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Thread Statistics | Show CCP posts - 25 post(s) |
Starfire Revo
Inner.Hell
276
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Posted - 2014.05.22 19:53:00 -
[181] - Quote
I decided to see what a range bonus Amarr would play like, so I tried out a range+LR build on an advanced Gal scout with no damps. Worked out pretty well. I was able to detect people as they came into my optimal range and used my mobility to stay out of their's. I could see myself running this with some form of scanner (or a squad mate with a scanner) and winning longer ranged engagements.
Would be interested to see how it would play for real.
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Cyrius Li-Moody
0uter.Heaven
5432
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Posted - 2014.05.22 20:04:00 -
[182] - Quote
Regis Blackbird wrote:CCP Rattati wrote:Regis Blackbird wrote:They should remove the squad sharing passive scans (as was the idea in the first place) I need to follow up on this internally This was removed in 1.4 https://forums.dust514.com/default.aspx?g=posts&t=104023&find=unreadUprising 1.4 Patch Notes wrote: HUD * Added squad leader icon for player tags * Added RDV drop off location icon for HUD * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) * Team member chevrons now only visible when they are in line of sight. Squad chevrons remain visible and will still stick to the edge of the screen * HP bars and name tag visible only for what you are aiming/firing at * Hit indication from allied sources when friendly fire is disabled * Updated name tags displayed while in the War Barge
I have not seen any post, blog, twitter feed etc that this should still be enabled, or even reactivated for scouts alone. I there are, please link it. Otherwise I consider it a bug.
Pretty sure they logged this wrong. Shared line of sight was the only thing that was nerfed in that patch not passive scans. Everyone currently shares passives, not just scouts. Scouts just have the best passive scans so they're the most noticeable.
I play with logi's who e-war tank and you can see their passives just as good as a scout's.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
368
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Posted - 2014.05.22 20:09:00 -
[183] - Quote
Spartan MK420 wrote:well....after smoking a bowl:
all suits get the 5% range amplification thingy mabobber
Cal +5% precision Gall +5% dampening Amar +5% Encrypting (ability to hack an owned objective, installation, supply depot, cru, and make it take longer for other roles to get a hack off, would need a new module introduced though.) Min +5% hacking
Edit: after smoking more:
Have the racial skills on gall/cal scouts (precision and dampening) apply to modules instead of base stats.
Let the encrypting/hacking bonus effect the amar/min base suit stats .
Passive scans are shared to your squad.
Active scans are shared team-wide.
and possibly lower matari base suit scan profile a bit?
sneaked some changes in
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BLOOD Ruler
The Lionheart Coalition
257
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Posted - 2014.05.22 20:31:00 -
[184] - Quote
AN amarr scout should have no penalty for armor movement and the ability to scan enemies from farther.Also keep the stamina bonus,as an amarr scout I need stamina.
All eyes on me till you drop dead in your Blood mmmm yummy
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Zatara Rought
General Tso's Alliance
3088
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Posted - 2014.05.22 21:08:00 -
[185] - Quote
Zatara Rought wrote:Oswald Rehnquist wrote: I think it's only a bad idea IF they choose not to pair it with the end of squad vision.
Make scanners the only way to relay location to squadmates.
While this will bring the caldari down to the ama/min plebs, the issue still stands that its gallente over the rest by leaps and bounds. Also these changes are going to actually increase the amount of slayer fits since ewar is now a non competitive game, more ehp buffing will be taking its place, which is a 180 from what this change is suppose to do.
No doubt the gal bonus needs nerfed and most likely the base profile of scouts needs buffed. The bonuses of gal and cal should not be so incredibly strong as to warrant 2 modules worth of difference, max 1.
The bonus's need to be 1 module difference, not 2, speaking of the cal and gal scout bonuses at the high end e-war.
I suggest that lowering profile and nerfing the bonus's would perform this simply.
Perhaps I'm just REALLY tired, but that seems to make sense to me.
Here's even more tired thoughts just for fun and to get something you can flame me for:
Minmatar scouts should take 2 complex damps to get under all but a cal scout with 3 complex precision or a dude using a regular focused scanner (2 complex 1 enhanced), and require 3 complex to get under a cal scout using 4 complex precision. Gal logi using focused scanners should be able to pick it up for the 5 second duration assuming you are in the radius and range.
