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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 04:38:00 -
[271] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Please dial down the crazy. All I'm doing is challenging your claim, Aeon: Aeon Amadi wrote: The only Assaults that could even remotely pose a problem right now are Minmatar Assaults which have incredible versatility, excellent bonuses geared for slaying, and the mobility crossing into Scout territory.
^ I believe this claim to be false. If the MN Assault were magically removed from play, do you think all would be well and balanced? No, you're not. You're contradicting my claim by using terrible examples, shoddy results, and cherry picked data. You're not doing anything beneficial here except for trolling - per the norm - and trying to institute this superiority complex that somehow everyone is trying to infringe on what you do because #reasons, ignoring the fact that if they wanted to they would have already. What's worse is you're not doing it for any particular reason other than to simply -be contradictory- because there is absolutely nothing to gain from this argument besides your personal satisfaction that someone might buy into your -100000000/10 troll. In either case, your argument has -absolutely nothing to do- with Assault speed as a whole because the issue of the Minmatar Assault 'heavy scout' has only arisen recently after it received a buff whereas every other Assault hasn't seen changes since 1.7 and has yet to follow suite in what you would have us believe is an epidemic of players running around with 900 EHP dual-tanked suits and kin-cats to put them at 9m/s, yet in another thread go on to complain that brick tanking is a problem because armor plates are the most bought item. You can't decide which you want to go with because there is absolutely no validity to either claim: Either players are running speedy/high EHP dual-tank suits or they're running slow, brick-tanked armor suits. Pick one and stick with it less you look even more like a fool.
I recommend some smooth jazz. All you are doing is picking fights with people with differing opinions. Honestly, all you have said is "don't nerf my Gal Assault", without taking any of the careful consideration and community work going into this.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.05.28 04:40:00 -
[272] - Quote
Aeon Amadi wrote:your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place.
Shoot scout with yes. - Ripley Riley (for CPM2)
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hails8n
DEATH BY DESTRUCTION
244
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Posted - 2015.05.28 04:43:00 -
[273] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Please dial down the crazy. All I'm doing is challenging your claim, Aeon: Aeon Amadi wrote: The only Assaults that could even remotely pose a problem right now are Minmatar Assaults which have incredible versatility, excellent bonuses geared for slaying, and the mobility crossing into Scout territory.
^ I believe this claim to be false. If the MN Assault were magically removed from play, do you think all would be well and balanced? No, you're not. You're contradicting my claim by using terrible examples, shoddy results, and cherry picked data. You're not doing anything beneficial here except for trolling - per the norm - and trying to institute this superiority complex that somehow everyone is trying to infringe on what you do because #reasons, ignoring the fact that if they wanted to they would have already. What's worse is you're not doing it for any particular reason other than to simply -be contradictory- because there is absolutely nothing to gain from this argument besides your personal satisfaction that someone might buy into your -100000000/10 troll. In either case, your argument has -absolutely nothing to do- with Assault speed as a whole because the issue of the Minmatar Assault 'heavy scout' has only arisen recently after it received a buff whereas every other Assault hasn't seen changes since 1.7 and has yet to follow suite in what you would have us believe is an epidemic of players running around with 900 EHP dual-tanked suits and kin-cats to put them at 9m/s, yet in another thread go on to complain that brick tanking is a problem because armor plates are the most bought item. You can't decide which you want to go with because there is absolutely no validity to either claim: Either players are running speedy/high EHP dual-tank suits or they're running slow, brick-tanked armor suits. Pick one and stick with it less you look even more like a fool. I recommend some smooth jazz. All you are doing is picking fights with people with differing opinions. Honestly, all you have said is "don't nerf my Gal Assault", without taking any of the careful consideration and community work going into this. Dont worry Aeon's just got something up his butt.
Petition to ban the trainyard map.
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.05.28 04:45:00 -
[274] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:You're doing it wrong I'll heed your counsel on shotgun loadouts the moment you kill me with a shotgun loadout :-) PS: You missed the point. Assaults other than Minmatar can cross into Scout mobility territory. If MN Assault shotgunners were removed from the equation, slightly less fast GA Assault equivalents would step up to take their place. Funnily enough, PC is writhe with Min and Gal Assault Shotgunners at the moment.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.28 04:46:00 -
[275] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Please dial down the crazy. All I'm doing is challenging your claim, Aeon: Aeon Amadi wrote: The only Assaults that could even remotely pose a problem right now are Minmatar Assaults which have incredible versatility, excellent bonuses geared for slaying, and the mobility crossing into Scout territory.
