else, you are double nerfing assaults..fix min ass and keep the rest where they are and buff logi/mando speed..right now you're going down the path of completely removing assaults
Removed inappropriate content - CCP Logibro
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.05.28 22:19:00 -
[523] - Quote
Baal Omniscient wrote:CCP Rattati wrote:The designs need to make sense, intuitively.
In order of priority, imagine a pyramid Slot progression needs to make sense, within roles and between roles PG/CPU capacity as they relate to slots and their layout HP and Speed are inverse, that's just physics and again intuitive
These 3 principles form the foundation for Dropsuits. While they don't make sense, all the small things on top don't really matter. That's why I am not tackling role bonuses, because the foundation is cracked and not worth building on.
CCP Rattati wrote: The rules of thumb as applied to the Medium class now:
Mobility (stamina pool and recovery) CA/GA = normal Amarr= 5% lower Minmatar = 5% higher
Sprint Basic = normal = 1.4x Logistics = normal-0.1 = 1.3x Assault = normal+0.1 = 1.5x
eHP Basic = normal Logistics = lower Assault = higher
Speed Basic = normal Logistics = higher Assault = lower
CCP Rattati wrote: Logis need to be able to get out of danger, and follow their friends even if the logi is brick tanked for the occasion. A non tanked Logi can barely keep up with a brick assault right now.
But the simple goal is that things make sense game wide, one method for all roles and when it comes to survivability that everyone has enough of it to preform their roles rather than be "chum" for the "sharks" to feed off of without concern. I'm not saying that there is nothing valid about this argument, in fact I have already stated that logi suits SHOULD have a speed boost. In fact I would have no issues with them having better tank and slightly less speed than assaults, or vise versa, but dropping assault speed isn't going to do anything apart from marginalizing the suit all over again. You can have a curve and not seperate them by so much. You can plop logi suits between assaults and scouts on your chart without sliding the assault down the scale. Strafe speed is a necessity for a combat oriented suit and you don't get much more combat oriented than what was always purported to be the 'jack of all trades' frontlines suit. I've seen the argument before from the other side of the fence, the 'balance everything around my suit' argument and that is not what I'm going for here. What I'm saying is that the gunplay mechanics in this game require strafing ability and the assault is where it needs to be in this area already. Sprint speed is an open topic, but for combat efficacy it's strafe speed needs to remain as it is or it will simply become a cover-to-cover fighter for everyone except kb/m users. This may not be an issue for Ratatti since he is one, but for the vast majority of players that I feel justified in assuming use ds3 input, this is a drastic change that makes a world of difference.
If logi suits need to have more maneuverability and less tank than assaults I can understand that. Swap stamina models with assaults and logi suits and plop them equal or above assault suits on your chart. Or put their walk speed below assaults and their sprint above. I can see the merit of having a baseline means of scaling speed and eHp, but I simply don't see how it is important to keep a speed teir looking pretty on a chart when the chart itself has no direct correlation to balanced gunplay for combat classes and there is no evidence to suggest that it has one.[/quote]
Just to be clear I'm not sold on, nor advocating, any specific numbers. While I do have my preferences on where logi fall within the intended ratio I'm not even advocating that. The main, perhaps only, thing I'm advocating is that the ratio be a thing so there is a universal foundation applied equitably to all roles.
Even though I have my preferences any result that maintains a proper eHP vs speed ratio for all roles is one I'd find acceptable.
I don't think this single change will bring the game fully into balance, but I do think having a sensible foundation like that to draw from is important and that any imbalances which are exposed in the light of it are things that likely already need to be addressed even if they are currently obfuscated by circumstance.
The chart itself AFAIK is for illustrative purposes, and I certainly cannot comment on it's details as I did not create it nor have I see specific numbers beyond what it present in the OP, but like I say it's not the chart or the specific numbers I'm invested in or advocating, my sole 'skin in the game' here is to support a rational method be foundationally applied to every role equally.
0.02 ISK
CPM 1 mail me your feedback and remember to have fun!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.05.28 22:25:00 -
[524] - Quote
"I'm going to switch to logi because it will be a better slayer." -random tryhard
and
Aeon Amadi wrote:-I don't want to live with lower strafe speed-. That's the entire premise here. I'll take an EHP hit but I like the movement speed where it's at.