Amarr should be the same except 4 complex should get you under a gal logi using a focused.
Gallente should be the same except require one less damp.
Cal should be limited by their 2 low slots and thus would only be immune to all but a regular focused, gal focused, and other cal scouts.
No real thoughts on balancing medium's using precisions except a 1 to 1 ratio vs other mediums.
I also refrained from commenting on scouts precision outside of cal scout, which is why this may all be flawed. Who knows i'm tired. Night.
I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end all be all at counterplay to dampening. and that it should take an arm and a leg for scouts to get under a 4 precision cal scout, and give you pause when considering if it's worth it to get under a gal logi trying to pick you up with a focused.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Zatara Rought
General Tso's Alliance
3088
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Posted - 2014.05.22 21:12:00 -
[186] - Quote
BLOOD Ruler wrote:AN amarr scout should have no penalty for armor movement and the ability to scan enemies from farther.Also keep the stamina bonus,as an amarr scout I need stamina.
nah if you're gonna go that way give the no armor penalty to the gallente and make amar's the damp bonus.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
370
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Posted - 2014.05.22 21:15:00 -
[187] - Quote
Zatara Rought wrote:[quote=Zatara Rought] I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end all be all at counterplay to dampening. and that it should take an arm and a leg for scouts to get under a 4 precision cal scout, and give you pause when considering if it's worth it to get under a gal logi trying to pick you up with a focused.
true, but a gall logi, hiding in a corner with 4 scanners=20 seconds of scanning
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
4849
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Posted - 2014.05.22 21:19:00 -
[188] - Quote
Spartan MK420 wrote:Zatara Rought wrote:[quote=Zatara Rought] I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end all be all at counterplay to dampening. and that it should take an arm and a leg for scouts to get under a 4 precision cal scout, and give you pause when considering if it's worth it to get under a gal logi trying to pick you up with a focused. true, but a gall logi, hiding in a corner with 4 scanners=20 seconds of scanning
Sacrificing a gun on the field and a ton of equipment to do so.
Headed to Destiny, to Hell with CCP
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CLONE117
True Pros Forever
790
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Posted - 2014.05.22 21:20:00 -
[189] - Quote
minmatar scout=assasin
gal scout= stealth.
cal scout= passive scanner.
amarr scout=oh my god my eyes!!! my eyes!!!! they burn!!!!!!(quick! get that suit out of there and get this guy a doctor!) thats how ugly it is.maybe uglier..
dust 514 shall be eternal.
pve for dust 514.
oh look. FF somehow made dust better!.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
370
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Posted - 2014.05.22 21:26:00 -
[190] - Quote
Ghost Kaisar wrote:Spartan MK420 wrote:Zatara Rought wrote:[quote=Zatara Rought] I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end all be all at counterplay to dampening. and that it should take an arm and a leg for scouts to get under a 4 precision cal scout, and give you pause when considering if it's worth it to get under a gal logi trying to pick you up with a focused. true, but a gall logi, hiding in a corner with 4 scanners=20 seconds of scanning Sacrificing a gun on the field and a ton of equipment to do so. reeks of failure.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Zatara Rought
General Tso's Alliance
3089
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Posted - 2014.05.22 21:36:00 -
[191] - Quote
Spartan MK420 wrote:Zatara Rought wrote:[quote=Zatara Rought] I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end all be all at counterplay to dampening. and that it should take an arm and a leg for scouts to get under a 4 precision cal scout, and give you pause when considering if it's worth it to get under a gal logi trying to pick you up with a focused. true, but a gall logi, hiding in a corner with 4 scanners=20 seconds of scanning
yeah in a limited radius and range, and contributes nothing else. still has cooldown as well.
and in the end the amar and gal scout would be able to get under it, at extreme cost.
CEO of FA, Candidate for CPM1
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IgniteableAura
The Last of DusT. General Tso's Alliance
1145
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Posted - 2014.05.22 21:39:00 -
[192] - Quote
First off, the number of people that lack the knowledge of game mechanics should stop suggesting advice. Not understanding how mods work, what their overall effect is to balance and overall terrible discussion is terrible.
To get back on topic of removing the damp bonus of cloaks.