^ I believe this claim to be false. If the MN Assault were magically removed from play, do you think all would be well and balanced? No, you're not. You're contradicting my claim by using terrible examples, shoddy results, and cherry picked data. You're not doing anything beneficial here except for trolling - per the norm - and trying to institute this superiority complex that somehow everyone is trying to infringe on what you do because #reasons, ignoring the fact that if they wanted to they would have already. What's worse is you're not doing it for any particular reason other than to simply -be contradictory- because there is absolutely nothing to gain from this argument besides your personal satisfaction that someone might buy into your -100000000/10 troll. In either case, your argument has -absolutely nothing to do- with Assault speed as a whole because the issue of the Minmatar Assault 'heavy scout' has only arisen recently after it received a buff whereas every other Assault hasn't seen changes since 1.7 and has yet to follow suite in what you would have us believe is an epidemic of players running around with 900 EHP dual-tanked suits and kin-cats to put them at 9m/s, yet in another thread go on to complain that brick tanking is a problem because armor plates are the most bought item. You can't decide which you want to go with because there is absolutely no validity to either claim: Either players are running speedy/high EHP dual-tank suits or they're running slow, brick-tanked armor suits. Pick one and stick with it less you look even more like a fool. I recommend some smooth jazz. All you are doing is picking fights with people with differing opinions. Honestly, all you have said is "don't nerf my Gal Assault", without taking any of the careful consideration and community work going into this.
I still haven't gotten an answer to my questions that I asked you.
And if I'm being asked to take into consideration the opinions of others when my own are being ignored, I'm done here. To which I'll just say go ahead and do what you're going to do (you're going to anyway).
Adipem isn't providing a difference of opinion here, he's providing split-haired evidence toward a problem that doesn't exist as a justification for an unnecessary nerf that a large portion of this community have already told you is an unnecessary nerf that, to date, doesn't have any justifiable reasons besides "it makes sense" with no explanation as to -how- it makes sense other than that it looks good on paper.
I'll ask it again: - Why is this nerf considered necessary? - What data is there to indicate that the assault speed nerf, in combination with a buff to Logistics/Commandos, is absolutely necessary instead of one or the other? - What do you intend to do about the role the Gallente Assault is supposed to play when you yourself have shown data that shows it is -NOT- being used in the way it was intended, competitively?
I had a bonus question but I'll hold off on it to save myself the ban.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Archduke Ferd1nand
Nos Nothi
487
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Posted - 2015.05.28 04:46:00 -
[276] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. GA assault is already superior to MN assault for everything but shotgunning...
Now that I have proto Gal Assault, I use it on open sockets in PC instead of minmitar simply because of how huge of an advantage it gives you in 1v1 situations.
MN assault is still my go to in closed sockets (city), but that is due to it being good for shotgunning.
Also, Rattati, please don't buff the Gallente. They really don't need it. I have no idea why you would do that.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.28 04:48:00 -
[277] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. 6% speed, infinitely better stamina (larger pool AND extremely fast regen), hidden 5% hacking modifier, they all add up. You also forget that the 6% difference grows when both put a kin cat on due to math. And one can use that speed better than the other because stamina.
If you think the 6% extra speed is: A. Small B. The only thing giving Min advantages
You're just plain wrong.
I'm not going to enter this argument beyond this, but this is just dumb.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Archduke Ferd1nand
Nos Nothi
488
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Posted - 2015.05.28 04:50:00 -
[278] - Quote
Rattati, I beg of you: Adjust eHP instead of speed for assault if they don't fit on the curve. They've needed an HP nerf for a while. Don't screw with their mobility though. That would be like giving the scrambler rifle ridiculous kick or something to balance it, instead of just nerfing the damage a tiny bit.
HP is the problem here, and I can personally promise that.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.28 04:52:00 -
[279] - Quote
Cat Merc wrote:Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. 6% speed, infinitely better stamina (larger pool AND extremely fast regen), hidden 5% hacking modifier, they all add up. You also forget that the 6% difference grows when both put a kin cat on due to math. And one can use that speed better than the other because stamina. If you think the 6% extra speed is: A. Small B. The only thing giving Min advantages You're just plain wrong. I'm not going to enter this argument beyond this, but this is just dumb.
Probably for the best. All that will be read out of that is 'don't nerf the Gal Assault'.