Translation:
I am going to use whichever suit has the higher base movement speed because the hit detection evasion ability in DUST due to poor hit detection is a crutch I cannot live without! Why if all the plebians can actually HIT me consistently my precious KD rating might suffer badly!
Here's a hint kids, Strafe breaking hit detection is very real. i demonstrated the technique to cross, did it to him in a minassault, a galassault, calassault and a galmando, and walked him through how to replicate it. He succeeded. I used it to rip the crap out of Cat Merc, who is arguably a lot better at gun game than I am.
The strafe speed thing is a hit detection exploit, deliberate abuse of unintended behavior in game design to gain an unfair advantage. it is especially effective for people with high latency, allowing them to consistently flush the ability to hit them properly.
I cannot use the strafe exploit because I use the M/KB, because the wiggle dance is DEPENDENT upon Aim Assist, which allows reticle magnetism to briefly attach to the target and grant you a precious second of firing time on target with each pass, if you time it and fire in bursts, you can literally appear as a gun-game god among the masses.
M/KB players cannot enjoy aim assist, it is excluded from our control scheme. Therefore, people who wiggle are vastly more effective against so-called "mouse cheaters."
But by all means, blame the controls, claim that strafing isn't broken when it can verifiably be proven broken. Any asshat who bothers to follow my helpful newbie guide will rapidly figure out how to do the exact same thing.
So please, go on, keep telling everyone that juking back and forth like an epileptic is a measurement of skill. Keep sitting on that crutch of weirdly-behaving netcode and hit detection and say exploiting it takes skill. By all means.
Whatever helps you sleep at night.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Georgia Xavier
Y.A.M.A.H No Context
574
|
Posted - 2015.05.28 22:33:00 -
[525] - Quote
Breakin Stuff wrote:"I'm going to switch to logi because it will be a better slayer." -random tryhard and Aeon Amadi wrote:-I don't want to live with lower strafe speed-. That's the entire premise here. I'll take an EHP hit but I like the movement speed where it's at. Translation: I am going to use whichever suit has the higher base movement speed because the hit detection evasion ability in DUST due to poor hit detection is a crutch I cannot live without! Why if all the plebians can actually HIT me consistently my precious KD rating might suffer badly! Here's a hint kids, Strafe breaking hit detection is very real. i demonstrated the technique to cross, did it to him in a minassault, a galassault, calassault and a galmando, and walked him through how to replicate it. He succeeded. I used it to rip the crap out of Cat Merc, who is arguably a lot better at gun game than I am. The strafe speed thing is a hit detection exploit, deliberate abuse of unintended behavior in game design to gain an unfair advantage. it is especially effective for people with high latency, allowing them to consistently flush the ability to hit them properly. I cannot use the strafe exploit because I use the M/KB, because the wiggle dance is DEPENDENT upon Aim Assist, which allows reticle magnetism to briefly attach to the target and grant you a precious second of firing time on target with each pass, if you time it and fire in bursts, you can literally appear as a gun-game god among the masses. M/KB players cannot enjoy aim assist, it is excluded from our control scheme. Therefore, people who wiggle are vastly more effective against so-called "mouse cheaters." But by all means, blame the controls, claim that strafing isn't broken when it can verifiably be proven broken. Any asshat who bothers to follow my helpful newbie guide will rapidly figure out how to do the exact same thing. So please, go on, keep telling everyone that juking back and forth like an epileptic is a measurement of skill. Keep sitting on that crutch of wierdly-behaving netcode and hit detection and say exploiting it takes skill. By all means. Whatever helps you sleep at night. Well when when wiggling is considered a "valid tactic" in a game there is something wrong. Try playing darts while skipping left and right as fast as you can
Click me
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.05.28 22:37:00 -
[526] - Quote
Breakin Stuff wrote:"I'm going to switch to logi because it will be a better slayer." -random tryhard and Aeon Amadi wrote:-I don't want to live with lower strafe speed-. That's the entire premise here. I'll take an EHP hit but I like the movement speed where it's at. Translation: I am going to use whichever suit has the higher base movement speed because the hit detection evasion ability in DUST due to poor hit detection is a crutch I cannot live without! Why if all the plebians can actually HIT me consistently my precious KD rating might suffer badly! Here's a hint kids, Strafe breaking hit detection is very real. i demonstrated the technique to cross, did it to him in a minassault, a galassault, calassault and a galmando, and walked him through how to replicate it. He succeeded. I used it to