Its a terrible idea, and its been said why its a terrible idea multiple times in this thread, so I am not going to rehash it, mostly because it breaks the only DECENT balance we have in this game. Without the cloak bonus I wouldn't even fit a cloak. Its the only way to remain hidden from cal scouts if you are not a gal scout.
The first thing that could be changed is the gal scouts range bonus. Why do they have it? It really doesn't correlate to the role of damping. If CCP could translate this damp bonus to your squad mates in the radius it would have a purpose, but I don't think thats something CCP can implement. This would provide a pretty good counter to the caldari.
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Haerr
Legio DXIV
673
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Posted - 2014.05.22 21:39:00 -
[193] - Quote
Happy Violentime wrote:Haerr wrote:I've got not idea of whether or not I am a ******* ******** since it got filtered, if you wouldn't mind posting it in a way that I can read it I could get back to you on that one. Have you ever seen the player with the name 'Rucking Fetard'?
lol I have!
Damn that actually made me laugh so I ain't even mad.
I have Plasma Cannon Proficiency V, no jk.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10878
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Posted - 2014.05.22 21:47:00 -
[194] - Quote
The-Errorist wrote:With the proposed changes, here's what it would take to prevent being scanned by a someone with Gallente logi Lv5 using prototype scanners and what it would take for Cal scouts to scan at different dB.
[Prototype active scanner]: 21 dB Amarr: 1 complex profile dampener & 1 basic profile dampener Caldari: 1 complex profile dampener & 1 basic profile dampener Gallente: 1 basic profile dampener Minmatar: 1 complex profile dampener & 1 basic profile dampener
[Lv5 Cal scout w/ 2 complex precision enhancers]: 17.85 dB Amarr: 2 complex profile dampener & 1 basic profile dampener Caldari: Impossible Gallente: 1 complex profile dampener Minmatar: 2 complex profile dampener & 1 basic profile dampener
[Prototype focused active scanner] 15dB Amarr: 3 complex profile dampeners & 1 enhanced profile dampener Caldari: Impossible Gallente: 1 complex profile dampener & 1 enhanced profile dampener Minmatar: Impossible
[Lv5 Cal scout w/ 4 complex precision enhancers]: 14.91 dB Amarr: 4 complex profile dampeners Caldari: Impossible Gallente: 1 complex profile dampener & 1 enhanced profile dampener Minmatar: Impossible
Gal logis and Cal scouts specialize in scanning and low precision which counters dampening Gal scouts specialize in low profiles which counters precision
I think is fine; if other scouts that don't get a bonus to dampening were able to hide from those with a role bonus to precision, by only using one low slot dampening module, it would make those with precision bonuses not that competitive. Also the other scouts have other roles too (except for Amarr).
I too think its fine, go through with the changes Rattati. Not every scout needs to be perfect hiders like the Gallente, they each have their own roles.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Zatara Rought
General Tso's Alliance
3091
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Posted - 2014.05.22 21:47:00 -
[195] - Quote
IgniteableAura wrote:First off, the number of people that lack the knowledge of game mechanics should stop suggesting advice. Not understanding how mods work, what their overall effect is to balance and overall terrible discussion is terrible.
To get back on topic of removing the damp bonus of cloaks.
Its a terrible idea, and its been said why its a terrible idea multiple times in this thread, so I am not going to rehash it, mostly because it breaks the only DECENT balance we have in this game. Without the cloak bonus I wouldn't even fit a cloak. Its the only way to remain hidden from cal scouts if you are not a gal scout.
I think between my post that would rebalance e-war and starfire's post about scout roles being reworked in addition to squad vision being scrapped we can fix the void left by the passive complex damp.
But absolutely cloaks giving a passive complex dampener is dumb. Rebalance so the cloak is an equipment only.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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pseudosnipre
Fatal Absolution
762
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Posted - 2014.05.22 21:56:00 -
[196] - Quote
THUNDERGROOVE wrote:RedPencil wrote: -5% plate stack pen per lv
25% is nothing on what will be already small numbers. I've said it before, there is no bonus you can give the Amarr scout to make it better than Gallente. You lack creativity: +20% jump height and distance per level Or -40% armor plate penalty per level (thats correct, at level 3 and above plates make you FASTER)
Take that bad attitude to GD with you when you go.
Today is the sort of day where the sun only comes up to humiliate you.