I love how easy it is for people who don't run the damn thing to say it's doing good and be taken seriously.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.28 04:52:00 -
[280] - Quote
Archduke Ferd1nand wrote:HP is the problem here, and I can personally promise that. You see, before the HP buff scouts were being the problem.
Do you really believe removing an HP buff that was given due to Assaults being underpowered won't swing the balance in the direction of scouts too hard? Considering we've seen what happens without that HP buff?
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Archduke Ferd1nand
Nos Nothi
488
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Posted - 2015.05.28 04:52:00 -
[281] - Quote
Cat Merc wrote:Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. 6% speed, infinitely better stamina (larger pool AND extremely fast regen), hidden 5% hacking modifier, they all add up. You also forget that the 6% difference grows when both put a kin cat on due to math. And one can use that speed better than the other because stamina. If you think the 6% extra speed is: A. Small B. The only thing giving Min advantages You're just plain wrong. I'm not going to enter this argument beyond this, but this is just dumb. If 6% speed isn't the only thing giving minmitar assaults an "advantage" over Gallente, then what is? Is it the lower HP values? Perhaps the lower repair rates? Or could it be the inherent QQGALLENTEQQ that seems to have imbedded itself inside of every Gallente drop suit?
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 04:53:00 -
[282] - Quote
Archduke Ferd1nand wrote:Rattati, I beg of you: Adjust eHP instead of speed for assault if they don't fit on the curve. They've needed an HP nerf for a while. Don't screw with their mobility though. That would be like giving the scrambler rifle ridiculous kick or something to balance it, instead of just nerfing the damage a tiny bit.
HP is the problem here, and I can personally promise that.
They have so many slots that they can use kincats, is my opinion.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.05.28 04:53:00 -
[283] - Quote
Cat Merc wrote:Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. 6% speed, infinitely better stamina (larger pool AND extremely fast regen), hidden 5% hacking modifier, they all add up. You also forget that the 6% difference grows when both put a kin cat on due to math. And one can use that speed better than the other because stamina. If you think the 6% extra speed is: A. Small B. The only thing giving Min advantages You're just plain wrong. I'm not going to enter this argument beyond this, but this is just dumb.
5.30 m/s - MN Assault base movement 5.00 m/s - GA Assault base movement Difference: 6%
9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Assault + 2 KinCats Difference: 6%
(because maths)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Vesta Opalus
Ostrakon Agency Gallente Federation
757
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Posted - 2015.05.28 04:53:00 -
[284] - Quote
Aeon Amadi wrote:Cat Merc wrote:Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. 6% speed, infinitely better stamina (larger pool AND extremely fast regen), hidden 5% hacking modifier, they all add up. You also forget that the 6% difference grows when both put a kin cat on due to math. And one can use that speed better than the other because stamina. If you think the 6% extra speed is: A. Small B. The only thing giving Min advantages You're just plain wrong. I'm not going to enter this argument beyond this, but this is just dumb. Probably for the best. All that will be read out of that is 'don't nerf the Gal Assault'. I love how easy it is for people who don't run the damn thing to say it's doing good and be taken seriously.
Gal Assault is ok, but its outclassed by the Amarr Assault and the Min Assault (in different ways). Then again the real ***** of the litter is Caldari Assault. Pity them. Pity them right in the butt. |
Archduke Ferd1nand
Nos Nothi
488
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Posted - 2015.05.28 04:54:00 -
[285] - Quote
Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. 6% speed, infinitely better stamina (larger pool AND extremely fast regen), hidden 5% hacking modifier, they all add up. You also forget that the 6% difference grows when both put a kin cat on due to math. And one can use that speed better than the other because stamina. If you think the 6% extra speed is: A. Small B. The only thing giving Min advantages You're just plain wrong. I'm not going to enter this argument beyond this, but this is just dumb. 9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Assault + 2 KinCats Difference: 5.99% (because maths) A % increase doesn't change the relative % increase regardless of the base you're starting with...LOLMATH.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Vesta Opalus
Ostrakon Agency Gallente Federation
757
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Posted - 2015.05.28 04:55:00 -
[286] - Quote
Archduke Ferd1nand wrote:Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. 6% speed, infinitely better stamina (larger pool AND extremely fast regen), hidden 5% hacking modifier, they all add up. You also forget that the 6% difference grows when both put a kin cat on due to math. And one can use that speed better than the other because stamina. If you think the 6% extra speed is: A. Small B. The only thing giving Min advantages You're just plain wrong. I'm not going to enter this argument beyond this, but this is just dumb. 9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Assault + 2 KinCats Difference: 5.99% (because maths) A % increase doesn't change the relative % increase regardless of the base you're starting with...LOLMATH.