rip the crap out of Cat Merc, who is arguably a lot better at gun game than I am. The strafe speed thing is a hit detection exploit, deliberate abuse of unintended behavior in game design to gain an unfair advantage. it is especially effective for people with high latency, allowing them to consistently flush the ability to hit them properly. I cannot use the strafe exploit because I use the M/KB, because the wiggle dance is DEPENDENT upon Aim Assist, which allows reticle magnetism to briefly attach to the target and grant you a precious second of firing time on target with each pass, if you time it and fire in bursts, you can literally appear as a gun-game god among the masses. M/KB players cannot enjoy aim assist, it is excluded from our control scheme. Therefore, people who wiggle are vastly more effective against so-called "mouse cheaters." But by all means, blame the controls, claim that strafing isn't broken when it can verifiably be proven broken. Any asshat who bothers to follow my helpful newbie guide will rapidly figure out how to do the exact same thing. So please, go on, keep telling everyone that juking back and forth like an epileptic is a measurement of skill. Keep sitting on that crutch of wierdly-behaving netcode and hit detection and say exploiting it takes skill. By all means. Whatever helps you sleep at night. Fixing hit detection and implementation of a system that takes weight into account when changing directions is an absolute must, but that doesn't excuse these changes. I would take the former over any changes that could possibly be made to the game, but pushing an entire class into brick tanking because some people do douchey stuff doesn't really fix anything, it just makes them do douchey stuff in other suits.
Alert me when there's an announcement about weight being added, I'll be all over it.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
Cross Atu
OSG Planetary Operations Covert Intervention
4
|
Posted - 2015.05.28 22:58:00 -
[527] - Quote
Baal Omniscient wrote:Breakin Stuff wrote:"I'm going to switch to logi because it will be a better slayer." -random tryhard and Aeon Amadi wrote:-I don't want to live with lower strafe speed-. That's the entire premise here. I'll take an EHP hit but I like the movement speed where it's at. Translation: I am going to use whichever suit has the higher base movement speed because the hit detection evasion ability in DUST due to poor hit detection is a crutch I cannot live without! Why if all the plebians can actually HIT me consistently my precious KD rating might suffer badly! Here's a hint kids, Strafe breaking hit detection is very real. i demonstrated the technique to cross, did it to him in a minassault, a galassault, calassault and a galmando, and walked him through how to replicate it. He succeeded. I used it to rip the crap out of Cat Merc, who is arguably a lot better at gun game than I am. The strafe speed thing is a hit detection exploit, deliberate abuse of unintended behavior in game design to gain an unfair advantage. it is especially effective for people with high latency, allowing them to consistently flush the ability to hit them properly. I cannot use the strafe exploit because I use the M/KB, because the wiggle dance is DEPENDENT upon Aim Assist, which allows reticle magnetism to briefly attach to the target and grant you a precious second of firing time on target with each pass, if you time it and fire in bursts, you can literally appear as a gun-game god among the masses. M/KB players cannot enjoy aim assist, it is excluded from our control scheme. Therefore, people who wiggle are vastly more effective against so-called "mouse cheaters." But by all means, blame the controls, claim that strafing isn't broken when it can verifiably be proven broken. Any asshat who bothers to follow my helpful newbie guide will rapidly figure out how to do the exact same thing. So please, go on, keep telling everyone that juking back and forth like an epileptic is a measurement of skill. Keep sitting on that crutch of wierdly-behaving netcode and hit detection and say exploiting it takes skill. By all means. Whatever helps you sleep at night. Fixing hit detection and implementation of a system that takes weight into account when changing directions is an absolute must, but that doesn't excuse these changes. I would take the former over any changes that could possibly be made to the game, but pushing an entire class into brick tanking because some people do douchey stuff doesn't really fix anything, it just makes them do douchey stuff in other suits. Alert me when there's an announcement about weight being added, I'll be all over it. I don't even remotely agree that the proposed rational method needs "excused" but I do whole heartedly agree that fixing hit detection, improving control input time (i.e. removing input lag), and adding an inertia/mass/weight mechanic such that being able to exploit the system like that is no longer possible.
I fully advocate a universally applied speed vs HP method regardless, but even without such a method the listed fixes are sorely needed and having them would improve the game mightily.
0.02 ISK
CPM 1 mail me your feedback and remember to have fun!