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WhataguyTTU
0uter.Heaven
296
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Posted - 2014.05.22 21:57:00 -
[197] - Quote
Cyrius Li-Moody wrote:The only way they'll make dampening less important is if they nerf the hell out of the tacnet. Meaning no more chevron wallhacks. No more showing what direction you're facing.
Getting scanned is the worst thing that can happen to you. Good players know how to use and abuse the tacnet system because it is OP as hell.
Getting scanned is a death sentence.
I agree it is unnecessary to have the power of seeing enemy direction and through walls. I'd be happy with it just being a red dot as it was before, but CCP "can't" prevent seeing chevrons through walls (atleast I dont think they can). I believe this is something that scanners should be capable of.
Dropping scan radius is definitely a great idea as well and range amps mods would be further used, but this doesn't stop it from being used as a slayer still.
However all scouts should have potential to not be scanned.
I'm trying to see scouts getting fixed while bringing assault suits back into the game. It all comes down to 2 factors why people pick scouts other than assualt, speed and eHP. (equipment is negligible as scouts always pack a cloak nowadays).
Gallente scouts still have it too easy to become invisible with Alpha hotfix currently. Can still tank close to 700eHP at the loss of a kin cat, now the real test is to see how bad the armor changes will weigh scouts down. Untill then, you can't really know how effective brick tanking will be. From how effective scans and passives are against anything not a scout, I feel like the idea of plates/extenders increasing profile is a most excellent idea. It will keep scouts from tanking too much eHP at the risk of becoming a tac-net target. (I haven't calculated numbers) Regardless it would give people a reason to move away from scout if it was very tough to achieve over 350-400eHP while being invisible.
Amaar scouts still need some love and added scan profile with plates/extenders doesn't help them. Amaar still needs racial abilities reworked, I personally would like them to be the brick tank of scouts, so something along the lines of how they don't get slowed by plates/extenders and have increase bonus from them.
Also long as there is a hacking bonus on Min, it is still a nice asset to bring along to PCs. However, it's almost better currently to run a Gal scout with damps and code breakers to speed hack points (This should not a better way). It would be nice for teams to be afraid of a min scout going anywhere next to a point, that said, they should have an increase in hack speed bonus. This still gives them a chance to become some what invisible with double damps.
Well work is about to get out and its time to go home. Please other feedback posters **** on my ideas so I can better see the holes in my logic. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
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Posted - 2014.05.22 21:59:00 -
[198] - Quote
As Moody says, avoiding scans is essential to being a scout. There is no point playing as a scout if you are scanned.
Lets consider Minmatar scouts.
In order to avoid Caldari scouts with 1 precision mod, scouts with 2 precision mods and Gallente logis using a proto scanner (not a focused one), you will need two profile dampeners. By the way, whilst scanner cooldowns and scanning area was nerfed in 1.8, precision was not. In fact with the Gallente logi bonus, precision was significantly buffed. A Gallente logi can scan you with a flux scanner with a 90 degree arc at 200m and then scan you with a quantum scanner, flagging you for a significant proportion of their cooldown.
In 1.7 you needed 1 dampener to avoid proto scans.
The lack of 360 spin scans and longer cooldowns does mean being scanned is a bit less likely than in 1.7 if you don't damp.
So either you live with being scanned, or you double damp. At least you probably won't be perma scanned, but I think it would be a significant obstacle to scouting.
In a competitive environment, a proto min scout would then have 1 free low slot. If you go with your bonus and try to speed hack you will need a codebreaker. I struggle to do this well with 2 codebreakers, so I think it would be difficult with 1, but probably not impossible.
If you choose to go for standard scouting tactics, i.e., flanking, non-speed hacking, equipment destruction and assassination, you will have only 1 free low slot. Without a range amplifier your passive scan range will be less than an unmodded Cal or Gal scout. Without a Kinetic Catalyser it is difficult to capitalize on your suit's speed advantage.
The way things are at the moment, Caldari and Gallente scouts are superior to Minmatar. Nova knives are fun but not a serious, competitive weapon. Speed hacking is useful in PC but is a very difficult play-style. Much harder than you might imagine, though it is fun, in a masochistic way.
The change to cloak dampening will buff Gallente scouts as it means there are more scans that they can avoid that other scouts can't. It also helps Caldari scouts as it will be easier for them to scan things.