And someone said earlier that they dont need to know math. Hah! Plebians. |
Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.28 04:55:00 -
[287] - Quote
Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. 6% speed, infinitely better stamina (larger pool AND extremely fast regen), hidden 5% hacking modifier, they all add up. You also forget that the 6% difference grows when both put a kin cat on due to math. And one can use that speed better than the other because stamina. If you think the 6% extra speed is: A. Small B. The only thing giving Min advantages You're just plain wrong. I'm not going to enter this argument beyond this, but this is just dumb. 9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Assault + 2 KinCats Difference: 5.99% (because maths) And what sort of HP/regen do you expect out of an Assault using two kin cats?
Try one Kin Cat, more than that and you're not the most efficient Gal Assault. I'm speaking from experience.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Archduke Ferd1nand
Nos Nothi
488
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Posted - 2015.05.28 04:55:00 -
[288] - Quote
CCP Rattati wrote:Archduke Ferd1nand wrote:Rattati, I beg of you: Adjust eHP instead of speed for assault if they don't fit on the curve. They've needed an HP nerf for a while. Don't screw with their mobility though. That would be like giving the scrambler rifle ridiculous kick or something to balance it, instead of just nerfing the damage a tiny bit.
HP is the problem here, and I can personally promise that. They have so many slots that they can use kincats, is my opinion. I counter that by saying they having so many slots that they can use Armor Plates and Shield Extenders.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.05.28 04:56:00 -
[289] - Quote
Cat Merc wrote: You also forget that the 6% difference grows when both put a kin cat on due to math.
5.30 m/s - MN Assault base movement 5.00 m/s - GA Assault base movement Difference: 6%
9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Assault + 2 KinCats Difference: 6%
(because maths)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.28 04:57:00 -
[290] - Quote
Archduke Ferd1nand wrote:Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. 6% speed, infinitely better stamina (larger pool AND extremely fast regen), hidden 5% hacking modifier, they all add up. You also forget that the 6% difference grows when both put a kin cat on due to math. And one can use that speed better than the other because stamina. If you think the 6% extra speed is: A. Small B. The only thing giving Min advantages You're just plain wrong. I'm not going to enter this argument beyond this, but this is just dumb. 9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Assault + 2 KinCats Difference: 5.99% (because maths) A % increase doesn't change the relative % increase regardless of the base you're starting with...LOLMATH. Huh... Whelp, that's why I shouldn't think 10 minutes after waking up.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Oswald Rehnquist
1
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Posted - 2015.05.28 04:57:00 -
[291] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:You're doing it wrong I'll heed your counsel on shotgun loadouts the moment you kill me with a shotgun loadout :-) PS: You missed the point. Assaults other than Minmatar can cross into Scout mobility territory. Anyone can cross into Scout mobility turf if that's all you focus on. Doesn't mean it's going to be competitive or in any way viable. Does it work both ways? Can a Scout cross into Assault HP territory and maintain 9 m/s sprint? Can an Assault get a Cloaking Device, two equipment slots, and inherent low profile without having to sacrifice a boatload of fitting to do it?
Simple facts,
Scouts take 1 or 2 damps pending on race to get below 21 db, assaults take 3, that is a difference of +1 or 2 cheap modules, medium frames also get an extra slot which makes filling in this role rather easy.
The integrity of any scanning fidelity only really exists on the second ring, so range is about 15 for non cal scouts 22 for cal scouts. Logis get about 18.75 for that second ring. So its better than non caldari scouts in radius. You vastly overestimate the value in scout ewar, its been neutered, I don't understand how can look at the numbers and in good faith not realize that the gap isn't that large anymore.
You also overestimate the value of cloaks, truly, they are not all that useful (and yes 1.8 was broken, which made my leave as a scout), I'd rather have them removed from the game as to not be used as cheap firewood for cheap justification for neutering the scout in every other stat. Also having a cloak bonus is literally thy most restricting role in the entire game, there is something to be said about flexibility in roles.
The scout suffers from a severe lack of niche role.
Below 28 dB
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.28 04:59:00 -
[292] - Quote
Adipem Nothi wrote:Cat Merc wrote: You also forget that the 6% difference grows when both put a kin cat on due to math.