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.05.28 23:05:00 -
[528] - Quote
Cross Atu wrote: The chart itself AFAIK is for illustrative purposes, and I certainly cannot comment on it's details as I did not create it nor have I see specific numbers beyond what it present in the OP, but like I say it's not the chart or the specific numbers I'm invested in or advocating, my sole 'skin in the game' here is to support a rational method be foundationally applied to every role equally.
0.02 ISK
I can understand that, but from what I've seen over all of the balance changes since Replication (and you were there too) oversimplification of the process only creates more issues. You have speed running inversely to eHp in this chart. However sprint speed is also effected by stamina and stamina recovery and is a completely separate matter from walking, strafing and backpedaling speed. Further complicating the matter is the eHp stats. But you know all of this, I don't need to lecture you on the details as you know all of them as well as anybody. My point being that if this is to be a foundation on which to build upon, you have to build the whole foundation and not leave out the support structures or the whole thing will collapse. If the goal is to completely rework the way every suit functions based on this model, be it in big ways or small ways, you have to build the whole model before you hamhandedly start slapping suits into their position on the chart.
I'm saying 'you' a lot but I don't mean you specifically, I know that you aren't the one doing this. But I'm typing on my phone and my thoughts flow more freely in this format.
I hope that if by some miracle they take these thoughts seriously, they also don't fall into the trap of keeping things inverse. Just because one suit at one end has high regen for instance, the opposite end doesn't necessarily have to have the worst. And some things can peak in the middle of the chart and drop on the edges. It's a case by case situation depending on the specific role and a proper balance is more important than a nice visual.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.05.28 23:08:00 -
[529] - Quote
My work here is done, going to bed. Later nerds.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.05.28 23:55:00 -
[530] - Quote
I was wrong, I got distracted by shinies. Will post more of these as I find them here and there.
Heimdallr69 wrote:Already have my slayer logi fit made, just waiting for that speed buff..you obviously didn't pay attention to the part where logis will be faster than assaults..who needs a sidearm? Now I can have links and scanners
(Name Redacted) in Skype chat wrote:All I know is that every slayer playing in game for the past 48hours that I've been in squad with, is deciding what logi suit they are about to exploit the **** out of.
(Name Redacted) in Skype chat wrote:I'll be able to go 30-0 as a logi again with no problems but thats not what you want to see out of logistics
Yup, dat strafe speed seems to be the common factor here.
The words "logis are faster than assaults" and "not wanting to lose strafe speeds"
The evidence is mounting that the tryhards are all more concerned with loss of wiggle efficiency than they are about anything else!
More evidence to come, and I'm sure it will be (not) shocking!
I've never heard anyone saying "golly I sure am glad I could get from one hack point to another in this new codebreaker logi I'm building!"
That should be the first clue that something is up.
NOW I'm going to bed.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
|
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.05.29 00:08:00 -
[531] - Quote
I ran scouts until mordu's then I ran nothing but assaults except the time I broke gal logi...call me a tryhard all you want I've been a loyal assault for like 2 years..yeah it's time for me to have some fun and break these suits...I've dealt with assaults being UP and I refuse to go through it again =ƒÿê
Removed inappropriate content - CCP Logibro
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.05.29 00:19:00 -
[532] - Quote
Breakin Stuff wrote:I was wrong, I got distracted by shinies. Will post more of these as I find them here and there. Heimdallr69 wrote:Already have my slayer logi fit made, just waiting for that speed buff..you obviously didn't pay attention to the part where logis will be faster than assaults..who needs a sidearm? Now I can have links and scanners (Name Redacted) in Skype chat wrote:All I know is that every slayer playing in game for the past 48hours that I've been in squad with, is deciding what logi suit they are about to exploit the **** out of. (Name Redacted) in Skype chat wrote:I'll be able to go 30-0 as a logi again with no problems but thats not what you want to see out of logistics Yup, dat strafe speed seems to be the common factor here. The words "logis are faster than assaults" and "not wanting to lose strafe speeds" The evidence is mounting that the tryhards are all more concerned with loss of wiggle efficiency than they are about anything else! More evidence to come, and I'm sure it will be (not) shocking! I've never heard anyone saying "golly I sure am glad I could get from one hack point to another in this new codebreaker logi I'm building!" That should be the first clue that something is up. NOW I'm going to bed. I've played this game for as long as almost anyone you'll find in these forums and I've never been able to do this wiggle dance everyone speaks of. I don't get it. I've logged in and sat in the red line trying to figure it out and have never (as far as I know) pulled it off. I'm not saying that you are mistaken, I trust your word on it, but I for one at least don't want to lose my strafe speed BECAUSE of the wiggle dancers. I already have enough trouble trying to hit them, smacking down my strafe speed is just making me an easier target for them. I know the difference between wiggle dancers and kb/m strafers and both are almost equally irritating, but the dancers take the cake. I don't see punishing people like me doing anything to stop them.