Minmatar scouts will be further marginalized.
Possible solutions for min scouts (do all this together):
Hope that Gallente logi scanning won't be a massive problem, live with being scanned by other scouts, fit precision mods to counter other scouts, give up on dampening. OR Increase the effectiveness of dampening mods
Change Gallente and Caldari bonuses so they require fitting the respective modules to get the bonus.
Normalise all scout's passive scan range. I see no reason why Gal and Cal scouts get longer scan ranges than the others.
Buff nova knife damage by 25% and remove the Min bonus, it is stupid.
I don't know about Amarr scouts so I haven't commented. Though I think adding a bonus to cloak duration would be a good idea.
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BLOOD Ruler
The Lionheart Coalition
261
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Posted - 2014.05.22 21:59:00 -
[199] - Quote
Zatara Rought wrote:BLOOD Ruler wrote:AN amarr scout should have no penalty for armor movement and the ability to scan enemies from farther.Also keep the stamina bonus,as an amarr scout I need stamina. nah if you're gonna go that way give the no armor penalty to the gallente and make amar's the damp bonus. I am ok with that,but keep the stamina bonus.
All eyes on me till you drop dead in your Blood mmmm yummy
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ratamaq doc
Onslaught Inc RISE of LEGION
641
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Posted - 2014.05.22 22:11:00 -
[200] - Quote
So far, the biggest real fear I see from scouts losing the Cloak Dampening bonus is due to the range and precision of the Cal Scout. I don't count anyone talking about the Gal Logi because it's a none factor now. Complain if they unnerf scanners. That fear of the Cal Scout is real because the suit is already OP vs cloaked scouts, or at least a true balance. I know because I run it, and I run it because it's the ONLY scout counter. It's funny watching scouts stand still thinking I can't see them when they have a big red arrow over their head.
Removing the dampening bonus is a good thing, but it's true that it will only make the Cal scout better. I'll probably be able to drop 1, maybe 2 enhancers and add some shields!
My suggestion.
Remove the Passive Shared Scan. If you want to share recon data with your squad, get an Active Scanner and paint the dots you see. This should calm all the fear each of you scouts have about losing the extra free complex non-stacking-penalty dampener you've been enjoying.
Remove the Range bonus from Cal and Gal and give it to Amarr. Amarr needs a better bonus, and range makes since for them.
On a personal note, the main reason I want to see this Dampener remove is one reason and one reason only. Firing SG while cloaked. A medium frame cannot passively scan a lvl 5 cloaked scout currently, no matter what the skill or how many precision enhancers. Firing a OHK weapon from cloak gives you no time to react. If they had to decloak before firing, even if it was only a .5 second delay, I would have time to react and I would see them because a Medium farme with full skills CAN passively scan an uncloaked lvl 5 scout. I got killed one to many times while hacking an objective in my MinLogi suit that is meant for hacking before I switched to full on Cal Scout for the sole purpose of hunting and killing cloaked scouts. It's sad when I have 5 suits at proto, consider myself a Logi first, but run Cal Scout 99% of the time to counter this ****. I feel for you scouts that I see running by me that get waisted in a few SCR shots, but blame your Cloaked SG Scouts for making me the monster I am.
YouTube
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Cross Atu
OSG Planetary Operations Covert Intervention
2119
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Posted - 2014.05.22 22:11:00 -
[201] - Quote
SponkSponkSponk wrote:Remind me again what the Gal logistics bonus is for, if not for scanning scouts down? ^This
In the present state of things a max proto Gal Logi running a Proto Active scanner cannot pick up many scouts (I say "many" because I've found no way to test all of the fits that work or don't in this context but when running logi scans frequently fail to pick up even uncloaked scouts which I can see with the naked eye. This effect is so common in fact that aside from testing and the very occasional depot swap I've given up on running my Gal fit/active scanners due to their negligible effect).
When balancing profile and scans Active scans should always be more effective at picking things up than Passive scans since active require unlocking gear in a skill which gives no bonus other than use of that gear and further because Active scans are not 360 degrees nor perpetual.
I don't know if it qualifies as a change to a single stat or not but making Active scans the only shared scan on TacNet would go a long way to keeping the Cal passives viable without a nerf while making Actives capable of having a role and allowing some latitude to retool the overall levels of damp scouts possess while not simply lighting them all up on NacNet.