5.30 m/s - MN Assault base movement 5.00 m/s - GA Assault base movement Difference: 6% 9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Assault + 2 KinCats Difference: 6% (because maths) Yes, I was wrong there, I'm not the best thinker 10 minutes after waking up. Doesn't change how that's still 6% extra speed, which I don't know how much scouts value it but for an Assault that's quite the big advantage, and you can use that speed almost constantly due to stamina regen being off the charts.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.28 05:00:00 -
[293] - Quote
Adipem Nothi wrote:
5.30 m/s - MN Assault base movement 5.00 m/s - GA Assault base movement Difference: 6%
9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Assault + 2 KinCats Difference: 6%
(because maths)
I'll admit there's a problem when I can fit a Cloaking Device with comparative ease, get a low profile and low precision, as well as two equipment slots while maintaining the 900 EHP and 9m/s sprint speed.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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hails8n
DEATH BY DESTRUCTION
244
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Posted - 2015.05.28 05:00:00 -
[294] - Quote
CCP Rattati wrote:Archduke Ferd1nand wrote:Rattati, I beg of you: Adjust eHP instead of speed for assault if they don't fit on the curve. They've needed an HP nerf for a while. Don't screw with their mobility though. That would be like giving the scrambler rifle ridiculous kick or something to balance it, instead of just nerfing the damage a tiny bit.
HP is the problem here, and I can personally promise that. They have so many slots that they can use kincats, is my opinion. I'd also take an hp Nerf over a speed Nerf. Really theres other ways to Nerf assault. Like how about nerfing core nades since thats all I see assaults using as main weapons in ambush.
Petition to ban the trainyard map.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.28 05:02:00 -
[295] - Quote
And here's how much I over-estimate cloaking devices.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.28 05:02:00 -
[296] - Quote
Archduke Ferd1nand wrote:Cat Merc wrote:Adipem Nothi wrote:Aeon Amadi wrote:In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe that GA Assault will take its place. 6% speed, infinitely better stamina (larger pool AND extremely fast regen), hidden 5% hacking modifier, they all add up. You also forget that the 6% difference grows when both put a kin cat on due to math. And one can use that speed better than the other because stamina. If you think the 6% extra speed is: A. Small B. The only thing giving Min advantages You're just plain wrong. I'm not going to enter this argument beyond this, but this is just dumb. If 6% speed isn't the only thing giving minmitar assaults an "advantage" over Gallente, then what is? Is it the lower HP values? Perhaps the lower repair rates? Or could it be the inherent QQGALLENTEQQ that seems to have imbedded itself inside of every Gallente drop suit? Or maybe it's how 6% strafe speed > The HP you get from half a complex extender? Because yes that's the HP difference between a Gal Ass and Min Ass.
And there's no way to increase strafe speed?
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Archduke Ferd1nand
Nos Nothi
488
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Posted - 2015.05.28 05:03:00 -
[297] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:
5.30 m/s - MN Assault base movement 5.00 m/s - GA Assault base movement Difference: 6%
9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Assault + 2 KinCats Difference: 6%
(because maths)
I'll admit there's a problem when I can fit a Cloaking Device with comparative ease, get a low profile and low precision, as well as two equipment slots while maintaining the 900 EHP and 9m/s sprint speed. If you bring cloaks into an argument about why scouts are viable, your opinion is automatically null and voided.
The cloak in its original iteration was something to be feared, but right now its more of a pain than an aid, especially against competent opponents.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.28 05:04:00 -
[298] - Quote
lel
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.28 05:06:00 -
[299] - Quote
Archduke Ferd1nand wrote:Aeon Amadi wrote:Adipem Nothi wrote:
5.30 m/s - MN Assault base movement 5.00 m/s - GA Assault base movement Difference: 6%
9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Assault + 2 KinCats Difference: 6%
(because maths)
I'll admit there's a problem when I can fit a Cloaking Device with comparative ease, get a low profile and low precision, as well as two equipment slots while maintaining the 900 EHP and 9m/s sprint speed. If you bring cloaks into an argument about why scouts are viable, your opinion is automatically null and voided. The cloak in its original iteration was something to be feared, but right now its more of a pain than an aid, especially against competent opponents.
Than **** it. Nerf the Assaults, watch how well that works out for you guys (although I'm certain non-assaults will love it to death).
I'm out. There's no reasoning with you people and I -STILL- have yet to get answers to my questions, so clearly I'm not being listened to around here and I refuse to be used as ******* comedic relief for you people.
Ban me. Save me from having to finalize this Design-a-Skin challenge anyway.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.28 05:07:00 -
[300] - Quote
What we think we're all doing
What we're actually doing
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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