If I get internet some time before the changes are implemented I'll happily drop in so it can be explained to me, but once these changes are put in place I seriously doubt that I'll be playing. I have one playstyle that I enjoy and I shouldn't have to be a medic or a skinsuit wearer to play a role kind of close to it.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.05.29 00:20:00 -
[533] - Quote
Heimdallr69 wrote:I ran scouts until mordu's then I ran nothing but assaults except the time I broke gal logi...call me a tryhard all you want I've been a loyal assault for like 2 years..yeah it's time for me to have some fun and break these suits...I've dealt with assaults being UP and I refuse to go through it again =ƒÿê Well said.
Damn you insomnia
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Kalante Schiffer
Ancient Exiles.
1
|
Posted - 2015.05.29 00:25:00 -
[534] - Quote
This assault speed nerf seems to be just here to appease the bad players.
AE. PC 1.0.
|
el OPERATOR
Capital Acquisitions LLC
1
|
Posted - 2015.05.29 00:39:00 -
[535] - Quote
el OPERATOR wrote:The ******* balance work is done . Final buffset time and lets move to other issues already! ****!
This. Again.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
|
el OPERATOR
Capital Acquisitions LLC
1
|
Posted - 2015.05.29 00:41:00 -
[536] - Quote
Kalante Schiffer wrote:This very thread seems to be just here to appease the bad players.
FTFY
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
|
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.05.29 00:50:00 -
[537] - Quote
Kalante Schiffer wrote:This assault speed nerf seems to be just here to appease the bad players. I don't understand where this came from? I don't recall anyone asking for a speed nerf other than the min ass...Yes the logi and mandos needed a speed buff but this is going too far..Reduce the min ass speed and keep the other assaults the same as now and then I'd welcome the logi/mando buff
Removed inappropriate content - CCP Logibro
|
Imp Smash
molon labe. RUST415
859
|
Posted - 2015.05.29 00:56:00 -
[538] - Quote
@Rattati
I want to say first off I think it is great what you did for the HP/Speed ratio. I remember the first threads that came out about it and I remember you posting in them that you read them. Very happy to see proactivity.
I have a question on how HP/Speed will work in relation to types of HP. Can you break down the difference in speed between the shield based suits and armor based suits? (in relation within their roles-- logis compared to logis. Assault compared to Assault)
Or will there be a difference? Can we expect similar base movement speeds from Gal and Cal with Min adjusted up and Amarr adjusted down relatively speaking? Or will the suits all fall pretty much next to eachother? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.05.29 01:13:00 -
[539] - Quote
Heimdallr69 wrote:I ran scouts until mordu's then I ran nothing but assaults except the time I broke gal logi...call me a tryhard all you want I've been a loyal assault for like 2 years..yeah it's time for me to have some fun and break these suits...I've dealt with assaults being UP and I refuse to go through it again =ƒÿê
You are a tryhard......but you have the gun game to back up your assertions....so pretty much anyone who claims you are a bad player has to remember that you ran Carthums on a Caldari Assault back when both really sucked.
"Crush all who complain!"
- Arkena Wyrnspire
|
Heimdallr69
Negative-Feedback.
5
|
Posted - 2015.05.29 01:38:00 -
[540] - Quote
True Adamance wrote:Heimdallr69 wrote:I ran scouts until mordu's then I ran nothing but assaults except the time I broke gal logi...call me a tryhard all you want I've been a loyal assault for like 2 years..yeah it's time for me to have some fun and break these suits...I've dealt with assaults being UP and I refuse to go through it again =ƒÿê You are a tryhard......but you have the gun game to back up your assertions....so pretty much anyone who claims you are a bad player has to remember that you ran Carthums on a Caldari Assault back when both really sucked. You remember that? =ƒÿâ
Removed inappropriate content - CCP Logibro
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 :: one page |
First page | Previous page | Next page | Last page |