Scouts need to be able to be stealthy and not broadcast to the whole team, but they shouldn't be guaranteed to be unscanable or require "eyes only" detection as that distorts the meta. Currently in most PC battles there's very little medium frame presence and the question of scans/profile et al is at the heart of why (it even has some effect pushing vehicle use still further to the fore as it's harder for an unseen scout to OHK a HAV than a dropsuit)
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Zatara Rought
General Tso's Alliance
3093
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Posted - 2014.05.22 22:14:00 -
[202] - Quote
KAGEHOSHI Horned Wolf wrote:The-Errorist wrote:With the proposed changes, here's what it would take to prevent being scanned by a someone with Gallente logi Lv5 using prototype scanners and what it would take for Cal scouts to scan at different dB.
[Prototype active scanner]: 21 dB Amarr: 1 complex profile dampener & 1 basic profile dampener Caldari: 1 complex profile dampener & 1 basic profile dampener Gallente: 1 basic profile dampener Minmatar: 1 complex profile dampener & 1 basic profile dampener
[Lv5 Cal scout w/ 2 complex precision enhancers]: 17.85 dB Amarr: 2 complex profile dampener & 1 basic profile dampener Caldari: Impossible Gallente: 1 complex profile dampener Minmatar: 2 complex profile dampener & 1 basic profile dampener
[Prototype focused active scanner] 15dB Amarr: 3 complex profile dampeners & 1 enhanced profile dampener Caldari: Impossible Gallente: 1 complex profile dampener & 1 enhanced profile dampener Minmatar: Impossible
[Lv5 Cal scout w/ 4 complex precision enhancers]: 14.91 dB Amarr: 4 complex profile dampeners Caldari: Impossible Gallente: 1 complex profile dampener & 1 enhanced profile dampener Minmatar: Impossible
Gal logis and Cal scouts specialize in scanning and low precision which counters dampening Gal scouts specialize in low profiles which counters precision
I think is fine; if other scouts that don't get a bonus to dampening were able to hide from those with a role bonus to precision, by only using one low slot dampening module, it would make those with precision bonuses not that competitive. Also the other scouts have other roles too (except for Amarr). I too think its fine, go through with the changes Rattati. Not every scout needs to be perfect hiders like the Gallente, they each have their own roles.
the problem with this thought is that after this change everyone should just run gal scout, why run a hack fit min scout when you'll get picked up before you CAN hack? why run a cal when the gal will scan for the same range with a bit less precision but who cares the cal scout will get detected where the gal is invisible and wouldn't pick up the gal scouts everyone swapped to anyway to counter the cal.
This is the logical step.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Arkena Wyrnspire
Fatal Absolution
13646
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Posted - 2014.05.22 22:16:00 -
[203] - Quote
Zatara Rought wrote:
the problem with this thought is that after this change everyone should just run gal scout, why run a hack fit min scout when you'll get picked up before you CAN hack? why run a cal when the gal will scan for the same range with a bit less precision but who cares the cal scout will get detected where the gal is invisible and wouldn't pick up the gal scouts everyone swapped to anyway to counter the cal.
This is the logical step.
The only way you're getting picked up though is if someone is using a precision stacked Calscout. I find it interesting how that's apparently a given in all of these theoretical scenarios.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Brokerib
Lone Wolves Club
1170
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Posted - 2014.05.22 22:21:00 -
[204] - Quote
Magnus Amadeuss wrote:To follow up, what would I do?
Change HP modules to percentage based with stacking penalties. (this means you can put more HP on a scout, but you will never be HP competitive with a heavier suit)
Give each suit ONE ewar based bonus (remove the scan range from caldari/gallente and then give it to amarr)
Give each suit ONE other bonus (i.e. something to excentuate their racial profiles)
This may mean altering the base stats across entire suits in order to make the suits unique. (as has been shown before, the stamina/regen bonus to the amarr scout suit is completely pointless witht he way regen and speed interact) If you're going to change HP modules to % based, it should only be to plate armor. Have done the maths previously. % based for everything will destroy medium suits.
https://forums.dust514.com/default.aspx?g=posts&m=2169782#post2169782
Changing plate to % reduces their usefulness to scouts, and leaving fero/reactive as a straight number makes them viable.
Knowledge is power
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Cross Atu
OSG Planetary Operations Covert Intervention
2119
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Posted - 2014.05.22 22:24:00 -
[205] - Quote
Arkena Wyrnspire wrote:Zatara Rought wrote:
the problem with this thought is that after this change everyone should just run gal scout, why run a hack fit min scout when you'll get picked up before you CAN hack? why run a cal when the gal will scan for the same range with a bit less precision but who cares the cal scout will get detected where the gal is invisible and wouldn't pick up the gal scouts everyone swapped to anyway to counter the cal.
This is the logical step.
The only way you're getting picked up though is if someone is using a precision stacked Calscout. I find it interesting how that's apparently a given in all of these theoretical scenarios. Agreed, interesting and in my view very flawed. The passive scans of a Cal scout should not be the final word in scanning, at least when it comes to what show up on TacNet for squad/team mates.
I use the general guideline "when X is the only counter to X" then there's a problem. When the stealth of scouts can only be countered by the scanning of scouts, then there's a problem and the meta will remain distorted.
0.02 ISK Cross
ps ~ same can be said for the elimination of an ADS or HAV, if things are at a point where the only or frankly even most, viable way to deal with a specific fit is to run that fit then balance needs a polish but this comment is only for illustrative purposes here please no one use it as a way to drag this thread off-topic.
Cross Atu for CPM1- An emergent candidate
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Zatara Rought
General Tso's Alliance
3094
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Posted - 2014.05.22 22:28:00 -
[206] - Quote
Arkena Wyrnspire wrote:Zatara Rought wrote:
the problem with this thought is that after this change everyone should just run gal scout, why run a hack fit min scout when you'll get picked up before you CAN hack? why run a cal when the gal will scan for the same range with a bit less precision but who cares the cal scout will get detected where the gal is invisible and wouldn't pick up the gal scouts everyone swapped to anyway to counter the cal.
This is the logical step.
The only way you're getting picked up though is if someone is using a precision stacked Calscout. I find it interesting how that's apparently a given in all of these theoretical scenarios.
Welcome to PC. Why risk playing on a suit when you know the enemy will have a cal scout anyway.
You can anticipate and adapt, or find yourself being mowed down by heavies stacking kin kats rushing you, seemingly aware of your every move.
This isn't a hypothetical. This is current PC meta.
Each side brings cal scouts just to keep the enemy team honest and gal scouts do everything.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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ratamaq doc
Onslaught Inc RISE of LEGION
641
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Posted - 2014.05.22 22:36:00 -
[207] - Quote
Arkena Wyrnspire wrote:Zatara Rought wrote:
the problem with this thought is that after this change everyone should just run gal scout, why run a hack fit min scout when you'll get picked up before you CAN hack? why run a cal when the gal will scan for the same range with a bit less precision but who cares the cal scout will get detected where the gal is invisible and wouldn't pick up the gal scouts everyone swapped to anyway to counter the cal.
This is the logical step.
The only way you're getting picked up though is if someone is using a precision stacked Calscout. I find it interesting how that's apparently a given in all of these theoretical scenarios.
It may be theoritacal, but if I'm in the game it's inevitable, and every day there are more and more of me as players realize how nice it is once every few games to say "whoh, that scout got under my passive." I don't really like running the Cal Scout. I have to run it because I don't do FOTM, I counter it.
YouTube
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Tallen Ellecon
1972
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Posted - 2014.05.22 23:12:00 -
[208] - Quote
CCP Rattati wrote:1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus
No, boost active scanner duration, they're almost useless against scouts.
Blehh..
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dwater
59
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Posted - 2014.05.22 23:20:00 -
[209] - Quote
Tallen Ellecon wrote:CCP Rattati wrote:1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus No, boost active scanner duration, they're almost useless against scouts.
WTF, are you stupid? Boosting active scan duration fixes nothing, most especially gal scouts being broken |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
371
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Posted - 2014.05.22 23:58:00 -
[210] - Quote
dwater wrote:Tallen Ellecon wrote:CCP Rattati wrote:1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus No, boost active scanner duration, they're almost useless against scouts. WTF, are you stupid? Boosting active scan duration fixes nothing, most especially gal scouts being broken gall scouts aren't broken, armor plates and min/amar scouts are.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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